Compare commits
9 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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ab9be2e79d | ||
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3e4f49cef7 | ||
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a3c35ce2be | ||
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74a5c91794 | ||
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9ac0b6f58b | ||
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6501f329b7 | ||
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8cbfd92486 | ||
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e113915c80 | ||
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ef5cec6aaf |
@@ -1,6 +1,16 @@
|
||||
# Top-most EditorConfig file.
|
||||
root = true
|
||||
|
||||
# Unix-style newlines with a newline ending every file.
|
||||
[*]
|
||||
charset = utf-8
|
||||
end_of_line = lf
|
||||
insert_final_newline = true
|
||||
|
||||
[*.cs]
|
||||
csharp_space_after_cast = false
|
||||
indent_size = 4
|
||||
|
||||
[*.csproj]
|
||||
insert_final_newline = false
|
||||
indent_size = 2
|
||||
|
||||
2
.github/FUNDING.yml
vendored
@@ -1,2 +0,0 @@
|
||||
patreon: godotengine
|
||||
custom: https://godotengine.org/donate
|
||||
18
.github/ISSUE_TEMPLATE.md
vendored
@@ -1,18 +0,0 @@
|
||||
<!-- Please search existing issues for potential duplicates before filing yours:
|
||||
https://github.com/godotengine/godot-demo-projects/issues?q=is%3Aissue
|
||||
-->
|
||||
|
||||
**Which demo project is affected:**
|
||||
<!-- Specify the project name or path. -->
|
||||
|
||||
|
||||
**OS/device including version:**
|
||||
<!-- Specify GPU model and drivers if graphics-related. -->
|
||||
|
||||
|
||||
**Issue description:**
|
||||
<!-- What happened, and what was expected. -->
|
||||
|
||||
|
||||
**Screenshots of issue:**
|
||||
<!-- Drag in an image, or link in the form of "![]()". If not relevant, remove this section. -->
|
||||
@@ -7,24 +7,19 @@ func show_message(text):
|
||||
$MessageLabel.show()
|
||||
$MessageTimer.start()
|
||||
|
||||
|
||||
func show_game_over():
|
||||
show_message("Game Over")
|
||||
yield($MessageTimer, "timeout")
|
||||
$MessageLabel.text = "Dodge the\nCreeps"
|
||||
$MessageLabel.show()
|
||||
yield(get_tree().create_timer(1), 'timeout')
|
||||
$StartButton.show()
|
||||
|
||||
$MessageLabel.text = "Dodge the\nCreeps!"
|
||||
$MessageLabel.show()
|
||||
|
||||
func update_score(score):
|
||||
$ScoreLabel.text = str(score)
|
||||
|
||||
|
||||
func _on_StartButton_pressed():
|
||||
$StartButton.hide()
|
||||
emit_signal("start_game")
|
||||
|
||||
|
||||
func _on_MessageTimer_timeout():
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$MessageLabel.hide()
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||||
|
||||
@@ -1,57 +1,126 @@
|
||||
[gd_scene load_steps=7 format=2]
|
||||
[gd_scene load_steps=6 format=2]
|
||||
|
||||
[ext_resource path="res://HUD.gd" type="Script" id=1]
|
||||
[ext_resource path="res://fonts/Xolonium-Regular.ttf" type="DynamicFontData" id=2]
|
||||
|
||||
[sub_resource type="DynamicFont" id=1]
|
||||
|
||||
size = 64
|
||||
use_mipmaps = false
|
||||
use_filter = false
|
||||
font_data = ExtResource( 2 )
|
||||
_sections_unfolded = [ "Font", "Settings" ]
|
||||
|
||||
[sub_resource type="DynamicFont" id=2]
|
||||
size = 64
|
||||
|
||||
size = 72
|
||||
use_mipmaps = false
|
||||
use_filter = false
|
||||
font_data = ExtResource( 2 )
|
||||
_sections_unfolded = [ "Font", "Settings" ]
|
||||
|
||||
[sub_resource type="InputEventAction" id=3]
|
||||
action = "ui_select"
|
||||
[sub_resource type="DynamicFont" id=3]
|
||||
|
||||
[sub_resource type="ShortCut" id=4]
|
||||
shortcut = SubResource( 3 )
|
||||
size = 48
|
||||
use_mipmaps = false
|
||||
use_filter = false
|
||||
font_data = ExtResource( 2 )
|
||||
_sections_unfolded = [ "Font", "Settings" ]
|
||||
|
||||
[node name="HUD" type="CanvasLayer"]
|
||||
|
||||
layer = 1
|
||||
offset = Vector2( 0, 0 )
|
||||
rotation = 0.0
|
||||
scale = Vector2( 1, 1 )
|
||||
transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="ScoreLabel" type="Label" parent="."]
|
||||
anchor_right = 1.0
|
||||
margin_bottom = 78.0
|
||||
[node name="ScoreLabel" type="Label" parent="." index="0"]
|
||||
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.0
|
||||
margin_left = -25.0
|
||||
margin_right = 25.0
|
||||
margin_bottom = 100.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 2
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 4
|
||||
custom_fonts/font = SubResource( 1 )
|
||||
text = "0"
|
||||
align = 1
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
_sections_unfolded = [ "Anchor", "Margin", "custom_fonts" ]
|
||||
|
||||
[node name="MessageLabel" type="Label" parent="."]
|
||||
[node name="MessageLabel" type="Label" parent="." index="1"]
|
||||
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 1.0
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
margin_top = -79.5
|
||||
margin_bottom = 79.5
|
||||
custom_fonts/font = SubResource( 1 )
|
||||
margin_left = -200.0
|
||||
margin_top = -150.0
|
||||
margin_right = 200.0
|
||||
margin_bottom = 50.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 2
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 4
|
||||
custom_fonts/font = SubResource( 2 )
|
||||
text = "Dodge the
|
||||
Creeps"
|
||||
Creeps!"
|
||||
align = 1
|
||||
valign = 1
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
_sections_unfolded = [ "Anchor", "Margin", "custom_fonts" ]
|
||||
|
||||
[node name="MessageTimer" type="Timer" parent="." index="2"]
|
||||
|
||||
process_mode = 1
|
||||
wait_time = 2.0
|
||||
one_shot = true
|
||||
autostart = false
|
||||
|
||||
[node name="StartButton" type="Button" parent="." index="3"]
|
||||
|
||||
[node name="StartButton" type="Button" parent="."]
|
||||
anchor_left = 0.5
|
||||
anchor_top = 1.0
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 1.0
|
||||
margin_left = -90.0
|
||||
margin_left = -100.0
|
||||
margin_top = -200.0
|
||||
margin_right = 90.0
|
||||
margin_right = 100.0
|
||||
margin_bottom = -100.0
|
||||
custom_fonts/font = SubResource( 2 )
|
||||
shortcut = SubResource( 4 )
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
focus_mode = 2
|
||||
mouse_filter = 0
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
custom_fonts/font = SubResource( 3 )
|
||||
toggle_mode = false
|
||||
enabled_focus_mode = 2
|
||||
shortcut = null
|
||||
group = null
|
||||
text = "Start"
|
||||
flat = false
|
||||
align = 1
|
||||
_sections_unfolded = [ "Anchor", "Margin", "Visibility", "custom_fonts" ]
|
||||
|
||||
[node name="MessageTimer" type="Timer" parent="."]
|
||||
one_shot = true
|
||||
[connection signal="pressed" from="StartButton" to="." method="_on_StartButton_pressed"]
|
||||
[connection signal="timeout" from="MessageTimer" to="." method="_on_MessageTimer_timeout"]
|
||||
|
||||
[connection signal="pressed" from="StartButton" to="." method="_on_StartButton_pressed"]
|
||||
|
||||
|
||||
|
||||
@@ -6,40 +6,37 @@ var score
|
||||
func _ready():
|
||||
randomize()
|
||||
|
||||
|
||||
func game_over():
|
||||
$ScoreTimer.stop()
|
||||
$MobTimer.stop()
|
||||
$HUD.show_game_over()
|
||||
$Music.stop()
|
||||
$DeathSound.play()
|
||||
|
||||
|
||||
func new_game():
|
||||
score = 0
|
||||
$HUD.update_score(score)
|
||||
$Player.start($StartPosition.position)
|
||||
$StartTimer.start()
|
||||
$HUD.update_score(score)
|
||||
$HUD.show_message("Get Ready")
|
||||
$Music.play()
|
||||
|
||||
func game_over():
|
||||
$DeathSound.play()
|
||||
$Music.stop()
|
||||
$ScoreTimer.stop()
|
||||
$MobTimer.stop()
|
||||
$HUD.show_game_over()
|
||||
|
||||
func _on_MobTimer_timeout():
|
||||
$MobPath/MobSpawnLocation.offset = randi()
|
||||
# choose a random location on the Path2D
|
||||
$MobPath/MobSpawnLocation.set_offset(randi())
|
||||
var mob = Mob.instance()
|
||||
add_child(mob)
|
||||
var direction = $MobPath/MobSpawnLocation.rotation + PI / 2
|
||||
var direction = $MobPath/MobSpawnLocation.rotation + PI/2
|
||||
mob.position = $MobPath/MobSpawnLocation.position
|
||||
direction += rand_range(-PI / 4, PI / 4)
|
||||
# add some randomness to the direction
|
||||
direction += rand_range(-PI/4, PI/4)
|
||||
mob.rotation = direction
|
||||
mob.linear_velocity = Vector2(rand_range(mob.min_speed, mob.max_speed), 0).rotated(direction)
|
||||
|
||||
|
||||
func _on_ScoreTimer_timeout():
|
||||
score += 1
|
||||
$HUD.update_score(score)
|
||||
|
||||
mob.set_linear_velocity(Vector2(rand_range(mob.MIN_SPEED, mob.MAX_SPEED), 0).rotated(direction))
|
||||
|
||||
func _on_StartTimer_timeout():
|
||||
$MobTimer.start()
|
||||
$ScoreTimer.start()
|
||||
|
||||
func _on_ScoreTimer_timeout():
|
||||
score += 1
|
||||
$HUD.update_score(score)
|
||||
|
||||
@@ -8,47 +8,105 @@
|
||||
[ext_resource path="res://art/gameover.wav" type="AudioStream" id=6]
|
||||
|
||||
[sub_resource type="Curve2D" id=1]
|
||||
|
||||
bake_interval = 5.0
|
||||
_data = {
|
||||
"points": PoolVector2Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 480, 0, 0, 0, 0, 0, 480, 720, 0, 0, 0, 0, 0, 720, 0, 0, 0, 0, 0, 0 )
|
||||
"points": PoolVector2Array( 0, 0, 0, 0, 1.70602, 3.56798, 0, 0, 0, 0, 482.263, 3.26522, 0, 0, 0, 0, 480.489, 729.458, 0, 0, 0, 0, 0.794434, 732.118, 0, 0, 0, 0, 1.97066, 3.83263 )
|
||||
}
|
||||
|
||||
[node name="Main" type="Node"]
|
||||
[node name="Main" type="Node" index="0"]
|
||||
|
||||
script = ExtResource( 1 )
|
||||
Mob = ExtResource( 2 )
|
||||
|
||||
[node name="ColorRect" type="ColorRect" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
color = Color( 0.219608, 0.372549, 0.380392, 1 )
|
||||
[node name="ColorRect" type="ColorRect" parent="." index="0"]
|
||||
|
||||
[node name="Player" parent="." instance=ExtResource( 3 )]
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_right = 486.0
|
||||
margin_bottom = 734.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 0
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
color = Color( 0.253451, 0.425288, 0.429412, 1 )
|
||||
|
||||
[node name="MobTimer" type="Timer" parent="."]
|
||||
[node name="Player" parent="." index="1" instance=ExtResource( 3 )]
|
||||
|
||||
[node name="MobTimer" type="Timer" parent="." index="2"]
|
||||
|
||||
process_mode = 1
|
||||
wait_time = 0.5
|
||||
one_shot = false
|
||||
autostart = false
|
||||
|
||||
[node name="ScoreTimer" type="Timer" parent="."]
|
||||
[node name="ScoreTimer" type="Timer" parent="." index="3"]
|
||||
|
||||
[node name="StartTimer" type="Timer" parent="."]
|
||||
process_mode = 1
|
||||
wait_time = 1.0
|
||||
one_shot = false
|
||||
autostart = false
|
||||
|
||||
[node name="StartTimer" type="Timer" parent="." index="4"]
|
||||
|
||||
process_mode = 1
|
||||
wait_time = 2.0
|
||||
one_shot = true
|
||||
autostart = false
|
||||
|
||||
[node name="StartPosition" type="Position2D" parent="." index="5"]
|
||||
|
||||
[node name="StartPosition" type="Position2D" parent="."]
|
||||
position = Vector2( 240, 450 )
|
||||
_sections_unfolded = [ "Transform" ]
|
||||
|
||||
[node name="HUD" parent="." index="6" instance=ExtResource( 4 )]
|
||||
|
||||
transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
|
||||
[node name="Music" type="AudioStreamPlayer" parent="." index="7"]
|
||||
|
||||
stream = ExtResource( 5 )
|
||||
volume_db = -8.0
|
||||
autoplay = false
|
||||
mix_target = 0
|
||||
bus = "Master"
|
||||
|
||||
[node name="DeathSound" type="AudioStreamPlayer" parent="." index="8"]
|
||||
|
||||
stream = ExtResource( 6 )
|
||||
volume_db = -5.0
|
||||
autoplay = false
|
||||
mix_target = 0
|
||||
bus = "Master"
|
||||
|
||||
[node name="MobPath" type="Path2D" parent="." index="9"]
|
||||
|
||||
[node name="MobPath" type="Path2D" parent="."]
|
||||
curve = SubResource( 1 )
|
||||
|
||||
[node name="MobSpawnLocation" type="PathFollow2D" parent="MobPath"]
|
||||
[node name="MobSpawnLocation" type="PathFollow2D" parent="MobPath" index="0"]
|
||||
|
||||
[node name="HUD" parent="." instance=ExtResource( 4 )]
|
||||
position = Vector2( 1.70602, 3.56798 )
|
||||
rotation = -0.000630111
|
||||
offset = 0.0
|
||||
h_offset = 0.0
|
||||
v_offset = 0.0
|
||||
rotate = true
|
||||
cubic_interp = true
|
||||
loop = true
|
||||
lookahead = 4.0
|
||||
|
||||
[node name="Music" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource( 5 )
|
||||
|
||||
[node name="DeathSound" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource( 6 )
|
||||
[connection signal="hit" from="Player" to="." method="game_over"]
|
||||
|
||||
[connection signal="timeout" from="MobTimer" to="." method="_on_MobTimer_timeout"]
|
||||
|
||||
[connection signal="timeout" from="ScoreTimer" to="." method="_on_ScoreTimer_timeout"]
|
||||
|
||||
[connection signal="timeout" from="StartTimer" to="." method="_on_StartTimer_timeout"]
|
||||
|
||||
[connection signal="start_game" from="HUD" to="." method="new_game"]
|
||||
|
||||
|
||||
|
||||
@@ -1,13 +1,11 @@
|
||||
extends RigidBody2D
|
||||
|
||||
#warning-ignore-all:unused_class_variable
|
||||
export var min_speed = 150
|
||||
export var max_speed = 250
|
||||
export (int) var MIN_SPEED
|
||||
export (int) var MAX_SPEED
|
||||
var mob_types = ["walk", "swim", "fly"]
|
||||
|
||||
func _ready():
|
||||
$AnimatedSprite.animation = mob_types[randi() % mob_types.size()]
|
||||
|
||||
|
||||
func _on_VisibilityNotifier2D_screen_exited():
|
||||
func _on_Visibility_screen_exited():
|
||||
queue_free()
|
||||
|
||||
@@ -1,24 +1,25 @@
|
||||
[gd_scene load_steps=10 format=2]
|
||||
|
||||
[ext_resource path="res://Mob.gd" type="Script" id=1]
|
||||
[ext_resource path="res://art/enemyFlyingAlt_1.png" type="Texture" id=2]
|
||||
[ext_resource path="res://art/enemyFlyingAlt_2.png" type="Texture" id=3]
|
||||
[ext_resource path="res://art/enemyWalking_1.png" type="Texture" id=4]
|
||||
[ext_resource path="res://art/enemyWalking_2.png" type="Texture" id=5]
|
||||
[ext_resource path="res://art/enemyWalking_1.png" type="Texture" id=2]
|
||||
[ext_resource path="res://art/enemyWalking_2.png" type="Texture" id=3]
|
||||
[ext_resource path="res://art/enemyFlyingAlt_1.png" type="Texture" id=4]
|
||||
[ext_resource path="res://art/enemyFlyingAlt_2.png" type="Texture" id=5]
|
||||
[ext_resource path="res://art/enemySwimming_1.png" type="Texture" id=6]
|
||||
[ext_resource path="res://art/enemySwimming_2.png" type="Texture" id=7]
|
||||
|
||||
[sub_resource type="SpriteFrames" id=1]
|
||||
|
||||
animations = [ {
|
||||
"frames": [ ExtResource( 2 ), ExtResource( 3 ) ],
|
||||
"loop": true,
|
||||
"name": "fly",
|
||||
"speed": 3.0
|
||||
"name": "walk",
|
||||
"speed": 4.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 4 ), ExtResource( 5 ) ],
|
||||
"loop": true,
|
||||
"name": "walk",
|
||||
"speed": 4.0
|
||||
"name": "fly",
|
||||
"speed": 3.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 6 ), ExtResource( 7 ) ],
|
||||
"loop": true,
|
||||
@@ -27,27 +28,55 @@ animations = [ {
|
||||
} ]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=2]
|
||||
radius = 35.2706
|
||||
height = 23.3281
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
radius = 34.8222
|
||||
height = 28.8308
|
||||
|
||||
[node name="Mob" type="RigidBody2D"]
|
||||
|
||||
input_pickable = true
|
||||
collision_layer = 1
|
||||
collision_mask = 0
|
||||
mode = 0
|
||||
mass = 1.0
|
||||
friction = 1.0
|
||||
bounce = 0.0
|
||||
gravity_scale = 0.0
|
||||
custom_integrator = false
|
||||
continuous_cd = 0
|
||||
contacts_reported = 0
|
||||
contact_monitor = false
|
||||
sleeping = false
|
||||
can_sleep = true
|
||||
linear_velocity = Vector2( 0, 0 )
|
||||
linear_damp = 0.1
|
||||
angular_velocity = 0.0
|
||||
angular_damp = 1.0
|
||||
script = ExtResource( 1 )
|
||||
_sections_unfolded = [ "Angular", "Collision", "Transform" ]
|
||||
__meta__ = {
|
||||
"_edit_group_": true
|
||||
}
|
||||
MIN_SPEED = 150
|
||||
MAX_SPEED = 250
|
||||
|
||||
[node name="AnimatedSprite" type="AnimatedSprite" parent="." index="0"]
|
||||
|
||||
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
|
||||
scale = Vector2( 0.75, 0.75 )
|
||||
frames = SubResource( 1 )
|
||||
animation = "walk"
|
||||
frame = 1
|
||||
animation = "swim"
|
||||
playing = true
|
||||
_sections_unfolded = [ "Transform" ]
|
||||
|
||||
[node name="Collision" type="CollisionShape2D" parent="." index="1"]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
rotation = 1.5708
|
||||
shape = SubResource( 2 )
|
||||
_sections_unfolded = [ "Transform", "Visibility" ]
|
||||
|
||||
[node name="Visibility" type="VisibilityNotifier2D" parent="." index="2"]
|
||||
|
||||
rect = Rect2( -10, -10, 20, 20 )
|
||||
|
||||
|
||||
[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."]
