Sync Sphinx templates with current docs

This commit is contained in:
Rémi Verschelde
2018-09-09 12:15:48 +02:00
parent 6cfc975f5c
commit 4476e540e0
218 changed files with 1260 additions and 1170 deletions

2
docs

Submodule docs updated: a3fd2998dd...1497739bd2

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -249,7 +249,7 @@ msgid "The following are some examples of how to use the various invocations of
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:242
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:262
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:264
msgid "**Type**"
msgstr ""
@@ -258,14 +258,14 @@ msgid "**Style**"
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:242
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:262
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:275
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:264
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:277
msgid "**Example**"
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:242
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:262
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:275
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:264
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:277
msgid "**Result**"
msgstr ""
@@ -281,7 +281,7 @@ msgid "key"
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:244
msgid "\"Hi, {name} v{version}!\".format({\"name\":\"Godette\", \"version\":\"3.0\"})"
msgid "``\"Hi, {name} v{version}!\".format({\"name\":\"Godette\", \"version\":\"3.0\"})``"
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:244
@@ -290,6 +290,7 @@ msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:250
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:252
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:254
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:256
msgid "Hi, Godette v3.0!"
msgstr ""
@@ -299,7 +300,7 @@ msgid "index"
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:246
msgid "\"Hi, {0} v{1}!\".format({\"0\":\"Godette\", \"1\":\"3.0\"})"
msgid "``\"Hi, {0} v{1}!\".format({\"0\":\"Godette\", \"1\":\"3.0\"})``"
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:248
@@ -308,70 +309,79 @@ msgid "mix"
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:248
msgid "\"Hi, {0} v{version}!\".format({\"0\":\"Godette\", \"version\":\"3.0\"})"
msgid "``\"Hi, {0} v{version}!\".format({\"0\":\"Godette\", \"version\":\"3.0\"})``"
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:250
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:252
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:254
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:256
msgid "Array"
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:250
msgid "\"Hi, {name} v{version}!\".format([[\"version\":\"3.0\"], [\"name\":\"Godette\"]])"
msgid "``\"Hi, {name} v{version}!\".format([[\"version\",\"3.0\"], [\"name\",\"Godette\"]])``"
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:252
msgid "\"Hi, {0} v{1}!\".format([\"Godette\",\"3.0\"])"
msgid "``\"Hi, {0} v{1}!\".format([\"Godette\",\"3.0\"])``"
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:254
msgid "\"Hi, {name} v{0}!\".format([3.0, [\"name\":\"Godette\"]])"
msgid "``\"Hi, {name} v{0}!\".format([3.0, [\"name\",\"Godette\"]])``"
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:257
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:256
msgid "no index"
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:256
msgid "``\"Hi, {} v{}!\".format([\"Godette\", 3.0], \"{}\")``"
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:259
msgid "Placeholders can also be customized when using ``String.format``, here's some examples of that functionality."
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:264
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:266
msgid "Infix (default)"
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:264
msgid "\"Hi, {0} v{1}\".format([\"Godette\", \"3.0\"], \"{_}\")"
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:266
msgid "``\"Hi, {0} v{1}\".format([\"Godette\", \"3.0\"], \"{_}\")``"
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:264
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:266
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:268
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:270
msgid "Hi, Godette v3.0"
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:266
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:268
msgid "Postfix"
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:266
msgid "\"Hi, 0% v1%\".format([\"Godette\", \"3.0\"], \"_%\")"
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:268
msgid "``\"Hi, 0% v1%\".format([\"Godette\", \"3.0\"], \"_%\")``"
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:268
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:270
msgid "Prefix"
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:268
msgid "\"Hi, %0 v%1\".format([\"Godette\", \"3.0\"], \"%_\")"
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:270
msgid "``\"Hi, %0 v%1\".format([\"Godette\", \"3.0\"], \"%_\")``"
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:271
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:273
msgid "Combining both the ``String.format`` method and the ``%`` operator could be useful as ``String.format`` does not have a way to manipulate the representation of numbers."
