Files
godot-demo-projects/2d/kinematic_character
Hugo Locurcio bac1e69164 Use static typing in all demos (#1063)
This leads to code that is easier to understand and runs
faster thanks to GDScript's typed instructions.

The untyped declaration warning is now enabled on all projects
where type hints were added. All projects currently run without
any untyped declration warnings.

Dodge the Creeps and Squash the Creeps demos intentionally don't
use type hints to match the documentation, where type hints haven't
been adopted yet (given its beginner focus).
2024-06-01 12:12:18 +02:00
..

Kinematic Character 2D

Example of how to make a kinematic character controller in 2D using KinematicBody2D. The character moves around, is affected by moving platforms, can jump through one-way collision platforms, etc.

Language: GDScript

Renderer: Compatibility

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/113

Screenshots

Screenshot