Rémi Verschelde
63392a3574
Port 3D kinematic char and materials tester to Godot 3.1
2019-03-07 23:36:30 +01:00
Ivan Kmeťo
bded14a506
Automatic brake/reverse
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Value fwd_mps converts global velocity into a velocity vector which is rotated to cars local coordinate system (in this example x-axis).
Then if key "ui_down" is pressed and the fwd_mps value is greater or equal to -1 (which seems to be very good spot and represents car still moving forward but nearly standing still) the car reverses (negative engine_force_value). If this condition isn't met (which means the car is moving forward) then the car brakes.
Tested and working on Godot 3.1 Beta 3.
Suggestions:
In this case, if you want something more realistic, the -engine_force_value can be much lower because no car reverses in same speed as it goes forward but for the sake of demo project I left it as it is.
Created for my own project with help of user wombatstampede from godotdevelopers.org/forum
2019-02-06 05:59:45 +01:00
Hugo Locurcio
86bf5060b3
Use an higher FOV value in demos
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A vertical FOV of 74 degrees is roughly equivalent to a 90 degree
horizontal FOV on a 4:3 display (~106.26 degrees on 16:9), which
is the typical default FOV used in PC games.
2018-05-18 23:16:27 +02:00
TwistedTwigleg
532fbb4858
Fixed the materials using upper case names in the IK demo
2018-05-01 17:21:45 -04:00
Hugo Locurcio
3e47fcd6c4
Remove an unused variable declaration in Kinematic Character 3D
2018-04-28 17:37:44 +02:00
TwistedTwigleg
01abbff26d
Changed a few things in the IK demo to make it work on Linux.
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Renamed the exported variables in the Look At IK to better follow Godot's API.
Removed all of the commented out constraint code for the FABRIK IK.
2018-04-23 11:09:06 -04:00
Kyle Howard
38bb189b9f
Fix vehicle vibration and rolling issues.
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I think these issues are due to different calculations in the Bullet
Physics system. This fixes the vibration and roll, but additional
settings on the suspension also should be looked into.
2018-04-06 10:11:55 -05:00
Nathan Lovato
c61351cad9
Merge pull request #210 from TwistedTwigleg/Platformer3D_TextureFix
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Removed grey line in Platformer3D's tile texture
2018-04-02 11:30:32 +09:00
Nathan Lovato
fc08eda45b
Merge pull request #226 from TwistedTwigleg/3D_IK_Demo
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3D IK demo (fixed)
2018-03-31 12:05:26 +09:00
Nathan Lovato
ff4da36c17
Merge pull request #223 from cbscribe/code_cleanup
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Code cleanup
2018-03-31 06:52:23 +09:00
Poommetee Ketson
2b68f9bdb0
Merge pull request #228 from Noshyaar/Noshyaar-patch-1
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Fix moved msaa config in Material Demo
2018-03-19 23:13:03 +07:00
Poommetee Ketson
0db64f6ea2
Fix moved msaa config in Material Demo
2018-03-19 23:01:38 +07:00
Noah Beard
14b6f3587b
Added a 3D IK demo with the following IK solvers: Look at and FABRIK
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Three scenes are included, one of which shows a example use case.
2018-03-17 11:44:06 -04:00
Chris Bradfield
9d66e8f2ef
Code cleanup
2018-03-13 22:35:55 -07:00
Bastiaan Olij
d9a6635c11
Ported truck town to Godot 3.0
2018-02-15 20:31:49 +11:00
TwistedTwigleg
2da82c7a90
Fixed the the texture in Platformer3D to not include grey lines between tiles
2018-02-01 12:12:38 -05:00
George Marques
c307520d41
Fix reverb predelay feedback for platformer 3d
2018-01-26 11:45:21 -02:00
TwistedTwigleg
bdd014c021
Moved the animation tree nodes in Platformer3D so they are no longer on top of each other. Other files changed when the project opened
2018-01-16 12:07:39 -05:00
TwistedTwigleg
36923a28b9
Fixed the following in platformer 3D demo: Renamed rotation_deg to rotation_degress in the coin animation. Changed the dependency in tiles.scn from texture.tex to texture.png
2018-01-09 20:19:35 +01:00
sambler
abb08c9d1a
Automatic .import updates made by opening projects in the godot editor
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These import changes allow the projects to be opened with the runtime.
