Compare commits
5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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f43c0fb3a1 | ||
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834c62fb88 | ||
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098e13cca2 | ||
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ee1252eafe | ||
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aa5aa936cb |
@@ -38,10 +38,6 @@ func _ready():
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||||
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||||
Physics2DServer.body_set_space(bullet.body, get_world_2d().get_space())
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Physics2DServer.body_add_shape(bullet.body, shape)
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# Don't make bullets check collision with other bullets to improve performance.
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# Their collision mask is still configured to the default value, which allows
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# bullets to detect collisions with the player.
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Physics2DServer.body_set_collision_layer(bullet.body, 0)
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# Place bullets randomly on the viewport and move bullets outside the
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# play area so that they fade in nicely.
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@@ -29,6 +29,5 @@ frames = SubResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
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shape = SubResource( 2 )
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[connection signal="body_shape_entered" from="Player" to="Player" method="_on_body_shape_entered"]
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[connection signal="body_shape_exited" from="Player" to="Player" method="_on_body_shape_exited"]
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@@ -53,6 +53,5 @@ text = "Start"
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[node name="MessageTimer" type="Timer" parent="."]
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one_shot = true
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[connection signal="pressed" from="StartButton" to="." method="_on_StartButton_pressed"]
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[connection signal="timeout" from="MessageTimer" to="." method="_on_MessageTimer_timeout"]
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@@ -44,8 +44,8 @@ func _on_MobTimer_timeout():
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direction += rand_range(-PI / 4, PI / 4)
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mob.rotation = direction
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# Choose the velocity for the mob.
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var velocity = Vector2(rand_range(150.0, 250.0), 0.0)
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# Choose the velocity.
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var velocity = Vector2(rand_range(mob.min_speed, mob.max_speed), 0)
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mob.linear_velocity = velocity.rotated(direction)
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@@ -47,7 +47,6 @@ stream = ExtResource( 5 )
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[node name="DeathSound" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 6 )
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[connection signal="hit" from="Player" to="." method="game_over"]
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[connection signal="timeout" from="MobTimer" to="." method="_on_MobTimer_timeout"]
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[connection signal="timeout" from="ScoreTimer" to="." method="_on_ScoreTimer_timeout"]
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@@ -1,5 +1,9 @@
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extends RigidBody2D
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#warning-ignore-all:unused_class_variable
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export var min_speed = 150
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export var max_speed = 250
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func _ready():
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$AnimatedSprite.playing = true
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var mob_types = $AnimatedSprite.frames.get_animation_names()
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@@ -8,3 +12,7 @@ func _ready():
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func _on_VisibilityNotifier2D_screen_exited():
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queue_free()
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func _on_start_game():
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queue_free()
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@@ -50,5 +50,4 @@ rotation = 1.5708
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shape = SubResource( 2 )
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[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."]
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[connection signal="screen_exited" from="VisibilityNotifier2D" to="." method="_on_VisibilityNotifier2D_screen_exited"]
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@@ -67,5 +67,4 @@ speed_scale = 2.0
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local_coords = false
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process_material = SubResource( 7 )
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texture = ExtResource( 2 )
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[connection signal="body_entered" from="." to="." method="_on_Player_body_entered"]
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@@ -14,16 +14,12 @@ Renderer: GLES 3 (particles are not available in GLES 2)
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Note: There is a C# version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/mono/dodge_the_creeps).
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Note: There is a GDNative C++ version available [here](https://github.com/godotengine/gdnative-demos/tree/master/cpp/dodge_the_creeps).
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/515
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## Screenshots
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## Copying
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`art/House In a Forest Loop.ogg` Copyright © 2012 [HorrorPen](https://opengameart.org/users/horrorpen), [CC-BY 3.0: Attribution](http://creativecommons.org/licenses/by/3.0/). Source: https://opengameart.org/content/loop-house-in-a-forest
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@@ -8,6 +8,11 @@
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config_version=4
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_global_script_classes=[ ]
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_global_script_class_icons={
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}
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[application]
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config/name="Dodge the Creeps"
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@@ -24,8 +29,6 @@ config/icon="res://icon.png"
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window/size/width=480
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window/size/height=720
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window/stretch/mode="2d"
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window/stretch/aspect="keep"
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[input]
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|
Before Width: | Height: | Size: 12 KiB |
@@ -1,50 +1,15 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://player/Player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://fonts/source_code_pro_explanations.tres" type="DynamicFont" id=2]
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[ext_resource path="res://debug/Explanations.tscn" type="PackedScene" id=2]
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[ext_resource path="res://debug/StatesStackDiplayer.tscn" type="PackedScene" id=3]
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[ext_resource path="res://debug/ControlsPanel.tscn" type="PackedScene" id=4]
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[ext_resource path="res://fonts/source_code_pro_explanations_bold.tres" type="DynamicFont" id=5]
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[node name="Demo" type="Node"]
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[node name="Player" parent="." instance=ExtResource( 1 )]
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position = Vector2( 640, 400 )
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[node name="Explanations" type="RichTextLabel" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = 10.0
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margin_top = -370.0
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margin_right = -10.0
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margin_bottom = -730.0
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rect_clip_content = false
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mouse_filter = 2
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size_flags_vertical = 4
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custom_fonts/bold_font = ExtResource( 5 )
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custom_fonts/normal_font = ExtResource( 2 )
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bbcode_enabled = true
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bbcode_text = "This example shows how to apply the State programming pattern in GDScript, including Hierarchical States, and a pushdown automaton.
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States are common in games. You can use the pattern to:
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1. Separate each behavior and transitions between behaviors, thus make scripts shorter and easier to manage
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2. Respect the Single Responsibility Principle. Each State object represents [b]one[/b] action
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3. Improve your code's structure. Look at the scene tree and FileSystem tab: without looking at the code, you'll know what the Player can or cannot do.
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You can read more about States in the excellent [url=http://gameprogrammingpatterns.com/state.html]Game Programming Patterns ebook[/url]."
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text = "This example shows how to apply the State programming pattern in GDScript, including Hierarchical States, and a pushdown automaton.
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States are common in games. You can use the pattern to:
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1. Separate each behavior and transitions between behaviors, thus make scripts shorter and easier to manage
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2. Respect the Single Responsibility Principle. Each State object represents one action
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3. Improve your code's structure. Look at the scene tree and FileSystem tab: without looking at the code, you'll know what the Player can or cannot do.
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You can read more about States in the excellent Game Programming Patterns ebook."
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="Explanations" parent="." instance=ExtResource( 2 )]
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[node name="Control" type="Control" parent="."]
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anchor_right = 1.0
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@@ -7,7 +7,7 @@ func _process(_delta):
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var numbers = ""
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var index = 0
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for state in fsm_node.states_stack:
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states_names += String(state.get_name()) + "\n"
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states_names += state.get_name() + "\n"
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numbers += str(index) + "\n"
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index += 1
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$States.text = states_names
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@@ -41,6 +41,7 @@ use_filter = true
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font_data = ExtResource( 14 )
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[node name="Player" type="KinematicBody2D"]
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position = Vector2( 628.826, 391.266 )
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_horizontal_guides_": [ ]
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@@ -80,11 +81,11 @@ texture = ExtResource( 9 )
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[node name="BodyPivot" type="Position2D" parent="."]
