for the 2d platformer demos changing the asset resolution from 2x upscaled to "true" pixel art, also adjusting values likes positions

This commit is contained in:
NetroScript
2020-02-15 02:26:09 +01:00
parent ef98347469
commit fbe6286656
70 changed files with 459 additions and 406 deletions

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File diff suppressed because one or more lines are too long

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@@ -5,62 +5,62 @@
[sub_resource type="ConvexPolygonShape2D" id=1] [sub_resource type="ConvexPolygonShape2D" id=1]
custom_solver_bias = 0.0 custom_solver_bias = 0.0
points = PoolVector2Array( -32, -24, 32, -24, 32, 32, -32, 32 ) points = PoolVector2Array( -16, -12, 16, -12, 16, 16, -16, 16 )
[sub_resource type="ConvexPolygonShape2D" id=2] [sub_resource type="ConvexPolygonShape2D" id=2]
custom_solver_bias = 0.0 custom_solver_bias = 0.0
points = PoolVector2Array( -32, 32, -32, -24, 24, -24, 24, 32 ) points = PoolVector2Array( -16, 16, -16, -12, 12, -12, 12, 16 )
[sub_resource type="ConvexPolygonShape2D" id=3] [sub_resource type="ConvexPolygonShape2D" id=3]
custom_solver_bias = 0.0 custom_solver_bias = 0.0
points = PoolVector2Array( -32, -32, 32, -32, 32, 32, -32, 32 ) points = PoolVector2Array( -16, -16, 16, -16, 16, 16, -16, 16 )
[sub_resource type="ConvexPolygonShape2D" id=4] [sub_resource type="ConvexPolygonShape2D" id=4]
custom_solver_bias = 0.0 custom_solver_bias = 0.0
points = PoolVector2Array( -32, -56, 32, 8, 32, 64, -32, 64 ) points = PoolVector2Array( -16, -28, 16, 4, 16, 32, -16, 32 )
[sub_resource type="ConvexPolygonShape2D" id=5] [sub_resource type="ConvexPolygonShape2D" id=5]
custom_solver_bias = 0.0 custom_solver_bias = 0.0
points = PoolVector2Array( -32, 32, -32, -32, 24, -32, 24, 32 ) points = PoolVector2Array( -16, 16, -16, -16, 12, -16, 12, 16 )
[sub_resource type="ConvexPolygonShape2D" id=6] [sub_resource type="ConvexPolygonShape2D" id=6]
custom_solver_bias = 0.0 custom_solver_bias = 0.0
points = PoolVector2Array( -32, -24, 32, -24, 32, 24, -32, 24 ) points = PoolVector2Array( -16, -12, 16, -12, 16, 12, -16, 12 )
[sub_resource type="ConvexPolygonShape2D" id=7] [sub_resource type="ConvexPolygonShape2D" id=7]
custom_solver_bias = 0.0 custom_solver_bias = 0.0
points = PoolVector2Array( -32, -24, 24, -24, 24, 24, -32, 24 ) points = PoolVector2Array( -16, -12, 12, -12, 12, 12, -16, 12 )
[sub_resource type="ConvexPolygonShape2D" id=8] [sub_resource type="ConvexPolygonShape2D" id=8]
custom_solver_bias = 0.0 custom_solver_bias = 0.0
points = PoolVector2Array( -32, 32, -32, -32, 24, -32, 24, 32 ) points = PoolVector2Array( -16, 16, -16, -16, 12, -16, 12, 16 )
[sub_resource type="ConvexPolygonShape2D" id=9] [sub_resource type="ConvexPolygonShape2D" id=9]
custom_solver_bias = 0.0 custom_solver_bias = 0.0
points = PoolVector2Array( -64, 32, -64, -32, -8, -32, -8, 32 ) points = PoolVector2Array( -32, 16, -32, -16, -4, -16, -4, 16 )
[sub_resource type="ConvexPolygonShape2D" id=10] [sub_resource type="ConvexPolygonShape2D" id=10]
custom_solver_bias = 0.0 custom_solver_bias = 0.0
points = PoolVector2Array( -32, 32, -32, -32, 24, -32, 32, -24, 32, 32 ) points = PoolVector2Array( -16, 16, -16, -16, 12, -16, 16, -12, 16, 16 )
[sub_resource type="ConvexPolygonShape2D" id=11] [sub_resource type="ConvexPolygonShape2D" id=11]
