mirror of
https://github.com/godotengine/godot-docs-l10n.git
synced 2026-01-04 10:09:56 +03:00
Merge Sphinx translations with Weblate translations
This commit is contained in:
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -165,7 +165,6 @@ msgstr ""
|
||||
"64 Bit als Standard."
|
||||
|
||||
#: ../../docs/about/faq.rst:53
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Some users also report building and using Godot successfully on ARM-based "
|
||||
"systems with Linux, like the Raspberry Pi. There is also some unofficial "
|
||||
@@ -173,8 +172,8 @@ msgid ""
|
||||
"included in the default build scripts or export templates, however."
|
||||
msgstr ""
|
||||
"Laut manchen Nutzern lässt sich Godot auch erfolgreich auf ARM-basierten "
|
||||
"Systemen mit Linux wie dem Raspberry Pi kompilieren und verwenden. Auch gibt "
|
||||
"es Ports für Konsolen von Drittanbietern. Allerdings ist nichts davon "
|
||||
"Systemen mit Linux, wie dem Raspberry Pi kompilieren und verwenden. Auch "
|
||||
"gibt es Ports für Konsolen von Drittanbietern. Allerdings ist nichts davon "
|
||||
"standardmäßig in den Buildskripten oder Exportvorlagen enthalten."
|
||||
|
||||
#: ../../docs/about/faq.rst:57
|
||||
@@ -252,17 +251,18 @@ msgstr ""
|
||||
"Vorteile selbst anzusehen."
|
||||
|
||||
#: ../../docs/about/faq.rst:85
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"GDScript is designed to integrate from the ground to the way Godot works, "
|
||||
"more than any other language, and is simple and easy to learn. Takes at most "
|
||||
"a day or two to get comfortable and it's easy to see the benefits once you "
|
||||
"do. Please make the effort to learn GDScript, you will not regret it."
|
||||
msgstr ""
|
||||
"GDScript wurde entworfen, um sich perfekt in Godot und dessen Funktionsweise "
|
||||
"zu integrieren, und ist gleichzeitig einfach gehalten, um das Erlernen so "
|
||||
"simpel wie möglich zu gestalten. Bitze mache dir die Mühe, GDScript zu "
|
||||
"lernen, du wirst es nicht bereuen."
|
||||
"GDScript ist so konzipiert, dass es sich von Grund auf in die Funktionsweise "
|
||||
"von Godot integrieren lässt, mehr als jede andere Sprache, und ist einfach "
|
||||
"und leicht zu erlernen. Es dauert höchstens ein oder zwei Tage, um sich an "
|
||||
"sie zu gewöhnen, und es ist einfach, die Vorteile zu sehen, wenn man sie "
|
||||
"erst einmal gelernt hat. Bitte machen Sie sich die Mühe, GDScript zu "
|
||||
"erlernen, Sie werden es nicht bereuen."
|
||||
|
||||
#: ../../docs/about/faq.rst:91
|
||||
msgid ""
|
||||
@@ -448,7 +448,6 @@ msgstr ""
|
||||
"<http://opensource.org/licenses/MIT>`_ von Godot ist."
|
||||
|
||||
#: ../../docs/about/faq.rst:158
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"That said, Godot's Collada support is good, please use the `OpenCollada "
|
||||
"<https://github.com/KhronosGroup/OpenCOLLADA/wiki/OpenCOLLADA-Tools>`_ "
|
||||
@@ -456,11 +455,11 @@ msgid ""
|
||||
"are using Blender, take a look at our own `Better Collada Exporter <https://"
|
||||
"godotengine.org/download>`_."
|
||||
msgstr ""
|
||||
"Stattdessen ist Godots Unterstützung für Collada wirklich gut, bitte "
|
||||
"verwende den `OpenCollada <https://github.com/KhronosGroup/OpenCOLLADA/wiki/"
|
||||
"OpenCOLLADA-Tools>`_ Exporter für maximale Kompatibilität, falls du Maya "
|
||||
"oder 3DS max nutzt. Verwendest du Blender, dann schaue dir unseren eigenen "
|
||||
"`Better Collada Exporter <https://godotengine.org/download>`_ an."
|
||||
"Das heißt, die Unterstützung von Godot für Collada ist wirklich gut, bitte "
|
||||
"verwenden Sie den `OpenCollada <https://github.com/KhronosGroup/OpenCOLLADA/"
|
||||
"wiki/OpenCOLLADA-Tools>`_ Exporter für maximale Kompatibilität, falls Sie "
|
||||
"Maya oder 3DS Max nutzen. Verwenden Sie Blender, dann schaue Sie unseren "
|
||||
"eigenen `Better Collada Exporter <https://godotengine.org/download>`_ an."
|
||||
|
||||
#: ../../docs/about/faq.rst:164
|
||||
msgid "Also, glTF support was added in Godot 3.0."
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -106,11 +106,11 @@ msgid ""
|
||||
"your version of Python (check via ``python --version`` mentioned above)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:58
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:60
|
||||
msgid "Installing Visual Studio caveats"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:60
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:62
|
||||
msgid ""
|
||||
"If installing Visual Studio 2015 or later, make sure to run **Custom** "
|
||||
"installation, not **Typical** and select C++ as language there (and any "
|
||||
@@ -120,7 +120,7 @@ msgid ""
|
||||
">`__ in Visual Studio 2015."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:66
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:68
|
||||
msgid ""
|
||||
"If you have already made the mistake of installing a **Typical**, "
|
||||
"installation, rerun the executable installer you downloaded from internet, "
|
||||
@@ -129,41 +129,41 @@ msgid ""
|
||||
"nothing for your problem."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:72
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:74
|
||||
msgid ""
|
||||
"If you're using Express, make sure you get/have a version that can compile "
|
||||
"for ***C++, Desktop***."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:76
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:78
|
||||
msgid "Downloading Godot's source"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:78
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:80
|
||||
msgid ""
|
||||
"`Godot's <https://github.com/godotengine/godot>`__ source is hosted on "
|
||||
"GitHub. Downloading it (cloning) via `Git <https://git-scm.com/>`__ is "
|
||||
"recommended."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:81
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:83
|
||||
msgid ""
|
||||
"The tutorial will presume from now on that you placed the source into ``C:"
|
||||
"\\godot``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:85
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:87
|
||||
msgid "Compiling"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:87
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:89
|
||||
msgid ""
|
||||
"SCons will not be able out of the box to compile from the Windows Command "
|
||||
"Prompt (``cmd.exe``) because SCons and Visual C++ compiler will not be able "
|
||||
"to locate environment variables and executables they need for compilation."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:92
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:94
|
||||
msgid ""
|
||||
"Therefore, you need to start a Visual Studio command prompt. It sets up "
|
||||
"environment variables needed by SCons to locate the compiler. It should be "
|
||||
@@ -171,63 +171,63 @@ msgid ""
|
||||
"Visual Studio):"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:97
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:99
|
||||
msgid "\"Developer Command Prompt for VS2013\""
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:98
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:100
|
||||
msgid "\"VS2013 x64 Native Tools Command Prompt\""
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:99
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:101
|
||||
msgid "\"VS2013 x86 Native Tools Command Prompt\""
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:100
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:102
|
||||
msgid "\"VS2013 x64 Cross Tools Command Prompt\""
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:101
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:103
|
||||
msgid "\"VS2013 x86 Cross Tools Command Prompt\""
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:103
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:105
|
||||
msgid ""
|
||||
"You should be able to find at least the Developer Command Prompt for your "
|
||||
"version of Visual Studio in your start menu."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:106
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:108
|
||||
msgid ""
|
||||
"However Visual Studio sometimes seems to not install some of the above "
|
||||
"shortcuts, except the Developer Console at these locations that are "
|
||||
"automatically searched by the start menu search option:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:116
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:118
|
||||
msgid ""
|
||||
"If you found the Developer Console, it will do for now to create a 32-bit "
|
||||
"version of Godot, but if you want the 64-bit version, you might need to "
|
||||
"setup the prompts manually for easy access."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:120
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:122
|
||||
msgid ""
|
||||
"If you don't see some of the shortcuts, \"How the prompts actually work\" "
|
||||
"section below will explain how to setup these prompts if you need them."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:124
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:126
|
||||
msgid "About the Developer/Tools Command Prompts and the Visual C++ compiler"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:126
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:128
|
||||
msgid ""
|
||||
"There is a few things you need to know about these consoles and the Visual C+"
|
||||
"+ compiler."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:129
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:131
|
||||
msgid ""
|
||||
"Your Visual Studio installation will ship with several Visual C++ compilers, "
|
||||
"them being more or less identical, however each ``cl.exe`` (Visual C++ "
|
||||
@@ -235,13 +235,13 @@ msgid ""
|
||||
"bit x86; the ARM compiler is not supported)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:134
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:136
|
||||
msgid ""
|
||||
"The **Developer Command Prompt** will build a 32-bit version of Godot by "
|
||||
"using the 32-bit Visual C++ compiler."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:137
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:139
|
||||
msgid ""
|
||||
"**Native Tools** Prompts (mentioned above) are used when you want the 32-bit "
|
||||
"cl.exe to compile a 32-bit executable (x86 Native Tools Command Prompt). For "
|
||||
@@ -249,7 +249,7 @@ msgid ""
|
||||
"Command Prompt)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:142
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:144
|
||||
msgid ""
|
||||
"The **Cross Tools** are used when your Windows is using one architecture (32-"
|
||||
"bit, for example) and you need to compile to a different architecture (64-"
|
||||
@@ -257,24 +257,24 @@ msgid ""
|
||||
"executables, but you still might need to compile for them."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:147
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:149
|
||||
msgid "For example:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:149
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:151
|
||||
msgid ""
|
||||
"\"VS2013 x64 Cross Tools Command Prompt\" will use a 32-bit cl.exe that will "
|
||||
"compile a 64 bit application."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:152
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:154
|
||||
msgid ""
|
||||
"\"VS2013 x86 Cross Tools Command Prompt\" will use a 64-bit cl.exe that will "
|
||||
"compile a 32-bit application. This one is useful if you are running a 32-bit "
|
||||
"Windows."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:156
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:158
|
||||
msgid ""
|
||||
"On a 64-bit Windows, you can run any of above prompts and compilers (``cl."