|
||||
[connection signal="screen_exited" from="VisibilityNotifier2D" to="." method="_on_VisibilityNotifier2D_screen_exited"]
|
||||
|
||||
@@ -2,27 +2,40 @@ extends Area2D
|
||||
|
||||
signal hit
|
||||
|
||||
export var speed = 400
|
||||
var screen_size
|
||||
export (int) var SPEED
|
||||
var velocity = Vector2()
|
||||
var screensize
|
||||
|
||||
func _ready():
|
||||
screen_size = get_viewport_rect().size
|
||||
hide()
|
||||
screensize = get_viewport_rect().size
|
||||
|
||||
func start(pos):
|
||||
position = pos
|
||||
show()
|
||||
$Collision.disabled = false
|
||||
|
||||
func _process(delta):
|
||||
var velocity = Vector2()
|
||||
velocity.x = Input.get_action_strength("move_right") - Input.get_action_strength("move_left")
|
||||
velocity.y = Input.get_action_strength("move_down") - Input.get_action_strength("move_up")
|
||||
|
||||
velocity = Vector2()
|
||||
if Input.is_action_pressed("ui_right"):
|
||||
velocity.x += 1
|
||||
if Input.is_action_pressed("ui_left"):
|
||||
velocity.x -= 1
|
||||
if Input.is_action_pressed("ui_down"):
|
||||
velocity.y += 1
|
||||
if Input.is_action_pressed("ui_up"):
|
||||
velocity.y -= 1
|
||||
if velocity.length() > 0:
|
||||
velocity = velocity.normalized() * speed
|
||||
velocity = velocity.normalized() * SPEED
|
||||
$AnimatedSprite.play()
|
||||
$Trail.emitting = true
|
||||
else:
|
||||
$AnimatedSprite.stop()
|
||||
$Trail.emitting = false
|
||||
|
||||
position += velocity * delta
|
||||
position.x = clamp(position.x, 0, screen_size.x)
|
||||
position.y = clamp(position.y, 0, screen_size.y)
|
||||
position.x = clamp(position.x, 0, screensize.x)
|
||||
position.y = clamp(position.y, 0, screensize.y)
|
||||
|
||||
if velocity.x != 0:
|
||||
$AnimatedSprite.animation = "right"
|
||||
@@ -32,14 +45,10 @@ func _process(delta):
|
||||
$AnimatedSprite.animation = "up"
|
||||
$AnimatedSprite.flip_v = velocity.y > 0
|
||||
|
||||
|
||||
func start(pos):
|
||||
position = pos
|
||||
show()
|
||||
$CollisionShape2D.disabled = false
|
||||
|
||||
|
||||
func _on_Player_body_entered(_body):
|
||||
func _on_Player_body_entered( body ):
|
||||
$Collision.disabled = true
|
||||
hide()
|
||||
emit_signal("hit")
|
||||
$CollisionShape2D.set_deferred("disabled", true)
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
[ext_resource path="res://art/playerGrey_up2.png" type="Texture" id=5]
|
||||
|
||||
[sub_resource type="SpriteFrames" id=1]
|
||||
|
||||
animations = [ {
|
||||
"frames": [ ExtResource( 2 ), ExtResource( 3 ) ],
|
||||
"loop": true,
|
||||
@@ -20,51 +21,125 @@ animations = [ {
|
||||
} ]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=2]
|
||||
radius = 26.1701
|
||||
height = 14.822
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
radius = 26.5155
|
||||
height = 13.8847
|
||||
|
||||
[sub_resource type="Gradient" id=3]
|
||||
colors = PoolColorArray( 1, 1, 1, 0.501961, 1, 1, 1, 0 )
|
||||
|
||||
offsets = PoolRealArray( 0, 1 )
|
||||
colors = PoolColorArray( 1, 1, 1, 0.523804, 1, 1, 1, 0 )
|
||||
|
||||
[sub_resource type="GradientTexture" id=4]
|
||||
|
||||
flags = 4
|
||||
gradient = SubResource( 3 )
|
||||
width = 2048
|
||||
|
||||
[sub_resource type="Curve" id=5]
|
||||
_data = [ Vector2( 0.00501098, 0.5 ), 0.0, 0.0, 0, 0, Vector2( 0.994989, 0.324 ), 0.0, 0.0, 0, 0 ]
|
||||
|
||||
min_value = 0.0
|
||||
max_value = 1.0
|
||||
bake_resolution = 100
|
||||
_data = [ Vector2( 0, 0.446289 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.306641 ), 0.0, 0.0, 0, 0 ]
|
||||
|
||||
[sub_resource type="CurveTexture" id=6]
|
||||
|
||||
flags = 4
|
||||
width = 2048
|
||||
curve = SubResource( 5 )
|
||||
|
||||
[sub_resource type="ParticlesMaterial" id=7]
|
||||
|
||||
render_priority = 0
|
||||
trail_divisor = 1
|
||||
emission_shape = 0
|
||||
flag_align_y = false
|
||||
flag_rotate_y = false
|
||||
flag_disable_z = true
|
||||
spread = 45.0
|
||||
flatness = 0.0
|
||||
gravity = Vector3( 0, 0, 0 )
|
||||
initial_velocity = 1.0
|
||||
initial_velocity_random = 0.0
|
||||
angular_velocity = 1.56945e-43
|
||||
angular_velocity_random = 0.0
|
||||
orbit_velocity = 0.0
|
||||
orbit_velocity_random = 0.0
|
||||
scale = 0.75
|
||||
linear_accel = 0.0
|
||||
linear_accel_random = 0.0
|
||||
radial_accel = 0.0
|
||||
radial_accel_random = 0.0
|
||||
tangential_accel = 0.0
|
||||
tangential_accel_random = 0.0
|
||||
damping = 0.0
|
||||
damping_random = 0.0
|
||||
angle = 0.0
|
||||
angle_random = 0.0
|
||||
scale = 1.0
|
||||
scale_random = 0.0
|
||||
scale_curve = SubResource( 6 )
|
||||
color_ramp = SubResource( 4 )
|
||||
hue_variation = 0.0
|
||||
hue_variation_random = 0.0
|
||||
anim_speed = 0.0
|
||||
anim_speed_random = 0.0
|
||||
anim_offset = 0.0
|
||||
anim_offset_random = 0.0
|
||||
anim_loop = false
|
||||
_sections_unfolded = [ "Color", "Gravity", "Scale" ]
|
||||
|
||||
[node name="Player" type="Area2D"]
|
||||
z_index = 10
|
||||
|
||||
input_pickable = true
|
||||
gravity_vec = Vector2( 0, 1 )
|
||||
gravity = 98.0
|
||||
linear_damp = 0.1
|
||||
angular_damp = 1.0
|
||||
audio_bus_override = false
|
||||
audio_bus_name = "Master"
|
||||
script = ExtResource( 1 )
|
||||
_sections_unfolded = [ "Transform" ]
|
||||
__meta__ = {
|
||||
"_edit_group_": true
|
||||
}
|
||||
SPEED = 400
|
||||
|
||||
[node name="AnimatedSprite" type="AnimatedSprite" parent="." index="0"]
|
||||
|
||||
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
|
||||
scale = Vector2( 0.5, 0.5 )
|
||||
frames = SubResource( 1 )
|
||||
animation = "right"
|
||||
_sections_unfolded = [ "Region", "Transform", "Z" ]
|
||||
|
||||
[node name="Collision" type="CollisionShape2D" parent="." index="1"]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="Trail" type="Particles2D" parent="."]
|
||||
z_index = -1
|
||||
[node name="Trail" type="Particles2D" parent="." index="2"]
|
||||
|
||||
show_behind_parent = true
|
||||
emitting = true
|
||||
amount = 10
|
||||
lifetime = 1.0
|
||||
one_shot = false
|
||||
preprocess = 0.0
|
||||
speed_scale = 2.0
|
||||
explosiveness = 0.0
|
||||
randomness = 0.0
|
||||
fixed_fps = 0
|
||||
fract_delta = true
|
||||
visibility_rect = Rect2( -100, -100, 200, 200 )
|
||||
local_coords = false
|
||||
draw_order = 0
|
||||
process_material = SubResource( 7 )
|
||||
texture = ExtResource( 2 )
|
||||
texture = ExtResource( 4 )
|
||||
normal_map = null
|
||||
h_frames = 1
|
||||
v_frames = 1
|
||||
_sections_unfolded = [ "Drawing", "Process Material", "Textures", "Time", "Transform", "Visibility" ]
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_Player_body_entered"]
|
||||
|
||||
|
||||
|
||||
@@ -6,8 +6,7 @@ path="res://.import/House In a Forest Loop.ogg-1a6a72ae843ad792b7039931227e8d50.
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://art/House In a Forest Loop.ogg"
|
||||
dest_files=[ "res://.import/House In a Forest Loop.ogg-1a6a72ae843ad792b7039931227e8d50.oggstr" ]
|
||||
source_md5="c395b0cc351a71713417cf862282849f"
|
||||
|
||||
[params]
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 4.4 KiB |
@@ -3,21 +3,16 @@
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/enemyFlyingAlt_1.png-559f599b16c69b112c1b53f6332e9489.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://art/enemyFlyingAlt_1.png"
|
||||
dest_files=[ "res://.import/enemyFlyingAlt_1.png-559f599b16c69b112c1b53f6332e9489.stex" ]
|
||||
source_md5="64d9fdc23f76112a64a283673e3fd8dd"
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=false
|
||||
@@ -27,7 +22,6 @@ flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
|
||||
|
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 3.7 KiB |
@@ -3,21 +3,16 @@
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/enemyFlyingAlt_2.png-31dc7310eda6e1b721224f3cd932c076.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://art/enemyFlyingAlt_2.png"
|
||||
dest_files=[ "res://.import/enemyFlyingAlt_2.png-31dc7310eda6e1b721224f3cd932c076.stex" ]
|
||||
source_md5="5281b0d2b947deb09cbf95ecf9628ae7"
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=false
|
||||
@@ -27,7 +22,6 @@ flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
|
||||
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 3.5 KiB |
@@ -3,21 +3,16 @@
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/enemySwimming_1.png-dd0e11759dc3d624c8a704f6e98a3d80.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://art/enemySwimming_1.png"
|
||||
dest_files=[ "res://.import/enemySwimming_1.png-dd0e11759dc3d624c8a704f6e98a3d80.stex" ]
|
||||
source_md5="5e557d1bd564dd553650de1c38746ed9"
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=false
|
||||
@@ -27,7 +22,6 @@ flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
|
||||
|
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 3.8 KiB |
@@ -3,21 +3,16 @@
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/enemySwimming_2.png-4c0cbc0732264c4ea3290340bd4a0a62.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://art/enemySwimming_2.png"
|
||||
dest_files=[ "res://.import/enemySwimming_2.png-4c0cbc0732264c4ea3290340bd4a0a62.stex" ]
|
||||
source_md5="d04b001ba2f4ac6884fdbe44b55fa656"
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=false
|
||||
@@ -27,7 +22,6 @@ flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
|
||||
|
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 3.4 KiB |
@@ -3,21 +3,16 @@
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/enemyWalking_1.png-5af6eedbe61b701677d490ffdc1e6471.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://art/enemyWalking_1.png"
|
||||
dest_files=[ "res://.import/enemyWalking_1.png-5af6eedbe61b701677d490ffdc1e6471.stex" ]
|
||||
source_md5="0e417b74e72f5d8f4aca0e557a735643"
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=false
|
||||
@@ -27,7 +22,6 @@ flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
|
||||
|
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 3.7 KiB |
@@ -3,21 +3,16 @@
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/enemyWalking_2.png-67c480ed60c35e95f5acb0436246b935.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://art/enemyWalking_2.png"
|
||||
dest_files=[ "res://.import/enemyWalking_2.png-67c480ed60c35e95f5acb0436246b935.stex" ]
|
||||
source_md5="838f40a8b77a0cb387dc5e5aff6bd8d5"
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=false
|
||||
@@ -27,7 +22,6 @@ flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
|
||||
@@ -6,8 +6,7 @@ path="res://.import/gameover.wav-98c95c744b35280048c2bd093cf8a356.sample"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://art/gameover.wav"
|
||||
dest_files=[ "res://.import/gameover.wav-98c95c744b35280048c2bd093cf8a356.sample" ]
|
||||
source_md5="fe94a3a7558cff917a5500a1298fdcac"
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[params]
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|
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 4.8 KiB |
@@ -3,21 +3,16 @@
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importer="texture"
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type="StreamTexture"
|
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path="res://.import/playerGrey_up1.png-6bd114d0a6beac91f48e3a7314d44564.stex"
|
||||
metadata={
|
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"vram_texture": false
|
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}
|
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|
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[deps]
|
||||
|
||||
source_file="res://art/playerGrey_up1.png"
|
||||
dest_files=[ "res://.import/playerGrey_up1.png-6bd114d0a6beac91f48e3a7314d44564.stex" ]
|
||||
source_md5="f84241d41055080a3393c9a8619f172b"
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[params]
|
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|
||||
compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
|
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compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
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flags/repeat=0
|
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flags/filter=false
|
||||
@@ -27,7 +22,6 @@ flags/srgb=2
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process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 4.6 KiB |
@@ -3,21 +3,16 @@
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importer="texture"
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type="StreamTexture"
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path="res://.import/playerGrey_up2.png-d6aba85f5f2675ebc7045efa7552ee79.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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|
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source_file="res://art/playerGrey_up2.png"
|
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dest_files=[ "res://.import/playerGrey_up2.png-d6aba85f5f2675ebc7045efa7552ee79.stex" ]
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source_md5="57618c302a312d248705c7f045978765"
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
|
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@@ -27,7 +22,6 @@ flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
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detect_3d=true
|
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|
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|
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 4.7 KiB |
@@ -3,21 +3,16 @@
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importer="texture"
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type="StreamTexture"
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path="res://.import/playerGrey_walk1.png-c4773fe7a7bf85d7ab732eb4458c2742.stex"
|
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metadata={
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"vram_texture": false
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}
|
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|
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[deps]
|
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|
||||
source_file="res://art/playerGrey_walk1.png"
|
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dest_files=[ "res://.import/playerGrey_walk1.png-c4773fe7a7bf85d7ab732eb4458c2742.stex" ]
|
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source_md5="7892ed98ba910fbda0d37266127e96bb"
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
|
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flags/repeat=0
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flags/filter=false
|
||||
@@ -27,7 +22,6 @@ flags/srgb=2
|
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process/fix_alpha_border=true
|
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process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
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process/invert_color=false
|
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stream=false
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size_limit=0
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detect_3d=true
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Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 5.2 KiB |
@@ -3,21 +3,16 @@
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importer="texture"
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type="StreamTexture"
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path="res://.import/playerGrey_walk2.png-34d2d916366100182d08037c51884043.stex"
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metadata={
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"vram_texture": false
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}
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|
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[deps]
|
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|
||||
source_file="res://art/playerGrey_walk2.png"
|
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dest_files=[ "res://.import/playerGrey_walk2.png-34d2d916366100182d08037c51884043.stex" ]
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source_md5="9fc73e1224a6b16d8fb5d0f667e3aed2"
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
|
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compress/hdr_mode=0
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compress/bptc_ldr=0
|
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compress/normal_map=0
|
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flags/repeat=0
|
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flags/filter=false
|
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@@ -27,8 +22,7 @@ flags/srgb=2
|
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process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
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process/invert_color=false
|
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stream=false
|
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size_limit=0
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detect_3d=true
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detect_3d=false
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svg/scale=1.0
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|
