mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-09-03 23:39:26 +03:00
- Rebake lightmaps in Global Illumination demo with supersampling to improve quality. - Increase SDFGI quality in the Global Illumination demo (slightly more demanding, but better matches the quality standards of 2026). All demos had Project > Tools > Upgrade Project Files ran on them with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
Pong with GDScript
A simple Pong game. This demo shows best practices for game development in Godot, including signals.
Language: GDScript
Renderer: Compatibility
Note
There is a C# version available here.
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2728
How does it work?
The walls, paddle, and ball are all
Area2D
nodes. When the ball touches the walls or the paddles,
they emit signals and modify the ball.