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[node name="Body" type="Sprite" parent="BodyPivot"]
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position = Vector2( 0, -58 )
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position = Vector2( 0, -58.8242 )
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texture = ExtResource( 10 )
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[node name="BulletSpawn" type="Node2D" parent="BodyPivot"]
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position = Vector2( 0, -58 )
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position = Vector2( 1.17401, -61.266 )
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script = ExtResource( 11 )
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[node name="CooldownTimer" type="Timer" parent="BodyPivot/BulletSpawn"]
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@@ -92,7 +93,7 @@ wait_time = 0.2
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one_shot = true
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[node name="WeaponPivot" type="Position2D" parent="BodyPivot"]
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position = Vector2( 0, -58 )
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position = Vector2( 1.17401, -61.266 )
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script = ExtResource( 12 )
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[node name="Offset" type="Position2D" parent="BodyPivot/WeaponPivot"]
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@@ -109,15 +110,11 @@ margin_top = -172.0
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margin_right = 110.0
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margin_bottom = -138.0
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custom_fonts/font = SubResource( 4 )
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text = "Idle"
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text = "Test"
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align = 1
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valign = 1
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uppercase = true
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script = ExtResource( 15 )
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__meta__ = {
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||||
"_edit_use_anchors_": false
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||||
}
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[connection signal="state_changed" from="StateMachine" to="BodyPivot/WeaponPivot/Offset/Sword" method="_on_StateMachine_state_changed"]
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[connection signal="state_changed" from="StateMachine" to="StateNameDisplayer" method="_on_StateMachine_state_changed"]
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[connection signal="animation_finished" from="AnimationPlayer" to="StateMachine" method="_on_animation_finished"]
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||||
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@@ -4,15 +4,14 @@ var bullet = preload("Bullet.tscn")
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func _unhandled_input(event):
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if event.is_action_pressed("fire"):
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fire()
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fire(owner.look_direction)
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func fire():
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func fire(direction):
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if not $CooldownTimer.is_stopped():
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return
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$CooldownTimer.start()
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var new_bullet = bullet.instance()
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new_bullet.direction = direction
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add_child(new_bullet)
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new_bullet.position = global_position
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||||
new_bullet.direction = owner.look_direction
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||||
@@ -11,4 +11,4 @@ func _physics_process(_delta):
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||||
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||||
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||||
func _on_StateMachine_state_changed(current_state):
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||||
text = String(current_state.get_name())
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text = current_state.get_name()
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||||
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||||
@@ -8,6 +8,11 @@
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||||
|
||||
config_version=4
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||||
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||||
_global_script_classes=[ ]
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||||
_global_script_class_icons={
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||||
|
||||
}
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||||
|
||||
[application]
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||||
|
||||
config/name="Hierarchical Finite State Machine"
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||||
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||||
@@ -8,6 +8,11 @@
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||||
|
||||
config_version=4
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||||
|
||||
_global_script_classes=[ ]
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||||
_global_script_class_icons={
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||||
|
||||
}
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||||
|
||||
[application]
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||||
|
||||
config/name="GD Paint"
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||||
|
||||
@@ -8,6 +8,11 @@
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||||
|
||||
config_version=4
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||||
|
||||
_global_script_classes=[ ]
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||||
_global_script_class_icons={
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||||
|
||||
}
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||||
|
||||
[application]
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||||
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||||
config/name="HDR for 2D"
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||||
|
||||
@@ -8,6 +8,11 @@
|
||||
|
||||
config_version=4
|
||||
|
||||
_global_script_classes=[ ]
|
||||
_global_script_class_icons={
|
||||
|
||||
}
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Hexagonal Game"
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||||
|
||||
@@ -8,6 +8,11 @@
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||||
|
||||
config_version=4
|
||||
|
||||
_global_script_classes=[ ]
|
||||
_global_script_class_icons={
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||||
|
||||
}
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Scene Instancing Demo"
|
||||
|
||||
@@ -8,6 +8,11 @@
|
||||
|
||||
config_version=4
|
||||
|
||||
_global_script_classes=[ ]
|
||||
_global_script_class_icons={
|
||||
|
||||
}
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Isometric Game"
|
||||
|
||||
@@ -8,6 +8,11 @@
|
||||
|
||||
config_version=4
|
||||
|
||||
_global_script_classes=[ ]
|
||||
_global_script_class_icons={
|
||||
|
||||
}
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Kinematic Character 2D"
|
||||
|
||||
@@ -266,5 +266,4 @@ shape = SubResource( 12 )
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
offset = Vector2( 265, 247 )
|
||||
current = true
|
||||
|
||||
[connection signal="body_entered" from="Princess" to="Princess" method="_on_body_entered"]
|
||||
|
||||
@@ -8,6 +8,11 @@
|
||||
|
||||
config_version=4
|
||||
|
||||
_global_script_classes=[ ]
|
||||
_global_script_class_icons={
|
||||
|
||||
}
|
||||
|
||||
[application]
|
||||
|
||||
config/name="2D Lights as Mask"
|
||||
|
||||
@@ -8,6 +8,11 @@
|
||||
|
||||
config_version=4
|
||||
|
||||
_global_script_classes=[ ]
|
||||
_global_script_class_icons={
|
||||
|
||||
}
|
||||
|
||||
[application]
|
||||
|
||||
config/name="2D Lights and Shadows"
|
||||
|
||||
@@ -8,6 +8,11 @@
|
||||
|
||||
config_version=4
|
||||
|
||||
_global_script_classes=[ ]
|
||||
_global_script_class_icons={
|
||||
|
||||
}
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Navigation Polygon 2D"
|
||||
|
||||
@@ -6,7 +6,7 @@ const MASS = 10.0
|
||||
const ARRIVE_DISTANCE = 10.0
|
||||
|
||||
export(float) var speed = 200.0
|
||||
var _state = States.IDLE
|
||||
var _state = null
|
||||
|
||||
var _path = []
|
||||
var _target_point_world = Vector2()
|
||||
|
||||
@@ -8,6 +8,11 @@
|
||||
|
||||
config_version=4
|
||||
|
||||
_global_script_classes=[ ]
|
||||
_global_script_class_icons={
|
||||
|
||||
}
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Grid-based Pathfinding with Astar"
|
||||
|
||||
@@ -8,6 +8,11 @@
|
||||
|
||||
config_version=4
|
||||
|
||||
_global_script_classes=[ ]
|
||||
_global_script_class_icons={
|
||||
|
||||
}
|
||||
|
||||
[application]
|
||||
|
||||
config/name="2D Particles"
|
||||
|
||||
@@ -142,5 +142,4 @@ texture = ExtResource( 4 )
|
||||
[node name="Enabler" type="VisibilityEnabler2D" parent="."]
|
||||
rect = Rect2( -5, -5, 10, 10 )
|
||||
pause_particles = false
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_enter"]
|
||||
|
||||
@@ -83,5 +83,4 @@ one_shot = true
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
anims/shutdown = SubResource( 4 )
|
||||
|
||||
[connection signal="timeout" from="Timer" to="." method="disable"]
|
||||
|
||||
@@ -215,8 +215,8 @@ script = ExtResource( 1 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
texture = ExtResource( 2 )
|
||||
hframes = 16
|
||||
vframes = 2
|
||||
hframes = 16
|
||||
|
||||
[node name="Smoke" type="Particles2D" parent="Sprite"]
|
||||
self_modulate = Color( 1, 1, 1, 0.26702 )
|
||||
|
||||
@@ -156,11 +156,10 @@ mipmap_policy=1
|
||||
|
||||
quality/intended_usage/framebuffer_allocation=0
|
||||
quality/intended_usage/framebuffer_allocation.mobile=1
|
||||
2d/snapping/use_gpu_pixel_snap=true
|
||||
quality/2d/use_pixel_snap=true
|
||||
quality/filters/anisotropic_filter_level=2
|
||||
quality/filters/use_nearest_mipmap_filter=true
|
||||
quality/depth/hdr=false
|
||||
quality/2d/use_pixel_snap=true
|
||||
|
||||
[texture_import]
|
||||
|
||||
|
||||
@@ -193,6 +193,5 @@ max_lines_visible = 5
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[connection signal="pressed" from="PanelLog/ButtonClear" to="PanelLog/ScrollLog/VBoxLog" method="clear"]
|
||||
[connection signal="toggled" from="PanelLog/CheckBoxScroll" to="PanelLog/ScrollLog" method="set_auto_scroll"]
|
||||
|
||||
@@ -33,12 +33,6 @@ _global_script_class_icons={
|
||||
[application]
|
||||
|
||||
config/name="2D Physics Tests"
|
||||
config/description="This demo contains a series of tests for the 2D physics engine.
