mirror of
https://github.com/godotengine/godot-docs-l10n.git
synced 2026-01-04 10:09:56 +03:00
Sync Sphinx and Weblate templates with current docs (4.3) + update script
Reset POT-Creation-Date to reduce diff on updates.
This commit is contained in:
2
docs
2
docs
Submodule docs updated: 5f8cafd474...d0fde25f53
@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2024-06-20 18:01+0200\n"
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"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
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"POT-Creation-Date: 2024-06-20 18:01+0200\n"
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"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2024-06-20 18:01+0200\n"
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"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -29,7 +29,7 @@ msgid "What can I do with Godot? How much does it cost? What are the license ter
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msgstr ""
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#: ../../docs/about/faq.rst:14
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msgid "Godot is `Free and open source Software <https://en.wikipedia.org/wiki/Free_and_open source_software>`_ available under the `OSI-approved <https://opensource.org/licenses/MIT>`_ MIT license. This means it is free as in \"free speech\" as well as in \"free beer.\""
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msgid "Godot is `Free and open source Software <https://en.wikipedia.org/wiki/Free_and_open_source_software>`_ available under the `OSI-approved <https://opensource.org/licenses/MIT>`_ MIT license. This means it is free as in \"free speech\" as well as in \"free beer.\""
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msgstr ""
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#: ../../docs/about/faq.rst:18
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2024-06-20 18:01+0200\n"
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"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
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"POT-Creation-Date: 2024-06-20 18:01+0200\n"
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"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
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"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
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"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
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"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
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"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
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"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
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"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
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"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -133,7 +133,7 @@ msgid "Text tutorials"
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msgstr ""
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#: ../../docs/community/tutorials.rst:46
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msgid "`FinepointCGI website by Mitch <https://finepointcgi.io/>`__"
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msgid "`FinePointCGI website by Mitch <https://finepointcgi.io/>`__"
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msgstr ""
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#: ../../docs/community/tutorials.rst:47
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@@ -184,10 +184,6 @@ msgstr ""
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msgid "`Godot Shaders: A community-driven shader library <https://godotshaders.com/>`_"
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msgstr ""
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#: ../../docs/community/tutorials.rst:65
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msgid "`Zeef Godot Engine: A curated directory of resources by Andre Schmitz <https://godot-engine.zeef.com/andre.antonio.schmitz>`_"
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msgstr ""
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#: ../../docs/<rst_epilog>:0
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msgid "Translation status"
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msgstr ""
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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||||
"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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||||
msgstr ""
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||||
"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
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||||
"Report-Msgid-Bugs-To: \n"
|
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"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -77,7 +77,7 @@ msgid "JDK 17 (either OpenJDK or Oracle JDK)."
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msgstr ""
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||||
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||||
#: ../../docs/contributing/development/compiling/compiling_for_android.rst:41
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||||
msgid "You can download a build from `ojdkbuild <https://adoptium.net/temurin/releases/?variant=openjdk17>`_."
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msgid "You can download a build from `Adoptium <https://adoptium.net/temurin/releases/?variant=openjdk17>`_."
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msgstr ""
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#: ../../docs/contributing/development/compiling/compiling_for_android.rst:43
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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||||
"Project-Id-Version: Godot Engine latest\n"
|
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"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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||||
"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
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"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2024-06-20 18:01+0200\n"
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"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2024-06-20 18:01+0200\n"
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"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -77,66 +77,70 @@ msgid "By default, the :ref:`JavaScriptBridge singleton <doc_web_javascript_brid
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msgstr ""
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#: ../../docs/contributing/development/compiling/compiling_for_web.rst:54
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msgid "By default, WebWorker threads support is enabled. To disable it and only use a single thread, the ``threads`` option can be used to build the web template without threads support::"
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msgstr ""
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#: ../../docs/contributing/development/compiling/compiling_for_web.rst:60
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msgid "The engine will now be compiled to WebAssembly by Emscripten. Once finished, the resulting file will be placed in the ``bin`` subdirectory. Its name is ``godot.web.template_release.wasm32.zip`` for release or ``godot.web.template_debug.wasm32.zip`` for debug."
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msgstr ""
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#: ../../docs/contributing/development/compiling/compiling_for_web.rst:59
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#: ../../docs/contributing/development/compiling/compiling_for_web.rst:65
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msgid "Finally, rename the zip archive to ``web_release.zip`` for the release template::"
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msgstr ""
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#: ../../docs/contributing/development/compiling/compiling_for_web.rst:64
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#: ../../docs/contributing/development/compiling/compiling_for_web.rst:70
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msgid "And ``web_debug.zip`` for the debug template::"
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msgstr ""
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#: ../../docs/contributing/development/compiling/compiling_for_web.rst:69
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#: ../../docs/contributing/development/compiling/compiling_for_web.rst:75
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msgid "GDExtension"
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msgstr ""
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#: ../../docs/contributing/development/compiling/compiling_for_web.rst:71
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#: ../../docs/contributing/development/compiling/compiling_for_web.rst:77
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msgid "The default export templates do not include GDExtension support for performance and compatibility reasons. See the :ref:`export page <doc_javascript_export_options>` for more info."
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msgstr ""
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#: ../../docs/contributing/development/compiling/compiling_for_web.rst:75
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#: ../../docs/contributing/development/compiling/compiling_for_web.rst:81
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msgid "You can build the export templates using the option ``dlink_enabled=yes`` to enable GDExtension support::"
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msgstr ""
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#: ../../docs/contributing/development/compiling/compiling_for_web.rst:81
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#: ../../docs/contributing/development/compiling/compiling_for_web.rst:87
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msgid "Once finished, the resulting file will be placed in the ``bin`` subdirectory. Its name will have ``_dlink`` added."