|
||||
"exe`` executables) because 64-bit Windows can run any 32-bit application. 32-"
|
||||
@@ -282,30 +282,30 @@ msgid ""
|
||||
"won't even install shortcuts for some of these prompts."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:162
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:164
|
||||
msgid ""
|
||||
"Note that you need to choose the **Developer Console** or the correct "
|
||||
"**Tools Prompt** to build Godot for the correct architecture. Use only "
|
||||
"Native Prompts if you are not sure yet what exactly Cross Compile Prompts do."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:168
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:170
|
||||
msgid "Running SCons"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:170
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:172
|
||||
msgid ""
|
||||
"Once inside the **Developer Console/Tools Console Prompt**, go to the root "
|
||||
"directory of the engine source code and type:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:177
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:179
|
||||
msgid ""
|
||||
"Tip: if you installed \"Pywin32 Python Extension\" you can append the -j "
|
||||
"command to instruct SCons to run parallel builds like this:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:184
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:186
|
||||
msgid ""
|
||||
"In general, it is OK to have at least as many threads compiling Godot as you "
|
||||
"have cores in your CPU, if not one or two more. Feel free to add the -j "
|
||||
@@ -313,7 +313,7 @@ msgid ""
|
||||
"Extension\"."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:189
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:191
|
||||
msgid ""
|
||||
"If all goes well, the resulting binary executable will be placed in ``C:"
|
||||
"\\godot\\bin\\`` with the name of ``godot.windows.tools.32.exe`` or ``godot."
|
||||
@@ -322,17 +322,17 @@ msgid ""
|
||||
"corresponding executable."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:195
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:197
|
||||
msgid ""
|
||||
"This executable file contains the whole engine and runs without any "
|
||||
"dependencies. Executing it will bring up the Project Manager."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:199
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:201
|
||||
msgid "How the prompts actually work"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:201
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:203
|
||||
msgid ""
|
||||
"The Visual Studio command prompts are just shortcuts that call the standard "
|
||||
"Command Prompt and have it run a batch file before giving you control. The "
|
||||
@@ -343,46 +343,46 @@ msgid ""
|
||||
"enables are needed by Godot/SCons."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:209
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:211
|
||||
msgid ""
|
||||
"Since you are probably using Visual Studio 2013 or 2015, if you need to "
|
||||
"recreate them manually, use the below folders, or place them on the desktop/"
|
||||
"taskbar:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:218
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:220
|
||||
msgid ""
|
||||
"Start the creation of the shortcut by pressing the ``right mouse button/New/"
|
||||
"Shortcut`` in an empty place in your desired location."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:221
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:223
|
||||
msgid ""
|
||||
"Then copy one of these commands below for the corresponding tool you need "
|
||||
"into the \"Path\" and \"Name\" sections of the shortcut creation wizard, and "
|
||||
"fix the path to the batch file if needed."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:225
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:227
|
||||
msgid "Visual Studio 2013 is in the \"Microsoft Visual Studio 12.0\" folder."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:226
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:228
|
||||
msgid "Visual Studio 2015 is in the \"Microsoft Visual Studio 14.0\" folder."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:227
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:229
|
||||
msgid "etc."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:246
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:248
|
||||
msgid ""
|
||||
"After you create the shortcut, in the shortcut's properties, that you can "
|
||||
"access by right clicking with your mouse on the shortcut itself, you can "
|
||||
"choose the starting directory of the command prompt (\"Start in\" field)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:251
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:253
|
||||
msgid ""
|
||||
"Some of these shortcuts (namely the 64-bit compilers) seem to not be "
|
||||
"available in the Express edition of Visual Studio or Visual C++. Before "
|
||||
@@ -391,68 +391,68 @@ msgid ""
|
||||
"architecture you want to build from the command prompt."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:272
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:274
|
||||
msgid ""
|
||||
"In case you are wondering what these prompt shortcuts do, they call ``cmd."