|
||||
|
||||
They can be used for different purpose:
|
||||
|
||||
- Functional tests to check for regressions and behavior of the 2D physics engine
|
||||
- Performance tests to evaluate performance of the 2D physics engine"
|
||||
run/main_scene="res://main.tscn"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
|
||||
@@ -83,6 +83,23 @@ func create_rigidbody(shape, pickable = false, transform = Transform.IDENTITY):
|
||||
return body
|
||||
|
||||
|
||||
func create_rigidbody_collision(collision, pickable = false, transform = Transform.IDENTITY):
|
||||
var collision_copy = collision.duplicate()
|
||||
collision_copy.transform = transform
|
||||
|
||||
if collision is CollisionShape2D:
|
||||
collision_copy.shape = collision.shape.duplicate()
|
||||
|
||||
var body = RigidBody2D.new()
|
||||
body.add_child(collision_copy)
|
||||
|
||||
if pickable:
|
||||
var script = load("res://utils/rigidbody_pick.gd")
|
||||
body.set_script(script)
|
||||
|
||||
return body
|
||||
|
||||
|
||||
func create_rigidbody_box(size, pickable = false, use_icon = false, transform = Transform.IDENTITY):
|
||||
var shape = RectangleShape2D.new()
|
||||
shape.extents = 0.5 * size
|
||||
|
||||
@@ -50,10 +50,6 @@ var _tests = [
|
||||
"id": "Performance Tests/Contacts",
|
||||
"path": "res://tests/performance/test_perf_contacts.tscn",
|
||||
},
|
||||
{
|
||||
"id" : "Performance Tests/Contact Islands",
|
||||
"path" : "res://tests/performance/test_perf_contact_islands.tscn",
|
||||
},
|
||||
]
|
||||
|
||||
|
||||
|
||||
@@ -92,7 +92,7 @@ func _initialize_collision_shapes():
|
||||
for node in $Shapes.get_children():
|
||||
var body = node as PhysicsBody2D
|
||||
var shape = body.shape_owner_get_shape(0, 0)
|
||||
shape.resource_name = String(node.name).substr("RigidBody".length())
|
||||
shape.resource_name = node.name.substr("RigidBody".length())
|
||||
|
||||
_collision_shapes.push_back(shape)
|
||||
|
||||
|
||||
@@ -146,6 +146,5 @@ rect_min_size = Vector2( 120, 0 )
|
||||
min_value = -1.0
|
||||
max_value = 1.0
|
||||
step = 0.01
|
||||
|
||||
[connection signal="value_changed" from="Controls/OffsetH/HSlider" to="." method="set_h_offset"]
|
||||
[connection signal="value_changed" from="Controls/OffsetV/HSlider" to="." method="set_v_offset"]
|
||||
|
||||
@@ -17,6 +17,13 @@ extents = Vector2( 32, 32 )
|
||||
|
||||
[node name="Test" type="Node2D"]
|
||||
script = ExtResource( 1 )
|
||||
_enable_debug_collision = true
|
||||
_platform_size = 64.0
|
||||
_platform_angle = 0.0
|
||||
_platform_speed = 0.0
|
||||
_body_angle = 0.0
|
||||
_body_velocity = Vector2( 400, 0 )
|
||||
_use_kinematic_body = false
|
||||
|
||||
[node name="LabelTestType" type="Label" parent="."]
|
||||
margin_left = 14.0
|
||||
@@ -238,7 +245,6 @@ texture = ExtResource( 2 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="KinematicBody2D"]
|
||||
shape = SubResource( 3 )
|
||||
|
||||
[connection signal="value_changed" from="Controls/PlatformSize/HSlider" to="." method="_set_platform_size"]
|
||||
[connection signal="value_changed" from="Controls/PlatformAngle/HSlider" to="." method="_set_platform_angle"]
|
||||
[connection signal="value_changed" from="Controls/BodyAngle/HSlider" to="." method="_set_rigidbody_angle"]
|
||||
|
||||
@@ -25,7 +25,7 @@ func _physics_process(_delta):
|
||||
for node in $Shapes.get_children():
|
||||
var body = node as PhysicsBody2D
|
||||
var space_state = body.get_world_2d().direct_space_state
|
||||
var body_name = String(body.name).substr("RigidBody".length())
|
||||
var body_name = body.name.substr("RigidBody".length())
|
||||
|
||||
Log.print_log("* Testing: %s" % body_name)
|
||||
|
||||
@@ -45,7 +45,7 @@ func _physics_process(_delta):
|
||||
res = _add_raycast(space_state, center, center + Vector2(0, 40))
|
||||
Log.print_log("Raycast inside: %s" % ("HIT" if res else "NO HIT"))
|
||||
|
||||
if String(body.name).ends_with("ConcavePolygon"):
|
||||
if body.name.ends_with("ConcavePolygon"):
|
||||
# Raycast inside an internal face.
|
||||
center.x += 20
|
||||
res = _add_raycast(space_state, center, center + Vector2(0, 40))
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
[gd_scene load_steps=8 format=2]
|
||||
[gd_scene load_steps=7 format=2]
|
||||
|
||||
[ext_resource path="res://assets/texture/godot-head.png" type="Texture" id=1]
|
||||
[ext_resource path="res://test.gd" type="Script" id=2]
|
||||
[ext_resource path="res://utils/rigidbody_pick.gd" type="Script" id=3]
|
||||
[ext_resource path="res://tests/static_scene.tscn" type="PackedScene" id=6]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
@@ -22,7 +21,6 @@ script = ExtResource( 2 )
|
||||
|
||||
[node name="RigidBodyRectangle" type="RigidBody2D" parent="DynamicShapes"]
|
||||
position = Vector2( 96, 127 )
|
||||
script = ExtResource( 3 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="DynamicShapes/RigidBodyRectangle"]
|
||||
rotation = 0.675442
|
||||
@@ -30,7 +28,6 @@ shape = SubResource( 1 )
|
||||
|
||||
[node name="RigidBodyCapsule" type="RigidBody2D" parent="DynamicShapes"]
|
||||
position = Vector2( 270.165, 139.444 )
|
||||
script = ExtResource( 3 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="DynamicShapes/RigidBodyCapsule"]
|
||||
rotation = -0.202458
|
||||
@@ -38,7 +35,6 @@ shape = SubResource( 2 )
|
||||
|
||||
[node name="RigidBodyConcavePolygon" type="RigidBody2D" parent="DynamicShapes"]
|
||||
position = Vector2( 683.614, 132.749 )
|
||||
script = ExtResource( 3 )
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="DynamicShapes/RigidBodyConcavePolygon"]
|
||||
scale = Vector2( 0.5, 0.5 )
|
||||
@@ -51,7 +47,6 @@ texture = ExtResource( 1 )
|
||||
|
||||
[node name="RigidBodyConvexPolygon" type="RigidBody2D" parent="DynamicShapes"]
|
||||
position = Vector2( 473.536, 134.336 )
|
||||
script = ExtResource( 3 )
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="DynamicShapes/RigidBodyConvexPolygon"]
|
||||
scale = Vector2( 0.5, 0.5 )
|
||||
@@ -64,7 +59,6 @@ texture = ExtResource( 1 )
|
||||
|
||||
[node name="RigidBodySphere" type="RigidBody2D" parent="DynamicShapes"]
|
||||
position = Vector2( 919.968, 115.129 )
|
||||
script = ExtResource( 3 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="DynamicShapes/RigidBodySphere"]
|
||||
shape = SubResource( 3 )
|
||||
|
||||
@@ -1,105 +0,0 @@
|
||||
[gd_scene load_steps=8 format=2]
|
||||
|
||||
[ext_resource path="res://tests/static_scene.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://tests/performance/test_perf_contacts.gd" type="Script" id=2]
|
||||
[ext_resource path="res://assets/texture/godot-head.png" type="Texture" id=3]
|
||||
[ext_resource path="res://tests/test_options.tscn" type="PackedScene" id=4]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 5, 7 )
|
||||
|
||||
[sub_resource type="CircleShape2D" id=2]
|
||||
radius = 5.0
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=3]
|
||||
radius = 5.0
|
||||
height = 7.0
|
||||
|
||||
[node name="Test" type="Node2D"]
|
||||
script = ExtResource( 2 )
|
||||
_enable_debug_collision = false
|
||||
spawns = [ NodePath("SpawnTarget1"), NodePath("SpawnTarget2"), NodePath("SpawnTarget3"), NodePath("SpawnTarget4"), NodePath("SpawnTarget5"), NodePath("SpawnTarget6"), NodePath("SpawnTarget7"), NodePath("SpawnTarget8"), NodePath("SpawnTarget9") ]
|
||||
spawn_count = 300
|
||||
spawn_randomize = Vector2( 10, 10 )
|
||||
|
||||
[node name="Options" parent="." instance=ExtResource( 4 )]
|
||||
|
||||
[node name="SpawnTarget1" type="Node2D" parent="."]
|
||||
position = Vector2( 145.646, 109.462 )
|
||||
|
||||
[node name="SpawnTarget2" type="Node2D" parent="."]
|
||||
position = Vector2( 508.14, 109.113 )
|
||||
|
||||
[node name="SpawnTarget3" type="Node2D" parent="."]
|
||||
position = Vector2( 873.995, 110.042 )
|
||||
|
||||
[node name="SpawnTarget4" type="Node2D" parent="."]
|
||||
position = Vector2( 149.646, 301.462 )
|
||||
|
||||
[node name="SpawnTarget5" type="Node2D" parent="."]
|
||||
position = Vector2( 512.14, 301.113 )
|
||||
|
||||
[node name="SpawnTarget6" type="Node2D" parent="."]
|
||||
position = Vector2( 877.995, 302.042 )
|
||||
|
||||
[node name="SpawnTarget7" type="Node2D" parent="."]
|
||||
position = Vector2( 165.646, 507.462 )
|
||||
|
||||
[node name="SpawnTarget8" type="Node2D" parent="."]
|
||||
position = Vector2( 528.14, 507.113 )
|
||||
|
||||
[node name="SpawnTarget9" type="Node2D" parent="."]
