Sync Sphinx templates with current docs

This commit is contained in:
Rémi Verschelde
2019-02-18 09:50:44 +01:00
parent 81748d4c12
commit 3d374c90ba
252 changed files with 749 additions and 344 deletions

2
docs

Submodule docs updated: c344f8d801...286ce78e08

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
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"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
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"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
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"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
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"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
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"POT-Creation-Date: 2019-02-18 09:48+0100\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
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"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
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"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
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"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
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"POT-Creation-Date: 2019-02-18 09:48+0100\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
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"POT-Creation-Date: 2019-02-18 09:48+0100\n"
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
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"POT-Creation-Date: 2019-02-18 09:48+0100\n"
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -21,174 +21,174 @@ msgid "Introduction"
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:6
msgid "C# support is a new feature in Godot 3.0. As such, you may still run into some issues, or find spots where the documentation could be improved. Please report issues with C# in Godot on the `engine Github page <https://github.com/godotengine/godot/issues>`_. And any documentation issues on the `documentation Github Page <https://github.com/godotengine/godot-docs/issues>`_."
msgid "C# support is a new feature available since Godot 3.0. As such, you may still run into some issues, or find spots where the documentation could be improved. Please report issues with C# in Godot on the `engine GitHub page <https://github.com/godotengine/godot/issues>`_, and any documentation issues on the `documentation GitHub page <https://github.com/godotengine/godot-docs/issues>`_."
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:11
msgid "This page provides a brief intro to C#, both what it is and how to use it in Godot. Afterwards, you may want to look at :ref:`how to use specific features <doc_c_sharp_features>`, read about the :ref:`differences between the C# and the GDScript API <doc_c_sharp_differences>` and (re)visit the :ref:`Scripting section <doc_scripting>` of the step-by-step tutorial."
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:14
msgid "This page provides a brief introduction to C#, both what it is and how to use it in Godot. Afterwards, you may want to look at :ref:`how to use specific features <doc_c_sharp_features>`, read about the :ref:`differences between the C# and the GDScript API <doc_c_sharp_differences>` and (re)visit the :ref:`Scripting section <doc_scripting>` of the step-by-step tutorial."
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:16
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:21
msgid "C# is a high-level programming language developed by Microsoft. In Godot, it is implemented with the Mono 5.x .NET framework, including full support for C# 7.0. Mono is an open source implementation of Microsoft's .NET Framework based on the ECMA standards for C# and the Common Language Runtime. A good starting point for checking its capabilities is the `Compatibility <http://www.mono-project.com/docs/about-mono/compatibility/>`_ page in the Mono documentation."
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:20
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:29
msgid "This is **not** a full-scale tutorial on the C# language as a whole. If you aren't already familiar with its syntax or features, see the `Microsoft C# guide <https://docs.microsoft.com/en-us/dotnet/csharp/index>`_ or look for a suitable introduction elsewhere."
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:25
msgid "Setup C# for Godot"
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:36
msgid "Setting up C# for Godot"
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:27
msgid "Download and install the `Mono <http://www.mono-project.com/download/>`_ SDK."
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:39
msgid "Windows"
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:29
msgid "If you are using Godot 3.0.2, you must use Mono 5.4."
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:41
msgid "Download and install the latest version of `Visual Studio <https://visualstudio.microsoft.com/downloads/>`_ (*not* Visual Studio Code), which contains utilities required to use C# in Godot. If you don't plan on using the Visual Studio IDE, you can download just the `Visual Studio Build Tools <https://visualstudio.microsoft.com/thank-you-downloading-visual-studio/?sku=BuildTools&rel=15>`_ instead."
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:31
msgid "Godot 3.0.3+ requires Mono 5.12 on all platforms."
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:50
msgid "macOS and Linux"
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:33
msgid "To download Mono v5.12+ on a Mac, locate the \"Stable Channel\" link from the `Mono Downloads Page <http://www.mono-project.com/download/>`_. The Visual Studio channel is an earlier version of Mono and will not work with Godot 3.0.3+."
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:52
msgid "Download and install the latest version of the `Mono SDK <http://www.mono-project.com/download/>`_. As of Godot 3.1 beta 3, the version number doesn't matter since Godot bundles its own Mono 5.18 installation. We only need the Mono installation for NuGet and MSBuild which are required to use C# in Godot."
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:35
msgid "You also need MSBuild (at least version 15.0), which should come with the Mono installation."
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:58
msgid "To download Mono on macOS, use the \"Stable Channel\" link from the `Mono Downloads Page <http://www.mono-project.com/download/>`_. The Visual Studio channel is an earlier version of Mono and will not work."
