Aaron Franke
40aec7c068
Update README for the new 3.2 branch
2021-04-14 13:46:19 -04:00
Aaron Franke
ead2777f48
Merge pull request #606 from nekomatata/physics-tests-contacts-update
...
Updated 2d/3d physics contact performance tests
2021-04-14 12:34:24 -05:00
PouleyKetchoupp
0a0d44d4f1
Updated 2d/3d physics contact performance tests
2021-04-14 08:19:10 -07:00
Aaron Franke
2ee9b47f6c
Use ETC instead of ETC2 for all GLES2 demos
2021-03-29 18:30:14 -04:00
Aaron Franke
d989bf6209
Use fewer ternary operators and decrease volume of Platformer 2D
2021-03-28 22:03:03 -04:00
Aaron Franke
021070215c
Merge pull request #595 from dalexeev/bullet-shower-improve
...
Small improvement for Bullet Shower Demo
2021-03-26 20:20:31 -07:00
Danil Alexeev
cf7e4b31f4
Small improvement for Bullet Shower Demo
2021-03-13 21:04:13 +03:00
Aaron Franke
8a0824a948
Add links to the Asset Library after release 3.2-5c154da
...
Also expand the CODEOWNERS file
2021-03-12 00:32:11 -05:00
PouleyKetchoupp
7f095a6092
Physics test cases, cancel previous running test properly
...
Allows canceling running test cases (including all tests cases) properly and without error.
2021-03-08 12:27:13 -07:00
Aaron Franke
4913cd868a
Misc fixes and tweaks
2021-03-03 02:59:17 -05:00
Hugo Locurcio
ca0f74ee44
Port the Bullet Shower demo from Godot 2.1
...
This demo showcases how to use low-level Servers to achieve better
CPU performance when drawing large amounts of objects.
The code has been updated for Godot 3.2, cleaned up and has received
additional comments.
2021-03-02 18:32:01 +01:00
PouleyKetchoupp
fa83ee0277
Updated 2D character controller physics tests
...
Added new test for 2D character controller:
Character - Pixels
Functional test for pixel art related issues around KinematicBody and
RigidBody character controllers.
Adjusted existing tests and added more test cases to cover most use
cases from recent fixed issues and regressions for KinematicBody.
Added a more automated way to run all tests with checks to see which
ones failed in character controller tests.
Also fixed some minor issues with the log scrollbar.
2021-02-22 20:09:43 -07:00
Aaron Franke
0b3e046953
Merge pull request #577 from nekomatata/physics-test-controllers
...
Add physics tests for 2D character controller
2021-01-22 20:01:39 -05:00
PouleyKetchoupp
fe54ebbb3a
Changed key bindings in physics tests 2D/3D
...
Changed debug collision shortcut from 'D' to 'C' to keep WASD available
for other functions in some tests.
Unbound arrows from UI shortcuts for the same reason.
2021-01-22 17:33:48 -07:00
PouleyKetchoupp
cdf0ed3be9
Add physics tests for 2D character controller
...
Two tests for character controller, with options to use RigidBody2D,
KinematicBody2D or KinematicBody2D with RayShape2D.
Tilemap: Tests for moving and jumping within tilemap blocks, with a
specific one-way collision test case scenario based on Block Climb Test
from https://github.com/madmiraal/godot-gym .
Slopes: Tests for moving and jumping in slopes, with different cases
based on snap and stop-on-slope parameters for kinematic bodies.
2021-01-22 17:24:28 -07:00
PouleyKetchoupp
1c1ad17b43
Update broadphase performance test in physics tests
...
Start logging physics tick one frame earlier for each operation
Disable debug collision to avoid rendering bottleneck
Fixes in adding/removing bodies to avoid bottlenecks outside of physics
2D: Increase message queue size to allow adding more objects at once
3D: Remove camera to disable rendering altogether
3D: Fix error with create_rigidbody_box missing default value
2021-01-20 10:04:50 -07:00
PouleyKetchoupp
3878948300
Support for pause in 2D/3D physics tests
...
New controls for all tests:
P to toggle pause on/off
Affects the running tests but not menus.
2021-01-06 21:25:34 -07:00
Aaron Franke
ca4cde1c26
Merge pull request #573 from nekomatata/physics-test-one-way-collision
...
Add One Way Collision for 2D Physics tests
2021-01-06 23:00:43 -05:00
PouleyKetchoupp
6a738c1ede
Add One Way Collision for 2D Physics tests
2021-01-06 20:25:27 -07:00
Aaron Franke
e73af12f49
Script updates and simplification
2021-01-06 01:32:12 -05:00
Aaron Franke
6bdbeafca2
Update Tween demo to use Containers
2021-01-03 03:01:52 -06:00
Aaron Franke
289d658baa
Merge pull request #566 from nekomatata/physics-test-joints
...