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 6.8 KiB |
@@ -3,21 +3,16 @@
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importer="texture"
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type="StreamTexture"
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path="res://.import/set3_tiles.png-7dd06b1fc0bcfaa06e9dd732f61382a2.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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|
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source_file="res://art/set3_tiles.png"
|
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dest_files=[ "res://.import/set3_tiles.png-7dd06b1fc0bcfaa06e9dd732f61382a2.stex" ]
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source_md5="eef34d896b231438a2d97707c0ab06a2"
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
|
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@@ -27,7 +22,6 @@ flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
|
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process/HDR_as_SRGB=false
|
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process/invert_color=false
|
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stream=false
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size_limit=0
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detect_3d=true
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|
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@@ -2,6 +2,101 @@
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|
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[sub_resource type="ProceduralSky" id=1]
|
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|
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radiance_size = 4
|
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sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
|
||||
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
|
||||
sky_curve = 0.25
|
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sky_energy = 1.0
|
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ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
|
||||
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
|
||||
ground_curve = 0.01
|
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ground_energy = 1.0
|
||||
sun_color = Color( 1, 1, 1, 1 )
|
||||
sun_latitude = 35.0
|
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sun_longitude = 0.0
|
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sun_angle_min = 1.0
|
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sun_angle_max = 100.0
|
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sun_curve = 0.05
|
||||
sun_energy = 16.0
|
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texture_size = 2
|
||||
|
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[resource]
|
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|
||||
background_mode = 2
|
||||
background_sky = SubResource( 1 )
|
||||
background_sky_custom_fov = 0.0
|
||||
background_color = Color( 0, 0, 0, 1 )
|
||||
background_energy = 1.0
|
||||
background_canvas_max_layer = 0
|
||||
ambient_light_color = Color( 0, 0, 0, 1 )
|
||||
ambient_light_energy = 1.0
|
||||
ambient_light_sky_contribution = 0.0
|
||||
fog_enabled = false
|
||||
fog_color = Color( 0.5, 0.6, 0.7, 1 )
|
||||
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
|
||||
fog_sun_amount = 0.0
|
||||
fog_depth_enabled = true
|
||||
fog_depth_begin = 10.0
|
||||
fog_depth_curve = 1.0
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fog_transmit_enabled = false
|
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fog_transmit_curve = 1.0
|
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fog_height_enabled = false
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fog_height_min = 0.0
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fog_height_max = 100.0
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fog_height_curve = 1.0
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tonemap_mode = 0
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tonemap_exposure = 1.0
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tonemap_white = 1.0
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auto_exposure_enabled = false
|
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auto_exposure_scale = 0.4
|
||||
auto_exposure_min_luma = 0.05
|
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auto_exposure_max_luma = 8.0
|
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auto_exposure_speed = 0.5
|
||||
ss_reflections_enabled = false
|
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ss_reflections_max_steps = 64
|
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ss_reflections_fade_in = 0.15
|
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ss_reflections_fade_out = 2.0
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ss_reflections_depth_tolerance = 0.2
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ss_reflections_roughness = true
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ssao_enabled = false
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ssao_radius = 1.0
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ssao_intensity = 1.0
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ssao_radius2 = 0.0
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ssao_intensity2 = 1.0
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ssao_bias = 0.01
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ssao_light_affect = 0.0
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ssao_color = Color( 0, 0, 0, 1 )
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ssao_quality = 0
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ssao_blur = 1
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ssao_edge_sharpness = 4.0
|
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dof_blur_far_enabled = false
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dof_blur_far_distance = 10.0
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dof_blur_far_transition = 5.0
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dof_blur_far_amount = 0.1
|
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dof_blur_far_quality = 1
|
||||
dof_blur_near_enabled = false
|
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dof_blur_near_distance = 2.0
|
||||
dof_blur_near_transition = 1.0
|
||||
dof_blur_near_amount = 0.1
|
||||
dof_blur_near_quality = 1
|
||||
glow_enabled = false
|
||||
glow_levels/1 = false
|
||||
glow_levels/2 = false
|
||||
glow_levels/3 = true
|
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glow_levels/4 = false
|
||||
glow_levels/5 = true
|
||||
glow_levels/6 = false
|
||||
glow_levels/7 = false
|
||||
glow_intensity = 0.8
|
||||
glow_strength = 1.0
|
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glow_bloom = 0.0
|
||||
glow_blend_mode = 2
|
||||
glow_hdr_threshold = 1.0
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glow_hdr_scale = 2.0
|
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glow_bicubic_upscale = false
|
||||
adjustment_enabled = false
|
||||
adjustment_brightness = 1.0
|
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adjustment_contrast = 1.0
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adjustment_saturation = 1.0
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_sections_unfolded = [ "Background" ]
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|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 6.2 KiB |
@@ -3,21 +3,16 @@
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importer="texture"
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type="StreamTexture"
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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|
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source_file="res://icon.png"
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dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
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source_md5="7b0d811088c13a3b6d79f9895b9f2935"
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
|
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@@ -27,7 +22,6 @@ flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
|
||||
|
||||
@@ -6,11 +6,7 @@
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
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|
||||
config_version=4
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|
||||
_global_script_classes=[ ]
|
||||
_global_script_class_icons={
|
||||
}
|
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config_version=3
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||||
|
||||
[application]
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@@ -22,41 +18,11 @@ config/icon="res://icon.png"
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|
||||
window/size/width=480
|
||||
window/size/height=720
|
||||
window/size/resizable=false
|
||||
|
||||
[input]
|
||||
[gdnative]
|
||||
|
||||
move_left={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
|
||||
]
|
||||
}
|
||||
move_right={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
|
||||
]
|
||||
}
|
||||
move_up={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
|
||||
]
|
||||
}
|
||||
move_down={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
|
||||
]
|
||||
}
|
||||
singletons=[ ]
|
||||
|
||||
[rendering]
|
||||
|
||||
|
||||
@@ -1,25 +1,21 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://player/Player.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://debug/Explanations.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://debug/StatesStackDiplayer.tscn" type="PackedScene" id=3]
|
||||
[ext_resource path="res://debug/ControlsPanel.tscn" type="PackedScene" id=4]
|
||||
[ext_resource path="res://debug/StatesStackDiplayer.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://debug/ControlsPanel.tscn" type="PackedScene" id=3]
|
||||
[ext_resource path="res://debug/Explanations.tscn" type="PackedScene" id=4]
|
||||
|
||||
[node name="Demo" type="Node"]
|
||||
|
||||
[node name="Player" parent="." instance=ExtResource( 1 )]
|
||||
[node name="Player" parent="." index="0" instance=ExtResource( 1 )]
|
||||
|
||||
[node name="Explanations" parent="." instance=ExtResource( 2 )]
|
||||
editor/display_folded = true
|
||||
|
||||
[node name="Control" type="Control" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
[node name="StatesStackDiplayer" parent="." index="1" instance=ExtResource( 2 )]
|
||||
|
||||
[node name="StatesStackDiplayer" parent="Control" instance=ExtResource( 3 )]
|
||||
[node name="ControlsPanel" parent="." index="2" instance=ExtResource( 3 )]
|
||||
|
||||
[node name="Explanations" parent="." index="3" instance=ExtResource( 4 )]
|
||||
|
||||
[node name="ControlsPanel" parent="Control" instance=ExtResource( 4 )]
|
||||
|
||||
[editable path="Player"]
|
||||
|
||||
@@ -1,41 +1,77 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://fonts/source_code_pro_explanations.tres" type="DynamicFont" id=1]
|
||||
[ext_resource path="res://debug/top_level_ui.gd" type="Script" id=1]
|
||||
[ext_resource path="res://fonts/source_code_pro_explanations.tres" type="DynamicFont" id=2]
|
||||
|
||||
[node name="ControlsPanel" type="Panel" index="0"]
|
||||
|
||||
[node name="ControlsPanel" type="Panel"]
|
||||
anchor_left = 1.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = -220.0
|
||||
margin_bottom = 170.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 0
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="Keys" type="Label" parent="."]
|
||||
[node name="Keys" type="Label" parent="." index="0"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = 10.0
|
||||
margin_top = 10.0
|
||||
margin_right = -10.0
|
||||
margin_bottom = -10.0
|
||||
custom_fonts/font = ExtResource( 1 )
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 2
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 4
|
||||
custom_fonts/font = ExtResource( 2 )
|
||||
text = "Shoot:
|
||||
Attack:
|
||||
Stagger:
|
||||
Jump:
|
||||
Sprint:"
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
_sections_unfolded = [ "BBCode", "custom_fonts" ]
|
||||
|
||||
[node name="Keys2" type="Label" parent="."]
|
||||
[node name="Keys2" type="Label" parent="." index="1"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = 10.0
|
||||
margin_top = 10.0
|
||||
margin_right = -10.0
|
||||
margin_bottom = -10.0
|
||||
custom_fonts/font = ExtResource( 1 )
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 2
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 4
|
||||
custom_fonts/font = ExtResource( 2 )
|
||||
text = "R
|
||||
F
|
||||
X
|
||||
Space
|
||||
Shift"
|
||||
align = 2
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
_sections_unfolded = [ "BBCode", "custom_fonts" ]
|
||||
|
||||
|
||||
|
||||
@@ -1,17 +1,25 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://fonts/source_code_pro_explanations_bold.tres" type="DynamicFont" id=1]
|
||||
[ext_resource path="res://fonts/source_code_pro_explanations.tres" type="DynamicFont" id=2]
|
||||
[ext_resource path="res://debug/top_level_ui.gd" type="Script" id=3]
|
||||
|
||||
|
||||
[node name="Explanations" type="RichTextLabel"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = 10.0
|
||||
margin_top = -370.0
|
||||
margin_right = -10.0
|
||||
margin_bottom = -730.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 2
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 4
|
||||
custom_fonts/bold_font = ExtResource( 1 )
|
||||
custom_fonts/normal_font = ExtResource( 2 )
|
||||
@@ -25,6 +33,10 @@ States are common in games. You can use the pattern to:
|
||||
3. Improve your code's structure. Look at the scene tree and FileSystem tab: without looking at the code, you'll know what the Player can or cannot do.
|
||||
|
||||
You can read more about States in the excellent [url=http://gameprogrammingpatterns.com/state.html]Game Programming Patterns ebook[/url]."
|
||||
visible_characters = -1
|
||||
percent_visible = 1.0
|
||||
meta_underlined = true
|
||||
tab_size = 4
|
||||
text = "This example shows how to apply the State programming pattern in GDscript, including Hierarchical States, and a pushdown automaton.
|
||||
|
||||
States are common in games. You can use the pattern to:
|
||||
@@ -34,6 +46,14 @@ States are common in games. You can use the pattern to:
|
||||
3. Improve your code's structure. Look at the scene tree and FileSystem tab: without looking at the code, you'll know what the Player can or cannot do.
|
||||
|
||||
You can read more about States in the excellent Game Programming Patterns ebook."
|
||||
scroll_active = true
|
||||
scroll_following = false
|
||||
selection_enabled = false
|
||||
override_selected_font_color = false
|
||||
script = ExtResource( 3 )
|
||||
_sections_unfolded = [ "BBCode", "custom_fonts" ]
|
||||
__meta__ = {
|
||||
"_edit_lock_": true
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -3,46 +3,106 @@
|
||||
[ext_resource path="res://debug/states_stack_displayer.gd" type="Script" id=1]
|
||||
[ext_resource path="res://fonts/SourceCodePro-Bold.ttf" type="DynamicFontData" id=2]
|
||||
|
||||
|
||||
[sub_resource type="DynamicFont" id=1]
|
||||
|
||||
size = 20
|
||||
use_mipmaps = false
|
||||
use_filter = true
|
||||
font_data = ExtResource( 2 )
|
||||
_sections_unfolded = [ "Font", "Settings" ]
|
||||
|
||||
[node name="StatesStackDiplayer" type="Panel"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_right = 210.0
|
||||
margin_bottom = 170.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 0
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_group_": true
|
||||
}
|
||||
|
||||
[node name="Title" type="Label" parent="."]
|
||||
[node name="Title" type="Label" parent="." index="0"]
|
||||
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.0
|
||||
margin_left = -105.0
|
||||
margin_right = 105.0
|
||||
margin_bottom = 40.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 2
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 4
|
||||
custom_fonts/font = SubResource( 1 )
|
||||
text = "Pushown"
|
||||
align = 1
|
||||
valign = 1
|
||||
uppercase = true
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
_sections_unfolded = [ "custom_fonts" ]
|
||||
|
||||
[node name="States" type="Label" parent="."]
|
||||
[node name="States" type="Label" parent="." index="1"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 20.0
|
||||
margin_top = 50.0
|
||||
margin_right = 190.0
|
||||
margin_bottom = 170.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 2
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 4
|
||||
custom_fonts/font = SubResource( 1 )
|
||||
text = "Jump
|
||||
Test"
|
||||
align = 1
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
_sections_unfolded = [ "custom_fonts" ]
|
||||
|
||||
[node name="Numbers" type="Label" parent="."]
|
||||
[node name="Numbers" type="Label" parent="." index="2"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 20.0
|
||||
margin_top = 50.0
|
||||
margin_right = 190.0
|
||||
margin_bottom = 170.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 2
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 4
|
||||
custom_fonts/font = SubResource( 1 )
|
||||
text = "1.
|
||||
2."