|
||||
"exe`` with the ``\\k`` option and have it run a Batch file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:284
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:286
|
||||
msgid "How to run an automated build of Godot"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:286
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:288
|
||||
msgid ""
|
||||
"If you just need to run the compilation process via a Batch file or directly "
|
||||
"in the Windows Command Prompt you need to use the following command:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:294
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:296
|
||||
msgid "with one of the following parameters:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:296
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:298
|
||||
msgid "x86 (32-bit cl.exe to compile for the 32-bit architecture)"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:297
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:299
|
||||
msgid "amd64 (64-bit cl.exe to compile for the 64-bit architecture)"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:298
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:300
|
||||
msgid "x86_amd64 (32-bit cl.exe to compile for the 64-bit architecture)"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:299
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:301
|
||||
msgid "amd64_x86 (64-bit cl.exe to compile for the 32-bit architecture)"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:301
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:303
|
||||
msgid "and after that one, you can run SCons:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:307
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:309
|
||||
msgid "or you can run them together:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:318
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:320
|
||||
msgid "Development in Visual Studio or other IDEs"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:320
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:322
|
||||
msgid ""
|
||||
"For most projects, using only scripting is enough but when development in C+"
|
||||
"+ is needed, for creating modules or extending the engine, working with an "
|
||||
"IDE is usually desirable."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:324
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:326
|
||||
msgid ""
|
||||
"You can create a Visual Studio solution via SCons by running SCons with the "
|
||||
"``vsproj=yes`` parameter, like this:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:331
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:333
|
||||
msgid ""
|
||||
"You will be able to open Godot's source in a Visual Studio solution now, and "
|
||||
"able to build Godot via the Visual Studio **Build** button. However, make "
|
||||
@@ -460,7 +460,7 @@ msgid ""
|
||||
"properly."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:336
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:338
|
||||
msgid ""
|
||||
"If you need to edit the compilation commands, they are located in \"Godot\" "
|
||||
"project settings, NMAKE sheet. SCons is called at the end of the commands. "
|
||||
@@ -469,11 +469,11 @@ msgid ""
|
||||
"They are equivalent."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:343
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:345
|
||||
msgid "Cross-compiling for Windows from other operating systems"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:345
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:347
|
||||
msgid ""
|
||||
"If you are a Linux or macOS user, you need to install `MinGW-w64 <https://"
|
||||
"mingw-w64.org/doku.php>`_, which typically comes in 32-bit and 64-bit "
|
||||
@@ -481,106 +481,106 @@ msgid ""
|
||||
"known ones:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:350
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:352
|
||||
msgid "**Arch**"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:354
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:356
|
||||
msgid "**Debian** / **Ubuntu**"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:358
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:360
|
||||
msgid "**Fedora**"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:362
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:364
|
||||
msgid "**macOS**"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:366
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:368
|
||||
msgid "**Mageia**"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:371
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:373
|
||||
msgid ""
|
||||
"Before allowing you to attempt the compilation, SCons will check for the "
|
||||
"following binaries in your ``$PATH``:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:379
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:381
|
||||
msgid ""
|
||||
"If the binaries are not located in the ``$PATH`` (e.g. ``/usr/bin``), you "
|
||||
"can define the following environment variables to give a hint to the build "
|
||||
"system:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:388
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:390
|
||||
msgid ""
|
||||
"To make sure you are doing things correctly, executing the following in the "
|
||||
"shell should result in a working compiler (the version output may differ "
|
||||
"based on your system):"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:398
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:400
|
||||
msgid "Troubleshooting"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:400
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:402
|
||||
msgid ""
|
||||
"Cross-compiling from some versions of Ubuntu may lead to `this bug <https://"
|
||||
"github.com/godotengine/godot/issues/9258>`_, due to a default configuration "
|
||||
"lacking support for POSIX threading."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:403
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:405
|
||||
msgid ""
|
||||
"You can change that configuration following those instructions, for 32-bit:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:413
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:415
|
||||
msgid "And for 64-bit:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:423
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:425
|
||||
msgid "Creating Windows export templates"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:425
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:427
|
||||
msgid ""
|
||||
"Windows export templates are created by compiling Godot as release, with the "
|
||||
"following flags:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:428
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:430
|
||||
msgid "(using Mingw32 command prompt, using the bits parameter)"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:435
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:437
|
||||
msgid "(using Mingw-w64 command prompt, using the bits parameter)"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:442
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:444
|
||||
msgid ""
|
||||
"(using the Visual Studio command prompts for the correct architecture, "
|
||||
"notice the lack of bits parameter)"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:450
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:452
|
||||
msgid "If you plan on replacing the standard templates, copy these to:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:456
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:458
|
||||
msgid "With the following names:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:465
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:467
|
||||
msgid ""
|
||||
"However, if you are writing your custom modules or custom C++ code, you "
|
||||
"might instead want to configure your binaries as custom export templates "
|
||||
"here:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:471
|
||||
#: ../../docs/development/compiling/compiling_for_windows.rst:473
|
||||
msgid ""
|
||||
"You don't even need to copy them, you can just reference the resulting files "
|
||||
"in the ``bin\\`` directory of your Godot source folder, so the next time you "
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -27,87 +27,54 @@ msgid ""
|
||||
"and :ref:`compiled <toc-devel-compiling>` Godot."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:10
|
||||
msgid "Kdevelop"
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:9
|
||||
msgid ""
|
||||
"You can easily develop Godot with any text editor and by invoking ``scons`` "
|
||||
"on the command line, but if you want to work with an IDE (Integrated "
|
||||
"Development Environment), here are setup instructions for some popular ones:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:12
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:13
|
||||
msgid ""
|
||||
"It is a free, open source IDE (Integrated Development Environment) for "
|
||||
"Linux, Solaris, FreeBSD, Mac OS X and other Unix flavors."
|
||||
":ref:`Qt Creator <doc_configuring_an_ide_qtcreator>` (all desktop platforms)"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:14
|
||||
msgid ""
|
||||
":ref:`Kdevelop <doc_configuring_an_ide_kdevelop>` (all desktop platforms)"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:15
|
||||
msgid ""
|
||||
"You can find a video tutorial `here <https://www.youtube.com/watch?"
|
||||
"v=yNVoWQi9TJA>`_. Or you may follow this text version tutorial."
|
||||
msgid ":ref:`Xcode <doc_configuring_an_ide_xcode>` (macOS)"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:16
|
||||
msgid ":ref:`Visual Studio <doc_compiling_for_windows_install_vs>` (Windows)"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:18
|
||||
msgid "Start by opening Kdevelop and choosing \"open project\"."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:22
|
||||
msgid "Choose the directory where you cloned Godot."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:26
|
||||
msgid "For the build system, choose \"custom build system\"."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:30
|
||||
msgid "Now that the project has been imported, open the project configuration."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:34
|
||||
msgid "Add the following includes/imports:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:48
|
||||
msgid ""
|
||||
"Apply the changes then switch to the \"Custom Buildsystem\" tab. Leave the "
|
||||
"build directory blank. Enable build tools and add ``scons`` as the "
|
||||
"executable and add ``platform=x11 target=debug`` (``platform=osx`` if you're "
|
||||
"on OS X)."
|
||||
"It is possible to use other IDEs, but their setup is not documented yet."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:55
|
||||
msgid ""
|
||||
"Next we need to tell KDevelop where to find the binary. From the \"run\" "
|
||||
"menu, choose \"Configure Launches\"."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:60
|
||||
msgid ""
|
||||
"Click \"Add new\" if no launcher exists. Then add the path to your "
|
||||
"executable in the executable section. Your executable should be located in "
|
||||
"the ``bin/`` sub-directory and should be named something like ``godot.x11."
|
||||
"tools.64`` (the name could be different depending on your platform and "
|
||||
"depending on your build options)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:68
|
||||
msgid "That's it! Now you should be good to go :)"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:71
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:23
|
||||
#, fuzzy
|
||||
msgid "Qt Creator"
|
||||
msgstr "Iterator"
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:74
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:26
|
||||
msgid "Importing the project"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:76
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:28
|
||||
msgid "Choose *New Project* -> *Import Project* -> *Import Existing Project*."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:80
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:32
|
||||
msgid "Set the path to your Godot root directory and enter the project name."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:84
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:36
|
||||
msgid ""
|
||||
"Here you can choose which folders and files will be visible to the project. "
|
||||
"C/C++ files are added automatically. Potentially useful additions: \\*.py "
|
||||
@@ -115,77 +82,81 @@ msgid ""
|
||||
"Click \"Next\"."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:90
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:42
|
||||
msgid "Click *Finish*."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:91
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:43
|
||||
msgid ""
|
||||
"Add a line containing ``.`` to *project_name.includes* to get working code "
|
||||
"completion."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:96
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:48
|
||||
msgid "Build and run"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:98
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:50
|
||||
msgid "Build configuration:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:100
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:52
|
||||
msgid "Click on *Projects* and open the *Build* tab."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:101
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:53
|
||||
msgid "Delete the pre-defined ``make`` build step."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:105
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:57
|
||||
msgid "Click *Add Build Step* -> *Custom Process Step*."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:109
|
||||
msgid "Type ``scons`` in the *Command* field."
