Files
Hugo Locurcio b4eff8de9d Update all demos for Godot 4.6, fix Global Illumination demo
- Rebake lightmaps in Global Illumination demo with supersampling
  to improve quality.
- Increase SDFGI quality in the Global Illumination demo
  (slightly more demanding, but better matches the quality standards
  of 2026).

All demos had Project > Tools > Upgrade Project Files ran on them
with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
2026-02-10 23:56:35 +01:00
..
2020-08-16 17:48:38 -05:00
2020-10-20 23:18:57 -04:00
2020-08-16 17:48:38 -05:00

Pong with GDScript

A simple Pong game. This demo shows best practices for game development in Godot, including signals.

Language: GDScript

Renderer: Compatibility

Note

There is a C# version available here.

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2728

How does it work?

The walls, paddle, and ball are all Area2D nodes. When the ball touches the walls or the paddles, they emit signals and modify the ball.

Screenshots

Screenshot