Merge Sphinx translations with Weblate translations

This commit is contained in:
Rémi Verschelde
2019-12-17 12:17:52 +01:00
parent f40c4bea65
commit 02d3977513
3468 changed files with 7376 additions and 6474 deletions

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -32,69 +32,72 @@ msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:13
msgid ""
"`Visual Studio Community <https://www.visualstudio.com/vs/community/>`_, "
"version 2015 (14.0) or later. **Make sure to read \"Installing Visual Studio "
"caveats\" below or you will have to run/download the installer again.**"
"version 2015 (14.0) or later. VS 2019 is recommended. **Make sure to read "
"\"Installing Visual Studio caveats\" below or you will have to run/download "
"the installer again.**"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:17
msgid "MinGW-w64 can be used as an alternative to Visual Studio."
msgid ""
"MinGW-w64 with GCC can be used as an alternative to Visual Studio. Be sure "
"to install/configure it to use the ``posix`` thread model."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:18
#: ../../docs/development/compiling/compiling_for_windows.rst:19
msgid ""
"`Python 3.5+ (recommended) or Python 2.7+. <https://www.python.org/downloads/"
"windows/>`_"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:19
#: ../../docs/development/compiling/compiling_for_windows.rst:20
msgid ""
"`SCons <https://www.scons.org>`_ build system. If using Visual Studio 2019, "
"you *must* have SCons 3.1.1 or later."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:21
#: ../../docs/development/compiling/compiling_for_windows.rst:22
msgid ""
"*Optional* - `yasm <https://yasm.tortall.net/>`_ (for WebM SIMD "
"optimizations)"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:23
#: ../../docs/development/compiling/compiling_for_windows.rst:24
msgid ""
"If you have `Scoop <https://scoop.sh/>`_ installed, you can easily install "
"MinGW and other dependencies using the following command::"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:28
#: ../../docs/development/compiling/compiling_for_windows.rst:29
msgid ""
"If you have `MSYS2 <https://www.msys2.org/>`_ installed, you can easily "
"install MinGW and other dependencies using the following command::"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:39
#: ../../docs/development/compiling/compiling_for_windows.rst:40
msgid ""
"For a general overview of SCons usage for Godot, see :ref:"
"`doc_introduction_to_the_buildsystem`."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:43
#: ../../docs/development/compiling/compiling_for_windows.rst:44
msgid "Setting up SCons"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:45
#: ../../docs/development/compiling/compiling_for_windows.rst:46
msgid ""
"First, make sure to enable the option to add Python to the ``PATH`` in the "
"Python installer. The SCons installer should then detect and use the "
"existing Python installation."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:49
#: ../../docs/development/compiling/compiling_for_windows.rst:50
msgid ""
"To check whether you have installed Python and SCons correctly, you can type "
"``python --version`` and ``scons --version`` into a command prompt (``cmd."
"exe``)."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:53
#: ../../docs/development/compiling/compiling_for_windows.rst:54
msgid ""
"If the commands above don't work, make sure to add Python to your ``PATH`` "
"environment variable after installing it, then check again. You can do so by "
@@ -102,23 +105,23 @@ msgid ""
"the ``PATH``."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:61
#: ../../docs/development/compiling/compiling_for_windows.rst:62
msgid "Installing Visual Studio caveats"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:63
#: ../../docs/development/compiling/compiling_for_windows.rst:64
msgid ""
"If installing Visual Studio 2017 or 2019, make sure to enable **C++** in the "
"list of workflows to install."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:66
#: ../../docs/development/compiling/compiling_for_windows.rst:67
msgid ""
"If installing Visual Studio 2015, make sure to run a **Custom** installation "
"instead of **Typical** and select **C++** as a language there."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:69
#: ../../docs/development/compiling/compiling_for_windows.rst:70
msgid ""
"If you've already made the mistake of installing Visual Studio without C++ "
"support, run the installer again; it should present you a **Modify** button. "
@@ -126,33 +129,33 @@ msgid ""
"**Repair** option, which won't let you install C++ tools."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:75
#: ../../docs/development/compiling/compiling_for_windows.rst:76
msgid "Downloading Godot's source"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:77
#: ../../docs/development/compiling/compiling_for_windows.rst:78
msgid ""
"Godot's source code is `hosted on GitHub <https://github.com/godotengine/"
