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- Move all demo projects that don't require Forward+/Mobile-only features to the Compatibility rendering method. This improves performance significantly on low-end devices and ensures visuals are identical to a web export of the demo. - Set deadzone on all inputs to 0.2 for better gamepad usability. - Remove reliance on `default_env.tres` to use built-in Environment resources in the main scene instead (which follows the preview environment workflow). - Remove notices pointing to GDNative or VisualScript, since both were removed in 4.0. - Various bug fixes and usability tweaks to 10+ demos.
637 B
637 B
MIDI Piano
This demo shows how to use InputEventMIDI by creating a piano that can be controlled by a MIDI device. This is known to work with a Yamaha MX88.
The piano can also be controlled by clicking on the keys, or by manually calling the activate and deactivate methods on each key.
Note that MIDI output is not yet supported in Godot, only input works.
Language: GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/1292