2018-01-06 22:16:13 +01:00
Rémi Verschelde
8b9ae0f444
Fix invalid .gitignore on *.import files
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Those define how the resources must be imported, and can
therefore contain important information (e.g. whether filters
should be used).
2018-01-05 19:03:00 +01:00
Rémi Verschelde
a74210b9d1
Remove obsolete .tex binary files from Kinematic Character demo
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Fixes https://github.com/godotengine/godot/issues/14747
2018-01-05 19:00:40 +01:00
Rémi Verschelde
f8ca6d0a4d
Sync all demos with current master format
2017-10-30 12:38:39 +01:00
Indah Sylvia
af318e4e9a
Added icon for material tester demo
2017-10-30 02:31:56 +07:00
Poommetee Ketson
a83b0b2df2
Fix material demo lighting & wool material rim
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also project.godot trailing spaces
2017-10-29 23:09:09 +07:00
Rémi Verschelde
b4e0537816
Merge pull request #68 from sbeca/pr-project-files
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Update project.godot files to latest format
2017-10-29 16:45:55 +01:00
Rémi Verschelde
0ea354699e
Merge pull request #69 from BastiaanOlij/navmesh_3.0
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Made navmesh demo work in Godot 3.0
2017-10-12 11:59:08 +02:00
Juan Linietsky
cdbb53c1c2
Fix division by zero error in platformer
2017-10-05 16:15:20 -03:00
Juan Linietsky
ad8b0fbeb4
Merge pull request #71 from sbeca/pr-fixed-rename
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Fixes for rename from fixed to physics
2017-10-05 16:10:59 -03:00
Scott Beca
96ae223e21
Fixes for rename from fixed to physics
2017-10-04 22:12:41 +11:00
BastiaanOlij
fad65b6200
Made navmesh demo work in Godot 3.0
2017-10-01 09:21:18 +11:00
Scott Beca
3f37e754c3
Update project.godot files to latest format
2017-09-30 21:22:16 +10:00
Scott Beca
dca08534bc
Fix compiler errors after pos to position renames
2017-09-29 23:06:14 +10:00
Gilles Roudiere
d6a8bf2138
Fix the material tester buttons being too low
2017-08-22 17:07:13 +02:00
Rémi Verschelde
9365e97c0f
Some more ProjectSettings fixes
2017-07-26 20:25:57 +02:00
Jakub Grzesik
2c012b4e59
basic fixes for project.godot files
2017-07-26 20:06:21 +02:00
Juan Linietsky
194655c805
Ported platformer demo
2017-07-15 18:34:10 -03:00
Juan Linietsky
96f6f2967f
Kinematic character demo
2017-07-09 16:53:09 -03:00
Juan Linietsky
fb8ef8efdb
Added a toon tester
2017-07-08 14:04:04 -03:00
Juan Linietsky
528f4eb53f
clean up material demo
2017-07-05 22:37:05 -03:00
Unknown
3f09780a9f
gui acts properly for window size change
2017-07-05 18:22:57 +02:00
Juan Linietsky
85b8aeebc1
Relevant stuff is ported, so erasing old demos for now.
2017-07-05 09:12:01 -03:00
Juan Linietsky
435e4a33c1
Material tester demo
2017-07-03 12:54:09 -03:00
Juan Linietsky
6ef185c192
begun porting demos, platformer is working (mostly)
2017-06-23 07:44:27 -03:00
Rémi Verschelde
50895875ed
Remove empty inverse kinematics demo
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Fixes #27 .
2016-12-04 11:29:17 +01:00
William Tumeo
76bfb10deb
free coin in 3D platformer
2016-11-02 17:08:20 -02:00
Ignacio Etcheverry
dd739668b4
Fix bug that could prevent cubio from saving the princess
2016-06-21 21:50:34 +02:00
Sergey Lapin
8194fbaa78
InverseKinematics node, basic features
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I don't already know how the fuck it works, but it is.
A bit slow currently, but hope to improve it soon.
The current limitations:
1. No constraints. At all.
2. Used simplest CCD algorithm, I just can't believe
in jacobian construction from code.
3. Slow to get to target.
2016-03-31 12:43:00 +03:00
Rémi Verschelde
4495c95aa6
Drop polygon path finder demo
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It is obsoleted by the easier NavigationPolygon API and the feature will likely be dropped in the future (see #3740 )
2016-02-17 21:14:59 +01:00
Juan Linietsky
050011628a
make animation work again in P3d demo, fixes #3151
2016-01-10 17:59:24 -03:00