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:277
msgid "\"Hi, {0} v{version}\".format({0:\"Godette\", \"version\":\"%0.2f\" % 3.114})"
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:279
msgid "``\"Hi, {0} v{version}\".format({0:\"Godette\", \"version\":\"%0.2f\" % 3.114})``"
msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:277
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:279
msgid "Hi, Godette v3.11"
msgstr ""

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -217,572 +217,572 @@ msgid "*Clamping* a value means restricting it to a given range."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:311
msgid "Click \"Play Scene\" (``F6``) and confirm you can move the player around the screen in all directions."
msgid "Click \"Play Scene\" (``F6``) and confirm you can move the player around the screen in all directions. The console output that opens upon playing the scene can be closed by clicking ``Output`` (which should be highlighted in blue) in the lower left of the Bottom Panel."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:314
#: ../../docs/getting_started/step_by_step/your_first_game.rst:315
msgid "If you get an error in the \"Debugger\" panel that refers to a \"null instance\", this likely means you spelled the node name wrong. Node names are case-sensitive and ``$NodeName`` or ``get_node(\"NodeName\")`` must match the name you see in the scene tree."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:319
#: ../../docs/getting_started/step_by_step/your_first_game.rst:320
msgid "Choosing animations"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:321
#: ../../docs/getting_started/step_by_step/your_first_game.rst:322
msgid "Now that the player can move, we need to change which animation the AnimatedSprite is playing based on direction. We have a \"right\" animation, which should be flipped horizontally using the ``flip_h`` property for left movement, and an \"up\" animation, which should be flipped vertically with ``flip_v`` for downward movement. Let's place this code at the end of our ``_process()`` function:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:352
#: ../../docs/getting_started/step_by_step/your_first_game.rst:353
msgid "The boolean assignments in the code above are a common shorthand for programmers. Consider this code versus the shortened boolean assignment above:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:371
#: ../../docs/getting_started/step_by_step/your_first_game.rst:372
msgid "Play the scene again and check that the animations are correct in each of the directions. When you're sure the movement is working correctly, add this line to ``_ready()`` so the player will be hidden when the game starts:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:386
#: ../../docs/getting_started/step_by_step/your_first_game.rst:387
msgid "Preparing for collisions"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:388
#: ../../docs/getting_started/step_by_step/your_first_game.rst:389
msgid "We want ``Player`` to detect when it's hit by an enemy, but we haven't made any enemies yet! That's OK, because we're going to use Godot's *signal* functionality to make it work."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:392
#: ../../docs/getting_started/step_by_step/your_first_game.rst:393
msgid "Add the following at the top of the script, after ``extends Area2d``:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:404
#: ../../docs/getting_started/step_by_step/your_first_game.rst:405
msgid "This defines a custom signal called \"hit\" that we will have our player emit (send out) when it collides with an enemy. We will use ``Area2D`` to detect the collision. Select the ``Player`` node and click the \"Node\" tab next to the Inspector tab to see the list of signals the player can emit:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:411
#: ../../docs/getting_started/step_by_step/your_first_game.rst:412
msgid "Notice our custom \"hit\" signal is there as well! Since our enemies are going to be ``RigidBody2D`` nodes, we want the ``body_entered( Object body )`` signal; this will be emitted when a body contacts the player. Click \"Connect..\" and then \"Connect\" again on the \"Connecting Signal\" window. We don't need to change any of these settings - Godot will automatically create a function called ``_on_Player_body_entered`` in your player's script."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:419
#: ../../docs/getting_started/step_by_step/your_first_game.rst:420
msgid "When connecting a signal, instead of having Godot create a function for you, you can also give the name of an existing function that you want to link the signal to."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:423
#: ../../docs/getting_started/step_by_step/your_first_game.rst:424
msgid "Add this code to the function:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:446
#: ../../docs/getting_started/step_by_step/your_first_game.rst:447
msgid "Disabling the area's collision shape means it won't detect collisions. By turning it off, we make sure we don't trigger the ``hit`` signal more than once."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:451
#: ../../docs/getting_started/step_by_step/your_first_game.rst:452
msgid "The last piece for our player is to add a function we can call to reset the player when starting a new game."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:474
#: ../../docs/getting_started/step_by_step/your_first_game.rst:475
msgid "Enemy scene"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:476
#: ../../docs/getting_started/step_by_step/your_first_game.rst:477
msgid "Now it's time to make the enemies our player will have to dodge. Their behavior will not be very complex: mobs will spawn randomly at the edges of the screen and move in a random direction in a straight line, then despawn when they go offscreen."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:481
