1521 Commits

Author SHA1 Message Date
Bastiaan Olij
677dc46eeb Add OpenXR hand tracking demo 2024-06-15 14:04:49 +10:00
Hugo Locurcio
fbb7cb442c Fix ball speedup logic in Pong demo (#1073) 2024-06-13 12:31:10 +02:00
Bastiaan Olij
909331ac51 Add Compositor Effects (Post-Processing) demo (#1058)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-06-07 22:19:25 +02:00
Hugo Locurcio
785e3213d5 Use higher shadow filtering quality settings in 3D demos (#1067)
The 3D demos aren't very demanding and Godot has been optimized
a bit since 4.0's release, so we can afford using higher quality
shadow settings for less noisy shadow filtering.

This also tweaks shadow bias to reduce shadow acne in the Voxel demo.

The time slider in the Physical Light and Camera units demo now
allows for more precise adjustments.
2024-06-06 22:11:18 +02:00
Hugo Locurcio
fad6cc2e1b Add turbulence example to 3D Particles demo (#1066)
- Make the attractor in the example dynamic to better showcase its functionality,
  and add a visual representation to it.
- Tweak the appearance of attracted particles.
- Fix force field particle display (it wasn't using Local Coords as intended).
- Lower the sun angle to make the background darker (and particles easier to see).
2024-06-06 22:07:00 +02:00
Hugo Locurcio
9a0c857131 Fix incorrect class_name declarations being swapped with extends
This was caused by an automatic text replacement issue.
2024-06-03 20:13:55 +02:00
Hugo Locurcio
bac1e69164 Use static typing in all demos (#1063)
This leads to code that is easier to understand and runs
faster thanks to GDScript's typed instructions.

The untyped declaration warning is now enabled on all projects
where type hints were added. All projects currently run without
any untyped declration warnings.

Dodge the Creeps and Squash the Creeps demos intentionally don't
use type hints to match the documentation, where type hints haven't
been adopted yet (given its beginner focus).
2024-06-01 12:12:18 +02:00
Sectonidse
8e9c180278 Use match case instead of if else in Audio Mic Record demo (#1053)
* Use match case instead of if else

This is my first pull request.

* Apply suggestions from code review

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-05-13 19:57:04 +02:00
Christen Lofland
3859c66f0e Remove modulate/albedo mix changes from Distance Fade example in Decals (#1054) 2024-05-13 19:50:07 +02:00
Tarik Belabbas
9a5176e430 Fixed minor Godot 3 bit in "gui_in_3d" demo's billboard specific code (#1052) 2024-05-06 23:04:36 -07:00
谢天
95cfb076d1 Add missing tags to several demos (#1048) 2024-04-18 22:24:47 +02:00
Colter
9043224bb2 Fix upward movement key to be W in Multiplayer Bomber (#1049)
It was accidentally set to Z instead.
2024-04-18 22:23:59 +02:00
Lisandro Lorea
01db4a6f99 Fix joypad demo for Godot 4.x (#943) 2024-04-13 14:50:02 -07:00
Bastiaan Olij
035e905a3e XR demos: Add check for VRS/foveation in start vr script, and enable foveation in project settings (#1022)
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2024-04-12 14:16:23 -07:00
Christen Lofland
b2ed2d6f6d Remove tiles outside of texture to elliminate these errors on loading the project: (#1035)
```
ERROR: Cannot create tile. The tile is outside the texture or tiles are already present in the space the tile would cover.
   at: (scene\resources\2d\tile_set.cpp:4963)
ERROR: The TileSetAtlasSource atlas has no tile at (1, 0).
   at: (scene\resources\2d\tile_set.cpp:5400)
ERROR: TileSetAtlasSource has no tile at (1, 0).
   at: (scene\resources\2d\tile_set.cpp:5348)
```
2024-04-12 14:16:04 -07:00
captain-redbeard
fbef18f58b Updated Dodge the Creeps C# to Godot mono 4.2 (#1000)
Co-authored-by: Ivan Shakhov <van800@gmail.com>
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2024-04-12 00:56:02 -07:00
Hugo Locurcio
4f866f2a9a Add doors as an example of dynamic occluders in the Occlusion culling demo (#807)
The occluders don't actually move, but are toggled when the door starts
opening and finishes closing to avoid unnecessary BVH rebuilds.
2024-04-11 21:07:55 -07:00
Muller-Castro
af93126e05 Fix missing baked_exposure (#1043) 2024-04-11 20:57:52 -07:00
Hugo Locurcio
5bda007763 Update GUI Translation demo for 4.0 (#930)
- Add PO support in addition to CSV.