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msgstr ""
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||||
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||||
#: ../../docs/contributing/development/compiling/compiling_for_web.rst:84
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||||
#: ../../docs/contributing/development/compiling/compiling_for_web.rst:90
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msgid "Finally, rename the zip archives to ``web_dlink_release.zip`` and ``web_dlink_release.zip`` for the release template::"
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||||
msgstr ""
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||||
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||||
#: ../../docs/contributing/development/compiling/compiling_for_web.rst:91
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_web.rst:97
|
||||
msgid "Building the editor"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_web.rst:93
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_web.rst:99
|
||||
msgid "It is also possible to build a version of the Godot editor that can run in the browser. The editor version is not recommended over the native build. You can build the editor with::"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_web.rst:99
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_web.rst:105
|
||||
msgid "Once finished, the resulting file will be placed in the ``bin`` subdirectory. Its name will be ``godot.web.editor.wasm32.zip``. You can upload the zip content to your web server and visit it with your browser to use the editor."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_web.rst:103
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_web.rst:109
|
||||
msgid "Refer to the :ref:`export page <doc_javascript_export_options>` for the web server requirements."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_web.rst:108
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_web.rst:114
|
||||
msgid "The Godot repository includes a `Python script to host a local web server <https://raw.githubusercontent.com/godotengine/godot/master/platform/web/serve.py>`__. This can be used to test the web editor locally."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_web.rst:112
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_web.rst:118
|
||||
msgid "After compiling the editor, extract the ZIP archive that was created in the ``bin/`` folder, then run the following command in the Godot repository root:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_web.rst:121
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_web.rst:127
|
||||
msgid "This will serve the contents of the ``bin/`` folder and open the default web browser automatically. In the page that opens, access ``godot.tools.html`` and you should be able to test the web editor this way."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_web.rst:125
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_web.rst:131
|
||||
msgid "Note that for production use cases, this Python-based web server should not be used. Instead, you should use an established web server such as Apache or nginx."
|
||||
msgstr ""
|
||||
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||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
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"Language-Team: LANGUAGE <LL@li.org>\n"
|
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@@ -173,234 +173,226 @@ msgid "By default, builds of Godot do not contain support for the Direct3D 12 gr
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:170
|
||||
msgid "To compile Godot with Direct3D 12 support you need at least the following:"
|
||||
msgid "To compile Godot with Direct3D 12 support you need at least the following item:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:172
|
||||
msgid "`The DirectX Shader Compiler <https://github.com/Microsoft/DirectXShaderCompiler/releases>`_. The zip folder will be named \"dxc\\_\" followed by the date of release. Download it anywhere, unzip it and remember the path to the unzipped folder, you will need it below."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:176
|
||||
msgid "`godot-nir-static library <https://github.com/godotengine/godot-nir-static/releases/>`_. We compile the Mesa libraries you will need into a static library. Download it anywhere, unzip it and remember the path to the unzipped folder, you will need it below."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:181
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:177
|
||||
msgid "You can optionally build the godot-nir-static libraries yourself with the following steps:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:184
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:180
|
||||
msgid "Install the Python package `mako <https://www.makotemplates.org>`_ which is needed to generate some files."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:186
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:182
|
||||
msgid "Clone the `godot-nir-static <https://github.com/godotengine/godot-nir-static>`_ directory and navigate to it."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:188
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:184
|
||||
msgid "Run the following::"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:194
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:190
|
||||
msgid "If you are building with MinGW, add ``use_mingw=yes`` to the ``scons`` command, you can also specify build architecture using ``arch={architecture}``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:197
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:193
|
||||
msgid "Mesa static library should be built using the same compiler you are using for building Godot."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:200
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:196
|
||||
msgid "Optionally, you can compile with the following for additional features:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:202
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:198
|
||||
msgid "`PIX <https://devblogs.microsoft.com/pix/download>`_ is a performance tuning and debugging application for Direct3D12 applications. If you compile-in support for it, you can get much more detailed information through PIX that will help you optimize your game and troubleshoot graphics bugs. To use it, download the WinPixEventRuntime package. You will be taken to a NuGet package page where you can click \"Download package\" to get it. Once downloaded, change the file extension to .zip and unzip the file to some path."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:209
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:205
|
||||
msgid "`Agility SDK <https://devblogs.microsoft.com/directx/directx12agility>`_ can be used to provide access to the latest Direct3D 12 features without relying on driver updates. To use it, download the latest Agility SDK package. You will be taken to a NuGet package page where you can click \"Download package\" to get it. Once downloaded, change the file extension to .zip and unzip the file to some path."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:216
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:212
|
||||
msgid "If you use a preview version of the Agility SDK, remember to enable developer mode in Windows; otherwise it won't be used."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:219
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:215
|
||||
msgid "If you want to use a PIX with MinGW build, navigate to PIX runtime directory and use the following commands to generate import library::"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:230
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:226
|
||||
msgid "When building Godot, you will need to tell SCons to use Direct3D 12 and where to look for the additional libraries:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:237
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:233
|
||||
msgid "Or, with all options enabled:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:243
|
||||
msgid "The build process will copy ``dxil.dll`` from the ``bin/<arch>/`` directory in the DXC folder to the Godot binary directory and the appropriate ``bin/<arch>`` file in the Godot binary directory. Direct3D 12-enabled Godot packages for distribution to end users must include the ``dxil.dll`` (and relevant folders if using multi-arch), both for the editor and games. At runtime, the renderer will try to load the DLL from the arch-specific folders, and will fall back to the same directory as the Godot executable if the appropriate arch isn't found."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:253
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:239
|
||||
msgid "For the Agility SDK's DLLs you have to explicitly choose the kind of workflow. Single-arch is the default (DLLs copied to ``bin/``). If you pass ``agility_sdk_multi_arch=yes`` to SCons, you'll opt-in for multi-arch. DLLs will be copied to the appropriate ``bin/<arch>/`` subdirectories and at runtime the right one will be loaded."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:260
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:246
|
||||
msgid "Compiling with ANGLE support"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:262
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:248
|
||||