|
||||
position = Vector2( 893.995, 508.042 )
|
||||
|
||||
[node name="StaticScene" parent="." instance=ExtResource( 1 )]
|
||||
visible = false
|
||||
position = Vector2( 0, 125.017 )
|
||||
|
||||
[node name="DynamicShapes" type="Node2D" parent="."]
|
||||
|
||||
[node name="RigidBodyRectangle" type="RigidBody2D" parent="DynamicShapes"]
|
||||
position = Vector2( 0, 1024 )
|
||||
gravity_scale = 0.0
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="DynamicShapes/RigidBodyRectangle"]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="RigidBodySphere" type="RigidBody2D" parent="DynamicShapes"]
|
||||
position = Vector2( 100, 1024 )
|
||||
gravity_scale = 0.0
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="DynamicShapes/RigidBodySphere"]
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="RigidBodyCapsule" type="RigidBody2D" parent="DynamicShapes"]
|
||||
position = Vector2( 200, 1024 )
|
||||
gravity_scale = 0.0
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="DynamicShapes/RigidBodyCapsule"]
|
||||
shape = SubResource( 3 )
|
||||
|
||||
[node name="RigidBodyConvexPolygon" type="RigidBody2D" parent="DynamicShapes"]
|
||||
position = Vector2( 300, 1024 )
|
||||
gravity_scale = 0.0
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="DynamicShapes/RigidBodyConvexPolygon"]
|
||||
scale = Vector2( 0.1, 0.1 )
|
||||
polygon = PoolVector2Array( 10.7, -54.5, 28.3596, -49.4067, 47.6282, -34.3806, 57.9717, -20.9447, 50.9869, 35.2694, 38.8, 47.5, 15.9852, 54.3613, -14.9507, 54.1845, -36.5, 48.1, -50.4828, 36.33, -58.0115, -20.515, -46.9473, -34.7342, -26.0876, -50.1138, -11.4152, -54.5332 )
|
||||
|
||||
[node name="GodotIcon" type="Sprite" parent="DynamicShapes/RigidBodyConvexPolygon"]
|
||||
self_modulate = Color( 1, 1, 1, 0.392157 )
|
||||
scale = Vector2( 0.1, 0.1 )
|
||||
texture = ExtResource( 3 )
|
||||
|
||||
[node name="RigidBodyConcavePolygon" type="RigidBody2D" parent="DynamicShapes"]
|
||||
position = Vector2( 400, 1024 )
|
||||
gravity_scale = 0.0
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="DynamicShapes/RigidBodyConcavePolygon"]
|
||||
scale = Vector2( 0.1, 0.1 )
|
||||
polygon = PoolVector2Array( -5.93512, -43.2195, 6.44476, -42.9695, 11.127, -54.3941, 26.9528, -49.4309, 26.2037, -36.508, 37.5346, -28.1737, 47.6282, -34.3806, 58.0427, -20.9631, 51.113, -10.2876, 50.9869, 35.2694, 38.8, 47.5, 15.9852, 54.3613, -14.9507, 54.1845, -36.5, 48.1, -50.4828, 36.33, -51.3668, -9.98545, -57.8889, -20.5885, -46.9473, -34.7342, -37.4014, -28.547, -26.0876, -37.0323, -26.9862, -49.15, -11.4152, -54.5332 )
|
||||
|
||||
[node name="GodotIcon" type="Sprite" parent="DynamicShapes/RigidBodyConcavePolygon"]
|
||||
self_modulate = Color( 1, 1, 1, 0.392157 )
|
||||
scale = Vector2( 0.1, 0.1 )
|
||||
texture = ExtResource( 3 )
|
||||
@@ -8,9 +8,8 @@ const OPTION_TYPE_CAPSULE = "Shape type/Capsule"
|
||||
const OPTION_TYPE_CONVEX_POLYGON = "Shape type/Convex Polygon"
|
||||
const OPTION_TYPE_CONCAVE_POLYGON = "Shape type/Concave Polygon"
|
||||
|
||||
export(Array, NodePath) var spawns = Array()
|
||||
export(Array) var spawns = Array()
|
||||
export(int) var spawn_count = 100
|
||||
export(Vector2) var spawn_randomize
|
||||
|
||||
onready var options = $Options
|
||||
|
||||
@@ -91,7 +90,7 @@ func _on_option_selected(option):
|
||||
func _find_type_index(type_name):
|
||||
for type_index in range(_object_templates.size()):
|
||||
var type_node = _object_templates[type_index]
|
||||
if String(type_node.name).find(type_name) > -1:
|
||||
if type_node.name.find(type_name) > -1:
|
||||
return type_index
|
||||
|
||||
Log.print_error("Invalid shape type: " + type_name)
|
||||
@@ -153,44 +152,31 @@ func _start_all_types():
|
||||
|
||||
func _spawn_objects(type_index):
|
||||
var template_node = _object_templates[type_index]
|
||||
|
||||
Log.print_log("* Spawning: " + template_node.name)
|
||||
|
||||
for spawn in spawns:
|
||||
var spawn_parent = get_node(spawn)
|
||||
|
||||
Log.print_log("* Spawning: " + template_node.name)
|
||||
|
||||
for _node_index in range(spawn_count):
|
||||
# Create a new object and shape every time to avoid the overhead of connecting many bodies to the same shape.
|
||||
var collision = template_node.get_child(0).duplicate()
|
||||
if collision is CollisionShape2D:
|
||||
collision.shape = collision.shape.duplicate()
|
||||
var body = template_node.duplicate()
|
||||
body.transform = Transform.IDENTITY
|
||||
if spawn_randomize != Vector2.ZERO:
|
||||
body.position.x = randf() * spawn_randomize.x
|
||||
body.position.y = randf() * spawn_randomize.y
|
||||
var prev_collision = body.get_child(0)
|
||||
body.remove_child(prev_collision)
|
||||
prev_collision.queue_free()
|
||||
body.add_child(collision)
|
||||
var collision = template_node.get_child(0)
|
||||
var body = create_rigidbody_collision(collision, false, collision.transform)
|
||||
body.set_sleeping(true)
|
||||
spawn_parent.add_child(body)
|
||||
|
||||
|
||||
func _activate_objects():
|
||||
Log.print_log("* Activating")
|
||||
|
||||
for spawn in spawns:
|
||||
var spawn_parent = get_node(spawn)
|
||||
|
||||
Log.print_log("* Activating")
|
||||
|
||||
for node_index in range(spawn_parent.get_child_count()):
|
||||
var node = spawn_parent.get_child(node_index) as RigidBody2D
|
||||
node.set_sleeping(false)
|
||||
|
||||
|
||||
func _despawn_objects():
|
||||
Log.print_log("* Despawning")
|
||||
|
||||
for spawn in spawns:
|
||||
var spawn_parent = get_node(spawn)
|
||||
|
||||
@@ -198,6 +184,8 @@ func _despawn_objects():
|
||||
if object_count == 0:
|
||||
continue
|
||||
|
||||
Log.print_log("* Despawning")
