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godot-demo-projects/mono/dodge_the_creeps/README.md
Hugo Locurcio 31d1c0c112 Remove old and unused project settings, update various demos for 4.2 (#1024)
- Move all demo projects that don't require Forward+/Mobile-only features
  to the Compatibility rendering method. This improves performance significantly
  on low-end devices and ensures visuals are identical to a web export
  of the demo.
- Set deadzone on all inputs to 0.2 for better gamepad usability.
- Remove reliance on `default_env.tres` to use built-in Environment
  resources in the main scene instead (which follows the preview environment
  workflow).
- Remove notices pointing to GDNative or VisualScript, since both were
  removed in 4.0.
- Various bug fixes and usability tweaks to 10+ demos.
2024-03-26 18:01:58 +01:00

1.5 KiB

Dodge the Creeps with C#

This is a simple game where your character must move and avoid the enemies for as long as possible.

This is a finished version of the game featured in the "Your first 2D game" tutorial in the documentation, but ported to C#. For more details, consider following the tutorial in the documentation.

Language: C#

Renderer: GLES 3 (particles are not available in GLES 2)

Note: There is a GDScript version available here.

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/534

Screenshots

GIF from the documentation

Screenshot

Copying

art/House In a Forest Loop.ogg Copyright © 2012 HorrorPen, CC-BY 3.0: Attribution. Source: https://opengameart.org/content/loop-house-in-a-forest

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