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godot-demo-projects/audio/midi_piano/README.md
Hugo Locurcio 31d1c0c112 Remove old and unused project settings, update various demos for 4.2 (#1024)
- Move all demo projects that don't require Forward+/Mobile-only features
  to the Compatibility rendering method. This improves performance significantly
  on low-end devices and ensures visuals are identical to a web export
  of the demo.
- Set deadzone on all inputs to 0.2 for better gamepad usability.
- Remove reliance on `default_env.tres` to use built-in Environment
  resources in the main scene instead (which follows the preview environment
  workflow).
- Remove notices pointing to GDNative or VisualScript, since both were
  removed in 4.0.
- Various bug fixes and usability tweaks to 10+ demos.
2024-03-26 18:01:58 +01:00

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MIDI Piano

This demo shows how to use InputEventMIDI by creating a piano that can be controlled by a MIDI device. This is known to work with a Yamaha MX88.

The piano can also be controlled by clicking on the keys, or by manually calling the activate and deactivate methods on each key.

Note that MIDI output is not yet supported in Godot, only input works.

Language: GDScript

Renderer: Compatibility

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/1292

Screenshots

Screenshot