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:61
|
||||
msgid ""
|
||||
"Type ``scons`` in the *Command* field. If it fails with 'Could not start "
|
||||
"process \"scons\"', it can mean that ``scons`` is not in your ``PATH`` "
|
||||
"environment variable, so you may have to use the full path to the SCons "
|
||||
"binary."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:110
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:64
|
||||
msgid ""
|
||||
"Fill the *Arguments* field with your compilation options. (e.g.: ``p=x11 "
|
||||
"target=debug -j 4``)"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:114
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:68
|
||||
msgid "Run configuration:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:116
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:70
|
||||
msgid "Open the *Run* tab."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:117
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:71
|
||||
msgid ""
|
||||
"Point the *Executable* to your compiled Godot binary (e.g: ``%{buildDir}/bin/"
|
||||
"godot.x11.opt.tools.64``)"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:118
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:72
|
||||
msgid ""
|
||||
"If you want to run a specific game or project, point *Working directory* to "
|
||||
"the game directory."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:119
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:73
|
||||
msgid ""
|
||||
"If you want to run the editor, add ``-e`` to the *Command line arguments* "
|
||||
"field."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:124
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:78
|
||||
msgid "Updating Sources after pulling latest commits"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:126
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:80
|
||||
msgid ""
|
||||
"As a developer you usually want to frequently pull the latest commits from "
|
||||
"the upstream git repository or a specific fork etc. However this brings a "
|
||||
@@ -196,7 +167,7 @@ msgid ""
|
||||
"root folder in the \"Projects View\" and click on \"Edit files...\""
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:136
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:90
|
||||
msgid ""
|
||||
"Now a new dialog should appear that is similar in functionality to the one "
|
||||
"in the third step of the \"Importing the project\" section. Here now you can "
|
||||
@@ -206,190 +177,253 @@ msgid ""
|
||||
"work."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:144
|
||||
msgid "Xcode"
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:100
|
||||
msgid "Kdevelop"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:147
|
||||
msgid "Project Setup"
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:102
|
||||
msgid ""
|
||||
"`Kdevelop <https://www.kdevelop.org>`_ is a free, open source IDE for all "
|
||||
"desktop platforms."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:104
|
||||
msgid ""
|
||||
"You can find a video tutorial `here <https://www.youtube.com/watch?"
|
||||
"v=yNVoWQi9TJA>`_. Or you may follow this text version tutorial."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:107
|
||||
msgid "Start by opening Kdevelop and choosing \"open project\"."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:111
|
||||
msgid "Choose the directory where you cloned Godot."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:115
|
||||
msgid "For the build system, choose \"custom build system\"."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:119
|
||||
msgid "Now that the project has been imported, open the project configuration."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:123
|
||||
msgid "Add the following includes/imports:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:137
|
||||
msgid ""
|
||||
"Apply the changes then switch to the \"Custom Buildsystem\" tab. Leave the "
|
||||
"build directory blank. Enable build tools and add ``scons`` as the "
|
||||
"executable and add ``platform=x11 target=debug`` (``platform=osx`` if you're "
|
||||
"on OS X)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:144
|
||||
msgid ""
|
||||
"Next we need to tell KDevelop where to find the binary. From the \"run\" "
|
||||
"menu, choose \"Configure Launches\"."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:149
|
||||
msgid "Create an Xcode external build project anywhere"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:153
|
||||
msgid "Set the *Build tool* to the path to scons"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:155
|
||||
msgid "Modify Build Target's Xcode Info Tab:"
|
||||
msgid ""
|
||||
"Click \"Add new\" if no launcher exists. Then add the path to your "
|
||||
"executable in the executable section. Your executable should be located in "
|
||||
"the ``bin/`` sub-directory and should be named something like ``godot.x11."
|
||||
"tools.64`` (the name could be different depending on your platform and "
|
||||
"depending on your build options)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:157
|
||||
msgid "That's it! Now you should be good to go :)"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:163
|
||||
msgid "Xcode"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:166
|
||||
msgid "Project Setup"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:168
|
||||
msgid "Create an Xcode external build project anywhere"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:172
|
||||
msgid "Set the *Build tool* to the path to scons"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:174
|
||||
msgid "Modify Build Target's Xcode Info Tab:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:176
|
||||
msgid ""
|
||||
"Set *Arguments* to something like: platform=osx tools=yes bits=64 "
|
||||
"target=debug"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:158
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:177
|
||||
msgid ""
|
||||
"Set *Directory* to the path to Godot's source folder. Keep it blank if "
|
||||
"project is already there."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:159
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:178
|
||||
msgid "You may uncheck *Pass build settings in environment*"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:163
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:182
|
||||
msgid "Add a Command Line Target:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:165
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:184
|
||||
msgid ""
|
||||
"Go to Xcode File > New > Target... and add a new Xcode command line target"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:171
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:190
|
||||
msgid "Name it something so you know not to compile with this target"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:172
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:191
|
||||
msgid "e.g. ``GodotXcodeIndex``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:173
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:192
|
||||
msgid ""
|
||||
"Goto the newly created target's *Build Settings* tab and search for *Header "
|
||||
"Search Paths*"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:174
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:193
|
||||
msgid "Set *Header Search Paths* to an absolute path to Godot's source folder"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:175
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:194
|
||||
msgid "Make it recursive by adding two \\*'s to the end of the path"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:176
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:195
|
||||
msgid "e.g. ``/Users/me/repos/godot-source/\\**``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:178
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:197
|
||||
msgid "Add Godot Source to the Project:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:180
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:199
|
||||
msgid "Drag and drop godot source into project file browser."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:181
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:200
|
||||
msgid "Uncheck *Create External Build System*"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:185
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:204
|
||||
msgid "Click Next"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:186
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:205
|
||||
msgid "Select *create groups*"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:190
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:209
|
||||
msgid "Check off only your command line target in the *Add to targets* section"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:191
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:210
|
||||
msgid "Click finish. Xcode will now index the files."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:192
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:211
|
||||
msgid "Grab a cup of coffee... Maybe make something to eat, too"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:193
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:212
|
||||
msgid ""
|
||||
"You should have jump to definition, auto completion, and full syntax "
|
||||
"highlighting when it is done."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:196
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:215
|
||||
msgid "Scheme Setup"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:198
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:217
|
||||
msgid "Edit Build Scheme of External Build Target:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:200
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:219
|
||||
msgid "Open scheme editor of external build target"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:201
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:220
|
||||
msgid "Expand the *Build* menu"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:202
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:221
|
||||
msgid "Goto *Post Actions*"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:203
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:222
|
||||
msgid ""
|
||||
"Add a new script run action, select your project in ``Provide build settings "
|
||||
"from`` as this allows you to use ``${PROJECT_DIR}`` variable."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:207
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:226
|
||||
msgid "Write a script that gives the binary a name that Xcode will recognize"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:208
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:227
|
||||
msgid ""
|
||||
"e.g. ``ln -f ${PROJECT_DIR}/godot/bin/godot.osx.tools.64 ${PROJECT_DIR}/"
|
||||
"godot/bin/godot``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:209
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:228
|
||||
msgid "Build the external build target"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:211
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:230
|
||||
msgid "Edit Run Scheme of External Build Target:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:213
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:232
|
||||
msgid "Open the scheme editor again"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:214
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:233
|
||||
msgid "Click Run"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:218
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:237
|
||||
msgid ""
|
||||
"Set the *Executable* to the file you linked in your post build action script"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:219
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:238
|
||||
msgid "Check *Debug executable* if it isn't already"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:220
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:239
|
||||
msgid ""
|
||||
"You can go to *Arguments* tab and add an -e and a -path to a project to "
|
||||
"debug the editor not the project selection screen"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:223
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:242
|
||||
msgid "Test it:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:225
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:244
|
||||
msgid "Set a breakpoint in platform/osx/godot_main_osx.mm"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:226
|
||||
#: ../../docs/development/cpp/configuring_an_ide.rst:245
|
||||
msgid "It should break at the point!"
|
||||
msgstr ""
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -19,7 +19,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:4
|
||||
#, fuzzy
|
||||
msgid "Custom Godot Servers"
|
||||
msgid "Custom Godot servers"
|
||||
msgstr "Benutzerdefinierte Iteratoren"
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:7
|
||||
@@ -28,191 +28,195 @@ msgstr "Einführung"
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:9
|
||||
msgid ""
|
||||
"Godot implements multi threading as servers. Servers are daemons which "
|
||||
"manages data, processes, and pushes the result. Server implements the "
|
||||
"Godot implements multi-threading as servers. Servers are daemons which "
|
||||
"manages data, processes, and pushes the result. Servers implement the "
|
||||
"mediator pattern which interprets resource ID and process data for the "
|
||||
"engine and other modules. In addition, the server claims ownership for its "
|
||||
"RID allocations."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:16
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:15
|
||||
msgid ""
|
||||
"This guide assumes the reader knows how to create C++ modules and godot data "
|
||||
"types. If not, refer to this guide :ref:`doc_custom_modules_in_c++`."
