Files
ShatteredReality b4c73f4888 Fix README links to asset library (#1078)
This updates all links to point to the 4.2 demos instead of the 3.5 ones.

Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com>
2024-06-24 19:29:58 +02:00

1.2 KiB

Physics Platformer

This demo uses RigidBody2D for the player and enemies. These character controllers are more powerful than CharacterBody2D, but can be more difficult to handle, as they require manual modification of the RigidDynamicBody velocity.

Language: GDScript

Renderer: Forward+

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2725

How does it work?

The player and enemies use dynamic character controllers for movement, made with RigidBody2D, which means that they can perfectly interact with physics (there is a see-saw, and you can even ride enemies). Because of this, all movement must be done in sync with the physics engine, inside of _integrate_forces().

Screenshots

Screenshot of the beginning

Screenshot of the seesaw and the player riding an enemy

Music

"Pompy" by Hubert Lamontagne (madbr) https://soundcloud.com/madbr/pompy