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- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
Screen Space Shaders
Several examples of full screen 2D shader processing. Many common full-res effects are implemented here for reference.
Language: Godot shader language and GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2730