Add joints test to 2D/3D physics tests
2020-12-31 01:22:21 -06:00
PouleyKetchoupp
7a437d1d23
Add joints test to 2D/3D physics tests
2020-12-30 20:15:08 -07:00
Aaron Franke
0d9c0d15c6
Move Saving and Loading demo to Loading category
2020-12-28 14:00:04 -06:00
Mr.K GameDev
e004d2564e
2D Platformer UI Update
...
Co-authored-by: Aaron Franke <arnfranke@yahoo.com >
2020-12-26 23:35:45 -06:00
PouleyKetchoupp
9ad473c633
Add collision pairs test to 2D/3D physics tests
...
Functional test used for checking/debugging different collision cases for all possible pairs of shape types.
2020-12-18 20:51:54 -07:00
Aaron Franke
e38be6dec0
Merge pull request #560 from nekomatata/physics-tests-2d
...
Add 2D Physics Tests
2020-12-16 23:11:54 -05:00
PouleyKetchoupp
8241be5817
Add demo: Physics Tests 2D
...
Similar to its 3D counterpart, with tests using 2D physics.
2020-12-16 09:11:35 -07:00
Hugo Locurcio
2bd5b1c8ee
Add a saving/loading demo with various serialization formats
...
This demo showcases how to save a simple game with ConfigFile and JSON.
2020-12-13 00:21:47 +01:00
Aaron Franke
fc54dd9c23
Fix README files, especially in Android IAP demos
2020-11-28 22:05:39 -05:00
Aaron Franke
1aaa8e1fc6
Replace Collada .dae file with a Blend file
...
Also set material import mode to tres for test_bed.glb
2020-10-30 15:37:33 -04:00
Aaron Franke
159adfd421
Add trailing commas to enums
2020-10-30 03:24:51 -04:00
Aaron Franke
4bba07257a
Merge pull request #536 from aaronfranke/dtc-public
...
Change Dodge the Creeps to be more consistent with the docs
2020-10-21 01:50:46 -04:00
Duroxxigar
3f8567f920
Created C# networked Pong
2020-10-20 23:18:57 -04:00
Aaron Franke
4af7fd5562
Change Dodge the Creeps to be more consistent with the docs
2020-10-10 16:26:23 -04:00
Rémi Verschelde
136db0b25b
Dodge the Creeps: Remove unused asset
2020-10-06 21:48:11 +02:00
Ivan Shakhov
dd11042d95
fix Dodge the Creeps
2020-10-06 11:36:37 +02:00
Aaron Franke
918a289ee2
Format files using updated file_format.sh
2020-10-01 14:23:54 -04:00
Aaron Franke
bc10b69d65
Merge pull request #524 from Calinou/allow-hidpi
...
Allow hiDPI in all demos that support multiple resolutions
2020-10-01 02:44:54 -04:00
Hugo Locurcio
fe6103256a
Allow hiDPI in all demos that support multiple resolutions
...
This is required to benefit from crisp display on hiDPI monitors.
This also fixes issues related to fullscreen and input handling
when using an hiDPI display on Windows.
2020-10-01 00:56:12 +02:00
Hugo Locurcio
768346a092
Add a flipbook animation example to the 2D particles demo
2020-09-17 22:43:04 +02:00
Daniel Brookman
c343b2f4f5
Fix small spelling error
2020-09-16 11:22:44 -04:00
Aaron Franke
d4bf89d364
Link to the asset library from the README of each demo
2020-09-10 15:37:10 -04:00
Hugo Locurcio
97e00544a9
Add a normal map test in the 2D lights and shadows demo
...
This was requested by lawnjelly so we can test whether normal map
orientation behaves as expected.
2020-08-18 14:22:04 +02:00
Aaron Franke
4aae4f657b
Fix minor problems with Dodge the Creeps metadata
2020-08-16 23:49:00 -05:00
Aaron Franke
fcc7d5c723
Optimize PNG images using oxipng
2020-08-16 17:48:38 -05:00
Aaron Franke
2c138bd75f
Tweak CI to more closely match the main repo
2020-07-24 23:50:50 -04:00
Aaron Franke
8dff86d370
Add README files to categories
2020-07-03 20:45:51 -04:00
Aaron Franke
6b11ca7302
Move around 2D and GUI demos
2020-07-03 20:04:59 -04:00
Aaron Franke
1ae23b63aa
Merge pull request #493 from Calinou/2d-platformer-font-disable-aa
...
Disable antialiasing on the font in the 2D platformer demo
2020-07-02 13:58:02 -04:00