|
||||
|
||||
# Remove objects in reversed order to avoid the overhead of changing children index in parent.
|
||||
for object_index in range(object_count):
|
||||
var node = spawn_parent.get_child(object_count - object_index - 1)
|
||||
|
||||
@@ -6,20 +6,20 @@
|
||||
[ext_resource path="res://tests/test_options.tscn" type="PackedScene" id=4]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 10, 15 )
|
||||
extents = Vector2( 20, 30 )
|
||||
|
||||
[sub_resource type="CircleShape2D" id=2]
|
||||
radius = 15.0
|
||||
radius = 30.0
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=3]
|
||||
height = 15.0
|
||||
radius = 20.0
|
||||
height = 30.0
|
||||
|
||||
[node name="Test" type="Node2D"]
|
||||
script = ExtResource( 2 )
|
||||
_enable_debug_collision = false
|
||||
spawns = [ NodePath("SpawnTarget1") ]
|
||||
spawn_count = 500
|
||||
spawn_randomize = Vector2( 10, 10 )
|
||||
spawn_count = 200
|
||||
|
||||
[node name="Options" parent="." instance=ExtResource( 4 )]
|
||||
|
||||
@@ -53,22 +53,22 @@ shape = SubResource( 3 )
|
||||
position = Vector2( 300, 1024 )
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="DynamicShapes/RigidBodyConvexPolygon"]
|
||||
scale = Vector2( 0.25, 0.25 )
|
||||
scale = Vector2( 0.5, 0.5 )
|
||||
polygon = PoolVector2Array( 10.7, -54.5, 28.3596, -49.4067, 47.6282, -34.3806, 57.9717, -20.9447, 50.9869, 35.2694, 38.8, 47.5, 15.9852, 54.3613, -14.9507, 54.1845, -36.5, 48.1, -50.4828, 36.33, -58.0115, -20.515, -46.9473, -34.7342, -26.0876, -50.1138, -11.4152, -54.5332 )
|
||||
|
||||
[node name="GodotIcon" type="Sprite" parent="DynamicShapes/RigidBodyConvexPolygon"]
|
||||
self_modulate = Color( 1, 1, 1, 0.392157 )
|
||||
scale = Vector2( 0.25, 0.25 )
|
||||
scale = Vector2( 0.5, 0.5 )
|
||||
texture = ExtResource( 3 )
|
||||
|
||||
[node name="RigidBodyConcavePolygon" type="RigidBody2D" parent="DynamicShapes"]
|
||||
position = Vector2( 400, 1024 )
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="DynamicShapes/RigidBodyConcavePolygon"]
|
||||
scale = Vector2( 0.25, 0.25 )
|
||||
scale = Vector2( 0.5, 0.5 )
|
||||
polygon = PoolVector2Array( -5.93512, -43.2195, 6.44476, -42.9695, 11.127, -54.3941, 26.9528, -49.4309, 26.2037, -36.508, 37.5346, -28.1737, 47.6282, -34.3806, 58.0427, -20.9631, 51.113, -10.2876, 50.9869, 35.2694, 38.8, 47.5, 15.9852, 54.3613, -14.9507, 54.1845, -36.5, 48.1, -50.4828, 36.33, -51.3668, -9.98545, -57.8889, -20.5885, -46.9473, -34.7342, -37.4014, -28.547, -26.0876, -37.0323, -26.9862, -49.15, -11.4152, -54.5332 )
|
||||
|
||||
[node name="GodotIcon" type="Sprite" parent="DynamicShapes/RigidBodyConcavePolygon"]
|
||||
self_modulate = Color( 1, 1, 1, 0.392157 )
|
||||
scale = Vector2( 0.25, 0.25 )
|
||||
scale = Vector2( 0.5, 0.5 )
|
||||
texture = ExtResource( 3 )
|
||||
|
||||
@@ -242,11 +242,10 @@ mipmap_policy=1
|
||||
|
||||
quality/intended_usage/framebuffer_allocation=0
|
||||
quality/intended_usage/framebuffer_allocation.mobile=1
|
||||
2d/snapping/use_gpu_pixel_snap=true
|
||||
quality/2d/use_pixel_snap=true
|
||||
quality/filters/anisotropic_filter_level=2
|
||||
quality/filters/use_nearest_mipmap_filter=true
|
||||
quality/depth/hdr=false
|
||||
quality/2d/use_pixel_snap=true
|
||||
|
||||
[texture_import]
|
||||
|
||||
|
||||
@@ -13,7 +13,6 @@ onready var platform_detector = $PlatformDetector
|
||||
onready var animation_player = $AnimationPlayer
|
||||
onready var shoot_timer = $ShootAnimation
|
||||
onready var sprite = $Sprite
|
||||
onready var sound_jump = $Jump
|
||||
onready var gun = sprite.get_node(@"Gun")
|
||||
|
||||
|
||||
@@ -47,10 +46,6 @@ func _ready():
|
||||
# - If you split the character into a state machine or more advanced pattern,
|
||||
# you can easily move individual functions.
|
||||
func _physics_process(_delta):
|
||||
# Play jump sound
|
||||
if Input.is_action_just_pressed("jump" + action_suffix) and is_on_floor():
|
||||
sound_jump.play()
|
||||
|
||||
var direction = get_direction()
|
||||
|
||||
var is_jump_interrupted = Input.is_action_just_released("jump" + action_suffix) and _velocity.y < 0.0
|
||||
|
||||
@@ -203,8 +203,8 @@ collision_mask = 8
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
position = Vector2( 0, -14 )
|
||||
texture = ExtResource( 2 )
|
||||
hframes = 16
|
||||
vframes = 2
|
||||
hframes = 16
|
||||
frame = 16
|
||||
|
||||
[node name="Gun" type="Position2D" parent="Sprite"]
|
||||
|
||||
@@ -94,6 +94,5 @@ autostart = true
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
anims/destroy = SubResource( 6 )
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||
[connection signal="timeout" from="Timer" to="." method="destroy"]
|
||||
|
||||
@@ -160,5 +160,4 @@ shape = SubResource( 3 )
|
||||
|
||||
[node name="Pickup" type="AudioStreamPlayer2D" parent="."]
|
||||
stream = ExtResource( 3 )
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||
|
||||
@@ -84,7 +84,6 @@ margin_right = 105.0
|
||||
margin_bottom = 50.0
|
||||
|
||||
[node name="Tween" type="Tween" parent="."]
|
||||
|
||||
[connection signal="pressed" from="ColorRect/CenterContainer/VBoxContainer/ResumeButton" to="." method="_on_ResumeButton_pressed"]
|
||||
[connection signal="pressed" from="ColorRect/CenterContainer/VBoxContainer/QuitButton" to="." method="_on_QuitButton_pressed"]
|
||||
[connection signal="tween_all_completed" from="Tween" to="." method="_on_Tween_all_completed"]
|
||||
|
||||
@@ -12,8 +12,6 @@ Note: There is a C# version available [here](https://github.com/godotengine/godo
|
||||
|
||||
Note: There is a VisualScript version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/visual_script/pong).
|
||||
|
||||
Note: There is a GDNative C++ version available [here](https://github.com/godotengine/gdnative-demos/tree/master/cpp/pong).
|
||||
|
||||
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/121
|
||||
|
||||
## How does it work?
|
||||
|
||||
@@ -2,10 +2,10 @@ extends Area2D
|
||||
|
||||
const DEFAULT_SPEED = 100
|
||||
|
||||
var _speed = DEFAULT_SPEED
|
||||
var direction = Vector2.LEFT
|
||||
|
||||
onready var _initial_pos = position
|
||||
onready var _speed = DEFAULT_SPEED
|
||||
|
||||
func _process(delta):
|
||||
_speed += delta * 2
|
||||
|
||||
@@ -9,7 +9,7 @@ var _down
|
||||
onready var _screen_size_y = get_viewport_rect().size.y
|
||||
|
||||
func _ready():
|
||||
var n = String(name).to_lower()
|
||||
var n = name.to_lower()
|
||||
_up = n + "_move_up"
|
||||
_down = n + "_move_down"
|
||||
if n == "left":
|
||||
|
||||
@@ -98,7 +98,6 @@ shape = SubResource( 4 )
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
offset = Vector2( 320, 200 )
|
||||
current = true
|
||||
|
||||
[connection signal="area_entered" from="Left" to="Left" method="_on_area_entered"]
|
||||
[connection signal="area_entered" from="Right" to="Right" method="_on_area_entered"]
|
||||
[connection signal="area_entered" from="LeftWall" to="LeftWall" method="_on_wall_area_entered"]
|
||||
|
||||
@@ -8,6 +8,11 @@
|
||||
|
||||
config_version=4
|
||||
|
||||
_global_script_classes=[ ]
|
||||
_global_script_class_icons={
|
||||
|
||||
}
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Pong with GDScript"
|
||||
@@ -65,8 +70,7 @@ right_move_up={
|
||||
[rendering]
|
||||
|
||||
quality/driver/driver_name="GLES2"
|
||||
2d/snapping/use_gpu_pixel_snap=true
|
||||
quality/2d/use_pixel_snap=true
|
||||
vram_compression/import_etc=true
|
||||
vram_compression/import_etc2=false
|
||||
quality/2d/use_pixel_snap=true
|
||||
viewport/default_clear_color=Color( 0, 0, 0, 1 )
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://Game.gd" type="Script" id=1]
|
||||
[ext_resource path="res://combat/Combat.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://grid_movement/Exploration.tscn" type="PackedScene" id=3]
|
||||
[ext_resource path="res://screens/combat/Combat.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://screens/exploration/Exploration.tscn" type="PackedScene" id=3]
|
||||
|
||||
[sub_resource type="Animation" id=1]
|
||||
length = 0.5
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://combat/combatants/Combatant.gd" type="Script" id=1]
|
||||
[ext_resource path="res://combat/combatants/Health.gd" type="Script" id=2]
|
||||
[ext_resource path="res://combat/combatants/sprites/Sprite.tscn" type="PackedScene" id=3]
|
||||
|
||||
[node name="Combatant" type="Node2D"]
|
||||
script = ExtResource( 1 )
|
||||
damage = 2
|
||||
|
||||
[node name="Health" type="Node" parent="."]