|
||||
"This guide assumes the reader knows how to create C++ modules and Godot data "
|
||||
"types. If not, refer to :ref:`doc_custom_modules_in_c++`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:20
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:279
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:429
|
||||
msgid "References:"
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:19
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:314
|
||||
msgid "References"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:22
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:21
|
||||
msgid ""
|
||||
"`Why does Godot use Servers and RIDs? <https://godotengine.org/article/why-"
|
||||
"`Why does Godot use servers and RIDs? <https://godotengine.org/article/why-"
|
||||
"does-godot-use-servers-and-rids>`__"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:24
|
||||
msgid "`Sigleton Pattern <https://en.wikipedia.org/wiki/Singleton_pattern>`__"
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:23
|
||||
msgid "`Singleton pattern <https://en.wikipedia.org/wiki/Singleton_pattern>`__"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:26
|
||||
msgid "`Mediator Pattern <https://en.wikipedia.org/wiki/Mediator_pattern>`__"
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:25
|
||||
msgid "`Mediator pattern <https://en.wikipedia.org/wiki/Mediator_pattern>`__"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:29
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:28
|
||||
msgid "What for?"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:30
|
||||
msgid "Adding artificial intelligence."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:31
|
||||
#, fuzzy
|
||||
msgid "Adding AI"
|
||||
msgstr "Abstand"
|
||||
msgid "Adding custom asynchronous threads."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:32
|
||||
msgid "Adding a custom asynchronous threads"
|
||||
msgid "Adding support for a new input device."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:33
|
||||
msgid "Adding Input support"
|
||||
msgid "Adding writing threads."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:34
|
||||
msgid "Adding writing threads"
|
||||
msgid "Adding a custom VoIP protocol."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:35
|
||||
msgid "Adding custom VOIP protocol"
|
||||
msgid "And more..."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:36
|
||||
msgid "etc."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:39
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:38
|
||||
#, fuzzy
|
||||
msgid "Creating a Godot Server"
|
||||
msgid "Creating a Godot server"
|
||||
msgstr "Erstellen eines C# Skripts"
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:41
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:40
|
||||
msgid ""
|
||||
"At minimum, a server must to have: a static instance, sleep timer, thread "
|
||||
"loop, initialize state, and cleanup."
|
||||
"At minimum, a server must have a static instance, a sleep timer, a thread "
|
||||
"loop, an initialization state and a cleanup procedure."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:245
|
||||
msgid "Custom Managed Resource Data"
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:272
|
||||
msgid "Custom managed resource data"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:247
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:274
|
||||
msgid ""
|
||||
"Godot servers implement a mediator pattern. All data types inherit "
|
||||
"``RID_Data``. `RID_Owner<MyRID_Data>`` owns the object when ``make_rid`` is "
|
||||
"called. Only during debug mode, RID_Owner maintains a list of RID. In "
|
||||
"practice, RID is similar to writing object oriented C code."
|
||||
"``RID_Data``. ``RID_Owner<MyRID_Data>`` owns the object when ``make_rid`` is "
|
||||
"called. During debug mode only, RID_Owner maintains a list of RIDs. In "
|
||||
"practice, RIDs are similar to writing object-oriented C code."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:281
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:316
|
||||
#, fuzzy
|
||||
msgid ":ref:`RID<class_rid>`"
|
||||
msgstr ":ref:`RID <class_RID>`"
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:282
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:317
|
||||
msgid ""
|
||||
"`core/rid.h <https://github.com/godotengine/godot/blob/master/core/rid.h>`__"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:286
|
||||
msgid "Registering the class to GDScript"
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:320
|
||||
#, fuzzy
|
||||
msgid "Registering the class in GDScript"
|
||||
msgstr "Verwendung in GDScript"
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:322
|
||||
msgid ""
|
||||
"Servers are allocated in ``register_types.cpp``. The constructor sets the "
|
||||
"static instance and ``init()`` creates the managed thread; "
|
||||
"``unregister_types.cpp`` cleans up the server."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:288
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:326
|
||||
msgid ""
|
||||
"Server are allocated in ``register_types.cpp``. The constructor sets the "
|
||||
"static instance and init creates the managed thread. ``unregister_types."
|
||||
"cpp`` cleans up the server"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:292
|
||||
msgid ""
|
||||
"Since Godot Server class creates an instance and binds it to a static "
|
||||
"Since a Godot server class creates an instance and binds it to a static "
|
||||
"singleton, binding the class might not reference the correct instance. "
|
||||
"Therefore, a dummy class must be created to reference the proper Godot "
|
||||
"Server."
|
||||
"server."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:296
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:330
|
||||
msgid ""
|
||||
"In ``register_godotserver_types()``, ``Engine::get_singleton()-"
|
||||
">add_singleton`` is used to register the dummy class to GDScript."
|
||||
"In ``register_server_types()``, ``Engine::get_singleton()->add_singleton`` "
|
||||
"is used to register the dummy class in GDScript."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:338
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:372
|
||||
msgid ""
|
||||
"`servers/register_server_types.cpp <https://github.com/godotengine/godot/"
|
||||
"blob/master/servers/register_server_types.cpp>`__"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:341
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:375
|
||||
msgid "Bind methods"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:343
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:377
|
||||
msgid ""
|
||||
"The dummy class binds singleton methods to gdscript. In most cases, the "
|
||||
"The dummy class binds singleton methods to GDScript. In most cases, the "
|
||||
"dummy class methods wraps around."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:351
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:385
|
||||
#, fuzzy
|
||||
msgid "Binding Signals"
|
||||
msgstr "Signale"
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:353
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:387
|
||||
msgid ""
|
||||
"It is possible to emit signals to gdscript but calling the GDScript dummy "
|
||||
"It is possible to emit signals to GDScript but calling the GDScript dummy "
|
||||
"object."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:420
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:462
|
||||
msgid "MessageQueue"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:422
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:464
|
||||
msgid ""
|
||||
"In order to send commands into scenetree, MessageQueue is a thread safe "
|
||||
"In order to send commands into SceneTree, MessageQueue is a thread-safe "
|
||||
"buffer to queue set and call methods for other threads. To queue a command, "
|
||||
"obtain the target object RID and use either push_call, push_set, or "
|
||||
"push_notification to execute the desired behavior. Queue will be flushed "
|
||||
"whenever either ``SceneTree::idle`` or ``SceneTree::iteration`` are executed."
|
||||
"obtain the target object RID and use either ``push_call``, ``push_set``, or "
|
||||
"``push_notification`` to execute the desired behavior. The queue will be "
|
||||
"flushed whenever either ``SceneTree::idle`` or ``SceneTree::iteration`` is "
|
||||
"executed."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:431
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:471
|
||||
msgid "References:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:473
|
||||
msgid ""
|
||||
"`core/message_queue.cpp <https://github.com/godotengine/godot/blob/master/"
|
||||
"core/message_queue.cpp>`__"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:434
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:476
|
||||
msgid "Summing it up"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:436
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:478
|
||||
#, fuzzy
|
||||
msgid "Here is the GDScript sample code"
|
||||
msgid "Here is the GDScript sample code:"
|
||||
msgstr "Versuche, das folgende GDScript-Beispiel zu verstehen::"
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:469
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:502
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:471
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:504
|
||||
msgid ""
|
||||
"Actual `Hilbert Hotel <https://en.wikipedia.org/wiki/Hilbert"
|
||||
"%27s_paradox_of_the_Grand_Hotel>`__ is impossible"
|
||||
"The actual `Hilbert Hotel <https://en.wikipedia.org/wiki/Hilbert"
|
||||
"%27s_paradox_of_the_Grand_Hotel>`__ is impossible."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:473
|
||||
msgid "Connecting signal example code is pretty hacky"
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:505
|
||||
msgid "Connecting signal example code is pretty hacky."