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
_sections_unfolded = [ "custom_fonts" ]
|
||||
|
||||
|
||||
|
||||
@@ -1,14 +1,18 @@
|
||||
extends Panel
|
||||
|
||||
onready var fsm_node = get_node("../../Player/StateMachine")
|
||||
onready var fsm_node = get_node("../Player/StateMachine")
|
||||
|
||||
func _process(_delta):
|
||||
var states_names = ""
|
||||
var numbers = ""
|
||||
func _ready():
|
||||
set_as_toplevel(true)
|
||||
|
||||
func _process(delta):
|
||||
var states_names = ''
|
||||
var numbers = ''
|
||||
var index = 0
|
||||
for state in fsm_node.states_stack:
|
||||
states_names += state.get_name() + '\n'
|
||||
numbers += str(index) + '\n'
|
||||
index += 1
|
||||
|
||||
$States.text = states_names
|
||||
$Numbers.text = numbers
|
||||
|
||||
5
2d/finite_state_machine/debug/top_level_ui.gd
Normal file
@@ -0,0 +1,5 @@
|
||||
tool
|
||||
extends Control
|
||||
|
||||
func _ready():
|
||||
set_as_toplevel(true)
|
||||
@@ -1,13 +1,101 @@
|
||||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
|
||||
radiance_size = 4
|
||||
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
|
||||
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
|
||||
sky_curve = 0.25
|
||||
sky_energy = 1.0
|
||||
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
|
||||
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
|
||||
ground_curve = 0.01
|
||||
ground_energy = 1.0
|
||||
sun_color = Color( 1, 1, 1, 1 )
|
||||
sun_latitude = 35.0
|
||||
sun_longitude = 0.0
|
||||
sun_angle_min = 1.0
|
||||
sun_angle_max = 100.0
|
||||
sun_curve = 0.05
|
||||
sun_energy = 16.0
|
||||
texture_size = 2
|
||||
|
||||
[resource]
|
||||
|
||||
background_mode = 2
|
||||
background_sky = SubResource( 1 )
|
||||
background_sky_custom_fov = 0.0
|
||||
background_color = Color( 0, 0, 0, 1 )
|
||||
background_energy = 1.0
|
||||
background_canvas_max_layer = 0
|
||||
ambient_light_color = Color( 0, 0, 0, 1 )
|
||||
ambient_light_energy = 1.0
|
||||
ambient_light_sky_contribution = 1.0
|
||||
fog_enabled = false
|
||||
fog_color = Color( 0.5, 0.6, 0.7, 1 )
|
||||
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
|
||||
fog_sun_amount = 0.0
|
||||
fog_depth_enabled = true
|
||||
fog_depth_begin = 10.0
|
||||
fog_depth_curve = 1.0
|
||||
fog_transmit_enabled = false
|
||||
fog_transmit_curve = 1.0
|
||||
fog_height_enabled = false
|
||||
fog_height_min = 0.0
|
||||
fog_height_max = 100.0
|
||||
fog_height_curve = 1.0
|
||||
tonemap_mode = 0
|
||||
tonemap_exposure = 1.0
|
||||
tonemap_white = 1.0
|
||||
auto_exposure_enabled = false
|
||||
auto_exposure_scale = 0.4
|
||||
auto_exposure_min_luma = 0.05
|
||||
auto_exposure_max_luma = 8.0
|
||||
auto_exposure_speed = 0.5
|
||||
ss_reflections_enabled = false
|
||||
ss_reflections_max_steps = 64
|
||||
ss_reflections_fade_in = 0.15
|
||||
ss_reflections_fade_out = 2.0
|
||||
ss_reflections_depth_tolerance = 0.2
|
||||
ss_reflections_roughness = true
|
||||
ssao_enabled = false
|
||||
ssao_radius = 1.0
|
||||
ssao_intensity = 1.0
|
||||
ssao_radius2 = 0.0
|
||||
ssao_intensity2 = 1.0
|
||||
ssao_bias = 0.01
|
||||
ssao_light_affect = 0.0
|
||||
ssao_color = Color( 0, 0, 0, 1 )
|
||||
ssao_quality = 0
|
||||
ssao_blur = 3
|
||||
ssao_edge_sharpness = 4.0
|
||||
dof_blur_far_enabled = false
|
||||
dof_blur_far_distance = 10.0
|
||||
dof_blur_far_transition = 5.0
|
||||
dof_blur_far_amount = 0.1
|
||||
dof_blur_far_quality = 1
|
||||
dof_blur_near_enabled = false
|
||||
dof_blur_near_distance = 2.0
|
||||
dof_blur_near_transition = 1.0
|
||||
dof_blur_near_amount = 0.1
|
||||
dof_blur_near_quality = 1
|
||||
glow_enabled = false
|
||||
glow_levels/1 = false
|
||||
glow_levels/2 = false
|
||||
glow_levels/3 = true
|
||||
glow_levels/4 = false
|
||||
glow_levels/5 = true
|
||||
glow_levels/6 = false
|
||||
glow_levels/7 = false
|
||||
glow_intensity = 0.8
|
||||
glow_strength = 1.0
|
||||
glow_bloom = 0.0
|
||||
glow_blend_mode = 2
|
||||
glow_hdr_threshold = 1.0
|
||||
glow_hdr_scale = 2.0
|
||||
glow_bicubic_upscale = false
|
||||
adjustment_enabled = false
|
||||
adjustment_brightness = 1.0
|
||||
adjustment_contrast = 1.0
|
||||
adjustment_saturation = 1.0
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 3.2 KiB |
@@ -3,9 +3,6 @@
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
@@ -17,7 +14,6 @@ dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
@@ -27,7 +23,6 @@ flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
|
||||
@@ -18,8 +18,15 @@
|
||||
|
||||
[sub_resource type="Animation" id=1]
|
||||
|
||||
length = 1.0
|
||||
loop = false
|
||||
step = 0.1
|
||||
|
||||
[sub_resource type="Animation" id=2]
|
||||
|
||||
length = 0.6
|
||||
loop = false
|
||||
step = 0.1
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("BodyPivot/Body:modulate")
|
||||
tracks/0/interp = 1
|
||||
@@ -35,87 +42,159 @@ tracks/0/keys = {
|
||||
|
||||
[sub_resource type="Animation" id=3]
|
||||
|
||||
length = 1.0
|
||||
loop = false
|
||||
step = 0.1
|
||||
|
||||
[sub_resource type="DynamicFont" id=4]
|
||||
|
||||
size = 20
|
||||
use_mipmaps = false
|
||||
use_filter = true
|
||||
font_data = ExtResource( 14 )
|
||||
_sections_unfolded = [ "Font", "Settings" ]
|
||||
|
||||
[node name="Player" type="KinematicBody2D" index="0"]
|
||||
|
||||
[node name="Player" type="KinematicBody2D"]
|
||||
position = Vector2( 628.826, 391.266 )
|
||||
input_pickable = false
|
||||
collision_layer = 1
|
||||
collision_mask = 1
|
||||
collision/safe_margin = 0.08
|
||||
script = ExtResource( 1 )
|
||||
_sections_unfolded = [ "Visibility" ]
|
||||
__meta__ = {
|
||||
"_edit_horizontal_guides_": [ ]
|
||||
}
|
||||
|
||||
[node name="StateMachine" type="Node" parent="."]
|
||||
script = ExtResource( 2 )
|
||||
[node name="StateMachine" type="Node" parent="." index="0"]
|
||||
|
||||
script = ExtResource( 2 )
|
||||
START_STATE = NodePath("Idle")
|
||||
|
||||
[node name="Idle" type="Node" parent="StateMachine" index="0"]
|
||||
|
||||
[node name="Idle" type="Node" parent="StateMachine"]
|
||||
script = ExtResource( 3 )
|
||||
|
||||
[node name="Move" type="Node" parent="StateMachine"]
|
||||
[node name="Move" type="Node" parent="StateMachine" index="1"]
|
||||
|
||||
script = ExtResource( 4 )
|
||||
MAX_WALK_SPEED = 450
|
||||
MAX_RUN_SPEED = 700
|
||||
|
||||
[node name="Jump" type="Node" parent="StateMachine" index="2"]
|
||||
|
||||
[node name="Jump" type="Node" parent="StateMachine"]
|
||||
script = ExtResource( 5 )
|
||||
BASE_MAX_HORIZONTAL_SPEED = 400.0
|
||||
AIR_ACCELERATION = 1000.0
|
||||
AIR_DECCELERATION = 2000.0
|
||||
AIR_STEERING_POWER = 50.0
|
||||
JUMP_HEIGHT = 120.0
|
||||
JUMP_DURATION = 0.8
|
||||
GRAVITY = 1600.0
|
||||
|
||||
[node name="Stagger" type="Node" parent="StateMachine" index="3"]
|
||||
|
||||
[node name="Stagger" type="Node" parent="StateMachine"]
|
||||
script = ExtResource( 6 )
|
||||
|
||||
[node name="Attack" type="Node" parent="StateMachine"]
|
||||
[node name="Attack" type="Node" parent="StateMachine" index="4"]
|
||||
|
||||
script = ExtResource( 7 )
|
||||
|
||||
[node name="Die" type="Node" parent="StateMachine"]
|
||||
[node name="Die" type="Node" parent="StateMachine" index="5"]
|
||||
|
||||
script = ExtResource( 8 )
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="1"]
|
||||
|
||||
root_node = NodePath("..")
|
||||
autoplay = ""
|
||||
playback_process_mode = 1
|
||||
playback_default_blend_time = 0.0
|
||||
playback_speed = 1.0
|
||||
anims/idle = SubResource( 1 )
|
||||
anims/stagger = SubResource( 2 )
|
||||
anims/walk = SubResource( 3 )
|
||||
blend_times = [ ]
|
||||
|
||||
[node name="Shadow" type="Sprite" parent="." index="2"]
|
||||
|
||||
[node name="Shadow" type="Sprite" parent="."]
|
||||
self_modulate = Color( 1, 1, 1, 0.361098 )
|
||||
position = Vector2( 0, -4 )
|
||||
texture = ExtResource( 9 )
|
||||
_sections_unfolded = [ "Visibility" ]
|
||||
|
||||
[node name="BodyPivot" type="Position2D" parent="."]
|
||||
[node name="BodyPivot" type="Position2D" parent="." index="3"]
|
||||
|
||||
[node name="Body" type="Sprite" parent="BodyPivot" index="0"]
|
||||
|
||||
[node name="Body" type="Sprite" parent="BodyPivot"]
|
||||
position = Vector2( 0, -58.8242 )
|
||||
texture = ExtResource( 10 )
|
||||
|
||||
[node name="BulletSpawn" type="Node2D" parent="BodyPivot"]
|
||||
[node name="BulletSpawn" type="Node2D" parent="BodyPivot" index="1"]
|
||||
|
||||
editor/display_folded = true
|
||||
position = Vector2( 1.17401, -61.266 )
|
||||
script = ExtResource( 11 )
|
||||
_sections_unfolded = [ "Transform" ]
|
||||
|
||||
[node name="CooldownTimer" type="Timer" parent="BodyPivot/BulletSpawn"]
|
||||
[node name="CooldownTimer" type="Timer" parent="BodyPivot/BulletSpawn" index="0"]
|
||||
|
||||
process_mode = 1
|
||||
wait_time = 0.2
|
||||
one_shot = true
|
||||
autostart = false
|
||||
|
||||
[node name="WeaponPivot" type="Position2D" parent="BodyPivot" index="2"]
|
||||
|
||||
[node name="WeaponPivot" type="Position2D" parent="BodyPivot"]
|
||||
position = Vector2( 1.17401, -61.266 )
|
||||
script = ExtResource( 12 )
|
||||
|
||||
[node name="Offset" type="Position2D" parent="BodyPivot/WeaponPivot"]
|
||||
[node name="Offset" type="Position2D" parent="BodyPivot/WeaponPivot" index="0"]
|
||||
|
||||
position = Vector2( 110, 0 )
|
||||
|
||||
[node name="Sword" parent="BodyPivot/WeaponPivot/Offset" instance=ExtResource( 13 )]
|
||||
[node name="Sword" parent="BodyPivot/WeaponPivot/Offset" index="0" instance=ExtResource( 13 )]
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="." index="4"]
|
||||
|
||||
build_mode = 0
|
||||
polygon = PoolVector2Array( -20, 0, -20, -20, 20, -20, 20, 0 )
|
||||
|
||||
[node name="StateNameDisplayer" type="Label" parent="."]
|
||||
[node name="StateNameDisplayer" type="Label" parent="." index="5"]
|
||||
|
||||
editor/display_folded = true
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = -109.0
|
||||
margin_top = -172.0
|
||||
margin_right = 110.0
|
||||
margin_bottom = -138.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 2
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 4
|
||||
custom_fonts/font = SubResource( 4 )
|
||||
text = "Test"
|
||||
align = 1
|
||||
valign = 1
|
||||
uppercase = true
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
script = ExtResource( 15 )
|
||||
_sections_unfolded = [ "Rect", "custom_fonts" ]
|
||||
|
||||
[connection signal="state_changed" from="StateMachine" to="BodyPivot/WeaponPivot/Offset/Sword" method="_on_StateMachine_state_changed"]
|
||||
|
||||
[connection signal="state_changed" from="StateMachine" to="StateNameDisplayer" method="_on_StateMachine_state_changed"]
|
||||
|
||||
[connection signal="animation_finished" from="AnimationPlayer" to="StateMachine" method="_on_animation_finished"]
|
||||
|
||||
[connection signal="attack_finished" from="BodyPivot/WeaponPivot/Offset/Sword" to="StateMachine/Attack" method="_on_Sword_attack_finished"]
|
||||
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.8 KiB |
@@ -3,9 +3,6 @@
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/body.png-313f6363670a5852a7b7126ab476d8b1.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
@@ -17,7 +14,6 @@ dest_files=[ "res://.import/body.png-313f6363670a5852a7b7126ab476d8b1.stex" ]
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
@@ -27,7 +23,6 @@ flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
|
||||
@@ -2,13 +2,24 @@
|
||||
|
||||
[ext_resource path="res://player/bullet/bullet.gd" type="Script" id=1]
|
||||
|
||||
|
||||
[sub_resource type="CircleShape2D" id=1]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
radius = 12.0
|
||||
|
||||
[node name="Bullet" type="KinematicBody2D"]
|
||||
|
||||
input_pickable = false
|
||||
collision_layer = 2
|
||||
collision_mask = 2
|
||||
collision/safe_margin = 0.08
|
||||
script = ExtResource( 1 )
|
||||
_sections_unfolded = [ "Collision", "collision" ]
|
||||
SPEED = 1000.0
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." index="0"]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
extends KinematicBody2D
|
||||
|
||||
|
||||
var direction = Vector2()
|
||||
export(float) var speed = 1000.0
|
||||
export(float) var SPEED = 1000.0
|
||||
|
||||
|
||||
func _ready():
|
||||
set_as_toplevel(true)
|
||||
@@ -11,7 +13,7 @@ func _physics_process(delta):
|
||||
if is_outside_view_bounds():
|
||||
queue_free()
|
||||
|
||||
var motion = direction * speed * delta
|
||||
var motion = direction * SPEED * delta
|
||||
var collision_info = move_and_collide(motion)
|
||||
if collision_info:
|
||||
queue_free()
|
||||
@@ -19,8 +21,8 @@ func _physics_process(delta):
|
||||
|
||||
func is_outside_view_bounds():
|
||||
return position.x > OS.get_screen_size().x or position.x < 0.0 \
|
||||
or position.y > OS.get_screen_size().y or position.y < 0.0
|
||||
or position.y > OS.get_screen_size().y or position.y < 0.0
|
||||
|
||||
|
||||
func _draw():
|
||||
draw_circle(Vector2(), $CollisionShape2D.shape.radius, Color.white)
|
||||
draw_circle(Vector2(), $CollisionShape2D.shape.radius, Color('#ffffff'))
|
||||
|
||||
@@ -6,7 +6,6 @@ func _input(event):
|
||||
if event.is_action_pressed("fire"):
|
||||
fire(owner.look_direction)
|
||||
|
||||
|
||||
func fire(direction):
|
||||
if not $CooldownTimer.is_stopped():
|
||||
return
|
||||
|
||||
@@ -1,25 +1,25 @@
|
||||
"""
|
||||
The Player is a KinematicBody2D, in other words a physics-driven object.
|
||||
It can move, collide with the world...
|
||||
It HAS a state machine, but the body and the state machine are separate.
|
||||
"""
|
||||
extends KinematicBody2D
|
||||
# The Player is a KinematicBody2D, in other words a physics-driven object.
|
||||
# It can move, collide with the world, etc...
|
||||
# The player has a state machine, but the body and the state machine are separate.
|
||||
|
||||
signal direction_changed(new_direction)
|
||||
|
||||
var look_direction = Vector2.RIGHT setget set_look_direction
|
||||
var look_direction = Vector2(1, 0) setget set_look_direction
|
||||
|
||||
func take_damage(attacker, amount, effect = null):
|
||||
if is_a_parent_of(attacker):
|
||||
func take_damage(attacker, amount, effect=null):
|
||||
if self.is_a_parent_of(attacker):
|
||||
return
|
||||
$States/Stagger.knockback_direction = (attacker.global_position - global_position).normalized()
|
||||
$Health.take_damage(amount, effect)
|
||||
|
||||
|
||||
func set_dead(value):
|
||||
set_process_input(not value)
|
||||
set_physics_process(not value)
|
||||
$CollisionPolygon2D.disabled = value
|
||||
|
||||
|
||||
func set_look_direction(value):
|
||||
look_direction = value
|
||||
emit_signal("direction_changed", value)
|
||||
|
||||
@@ -9,9 +9,10 @@ func _ready():
|
||||
"attack": $Attack,
|
||||
}
|
||||
|
||||
|
||||
func _change_state(state_name):
|
||||
# The base state_machine interface this node extends does most of the work.
|
||||
"""
|
||||
The base state_machine interface this node extends does most of the work
|
||||
"""
|
||||
if not _active:
|
||||
return
|
||||
if state_name in ["stagger", "jump", "attack"]:
|
||||
@@ -20,10 +21,11 @@ func _change_state(state_name):
|
||||
$Jump.initialize($Move.speed, $Move.velocity)
|
||||
._change_state(state_name)
|
||||
|
||||
|
||||
func _input(event):
|
||||
# Here we only handle input that can interrupt states, attacking in this case,
|
||||
# otherwise we let the state node handle it.
|
||||
"""
|
||||
Here we only handle input that can interrupt states, attacking in this case
|
||||
otherwise we let the state node handle it
|
||||
"""
|
||||
if event.is_action_pressed("attack"):
|
||||
if current_state in [$Attack, $Stagger]:
|
||||
return
|
||||
|
||||
|
Before Width: | Height: | Size: 765 B After Width: | Height: | Size: 967 B |
@@ -3,9 +3,6 @@
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/shadow.png-493c4635eca1ce8bdece629560617dc7.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
@@ -17,7 +14,6 @@ dest_files=[ "res://.import/shadow.png-493c4635eca1ce8bdece629560617dc7.stex" ]
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
@@ -27,7 +23,6 @@ flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
|
||||
@@ -3,6 +3,5 @@ extends "res://state_machine/state.gd"
|
||||
func enter():
|
||||
owner.get_node("AnimationPlayer").play("idle")
|
||||
|
||||
|
||||
func _on_Sword_attack_finished():
|
||||
emit_signal("finished", "previous")
|
||||
|
||||
@@ -1,12 +1,15 @@
|
||||
"""
|
||||
The stagger state end with the stagger animation from the AnimationPlayer
|
||||
The animation only affects the Body Sprite"s modulate property so
|
||||
it could stack with other animations if we had two AnimationPlayer nodes
|
||||
"""
|
||||
extends "res://state_machine/state.gd"