|
||||
script = ExtResource( 2 )
|
||||
life = 10
|
||||
|
||||
[node name="Sprite" parent="." instance=ExtResource( 3 )]
|
||||
@@ -34,5 +34,4 @@ margin_top = 32.0
|
||||
margin_right = 1264.0
|
||||
margin_bottom = 151.0
|
||||
text = "Next"
|
||||
|
||||
[connection signal="button_up" from="Button" to="." method="_on_Button_button_up"]
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
extends Pawn
|
||||
extends "Pawn.gd"
|
||||
|
||||
onready var Grid = get_parent()
|
||||
var lost = false
|
||||
|
||||
83
2d/role_playing_game/grid_movement/pawns/Actor.tscn
Normal file
@@ -0,0 +1,83 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://grid_movement/pawns/Actor.gd" type="Script" id=1]
|
||||
[ext_resource path="res://grid_movement/pawns/character.png" type="Texture" id=2]
|
||||
|
||||
[sub_resource type="Animation" id=1]
|
||||
resource_name = "bump"
|
||||
length = 0.1
|
||||
step = 0.01
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Pivot/Sprite:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.02, 0.04, 0.06, 0.08, 0.1 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 0, 0 ), Vector2( -1.5, -9 ), Vector2( 6.5, 2.5 ), Vector2( -11.5, 8.5 ), Vector2( 4, -5 ), Vector2( 0, 0 ) ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=2]
|
||||
resource_name = "walk"
|
||||
length = 0.25
|
||||
step = 0.05
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Pivot/Sprite:self_modulate")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = false
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.1, 0.25 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 0.9375, 0, 1 ), Color( 1, 1, 1, 1 ) ]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("Pivot/Sprite:position")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0, 0.1, 0.15, 0.25 ),
|
||||
"transitions": PoolRealArray( 1, 0.303143, 2.61003, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 1.43051e-06, -1.90735e-06 ), Vector2( 1.43051e-06, -1.90735e-06 ), Vector2( 0, -20 ), Vector2( 1.43051e-06, -1.90735e-06 ) ]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath("Pivot/Sprite:scale")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0, 0.05, 0.15, 0.25 ),
|
||||
"transitions": PoolRealArray( 1, 0.354553, 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 1, 1 ), Vector2( 1.20007, 0.917384 ), Vector2( 0.916712, 1.13495 ), Vector2( 1, 1 ) ]
|
||||
}
|
||||
|
||||
[node name="Actor" type="Node2D"]
|
||||
position = Vector2( 32, 32 )
|
||||
z_index = 1
|
||||
script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_group_": true
|
||||
}
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
anims/bump = SubResource( 1 )
|
||||
anims/walk = SubResource( 2 )
|
||||
|
||||
[node name="Tween" type="Tween" parent="."]
|
||||
|
||||
[node name="Pivot" type="Position2D" parent="."]
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="Pivot"]
|
||||
texture = ExtResource( 2 )
|
||||
centered = false
|
||||
offset = Vector2( -32, -32 )
|
||||
@@ -1,4 +1,4 @@
|
||||
extends Pawn
|
||||
extends "Pawn.gd"
|
||||
|
||||
#warning-ignore:unused_class_variable
|
||||
export(PackedScene) var combat_actor
|
||||
@@ -1,7 +1,7 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://grid_movement/pawns/Walker.gd" type="Script" id=1]
|
||||
[ext_resource path="res://grid_movement/pawns/character.png" type="Texture" id=2]
|
||||
[ext_resource path="res://grid_movement/pawns/sprite.png" type="Texture" id=2]
|
||||
|
||||
[sub_resource type="Animation" id=1]
|
||||
resource_name = "bump"
|
||||
@@ -61,7 +61,7 @@ tracks/2/keys = {
|
||||
"values": [ Vector2( 1, 1 ), Vector2( 1.20007, 0.917384 ), Vector2( 0.916712, 1.13495 ), Vector2( 1, 1 ) ]
|
||||
}
|
||||
|
||||
[node name="Character" type="Node2D"]
|
||||
[node name="Actor" type="Node2D"]
|
||||
position = Vector2( 32, 32 )
|
||||
z_index = 1
|
||||
script = ExtResource( 1 )
|
||||
|
||||
8
2d/role_playing_game/grid_movement/pawns/IdleActor.gd
Normal file
@@ -0,0 +1,8 @@
|
||||
extends "Actor.gd"
|
||||
|
||||
func _ready():
|
||||
set_process(false)
|
||||
|
||||
|
||||
func get_input_direction():
|
||||
return Vector2.ZERO
|
||||
@@ -1,4 +1,3 @@
|
||||
class_name Pawn
|
||||
extends Node2D
|
||||
|
||||
enum CellType { ACTOR, OBSTACLE, OBJECT }
|
||||
|
||||
16
2d/role_playing_game/grid_movement/pawns/RandomActor.gd
Normal file
@@ -0,0 +1,16 @@
|
||||
extends "Actor.gd"
|
||||
|
||||
const DIRECTIONS = [-1, 1]
|
||||
|
||||
func get_input_direction():
|
||||
if not active:
|
||||
return Vector2()
|
||||
var random_x = DIRECTIONS[randi() % DIRECTIONS.size()]
|
||||
var random_y = DIRECTIONS[randi() % DIRECTIONS.size()]
|
||||
|
||||
var random_axis = randi() % 2
|
||||
if random_axis > 0:
|
||||
random_x = 0
|
||||
else:
|
||||
random_y = 0
|
||||
return Vector2(random_x, random_y)
|
||||
@@ -1,6 +1,6 @@
|
||||
extends Pawn
|
||||
extends "Pawn.gd"
|
||||
|
||||
onready var parent = get_parent()
|
||||
onready var Grid = get_parent()
|
||||
#warning-ignore:unused_class_variable
|
||||
export(PackedScene) var combat_actor
|
||||
#warning-ignore:unused_class_variable
|
||||
@@ -16,7 +16,7 @@ func _process(_delta):
|
||||
return
|
||||
update_look_direction(input_direction)
|
||||
|
||||
var target_position = parent.request_move(self, input_direction)
|
||||
var target_position = Grid.request_move(self, input_direction)
|
||||
if target_position:
|
||||
move_to(target_position)
|
||||
$Tween.start()
|
||||
|
||||
BIN
2d/role_playing_game/grid_movement/pawns/sprite.png
Executable file
|
After Width: | Height: | Size: 480 B |
@@ -2,15 +2,15 @@
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/object.png-105b8788e1883723a96438fd97d5db23.stex"
|
||||
path="res://.import/sprite.png-e28cedc69371816a3468e6325b327ece.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://grid_movement/grid/tiles/object.png"
|
||||
dest_files=[ "res://.import/object.png-105b8788e1883723a96438fd97d5db23.stex" ]
|
||||
source_file="res://grid_movement/pawns/sprite.png"
|
||||
dest_files=[ "res://.import/sprite.png-e28cedc69371816a3468e6325b327ece.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
|
Before Width: | Height: | Size: 698 B After Width: | Height: | Size: 698 B |
@@ -2,15 +2,15 @@
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/actor.png-c322bfa3077f1c55a7d6251f76155bcc.stex"
|
||||
path="res://.import/actor.png-147dff690f83be8a2c66a5bfa83da49f.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://grid_movement/grid/tiles/actor.png"
|
||||
dest_files=[ "res://.import/actor.png-c322bfa3077f1c55a7d6251f76155bcc.stex" ]
|
||||
source_file="res://grid_movement/tilesets/grid/actor.png"
|
||||
dest_files=[ "res://.import/actor.png-147dff690f83be8a2c66a5bfa83da49f.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
[gd_resource type="TileSet" load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://grid_movement/grid/tiles/actor.png" type="Texture" id=1]
|
||||
[ext_resource path="res://grid_movement/grid/tiles/obstacle.png" type="Texture" id=2]
|
||||
[ext_resource path="res://grid_movement/grid/tiles/object.png" type="Texture" id=3]
|
||||
[ext_resource path="res://grid_movement/tilesets/grid/actor.png" type="Texture" id=1]
|
||||
[ext_resource path="res://grid_movement/tilesets/grid/obstacle.png" type="Texture" id=2]
|
||||
[ext_resource path="res://grid_movement/tilesets/grid/object.png" type="Texture" id=3]
|
||||
|
||||
|
||||
[resource]
|
||||
|
Before Width: | Height: | Size: 913 B After Width: | Height: | Size: 913 B |
@@ -2,15 +2,15 @@
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/shadow.png-d8772fa49c8867b55809e76164b76188.stex"
|
||||
path="res://.import/object.png-f9ec4c5540ae154e2e73d50438312f26.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://combat/combatants/sprites/shadow.png"
|
||||
dest_files=[ "res://.import/shadow.png-d8772fa49c8867b55809e76164b76188.stex" ]
|
||||
