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- Rebake lightmaps in Global Illumination demo with supersampling to improve quality. - Increase SDFGI quality in the Global Illumination demo (slightly more demanding, but better matches the quality standards of 2026). All demos had Project > Tools > Upgrade Project Files ran on them with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
Audio BPM Sync
A demo of how to sync the audio playback with the time for a consistent BPM.
Language: GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2757
How does it work?
For the sound clock, it uses methods in
AudioServer
to sync the audio playback.
For the system clock, it uses OS.get_ticks_usec().
