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- Add options for physics ticks per second, time scale, max physics steps per frame
and physics interpolation to the 2D and 3D physics tests demos.
- Physics ticks per second are always multiplied by time scale so that
time scale does not affect the physics simulation quality.
- Enable 4× MSAA for better debug shape display. Remove meshes/lights as
the debug collision fill make these unnecessary.
- Switch to the Mobile rendering method in the 2D physics tests demo
to allow for 2D MSAA, as it's not implemented in Compatibility yet.
- Improve collision shapes color in the 2D and 3D physics tests demos
for better visibility. Each PhysicsBody type now has its own collision
shape color.
22 lines
499 B
Markdown
22 lines
499 B
Markdown
# 3D Physics Tests
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This demo contains a series of tests for the 3D
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physics engine.
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They can be used for different purposes:
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- Functional tests to check for regressions and
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compare the behavior between physics engines
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- Performance tests to evaluate and compare
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performance between physics engines
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Language: GDScript
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Renderer: Forward+
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2747
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## Screenshots
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