source_file="res://grid_movement/tilesets/grid/object.png"
|
||||
dest_files=[ "res://.import/object.png-f9ec4c5540ae154e2e73d50438312f26.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
|
Before Width: | Height: | Size: 103 B After Width: | Height: | Size: 103 B |
@@ -2,15 +2,15 @@
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/obstacle.png-bd15bb10c9507019dfb2cad5661bca49.stex"
|
||||
path="res://.import/obstacle.png-303025fbfb0bdc414a247e8ee1624a90.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://grid_movement/grid/tiles/obstacle.png"
|
||||
dest_files=[ "res://.import/obstacle.png-bd15bb10c9507019dfb2cad5661bca49.stex" ]
|
||||
source_file="res://grid_movement/tilesets/grid/obstacle.png"
|
||||
dest_files=[ "res://.import/obstacle.png-303025fbfb0bdc414a247e8ee1624a90.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
|
Before Width: | Height: | Size: 111 B After Width: | Height: | Size: 111 B |
@@ -2,15 +2,15 @@
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/grid_lines.png-52aa706884a3dba960110e63cdf54a8c.stex"
|
||||
path="res://.import/grid_lines.png-151c8a0e38dd3f92e569d4b4f869a28e.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://grid_movement/grid/lines/grid_lines.png"
|
||||
dest_files=[ "res://.import/grid_lines.png-52aa706884a3dba960110e63cdf54a8c.stex" ]
|
||||
source_file="res://grid_movement/tilesets/grid_lines/grid_lines.png"
|
||||
dest_files=[ "res://.import/grid_lines.png-151c8a0e38dd3f92e569d4b4f869a28e.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[gd_resource type="TileSet" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://grid_movement/grid/lines/grid_lines.png" type="Texture" id=1]
|
||||
[ext_resource path="res://grid_movement/tilesets/grid_lines/grid_lines.png" type="Texture" id=1]
|
||||
|
||||
|
||||
[resource]
|
||||
|
Before Width: | Height: | Size: 6.0 KiB After Width: | Height: | Size: 2.8 KiB |
@@ -8,20 +8,9 @@
|
||||
|
||||
config_version=4
|
||||
|
||||
_global_script_classes=[ {
|
||||
"base": "Node",
|
||||
"class": "Combatant",
|
||||
"language": "GDScript",
|
||||
"path": "res://combat/combatants/Combatant.gd"
|
||||
}, {
|
||||
"base": "Node2D",
|
||||
"class": "Pawn",
|
||||
"language": "GDScript",
|
||||
"path": "res://grid_movement/pawns/Pawn.gd"
|
||||
} ]
|
||||
_global_script_classes=[ ]
|
||||
_global_script_class_icons={
|
||||
"Combatant": "",
|
||||
"Pawn": ""
|
||||
|
||||
}
|
||||
|
||||
[application]
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
extends Node
|
||||
|
||||
signal combat_finished(winner, loser)
|
||||
const Combatant = preload("res://turn_combat/combatants/Combatant.gd")
|
||||
|
||||
func initialize(combat_combatants):
|
||||
for combatant in combat_combatants:
|
||||
@@ -1,10 +1,10 @@
|
||||
[gd_scene load_steps=7 format=2]
|
||||
|
||||
[ext_resource path="res://combat/Combat.gd" type="Script" id=1]
|
||||
[ext_resource path="res://combat/TurnQueue.gd" type="Script" id=2]
|
||||
[ext_resource path="res://screens/combat/Combat.gd" type="Script" id=1]
|
||||
[ext_resource path="res://turn_combat/turn_queue/TurnQueue.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://theme/theme.tres" type="Theme" id=3]
|
||||
[ext_resource path="res://combat/interface/UI.gd" type="Script" id=4]
|
||||
[ext_resource path="res://combat/interface/Info.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://screens/combat/interface/UI.gd" type="Script" id=4]
|
||||
[ext_resource path="res://screens/combat/interface/Info.tscn" type="PackedScene" id=5]
|
||||
|
||||
[sub_resource type="GDScript" id=1]
|
||||
script/source = "extends Node2D
|
||||
@@ -21,8 +21,7 @@ script = ExtResource( 1 )
|
||||
position = Vector2( 539, 275 )
|
||||
script = SubResource( 1 )
|
||||
|
||||
[node name="TurnQueue" type="Node" parent="."]
|
||||
script = ExtResource( 2 )
|
||||
[node name="TurnQueue" parent="." instance=ExtResource( 2 )]
|
||||
combatants_list = NodePath("../Combatants")
|
||||
|
||||
[node name="UI" type="Control" parent="."]
|
||||
@@ -79,7 +78,6 @@ margin_bottom = 242.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
text = "Flee"
|
||||
|
||||
[connection signal="button_up" from="UI/Buttons/GridContainer/Attack" to="UI" method="_on_Attack_button_up"]
|
||||
[connection signal="button_up" from="UI/Buttons/GridContainer/Defend" to="UI" method="_on_Defend_button_up"]
|
||||
[connection signal="button_up" from="UI/Buttons/GridContainer/Flee" to="UI" method="_on_Flee_button_up"]
|
||||
14
2d/role_playing_game/screens/combat/actors/Actor.tscn
Normal file
@@ -0,0 +1,14 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://turn_combat/combatants/Combatant.gd" type="Script" id=1]
|
||||
[ext_resource path="res://turn_combat/combatants/health/Health.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://screens/combat/actors/sprites/Sprite.tscn" type="PackedScene" id=3]
|
||||
|
||||
[node name="Actor" type="Node2D"]
|
||||
script = ExtResource( 1 )
|
||||
damage = 2
|
||||
|
||||
[node name="Health" parent="." instance=ExtResource( 2 )]
|
||||
life = 10
|
||||
|
||||
[node name="Sprite" parent="." instance=ExtResource( 3 )]
|
||||
39
2d/role_playing_game/screens/combat/actors/Opponent.tscn
Normal file
@@ -0,0 +1,39 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://screens/combat/actors/Actor.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://screens/combat/actors/sprites/green.png" type="Texture" id=2]
|
||||
|
||||
[sub_resource type="GDScript" id=1]
|
||||
script/source = "extends \"res://turn_combat/combatants/Combatant.gd\"
|
||||
|
||||
func set_active(value):
|
||||
.set_active(value)
|
||||
if not active:
|
||||
return
|
||||
|
||||
$Timer.start()
|
||||
yield($Timer, \"timeout\")
|
||||
var target
|
||||
for actor in get_parent().get_children():
|
||||
if not actor == self:
|
||||
target = actor
|
||||
break
|
||||
attack(target)"
|
||||
|
||||
[node name="Opponent" instance=ExtResource( 1 )]
|
||||
script = SubResource( 1 )
|
||||
damage = 3
|
||||
defense = 0
|
||||
|
||||
[node name="Health" parent="." index="0"]
|
||||
life = 7
|
||||
max_life = 7
|
||||
|
||||
[node name="Body" parent="Sprite/Pivot" index="1"]
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="Timer" type="Timer" parent="." index="2"]
|
||||
wait_time = 0.25
|
||||
one_shot = true
|
||||
|
||||
[editable path="Sprite"]
|
||||
6
2d/role_playing_game/screens/combat/actors/Player.tscn
Normal file
@@ -0,0 +1,6 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://screens/combat/actors/Actor.tscn" type="PackedScene" id=1]
|
||||
|
||||
[node name="Player" instance=ExtResource( 1 )]
|
||||
defense = 2
|
||||
@@ -1,7 +1,7 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://combat/combatants/sprites/shadow.png" type="Texture" id=1]
|
||||
[ext_resource path="res://combat/combatants/sprites/blue.png" type="Texture" id=2]
|
||||
[ext_resource path="res://screens/combat/actors/sprites/shadow.png" type="Texture" id=1]
|
||||
[ext_resource path="res://screens/combat/actors/sprites/blue.png" type="Texture" id=2]
|
||||
|
||||
[sub_resource type="Animation" id=1]
|
||||
resource_name = "take_damage"
|
||||
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
@@ -2,15 +2,15 @@
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/blue.png-8092cf6d59f8b71b187a850a15aa9759.stex"
|
||||
path="res://.import/blue.png-127e2b8d7aa8f4a7572c4923c2b20228.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://combat/combatants/sprites/blue.png"
|
||||
dest_files=[ "res://.import/blue.png-8092cf6d59f8b71b187a850a15aa9759.stex" ]
|
||||
source_file="res://screens/combat/actors/sprites/blue.png"
|
||||
dest_files=[ "res://.import/blue.png-127e2b8d7aa8f4a7572c4923c2b20228.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
@@ -2,15 +2,15 @@
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/green.png-d2deadceb974a66b9f9b9df11dc41501.stex"
|
||||
