M o t H
9e68af38d9
Update projects to Godot 3.5 ( #827 )
3.5-9e68af3
2023-01-23 18:24:56 +01:00
Hugo Locurcio
4357b5b620
Improve 3D global illumination demo (3.x) ( #759 )
2023-01-17 21:42:16 +01:00
Drikus Roor
24519e58a8
Fix misleading comment in WebRTC Signaling ( #812 )
2023-01-06 23:09:14 +01:00
Heus-Sueh
219e37b592
Update 4.0 status to beta in the README ( #804 )
2022-12-10 22:52:00 +01:00
Rémi Verschelde
06bdeb97dc
Clarify that master here tracks 3.x upstream ( #764 )
2022-08-05 11:42:08 +02:00
Aaron Franke
b1f9f2da48
Merge pull request #720 from Calinou/2d-sprite-shaders-improve-appearance
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Improve visual appearance in the 2D Sprite Shaders demo
2022-07-10 18:52:23 -05:00
Hugo Locurcio
d7c7e4ede3
Improve visual appearance in the 2D Sprite Shaders demo
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- Scale the sprites up so they take a larger portion of the window.
- Enable mipmaps on the sprite to avoid artifacts at low resolutions.
2022-07-10 18:48:33 -05:00
Aaron Franke
0550497e60
Merge pull request #754 from HaywardMorihara/2d-platformer-pause-comment-update
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Docs: 2D Platformer - Update Pause Mode Comments
2022-07-10 17:14:48 -05:00
HaywardMorihara
5c13d21260
Docs: 2D Platformer - Update Pause Mode Comments
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I believe this comment got out-of-date (based on the fact that the `Stage` scene seems like something that was in an older version of the demo: 81441c42b7/2d/platformer/Stage.tscn ), so updated the commment to reflect the current state of the demo, along with some other information that I thought a developer might find helpful.
2022-07-10 14:34:36 -04:00
Aaron Franke
2f60828e6e
Merge pull request #750 from bend-n/patch-2
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Fix typos in `webrct_signalling/README.md`
2022-06-15 00:34:54 -04:00
bendn
61d9e0f1ab
Fix typos in webrct_signalling/README.md
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number 2, fix of #749
2022-06-15 09:48:06 +07:00
Aaron Franke
cd72b05a7d
Merge pull request #739 from voylin/FixGuiInputMappingPersistenceKeyMaps3.x
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[3.x] GUI Input Mapping Demo Persistent Key Mapping- Fixes #629
2022-05-07 17:04:57 -05:00
Voylin
69758f2523
Fixes #629
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Update gui/input_mapping/KeyPersistence.gd
Co-authored-by: Aaron Franke <arnfranke@yahoo.com >
Update gui/input_mapping/KeyPersistence.gd
Co-authored-by: Aaron Franke <arnfranke@yahoo.com >
Update gui/input_mapping/KeyPersistence.gd
Co-authored-by: Aaron Franke <arnfranke@yahoo.com >
2022-05-08 06:55:30 +09:00
Aaron Franke
0f848370fe
Merge pull request #729 from voylin/master
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Including *.json files to fix #725
2022-05-01 19:13:15 -05:00
Voylin
4618c9b04e
Including *.json files to fix #725
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There is a problem with the automatically exported HTML5 demos. When they use json files for dialogue by example, as in the JRPG demo, the game gets errors as it can't load those specific *.json files.
Update export_presets.cfg
2022-05-02 09:07:14 +09:00
Aaron Franke
6ddead591a
Merge pull request #721 from Calinou/add-multiple-resolutions-demo
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Add a demo on supporting multiple resolutions and aspect ratios
2022-04-25 00:05:44 -04:00
Aaron Franke
6eec19b9af
Merge pull request #723 from Calinou/multiplayer-pong-tweak-icon
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Tweak Multiplayer Pong demo icons to be different from singleplayer
2022-04-19 19:11:56 -05:00
Hugo Locurcio
935e9bbc44
Tweak Multiplayer Pong demo icons to be different from singleplayer
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This makes for easier visual grepping after importing all demos
in the project manager.
2022-04-20 00:52:58 +02:00
Hugo Locurcio
59d443e889
Add a demo on supporting multiple resolutions and aspect ratios
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This demo intends to showcase what Godot can do in terms of supporting
multiple resolutions and aspect ratios.