msgid "ANGLE provides a translation layer from OpenGL ES 3.x to Direct3D 11 and can be used to improve support for the Compatibility renderer on some older GPUs with outdated OpenGL drivers and on Windows for ARM."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:266
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:252
|
||||
msgid "By default, Godot is built with dynamically linked ANGLE, you can use it by placing ``libEGL.dll`` and ``libGLESv2.dll`` alongside the executable."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:269
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:255
|
||||
msgid "You can use dynamically linked ANGLE with export templates as well, rename aforementioned DLLs to ``libEGL.{architecture}.dll`` and ``libGLESv2.{architecture}.dll`` and place them alongside export template executables, and libraries will be automatically copied during the export process."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:274
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:260
|
||||
msgid "To compile Godot with statically linked ANGLE:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:276
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:262
|
||||
msgid "Download pre-built static libraries from `godot-angle-static library <https://github.com/godotengine/godot-angle-static/releases>`_, and unzip them."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:277
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:263
|
||||
msgid "When building Godot, add ``angle_libs={path}`` to tell SCons where to look for the ANGLE libraries::"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:281
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:267
|
||||
msgid "You can optionally build the godot-angle-static libraries yourself with the following steps:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:284
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:270
|
||||
msgid "Clone the `godot-angle-static <https://github.com/godotengine/godot-angle-static>`_ directory and navigate to it."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:286
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:272
|
||||
msgid "Run the following command::"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:290
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:276
|
||||
msgid "If you are buildng with MinGW, add ``use_mingw=yes`` to the command, you can also specify build architecture using ``arch={architecture}``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:293
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:279
|
||||
msgid "ANGLE static library should be built using the same compiler you are using for building Godot."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:297
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:283
|
||||
msgid "Development in Visual Studio"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:299
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:285
|
||||
msgid "Using an IDE is not required to compile Godot, as SCons takes care of everything. But if you intend to do engine development or debugging of the engine's C++ code, you may be interested in configuring a code editor or an IDE."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:303
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:289
|
||||
msgid "Folder-based editors don't require any particular setup to start working with Godot's codebase. To edit projects with Visual Studio they need to be set up as a solution."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:306
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:292
|
||||
msgid "You can create a Visual Studio solution via SCons by running SCons with the ``vsproj=yes`` parameter, like this::"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:311
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:297
|
||||
msgid "You will be able to open Godot's source in a Visual Studio solution now, and able to build Godot using Visual Studio's **Build** button."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:314
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:300
|
||||
msgid "See :ref:`doc_configuring_an_ide_vs` for further details."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:317
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:303
|
||||
msgid "Cross-compiling for Windows from other operating systems"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:319
|
||||
msgid "If you are a Linux or macOS user, you need to install `MinGW-w64 <https://mingw-w64.org/doku.php>`__, which typically comes in 32-bit and 64-bit variants. The package names may differ based on your distribution, here are some known ones:"
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:305
|
||||
msgid "If you are a Linux or macOS user, you need to install `MinGW-w64 <https://www.mingw-w64.org/>`__, which typically comes in 32-bit and 64-bit variants. The package names may differ based on your distribution, here are some known ones:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:325
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:311
|
||||
msgid "**Arch Linux**"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:329
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:315
|
||||
msgid "**Debian** / **Ubuntu**"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:333
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:319
|
||||
msgid "**Fedora**"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:338
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:324
|
||||
msgid "**macOS**"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:342
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:328
|
||||
msgid "**Mageia**"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:348
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:334
|
||||
msgid "Before attempting the compilation, SCons will check for the following binaries in your ``PATH`` environment variable::"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:354
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:340
|
||||
msgid "If the binaries are not located in the ``PATH`` (e.g. ``/usr/bin``), you can define the following environment variable to give a hint to the build system::"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:360
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:346
|
||||
msgid "Where ``/path/to/mingw`` is the path containing the ``bin`` directory where ``i686-w64-mingw32-gcc`` and ``x86_64-w64-mingw32-gcc`` are located (e.g. ``/opt/mingw-w64`` if the binaries are located in ``/opt/mingw-w64/bin``)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:364
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:350
|
||||
msgid "To make sure you are doing things correctly, executing the following in the shell should result in a working compiler (the version output may differ based on your system)::"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:371
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:357
|
||||
msgid "When cross-compiling for Windows using MinGW-w64, keep in mind only ``x86_64`` and ``x86_32`` architectures are supported. Be sure to specify the right ``arch=`` option when invoking SCons if building from a different architecture."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:377
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:363
|
||||
msgid "Troubleshooting"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:379
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:365
|
||||
msgid "Cross-compiling from some Ubuntu versions may lead to `this bug <https://github.com/godotengine/godot/issues/9258>`_, due to a default configuration lacking support for POSIX threading."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:383
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:369
|
||||
msgid "You can change that configuration following those instructions, for 64-bit::"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:391
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:377
|
||||
msgid "And for 32-bit::"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:399
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:385
|
||||
msgid "Creating Windows export templates"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:401
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:387
|
||||
msgid "Windows export templates are created by compiling Godot without the editor, with the following flags:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:411
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:397
|
||||
msgid "If you plan on replacing the standard export templates, copy these to the following location, replacing ``<version>`` with the version identifier (such as ``4.2.1.stable`` or ``4.3.dev``):"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:419
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:405
|
||||
msgid "With the following names::"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:430
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:416
|
||||
msgid "However, if you are using custom modules or custom engine code, you may instead want to configure your binaries as custom export templates here:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:436
|
||||
#: ../../docs/contributing/development/compiling/compiling_for_windows.rst:422
|
||||
msgid "You don't need to copy them in this case, just reference the resulting files in the ``bin\\`` directory of your Godot source folder, so the next time you build, you will automatically have the custom templates referenced."
