Fix compiler errors after pos to position renames

This commit is contained in:
Scott Beca
2017-09-29 23:06:14 +10:00
parent 9849c9edb9
commit dca08534bc
3 changed files with 3 additions and 3 deletions

View File

@@ -213,7 +213,7 @@ func _integrate_forces(s):
# Apply floor velocity
if (found_floor):
floor_h_velocity = s.get_contact_collider_velocity_at_pos(floor_index).x
floor_h_velocity = s.get_contact_collider_velocity_at_position(floor_index).x
lv.x += floor_h_velocity
# Finally, apply gravity and set back the linear velocity

View File

@@ -35,7 +35,7 @@ func _fixed_process(dt):
pos = target + delta
look_at_from_pos(pos, target, up)
look_at_from_position(pos, target, up)
# Turn a little up or down
var t = transform

View File

@@ -58,7 +58,7 @@ func _fixed_process(dt):
pos = target + delta
look_at_from_pos(pos, target, up)
look_at_from_position(pos, target, up)
# Turn a little up or down
var t = get_transform()