Co-authored-by: SkyJJ <jjchai01@hotmail.com>
2024-04-11 20:55:49 -07:00
Christen Lofland
f70868ce22 Use @onready to init previous_position to prevent errors (#1042) 2024-04-11 20:36:15 -07:00
Aaron Franke
6e44341d67 Merge pull request #1041 from chrisl8/2.5d-editor-view-update
Update 2.5D GDScript demo to display the editor plugin in Godot 4.
2024-04-11 20:33:37 -07:00
Aaron Franke
3788da41cd Fix 2.5D editor viewport and gizmo for Godot 4.x 2024-04-11 20:30:58 -07:00
Aaron Franke
57c1cb9ffa More tweaks to the 2.5D demo for Godot 4.x 2024-04-11 13:50:34 -07:00
Christen Lofland
85b8f10778 Prefer using guard clauses as suggested by aaronfranke. 2024-04-10 16:33:46 -05:00
Christen Lofland
0a35055aa0 Undue some formatting changes that were in dispute. 2024-04-10 16:31:51 -05:00
Christen Lofland
3ef6a15741 Update 2.5D GDScript demo to display the editor plugin in Godot 4. 2024-04-10 11:52:08 -05:00
Christen Lofland
d190e73ad3 Only print MIDI device list if any are found in MIDI Piano (#1039)
This is a silly "fix", but it prevents an empty `[]` from being printed every time
this demo is run without a MIDI device plugged into the computer.

The MIDI devices list is printed if one is plugged into the computer, which I have tested.
2024-04-10 01:30:09 +02:00
Clay John
79d30931c3 Switch to single safe threaded model in TextureRD demo (#1038)
Multithreaded rendering is not safe in 4.2, so it should not be used
in our official demos for now.
2024-04-09 02:09:27 +02:00
iltenahmet
56f103953d Update dodge-the-creeps asset library link (#1034) 2024-04-03 15:32:10 -07:00
Christen Lofland
be7be4c1cc Disable 2D MSAA in Dynamic TileMap Layers to avoid warning on start (#1030)
The demo uses the Compatibility rendering method, which currently
doesn't support 2D MSAA.
2024-04-02 03:19:56 +02:00
Christen Lofland
5553ecfd88 Fix font code for Godot 4 in Finite State Machine (#1027)
This clears out some errors that happen on every load of this demo in Godot 4 onward.
It also makes the fonts actually work, as they did not before.

We probably don't strictly **need** these font settings for a demo, but they were here before.

I don't think `SourceCodePro-Black.ttf` was ever used, based on looking at history. So I removed it.

Both `.tres` files are gone too, as those are not used in Godot 4.

I have updated everything that used `SourceCodePro-Bold.ttf` to the new setup.
2024-04-02 01:52:04 +02:00
Christen Lofland
ab9ffb7558 Fix font setup in Dodge the Creeps (#1026) 2024-04-02 01:50:12 +02:00
谢天
c181965682 Fix incorrect toggle_mouse_capture key in Global Illumination (#1029) 2024-04-02 01:21:01 +02:00
Hugo Locurcio
31d1c0c112 Remove old and unused project settings, update various demos for 4.2 (#1024)
- Move all demo projects that don't require Forward+/Mobile-only features
  to the Compatibility rendering method. This improves performance significantly
  on low-end devices and ensures visuals are identical to a web export
  of the demo.
- Set deadzone on all inputs to 0.2 for better gamepad usability.
- Remove reliance on `default_env.tres` to use built-in Environment
  resources in the main scene instead (which follows the preview environment
  workflow).
- Remove notices pointing to GDNative or VisualScript, since both were
  removed in 4.0.
- Various bug fixes and usability tweaks to 10+ demos.
4.2-31d1c0c
2024-03-26 18:01:58 +01:00
A Thousand Ships
82913393a8 Improve code style (#1021)
* Remove unnecessary use of `self`
* Connect to signals directly over `connect("name")`
* Use `call_deferred` on callables over `call_deferred("name"))`
* Emit signals directly over `emit_signal("name"...)`
2024-03-25 17:06:52 +01:00
behrooz bozorgchamy
523c7d34c0 Update Pong with C# to Godot 4.2.1 (#966) 2024-03-25 16:25:51 +01:00
Hugo Locurcio
71eea49eba Fix player and mob animations not looping in Squash the Creeps (#1020)
This was missed in the upgrade to 4.0, which reset loop mode properties
in Animation.
2024-03-06 23:08:05 +01:00
Hugo Locurcio
98e9176b73 Update README for new branches 2024-03-06 19:32:56 +01:00
Nazarwadim
b8a8670301 Fix hitboxes not matching physical appearance in Squash the Creeps (#1019) 2024-03-06 19:31:21 +01:00
Markus Sauermann
a69b2f7e21 Rewrite GUI in 3D demo to use Physics Picking for mouse events (#925)
Rework GUI in 3D Demo to handle mouse events via
Physics Picking instead of in _unhandled_input.