#: ../../docs/getting_started/step_by_step/your_first_game.rst:482
msgid "We will build this into a ``Mob`` scene, which we can then *instance* to create any number of independent mobs in the game."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:485
#: ../../docs/getting_started/step_by_step/your_first_game.rst:486
msgid "Node setup"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:487
#: ../../docs/getting_started/step_by_step/your_first_game.rst:488
msgid "Click Scene -> New Scene and we'll create the Mob."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:489
#: ../../docs/getting_started/step_by_step/your_first_game.rst:490
msgid "The Mob scene will use the following nodes:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:491
#: ../../docs/getting_started/step_by_step/your_first_game.rst:492
msgid ":ref:`RigidBody2D <class_RigidBody2D>` (named ``Mob``)"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:493
#: ../../docs/getting_started/step_by_step/your_first_game.rst:494
msgid ":ref:`AnimatedSprite <class_AnimatedSprite>`"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:494
#: ../../docs/getting_started/step_by_step/your_first_game.rst:495
msgid ":ref:`CollisionShape2D <class_CollisionShape2D>`"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:495
#: ../../docs/getting_started/step_by_step/your_first_game.rst:496
msgid ":ref:`VisibilityNotifier2D <class_VisibilityNotifier2D>` (named ``Visibility``)"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:497
#: ../../docs/getting_started/step_by_step/your_first_game.rst:498
msgid "Don't forget to set the children so they can't be selected, like you did with the Player scene."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:500
#: ../../docs/getting_started/step_by_step/your_first_game.rst:501
msgid "In the :ref:`RigidBody2D <class_RigidBody2D>` properties, set ``Gravity Scale`` to ``0``, so the mob will not fall downward. In addition, under the ``PhysicsBody2D`` section, click the ``Mask`` property and uncheck the first box. This will ensure the mobs do not collide with each other."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:507
#: ../../docs/getting_started/step_by_step/your_first_game.rst:508
msgid "Set up the :ref:`AnimatedSprite <class_AnimatedSprite>` like you did for the player. This time, we have 3 animations: ``fly``, ``swim``, and ``walk``. Set the ``Playing`` property in the Inspector to \"On\" and adjust the \"Speed (FPS)\" setting as shown below. We'll select one of these animations randomly so that the mobs will have some variety."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:514
#: ../../docs/getting_started/step_by_step/your_first_game.rst:515
msgid "``fly`` should be set to 3 FPS, with ``swim`` and ``walk`` set to 4 FPS."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:516
#: ../../docs/getting_started/step_by_step/your_first_game.rst:517
msgid "Like the player images, these mob images need to be scaled down. Set the ``AnimatedSprite``'s ``Scale`` property to ``(0.75, 0.75)``."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:519
#: ../../docs/getting_started/step_by_step/your_first_game.rst:520
msgid "As in the ``Player`` scene, add a ``CapsuleShape2D`` for the collision. To align the shape with the image, you'll need to set the ``Rotation Degrees`` property to ``90`` under ``Node2D``."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:524
#: ../../docs/getting_started/step_by_step/your_first_game.rst:525
msgid "Enemy script"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:526
#: ../../docs/getting_started/step_by_step/your_first_game.rst:527
msgid "Add a script to the ``Mob`` and add the following member variables:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:550
#: ../../docs/getting_started/step_by_step/your_first_game.rst:551
msgid "We'll pick a random value between ``min_speed`` and ``max_speed`` for how fast each mob will move (it would be boring if they were all moving at the same speed). Set them to ``150`` and ``250`` in the Inspector. We also have an array containing the names of the three animations, which we'll use to select a random one."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:556
#: ../../docs/getting_started/step_by_step/your_first_game.rst:557
msgid "Now let's look at the rest of the script. In ``_ready()`` we randomly choose one of the three animation types:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:580
#: ../../docs/getting_started/step_by_step/your_first_game.rst:581
msgid "You must use ``randomize()`` if you want your sequence of \"random\" numbers to be different every time you run the scene. We're going to use ``randomize()`` in our ``Main`` scene, so we won't need it here. ``randi() % n`` is the standard way to get a random integer between ``0`` and ``n-1``."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:586
#: ../../docs/getting_started/step_by_step/your_first_game.rst:587
msgid "The last piece is to make the mobs delete themselves when they leave the screen. Connect the ``screen_exited()`` signal of the ``Visibility`` node and add this code:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:603
#: ../../docs/getting_started/step_by_step/your_first_game.rst:604
msgid "This completes the `Mob` scene."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:606
#: ../../docs/getting_started/step_by_step/your_first_game.rst:607
msgid "Main scene"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:608
#: ../../docs/getting_started/step_by_step/your_first_game.rst:609
msgid "Now it's time to bring it all together. Create a new scene and add a :ref:`Node <class_Node>` named ``Main``. Click the \"Instance\" button and select your saved ``Player.tscn``."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:614
