More tweaks to the 2.5D demo for Godot 4.x

This commit is contained in:
Aaron Franke
2024-04-10 17:21:52 -07:00
parent 85b8f10778
commit 57c1cb9ffa
12 changed files with 46 additions and 50 deletions

View File

@@ -74,7 +74,7 @@ func _process(_delta):
spatial_node.transform.origin = (spatial_node.transform.origin * Node25D.SCALE).round() / Node25D.SCALE
# Move the gizmo lines appropriately.
lines_root.global_position = node_25d.global_position
node_25d.property_list_changed_notify()
node_25d.notify_property_list_changed()
# Initializes after _ready due to the onready vars, called manually in Viewport25D.gd.

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@@ -1,9 +1,9 @@
[gd_scene load_steps=2 format=2]
[gd_scene load_steps=2 format=4 uid="uid://cx4xo5jddm0g"]
[ext_resource path="res://addons/node25d/main_screen/gizmo_25d.gd" type="Script" id=1]
[ext_resource type="Script" path="res://addons/node25d/main_screen/gizmo_25d.gd" id="1"]
[node name="Gizmo25D" type="Node2D"]
script = ExtResource( 1 )
script = ExtResource("1")
[node name="Lines" type="Node2D" parent="."]

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=5 format=3 uid="uid://d3xt5cbt06bfy"]
[gd_scene load_steps=5 format=4 uid="uid://d3xt5cbt06bfy"]
[ext_resource type="Script" path="res://addons/node25d/main_screen/viewport_25d.gd" id="1"]
[ext_resource type="ButtonGroup" path="res://addons/node25d/main_screen/view_mode_button_group.tres" id="2"]
@@ -61,10 +61,12 @@ size_flags_horizontal = 3
alignment = 2
[node name="ZoomOut" type="Button" parent="TopBar/Zoom"]
custom_minimum_size = Vector2(28, 2.08165e-12)
layout_mode = 2
text = "-"
[node name="ZoomPercent" type="Label" parent="TopBar/Zoom"]
custom_minimum_size = Vector2(80, 2.08165e-12)
layout_mode = 2
text = "100%"
horizontal_alignment = 1
@@ -77,6 +79,7 @@ anchor_right = 1.0
anchor_bottom = 1.0
[node name="ZoomIn" type="Button" parent="TopBar/Zoom"]
custom_minimum_size = Vector2(28, 2.08165e-12)
layout_mode = 2
text = "+"

View File

@@ -2,8 +2,8 @@
# The transformation of its 2D form is controlled by its 3D child.
@tool
@icon("res://addons/node25d/icons/node_25d_icon.png")
extends Node2D
class_name Node25D
extends Node2D
# SCALE is the number of 2D units in one 3D unit. Ideally, but not necessarily, an integer.

View File

@@ -3,12 +3,10 @@
# is below the target object in the scene tree (not as a child).
@tool
@icon("res://addons/node25d/icons/shadow_math_25d_icon.png")
extends CharacterBody3D
class_name ShadowMath25D
extends ShapeCast3D
# The maximum distance below objects that shadows will appear (in 3D units).
var shadow_length = 1000.0
var _shadow_root: Node25D
var _target_math: Node3D
@@ -16,8 +14,14 @@ var _target_math: Node3D
func _ready():
_shadow_root = get_parent()
var index = _shadow_root.get_index()
if (index > 0): # Else, Shadow is not in a valid place.
_target_math = _shadow_root.get_parent().get_child(index - 1).get_child(0)
if index > 0: # Else, Shadow is not in a valid place.
var sibling_25d: Node = _shadow_root.get_parent().get_child(index - 1)
if sibling_25d.get_child_count() > 0:
var target = sibling_25d.get_child(0)
if target is Node3D:
_target_math = target
return
printerr("Shadow is not in the correct place, expected a previous sibling node with a 3D first child.")
func _physics_process(_delta):
@@ -25,11 +29,10 @@ func _physics_process(_delta):
if _shadow_root != null:
_shadow_root.visible = false
return # Shadow is not in a valid place or you're viewing the Shadow25D scene.
position = _target_math.position
var k = move_and_collide(Vector3.DOWN * shadow_length)
if k == null:
_shadow_root.visible = false
else:
force_shapecast_update()
if is_colliding():
global_position = get_collision_point(0)
_shadow_root.visible = true
global_transform = transform
else:
_shadow_root.visible = false

View File

@@ -11,9 +11,9 @@ func _ready():
_parent = get_parent()
for i in range(27):
# warning-ignore:integer_division
@warning_ignore("integer_division")
var a: int = (i / 9) - 1
# warning-ignore:integer_division
@warning_ignore("integer_division")
var b: int = (i / 3) % 3 - 1
var c: int = (i % 3) - 1
var spatial_position: Vector3 = 5 * (a * Vector3.RIGHT + b * Vector3.UP + c * Vector3.BACK)

