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godot-demo-projects/misc/custom_logging
A Thousand Ships 0343cedd48 General proofreading (#1262)
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Custom Logging

This demo showcases a custom logger implementation, which runs in parallel with the built-in logging facilities (including file logging). The custom logger displays all messages printed by the engine in an in-game console.

See Logging in the documentation for more information about configuring the engine's logging and writing custom loggers.

Language: GDScript

Renderer: Compatibility

Screenshots

Screenshot