custom_solver_bias = 0.0 custom_solver_bias = 0.0
points = PoolVector2Array( -32, 32, -32, -24, 32, -24, 32, 32 ) points = PoolVector2Array( -16, 16, -16, -12, 16, -12, 16, 16 )
[sub_resource type="ConvexPolygonShape2D" id=12] [sub_resource type="ConvexPolygonShape2D" id=12]
custom_solver_bias = 0.0 custom_solver_bias = 0.0
points = PoolVector2Array( -32, 32, -32, -24, 32, -24, 32, 32 ) points = PoolVector2Array( -16, 16, -16, -12, 16, -12, 16, 16 )
[resource] [resource]
@@ -68,144 +68,144 @@ points = PoolVector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
0/texture = ExtResource( 1 ) 0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 ) 0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 ) 0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 64, 64 ) 0/region = Rect2( 0, 0, 32, 32 )
0/occluder_offset = Vector2( 32, 32 ) 0/occluder_offset = Vector2( 16, 16 )
0/navigation_offset = Vector2( 32, 32 ) 0/navigation_offset = Vector2( 16, 16 )
0/shape_offset = Vector2( 32, 32 ) 0/shape_offset = Vector2( 16, 16 )
0/shapes = [ SubResource( 1 ) ] 0/shapes = [ SubResource( 1 ) ]
1/name = "edge" 1/name = "edge"
1/texture = ExtResource( 1 ) 1/texture = ExtResource( 1 )
1/tex_offset = Vector2( 0, 0 ) 1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 ) 1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 64, 0, 64, 64 ) 1/region = Rect2( 32, 0, 32, 32 )
1/occluder_offset = Vector2( 32, 32 ) 1/occluder_offset = Vector2( 16, 16 )
1/navigation_offset = Vector2( 32, 32 ) 1/navigation_offset = Vector2( 16, 16 )
1/shape_offset = Vector2( 32, 32 ) 1/shape_offset = Vector2( 16, 16 )
1/shapes = [ SubResource( 2 ) ] 1/shapes = [ SubResource( 2 ) ]
2/name = "wall" 2/name = "wall"
2/texture = ExtResource( 1 ) 2/texture = ExtResource( 1 )
2/tex_offset = Vector2( 0, 0 ) 2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 ) 2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 64, 64, 64, 64 ) 2/region = Rect2( 32, 32, 32, 32 )
2/occluder_offset = Vector2( 32, 32 ) 2/occluder_offset = Vector2( 16, 16 )
2/navigation_offset = Vector2( 32, 32 ) 2/navigation_offset = Vector2( 16, 16 )
2/shape_offset = Vector2( 32, 32 ) 2/shape_offset = Vector2( 16, 16 )
2/shapes = [ SubResource( 8 ) ] 2/shapes = [ SubResource( 8 ) ]
3/name = "wall_deco" 3/name = "wall_deco"
3/texture = ExtResource( 1 ) 3/texture = ExtResource( 1 )
3/tex_offset = Vector2( 0, 0 ) 3/tex_offset = Vector2( 0, 0 )
3/modulate = Color( 1, 1, 1, 1 ) 3/modulate = Color( 1, 1, 1, 1 )
3/region = Rect2( 320, 128, 128, 64 ) 3/region = Rect2( 160, 64, 64, 32 )
3/occluder_offset = Vector2( 64, 32 ) 3/occluder_offset = Vector2( 32, 16 )
3/navigation_offset = Vector2( 64, 32 ) 3/navigation_offset = Vector2( 32, 16 )
3/shape_offset = Vector2( 64, 32 ) 3/shape_offset = Vector2( 32, 16 )
3/shapes = [ SubResource( 9 ) ] 3/shapes = [ SubResource( 9 ) ]
4/name = "corner" 4/name = "corner"
4/texture = ExtResource( 1 ) 4/texture = ExtResource( 1 )
4/tex_offset = Vector2( 0, 0 ) 4/tex_offset = Vector2( 0, 0 )
4/modulate = Color( 1, 1, 1, 1 ) 4/modulate = Color( 1, 1, 1, 1 )
4/region = Rect2( 64, 128, 64, 64 ) 4/region = Rect2( 32, 64, 32, 32 )
4/occluder_offset = Vector2( 32, 32 ) 4/occluder_offset = Vector2( 16, 16 )
4/navigation_offset = Vector2( 32, 32 ) 4/navigation_offset = Vector2( 16, 16 )