#: ../../docs/getting_started/step_by_step/your_first_game.rst:615
msgid "See :ref:`doc_instancing` to learn more about instancing."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:616
#: ../../docs/getting_started/step_by_step/your_first_game.rst:617
msgid "Now add the following nodes as children of ``Main``, and name them as shown (values are in seconds):"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:619
#: ../../docs/getting_started/step_by_step/your_first_game.rst:620
msgid ":ref:`Timer <class_Timer>` (named ``MobTimer``) - to control how often mobs spawn"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:620
#: ../../docs/getting_started/step_by_step/your_first_game.rst:621
msgid ":ref:`Timer <class_Timer>` (named ``ScoreTimer``) - to increment the score every second"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:621
#: ../../docs/getting_started/step_by_step/your_first_game.rst:622
msgid ":ref:`Timer <class_Timer>` (named ``StartTimer``) - to give a delay before starting"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:622
#: ../../docs/getting_started/step_by_step/your_first_game.rst:623
msgid ":ref:`Position2D <class_Position2D>` (named ``StartPosition``) - to indicate the player's start position"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:624
#: ../../docs/getting_started/step_by_step/your_first_game.rst:625
msgid "Set the ``Wait Time`` property of each of the ``Timer`` nodes as follows:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:627
#: ../../docs/getting_started/step_by_step/your_first_game.rst:628
msgid "``MobTimer``: ``0.5``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:628
#: ../../docs/getting_started/step_by_step/your_first_game.rst:629
msgid "``ScoreTimer``: ``1``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:629
#: ../../docs/getting_started/step_by_step/your_first_game.rst:630
msgid "``StartTimer``: ``2``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:631
#: ../../docs/getting_started/step_by_step/your_first_game.rst:632
msgid "In addition, set the ``One Shot`` property of ``StartTimer`` to \"On\" and set ``Position`` of the ``StartPosition`` node to ``(240, 450)``."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:635
#: ../../docs/getting_started/step_by_step/your_first_game.rst:636
msgid "Spawning mobs"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:637
#: ../../docs/getting_started/step_by_step/your_first_game.rst:638
msgid "The Main node will be spawning new mobs, and we want them to appear at a random location on the edge of the screen. Add a :ref:`Path2D <class_Path2D>` node named ``MobPath`` as a child of ``Main``. When you select ``Path2D``, you will see some new buttons at the top of the editor:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:644
#: ../../docs/getting_started/step_by_step/your_first_game.rst:645
msgid "Select the middle one (\"Add Point\") and draw the path by clicking to add the points at the corners shown. To have the points snap to the grid, make sure \"Snap to Grid\" is checked. This option can be found under the \"Snapping options\" button to the left of the \"Lock\" button, appearing as a series of three vertical dots."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:652
#: ../../docs/getting_started/step_by_step/your_first_game.rst:653
msgid "Draw the path in *clockwise* order, or your mobs will spawn pointing *outwards* instead of *inwards*!"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:655
#: ../../docs/getting_started/step_by_step/your_first_game.rst:656
msgid "After placing point ``4`` in the image, click the \"Close Curve\" button and your curve will be complete."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:658
#: ../../docs/getting_started/step_by_step/your_first_game.rst:659
msgid "Now that the path is defined, add a :ref:`PathFollow2D <class_PathFollow2D>` node as a child of ``MobPath`` and name it ``MobSpawnLocation``. This node will automatically rotate and follow the path as it moves, so we can use it to select a random position and direction along the path."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:664
#: ../../docs/getting_started/step_by_step/your_first_game.rst:665
msgid "Main script"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:666
#: ../../docs/getting_started/step_by_step/your_first_game.rst:667
msgid "Add a script to ``Main``. At the top of the script we use ``export (PackedScene)`` to allow us to choose the Mob scene we want to instance."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:705
#: ../../docs/getting_started/step_by_step/your_first_game.rst:706
msgid "Drag ``Mob.tscn`` from the \"FileSystem\" panel and drop it in the ``Mob`` property under the Script Variables of the ``Main`` node."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:708
#: ../../docs/getting_started/step_by_step/your_first_game.rst:709
msgid "Next, click on the Player and connect the ``hit`` signal. We want to make a new function named ``game_over``, which will handle what needs to happen when a game ends. Type \"game_over\" in the \"Method In Node\" box at the bottom of the \"Connecting Signal\" window. Add the following code, as well as a ``new_game`` function to set everything up for a new game:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:750
#: ../../docs/getting_started/step_by_step/your_first_game.rst:751
msgid "Now connect the ``timeout()`` signal of each of the Timer nodes (``StartTimer``, ``ScoreTimer`` ,and ``MobTimer``). ``StartTimer`` will start the other two timers. ``ScoreTimer`` will increment the score by 1."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:781
#: ../../docs/getting_started/step_by_step/your_first_game.rst:782