|
||||
msgstr ""
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -299,6 +299,7 @@ msgstr ""
|
||||
"Springt sofort zur nächsten Iteration der ``for`` oder ``while`` Schleife."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:178
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:995
|
||||
msgid "pass"
|
||||
msgstr "pass"
|
||||
|
||||
@@ -1566,15 +1567,66 @@ msgstr ""
|
||||
"man normalerweise ``._init()`` nicht explizit aufrufen."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:949
|
||||
msgid "If a parent constructor takes arguments, they are passed like this:"
|
||||
msgid ""
|
||||
"Unlike the call of a regular function like in the above example with ``."
|
||||
"some_func``, if the constructor from the inherited class takes arguments, "
|
||||
"they are passed like this:"
|
||||
msgstr ""
|
||||
"Wenn der Elternkonstruktor Argumente benötigt, werden sie so übergeben:"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:957
|
||||
msgid "This is better explained through examples. Say we have this scenario:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:979
|
||||
#, fuzzy
|
||||
msgid "There are a few things to keep in mind here:"
|
||||
msgstr "Es gibt keine Nutzungsbeschränkung für Godot"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:981
|
||||
msgid ""
|
||||
"if the inherited class (``State.gd``) defines a ``_init`` constructor that "
|
||||
"takes arguments (``e`` in this case) then the inheriting class (``Idle.gd``) "
|
||||
"*has* to define ``_init`` as well and pass appropriate parameters to "
|
||||
"``_init`` from ``State.gd``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:984
|
||||
msgid ""
|
||||
"``Idle.gd`` can have a different number of arguments than the base class "
|
||||
"``State.gd``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:985
|
||||
msgid ""
|
||||
"in the example above ``e`` passed to the ``State.gd`` constructor is the "
|
||||
"same ``e`` passed in to ``Idle.gd``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:987
|
||||
msgid ""
|
||||
"if ``Idle.gd``'s ``_init`` constructor takes 0 arguments it still needs to "
|
||||
"pass some value to the ``State.gd`` base class even if it does nothing. "
|
||||
"Which brings us to the fact that you can pass literals in the base "
|
||||
"constructor as well, not just variables. Eg.:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:995
|
||||
msgid "::"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:992
|
||||
msgid "# Idle.gd"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:995
|
||||
msgid "func _init().(5):"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:998
|
||||
msgid "Inner classes"
|
||||
msgstr "Innere Klassen"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:959
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1000
|
||||
msgid ""
|
||||
"A class file can contain inner classes. Inner classes are defined using the "
|
||||
"``class`` keyword. They are instanced using the ``ClassName.new()`` function."
|
||||
@@ -1583,11 +1635,11 @@ msgstr ""
|
||||
"durch das ``class`` Schlüsselwort definiert. Sie werden mithilfe der "
|
||||
"``Klassenname.new()``-Funktion instanziert."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:979
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1020
|
||||
msgid "Classes as resources"
|
||||
msgstr "Klassen als Ressourcen"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:981
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1022
|
||||
msgid ""
|
||||
"Classes stored as files are treated as :ref:`resources <class_GDScript>`. "
|
||||
"They must be loaded from disk to access them in other classes. This is done "
|
||||
@@ -1602,11 +1654,11 @@ msgstr ""
|
||||
"geladenen Klassenressource erledigt man durch Aufruf der ``new``-Funktion "
|
||||
"auf dem Klassenobjekt::"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:997
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1038
|
||||
msgid "Exports"
|
||||
msgstr "Exporte"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:999
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1040
|
||||
msgid ""
|
||||
"Class members can be exported. This means their value gets saved along with "
|
||||
"the resource (e.g. the :ref:`scene <class_PackedScene>`) they're attached "
|
||||
@@ -1614,13 +1666,13 @@ msgid ""
|
||||
"Exporting is done by using the ``export`` keyword::"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1008
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1049
|
||||
msgid ""
|
||||
"An exported variable must be initialized to a constant expression or have an "
|
||||
"export hint in the form of an argument to the export keyword (see below)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1011
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1052
|
||||
msgid ""
|
||||
"One of the fundamental benefits of exporting member variables is to have "
|
||||
"them visible and editable in the editor. This way artists and game designers "
|
||||
@@ -1628,47 +1680,47 @@ msgid ""
|
||||
"special export syntax is provided."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1097
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1138
|
||||
msgid ""
|
||||
"It must be noted that even if the script is not being run while at the "
|
||||
"editor, the exported properties are still editable (see below for \"tool\")."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1102
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1143
|
||||
msgid "Exporting bit flags"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1104
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1145
|
||||
msgid ""
|
||||
"Integers used as bit flags can store multiple ``true``/``false`` (boolean) "
|
||||
"values in one property. By using the export hint ``int, FLAGS``, they can be "
|
||||
"set from the editor:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1113
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1154
|
||||
msgid ""
|
||||
"Restricting the flags to a certain number of named flags is also possible. "
|
||||
"The syntax is similar to the enumeration syntax:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1121
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1162
|
||||
msgid ""
|
||||
"In this example, ``Fire`` has value 1, ``Water`` has value 2, ``Earth`` has "
|
||||
"value 4 and ``Wind`` corresponds to value 8. Usually, constants should be "
|
||||
"defined accordingly (e.g. ``const ELEMENT_WIND = 8`` and so on)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1126
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1167
|
||||
msgid ""
|
||||
"Using bit flags requires some understanding of bitwise operations. If in "
|
||||
"doubt, boolean variables should be exported instead."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1130
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1171
|
||||
msgid "Exporting arrays"
|
||||
msgstr "Arrays exportieren"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1132
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1173
|
||||
msgid ""
|
||||
"Exporting arrays works but with an important caveat: While regular arrays "
|
||||
"are created local to every class instance, exported arrays are *shared* "
|
||||
@@ -1677,24 +1729,24 @@ msgid ""
|
||||
"initializers, but they must be constant expressions."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1169
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1210
|
||||
msgid "Setters/getters"
|
||||
msgstr "Setter/Getter"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1171
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1212
|
||||
msgid ""
|
||||
"It is often useful to know when a class' member variable changes for "
|
||||
"whatever reason. It may also be desired to encapsulate its access in some "
|
||||
"way."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1174
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1215
|
||||
msgid ""
|
||||
"For this, GDScript provides a *setter/getter* syntax using the ``setget`` "
|
||||
"keyword. It is used directly after a variable definition:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1181
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1222
|
||||
msgid ""
|
||||
"Whenever the value of ``variable`` is modified by an *external* source (i.e. "
|
||||
"not from local usage in the class), the *setter* function (``setterfunc`` "
|
||||
@@ -1704,27 +1756,27 @@ msgid ""
|
||||
"``return`` the desired value. Below is an example:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1198
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1239
|
||||
msgid "Either of the *setter* or *getter* functions can be omitted:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1207
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1248
|
||||
msgid ""
|
||||
"Get/Setters are especially useful when exporting variables to editor in tool "
|
||||
"scripts or plugins, for validating input."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1210
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1251
|
||||
msgid ""
|
||||
"As said *local* access will *not* trigger the setter and getter. Here is an "
|
||||
"illustration of this:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1225
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1266
|
||||
msgid "Tool mode"
|
||||
msgstr "Werkzeug-Modus"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1227
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1268
|
||||
msgid ""
|
||||
"Scripts, by default, don't run inside the editor and only the exported "
|
||||
"properties can be changed. In some cases it is desired that they do run "
|
||||
@@ -1733,11 +1785,11 @@ msgid ""
|
||||
"top of the file:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1242
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1283
|
||||
msgid "Memory management"
|
||||
msgstr "Speicher-Management"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1244
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1285
|
||||
msgid ""
|
||||