|
||||
msgstr ""
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -37,7 +37,7 @@ msgid "Requirements"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:27
|
||||
msgid "`XCode with the iOS SDK <https://developer.apple.com/xcode/download>`__ (a dmg image, for newer versions a **xip** file is going to be downloaded.)"
|
||||
msgid "`XCode with the iOS SDK <https://developer.apple.com/download/all/?q=Xcode>`__ (you must be logged into an Apple ID to download Xcode)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:29
|
||||
@@ -45,102 +45,74 @@ msgid "`Clang >= 3.5 <https://clang.llvm.org>`__ for your development machine in
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:32
|
||||
msgid "`Fuse <https://github.com/libfuse/libfuse>`__ for mounting and unmounting the dmg image."
|
||||
msgid "`xar <https://mackyle.github.io/xar/>`__ and `pbzx <https://github.com/NiklasRosenstein/pbzx>`__ (required to extract the ``.xip`` archive Xcode comes in)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:34
|
||||
msgid "`darling-dmg <https://github.com/darlinghq/darling-dmg>`__, which needs to be built from source. The procedure for that is explained below."
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:35
|
||||
msgid "For building xar and pbzx, you may want to follow `this guide <https://gist.github.com/phracker/1944ce190e01963c550566b749bd2b54>`__."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:38
|
||||
msgid "For newer versions you should download `xar <https://mackyle.github.io/xar/>`__ and `pbzx <https://github.com/NiklasRosenstein/pbzx>`__."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:40
|
||||
msgid "For building darling-dmg, you'll need the development packages of the following libraries: fuse, icu, openssl, zlib, bzip2."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:42
|
||||
msgid "For building xar and pbzx you may want to follow `this guide <https://gist.github.com/phracker/1944ce190e01963c550566b749bd2b54>`__."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:45
|
||||
msgid "`cctools-port <https://github.com/tpoechtrager/cctools-port>`__ for the needed build tools. The procedure for building is quite peculiar and is described below."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:49
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:42
|
||||
msgid "This also has some extra dependencies: automake, autogen, libtool."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:52
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:45
|
||||
msgid "Configuring the environment"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:55
|
||||
msgid "darling-dmg"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:57
|
||||
msgid "Clone the repository on your machine:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:63
|
||||
msgid "Build it:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:75
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:48
|
||||
msgid "Preparing the SDK"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:77
|
||||
msgid "Mount the XCode image:"
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:50
|
||||
msgid "Extract the Xcode ``.xip`` file you downloaded from Apple's developer website:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:87
|
||||
msgid "For newer versions you should extract the **xip** file:"
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:61
|
||||
msgid "Note that for the commands below, you will need to replace the version (``x.x``) with whatever iOS SDK version you're using. If you don't know your iPhone SDK version, you can see the JSON file inside of ``Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:97
|
||||
msgid "Note that for the commands below, you may need to replace the version (`X.x`) with whatever iOS SDK version you're using."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:99
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:66
|
||||
msgid "Extract the iOS SDK:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:109
|
||||
msgid "Pack the SDK:"
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:76
|
||||
msgid "Pack the SDK so that cctools can use it:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:117
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:84
|
||||
msgid "Toolchain"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:119
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:86
|
||||
msgid "Build cctools:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:127
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:94
|
||||
msgid "Copy the tools to a nicer place. Note that the SCons scripts for building will look under ``usr/bin`` inside the directory you provide for the toolchain binaries, so you must copy to such subdirectory, akin to the following commands:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:137
|
||||
msgid "Now you should have the iOS toolchain binaries in ``/home/user/iostoolchain/usr/bin``."
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:104
|
||||
msgid "Now you should have the iOS toolchain binaries in ``$HOME/iostoolchain/usr/bin``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:141
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:108
|
||||
msgid "Compiling Godot for iPhone"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:143
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:110
|
||||
msgid "Once you've done the above steps, you should keep two things in your environment: the built toolchain and the iPhoneOS SDK directory. Those can stay anywhere you want since you have to provide their paths to the SCons build command."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:148
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:115
|
||||
msgid "For the iPhone platform to be detected, you need the ``OSXCROSS_IOS`` environment variable defined to anything."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:155
|
||||
#: ../../docs/contributing/development/compiling/cross-compiling_for_ios_on_linux.rst:122
|
||||
msgid "Now you can compile for iPhone using SCons like the standard Godot way, with some additional arguments to provide the correct paths:"
|
||||
msgstr ""
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -77,7 +77,7 @@ msgid "For cropping Krita is the recommended program. While some screenshot prog
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/documentation/docs_image_guidelines.rst:70
|
||||
msgid "If you've never used Krita before download it from the `official Krita website <https://krita.org/en/download/krita-desktop/>`_, on Linux you may also be able to download it from your distributions repository, flathub is also an option. Once it's installed on your computer open Krita then open the image you want to crop. This button on the left panel is the crop tool."