|
||||
# The stagger state end with the stagger animation from the AnimationPlayer.
|
||||
# The animation only affects the Body Sprite's modulate property so it
|
||||
# could stack with other animations if we had two AnimationPlayer nodes.
|
||||
|
||||
var knockback_direction = Vector2()
|
||||
|
||||
func enter():
|
||||
owner.get_node("AnimationPlayer").play("stagger")
|
||||
|
||||
|
||||
func _on_animation_finished(anim_name):
|
||||
assert(anim_name == "stagger")
|
||||
assert anim_name == "stagger"
|
||||
emit_signal("finished", "previous")
|
||||
|
||||
@@ -5,10 +5,8 @@ var start_position = Vector2()
|
||||
func _ready():
|
||||
start_position = rect_position
|
||||
|
||||
|
||||
func _physics_process(_delta):
|
||||
func _physics_process(delta):
|
||||
rect_position = $"../BodyPivot".position + start_position
|
||||
|
||||
|
||||
func _on_StateMachine_state_changed(current_state):
|
||||
text = current_state.get_name()
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
extends "res://state_machine/state.gd"
|
||||
|
||||
# Initialize the state. E.g. change the animation.
|
||||
|
||||
# Initialize the state. E.g. change the animation
|
||||
func enter():
|
||||
owner.set_dead(true)
|
||||
owner.get_node("AnimationPlayer").play("die")
|
||||
|
||||
|
||||
func _on_animation_finished(_anim_name):
|
||||
func _on_animation_finished(anim_name):
|
||||
emit_signal("finished", "dead")
|
||||
|
||||
@@ -1,12 +1,15 @@
|
||||
extends "../motion.gd"
|
||||
|
||||
export(float) var base_max_horizontal_speed = 400.0
|
||||
export(float) var BASE_MAX_HORIZONTAL_SPEED = 400.0
|
||||
|
||||
export(float) var air_acceleration = 1000.0
|
||||
export(float) var air_deceleration = 2000.0
|
||||
export(float) var air_steering_power = 50.0
|
||||
export(float) var AIR_ACCELERATION = 1000.0
|
||||
export(float) var AIR_DECCELERATION = 2000.0
|
||||
export(float) var AIR_STEERING_POWER = 50.0
|
||||
|
||||
export(float) var gravity = 1600.0
|
||||
export(float) var JUMP_HEIGHT = 120.0
|
||||
export(float) var JUMP_DURATION = 0.8
|
||||
|
||||
export(float) var GRAVITY = 1600.0
|
||||
|
||||
var enter_velocity = Vector2()
|
||||
|
||||
@@ -19,7 +22,7 @@ var height = 0.0
|
||||
|
||||
func initialize(speed, velocity):
|
||||
horizontal_speed = speed
|
||||
max_horizontal_speed = speed if speed > 0.0 else base_max_horizontal_speed
|
||||
max_horizontal_speed = speed if speed > 0.0 else BASE_MAX_HORIZONTAL_SPEED
|
||||
enter_velocity = velocity
|
||||
|
||||
func enter():
|
||||
@@ -42,19 +45,19 @@ func update(delta):
|
||||
|
||||
func move_horizontally(delta, direction):
|
||||
if direction:
|
||||
horizontal_speed += air_acceleration * delta
|
||||
horizontal_speed += AIR_ACCELERATION * delta
|
||||
else:
|
||||
horizontal_speed -= air_deceleration * delta
|
||||
horizontal_speed -= AIR_DECCELERATION * delta
|
||||
horizontal_speed = clamp(horizontal_speed, 0, max_horizontal_speed)
|
||||
|
||||
var target_velocity = horizontal_speed * direction.normalized()
|
||||
var steering_velocity = (target_velocity - horizontal_velocity).normalized() * air_steering_power
|
||||
var steering_velocity = (target_velocity - horizontal_velocity).normalized() * AIR_STEERING_POWER
|
||||
horizontal_velocity += steering_velocity
|
||||
|
||||
owner.move_and_slide(horizontal_velocity)
|
||||
|
||||
func animate_jump_height(delta):
|
||||
vertical_speed -= gravity * delta
|
||||
vertical_speed -= GRAVITY * delta
|
||||
height += vertical_speed * delta
|
||||
height = max(0.0, height)
|
||||
|
||||
|
||||
@@ -1,18 +1,16 @@
|
||||
# Collection of important methods to handle direction and animation
|
||||
extends "res://state_machine/state.gd"
|
||||
# Collection of important methods to handle direction and animation.
|
||||
|
||||
func handle_input(event):
|
||||
if event.is_action_pressed("simulate_damage"):
|
||||
emit_signal("finished", "stagger")
|
||||
|
||||
|
||||
func get_input_direction():
|
||||
var input_direction = Vector2()
|
||||
input_direction.x = Input.get_action_strength("move_right") - Input.get_action_strength("move_left")
|
||||
input_direction.y = Input.get_action_strength("move_down") - Input.get_action_strength("move_up")
|
||||
input_direction.x = int(Input.is_action_pressed("move_right")) - int(Input.is_action_pressed("move_left"))
|
||||
input_direction.y = int(Input.is_action_pressed("move_down")) - int(Input.is_action_pressed("move_up"))
|
||||
return input_direction
|
||||
|
||||
|
||||
func update_look_direction(direction):
|
||||
if direction and owner.look_direction != direction:
|
||||
owner.look_direction = direction
|
||||
|
||||
@@ -3,12 +3,10 @@ extends "on_ground.gd"
|
||||
func enter():
|
||||
owner.get_node("AnimationPlayer").play("idle")
|
||||
|
||||
|
||||
func handle_input(event):
|
||||
return .handle_input(event)
|
||||
|
||||
|
||||
func update(_delta):
|
||||
func update(delta):
|
||||
var input_direction = get_input_direction()
|
||||
if input_direction:
|
||||
emit_signal("finished", "move")
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
extends "on_ground.gd"
|
||||
|
||||
export(float) var max_walk_speed = 450
|
||||
export(float) var max_run_speed = 700
|
||||
export(float) var MAX_WALK_SPEED = 450
|
||||
export(float) var MAX_RUN_SPEED = 700
|
||||
|
||||
func enter():
|
||||
speed = 0.0
|
||||
@@ -11,25 +11,22 @@ func enter():
|
||||
update_look_direction(input_direction)
|
||||
owner.get_node("AnimationPlayer").play("walk")
|
||||
|
||||
|
||||
func handle_input(event):
|
||||
return .handle_input(event)
|
||||
|
||||
|
||||
func update(_delta):
|
||||
func update(delta):
|
||||
var input_direction = get_input_direction()
|
||||
if not input_direction:
|
||||
emit_signal("finished", "idle")
|
||||
update_look_direction(input_direction)
|
||||
|
||||
speed = max_run_speed if Input.is_action_pressed("run") else max_walk_speed
|
||||
speed = MAX_RUN_SPEED if Input.is_action_pressed("run") else MAX_WALK_SPEED
|
||||
var collision_info = move(speed, input_direction)
|
||||
if not collision_info:
|
||||
return
|
||||
if speed == max_run_speed and collision_info.collider.is_in_group("environment"):
|
||||
if speed == MAX_RUN_SPEED and collision_info.collider.is_in_group("environment"):
|
||||
return null
|
||||
|
||||
|
||||
func move(speed, direction):
|
||||
velocity = direction.normalized() * speed
|
||||
owner.move_and_slide(velocity, Vector2(), 5, 2)
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
extends "../motion.gd"
|
||||
|
||||
# warning-ignore-all:unused_class_variable
|
||||
var speed = 0.0
|
||||
var velocity = Vector2()
|
||||
|
||||
|
||||
@@ -4,7 +4,11 @@
|
||||
[ext_resource path="res://player/weapon/sword.png" type="Texture" id=2]
|
||||
|
||||
[sub_resource type="Animation" id=1]
|
||||
|
||||
resource_name = "SETUP"
|
||||
length = 1.0
|
||||
loop = false
|
||||
step = 0.1
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath(".:rotation_degrees")
|
||||
tracks/0/interp = 1
|
||||
@@ -67,8 +71,10 @@ tracks/4/keys = {
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=2]
|
||||
|
||||
resource_name = "attack_circular"
|
||||
length = 0.3
|
||||
loop = false
|
||||
step = 0.05
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath(".:rotation_degrees")
|
||||
@@ -108,7 +114,9 @@ tracks/2/keys = {
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=3]
|
||||
|
||||
length = 0.45
|
||||
loop = false
|
||||
step = 0.05
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath(".:rotation_degrees")
|
||||
@@ -165,8 +173,10 @@ tracks/3/keys = {
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=4]
|
||||
|
||||
resource_name = "attack_medium"
|
||||
length = 0.5
|
||||
loop = false
|
||||
step = 0.05
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath(".:rotation_degrees")
|
||||
@@ -206,7 +216,10 @@ tracks/2/keys = {
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=5]
|
||||
|
||||
length = 0.01
|
||||
loop = false
|
||||
step = 0.1
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath(".:visible")
|
||||
tracks/0/interp = 1
|
||||
@@ -221,23 +234,45 @@ tracks/0/keys = {
|
||||
}
|
||||
|
||||
[node name="Sword" type="Area2D"]
|
||||
|
||||
input_pickable = false
|
||||
gravity_vec = Vector2( 0, 1 )
|
||||
gravity = 98.0
|
||||
linear_damp = 0.1
|
||||
angular_damp = 1.0
|
||||
monitorable = false
|
||||
collision_layer = 16
|
||||
collision_mask = 3
|
||||
audio_bus_override = false
|
||||
audio_bus_name = "Master"
|
||||
script = ExtResource( 1 )
|
||||
_sections_unfolded = [ "Transform" ]
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="0"]
|
||||
|
||||
root_node = NodePath("..")
|
||||
autoplay = ""
|
||||
playback_process_mode = 1
|
||||
playback_default_blend_time = 0.0
|
||||
playback_speed = 1.0
|
||||
anims/SETUP = SubResource( 1 )
|
||||
anims/attack_circular = SubResource( 2 )
|
||||
anims/attack_fast = SubResource( 3 )
|
||||
anims/attack_medium = SubResource( 4 )
|
||||
anims/idle = SubResource( 5 )
|
||||
blend_times = [ ]
|
||||
_sections_unfolded = [ "Playback Options" ]
|
||||
|
||||
[node name="sword" type="Sprite" parent="." index="1"]
|
||||
|
||||
[node name="Sword" type="Sprite" parent="."]
|
||||
position = Vector2( 4, 0 )
|
||||
texture = ExtResource( 2 )
|
||||
offset = Vector2( 67, 0 )
|
||||
_sections_unfolded = [ "Offset", "Transform" ]
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="." index="2"]
|
||||
|
||||
build_mode = 0
|
||||
polygon = PoolVector2Array( 28.0001, -15.9999, 136, -15.9995, 160, 0, 136, 16.0005, 27.9999, 16.0001 )
|
||||
|
||||
|
||||
|
||||
@@ -2,112 +2,101 @@ extends Area2D
|
||||
|
||||
signal attack_finished
|
||||
|
||||
enum States { IDLE, ATTACK }
|
||||
enum STATES { IDLE, ATTACK }
|
||||
var state = null
|
||||
|
||||
enum AttackInputStates { IDLE, LISTENING, REGISTERED }
|
||||
var attack_input_state = AttackInputStates.IDLE
|
||||
enum ATTACK_INPUT_STATES { IDLE, LISTENING, REGISTERED }
|
||||
var attack_input_state = ATTACK_INPUT_STATES.IDLE
|
||||
var ready_for_next_attack = false
|
||||
const MAX_COMBO_COUNT = 3
|
||||
var combo_count = 0
|
||||
|
||||
var attack_current = {}
|
||||
var combo = [{
|
||||
"damage": 1,
|
||||
"animation": "attack_fast",
|
||||
"effect": null
|
||||
'damage': 1,
|
||||
'animation': 'attack_fast',
|
||||
'effect': null
|
||||
},
|
||||
{
|
||||
"damage": 1,
|
||||
"animation": "attack_fast",
|
||||
"effect": null
|
||||
'damage': 1,
|
||||
'animation': 'attack_fast',
|
||||
'effect': null
|
||||
},
|
||||
{
|
||||
"damage": 3,
|
||||
"animation": "attack_medium",
|
||||
"effect": null
|
||||
'damage': 3,
|
||||
'animation': 'attack_medium',
|
||||
'effect': null
|
||||
}]
|
||||
|
||||
var hit_objects = []
|
||||
|
||||
func _ready():
|
||||
# warning-ignore:return_value_discarded
|
||||
$AnimationPlayer.connect("animation_finished", self, "_on_animation_finished")
|
||||
# warning-ignore:return_value_discarded
|
||||
$AnimationPlayer.connect('animation_finished', self, "_on_animation_finished")
|
||||
self.connect("body_entered", self, "_on_body_entered")
|
||||
_change_state(States.IDLE)
|
||||
|
||||
_change_state(STATES.IDLE)
|
||||
|
||||
func _change_state(new_state):
|
||||
match state:
|
||||
States.ATTACK:
|
||||
STATES.ATTACK:
|
||||
hit_objects = []
|
||||
attack_input_state = AttackInputStates.LISTENING
|
||||
attack_input_state = ATTACK_INPUT_STATES.LISTENING
|
||||
ready_for_next_attack = false
|
||||
|
||||
match new_state:
|
||||
States.IDLE:
|
||||
STATES.IDLE:
|
||||
combo_count = 0
|
||||
$AnimationPlayer.stop()
|
||||
visible = false
|
||||
monitoring = false
|
||||
States.ATTACK:
|
||||
STATES.ATTACK:
|
||||
attack_current = combo[combo_count -1]
|
||||
$AnimationPlayer.play(attack_current["animation"])
|
||||
$AnimationPlayer.play(attack_current['animation'])
|
||||
visible = true
|
||||
monitoring = true
|
||||
state = new_state
|
||||
|
||||
|
||||
func _input(event):
|
||||
if not state == States.ATTACK:
|
||||
if not state == STATES.ATTACK:
|
||||
return
|
||||
if attack_input_state != AttackInputStates.LISTENING:
|
||||
if attack_input_state != ATTACK_INPUT_STATES.LISTENING:
|
||||
return
|
||||
if event.is_action_pressed("attack"):
|
||||
attack_input_state = AttackInputStates.REGISTERED
|
||||
if event.is_action_pressed('attack'):
|
||||
attack_input_state = ATTACK_INPUT_STATES.REGISTERED
|
||||
|
||||
|
||||
func _physics_process(_delta):
|
||||
if attack_input_state == AttackInputStates.REGISTERED and ready_for_next_attack:
|
||||
func _physics_process(delta):
|
||||
if attack_input_state == ATTACK_INPUT_STATES.REGISTERED and ready_for_next_attack:
|
||||
attack()
|
||||
|
||||
|
||||
func attack():
|
||||
combo_count += 1
|
||||
_change_state(States.ATTACK)
|
||||
_change_state(STATES.ATTACK)
|
||||
|
||||
|
||||
# Use with AnimationPlayer func track.
|
||||
# use with AnimationPlayer func track
|
||||
func set_attack_input_listening():
