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* General proofreading for grammar and spelling * General formatting * Addition of appropriate literals where appropriate, i.e. `&"foo"` for `StringName` cases and `^"foo/bar"` for `NodePath` cases
Custom Logging
This demo showcases a custom logger implementation, which runs in parallel with the built-in logging facilities (including file logging). The custom logger displays all messages printed by the engine in an in-game console.
See Logging in the documentation for more information about configuring the engine's logging and writing custom loggers.
Language: GDScript
Renderer: Compatibility