|
||||
msgid "If you've never used Krita before download it from the `official Krita website <https://krita.org/en/download/>`_, on Linux you may also be able to download it from your distributions repository, flathub is also an option. Once it's installed on your computer open Krita then open the image you want to crop. This button on the left panel is the crop tool."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/documentation/docs_image_guidelines.rst:77
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
137
sphinx/templates/contributing/how_to_contribute.pot
Normal file
137
sphinx/templates/contributing/how_to_contribute.pot
Normal file
@@ -0,0 +1,137 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
|
||||
# This file is distributed under the same license as the Godot Engine package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: ../../docs/contributing/how_to_contribute.rst:4
|
||||
msgid "How to contribute"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/how_to_contribute.rst:6
|
||||
msgid "The Godot Engine is free and open-source. Like any community-driven project, we rely on volunteer contributions. On this page we want to showcase the various ways you as users can participate - to help you find the right starting place with the skillset you have. Because contrary to popular opinion, we need more than just programmers on the project!"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/how_to_contribute.rst:12
|
||||
msgid "Fundraising"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/how_to_contribute.rst:14
|
||||
msgid "**Donate**"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/how_to_contribute.rst:16
|
||||
msgid "We created the non-profit `Godot Foundation <https://godot.foundation/>`_ to be able to support the Godot Engine in both matters of finance and administration. In practice, this means the Foundation hires people to work part-time or full-time on the project. These jobs include engine development as well as related tasks like code reviews, production management, community & marketing efforts, and more."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/how_to_contribute.rst:20
|
||||
msgid "With as little as 5 EUR per month, you can help us keep going strong. Currently, we are intending to hire more core developers, as to cover more ground with full-time specialists that supplement and guide volunteer work."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/how_to_contribute.rst:23
|
||||
msgid "`Join the Development Fund <fund.godotengine.org>`_"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/how_to_contribute.rst:25
|
||||
msgid "**Donation Drives** Think about your followers on social media, or other communities you are active in. Use that reach to remind your social environment that even small contributions can make a difference, especially when done by a great number of people at the same time."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/how_to_contribute.rst:29
|
||||
msgid "Are you a content creator? Consider adding a link to the `Godot Development Fund <fund.godotengine.org>`_ to your descriptions. If you do live streams, perhaps think about organizing a stream with donation incentives."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/how_to_contribute.rst:34
|
||||
msgid "**Publish Godot Games.** You heard right, simply publishing a game #MadeWithGodot can positively impact the well-being of this project. Your personal success elevates the engine to a viable alternative for other developers, growing the community further. Additionally, it opens the doors for us to approach industry contacts about possible cooperations."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/how_to_contribute.rst:41
|
||||
msgid "Technical contributions"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/how_to_contribute.rst:43
|
||||
msgid "**Report bugs & other issues** As active users of the engine, you are better equipped to identify bugs and other issues than anyone else. To let us know about your findings, fill out this `bug report form <https://github.com/godotengine/godot/issues/new/choose>`_ on our GitHub. Make sure to include as much information as possible to ensure these issues can easily be reproduced by others."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/how_to_contribute.rst:48
|
||||
msgid "If you are interested in helping keep our bug tracker organized, you can even join the `bugsquad <https://chat.godotengine.org/channel/bugsquad>`_!"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/how_to_contribute.rst:50
|
||||
msgid "**Test Development Versions** While it is recommended to use the stable releases for your projects, you can help us test dev releases, betas, and release candidates by opening a copy of your project in them and checking what problems this introduces or maybe even solves. Make sure to have a backup ready, since this can produce irreversible changes."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/how_to_contribute.rst:55
|
||||
msgid "Find recent `development versions <https://godotengine.org/download/preview/>`_ directly on our download page, or linked in their own blog posts."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/how_to_contribute.rst:57
|
||||
msgid "**Contribute Engine Code (mainly C++)** The engine development is mainly coordinated on our `Contributor RocketChat <https://chat.godotengine.org/>`_, so if you are serious about making PRs you should join us there!"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/how_to_contribute.rst:61
|
||||
msgid "Read more about the **technical submission process**: :ref:`doc_first_steps`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/how_to_contribute.rst:63
|
||||
msgid "For each subject area of the engine, there is a corresponding team to coordinate the work. Join the linked chat to get more eyes on your related PR, learn about open todos, or partake in meetings. For some areas, specialists might even be encouraged to step up as maintainer! `List of teams <https://godotengine.org/teams/>`_"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/how_to_contribute.rst:68
|
||||
msgid "**Review Code Contributions** All pull requests need to be thoroughly reviewed before they can be merged into the master branch. Help us get a headstart by participating in the code review process."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/how_to_contribute.rst:72
|
||||
msgid "To get started, chose any `open pull request <https://github.com/godotengine/godot/pulls>`_ and reference our **style guide**: :ref:`doc_pr_review_guidelines`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/how_to_contribute.rst:74
|
||||
msgid "**Write Plugins (GDScript, C#, & more)** Community addons are not directly included in the core engine download or repository, yet they provide essential quality of life upgrades for your fellow game developers. Upload your plugins to the `Godot Asset Library <https://godotengine.org/asset-library/asset>`_ to make them available to others. .. update to talk about Asset Store later"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/how_to_contribute.rst:79
|
||||
msgid "**Demo projects (GDScript, C#, and making Assets)** We provide new users with `demo projects <https://github.com/godotengine/godot-demo-projects/>`_ so they can quickly test new features or get familiar with the engine in the first place. At industry events, we might even exhibit these demo projects to showcase what Godot can do! Help improve existing projects or supply your own to be added to the pool, and join the `demo channel <https://chat.godotengine.org/channel/demo-content>`_ in the Contributor RocketChat to talk about it."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/how_to_contribute.rst:84
|
||||
msgid "**Documentation** The documentation is one of the most essential parts of any tech project, yet the need to document new features and substantial changes often gets overlooked. Join the `documentation team <https://chat.godotengine.org/channel/documentation>`_ to improve the Godot Engine with your technical writing skills."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/how_to_contribute.rst:88