|
||||
attack_input_state = AttackInputStates.LISTENING
|
||||
attack_input_state = ATTACK_INPUT_STATES.LISTENING
|
||||
|
||||
|
||||
# Use with AnimationPlayer func track.
|
||||
# use with AnimationPlayer func track
|
||||
func set_ready_for_next_attack():
|
||||
ready_for_next_attack = true
|
||||
|
||||
|
||||
func _on_body_entered(body):
|
||||
if not body.has_node("Health"):
|
||||
if not body.has_node('Health'):
|
||||
return
|
||||
if body.get_rid().get_id() in hit_objects:
|
||||
return
|
||||
hit_objects.append(body.get_rid().get_id())
|
||||
body.take_damage(self, attack_current["damage"], attack_current["effect"])
|
||||
body.take_damage(self, attack_current['damage'], attack_current['effect'])
|
||||
|
||||
|
||||
func _on_animation_finished(_name):
|
||||
func _on_animation_finished(name):
|
||||
if not attack_current:
|
||||
return
|
||||
|
||||
if attack_input_state == AttackInputStates.REGISTERED and combo_count < MAX_COMBO_COUNT:
|
||||
if attack_input_state == ATTACK_INPUT_STATES.REGISTERED and combo_count < MAX_COMBO_COUNT:
|
||||
attack()
|
||||
else:
|
||||
_change_state(States.IDLE)
|
||||
_change_state(STATES.IDLE)
|
||||
emit_signal("attack_finished")
|
||||
|
||||
|
||||
func _on_StateMachine_state_changed(current_state):
|
||||
if current_state.name == "Attack":
|
||||
attack()
|
||||
|
||||
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 2.8 KiB |
@@ -3,9 +3,6 @@
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/sword.png-fc7f0084cdf333c826eda2b33f2ec3cc.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
@@ -17,7 +14,6 @@ dest_files=[ "res://.import/sword.png-fc7f0084cdf333c826eda2b33f2ec3cc.stex" ]
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
@@ -27,7 +23,6 @@ flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
|
||||
@@ -3,15 +3,13 @@ extends Position2D
|
||||
var z_index_start = 0
|
||||
|
||||
func _ready():
|
||||
#warning-ignore:return_value_discarded
|
||||
owner.connect("direction_changed", self, "_on_Parent_direction_changed")
|
||||
owner.connect("direction_changed", self, '_on_Parent_direction_changed')
|
||||
z_index_start = z_index
|
||||
|
||||
|
||||
func _on_Parent_direction_changed(direction):
|
||||
rotation = direction.angle()
|
||||
match direction:
|
||||
Vector2.UP:
|
||||
Vector2(0, -1):
|
||||
z_index = z_index_start - 1
|
||||
_:
|
||||
z_index = z_index_start
|
||||
|
||||
@@ -6,11 +6,7 @@
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=4
|
||||
|
||||
_global_script_classes=[ ]
|
||||
_global_script_class_icons={
|
||||
}
|
||||
config_version=3
|
||||
|
||||
[application]
|
||||
|
||||
@@ -22,8 +18,10 @@ config/icon="res://icon.png"
|
||||
|
||||
window/size/width=1280
|
||||
window/size/height=720
|
||||
window/size/test_width=1280
|
||||
window/size/test_height=720
|
||||
window/stretch/mode="2d"
|
||||
window/stretch/aspect="expand"
|
||||
window/stretch/aspect="keep"
|
||||
|
||||
[gdnative]
|
||||
|
||||
@@ -31,68 +29,35 @@ singletons=[ ]
|
||||
|
||||
[input]
|
||||
|
||||
move_left={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
|
||||
move_left=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_up={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
|
||||
move_up=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_right={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
|
||||
move_right=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_down={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
|
||||
move_down=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
|
||||
]
|
||||
}
|
||||
fire={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"unicode":0,"echo":false,"script":null)
|
||||
fire=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
|
||||
]
|
||||
run=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":7,"pressure":0.0,"pressed":false,"script":null)
|
||||
]
|
||||
}
|
||||
run={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
|
||||
]
|
||||
}
|
||||
jump={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
|
||||
jump=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
|
||||
]
|
||||
}
|
||||
simulate_damage={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null)
|
||||
simulate_damage=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
attack={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":6,"pressure":0.0,"pressed":false,"script":null)
|
||||
attack=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[rendering]
|
||||
|
||||
|
||||
@@ -1,28 +1,25 @@
|
||||
"""
|
||||
Base interface for all states: it doesn't do anything in itself
|
||||
but forces us to pass the right arguments to the methods below
|
||||
and makes sure every State object had all of these methods.
|
||||
"""
|
||||
extends Node
|
||||
# Base interface for all states: it doesn't do anything by itself,
|
||||
# but forces us to pass the right arguments to the methods below
|
||||
# and makes sure every State object had all of these methods.
|
||||
|
||||
# warning-ignore:unused_signal
|
||||
signal finished(next_state_name)
|
||||
|
||||
# Initialize the state. E.g. change the animation.
|
||||
# Initialize the state. E.g. change the animation
|
||||
func enter():
|
||||
pass
|
||||
return
|
||||
|
||||
|
||||
# Clean up the state. Reinitialize values like a timer.
|
||||
# Clean up the state. Reinitialize values like a timer
|
||||
func exit():
|
||||
pass
|
||||
return
|
||||
|
||||
func handle_input(event):
|
||||
return
|
||||
|
||||
func handle_input(_event):
|
||||
pass
|
||||
func update(delta):
|
||||
return
|
||||
|
||||
|
||||
func update(_delta):
|
||||
pass
|
||||
|
||||
|
||||
func _on_animation_finished(_anim_name):
|
||||
pass
|
||||
func _on_animation_finished(anim_name):
|
||||
return
|
||||
|
||||
@@ -1,17 +1,21 @@
|
||||
"""
|
||||
Base interface for a generic state machine
|
||||
It handles initializing, setting the machine active or not
|
||||
delegating _physics_process, _input calls to the State nodes,
|
||||
and changing the current/active state.
|
||||
See the PlayerV2 scene for an example on how to use it
|
||||
"""
|
||||
extends Node
|
||||
# Base interface for a generic state machine.
|
||||
# It handles initializing, setting the machine active or not
|
||||
# delegating _physics_process, _input calls to the State nodes,
|
||||
# and changing the current/active state.
|
||||
# See the PlayerV2 scene for an example on how to use it.
|
||||
|
||||
signal state_changed(current_state)
|
||||
|
||||
# You must set a starting node from the inspector or on
|
||||
# the node that inherits from this state machine interface.
|
||||
# If you don't the game will crash (on purpose, so you won't
|
||||
# forget to initialize the state machine).
|
||||
export(NodePath) var start_state
|
||||
"""
|
||||
You must set a starting node from the inspector or on
|
||||
the node that inherits from this state machine interface
|
||||
If you don't the game will crash (on purpose, so you won't
|
||||
forget to initialize the state machine)
|
||||
"""
|
||||
export(NodePath) var START_STATE
|
||||
var states_map = {}
|
||||
|
||||
var states_stack = []
|
||||
@@ -19,20 +23,18 @@ var current_state = null
|
||||
var _active = false setget set_active
|
||||
|
||||
func _ready():
|
||||
if not start_state:
|
||||
start_state = get_child(0).get_path()
|
||||
if not START_STATE:
|
||||
START_STATE = get_child(0).get_path()
|
||||
for child in get_children():
|
||||
child.connect("finished", self, "_change_state")
|
||||
initialize(start_state)
|
||||
initialize(START_STATE)
|
||||
|
||||
|
||||
func initialize(initial_state):
|
||||
func initialize(start_state):
|
||||
set_active(true)
|
||||
states_stack.push_front(get_node(initial_state))
|
||||
states_stack.push_front(get_node(start_state))
|
||||
current_state = states_stack[0]
|
||||
current_state.enter()
|
||||
|
||||
|
||||
func set_active(value):
|
||||
_active = value
|
||||
set_physics_process(value)
|
||||
@@ -41,21 +43,17 @@ func set_active(value):
|
||||
states_stack = []
|
||||
current_state = null
|
||||
|
||||
|
||||
func _input(event):
|
||||
current_state.handle_input(event)
|
||||
|
||||
|
||||
func _physics_process(delta):
|
||||
current_state.update(delta)
|
||||
|
||||
|
||||
func _on_animation_finished(anim_name):
|
||||
if not _active:
|
||||
return
|
||||
current_state._on_animation_finished(anim_name)
|
||||
|
||||
|
||||
func _change_state(state_name):
|
||||
if not _active:
|
||||
return
|
||||
|
||||
@@ -1,249 +0,0 @@
|
||||
extends Control
|
||||
|
||||
# A constant for whether or not we're needing to undo a shape.
|
||||
const UNDO_MODE_SHAPE = -2
|
||||
# A constant for whether or not we can undo.
|
||||
const UNDO_NONE = -1
|
||||
# How large is the image (it's actually the size of DrawingAreaBG, because that's our background canvas).
|
||||
const IMAGE_SIZE = Vector2(930, 720)
|
||||
|
||||
# Enums for the various modes and brush shapes that can be applied.
|
||||
enum BrushModes {
|
||||
PENCIL, ERASER, CIRCLE_SHAPE, RECTANGLE_SHAPE
|
||||
}
|
||||
enum BrushShapes {
|
||||
RECTANGLE, CIRCLE
|
||||
}
|
||||
|
||||
# The top-left position of the canvas.
|
||||
var TL_node
|
||||
|
||||
# A list to hold all of the dictionaries that make up each brush.
|
||||
var brush_data_list = []
|
||||
|
||||
# A boolean to hold whether or not the mouse is inside the drawing area, the mouse position last _process call
|
||||
# and the position of the mouse when the left mouse button was pressed.
|
||||
var is_mouse_in_drawing_area = false
|
||||
var last_mouse_pos = Vector2()
|
||||
var mouse_click_start_pos = null
|
||||
|
||||
# A boolean to tell whether we've set undo_elements_list_num, which holds the size of draw_elements_list
|
||||
# before a new stroke is added (unless the current brush mode is 'rectangle shape' or 'circle shape', in
|
||||
# which case we do things a litte differently. See the undo_stroke function for more details).
|
||||
var undo_set = false
|
||||
var undo_element_list_num = -1
|
||||
|
||||
# The current brush settings: The mode, size, color, and shape we have currently selected.
|
||||
var brush_mode = BrushModes.PENCIL
|
||||
var brush_size = 32
|
||||
var brush_color = Color.black
|
||||
var brush_shape = BrushShapes.CIRCLE;
|
||||
|
||||
# The color of the background. We need this for the eraser (see the how we handle the eraser
|
||||
# in the _draw function for more details).
|
||||
var bg_color = Color.white
|
||||
|
||||
func _ready():
|
||||
# Get the top left position node. We need this to find out whether or not the mouse is inside the canvas.
|
||||
TL_node = get_node("TLPos")
|
||||
set_process(true)
|
||||
|
||||
|
||||
func _process(_delta):
|
||||
var mouse_pos = get_viewport().get_mouse_position()
|
||||
|
||||
# Check if the mouse is currently inside the canvas/drawing-area.
|
||||
is_mouse_in_drawing_area = false
|
||||
if mouse_pos.x > TL_node.global_position.x:
|
||||
if mouse_pos.y > TL_node.global_position.y:
|
||||
is_mouse_in_drawing_area = true
|
||||
|
||||
if Input.is_mouse_button_pressed(BUTTON_LEFT):
|
||||
# If we do not have a position for when the mouse was first clicked, then this must
|
||||
# be the first time is_mouse_button_pressed has been called since the mouse button was
|
||||
# released, so we need to store the position.
|
||||
if mouse_click_start_pos == null:
|
||||
mouse_click_start_pos = mouse_pos
|
||||
|
||||
# If the mouse is inside the canvas and the mouse is 1px away from the position of the mouse last _process call.
|
||||
if check_if_mouse_is_inside_canvas():
|
||||
if mouse_pos.distance_to(last_mouse_pos) >= 1:
|
||||
# If we are in pencil or eraser mode, then we need to draw.
|
||||
if brush_mode == BrushModes.PENCIL or brush_mode == BrushModes.ERASER:
|
||||
# If undo has not been set, meaning we've started a new stroke, then store the size of the
|
||||
# draw_elements_list so we can undo from this point in time.
|
||||
if undo_set == false:
|
||||
undo_set = true
|
||||
undo_element_list_num = brush_data_list.size()
|
||||
# Add the brush object to draw_elements_array.
|
||||
add_brush(mouse_pos, brush_mode)
|
||||
|
||||
else:
|
||||
# We've finished our stroke, so we can set a new undo (if a new storke is made).
|
||||
undo_set = false
|
||||
|
||||
# If the mouse is inside the canvas.
|
||||
if check_if_mouse_is_inside_canvas():
|
||||
# If we're using either the circle shape mode, or the rectangle shape mode, then
|
||||
# add the brush object to draw_elements_array.
|
||||
if brush_mode == BrushModes.CIRCLE_SHAPE or brush_mode == BrushModes.RECTANGLE_SHAPE:
|
||||
add_brush(mouse_pos, brush_mode)
|
||||
# We handle undo's differently than either pencil or eraser mode, so we need to set undo
|
||||
# element_list_num to -2 so we can tell if we need to undo a shape. See undo_stroke for details.
|
||||
undo_element_list_num = UNDO_MODE_SHAPE
|
||||
# Since we've released the left mouse, we need to get a new mouse_click_start_pos next time
|
||||
#is_mouse_button_pressed is true.
|
||||
mouse_click_start_pos = null
|
||||
|
||||
# Store mouse_pos as last_mouse_pos now that we're done with _process.
|
||||
last_mouse_pos = mouse_pos
|
||||
|
||||
|
||||
func check_if_mouse_is_inside_canvas():
|
||||
# Make sure we have a mouse click starting position.
|
||||
if mouse_click_start_pos != null:
|
||||
# Make sure the mouse click starting position is inside the canvas.
|
||||
# This is so if we start out click outside the canvas (say chosing a color from the color picker)
|
||||
# and then move our mouse back into the canvas, it won't start painting.
|
||||
if mouse_click_start_pos.x > TL_node.global_position.x:
|
||||
if mouse_click_start_pos.y > TL_node.global_position.y:
|
||||
# Make sure the current mouse position is inside the canvas.
|
||||
if is_mouse_in_drawing_area:
|
||||
return true
|
||||
return false
|
||||
|
||||
|
||||
func undo_stroke():
|
||||
# Only undo a stroke if we have one.
|
||||
if undo_element_list_num == UNDO_NONE:
|
||||
return
|
||||
|
||||
# If we are undoing a shape, then we can just remove the latest brush.
|
||||
if undo_element_list_num == UNDO_MODE_SHAPE:
|
||||
if brush_data_list.size() > 0:
|
||||
brush_data_list.remove(brush_data_list.size() - 1)
|
||||
|
||||
# Now that we've undone a shape, we cannot undo again until another stoke is added.
|
||||
undo_element_list_num = UNDO_NONE
|
||||
# NOTE: if we only had shape brushes, then we could remove the above line and could let the user
|
||||
# undo until we have a empty element list.
|
||||
|
||||
# Otherwise we're removing a either a pencil stroke or a eraser stroke.
|
||||
else:
|
||||
# Figure out how many elements/brushes we've added in the last stroke.
|
||||
var elements_to_remove = brush_data_list.size() - undo_element_list_num
|
||||
# Remove all of the elements we've added this in the last stroke.
|
||||
#warning-ignore:unused_variable
|
||||
for elment_num in range(0, elements_to_remove):
|
||||
brush_data_list.pop_back()
|
||||
|
||||
# Now that we've undone a stoke, we cannot undo again until another stoke is added.
|
||||
undo_element_list_num = UNDO_NONE
|
||||
|
||||
# Redraw the brushes
|
||||
update()
|
||||
|
||||
|
||||
func add_brush(mouse_pos, type):
|
||||
# Make new brush dictionary that will hold all of the data we need for the brush.
|
||||
var new_brush = {}
|
||||
|
||||
# Populate the dictionary with values based on the global brush variables.
|
||||
# We will override these as needed if the brush is a rectange or circle.
|
||||
new_brush.brush_type = type
|
||||
new_brush.brush_pos = mouse_pos
|
||||
new_brush.brush_shape = brush_shape
|
||||
new_brush.brush_size = brush_size
|
||||
new_brush.brush_color = brush_color
|
||||
|
||||
# If the new bursh is a rectangle shape, we need to calculate the top left corner of the rectangle and the
|
||||
# bottom right corner of the rectangle.
|
||||
if type == BrushModes.RECTANGLE_SHAPE:
|
||||
var TL_pos = Vector2()
|
||||
var BR_pos = Vector2()
|
||||
|
||||
# Figure out the left and right positions of the corners and assign them to the proper variable.
|
||||
if mouse_pos.x < mouse_click_start_pos.x:
|
||||
TL_pos.x = mouse_pos.x
|
||||
BR_pos.x = mouse_click_start_pos.x
|
||||
else:
|
||||
TL_pos.x = mouse_click_start_pos.x
|
||||
BR_pos.x = mouse_pos.x
|
||||
|
||||
# Figure out the top and bottom positions of the corners and assign them to the proper variable.
|
||||
if mouse_pos.y < mouse_click_start_pos.y:
|
||||
TL_pos.y = mouse_pos.y
|
||||
BR_pos.y = mouse_click_start_pos.y
|
||||
else:
|
||||
TL_pos.y = mouse_click_start_pos.y
|
||||
BR_pos.y = mouse_pos.y
|
||||
|
||||
# Assign the positions to the brush.
|
||||
new_brush.brush_pos = TL_pos
|
||||
new_brush.brush_shape_rect_pos_BR = BR_pos
|
||||
|
||||
# If the brush isa circle shape, then we need to calculate the radius of the circle.
|
||||
if type == BrushModes.CIRCLE_SHAPE:
|
||||
# Get the center point inbetween the mouse position and the position of the mouse when we clicked.
|
||||
var center_pos = Vector2((mouse_pos.x + mouse_click_start_pos.x) / 2, (mouse_pos.y + mouse_click_start_pos.y) / 2)
|
||||
# Assign the brush position to the center point, and calculate the radius of the circle using the distance from
|
||||
# the center to the top/bottom positon of the mouse.
|
||||
new_brush.brush_pos = center_pos
|
||||
new_brush.brush_shape_circle_radius = center_pos.distance_to(Vector2(center_pos.x, mouse_pos.y))
