mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2025-12-31 09:49:06 +03:00
The function 'stringify()' is a static function but was called from an instance. Instead, it should be directly called from the type: 'JSON.stringify()'.<GDScript Error>STATIC_CALLED_ON_INSTANCE <GDScript Source>save_load_json.gd:37
Saving and Loading (Serialization)
This demo showcases how to save a simple game with each serialization format supported by Godot:
- ConfigFile
- JSON
More formats may be added in the future.
For more information, see this documentation article: https://docs.godotengine.org/en/latest/tutorials/io/saving_games.html
Language: GDScript
Renderer: Mobile
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/891