|
||||
msgid "**Translations (spoken languages other than English)** Are you interested in making the Godot Engine more accessible to non-English speakers? Contribute to our `community-translations <https://hosted.weblate.org/projects/godot-engine/godot/>`_."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/how_to_contribute.rst:93
|
||||
msgid "Community support"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/how_to_contribute.rst:95
|
||||
msgid "**Call for Moderators** With a community of our size, we need people to step up as volunteer moderators in all kinds of places. These teams are organized by the Godot Foundation, but would not function without the dedication of active community members like you."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/how_to_contribute.rst:99
|
||||
msgid "Have a look around your favorite community platform and you might come across open application calls."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/how_to_contribute.rst:101
|
||||
msgid "**Answer tech-support questions** With many new people discovering the Godot Engine recently, the need for peer-to-peer tech-support has never been greater. Be it on the `Forum <https://forum.godotengine.org/>`_, our `subreddit <https://www.reddit.com/r/godot/>`_, or on `Discord <https://discord.gg/bdcfAYM4W9>`_, you can always brighten someone's day by helping them get their personal projects back on track."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/how_to_contribute.rst:105
|
||||
msgid "**Create tutorials & more** How did you get started with the Godot Engine? Chances are you looked for learning materials outside of what the documentation provides. Without content creators covering the game development process, there would not be this big of a community today. Therefore it seemed only right to mention them in a page about important contributions to the project."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/<rst_epilog>:0
|
||||
msgid "Translation status"
|
||||
msgstr ""
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -16,151 +16,123 @@ msgstr ""
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:4
|
||||
msgid "Ways to contribute"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:6
|
||||
msgid "Godot Engine is a non-profit, community-driven free and open source project. Almost all (but our lead dev Juan, more on that below) developers are working *pro bono* on their free time, out of personal interest and for the love of creating a libre engine of exceptional quality."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:11
|
||||
msgid "This means that to thrive, Godot needs as many users as possible to get involved by contributing to the engine. There are many ways to contribute to such a big project, making it possible for everybody to bring something positive to the engine, regardless of their skill set:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:16
|
||||
msgid "**Be part of the community.** The best way to contribute to Godot and help it become ever better is simply to use the engine and promote it by word-of-mouth, in the credits or splash screen of your games, blog posts, tutorials, videos, demos, gamedev or free software events, support on the Q&A, forums, Contributors Chat, Discord, etc. Participate! Being a user and advocate helps spread the word about our great engine, which has no marketing budget and can therefore only rely on its community to become more mainstream."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:25
|
||||
msgid "**Make games.** It's no secret that, to convince new users and especially the industry at large that Godot is a relevant market player, we need great games made with Godot. We know that the engine has a lot of potential, both for 2D and 3D games, but given its young age we still lack big releases that will draw attention to Godot. So keep working on your awesome projects, each new game increases our credibility on the gamedev market!"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:32
|
||||
msgid "**Get involved in the engine's development.** This can be by contributing code via pull requests, testing the development snapshots or directly the git *master* branch, report bugs or suggest enhancements on the issue tracker, improve the official documentation (both the class reference and tutorials) and its translations. The following sections will cover each of those \"direct\" ways of contributing to the engine."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:40
|
||||
msgid "**Donate.** Godot is a non-profit project, but it can still benefit from user donations for many things. Apart from usual expenses such as hosting costs or promotional material on events, we also use donation money to acquire hardware when necessary (e.g. we used donation money to buy a MacBook Pro to implement Retina/HiDPI support and various other macOS-related features). Most importantly, we also used donation money to hire core developers so they can work full-time on the engine. Even with a low monthly wage, we need a steady donation income to continue doing this, which has been very beneficial to the project so far. So if you want to donate some money to the project, check `our website <https://godotengine.org/donate>`_ for details."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:54
|
||||
#: ../../docs/contributing/workflow/first_steps.rst:4
|
||||
msgid "Contributing code"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:56
|
||||
#: ../../docs/contributing/workflow/first_steps.rst:6
|
||||
msgid "The possibility to study, use, modify and redistribute modifications of the engine's source code are the fundamental rights that Godot's `MIT <https://tldrlegal.com/license/mit-license>`_ license grants you, making it `free and open source software <https://en.wikipedia.org/wiki/Free_and_open-source_software>`_."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:61
|
||||
#: ../../docs/contributing/workflow/first_steps.rst:11
|
||||
msgid "As such, everyone is entitled to modify `Godot's source code <https://github.com/godotengine/godot>`_, and send those modifications back to the upstream project in the form of a patch (a text file describing the changes in a ready-to-apply manner) or - in the modern workflow that we use - via a so-called \"pull request\" (PR), i.e. a proposal to directly merge one or more Git commits (patches) into the main development branch."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:68
|
||||
#: ../../docs/contributing/workflow/first_steps.rst:18
|
||||
msgid "Contributing code changes upstream has two big advantages:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:70
|
||||
#: ../../docs/contributing/workflow/first_steps.rst:20
|
||||
msgid "Your own code will be reviewed and improved by other developers, and will be further maintained directly in the upstream project, so you won't have to reapply your own changes every time you move to a newer version. On the other hand it comes with a responsibility, as your changes have to be generic enough to be beneficial to all users, and not just your project; so in some cases it might still be relevant to keep your changes only for your own project, if they are too specific."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:78
|
||||
#: ../../docs/contributing/workflow/first_steps.rst:28
|
||||
msgid "The whole community will benefit from your work, and other contributors will behave the same way, contributing code that will be beneficial to you. At the time of this writing, over 2,000 developers have contributed code changes to the engine!"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:83
|
||||
#: ../../docs/contributing/workflow/first_steps.rst:33
|
||||
msgid "To ensure good collaboration and overall quality, the Godot developers enforce some rules for code contributions, for example regarding the style to use in the C++ code (indentation, brackets, etc.) or the Git and PR workflow."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:87