msgid "In ``_on_MobTimer_timeout()`` we will create a mob instance, pick a random starting location along the ``Path2D``, and set the mob in motion. The ``PathFollow2D`` node will automatically rotate as it follows the path, so we will use that to select the mob's direction as well as its position."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:787
#: ../../docs/getting_started/step_by_step/your_first_game.rst:788
msgid "Note that a new instance must be added to the scene using ``add_child()``."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:790
#: ../../docs/getting_started/step_by_step/your_first_game.rst:791
msgid "Now click on ``MobTimer`` in the scene window then head to inspector window, switch to node view then click on ``timeout()`` and connect the signal."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:793
#: ../../docs/getting_started/step_by_step/your_first_game.rst:794
msgid "Add the following code:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:840
#: ../../docs/getting_started/step_by_step/your_first_game.rst:841
msgid "In functions requiring angles, GDScript uses *radians*, not degrees. If you're more comfortable working with degrees, you'll need to use the ``deg2rad()`` and ``rad2deg()`` functions to convert between the two."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:846
#: ../../docs/getting_started/step_by_step/your_first_game.rst:847
msgid "HUD"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:848
#: ../../docs/getting_started/step_by_step/your_first_game.rst:849
msgid "The final piece our game needs is a UI: an interface to display things like score, a \"game over\" message, and a restart button. Create a new scene, and add a :ref:`CanvasLayer <class_CanvasLayer>` node named ``HUD``. \"HUD\" stands for \"heads-up display\", an informational display that appears as an overlay on top of the game view."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:854
#: ../../docs/getting_started/step_by_step/your_first_game.rst:855
msgid "The :ref:`CanvasLayer <class_CanvasLayer>` node lets us draw our UI elements on a layer above the rest of the game, so that the information it displays isn't covered up by any game elements like the player or mobs."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:858
#: ../../docs/getting_started/step_by_step/your_first_game.rst:859
msgid "The HUD displays the following information:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:860
#: ../../docs/getting_started/step_by_step/your_first_game.rst:861
msgid "Score, changed by ``ScoreTimer``."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:861
#: ../../docs/getting_started/step_by_step/your_first_game.rst:862
msgid "A message, such as \"Game Over\" or \"Get Ready!\""
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:862
#: ../../docs/getting_started/step_by_step/your_first_game.rst:863
msgid "A \"Start\" button to begin the game."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:864
#: ../../docs/getting_started/step_by_step/your_first_game.rst:865
msgid "The basic node for UI elements is :ref:`Control <class_Control>`. To create our UI, we'll use two types of :ref:`Control <class_Control>` nodes: :ref:`Label <class_Label>` and :ref:`Button <class_Button>`."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:868
#: ../../docs/getting_started/step_by_step/your_first_game.rst:869
msgid "Create the following as children of the ``HUD`` node:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:870
#: ../../docs/getting_started/step_by_step/your_first_game.rst:871
msgid ":ref:`Label <class_Label>` named ``ScoreLabel``."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:871
#: ../../docs/getting_started/step_by_step/your_first_game.rst:872
msgid ":ref:`Label <class_Label>` named ``MessageLabel``."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:872
#: ../../docs/getting_started/step_by_step/your_first_game.rst:873
msgid ":ref:`Button <class_Button>` named ``StartButton``."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:873
#: ../../docs/getting_started/step_by_step/your_first_game.rst:874
msgid ":ref:`Timer <class_Timer>` named ``MessageTimer``."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:875
#: ../../docs/getting_started/step_by_step/your_first_game.rst:876
msgid "**Anchors and Margins:** ``Control`` nodes have a position and size, but they also have anchors and margins. Anchors define the origin - the reference point for the edges of the node. Margins update automatically when you move or resize a control node. They represent the distance from the control node's edges to its anchor. See :ref:`doc_design_interfaces_with_the_control_nodes` for more details."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:882
#: ../../docs/getting_started/step_by_step/your_first_game.rst:883
msgid "Arrange the nodes as shown below. Click the \"Anchor\" button to set a Control node's anchor:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:887
#: ../../docs/getting_started/step_by_step/your_first_game.rst:888
msgid "You can drag the nodes to place them manually, or for more precise placement, use the following settings:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:891
#: ../../docs/getting_started/step_by_step/your_first_game.rst:892
msgid "ScoreLabel"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:893
#: ../../docs/getting_started/step_by_step/your_first_game.rst:894
msgid "``Layout``: \"Center Top\""
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:894
#: ../../docs/getting_started/step_by_step/your_first_game.rst:907
#: ../../docs/getting_started/step_by_step/your_first_game.rst:920
#: ../../docs/getting_started/step_by_step/your_first_game.rst:895
#: ../../docs/getting_started/step_by_step/your_first_game.rst:908
#: ../../docs/getting_started/step_by_step/your_first_game.rst:921
msgid "``Margin``:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:896
#: ../../docs/getting_started/step_by_step/your_first_game.rst:897