"If a class inherits from :ref:`class_Reference`, then instances will be "
|
||||
"freed when no longer in use. No garbage collector exists, just reference "
|
||||
@@ -1748,55 +1800,55 @@ msgid ""
|
||||
"weak references."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1252
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1293
|
||||
msgid ""
|
||||
"Alternatively, when not using references, the "
|
||||
"``is_instance_valid(instance)`` can be used to check if an object has been "
|
||||
"freed."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1257
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1298
|
||||
msgid "Signals"
|
||||
msgstr "Signale"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1259
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1300
|
||||
msgid ""
|
||||
"It is often desired to send a notification that something happened in an "
|
||||
"instance. GDScript supports creation of built-in Godot signals. Declaring a "
|
||||
"signal in GDScript is easy using the `signal` keyword."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1270
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1311
|
||||
msgid ""
|
||||
"These signals can be connected in the editor or from code like regular "
|
||||
"signals. Take the instance of a class where the signal was declared and "
|
||||
"connect it to the method of another instance:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1286
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1327
|
||||
msgid ""
|
||||
"It is also possible to bind arguments to a signal that lacks them with your "
|
||||
"custom values:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1294
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1335
|
||||
msgid ""
|
||||
"This is useful when a signal from many objects is connected to a single "
|
||||
"callback and the sender must be identified:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1306
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1347
|
||||
msgid ""
|
||||
"Finally, emitting a custom signal is done by using the Object.emit_signal "
|
||||
"method:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1317
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1358
|
||||
#, fuzzy
|
||||
msgid "Coroutines with yield"
|
||||
msgstr "Co-Routinen & Signale"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1319
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1360
|
||||
msgid ""
|
||||
"GDScript offers support for `coroutines <https://en.wikipedia.org/wiki/"
|
||||
"Coroutine>`_ via the ``yield`` built-in function. Calling ``yield()`` will "
|
||||
@@ -1806,43 +1858,43 @@ msgid ""
|
||||
"returns. Once resumed the state object becomes invalid. Here is an example:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1341
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1365
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1382
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1406
|
||||
msgid "Will print:"
|
||||
msgstr "Ausgabe:"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1349
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1390
|
||||
msgid ""
|
||||
"It is also possible to pass values between yield() and resume(), for example:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1374
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1415
|
||||
msgid "Coroutines & signals"
|
||||
msgstr "Co-Routinen & Signale"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1376
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1417
|
||||
msgid ""
|
||||
"The real strength of using ``yield`` is when combined with signals. "
|
||||
"``yield`` can accept two parameters, an object and a signal. When the signal "
|
||||
"is received, execution will recommence. Here are some examples:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1391
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1432
|
||||
msgid ""
|
||||
"Coroutines themselves use the ``completed`` signal when they transition into "
|
||||
"an invalid state, for example:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1404
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1445
|
||||
msgid ""
|
||||
"``my_func`` will only continue execution once both the buttons are pressed."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1407
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1448
|
||||
msgid "Onready keyword"
|
||||
msgstr "Onready Schlüsselwort"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1409
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1450
|
||||
msgid ""
|
||||
"When using nodes, it's common to desire to keep references to parts of the "
|
||||
"scene in a variable. As scenes are only warranted to be configured when "
|
||||
@@ -1850,7 +1902,7 @@ msgid ""
|
||||
"call to Node._ready() is made."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1421
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1462
|
||||
msgid ""
|
||||
"This can get a little cumbersome, especially when nodes and external "
|
||||
"references pile up. For this, GDScript has the ``onready`` keyword, that "
|
||||
@@ -1858,12 +1910,12 @@ msgid ""
|
||||
"replace the above code with a single line:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1431
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1472
|
||||
#, fuzzy
|
||||
msgid "Assert keyword"
|
||||
msgstr "Onready Schlüsselwort"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1433
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1474
|
||||
msgid ""
|
||||
"The ``assert`` keyword can be used to check conditions in debug builds. "
|
||||
"These assertions are ignored in non-debug builds."
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -91,7 +91,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:46
|
||||
msgid "|image0|"
|
||||
msgstr ""
|
||||
msgstr "|image0|"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:48
|
||||
msgid ""
|
||||
@@ -103,7 +103,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:54
|
||||
msgid "|image1|"
|
||||
msgstr ""
|
||||
msgstr "|image1|"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:56
|
||||
msgid ""
|
||||
@@ -126,7 +126,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:68
|
||||
msgid "|image2|"
|
||||
msgstr ""
|
||||
msgstr "|image2|"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:70
|
||||
msgid ""
|
||||
@@ -160,7 +160,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:88
|
||||
msgid "|image3|"
|
||||
msgstr ""
|
||||
msgstr "|image3|"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:90
|
||||
msgid ""
|
||||
@@ -180,7 +180,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:99
|
||||
msgid "|image4|"
|
||||
msgstr ""
|
||||
msgstr "|image4|"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:101
|
||||
msgid ""
|
||||
@@ -262,7 +262,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:151
|
||||
msgid "|image5|"
|
||||
msgstr ""
|
||||
msgstr "|image5|"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:153
|
||||
msgid ""
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -45,7 +45,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:16
|
||||
msgid "|image0|"
|
||||
msgstr ""
|
||||
msgstr "|image0|"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:18
|
||||
msgid ""
|
||||
@@ -57,7 +57,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:21
|
||||
msgid "|image1|"
|
||||
msgstr ""
|
||||
msgstr "|image1|"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:23
|
||||
msgid ""
|
||||
@@ -69,7 +69,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:26
|
||||
msgid "|image2|"
|
||||
msgstr ""
|
||||
msgstr "|image2|"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:29
|
||||
msgid "Create or import a project"
|
||||
@@ -86,7 +86,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:34
|
||||
msgid "|image3|"
|
||||
msgstr ""
|
||||
msgstr "|image3|"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:36
|
||||
msgid ""
|
||||
@@ -98,7 +98,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:39
|
||||
msgid "|image4|"
|
||||
msgstr ""
|
||||
msgstr "|image4|"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:41
|
||||
msgid ""
|
||||
@@ -121,7 +121,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:48
|
||||
msgid "|image5|"
|
||||
msgstr ""
|
||||
msgstr "|image5|"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:50
|
||||
msgid ""
|
||||
@@ -129,18 +129,23 @@ msgid ""
|
||||
"Locate the folder that contains the project or the ``project.godot`` file to "
|
||||
"import and edit it."
|
||||
msgstr ""
|
||||
"Du kannst bereits existierende Projekte auf eine ähnliche Art importieren, "
|
||||
"mithilfe des Import Buttons. Wähle das Verzeichnis welches das Projekt oder "
|
||||
"die ``project.godot`` Datei enthält um es zu importieren und zu editieren."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:54
|
||||
msgid "|image7|"
|
||||
msgstr ""
|
||||
msgstr "|image7|"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:56
|
||||
msgid "When the folder path is correct you'll see a green checkmark."
|
||||
msgstr ""
|
||||
"Wenn der Dateipfad zum Ordner korrekt ist, werden Sie einen grünen Haken "
|
||||
"sehen."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:58
|
||||
msgid "|image8|"
|
||||
msgstr ""
|
||||
msgstr "|image8|"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:61
|
||||
msgid "Your first look at Godot’s editor"
|
||||
@@ -155,41 +160,49 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:68
|
||||
msgid "|image9|"
|
||||
msgstr ""
|
||||
msgstr "|image9|"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:70
|
||||
msgid "Now you should see this interface, with empty docks on the right side."
|
||||
msgstr ""
|
||||
"Nun sollten Sie diese Benutzeroberfläche mit leeren Docks auf der rechten "
|
||||
"Seite sehen."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:72
|
||||
msgid "|image10|"
|
||||
msgstr ""
|
||||
msgstr "|image10|"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:74
|
||||
msgid ""
|
||||
"At the top, from left to right, you can see the **main menus**, the "
|
||||
"**workspaces**, and the **playtest buttons**."