|
||||
#: ../../docs/contributing/workflow/first_steps.rst:37
|
||||
msgid "A good place to start is by searching for issues tagged as `good first issue <https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3A%22good+first+issue%22>`_ on GitHub."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:91
|
||||
#: ../../docs/contributing/workflow/first_steps.rst:41
|
||||
msgid "Technical details about the PR workflow are outlined in a specific section, :ref:`doc_pr_workflow`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:94
|
||||
#: ../../docs/contributing/workflow/first_steps.rst:44
|
||||
msgid "Details about the code style guidelines and the ``clang-format`` tool used to enforce them are outlined in :ref:`doc_code_style_guidelines`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:98
|
||||
#: ../../docs/contributing/workflow/first_steps.rst:48
|
||||
msgid "All pull requests must go through a review process before being accepted. Depending on the scope of the changes, it may take some time for a maintainer responsible for the modified part of the engine to provide their review. We value all of our contributors and ask them to be patient in the meantime, as it is expected that in an open source project like Godot, there is going to be way more contributions than people validating them."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:105
|
||||
#: ../../docs/contributing/workflow/first_steps.rst:55
|
||||
msgid "To make sure that your time and efforts aren't wasted, it is recommended to vet the idea first before implementing it and putting it for a review as a PR. To that end, Godot has a `proposal system <https://github.com/godotengine/godot-proposals>`_. Its usage is encouraged to plan changes and discuss them with the community. Implementation details can also be discussed with other contributors on the `Godot Contributors Chat <https://chat.godotengine.org/>`_."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:111
|
||||
#: ../../docs/contributing/workflow/first_steps.rst:61
|
||||
msgid "Proposals are only required when working on an enhancement or a new feature. Bug reports are sufficient for fixing issues."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:115
|
||||
#: ../../docs/contributing/workflow/first_steps.rst:65
|
||||
msgid "Testing and reporting issues"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:117
|
||||
#: ../../docs/contributing/workflow/first_steps.rst:67
|
||||
msgid "Another great way of contributing to the engine is to test development releases or the development branch and to report issues. It is also helpful to report issues discovered in stable releases, so that they can be fixed in the development branch and in future maintenance releases."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:123
|
||||
#: ../../docs/contributing/workflow/first_steps.rst:73
|
||||
msgid "Testing development versions"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:125
|
||||
#: ../../docs/contributing/workflow/first_steps.rst:75
|
||||
msgid "To help with the testing, you have several possibilities:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:127
|
||||
#: ../../docs/contributing/workflow/first_steps.rst:77
|
||||
msgid "Compile the engine from source yourself, following the instructions of the :ref:`Compiling <toc-devel-compiling>` page for your platform."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:130
|
||||
#: ../../docs/contributing/workflow/first_steps.rst:80
|
||||
msgid "Test official pre-release binaries when they are announced (usually on the blog and other community platforms), such as alpha, beta and release candidate (RC) builds."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:133
|
||||
#: ../../docs/contributing/workflow/first_steps.rst:83
|
||||
msgid "Test \"trusted\" unofficial builds of the development branch; just ask community members for reliable providers. Whenever possible, it's best to use official binaries or to compile yourself though, to be sure about the provenance of your binaries."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:138
|
||||
#: ../../docs/contributing/workflow/first_steps.rst:88
|
||||
msgid "As mentioned previously, it is also helpful to keep your eyes peeled for potential bugs that might still be present in the stable releases, especially when using some niche features of the engine which might get less testing by the developers."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:144
|
||||
#: ../../docs/contributing/workflow/first_steps.rst:94
|
||||
msgid "Filing an issue on GitHub"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:146
|
||||
#: ../../docs/contributing/workflow/first_steps.rst:96
|
||||
msgid "Godot uses `GitHub's issue tracker <https://github.com/godotengine/godot/issues>`_ for bug reports. When you start filing a bug report, you’ll be given a form to fill out. Please try to follow it so that all issues are consistent and provide the required information."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:152
|
||||
#: ../../docs/contributing/workflow/first_steps.rst:102
|
||||
msgid "Contributing to the documentation"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:154
|
||||
#: ../../docs/contributing/workflow/first_steps.rst:104
|
||||
msgid "There are two separate resources referred to as \"documentation\" in Godot:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:156
|
||||
#: ../../docs/contributing/workflow/first_steps.rst:106
|
||||
msgid "**The class reference.** This is the documentation for the complete Godot API as exposed to GDScript and the other scripting languages. It can be consulted offline, directly in Godot's code editor, or online at Godot :ref:`Class Reference <doc_class_reference>`. To contribute to the class reference, you have to edit the XML file corresponding to the class and make a pull request. See :ref:`doc_updating_the_class_reference` and :ref:`doc_class_reference_primer` for more details."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:164
|
||||
#: ../../docs/contributing/workflow/first_steps.rst:114
|
||||
msgid "**The tutorials and engine documentation and its translations.** This is the part you are reading now, which is distributed in the HTML format. Its contents are generated from plain text files in the reStructured Text (rst) format, to which you can contribute via pull requests on the `godot-docs <https://github.com/godotengine/godot-docs>`_ GitHub repository. See :ref:`doc_contributing_to_the_documentation` for more details."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:172
|
||||
#: ../../docs/contributing/workflow/first_steps.rst:122
|
||||
msgid "Contributing translations"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:174
|
||||
#: ../../docs/contributing/workflow/first_steps.rst:124
|
||||
msgid "To make Godot accessible to everyone, including users who may prefer resources in their native language instead of English, our community helps translate both the Godot editor and its documentation in many languages."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/contributing/ways_to_contribute.rst:178
|
||||
#: ../../docs/contributing/workflow/first_steps.rst:128
|
||||
msgid "See :ref:`doc_editor_and_docs_localization` for more details."
|
||||
msgstr ""
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -53,11 +53,11 @@ msgid "Setting up the playable area"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/first_3d_game/01.game_setup.rst:41
|
||||
msgid "We're going to create our main scene with a plain :ref:`Node <class_Node>` as its root. In the *Scene* dock, click the *Add Child Node* button represented by a \"+\" icon in the top-left and double-click on *Node*. Name the node ``Main``. An alternate method to rename the node is to right-click on *Node* and choose *Rename* (or :kbd:`F2`). Alternatively, to add a node to the scene, you can press :kbd:`Ctrl + a` (or :kbd:`Cmd + a` on macOS)."