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:37
msgid "For instructions on installing older versions of Mono on Linux, see `this page <http://www.mono-project.com/docs/getting-started/install/linux/#accessing-older-releases>`_. Older versions of Mono for macOS and Windows can be found `here <https://download.mono-project.com/archive/>`_."
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:40
msgid "Additionally, your Godot version must have Mono support enabled, so ensure you download the **Mono version** of Godot."
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:42
msgid "If you are building Godot from source, make sure to follow the steps to include Mono support in your build outlined on the :ref:`doc_compiling_with_mono` page."
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:44
msgid "In summary, you must have installed 1) the correct Mono SDK version for your Godot version, and 2) The Mono version of Godot."
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:47
msgid "Configuring an external editor"
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:49
msgid "While Godot does have its own scripting editor, its support for C# is kept minimal, and it's recommended that you use an external IDE or editor, such as Microsoft Visual Studio Code, or MonoDevelop, which provide auto-completion, debugging and other features useful when working with C#. To set it up, in Godot click on ``Editor``, then ``Editor Settings``. Scroll down to the bottom, to the ``Mono`` settings. Under Mono click on ``Editor``, and on that page choose your external editor of choice."
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:57
msgid "If you are using Visual Studio Code, ensure you download and install the .NET tools extension. Without this, Godot will crash when trying to create a new C# project or edit a C# script."
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:60
msgid "Creating a C# script"
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:62
msgid "After you successfully setup C# for Godot, you should see the following option when selecting ``Attach script`` in the context menu of a node in your scene:"
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:64
msgid "Additional notes"
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:66
msgid "Note that while some specifics change, most of the things work the same when using C# for scripting. If you're new to Godot, you may want to peruse the tutorials on :ref:`doc_scripting` at this point. While some places in the documentation still lack C# examples, most things can be transferred easily from GDScript."
msgid "Your Godot version must have Mono support enabled, so make sure to download the **Mono version** of Godot. If you are building Godot from source, make sure to follow the steps to enable Mono support in your build as outlined in the :ref:`doc_compiling_with_mono` page."
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:71
msgid "Project setup and workflow"
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:72
msgid "In summary, you must have installed Visual Studio or Mono (depending on your operating system) **and** the Mono-enabled version of Godot."
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:73
msgid "When you create the first C# script, Godot initializes the C# project files for your Godot project. This includes generating a C# solution (``.sln``) and a project (``.csproj``) file, as well as some utility files and folders (``.mono``, sometimes ``Properties``). All of these but ``.mono`` are important and should be kept in your version control system. ``.mono`` can be safely added to the ignore list of your VCS. When troubleshooting, it can sometimes help to delete the ``.mono`` folder and let it regenerate."
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:76
msgid "Configuring an external editor"
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:78
msgid "Note that currently, there are some issues where Godot and the C# project don't stay in sync; if you delete, rename or move things, like scripts or nodes, they may no longer match up. In this case, it can help to edit the solution files manually."
msgid "While Godot has its own script editor, its support for C# is kept minimal; it's recommended that you use an external IDE or editor instead, such as `Visual Studio Code <https://code.visualstudio.com/>`_ or MonoDevelop. These provide auto-completion, debugging and other features useful when working with C#. To set it up in Godot, click on **Editor → Editor Settings** and scroll down to the bottom to the **Mono** settings. Under **Mono**, click on **Editor** then choose your external editor of choice."
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:81
msgid "Example: If you created a script (e.g. ``Test.cs``) and delete it in Godot, the compilation will fail because now the missing file is still expected to be there by the CS project. For now, you can simply open up the ``.csproj`` file and look for the ``ItemGroup``, there should be a line included like the following:"
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:87
msgid "If you are using Visual Studio Code, ensure you download and install the `C# extension <https://marketplace.visualstudio.com/items?itemName=ms-vscode.csharp>`_ to enable features like syntax highlighting and IntelliSense."
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:92
msgid "Simply remove that line and your project should now again build fine. Same for renaming and moving things, simply rename and move them in the project file if needed."
msgid "Creating a C# script"
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:95
msgid "Example"
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:94
msgid "After you successfully set up C# for Godot, you should see the following option when selecting ``Attach script`` in the context menu of a node in your scene:"
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:97
msgid "Here's a blank C# script with some comments to demonstrate how it works."
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:99
msgid "Note that while some specifics change, most concepts work the same when using C# for scripting. If you're new to Godot, you may want to follow the tutorials on :ref:`doc_scripting` at this point. While some places in the documentation still lack C# examples, most concepts can be transferred easily from GDScript."
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:124
msgid "As you can see, the things normally in global scope in GDScript like Godot's ``print`` function are available in the ``GD`` namespace. For a list of those, see the class reference pages for :ref:`@GDScript <class_@gdscript>` and :ref:`@GlobalScope <class_@globalscope>`."