msgid "Left: ``-25``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:897
#: ../../docs/getting_started/step_by_step/your_first_game.rst:898
msgid "Top: ``0``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:898
#: ../../docs/getting_started/step_by_step/your_first_game.rst:899
msgid "Right: ``25``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:899
#: ../../docs/getting_started/step_by_step/your_first_game.rst:900
msgid "Bottom: ``100``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:901
#: ../../docs/getting_started/step_by_step/your_first_game.rst:902
msgid "Text: ``0``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:904
#: ../../docs/getting_started/step_by_step/your_first_game.rst:905
msgid "MessageLabel"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:906
#: ../../docs/getting_started/step_by_step/your_first_game.rst:907
msgid "``Layout``: \"Center\""
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:909
#: ../../docs/getting_started/step_by_step/your_first_game.rst:910
msgid "Left: ``-200``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:910
#: ../../docs/getting_started/step_by_step/your_first_game.rst:911
msgid "Top: ``-150``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:911
#: ../../docs/getting_started/step_by_step/your_first_game.rst:912
msgid "Right: ``200``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:912
#: ../../docs/getting_started/step_by_step/your_first_game.rst:913
msgid "Bottom: ``0``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:914
#: ../../docs/getting_started/step_by_step/your_first_game.rst:915
msgid "Text: ``Dodge the Creeps!``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:917
#: ../../docs/getting_started/step_by_step/your_first_game.rst:918
msgid "StartButton"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:919
#: ../../docs/getting_started/step_by_step/your_first_game.rst:920
msgid "``Layout``: \"Center Bottom\""
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:922
#: ../../docs/getting_started/step_by_step/your_first_game.rst:923
msgid "Left: ``-100``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:923
#: ../../docs/getting_started/step_by_step/your_first_game.rst:924
msgid "Top: ``-200``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:924
#: ../../docs/getting_started/step_by_step/your_first_game.rst:925
msgid "Right: ``100``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:925
#: ../../docs/getting_started/step_by_step/your_first_game.rst:926
msgid "Bottom: ``-100``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:927
#: ../../docs/getting_started/step_by_step/your_first_game.rst:928
msgid "Text: ``Start``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:929
#: ../../docs/getting_started/step_by_step/your_first_game.rst:930
msgid "The default font for ``Control`` nodes is small and doesn't scale well. There is a font file included in the game assets called \"Xolonium-Regular.ttf\". To use this font, do the following for each of the three ``Control`` nodes:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:934
#: ../../docs/getting_started/step_by_step/your_first_game.rst:935
msgid "Under \"Custom Fonts\", choose \"New DynamicFont\""
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:938
#: ../../docs/getting_started/step_by_step/your_first_game.rst:939
msgid "Click on the \"DynamicFont\" you added, and under \"Font Data\", choose \"Load\" and select the \"Xolonium-Regular.ttf\" file. You must also set the font's ``Size``. A setting of ``64`` works well."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:944
#: ../../docs/getting_started/step_by_step/your_first_game.rst:945
msgid "Now add this script to ``HUD``:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:961
#: ../../docs/getting_started/step_by_step/your_first_game.rst:962
msgid "The ``start_game`` signal tells the ``Main`` node that the button has been pressed."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:984
#: ../../docs/getting_started/step_by_step/your_first_game.rst:985
msgid "This function is called when we want to display a message temporarily, such as \"Get Ready\". On the ``MessageTimer``, set the ``Wait Time`` to ``2`` and set the ``One Shot`` property to \"On\"."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1013
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1014
msgid "This function is called when the player loses. It will show \"Game Over\" for 2 seconds, then return to the title screen and show the \"Start\" button."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1031
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1032
msgid "This function is called in ``Main`` whenever the score changes."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1033
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1034
msgid "Connect the ``timeout()`` signal of ``MessageTimer`` and the ``pressed()`` signal of ``StartButton``."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1063
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1064
msgid "Connecting HUD to Main"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1065
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1066
msgid "Now that we're done creating the ``HUD`` scene, save it and go back to ``Main``. Instance the ``HUD`` scene in ``Main`` like you did the ``Player`` scene, and place it at the bottom of the tree. The full tree should look like this, so make sure you didn't miss anything:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1072
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1073
msgid "Now we need to connect the ``HUD`` functionality to our ``Main`` script. This requires a few additions to the ``Main`` scene:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1075
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1076