|
||||
|
||||
# Add the brush and update/draw all of the brushes.
|
||||
brush_data_list.append(new_brush)
|
||||
update()
|
||||
|
||||
|
||||
func _draw():
|
||||
# Go through all of the brushes in brush_data_list.
|
||||
for brush in brush_data_list:
|
||||
match brush.brush_type:
|
||||
BrushModes.PENCIL:
|
||||
# If the brush shape is a rectangle, then we need to make a Rect2 so we can use draw_rect.
|
||||
# Draw_rect draws a rectagle at the top left corner, using the scale for the size.
|
||||
# So we offset the position by half of the brush size so the rectangle's center is at mouse position.
|
||||
if brush.brush_shape == BrushShapes.RECTANGLE:
|
||||
var rect = Rect2(brush.brush_pos - Vector2(brush.brush_size / 2, brush.brush_size / 2), Vector2(brush.brush_size, brush.brush_size))
|
||||
draw_rect(rect, brush.brush_color)
|
||||
# If the brush shape is a circle, then we draw a circle at the mouse position,
|
||||
# making the radius half of brush size (so the circle is brush size pixels in diameter).
|
||||
elif brush.brush_shape == BrushShapes.CIRCLE:
|
||||
draw_circle(brush.brush_pos, brush.brush_size / 2, brush.brush_color)
|
||||
BrushModes.ERASER:
|
||||
# NOTE: this is a really cheap way of erasing that isn't really erasing!
|
||||
# However, this gives similar results in a fairy simple way!
|
||||
|
||||
# Erasing works exactly the same was as pencil does for both the rectangle shape and the circle shape,
|
||||
# but instead of using brush.brush_color, we instead use bg_color instead.
|
||||
if brush.brush_shape == BrushShapes.RECTANGLE:
|
||||
var rect = Rect2(brush.brush_pos - Vector2(brush.brush_size / 2, brush.brush_size / 2), Vector2(brush.brush_size, brush.brush_size))
|
||||
draw_rect(rect, bg_color)
|
||||
elif brush.brush_shape == BrushShapes.CIRCLE:
|
||||
draw_circle(brush.brush_pos, brush.brush_size / 2, bg_color)
|
||||
BrushModes.RECTANGLE_SHAPE:
|
||||
# We make a Rect2 with the postion at the top left. To get the size we take the bottom right position
|
||||
# and subtract the top left corner's position.
|
||||
var rect = Rect2(brush.brush_pos, brush.brush_shape_rect_pos_BR - brush.brush_pos)
|
||||
draw_rect(rect, brush.brush_color)
|
||||
BrushModes.CIRCLE_SHAPE:
|
||||
# We simply draw a circle using stored in brush.
|
||||
draw_circle(brush.brush_pos, brush.brush_shape_circle_radius, brush.brush_color)
|
||||
|
||||
|
||||
|
||||
func save_picture(path):
|
||||
# Wait a couple frames so the save dialog isn't in the way.
|
||||
yield (get_tree(), "idle_frame")
|
||||
yield (get_tree(), "idle_frame")
|
||||
|
||||
# Get the viewport image.
|
||||
var img = get_viewport().get_texture().get_data()
|
||||
# Crop the image so we only have canvas area.
|
||||
var cropped_image = img.get_rect(Rect2(TL_node.global_position, IMAGE_SIZE))
|
||||
# Flip the image on the Y-axis (it's flipped upside down by default).
|
||||
cropped_image.flip_y()
|
||||
|
||||
# Save the image with the passed in path we got from the save dialog.
|
||||
cropped_image.save_png(path)
|
||||
|
Before Width: | Height: | Size: 440 B |
@@ -1,220 +0,0 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://PaintControl.gd" type="Script" id=1]
|
||||
[ext_resource path="res://ToolsPanel.gd" type="Script" id=2]
|
||||
[ext_resource path="res://PaintTools.png" type="Texture" id=3]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id=1]
|
||||
bg_color = Color( 1, 1, 1, 1 )
|
||||
|
||||
[node name="PaintRoot" type="Control"]
|
||||
margin_right = 40.0
|
||||
margin_bottom = 40.0
|
||||
|
||||
[node name="DrawingAreaBG" type="Panel" parent="."]
|
||||
margin_left = 350.0
|
||||
margin_right = 1280.0
|
||||
margin_bottom = 720.0
|
||||
custom_styles/panelf = SubResource( 1 )
|
||||
custom_styles/panel = SubResource( 1 )
|
||||
custom_styles/panelnc = SubResource( 1 )
|
||||
|
||||
[node name="PaintControl" type="Control" parent="."]
|
||||
margin_right = 40.0
|
||||
margin_bottom = 40.0
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="TLPos" type="Position2D" parent="PaintControl"]
|
||||
position = Vector2( 350, 0 )
|
||||
|
||||
[node name="ToolsPanel" type="Panel" parent="."]
|
||||
margin_right = 350.0
|
||||
margin_bottom = 720.0
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="LabelTools" type="Label" parent="ToolsPanel"]
|
||||
margin_left = 20.0
|
||||
margin_top = 10.0
|
||||
margin_right = 330.0
|
||||
margin_bottom = 24.0
|
||||
text = "Selected tool: Pencil"
|
||||
align = 1
|
||||
|
||||
[node name="ButtonToolPencil" type="Button" parent="ToolsPanel"]
|
||||
margin_left = 40.0
|
||||
margin_top = 40.0
|
||||
margin_right = 100.0
|
||||
margin_bottom = 100.0
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="ToolsPanel/ButtonToolPencil"]
|
||||
position = Vector2( 30, 30 )
|
||||
scale = Vector2( 2.5, 2.5 )
|
||||
texture = ExtResource( 3 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 0, 0, 16, 16 )
|
||||
|
||||
[node name="ButtonToolEraser" type="Button" parent="ToolsPanel"]
|
||||
margin_left = 110.0
|
||||
margin_top = 40.0
|
||||
margin_right = 170.0
|
||||
margin_bottom = 100.0
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="ToolsPanel/ButtonToolEraser"]
|
||||
position = Vector2( 30, 30 )
|
||||
scale = Vector2( 2.5, 2.5 )
|
||||
texture = ExtResource( 3 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 16, 0, 16, 16 )
|
||||
|
||||
[node name="ButtonToolRectangle" type="Button" parent="ToolsPanel"]
|
||||
margin_left = 180.0
|
||||
margin_top = 40.0
|
||||
margin_right = 240.0
|
||||
margin_bottom = 100.0
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="ToolsPanel/ButtonToolRectangle"]
|
||||
position = Vector2( 30, 30 )
|
||||
scale = Vector2( 2.5, 2.5 )
|
||||
texture = ExtResource( 3 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 0, 16, 16, 16 )
|
||||
|
||||
[node name="ButtonToolCircle" type="Button" parent="ToolsPanel"]
|
||||
margin_left = 250.0
|
||||
margin_top = 40.0
|
||||
margin_right = 310.0
|
||||
margin_bottom = 100.0
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="ToolsPanel/ButtonToolCircle"]
|
||||
position = Vector2( 30, 30 )
|
||||
scale = Vector2( 2.5, 2.5 )
|
||||
texture = ExtResource( 3 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 16, 16, 16, 16 )
|
||||
|
||||
[node name="LabelBrushColor" type="Label" parent="ToolsPanel"]
|
||||
margin_left = 20.0
|
||||
margin_top = 120.0
|
||||
margin_right = 330.0
|
||||
margin_bottom = 134.0
|
||||
text = "Current color"
|
||||
align = 1
|
||||
|
||||
[node name="ColorPickerBrush" type="ColorPickerButton" parent="ToolsPanel"]
|
||||
margin_left = 20.0
|
||||
margin_top = 140.0
|
||||
margin_right = 330.0
|
||||
margin_bottom = 190.0
|
||||
|
||||
[node name="BrushSettings" type="Control" parent="ToolsPanel"]
|
||||
margin_top = 200.0
|
||||
margin_right = 350.0
|
||||
margin_bottom = 375.0
|
||||
|
||||
[node name="LabelBrushSize" type="Label" parent="ToolsPanel/BrushSettings"]
|
||||
margin_left = 20.0
|
||||
margin_top = 10.0
|
||||
margin_right = 330.0
|
||||
margin_bottom = 24.0
|
||||
text = "Brush size: 32px"
|
||||
align = 1
|
||||
|
||||
[node name="HScrollBarBrushSize" type="HScrollBar" parent="ToolsPanel/BrushSettings"]
|
||||
margin_left = 20.0
|
||||
margin_top = 30.0
|
||||
margin_right = 330.0
|
||||
margin_bottom = 60.0
|
||||
min_value = 2.0
|
||||
step = 1.0
|
||||
value = 32.0
|
||||
|
||||
[node name="LabelBrushShape" type="Label" parent="ToolsPanel/BrushSettings"]
|
||||
margin_left = 20.0
|
||||
margin_top = 80.0
|
||||
margin_right = 330.0
|
||||
margin_bottom = 94.0
|
||||
text = "Brush shape: Circle"
|
||||
align = 1
|
||||
|
||||
[node name="ButtonShapeBox" type="Button" parent="ToolsPanel/BrushSettings"]
|
||||
editor/display_folded = true
|
||||
margin_left = 100.0
|
||||
margin_top = 100.0
|
||||
margin_right = 160.0
|
||||
margin_bottom = 160.0
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="ToolsPanel/BrushSettings/ButtonShapeBox"]
|
||||
position = Vector2( 30, 30 )
|
||||
scale = Vector2( 2.5, 2.5 )
|
||||
texture = ExtResource( 3 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 0, 16, 16, 16 )
|
||||
|
||||
[node name="ButtonShapeCircle" type="Button" parent="ToolsPanel/BrushSettings"]
|
||||
editor/display_folded = true
|
||||
margin_left = 190.0
|
||||
margin_top = 100.0
|
||||
margin_right = 250.0
|
||||
margin_bottom = 160.0
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="ToolsPanel/BrushSettings/ButtonShapeCircle"]
|
||||
position = Vector2( 30, 30 )
|
||||
scale = Vector2( 2.5, 2.5 )
|
||||
texture = ExtResource( 3 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 16, 16, 16, 16 )
|
||||
|
||||
[node name="LabelBackgroundColor" type="Label" parent="ToolsPanel"]
|
||||
margin_left = 20.0
|
||||
margin_top = 400.0
|
||||
margin_right = 330.0
|
||||
margin_bottom = 414.0
|
||||
text = "Background color"
|
||||
align = 1
|
||||
|
||||
[node name="ColorPickerBackground" type="ColorPickerButton" parent="ToolsPanel"]
|
||||
margin_left = 20.0
|
||||
margin_top = 420.0
|
||||
margin_right = 330.0
|
||||
margin_bottom = 470.0
|
||||
color = Color( 1, 1, 1, 1 )
|
||||
edit_alpha = false
|
||||
|
||||
[node name="LabelStats" type="Label" parent="ToolsPanel"]
|
||||
modulate = Color( 0.414062, 0.414062, 0.414062, 1 )
|
||||
margin_left = 20.0
|
||||
margin_top = 590.0
|
||||
margin_right = 330.0
|
||||
margin_bottom = 604.0
|
||||
text = "Brush objects: 00000"
|
||||
align = 1
|
||||
|
||||
[node name="ButtonUndo" type="Button" parent="ToolsPanel"]
|
||||
margin_left = 10.0
|
||||
margin_top = 520.0
|
||||
margin_right = 340.0
|
||||
margin_bottom = 560.0
|
||||
text = "Undo last stroke"
|
||||
|
||||
[node name="ButtonSave" type="Button" parent="ToolsPanel"]
|
||||
margin_left = 10.0
|
||||
margin_top = 620.0
|
||||
margin_right = 340.0
|
||||
margin_bottom = 660.0
|
||||
text = "Save picture"
|
||||
|
||||
[node name="ButtonClear" type="Button" parent="ToolsPanel"]
|
||||
margin_left = 10.0
|
||||
margin_top = 670.0
|
||||
margin_right = 340.0
|
||||
margin_bottom = 710.0
|
||||
text = "Clear picture"
|
||||
|
||||
[node name="SaveFileDialog" type="FileDialog" parent="."]
|
||||
margin_right = 600.0
|
||||
margin_bottom = 400.0
|
||||
resizable = true
|
||||
access = 2
|
||||
filters = PoolStringArray( "*.png" )
|
||||
current_dir = "/home/aaronfranke/workspace/godot-demo-projects/2d/gd_paint"
|
||||
current_path = "/home/aaronfranke/workspace/godot-demo-projects/2d/gd_paint/"
|
||||
@@ -1,116 +0,0 @@
|
||||
extends Panel
|
||||
|
||||
var paint_control
|
||||
|
||||
onready var brush_settings = $BrushSettings
|
||||
onready var label_tools = $LabelTools
|
||||
onready var label_brush_size = $BrushSettings/LabelBrushSize
|
||||
onready var label_brush_shape = $BrushSettings/LabelBrushShape
|
||||
onready var label_stats = $LabelStats
|
||||
|
||||
var save_dialog
|
||||
|
||||
func _ready():
|
||||
# Get PaintControl and SaveFileDialog.
|
||||
paint_control = get_parent().get_node("PaintControl")
|
||||
save_dialog = get_parent().get_node("SaveFileDialog")
|
||||
|
||||
# warning-ignore-all:return_value_discarded
|
||||
# Assign all of the needed signals for the oppersation buttons.
|
||||
$ButtonUndo.connect("pressed", self, "button_pressed", ["undo_stroke"])
|
||||
$ButtonSave.connect("pressed", self, "button_pressed", ["save_picture"])
|
||||
$ButtonClear.connect("pressed", self, "button_pressed", ["clear_picture"])
|
||||
|
||||
# Assign all of the needed signals for the brush buttons.
|
||||
$ButtonToolPencil.connect("pressed", self, "button_pressed", ["mode_pencil"])
|
||||
$ButtonToolEraser.connect("pressed", self, "button_pressed", ["mode_eraser"])
|
||||
$ButtonToolRectangle.connect("pressed", self, "button_pressed", ["mode_rectangle"])
|
||||
$ButtonToolCircle.connect("pressed", self, "button_pressed", ["mode_circle"])
|
||||
$BrushSettings/ButtonShapeBox.connect("pressed", self, "button_pressed", ["shape_rectangle"])
|
||||
$BrushSettings/ButtonShapeCircle.connect("pressed", self, "button_pressed", ["shape_circle"])
|
||||
|
||||
# Assign all of the needed signals for the other brush settings (and ColorPickerBackground).
|
||||
$ColorPickerBrush.connect("color_changed", self, "brush_color_changed")
|
||||
$ColorPickerBackground.connect("color_changed", self, "background_color_changed")
|
||||
$BrushSettings/HScrollBarBrushSize.connect("value_changed", self, "brush_size_changed")
|
||||
|
||||
# Assign the 'file_selected' signal in SaveFileDialog.
|
||||
save_dialog.connect("file_selected", self, "save_file_selected")
|
||||
|
||||
# Set physics process so we can update the status label.
|
||||
set_physics_process(true)
|
||||
|
||||
|
||||
func _physics_process(_delta):
|
||||
# Update the status label with the newest brush element count.
|
||||
label_stats.text = "Brush objects: " + String(paint_control.brush_data_list.size())
|
||||
|
||||
|
||||
func button_pressed(button_name):
|
||||
# If a brush mode button is pressed.
|
||||
var tool_name = null
|
||||
var shape_name = null
|
||||
|
||||
if button_name == "mode_pencil":
|
||||
paint_control.brush_mode = paint_control.BrushModes.PENCIL
|
||||
brush_settings.modulate = Color(1, 1, 1, 1)
|
||||
tool_name = "Pencil"
|
||||
elif button_name == "mode_eraser":
|
||||
paint_control.brush_mode = paint_control.BrushModes.ERASER
|
||||
brush_settings.modulate = Color(1, 1, 1, 1)
|
||||
tool_name = "Eraser"
|
||||
elif button_name == "mode_rectangle":
|
||||
paint_control.brush_mode = paint_control.BrushModes.RECTANGLE_SHAPE
|
||||
brush_settings.modulate = Color(1, 1, 1, 0.5)
|
||||
tool_name = "Rectangle shape"
|
||||
elif button_name == "mode_circle":
|
||||
paint_control.brush_mode = paint_control.BrushModes.CIRCLE_SHAPE
|
||||
brush_settings.modulate = Color(1, 1, 1, 0.5)
|
||||
tool_name = "Circle shape"
|
||||
|
||||
# If a brush shape button is pressed
|
||||
elif button_name == "shape_rectangle":
|
||||
paint_control.brush_shape = paint_control.BrushShapes.RECTANGLE
|
||||
shape_name = "Rectangle"
|
||||
elif button_name == "shape_circle":
|
||||
paint_control.brush_shape = paint_control.BrushShapes.CIRCLE
|
||||
shape_name = "Circle";
|
||||
|
||||
# If a opperation button is pressed
|
||||
elif button_name == "clear_picture":
|
||||
paint_control.brush_data_list = []
|
||||
paint_control.update()
|
||||
elif button_name == "save_picture":
|
||||
save_dialog.popup_centered()
|
||||
elif button_name == "undo_stroke":
|
||||
paint_control.undo_stroke()