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:106
msgid "Project setup and workflow"
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:128
msgid "Keep in mind that the class you wish to attach to your node should be named as the ``.cs`` file. If not, you will get the following error and won't be able to run the scene: ``Cannot find class XXX for script res://XXX.cs``."
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:108
msgid "When you create the first C# script, Godot initializes the C# project files for your Godot project. This includes generating a C# solution (``.sln``) and a project file (``.csproj``), as well as some utility files and folders (``.mono`` and ``Properties/AssemblyInfo.cs``). All of these but ``.mono`` are important and should be committed to your version control system. ``.mono`` can be safely added to the ignore list of your VCS. When troubleshooting, it can sometimes help to delete the ``.mono`` folder and let it regenerate."
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:132
msgid "General differences between C# and GDScript"
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:117
msgid "Note that currently, there are some issues where Godot and the C# project don't stay in sync; if you delete, rename or move a C# script, the change may not be reflected in the C# project file. In cases like this, you will have to edit the C# project file manually."
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:134
msgid "The C# API uses ``PascalCase`` instead of ``snake_case`` in GDScript/C++. Where possible, fields and getters/setters have been converted to properties. In general, the C# Godot API strives to be as idiomatic as is reasonably possible."
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:122
msgid "For example, if you created a script (e.g. ``Test.cs``) and delete it in Godot, compilation will fail because the missing file is still expected to be there by the C# project file. For now, you can simply open up the ``.csproj`` file and look for the ``ItemGroup``, there should be a line included like the following:"
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:138
msgid "For more, see the :ref:`doc_c_sharp_differences` page."
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:136
msgid "Simply remove that line and your project should build correctly again. Same for renaming and moving things, simply rename and move them in the project file if needed."
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:141
msgid "Current gotchas and known issues"
msgid "Example"
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:143
msgid "As C# support is quite new to Godot, there are some growing pains and things that still need to be ironed out. Below is a list of the most important issues you should be aware of when diving into C# in Godot, but if in doubt also take a look over the official `issue tracker for Mono issues <https://github.com/godotengine/godot/labels/topic%3Amono>`_."
msgid "Here's a blank C# script with some comments to demonstrate how it works."
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:146
msgid "As explained above, the C# project isn't always kept in sync automatically when things are deleted, renamed or moved in Godot (`#12917 <https://github.com/godotengine/godot/issues/12917>`_)"
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:170
msgid "As you can see, functions normally in global scope in GDScript like Godot's ``print`` function are available in the ``GD`` class which is part of the ``Godot`` namespace. For a list of methods in the ``GD`` class, see the class reference pages for :ref:`@GDScript <class_@gdscript>` and :ref:`@GlobalScope <class_@globalscope>`."
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:147
msgid "Writing editor plugins and tool scripts in C# are not yet supported"
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:177
msgid "Keep in mind that the class you wish to attach to your node should be named as the ``.cs`` file. Otherwise, you will get the following error and won't be able to run the scene: *\"Cannot find class XXX for script res://XXX.cs\"*"
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:148
msgid "Exporting Mono projects is only supported for desktop platforms (Linux, Windows and macOS). HTML5, Android, iOS and UWP are not currently supported (`#18364 comment <https://github.com/godotengine/godot/issues/18364#issuecomment-406222102>`_)"
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:183
msgid "General differences between C# and GDScript"
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:149
msgid "Attached C# scripts should refer to a class that has a class name that matches the file name and is unique within the project assembly (`#7402 comment <https://github.com/godotengine/godot/issues/7402#issuecomment-269910926>`_)"
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:185
msgid "The C# API uses ``PascalCase`` instead of ``snake_case`` in GDScript/C++. Where possible, fields and getters/setters have been converted to properties. In general, the C# Godot API strives to be as idiomatic as is reasonably possible."
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:152
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:189
msgid "For more information, see the :ref:`doc_c_sharp_differences` page."
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:192
msgid "Current gotchas and known issues"
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:194
msgid "As C# support is quite new in Godot, there are some growing pains and things that need to be ironed out. Below is a list of the most important issues you should be aware of when diving into C# in Godot, but if in doubt, also take a look over the official `issue tracker for Mono issues <https://github.com/godotengine/godot/labels/topic%3Amono>`_."
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:200
msgid "As explained above, the C# project isn't always kept in sync automatically when things are deleted, renamed or moved in Godot (`#12917 <https://github.com/godotengine/godot/issues/12917>`_)."
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:203
msgid "Writing editor plugins is possible, but it is currently quite convoluted."
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:204
msgid "State is currently not saved and restored when hot-reloading, with the exception of exported variables."