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=12 format=3 uid="uid://bc8akj25hcmiy"]
[gd_scene load_steps=12 format=4 uid="uid://bc8akj25hcmiy"]
[ext_resource type="PackedScene" uid="uid://6o8sm5bti8d1" path="res://assets/ui/overlay.tscn" id="1"]
[ext_resource type="PackedScene" uid="uid://bg27d8sfehmr4" path="res://assets/player/player_25d.tscn" id="2"]
@@ -23,17 +23,16 @@ size = Vector3(10, 1, 10)
[node name="Overlay" parent="." instance=ExtResource("1")]
[node name="Player25D" parent="." instance=ExtResource("2")]
z_index = -3952
position = Vector2(0, -226.274)
z_index = -3956
[node name="Shadow25D" parent="." instance=ExtResource("3")]
visible = true
z_index = -3958
position = Vector2(0, -5.3033)
spatial_position = Vector3(0, 0.234375, 0)
position = Vector2(0, 10.7834)
spatial_position = Vector3(0, -0.476562, 0)
[node name="Platform0" type="Node2D" parent="."]
z_index = -3954
z_index = -3952
position = Vector2(-256, -113.137)
script = ExtResource("4")
spatial_position = Vector3(-8, 5, 0)
@@ -52,7 +51,7 @@ texture = ExtResource("6")
script = ExtResource("7")
[node name="Platform1" type="Node2D" parent="."]
z_index = -3956
z_index = -3954
position = Vector2(-256, -339.411)
script = ExtResource("4")
spatial_position = Vector3(-8, 5, -10)

View File

@@ -1,12 +1,11 @@
[gd_scene load_steps=6 format=3 uid="uid://bg27d8sfehmr4"]
[gd_scene load_steps=6 format=4 uid="uid://bg27d8sfehmr4"]
[ext_resource type="Script" path="res://addons/node25d/node_25d.gd" id="1"]
[ext_resource type="Script" path="res://assets/player/player_math_25d.gd" id="3"]
[ext_resource type="Texture2D" uid="uid://bfdfertqyhf1u" path="res://assets/player/textures/jump.png" id="4"]
[ext_resource type="Script" path="res://assets/player/player_sprite.gd" id="5"]
[sub_resource type="BoxShape3D" id="1"]
size = Vector3(1, 2, 1)
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_b17hs"]
[node name="Player25D" type="Node2D"]
z_index = 100
@@ -19,7 +18,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
script = ExtResource("3")
[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerMath25D"]
shape = SubResource("1")
shape = SubResource("CapsuleShape3D_b17hs")
[node name="PlayerSprite" type="Sprite2D" parent="."]
z_index = 1

View File

@@ -1,6 +1,6 @@
# Handles Player-specific behavior like moving. We calculate such things with CharacterBody3D.
extends CharacterBody3D
class_name PlayerMath25D # No icon necessary
extends CharacterBody3D
var vertical_speed := 0.0
var isometric_controls := true
@@ -38,7 +38,7 @@ func _horizontal_movement(delta):
var movement_vec2 = Input.get_vector(&"move_left", &"move_right", &"move_forward", &"move_back")
var move_dir = localX * movement_vec2.x + localZ * movement_vec2.y
velocity = move_dir * delta * 1200
velocity = move_dir * 10
if Input.is_action_pressed(&"movement_modifier"):
velocity /= 2
@@ -47,10 +47,9 @@ func _horizontal_movement(delta):
# Checks Jump and applies gravity and vertical speed via move_and_collide.
func _vertical_movement(delta):
var localY = Vector3.UP
if Input.is_action_just_pressed(&"jump"):
vertical_speed = 0.55
vertical_speed -= delta * 2 # Gravity
var k = move_and_collide(localY * vertical_speed)
vertical_speed = 60
vertical_speed -= delta * 240 # Gravity
var k = move_and_collide(Vector3.UP * vertical_speed * delta)
if k != null:
vertical_speed = 0

View File

@@ -30,7 +30,7 @@ func _process(delta):
if movement:
hframes = 6
texture = _run
if (Input.is_action_pressed(&"movement_modifier")):
if Input.is_action_pressed(&"movement_modifier"):
delta /= 2
_progress = fmod((_progress + FRAMERATE * delta), 6)
frame = _direction * 6 + int(_progress)

View File

@@ -1,13 +1,11 @@
[gd_scene load_steps=7 format=3 uid="uid://ivolxaqaaddk"]
[gd_scene load_steps=6 format=4 uid="uid://ivolxaqaaddk"]
[ext_resource type="Script" path="res://addons/node25d/node_25d.gd" id="1"]
[ext_resource type="Script" path="res://addons/node25d/shadow_math_25d.gd" id="3"]
[ext_resource type="Texture2D" uid="uid://dunp4dxxpftxb" path="res://addons/node25d/icons/shadow_math_25d_icon.png" id="4"]
[ext_resource type="Texture2D" uid="uid://4fvxohv2aowy" path="res://assets/shadow/textures/forty_five.png" id="5"]
[ext_resource type="Script" path="res://assets/shadow/shadow_sprite.gd" id="6"]
[sub_resource type="BoxShape3D" id="1"]
size = Vector3(1, 0.002, 1)
[sub_resource type="SphereShape3D" id="SphereShape3D_v7tld"]
[node name="Shadow25D" type="Node2D"]
visible = false
@@ -15,17 +13,12 @@ position = Vector2(0, 22401.1)
script = ExtResource("1")
spatial_position = Vector3(0, -990, 0)
[node name="ShadowMath25D" type="CharacterBody3D" parent="."]
[node name="ShadowMath25D" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -990, 0)
collision_layer = 16
shape = SubResource("SphereShape3D_v7tld")
target_position = Vector3(2.08165e-12, -100, 2.08165e-12)
collision_mask = 16
script = ExtResource("3")
__meta__ = {
"_editor_icon": ExtResource("4")
}
[node name="CollisionShape3D" type="CollisionShape3D" parent="ShadowMath25D"]
shape = SubResource("1")
[node name="ShadowSprite" type="Sprite2D" parent="."]
texture_filter = 2

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=2 format=3 uid="uid://6o8sm5bti8d1"]
[gd_scene load_steps=2 format=4 uid="uid://6o8sm5bti8d1"]
[ext_resource type="Script" path="res://assets/ui/control_hints.gd" id="1"]