|
||||
|
||||
# Update the labels (in case the brush mode or brush shape has changed).
|
||||
if tool_name != null:
|
||||
label_tools.text = "Selected tool: " + tool_name
|
||||
if shape_name != null:
|
||||
label_brush_shape.text = "Brush shape: " + shape_name
|
||||
|
||||
|
||||
func brush_color_changed(color):
|
||||
# Change the brush color to whatever color the color picker is.
|
||||
paint_control.brush_color = color
|
||||
|
||||
|
||||
func background_color_changed(color):
|
||||
# Change the background color to whatever colorthe background color picker is.
|
||||
get_parent().get_node("DrawingAreaBG").modulate = color
|
||||
paint_control.bg_color = color
|
||||
# Because of how the eraser works we also need to redraw the paint control.
|
||||
paint_control.update()
|
||||
|
||||
|
||||
func brush_size_changed(value):
|
||||
# Change the size of the brush, and update the label to reflect the new value.
|
||||
paint_control.brush_size = ceil(value)
|
||||
label_brush_size.text = "Brush size: " + String(ceil(value)) + "px"
|
||||
|
||||
|
||||
func save_file_selected(path):
|
||||
# Call save_picture in paint_control, passing in the path we recieved from SaveFileDialog.
|
||||
paint_control.save_picture(path)
|
||||
@@ -1,14 +0,0 @@
|
||||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
|
||||
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
|
||||
sky_curve = 0.25
|
||||
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
|
||||
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
|
||||
ground_curve = 0.01
|
||||
sun_energy = 16.0
|
||||
|
||||
[resource]
|
||||
background_mode = 2
|
||||
background_sky = SubResource( 1 )
|
||||
|
Before Width: | Height: | Size: 884 B |
@@ -1,34 +0,0 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=4
|
||||
|
||||
_global_script_classes=[ ]
|
||||
_global_script_class_icons={
|
||||
}
|
||||
|
||||
[application]
|
||||
|
||||
config/name="GD Paint"
|
||||
run/main_scene="res://Paint_root.tscn"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/width=1280
|
||||
window/size/height=720
|
||||
window/stretch/mode="2d"
|
||||
window/stretch/aspect="keep"
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
[rendering]
|
||||
|
||||
environment/default_environment="res://default_env.tres"
|
||||
@@ -1,13 +1,101 @@
|
||||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
|
||||
radiance_size = 4
|
||||
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
|
||||
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
|
||||
sky_curve = 0.25
|
||||
sky_energy = 1.0
|
||||
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
|
||||
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
|
||||
ground_curve = 0.01
|
||||
ground_energy = 1.0
|
||||
sun_color = Color( 1, 1, 1, 1 )
|
||||
sun_latitude = 35.0
|
||||
sun_longitude = 0.0
|
||||
sun_angle_min = 1.0
|
||||
sun_angle_max = 100.0
|
||||
sun_curve = 0.05
|
||||
sun_energy = 16.0
|
||||
texture_size = 2
|
||||
|
||||
[resource]
|
||||
|
||||
background_mode = 2
|
||||
background_sky = SubResource( 1 )
|
||||
background_sky_custom_fov = 0.0
|
||||
background_color = Color( 0, 0, 0, 1 )
|
||||
background_energy = 1.0
|
||||
background_canvas_max_layer = 0
|
||||
ambient_light_color = Color( 0, 0, 0, 1 )
|
||||
ambient_light_energy = 1.0
|
||||
ambient_light_sky_contribution = 1.0
|
||||
fog_enabled = false
|
||||
fog_color = Color( 0.5, 0.6, 0.7, 1 )
|
||||
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
|
||||
fog_sun_amount = 0.0
|
||||
fog_depth_enabled = true
|
||||
fog_depth_begin = 10.0
|
||||
fog_depth_curve = 1.0
|
||||
fog_transmit_enabled = false
|
||||
fog_transmit_curve = 1.0
|
||||
fog_height_enabled = false
|
||||
fog_height_min = 0.0
|
||||
fog_height_max = 100.0
|
||||
fog_height_curve = 1.0
|
||||
tonemap_mode = 0
|
||||
tonemap_exposure = 1.0
|
||||
tonemap_white = 1.0
|
||||
auto_exposure_enabled = false
|
||||
auto_exposure_scale = 0.4
|
||||
auto_exposure_min_luma = 0.05
|
||||
auto_exposure_max_luma = 8.0
|
||||
auto_exposure_speed = 0.5
|
||||
ss_reflections_enabled = false
|
||||
ss_reflections_max_steps = 64
|
||||
ss_reflections_fade_in = 0.15
|
||||
ss_reflections_fade_out = 2.0
|
||||
ss_reflections_depth_tolerance = 0.2
|
||||
ss_reflections_roughness = true
|
||||
ssao_enabled = false
|
||||
ssao_radius = 1.0
|
||||
ssao_intensity = 1.0
|
||||
ssao_radius2 = 0.0
|
||||
ssao_intensity2 = 1.0
|
||||
ssao_bias = 0.01
|
||||
ssao_light_affect = 0.0
|
||||
ssao_color = Color( 0, 0, 0, 1 )
|
||||
ssao_quality = 0
|
||||
ssao_blur = 3
|
||||
ssao_edge_sharpness = 4.0
|
||||
dof_blur_far_enabled = false
|
||||
dof_blur_far_distance = 10.0
|
||||
dof_blur_far_transition = 5.0
|
||||
dof_blur_far_amount = 0.1
|
||||
dof_blur_far_quality = 1
|
||||
dof_blur_near_enabled = false
|
||||
dof_blur_near_distance = 2.0
|
||||
dof_blur_near_transition = 1.0
|
||||
dof_blur_near_amount = 0.1
|
||||
dof_blur_near_quality = 1
|
||||
glow_enabled = false
|
||||
glow_levels/1 = false
|
||||
glow_levels/2 = false
|
||||
glow_levels/3 = true
|
||||
glow_levels/4 = false
|
||||
glow_levels/5 = true
|
||||
glow_levels/6 = false
|
||||
glow_levels/7 = false
|
||||
glow_intensity = 0.8
|
||||
glow_strength = 1.0
|
||||
glow_bloom = 0.0
|
||||
glow_blend_mode = 2
|
||||
glow_hdr_threshold = 1.0
|
||||
glow_hdr_scale = 2.0
|
||||
glow_bicubic_upscale = false
|
||||
adjustment_enabled = false
|
||||
adjustment_brightness = 1.0
|
||||
adjustment_contrast = 1.0
|
||||
adjustment_saturation = 1.0
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
extends TileMap
|
||||
|
||||
enum CellType { EMPTY = -1, ACTOR, OBSTACLE, OBJECT }
|
||||
enum CELL_TYPES { EMPTY = -1, ACTOR, OBSTACLE, OBJECT}
|
||||
|
||||
func _ready():
|
||||
for child in get_children():
|
||||
@@ -19,18 +19,18 @@ func request_move(pawn, direction):
|
||||
|
||||
var cell_target_type = get_cellv(cell_target)
|
||||
match cell_target_type:
|
||||
CellType.EMPTY:
|
||||
EMPTY:
|
||||
return update_pawn_position(pawn, cell_start, cell_target)
|
||||
CellType.OBJECT:
|
||||
OBJECT:
|
||||
var object_pawn = get_cell_pawn(cell_target)
|
||||
object_pawn.queue_free()
|
||||
return update_pawn_position(pawn, cell_start, cell_target)
|
||||
CellType.ACTOR:
|
||||
ACTOR:
|
||||
var pawn_name = get_cell_pawn(cell_target).name
|
||||
print("Cell %s contains %s" % [cell_target, pawn_name])
|
||||
|
||||
|
||||
func update_pawn_position(pawn, cell_start, cell_target):
|
||||
set_cellv(cell_target, pawn.type)
|
||||
set_cellv(cell_start, CellType.EMPTY)
|
||||
set_cellv(cell_start, EMPTY)
|
||||
return map_to_world(cell_target) + cell_size / 2
|
||||
|
||||
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.8 KiB |
@@ -3,21 +3,20 @@
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.png"
|
||||
source_md5="3280104cdf8f7a9be38f70f9ff95cf50"
|
||||
|
||||
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
|
||||
dest_md5="df9a76b96b1fde8b55778a269d647ca3"
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
@@ -27,7 +26,6 @@ flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
|
||||
@@ -4,8 +4,10 @@
|
||||
[ext_resource path="res://pawns/sprites/character.png" type="Texture" id=2]
|
||||
|
||||
[sub_resource type="Animation" id=1]
|
||||
|
||||
resource_name = "bump"
|
||||
length = 0.1
|
||||
loop = false
|
||||
step = 0.01
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Pivot/Sprite:position")
|
||||
@@ -21,8 +23,10 @@ tracks/0/keys = {
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=2]
|
||||
|
||||
resource_name = "walk"
|
||||
length = 0.25
|
||||
loop = false
|
||||
step = 0.05
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Pivot/Sprite:self_modulate")
|
||||
@@ -61,24 +65,47 @@ tracks/2/keys = {
|
||||
"values": [ Vector2( 1, 1 ), Vector2( 1.20007, 0.917384 ), Vector2( 0.916712, 1.13495 ), Vector2( 1, 1 ) ]
|
||||
}
|
||||
|
||||
[node name="Actor" type="Node2D"]
|
||||
[node name="Actor" type="Node2D" index="0"]
|
||||
|
||||
position = Vector2( 32, 32 )
|
||||
z_index = 1
|
||||
script = ExtResource( 1 )
|
||||
_sections_unfolded = [ "Offset", "Transform", "Z Index" ]
|
||||
__meta__ = {
|
||||
"_edit_group_": true
|
||||
}
|
||||
type = 0
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="0"]
|
||||
|
||||
root_node = NodePath("..")
|
||||
autoplay = ""
|
||||
playback_process_mode = 1
|
||||
playback_default_blend_time = 0.0
|
||||
playback_speed = 1.0
|
||||
anims/bump = SubResource( 1 )
|
||||
anims/walk = SubResource( 2 )
|
||||
blend_times = [ ]
|
||||
|
||||
[node name="Tween" type="Tween" parent="."]
|
||||
[node name="Tween" type="Tween" parent="." index="1"]
|
||||
|
||||
[node name="Pivot" type="Position2D" parent="."]
|
||||
repeat = false
|
||||
playback_process_mode = 1
|
||||
playback_speed = 1.0
|
||||
playback/active = false
|
||||
playback/repeat = false
|
||||
playback/speed = 1.0
|
||||
|
||||
[node name="Pivot" type="Position2D" parent="." index="2"]
|
||||
|
||||
_sections_unfolded = [ "Transform" ]
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="Pivot" index="0"]
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="Pivot"]
|
||||
position = Vector2( 1.43051e-06, -1.90735e-06 )
|
||||
texture = ExtResource( 2 )
|
||||
centered = false
|
||||
offset = Vector2( -32, -32 )
|
||||
_sections_unfolded = [ "Transform", "Visibility" ]
|
||||
|
||||
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
extends "pawn.gd"
|
||||
|
||||
onready var grid = get_parent()
|
||||
onready var Grid = get_parent()
|
||||
|
||||
func _ready():
|
||||
update_look_direction(Vector2.RIGHT)
|
||||
update_look_direction(Vector2(1, 0))
|
||||
|
||||
|
||||
func _process(_delta):
|
||||
func _process(delta):
|
||||
var input_direction = get_input_direction()
|
||||
if not input_direction:
|
||||
return
|
||||
update_look_direction(input_direction)
|
||||
|
||||
var target_position = grid.request_move(self, input_direction)
|
||||
var target_position = Grid.request_move(self, input_direction)
|
||||
if target_position:
|
||||
move_to(target_position)
|
||||
else:
|
||||
@@ -21,8 +21,8 @@ func _process(_delta):
|
||||
|
||||
func get_input_direction():
|
||||
return Vector2(
|
||||
Input.get_action_strength("move_right") - Input.get_action_strength("move_left"),
|
||||
Input.get_action_strength("move_down") - Input.get_action_strength("move_up")
|
||||
int(Input.is_action_pressed("ui_right")) - int(Input.is_action_pressed("ui_left")),
|
||||
int(Input.is_action_pressed("ui_down")) - int(Input.is_action_pressed("ui_up"))
|
||||
)
|
||||
|
||||
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
extends Node2D
|
||||
|
||||
enum CellType { ACTOR, OBSTACLE, OBJECT }
|
||||
#warning-ignore:unused_class_variable
|
||||
export(CellType) var type = CellType.ACTOR
|
||||
enum CELL_TYPES { ACTOR, OBSTACLE, OBJECT }
|
||||
export(CELL_TYPES) var type = ACTOR
|
||||
|
||||
|
Before Width: | Height: | Size: 899 B After Width: | Height: | Size: 1.2 KiB |
@@ -3,21 +3,20 @@
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/character.png-98ed16816c5b464731c4fa68fe5b8613.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://pawns/sprites/character.png"
|
||||
source_md5="03a1bf4fdd91e5a89e323e1a956b8b2e"
|
||||
|
||||
dest_files=[ "res://.import/character.png-98ed16816c5b464731c4fa68fe5b8613.stex" ]
|
||||
dest_md5="dc0e808a19cb41bd3e4b8af9a1a2878e"
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
@@ -27,7 +26,6 @@ flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
|
||||
|
Before Width: | Height: | Size: 787 B After Width: | Height: | Size: 1.2 KiB |
@@ -3,21 +3,20 @@
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/character_grey.png-a95d64c2e947e85f04dd1c6474e46965.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://pawns/sprites/character_grey.png"
|
||||
source_md5="b2fc93bb6418bd5a1aeb9d4b23281b7d"
|
||||
|
||||
dest_files=[ "res://.import/character_grey.png-a95d64c2e947e85f04dd1c6474e46965.stex" ]
|
||||
dest_md5="119083c34b0b039b9f6742e1aa84bcd1"
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
@@ -27,7 +26,6 @@ flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
|
||||
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 2.3 KiB |
@@ -3,21 +3,20 @@
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/star.png-4f164f82cf41ace82182660f1be8e68d.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://pawns/sprites/star.png"
|
||||
source_md5="c9eed33ac490155814b63a96281718bc"
|
||||
|
||||
dest_files=[ "res://.import/star.png-4f164f82cf41ace82182660f1be8e68d.stex" ]
|
||||
dest_md5="b5e67be995733c89f151fdfd57ade882"
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
@@ -27,7 +26,6 @@ flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
|
||||
@@ -6,11 +6,7 @@
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=4
|
||||
|
||||
_global_script_classes=[ ]
|
||||
_global_script_class_icons={
|
||||
}
|
||||
config_version=3
|
||||
|
||||
[application]
|
||||
|
||||
@@ -22,43 +18,6 @@ config/icon="res://icon.png"
|
||||
|
||||
window/size/width=1280
|
||||
window/size/height=720
|
||||
window/stretch/mode="2d"
|
||||
window/stretch/aspect="expand"
|
||||
|
||||
[input]
|
||||
|
||||
move_right={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
|
||||
]
|
||||
}
|
||||
move_left={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
|
||||
]
|
||||
}
|
||||
move_down={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
|
||||
]
|
||||
}
|
||||
move_up={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[rendering]
|
||||
|
||||
|
||||
@@ -6,14 +6,22 @@
|
||||
|
||||
[node name="Node2D" type="Node2D"]
|
||||
|
||||
[node name="Actor" type="Sprite" parent="."]
|
||||
[node name="Actor" type="Sprite" parent="." index="0"]
|
||||
|
||||
position = Vector2( 32, 32 )
|
||||
texture = ExtResource( 1 )
|
||||
_sections_unfolded = [ "Visibility" ]
|
||||
|
||||
[node name="Obstacle" type="Sprite" parent="." index="1"]
|
||||
|
||||
[node name="Obstacle" type="Sprite" parent="."]
|
||||
position = Vector2( 96, 32 )
|
||||
texture = ExtResource( 2 )
|
||||
_sections_unfolded = [ "Visibility" ]
|
||||
|
||||
[node name="Object" type="Sprite" parent="." index="2"]
|
||||
|
||||
[node name="Object" type="Sprite" parent="."]
|
||||
position = Vector2( 160, 32 )
|
||||
texture = ExtResource( 3 )
|
||||
_sections_unfolded = [ "Visibility" ]
|
||||
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.6 KiB |
@@ -3,21 +3,20 @@
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/actor.png-6a88af8a7bcb079732153877dfb0db8b.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://tilesets/grid/actor.png"
|
||||
source_md5="1a3d788099e6d0431c41627de71ee5f9"
|
||||
|
||||
dest_files=[ "res://.import/actor.png-6a88af8a7bcb079732153877dfb0db8b.stex" ]
|
||||
dest_md5="ca104a9f5ec006ce67b9996d27f4efa2"
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
@@ -27,7 +26,6 @@ flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
|
||||