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:206
msgid "Exporting Mono projects is only supported for desktop platforms (Linux, Windows and macOS). Android, iOS, HTML5 and UWP are not currently supported (`#20267 <https://github.com/godotengine/godot/issues/20267>`_, `#20268 <https://github.com/godotengine/godot/issues/20268>`_ `#20270 <https://github.com/godotengine/godot/issues/20270>`_ `#20271 <https://github.com/godotengine/godot/issues/20271>`_)."
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:212
msgid "Attached C# scripts should refer to a class that has a class name that matches the file name."
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:216
msgid "Performance of C# in Godot"
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:154
msgid "According to some preliminary `benchmarks <https://github.com/cart/godot3-bunnymark>`_, the performance of C# in Godot - while generally in the same order of magnitude - is roughly **~4x** that of GDScript in some naive cases. For full performance, C++ is still a little faster; the specifics are going to vary according to your use case. GDScript is likely fast enough for most general scripting workloads. C# is faster, but requires some expensive marshalling when talking to Godot."
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:218
msgid "According to some preliminary `benchmarks <https://github.com/cart/godot3-bunnymark>`_, the performance of C# in Godot while generally in the same order of magnitude is roughly **~4×** that of GDScript in some naive cases. C++ is still a little faster; the specifics are going to vary according to your use case. GDScript is likely fast enough for most general scripting workloads. C# is faster, but requires some expensive marshalling when talking to Godot."
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:159
msgid "Using Nuget packages in Godot"
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:226
msgid "Using NuGet packages in Godot"
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:161
msgid "`Nuget <https://www.nuget.org/>`_ Packages can be installed and used with Godot, as with any project. Many IDEs (such as vs code) can add packages directly. They can also be added manually by adding the package reference in the ``.csproj`` file located in the project root:"
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:228
msgid "`NuGet <https://www.nuget.org/>`_ packages can be installed and used with Godot, as with any C# project. Many IDEs are able to add packages directly. They can also be added manually by adding the package reference in the ``.csproj`` file located in the project root:"
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:176
msgid "Whenever packages are added or modified, run nuget restore in the root of the project directory, to ensure that the nuget packages will be available for msbuild to use, run::"
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:243
msgid "Whenever packages are added or modified, run ``nuget restore`` in the root of the project directory. To ensure that NuGet packages will be available for msbuild to use, run:"
msgstr ""

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
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"POT-Creation-Date: 2019-02-18 09:48+0100\n"
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
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"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -109,7 +109,7 @@ msgid "Sprite animation"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:99
msgid "Click on the ``Player`` node and add an :ref:`AnimatedSprite <class_AnimatedSprite>` node as a child. The ``AnimatedSprite`` will handle the appearance and animations for our player. Notice that there is a warning symbol next to the node. An ``AnimatedSprite`` requires a :ref:`SpriteFrames <class_SpriteFrames>` resource, which is a list of the animations it can display. To create one, find the ``Frames`` property in the Inspector and click \"<null>\" -> \"New SpriteFrames\". Next, in the same location, click ``<SpriteFrames>``, then click \"Open Editor\" to open the \"SpriteFrames\" panel:"
msgid "Click on the ``Player`` node and add an :ref:`AnimatedSprite <class_AnimatedSprite>` node as a child. The ``AnimatedSprite`` will handle the appearance and animations for our player. Notice that there is a warning symbol next to the node. An ``AnimatedSprite`` requires a :ref:`SpriteFrames <class_SpriteFrames>` resource, which is a list of the animations it can display. To create one, find the ``Frames`` property in the Inspector and click \"[empty]\" -> \"New SpriteFrames\". Next, in the same location, click ``<SpriteFrames>``, then click \"Open Editor\" to open the \"SpriteFrames\" panel:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:111
@@ -121,7 +121,7 @@ msgid "The player images are a bit too large for the game window, so we need to
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:125
msgid "Finally, add a :ref:`CollisionShape2D <class_CollisionShape2D>` as a child of ``Player``. This will determine the player's \"hitbox\", or the bounds of its collision area. For this character, a ``CapsuleShape2D`` node gives the best fit, so next to \"Shape\" in the Inspector, click \"<null>\"\" -> \"New CapsuleShape2D\". Using the two size handles, resize the shape to cover the sprite:"
msgid "Finally, add a :ref:`CollisionShape2D <class_CollisionShape2D>` as a child of ``Player``. This will determine the player's \"hitbox\", or the bounds of its collision area. For this character, a ``CapsuleShape2D`` node gives the best fit, so next to \"Shape\" in the Inspector, click \"[empty]\"\" -> \"New CapsuleShape2D\". Using the two size handles, resize the shape to cover the sprite:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:134

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-10 13:55+0100\n"
"POT-Creation-Date: 2019-02-18 09:48+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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