2022-04-19 19:59:55 +02:00
Aaron Franke
2e40f67b1b
Merge pull request #689 from aaronfranke/readme-post-b0d4a7c
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Update README files after release 3.4-b0d4a7c
2022-03-26 04:52:20 -05:00
Aaron Franke
f1de905f87
Update README files after release 3.4-b0d4a7c
2022-03-26 04:42:06 -05:00
Aaron Franke
b0d4a7cb8a
Fix incorrect title in README of RigidBody Character 3D
3.4-b0d4a7c
2022-03-26 03:41:48 -05:00
alan-man
fed698d0d2
Add a 3D Rigidbody character demo ( #675 )
2022-03-24 17:43:39 -05:00
ScorpionInc
db01a216fd
Add axis label highlighting to the Joypads demo ( #684 )
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Co-authored-by: Aaron Franke <arnfranke@yahoo.com >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-03-23 19:50:43 +01:00
cubeface
b46a823342
2d platformer gun cooldown fix ( #686 )
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Restart cooldown timer when gun has fired
2022-03-20 23:42:04 -05:00
Aaron Franke
2190128fd3
Merge pull request #687 from rburing/set_physics_params_before_spawn
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Dodge the Creeps: Set the physics parameters of the mob before adding it to the scene tree
2022-03-13 15:09:50 -05:00
Ricardo Buring
9e096b1c89
Dodge the Creeps: Set the physics parameters of the mob before adding it to the scene tree
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This follows the recommendation from https://github.com/godotengine/godot/issues/45638
2022-03-13 18:07:45 +01:00
Aaron Franke
14580c55ac
Merge pull request #685 from godotengine/dependabot/github_actions/actions/checkout-3
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Bump actions/checkout from 2 to 3
2022-03-01 13:10:07 -06:00
dependabot[bot]
076b0453c6
Bump actions/checkout from 2 to 3
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Bumps [actions/checkout](https://github.com/actions/checkout ) from 2 to 3.
- [Release notes](https://github.com/actions/checkout/releases )
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md )
- [Commits](https://github.com/actions/checkout/compare/v2...v3 )
---
updated-dependencies:
- dependency-name: actions/checkout
dependency-type: direct:production
update-type: version-update:semver-major
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Signed-off-by: dependabot[bot] <support@github.com >
2022-03-01 19:05:17 +00:00
Aaron Franke
6b983c0542
Merge pull request #678 from ScorpionInc/master
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Added Alpha effect to joystick indicators
2022-02-24 15:21:18 -06:00
ScorpionInc
07d6c311d7
Added alpha effect to joypad axis indicators
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Added alpha effect to joypad demo's axis and analog trigger indicators via the CanvasItem's self modulate property.
2022-02-23 15:02:41 +01:00
Aaron Franke
58c337c33c
Merge pull request #683 from rubynho/fix/broken_links
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Fix broken links for the your first 2D game tutorial
2022-02-17 12:28:02 -06:00
rubynho
aeb2d7b8d5
Fix tutorial name in the Dodge the Creeps project description
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The description was referencing the old tutorial by the name "Your first game",
but since then the name has changed to "Your first 2D game".
2022-02-16 21:08:44 -03:00
rubynho
b0fdd8cf76
Fix broken links for the your first 2D game tutorial
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The link was sending to a not found page because the "Your first game" tutorial
was moved to the "Your first 2D game" one.
2022-02-16 21:05:17 -03:00
Aaron Franke
fbde23fbb0
Merge pull request #682 from aaronfranke/2022
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Update copyright year to 2022
2022-02-14 01:54:44 -06:00
Aaron Franke
3f507c0363
Update copyright year to 2022
2022-02-14 01:51:20 -06:00
Aaron Franke
a2979d237b
Merge pull request #681 from aaronfranke/global-no-web
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Don't export global illumination demo to HTML5
2022-02-13 19:13:51 -06:00
Aaron Franke
9d67db049a
Don't export global illumination demo to HTML5
2022-02-13 16:15:24 -06:00
Aaron Franke
851f486a48
Merge pull request #674 from aaronfranke/midi-piano
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Add a MIDI Piano Demo
2022-02-13 15:38:38 -06:00
Aaron Franke
be43d1644b
Add MIDI Piano Demo
2022-02-13 15:30:55 -06:00
Aaron Franke
75505ca79f
Merge pull request #680 from aaronfranke/misc
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Misc minor fixes
2022-02-13 15:30:25 -06:00
Aaron Franke
7c8b9962ca
Misc minor fixes
2022-02-13 15:08:58 -06:00
Aaron Franke
149cfcb995
Merge pull request #656 from Calinou/switch-more-demos-to-gles2
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Switch 2D Platformer and Multiplayer Bomber demos to GLES2
2022-02-13 13:43:44 -06:00
Aaron Franke
7611baf52e
Merge pull request #659 from natetrost/master
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Update Android IAP sample to work with v1.1 of PBL plugin
2022-02-13 13:07:10 -06:00
Aaron Franke
efd3a46331
Merge pull request #679 from Calinou/add-global-illumination-demo-2
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Add a global illumination demo
2022-02-13 13:05:40 -06:00
Aaron Franke
4c0cb41a0e
Merge pull request #672 from Calinou/3d-kinematic-character-remove-giprobe
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Remove GIProbe from 3D Kinematic Character demo to improve performance
2022-02-13 12:58:30 -06:00
Hugo Locurcio
f6594e9923
Add a global illumination demo
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This demonstrates the visual difference between GIProbe,
BakedLightmap and ReflectionProbe.
2022-01-25 18:18:47 +01:00
Hugo Locurcio
4a832ad714
Remove GIProbe from 3D Kinematic Character demo to improve performance
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GIProbe is very demanding on integrated graphics and old/low-end GPUs,
which gave a poor first impression of Godot when running that demo.
2021-12-14 11:39:52 +01:00
Hugo Locurcio
0200ba6c95
Merge pull request #664 from seancwall/change-2d-creeps-start-button-shortcut
2021-12-13 21:22:33 +01:00
Sean Wall
0fc59325ab
Change start button shortcut to ui_accept
2021-12-01 20:17:38 -05:00