|
||||
msgid "We're going to create our main scene with a plain :ref:`Node <class_Node>` as its root. In the *Scene* dock, click the *Add Child Node* button represented by a \"+\" icon in the top-left and double-click on *Node*. Name the node ``Main``. An alternate method to rename the node is to right-click on *Node* and choose *Rename* (or :kbd:`F2`). Alternatively, to add a node to the scene, you can press :kbd:`Ctrl + A` (:kbd:`Cmd + A` on macOS)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/first_3d_game/01.game_setup.rst:48
|
||||
msgid "Save the scene as ``main.tscn`` by pressing :kbd:`Ctrl + s` (:kbd:`Cmd + s` on macOS)."
|
||||
msgid "Save the scene as ``main.tscn`` by pressing :kbd:`Ctrl + S` (:kbd:`Cmd + S` on macOS)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/first_3d_game/01.game_setup.rst:50
|
||||
@@ -81,7 +81,7 @@ msgid "The box shape is perfect for flat ground and walls. Its thickness makes i
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/first_3d_game/01.game_setup.rst:74
|
||||
msgid "A box's wireframe appears in the viewport with three orange dots. You can click and drag these to edit the shape's extents interactively. We can also precisely set the size in the inspector. Click on the :ref:`BoxShape3D <class_BoxShape3D>` to expand the resource. Set its *Size* to ``60`` on the X axis, ``2`` for the Y axis, and ``60`` for the Z axis."
|
||||
msgid "A box's wireframe appears in the viewport with three orange dots. You can click and drag these to edit the shape's extents interactively. We can also precisely set the size in the inspector. Click on the :ref:`BoxShape3D <class_BoxShape3D>` to expand the resource. Set its *Size* to ``60`` on the X-axis, ``2`` for the Y-axis, and ``60`` for the Z-axis."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/first_3d_game/01.game_setup.rst:83
|
||||
@@ -101,42 +101,46 @@ msgid "You should see a wide grey slab that covers the grid and blue and red axe
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/first_3d_game/01.game_setup.rst:101
|
||||
msgid "We're going to move the ground down so we can see the floor grid. Select the ``Ground`` node, hold the :kbd:`Ctrl` key down to turn on grid snapping, and click and drag down on the Y axis. It's the green arrow in the move gizmo."
|
||||
msgid "We're going to move the ground down so we can see the floor grid. To do this, the grid snapping feature can be used. Grid snapping can be activated 2 ways in the 3D editor. The first is by pressing the *Use Snap* button (or pressing the :kbd:`Y` key). The second is by selecting a node, dragging a handle on the gizmo **then** holding :kbd:`Ctrl` while still clicking to enable snapping as long as :kbd:`Ctrl` is held."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/first_3d_game/01.game_setup.rst:109
|
||||
msgid "If you can't see the 3D object manipulator like on the image above, ensure the *Select Mode* is active in the toolbar above the view."
|
||||
#: ../../docs/getting_started/first_3d_game/01.game_setup.rst:108
|
||||
msgid "Start by setting snapping with your preferred method. Then move the ``Ground`` node using the Y-axis (the green arrow on the gizmo)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/first_3d_game/01.game_setup.rst:114
|
||||
msgid "If you can't see the 3D object manipulator like on the image above, ensure the *Select Mode* is active in the toolbar above the view."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/first_3d_game/01.game_setup.rst:119
|
||||
msgid "Move the ground down ``1`` meter, in order to have a visible editor grid. A label in the bottom-left corner of the viewport tells you how much you're translating the node."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/first_3d_game/01.game_setup.rst:121
|
||||
#: ../../docs/getting_started/first_3d_game/01.game_setup.rst:126
|
||||
msgid "Moving the *Ground* node down moves both children along with it. Ensure you move the *Ground* node, **not** the *MeshInstance3D* or the *CollisionShape3D*."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/first_3d_game/01.game_setup.rst:125
|
||||
#: ../../docs/getting_started/first_3d_game/01.game_setup.rst:130
|
||||
msgid "Ultimately, ``Ground``'s transform.position.y should be -1"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/first_3d_game/01.game_setup.rst:129
|
||||
#: ../../docs/getting_started/first_3d_game/01.game_setup.rst:134
|
||||
msgid "Let's add a directional light so our scene isn't all grey. Select the ``Main`` node and add a child node :ref:`DirectionalLight3D <class_DirectionalLight3D>`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/first_3d_game/01.game_setup.rst:134
|
||||
msgid "We need to move and rotate the :ref:`DirectionalLight3D <class_DirectionalLight3D>` node. Move it up by clicking and dragging on the manipulator's green arrow and click and drag on the red arc to rotate it around the X axis, until the ground is lit."
|
||||
#: ../../docs/getting_started/first_3d_game/01.game_setup.rst:139
|
||||
msgid "We need to move and rotate the :ref:`DirectionalLight3D <class_DirectionalLight3D>` node. Move it up by clicking and dragging on the manipulator's green arrow and click and drag on the red arc to rotate it around the X-axis, until the ground is lit."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/first_3d_game/01.game_setup.rst:139
|
||||
#: ../../docs/getting_started/first_3d_game/01.game_setup.rst:144
|
||||
msgid "In the *Inspector*, turn on *Shadow -> Enabled* by clicking the checkbox."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/first_3d_game/01.game_setup.rst:143
|
||||
#: ../../docs/getting_started/first_3d_game/01.game_setup.rst:148
|
||||
msgid "At this point, your project should look like this."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/first_3d_game/01.game_setup.rst:147
|
||||
#: ../../docs/getting_started/first_3d_game/01.game_setup.rst:152
|
||||
msgid "That's our starting point. In the next part, we will work on the player scene and base movement."
|
||||
msgstr ""
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2024-06-20 18:01+0200\n"
|
||||
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -118,7 +118,7 @@ msgid "And that's all the code you need to move the character on the floor."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/first_3d_game/03.player_movement_code.rst:249
|
||||
msgid "Here is the complete ``Player.gd`` code for reference."
|
||||
msgid "Here is the complete ``player.gd`` code for reference."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/first_3d_game/03.player_movement_code.rst:351
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user