* General proofreading for grammar and spelling
* General formatting
* Addition of appropriate literals where appropriate, i.e. `&"foo"` for `StringName` cases and `^"foo/bar"` for `NodePath` cases
This demo showcases a custom logger implementation, which runs in parallel
to the built-in logging facilities (including file logging). The custom logger
displays all messages printed by the engine in an in-game console.