Files
Hugo Locurcio b4eff8de9d Update all demos for Godot 4.6, fix Global Illumination demo
- Rebake lightmaps in Global Illumination demo with supersampling
  to improve quality.
- Increase SDFGI quality in the Global Illumination demo
  (slightly more demanding, but better matches the quality standards
  of 2026).

All demos had Project > Tools > Upgrade Project Files ran on them
with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
2026-02-10 23:56:35 +01:00
..
2023-01-17 21:37:16 +01:00
2020-08-16 17:48:38 -05:00
2025-10-11 01:39:59 -07:00
2020-08-16 17:48:38 -05:00

2D in 3D

A demo showing how a 2D scene can be shown within a 3D scene using viewports.

Language: GDScript

Renderer: Compatibility

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2803

How does it work?

The Pong game is rendered to a custom Viewport node rather than the main Viewport. In the code, get_texture() is called on the Viewport to get a ViewportTexture, which is then assigned to the quad's material's albedo texture.

Screenshots

Screenshot