msgid "In the Node tab, connect the HUD's ``start_game`` signal to the ``new_game()`` function."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1078
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1079
msgid "In ``new_game()``, update the score display and show the \"Get Ready\" message:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1093
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1094
msgid "In ``game_over()`` we need to call the corresponding ``HUD`` function:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1105
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1106
msgid "Finally, add this to ``_on_ScoreTimer_timeout()`` to keep the display in sync with the changing score:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1118
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1119
msgid "Now you're ready to play! Click the \"Play the Project\" button. You will be asked to select a main scene, so choose ``Main.tscn``."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1122
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1123
msgid "Finishing up"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1124
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1125
msgid "We have now completed all the functionality for our game. Below are some remaining steps to add a bit more \"juice\" to improve the game experience. Feel free to expand the gameplay with your own ideas."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1129
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1130
msgid "Background"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1131
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1132
msgid "The default gray background is not very appealing, so let's change its color. One way to do this is to use a :ref:`ColorRect <class_ColorRect>` node. Make it the first node under ``Main`` so that it will be drawn behind the other nodes. ``ColorRect`` only has one property: ``Color``. Choose a color you like and drag the size of the ``ColorRect`` so that it covers the screen."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1138
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1139
msgid "You can also add a background image, if you have one, by using a ``Sprite`` node."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1142
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1143
msgid "Sound effects"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1144
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1145
msgid "Sound and music can be the single most effective way to add appeal to the game experience. In your game assets folder, you have two sound files: \"House In a Forest Loop.ogg\" for background music, and \"gameover.wav\" for when the player loses."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1149
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1150
msgid "Add two :ref:`AudioStreamPlayer <class_AudioStreamPlayer>` nodes as children of ``Main``. Name one of them ``Music`` and the other ``DeathSound``. On each one, click on the ``Stream`` property, select \"Load\", and choose the corresponding audio file."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1154
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1155
msgid "To play the music, add ``$Music.play()`` in the ``new_game()`` function and ``$Music.stop()`` in the ``game_over()`` function."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1157
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1158
msgid "Finally, add ``$DeathSound.play()`` in the ``game_over()`` function."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1160
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1161
msgid "Particles"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1162
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1163
msgid "For one last bit of visual appeal, let's add a trail effect to the player's movement. Choose your ``Player`` scene and add a :ref:`Particles2D <class_Particles2D>` node named ``Trail``."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1166
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1167
msgid "There are a large number of properties to choose from when configuring particles. Feel free to experiment and create different effects. For the effect in this example, use the following settings:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1172
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1173
msgid "You also need to create a ``Material`` by clicking on ``<null>`` and then \"New ParticlesMaterial\". The settings for that are below:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1177
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1178
msgid "To make the gradient for the \"Color Ramp\" setting, we want a gradient taking the alpha (transparency) of the sprite from 0.5 (semi-transparent) to 0.0 (fully transparent)."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1181
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1182
msgid "Click \"New GradientTexture\", then under \"Gradient\", click \"New Gradient\". You'll see a window like this:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1186
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1187
msgid "The left and right boxes represent the start and end colors. Click on each and then click the large square on the right to choose the color. For the first color, set the ``A`` (alpha) value to around halfway. For the second, set it all the way to ``0``."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1191
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1192
msgid "See :ref:`Particles2D <class_Particles2D>` for more details on using particle effects."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1195
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1196
msgid "Project files"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1197