"godot>`_. Downloading it (cloning) using `Git <https://git-scm.com/>`_ is "
"recommended."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:80
#: ../../docs/development/compiling/compiling_for_windows.rst:81
msgid ""
"The tutorial will assume from now on that you placed the source code in ``C:"
"\\godot``."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:84
#: ../../docs/development/compiling/compiling_for_windows.rst:85
msgid "Compiling"
msgstr "Kompilieren"
#: ../../docs/development/compiling/compiling_for_windows.rst:87
#: ../../docs/development/compiling/compiling_for_windows.rst:88
#, fuzzy
msgid "Selecting a compiler"
msgstr "Beispiel für Geschosse"
#: ../../docs/development/compiling/compiling_for_windows.rst:89
#: ../../docs/development/compiling/compiling_for_windows.rst:90
msgid ""
"SCons will automatically find and use an existing Visual Studio "
"installation. If you do not have Visual Studio installed, it will attempt to "
@@ -160,7 +163,7 @@ msgid ""
"use MinGW, pass ``use_mingw=yes`` to the SCons command line."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:94
#: ../../docs/development/compiling/compiling_for_windows.rst:95
msgid ""
"During development, using the Visual Studio compiler is usually a better "
"idea, as it links the Godot binary much faster than MinGW. However, MinGW "
@@ -168,60 +171,60 @@ msgid ""
"below), making it a better choice for production use."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:100
#: ../../docs/development/compiling/compiling_for_windows.rst:101
msgid "Running SCons"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:102
#: ../../docs/development/compiling/compiling_for_windows.rst:103
msgid ""
"After opening a command prompt, change to the root directory of the engine "
"source code (using ``cd``) and type::"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:107
#: ../../docs/development/compiling/compiling_for_windows.rst:108
msgid "You can specify a number of CPU threads to use to speed up the build::"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:111
#: ../../docs/development/compiling/compiling_for_windows.rst:112
msgid ""
"In general, it is OK to have at least as many threads compiling Godot as you "
"have cores in your CPU, if not one or two more. Feel free to add the -j "
"option to any SCons command you see below."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:115
#: ../../docs/development/compiling/compiling_for_windows.rst:116
msgid ""
"When compiling with multiple CPU threads, SCons may warn about pywin32 being "
"missing. You can safely ignore this warning."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:118
#: ../../docs/development/compiling/compiling_for_windows.rst:119
msgid ""
"If all goes well, the resulting binary executable will be placed in ``C:"
"\\godot\\bin\\`` with the name ``godot.windows.tools.32.exe`` or ``godot."
"windows.tools.64.exe``."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:122
#: ../../docs/development/compiling/compiling_for_windows.rst:123
msgid ""
"By default, SCons will build a binary matching your CPU architecture, but "
"this can be overridden using ``bits=64`` or ``bits=32``."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:125
#: ../../docs/development/compiling/compiling_for_windows.rst:126
msgid ""
"This executable file contains the whole engine and runs without any "
"dependencies. Running it will bring up the Project Manager."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:128
#: ../../docs/development/compiling/compiling_for_windows.rst:129
msgid ""
"If you are compiling Godot for production use, then you can make the final "
"executable smaller and faster by adding the SCons option "
"``target=release_debug``."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:132
#: ../../docs/development/compiling/compiling_for_windows.rst:133
msgid ""
"If you are compiling Godot with MinGW, you can make the binary even smaller "
"and faster by adding the SCons option ``use_lto=yes``. As link-time "
@@ -229,30 +232,30 @@ msgid ""
"available RAM while compiling."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:138
#: ../../docs/development/compiling/compiling_for_windows.rst:139
msgid "Development in Visual Studio or other IDEs"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:140
#: ../../docs/development/compiling/compiling_for_windows.rst:141
msgid ""
"For most projects, using only scripting is enough but when development in C+"
"+ is needed, for creating modules or extending the engine, working with an "
"IDE is usually desirable."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:144
#: ../../docs/development/compiling/compiling_for_windows.rst:145
msgid ""
"You can create a Visual Studio solution via SCons by running SCons with the "
"``vsproj=yes`` parameter, like this::"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:149
#: ../../docs/development/compiling/compiling_for_windows.rst:150
msgid ""
"You will be able to open Godot's source in a Visual Studio solution now, and "