This brings several benefits:
- Correctly handle cases, where the 3D-GUI is located behind other
collision objects.
- Proper passive hovering support

This allows also to make simplifications in the code, because
3D-mouse position no longer needs to be calculated manually.
2024-02-24 18:06:19 +01:00
Ryan Roden-Corrent
722bd11689 Update viewport scaling demo to 4.x
The 3d_scaling demo was updated to use the built-in 3D scaling mechanisms
in the Forward+ and Mobile renderer (Compatibility in 4.3).

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-02-13 19:17:02 +01:00
Hugo Locurcio
4d01a2678f Port demos with remade art assets to Godot 4 (#922)
This re-ports the following demos to Godot 4 following their latest `3.x` versions:

- 2D Navigation with AStarGrid2D
- 2D JRPG Demo
- 2D Isometric Game
- 2D Platformer

Some tweaks have also been made in the process, such as split screen players
having different colors in the 2D Platformer demo.

Co-authored-by: Nonparoxysmic <69494951+Nonparoxysmic@users.noreply.github.com>
2024-02-10 01:40:04 +01:00
Luis Henrique Rocha
8fc246a051 Fix vertical movement sprite in Dodge the Creeps (#1006)
Using rotation in the player node instead of flipping vertically, by doing so the trail is also rotated.
2024-02-07 23:16:03 +01:00
Fabio Alessandrelli
f954d78903 Fix missing parameter in webrtc_signaling "connected" handler (#995) 2024-02-07 23:05:53 +01:00
Hugo Locurcio
196df0c78b Add integer scaling to Multiple resolutions demo (#985)
This also adds pixel art reference images for comparing results
with various stretch settings.
2024-02-07 23:05:26 +01:00
Fabio Alessandrelli
ddf6d60ed4 Fix Web platform checks in WebRTC signaling demo (#1015)
The check to hide the "Listen" button on Web platforms was not updated
from the old 3.x name (HTML5).
2024-02-07 23:05:12 +01:00
Hugo Locurcio
c423f3bfc6 Improve volumetric fog demo (#1014)
- Add fog shader example courtesy of alghost
  (https://godotshaders.com/shader/moving-gradient-noise-fog-mist-for-godot-4/).
- Add textured floor to make volumetric fog easier to see.
- Add keys to adjust volumetric fog quality (higher values are sharper).
- Increase volumetric fog energy on one of the SpotLights to show
  the difference.
2024-02-01 17:30:35 +01:00
Hugo Locurcio
2a962929f3 Update demo files for Godot 4.2.1 (#1013)
All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.

The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
2024-02-01 17:30:08 +01:00
Rémi Verschelde
b74261ca04 Merge pull request #993 from Calinou/add-runtime-save-load-demo
Add a run-time saving/loading demo project
2024-01-19 10:00:24 +01:00
Rémi Verschelde
7176ff19dc Merge pull request #932 from Calinou/bidi-font-features-add-variable-fonts-system-fonts
Add variable fonts and system fonts to BiDi and Font Features demo
2024-01-19 09:58:28 +01:00