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* Remove unnecessary use of `self`
* Connect to signals directly over `connect("name")`
* Use `call_deferred` on callables over `call_deferred("name"))`
* Emit signals directly over `emit_signal("name"...)`
Pong Multiplayer
A multiplayer demo of Pong. One player presses "host". The other presses "join". This only works locally.
Language: GDScript
Renderer: GLES 2
Note: The non-multiplayer version is available here.
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/138