"able to build Godot using Visual Studio's **Build** button."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:152
#: ../../docs/development/compiling/compiling_for_windows.rst:153
msgid ""
"If you need to edit the build commands, they are located in \"Godot\" "
"project settings, NMAKE sheet. SCons is called at the end of the commands. "
@@ -261,11 +264,11 @@ msgid ""
"they are equivalent."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:159
#: ../../docs/development/compiling/compiling_for_windows.rst:160
msgid "Cross-compiling for Windows from other operating systems"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:161
#: ../../docs/development/compiling/compiling_for_windows.rst:162
msgid ""
"If you are a Linux or macOS user, you need to install `MinGW-w64 <https://"
"mingw-w64.org/doku.php>`_, which typically comes in 32-bit and 64-bit "
@@ -273,99 +276,99 @@ msgid ""
"some known ones:"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:167
#: ../../docs/development/compiling/compiling_for_windows.rst:168
msgid "**Arch Linux**"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:167
#: ../../docs/development/compiling/compiling_for_windows.rst:168
msgid "Install `mingw-w64-gcc from the AUR`_."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:169
#: ../../docs/development/compiling/compiling_for_windows.rst:170
msgid "**Debian** / **Ubuntu**"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:173
#: ../../docs/development/compiling/compiling_for_windows.rst:174
msgid "**Fedora**"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:178
#: ../../docs/development/compiling/compiling_for_windows.rst:179
msgid "**macOS**"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:182
#: ../../docs/development/compiling/compiling_for_windows.rst:183
msgid "**Mageia**"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:190
#: ../../docs/development/compiling/compiling_for_windows.rst:191
msgid ""
"Before attempting the compilation, SCons will check for the following "
"binaries in your ``PATH`` environment variable::"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:196
#: ../../docs/development/compiling/compiling_for_windows.rst:197
msgid ""
"If the binaries are not located in the ``PATH`` (e.g. ``/usr/bin``), you can "
"define the following environment variables to give a hint to the build "
"system::"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:203
#: ../../docs/development/compiling/compiling_for_windows.rst:204
msgid ""
"To make sure you are doing things correctly, executing the following in the "
"shell should result in a working compiler (the version output may differ "
"based on your system)::"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:211
#: ../../docs/development/compiling/compiling_for_windows.rst:212
msgid "Troubleshooting"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:213
#: ../../docs/development/compiling/compiling_for_windows.rst:214
msgid ""
"Cross-compiling from some Ubuntu versions may lead to `this bug <https://"
"github.com/godotengine/godot/issues/9258>`_, due to a default configuration "
"lacking support for POSIX threading."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:217
#: ../../docs/development/compiling/compiling_for_windows.rst:218
msgid ""
"You can change that configuration following those instructions, for 64-bit::"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:225
#: ../../docs/development/compiling/compiling_for_windows.rst:226
msgid "And for 32-bit::"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:233
#: ../../docs/development/compiling/compiling_for_windows.rst:234
msgid "Creating Windows export templates"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:235
#: ../../docs/development/compiling/compiling_for_windows.rst:236
msgid ""
"Windows export templates are created by compiling Godot without the editor, "
"with the following flags::"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:243
#: ../../docs/development/compiling/compiling_for_windows.rst:244
msgid ""
"If you plan on replacing the standard export templates, copy these to the "
"following location, replacing ``<version>`` with the version identifier "
"(such as ``3.1.1.stable`` or ``3.2.dev``)::"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:249
#: ../../docs/development/compiling/compiling_for_windows.rst:250
#, fuzzy
msgid "With the following names::"
msgstr "Beachte folgendes:"
#: ../../docs/development/compiling/compiling_for_windows.rst:256
#: ../../docs/development/compiling/compiling_for_windows.rst:257
msgid ""
"However, if you are using custom modules or custom engine code, you may "
"instead want to configure your binaries as custom export templates here:"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:262
#: ../../docs/development/compiling/compiling_for_windows.rst:263
msgid ""
"You don't need to copy them in this case, just reference the resulting files "
"in the ``bin\\`` directory of your Godot source folder, so the next time you "