path="res://.import/green.png-7937ec3931675b5dd0f218cbb8ae006a.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://combat/combatants/sprites/green.png"
|
||||
dest_files=[ "res://.import/green.png-d2deadceb974a66b9f9b9df11dc41501.stex" ]
|
||||
source_file="res://screens/combat/actors/sprites/green.png"
|
||||
dest_files=[ "res://.import/green.png-7937ec3931675b5dd0f218cbb8ae006a.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
|
Before Width: | Height: | Size: 741 B After Width: | Height: | Size: 741 B |
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/shadow.png-3c36ca984d4b9e8eba8c422537f5ca42.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://screens/combat/actors/sprites/shadow.png"
|
||||
dest_files=[ "res://.import/shadow.png-3c36ca984d4b9e8eba8c422537f5ca42.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
36
2d/role_playing_game/screens/combat/interface/ActorInfo.tscn
Normal file
@@ -0,0 +1,36 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://theme/labels/Title.tscn" type="PackedScene" id=1]
|
||||
|
||||
[node name="ActorInfo" type="PanelContainer"]
|
||||
margin_right = 409.0
|
||||
margin_bottom = 239.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
margin_left = 7.0
|
||||
margin_top = 7.0
|
||||
margin_right = 402.0
|
||||
margin_bottom = 232.0
|
||||
|
||||
[node name="Name" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_right = 395.0
|
||||
margin_bottom = 110.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 7
|
||||
text = "{name}"
|
||||
|
||||
[node name="Health" type="ProgressBar" parent="VBoxContainer"]
|
||||
margin_top = 168.0
|
||||
margin_right = 395.0
|
||||
margin_bottom = 170.0
|
||||
size_flags_vertical = 6
|
||||
max_value = 10.0
|
||||
step = 1.0
|
||||
value = 5.0
|
||||
rounded = true
|
||||
percent_visible = false
|
||||
@@ -1,6 +1,6 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://theme/fonts/montserrat_extra_bold_48.tres" type="DynamicFont" id=1]
|
||||
[ext_resource path="res://theme/labels/Title.tscn" type="PackedScene" id=1]
|
||||
|
||||
[node name="Info" type="PanelContainer"]
|
||||
margin_right = 409.0
|
||||
@@ -17,22 +17,12 @@ margin_top = 7.0
|
||||
margin_right = 402.0
|
||||
margin_bottom = 232.0
|
||||
|
||||
[node name="Name" type="Label" parent="VBoxContainer"]
|
||||
[node name="Name" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_right = 395.0
|
||||
margin_bottom = 110.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 7
|
||||
custom_fonts/font = ExtResource( 1 )
|
||||
custom_colors/font_color = Color( 1, 1, 1, 1 )
|
||||
custom_colors/font_color_shadow = Color( 1, 0.596078, 0, 1 )
|
||||
custom_constants/shadow_offset_y = 5
|
||||
text = "{name}"
|
||||
align = 1
|
||||
autowrap = true
|
||||
clip_text = true
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Health" type="ProgressBar" parent="VBoxContainer"]
|
||||
margin_top = 168.0
|
||||
@@ -1,12 +1,12 @@
|
||||
[gd_scene load_steps=11 format=2]
|
||||
|
||||
[ext_resource path="res://grid_movement/grid/lines/grid_lines_tileset.tres" type="TileSet" id=1]
|
||||
[ext_resource path="res://grid_movement/grid/tiles/grid_tileset.tres" type="TileSet" id=2]
|
||||
[ext_resource path="res://grid_movement/tilesets/grid_lines/grid_lines_tileset.tres" type="TileSet" id=1]
|
||||
[ext_resource path="res://grid_movement/tilesets/grid/grid_tileset.tres" type="TileSet" id=2]
|
||||
[ext_resource path="res://grid_movement/grid/Grid.gd" type="Script" id=3]
|
||||
[ext_resource path="res://grid_movement/pawns/Character.tscn" type="PackedScene" id=4]
|
||||
[ext_resource path="res://combat/combatants/Player.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://grid_movement/pawns/Opponent.gd" type="Script" id=6]
|
||||
[ext_resource path="res://combat/combatants/Opponent.tscn" type="PackedScene" id=7]
|
||||
[ext_resource path="res://turn_combat/combatants/Player.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://grid_movement/pawns/Character.gd" type="Script" id=6]
|
||||
[ext_resource path="res://turn_combat/combatants/Opponent.tscn" type="PackedScene" id=7]
|
||||
[ext_resource path="res://dialogue/dialogue_player/DialoguePlayer.tscn" type="PackedScene" id=8]
|
||||
[ext_resource path="res://grid_movement/pawns/Pawn.gd" type="Script" id=9]
|
||||
[ext_resource path="res://dialogue/interface/Interface.tscn" type="PackedScene" id=10]
|
||||
103
2d/role_playing_game/theme/Theme.tscn
Normal file
@@ -0,0 +1,103 @@
|
||||
[gd_scene load_steps=7 format=2]
|
||||
|
||||
[ext_resource path="res://theme/theme.tres" type="Theme" id=1]
|
||||
[ext_resource path="res://theme/labels/Title.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://theme/fonts/montserrat_extra_bold_24.tres" type="DynamicFont" id=3]
|
||||
[ext_resource path="res://theme/progressbar/foreground_stylebox_red.tres" type="StyleBox" id=4]
|
||||
[ext_resource path="res://theme/progressbar/foreground_stylebox_blue.tres" type="StyleBox" id=5]
|
||||
|
||||
[sub_resource type="GDScript" id=1]
|
||||
script/source = "extends VBoxContainer
|
||||
|
||||
func _ready():
|
||||
set_process(false)
|
||||
|
||||
func _process(delta):
|
||||
for p in get_children():
|
||||
$ProgressBarBlue.value += 10 * delta
|
||||
$ProgressBarRed.value += 10 * delta
|
||||
|
||||
|
||||
func _on_Button_button_down():
|
||||
set_process(true)
|
||||
|
||||
|
||||
func _on_Button_button_up():
|
||||
set_process(false)
|
||||
"
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
margin_right = 1024.0
|
||||
margin_bottom = 600.0
|
||||
theme = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Panel" type="Panel" parent="."]
|
||||
margin_left = 128.0
|
||||
margin_top = 64.0
|
||||
margin_right = 896.0
|
||||
margin_bottom = 536.0
|
||||
|
||||
[node name="Title" parent="Panel" instance=ExtResource( 2 )]
|
||||
margin_right = 767.0
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="Panel"]
|
||||
margin_left = 128.0
|
||||
margin_top = 180.0
|
||||
margin_right = 524.0
|
||||
margin_bottom = 424.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
custom_constants/separation = 5
|
||||
script = SubResource( 1 )
|
||||
|
||||
[node name="Speed" type="Label" parent="Panel/VBoxContainer"]
|
||||
margin_right = 396.0
|
||||
margin_bottom = 40.0
|
||||
custom_fonts/font = ExtResource( 3 )
|
||||
text = "Speed"
|
||||
|
||||
[node name="ProgressBarRed" type="ProgressBar" parent="Panel/VBoxContainer"]
|
||||
margin_top = 45.0
|
||||
margin_right = 396.0
|
||||
margin_bottom = 85.0
|
||||
custom_styles/fg = ExtResource( 4 )
|
||||
step = 1.0
|
||||
percent_visible = false
|
||||
|
||||
[node name="BlankSpace" type="ReferenceRect" parent="Panel/VBoxContainer"]
|
||||
margin_top = 90.0
|
||||
margin_right = 396.0
|
||||
margin_bottom = 154.0
|
||||
rect_min_size = Vector2( 0, 16 )
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="Acceleration" type="Label" parent="Panel/VBoxContainer"]
|
||||
margin_top = 159.0
|
||||
margin_right = 396.0
|
||||
margin_bottom = 199.0
|
||||
custom_fonts/font = ExtResource( 3 )
|
||||
text = "Acceleration"
|
||||
|
||||
[node name="ProgressBarBlue" type="ProgressBar" parent="Panel/VBoxContainer"]
|
||||
margin_top = 204.0
|
||||
margin_right = 396.0
|
||||
margin_bottom = 244.0
|
||||
custom_styles/fg = ExtResource( 5 )
|
||||
step = 1.0
|
||||
percent_visible = false
|
||||
|
||||
[node name="Button" type="Button" parent="Panel"]
|
||||
margin_left = 531.0
|
||||
margin_top = 258.0
|
||||
margin_right = 664.0
|
||||
margin_bottom = 377.0
|
||||
size_flags_horizontal = 2
|
||||
size_flags_vertical = 4
|
||||
size_flags_stretch_ratio = 0.0
|
||||
text = "Add"
|
||||
[connection signal="button_down" from="Panel/Button" to="Panel/VBoxContainer" method="_on_Button_button_down"]
|
||||
[connection signal="button_up" from="Panel/Button" to="Panel/VBoxContainer" method="_on_Button_button_up"]
|
||||