|
||||
msgstr ""
|
||||
"Oben, von links nach rechts, sehen Sie die **Hauptmenüs**, die "
|
||||
"**Arbeitsbereiche** und die **Playtest-Tasten**."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:77
|
||||
msgid ""
|
||||
"On the left side you have the **FileSystem dock**, where you’ll manage your "
|
||||
"project files and assets."
|
||||
msgstr ""
|
||||
"Auf der linken Seite befindet sich das **FileSystem Dock**, wo Sie Ihre "
|
||||
"Projektdateien und Assets verwalten können."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:80
|
||||
msgid "|image11|"
|
||||
msgstr ""
|
||||
msgstr "|image11|"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:82
|
||||
msgid ""
|
||||
"On the right side you’ll find the **Scene dock** that lists the active "
|
||||
"scene’s content and the **Inspector** in the bottom right corner."
|
||||
msgstr ""
|
||||
"Auf der rechten Seite befindet sich das **Scene Dock**, das den Inhalt der "
|
||||
"aktiven Szene und den **Inspector** in der rechten unteren Ecke auflistet."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:85
|
||||
msgid "|image12|"
|
||||
msgstr ""
|
||||
msgstr "|image12|"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:87
|
||||
msgid ""
|
||||
@@ -200,7 +213,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:91
|
||||
msgid "|image13|"
|
||||
msgstr ""
|
||||
msgstr "|image13|"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:93
|
||||
msgid ""
|
||||
@@ -208,35 +221,44 @@ msgid ""
|
||||
"editor, the audio mixer… They are wide and can take precious space. That’s "
|
||||
"why they’re folded by default."
|
||||
msgstr ""
|
||||
"Das **Bottom Panel** ist der Host für die Debug-Konsole, den Animations-"
|
||||
"Editor, den Audiomixer.... Sie sind breit und können wertvollen Platz "
|
||||
"einnehmen. Deshalb werden sie standardmäßig zusammengeklappt."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:97
|
||||
#, fuzzy
|
||||
msgid "|image14|"
|
||||
msgstr ""
|
||||
msgstr "|image14|"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:100
|
||||
msgid "The workspaces"
|
||||
msgstr ""
|
||||
msgstr "Die Arbeitsbereiche"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:102
|
||||
msgid ""
|
||||
"You can see four workspace buttons at the top: 2D, 3D, Script and AssetLib."
|
||||
msgstr ""
|
||||
msgstr "Oben sehen Sie vier Schaltflächen: 2D, 3D, Script und AssetLib."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:105
|
||||
msgid ""
|
||||
"You’ll use the **2D workspace** for all types of games. On top of 2D games "
|
||||
"that is where you’ll build your interfaces. Press F1 to access it. |image15|"
|
||||
msgstr ""
|
||||
"Sie werden den **2D-Arbeitsbereich** für alle Arten von Spielen benutzen. "
|
||||
"Zusätzlich zu den 2D-Spielen werden Sie dort Ihre Benutzeroberflächen "
|
||||
"erstellen. Drücken Sie F1, um darauf zuzugreifen. |image15|"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:109
|
||||
msgid ""
|
||||
"In the **3D workspace**, you can work with meshes, lights, and design levels "
|
||||
"for 3D games. Press F2 to access it."
|
||||
msgstr ""
|
||||
"Im **3D-Arbeitsbereich** können Sie mit Meshes, Lichtern arbeiten und Level "
|
||||
"für 3D-Spiele erstellen. Drücken Sie F2, um darauf zuzugreifen."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:112
|
||||
msgid "|image16|"
|
||||
msgstr ""
|
||||
msgstr "|image16|"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:114
|
||||
msgid ""
|
||||
@@ -246,7 +268,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:116
|
||||
msgid "|image20|"
|
||||
msgstr ""
|
||||
msgstr "|image20|"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:118
|
||||
msgid ""
|
||||
@@ -257,17 +279,21 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:122
|
||||
msgid "|image17|"
|
||||
msgstr ""
|
||||
msgstr "|image17|"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:124
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Finally the **AssetLib** is a library of Free add-ons, scripts and assets to "
|
||||
"use in your projects."
|
||||
msgstr ""
|
||||
"Zum Schluss die **AssetLib**, sie ist eine Bibliothek mit kostenlosen Add-"
|
||||
"ons, Skripten und Assets, die Sie in Ihren Projekten verwenden können."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:128
|
||||
#, fuzzy
|
||||
msgid "Modify the interface"
|
||||
msgstr ""
|
||||
msgstr "Oberfläche bearbeiten"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:130
|
||||
msgid ""
|
||||
@@ -278,7 +304,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:135
|
||||
msgid "Move and resize docks"
|
||||
msgstr ""
|
||||
msgstr "Docks verschieben und skalieren"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:137
|
||||
msgid ""
|
||||
@@ -288,19 +314,24 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:140
|
||||
msgid "|image18|"
|
||||
msgstr ""
|
||||
msgstr "|image18|"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:142
|
||||
msgid ""
|
||||
"Click the three-dotted icon at the top of any dock to change its location."
|
||||
msgstr ""
|
||||
"Klicken Sie auf das drei-gepunktete Symbol am oberen Rand eines beliebigen "
|
||||
"Docks, um seine Position zu ändern."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:145
|
||||
msgid "|image19|"
|
||||
msgstr ""
|
||||
msgstr "|image19|"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:147
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Go to the ``Editor`` menu and ``Editor Settings`` to fine-tune the look and "
|
||||
"feel of the editor."
|
||||
msgstr ""
|
||||
"Gehen Sie zum Menü ```Editor`` und ```Editor Settings``, um das Aussehen des "
|
||||
"Editors zu anzupassen."
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -32,6 +32,10 @@ msgid ""
|
||||
"jacket. Now, instead of making games, you create new and delicious recipes "
|
||||
"for your guests."
|
||||
msgstr ""
|
||||
"Stellen Sie sich für eine Sekunde vor, dass Sie kein Spieleentwickler mehr "
|
||||
"sind. Stattdessen sind Sie ein Koch! Wechseln Sie Ihr Hipster-Outfit gegen "
|
||||
"eine Toque und eine Zweireiher-Jacke. Statt Spiele zu erstellen, kreieren "
|
||||
"Sie jetzt neue und leckere Rezepte für Ihre Gäste."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:16
|
||||
msgid ""
|
||||
@@ -40,6 +44,10 @@ msgid ""
|
||||
"it. This way, anyone can follow the recipe and savor your magnificent "
|
||||
"creation."
|
||||
msgstr ""
|
||||
"Also, wie kreiert ein Koch ein Rezept? Rezepte sind in zwei Abschnitte "
|
||||
"unterteilt: der erste beinhaltet die Zutaten und der zweite Anleitung. Auf "
|
||||
"diese Weise kann jeder dem Rezept folgen und Ihre großartige Kreation "
|
||||
"genießen."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:21
|
||||
msgid ""
|
||||
@@ -68,11 +76,11 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:35
|
||||
msgid "It has a name."
|
||||
msgstr ""
|
||||
msgstr "Er hat einen Namen."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:36
|
||||
msgid "It has editable properties."
|
||||
msgstr ""
|
||||
msgstr "Er hat veränderbare Eigenschaften."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:37
|
||||
msgid "It can receive a callback to process every frame."
|
||||
@@ -108,7 +116,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:55
|
||||
msgid "Scenes"
|
||||
msgstr ""
|
||||
msgstr "Szenen"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:59
|
||||
msgid ""
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -290,8 +290,8 @@ msgstr ""
|
||||
msgid ""
|
||||
"Repeat the operation for all ``TextureRect`` nodes. You should have the "
|
||||
"logo, the illustration, the three menu options and the version note, each as "
|
||||
"a separate node. Then, double click on each of the nodes in the Inspector to "
|
||||
"rename them"
|
||||
"a separate node. Then, double click on each of the nodes in the Scene tab to "
|
||||
"rename them."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/ui_main_menu.rst:174
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-06-18 08:58+0200\n"
|
||||
"POT-Creation-Date: 2018-06-28 18:31+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user