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1198
msgid "You can find a completed version of this project here: https://github.com/kidscancode/Godot3_dodge/releases"
msgstr ""

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -20,51 +20,111 @@ msgstr ""
msgid "Animation"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:8
msgid "Animation supported:"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:4
msgid "transform animation of all types of objects"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:5
msgid "Supported Animation"
msgid "transform animation of pose bones"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:6
msgid "transform animation of all types of object"
msgid "shape key animation"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:7
msgid "transform animation of pose bone"
msgid "light animation"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:10
msgid "Action Lib"
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:8
msgid "camera animation"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:11
msgid "Every action in object's nla tracks would be exported as a separate track and placed in AnimationPlayer."
msgid "Multiple Actions For Single Object"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:15
msgid "Placing of AnimationPlayer"
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:12
msgid "In most games, one objects would have serveral animations to switch between. This addon have a support for exporting multiple actions all at once into a single AnimationPlayer and makes it easy to switch actions."
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:16
msgid "Godot and Blender have different structure to store animation data. In Godot animation data is stored in an AnimationPlayer node, instead of in each animated node."
msgid "This worksflow makes use of blender nla_tracks. Here is a brief guide of how to use this feature:"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:20
msgid "The exporter has an option :code:`Separate AnimationPlayer For Each Object` which controls how the exported AnimationPlayers are placed."
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:19
msgid "**1. Switch workspace to 'Dope Sheet'**"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:24
msgid "If :code:`Separate AnimationPlayer For Each Object` is **disabled** children of any animated object shares one AnimationPlayer"
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:23
msgid "**2. Stash the active action**"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:27
msgid "In the following case, animation data of Mesh is also exported to AnimationPlayer \"RigAnimation\""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:25
msgid "the stashed action while not action would still be exported"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:34
msgid "If :code:`Separate AnimationPlayer For Each Object` is **enabled** every animated object got its own AnimationPlayer. It is useful when artists want to play multiple animation concurrently, because one AnimationPlayer node can only play one track at a time."
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:29
msgid "**3. Check stashed actions in 'NLA Editor' [optional]**"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:31
msgid "Switch workspace to 'NLA Editor'"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:35
msgid "Make sure all stashed actions are muted"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:39
msgid "In the following case, Mesh and Rig have their own AnimationPlayer"
msgid "**4. Export the scene**"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:41
msgid "all the stashed action as well as the active action are exported to the an AnimationPlayer"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:48
msgid "Constraints"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:49
msgid "Sometimes complicated animation is built with object constraint, an usual example is inverse kinematics. The addon would automatically check if an object has some constraint, if it does, all the constraints are baked into every action the object has and then exported."
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:56
msgid "Animation Mode"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:57
msgid "Godot and Blender have different structure to store animation data. In Godot animation data is stored in an AnimationPlayer node, instead of in each animated node. In order to fix this inconsistence and still make the animation play versatile, this addon has three aimation exporting modes."
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:64
msgid "**Mode 'Animation as Actions'**"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:66
msgid "Treat all the animation as object actions, so in the exported scene, every object would have its own AnimationPlayer and hold its actions."
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:70
msgid "**Mode 'Scene Animation'**"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:72
msgid "If you want your animation generate same result as playing at Blender's timeline, this is what you want. In this mode, all the animation in the scene are placed in just one AnimationPlayer in the scene root."
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:76
msgid "**Mode 'Animation as Action with Squash'**"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:78
msgid "This mode has very similar behaviour of mode 'Animation as Action', but it can generate less AnimationPlayers, objects in parent-children relation would share their AnimationPlayer. It is useful when you have several rigs, and each Skeleton and Mesh has actions, then one rig would have just one AnimationPlayer."
msgstr ""

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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