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -77,7 +77,7 @@ msgid ""
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:29
msgid "Distro-specific oneliners"
msgid "Distro-specific one-liners"
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:31

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
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"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
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"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
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"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
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"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
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"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -50,13 +50,14 @@ msgstr ""
"die in Ressourcen enthaltenen Daten."
#: ../../docs/getting_started/step_by_step/resources.rst:19
#, fuzzy
msgid ""
"Anything Godot saves or loads from disk is a resource. Be it a scene (a ."
"tscn or an .scn file), an image, a script... Here are some ``Resource`` "
"examples: :ref:`Texture <class_Texture>`, :ref:`Script <class_Script>`, :ref:"
"`Mesh <class_Mesh>`, :ref:`Animation <class_Animation>`, :ref:`AudioStream "
"<class_AudioStream>`, :ref:`Font <class_Font>`, :ref:`Translation "
"<class_Translation>`."
"Anything Godot saves or loads from disk is a resource. Be it a scene (a ``."
"tscn`` or an ``.scn`` file), an image, a script... Here are some "
"``Resource`` examples: :ref:`Texture <class_Texture>`, :ref:`Script "
"<class_Script>`, :ref:`Mesh <class_Mesh>`, :ref:`Animation "
"<class_Animation>`, :ref:`AudioStream <class_AudioStream>`, :ref:`Font "
"<class_Font>`, :ref:`Translation <class_Translation>`."
msgstr ""
"Alles, was Godot speichert oder von der Festplatte lädt, ist eine Ressource. "
"Sei es eine Szene (eine .tscn- oder eine .scn-Datei), ein Bild, ein "
@@ -107,9 +108,10 @@ msgstr ""
"gespeichert ist."
#: ../../docs/getting_started/step_by_step/resources.rst:44
#, fuzzy
msgid ""
"**Built-in**, saved inside the \\*.tscn or the \\*.scn file they're attached "
"to."
"**Built-in**, saved inside the ``.tscn`` or the ``.scn`` file they're "
"attached to."
msgstr ""
"**Integriert** gespeichert in der \\*.tscn- oder \\*.scn-Datei, an die sie "
"angehängt sind."
@@ -144,10 +146,11 @@ msgstr ""
"integrierten Ressource."
#: ../../docs/getting_started/step_by_step/resources.rst:60
#, fuzzy
msgid ""
"The switch between built-in and external resources happens when you save the "
"scene. In the example above, if you erase the path \\`\"res://robi.png\"\\` "
"and save, Godot will save the image inside the .tscn scene file."
"scene. In the example above, if you erase the path ``\"res://robi.png\"`` "
"and save, Godot will save the image inside the ``.tscn`` scene file."
msgstr ""
"Der Wechsel zwischen integrierten und externen Ressourcen erfolgt beim "
"Speichern der Szene. Wenn Du im obigen Beispiel den Pfad \\`\"res://robi.png "

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -225,22 +225,25 @@ msgstr ""
"() <class_Object_method__notification>` in Deinem Skript einfügen:"
#: ../../docs/getting_started/step_by_step/scripting_continued.rst:193
#, fuzzy
msgid ""
"The documentation of each class in the :ref:`Class Reference <toc-class-"
"ref>` shows the notifications it can receive. However, in most cases "
"GDScript provides simpler overrideable functions."
"GDScript provides simpler overridable functions."
msgstr ""
"Die Dokumentation jeder Klasse in der :ref:`Class Reference <toc-class-ref>` "
"zeigt die Benachrichtigungen an, die sie erhalten kann. In den meisten "
"Fällen bietet GDScript jedoch einfachere überschreibbare Funktionen."
#: ../../docs/getting_started/step_by_step/scripting_continued.rst:198
msgid "Overrideable functions"
#, fuzzy
msgid "Overridable functions"
msgstr "Überschreibbare Funktionen"
#: ../../docs/getting_started/step_by_step/scripting_continued.rst:200
#, fuzzy
msgid ""
"Such overrideable functions, which are described as follows, can be applied "
"Such overridable functions, which are described as follows, can be applied "
"to nodes:"
msgstr ""
"Solche überschreibbaren Funktionen, die wie folgt beschrieben werden, können "

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -581,7 +581,7 @@ msgstr ""
#: ../../docs/getting_started/workflow/assets/importing_scenes.rst:292
msgid ""
"For example: include all tracks in animations with names ending in ``\"_Loop"
"\"``, but discard any tracks affecting a `\"Skeleton\"`` which end in ``"
"\"``, but discard any tracks affecting a ``\"Skeleton\"`` which end in ``"
"\"Control\"``, unless they have ``\"Arm\"`` in their name::"
msgstr ""

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-12-03 10:51+0100\n"
"POT-Creation-Date: 2019-12-17 12:01+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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