4/shape_offset = Vector2( 32, 32 ) 4/shape_offset = Vector2( 16, 16 )
4/shapes = [ SubResource( 10 ) ] 4/shapes = [ SubResource( 10 ) ]
5/name = "flowers" 5/name = "flowers"
5/texture = ExtResource( 1 ) 5/texture = ExtResource( 1 )
5/tex_offset = Vector2( 0, 0 ) 5/tex_offset = Vector2( 0, 0 )
5/modulate = Color( 1, 1, 1, 1 ) 5/modulate = Color( 1, 1, 1, 1 )
5/region = Rect2( 192, 192, 64, 64 ) 5/region = Rect2( 96, 96, 32, 32 )
5/occluder_offset = Vector2( 32, 32 ) 5/occluder_offset = Vector2( 16, 16 )
5/navigation_offset = Vector2( 32, 32 ) 5/navigation_offset = Vector2( 16, 16 )
5/shape_offset = Vector2( 32, 32 ) 5/shape_offset = Vector2( 16, 16 )
5/shapes = [ SubResource( 11 ) ] 5/shapes = [ SubResource( 11 ) ]
6/name = "tree_base" 6/name = "tree_base"
6/texture = ExtResource( 1 ) 6/texture = ExtResource( 1 )
6/tex_offset = Vector2( 0, 0 ) 6/tex_offset = Vector2( 0, 0 )
6/modulate = Color( 1, 1, 1, 1 ) 6/modulate = Color( 1, 1, 1, 1 )
6/region = Rect2( 256, 192, 64, 64 ) 6/region = Rect2( 128, 96, 32, 32 )
6/occluder_offset = Vector2( 32, 32 ) 6/occluder_offset = Vector2( 16, 16 )
6/navigation_offset = Vector2( 32, 32 ) 6/navigation_offset = Vector2( 16, 16 )
6/shape_offset = Vector2( 32, 32 ) 6/shape_offset = Vector2( 16, 16 )
6/shapes = [ SubResource( 12 ) ] 6/shapes = [ SubResource( 12 ) ]
7/name = "tree_mid" 7/name = "tree_mid"
7/texture = ExtResource( 1 ) 7/texture = ExtResource( 1 )
7/tex_offset = Vector2( 0, 0 ) 7/tex_offset = Vector2( 0, 0 )
7/modulate = Color( 1, 1, 1, 1 ) 7/modulate = Color( 1, 1, 1, 1 )
7/region = Rect2( 256, 128, 64, 64 ) 7/region = Rect2( 128, 64, 32, 32 )
7/occluder_offset = Vector2( 32, 32 ) 7/occluder_offset = Vector2( 16, 16 )
7/navigation_offset = Vector2( 32, 32 ) 7/navigation_offset = Vector2( 16, 16 )
7/shape_offset = Vector2( 0, 0 ) 7/shape_offset = Vector2( 0, 0 )
7/shapes = [ ] 7/shapes = [ ]
8/name = "tree_mid 2" 8/name = "tree_mid 2"
8/texture = ExtResource( 1 ) 8/texture = ExtResource( 1 )
8/tex_offset = Vector2( 0, 0 ) 8/tex_offset = Vector2( 0, 0 )
8/modulate = Color( 1, 1, 1, 1 ) 8/modulate = Color( 1, 1, 1, 1 )
8/region = Rect2( 256, 64, 64, 64 ) 8/region = Rect2( 128, 32, 32, 32 )
8/occluder_offset = Vector2( 32, 32 ) 8/occluder_offset = Vector2( 16, 16 )
8/navigation_offset = Vector2( 32, 32 ) 8/navigation_offset = Vector2( 16, 16 )
8/shape_offset = Vector2( 0, 0 ) 8/shape_offset = Vector2( 0, 0 )
8/shapes = [ ] 8/shapes = [ ]
9/name = "tree_top" 9/name = "tree_top"
9/texture = ExtResource( 1 ) 9/texture = ExtResource( 1 )
9/tex_offset = Vector2( 0, 0 ) 9/tex_offset = Vector2( 0, 0 )
9/modulate = Color( 1, 1, 1, 1 ) 9/modulate = Color( 1, 1, 1, 1 )
9/region = Rect2( 256, 0, 64, 64 ) 9/region = Rect2( 128, 0, 32, 32 )
9/occluder_offset = Vector2( 32, 32 ) 9/occluder_offset = Vector2( 16, 16 )
9/navigation_offset = Vector2( 32, 32 ) 9/navigation_offset = Vector2( 16, 16 )
9/shape_offset = Vector2( 0, 0 ) 9/shape_offset = Vector2( 0, 0 )
9/shapes = [ ] 9/shapes = [ ]
10/name = "solid" 10/name = "solid"
10/texture = ExtResource( 1 ) 10/texture = ExtResource( 1 )
10/tex_offset = Vector2( 0, 0 ) 10/tex_offset = Vector2( 0, 0 )
10/modulate = Color( 1, 1, 1, 1 ) 10/modulate = Color( 1, 1, 1, 1 )
10/region = Rect2( 0, 64, 64, 64 ) 10/region = Rect2( 0, 32, 32, 32 )
10/occluder_offset = Vector2( 32, 32 ) 10/occluder_offset = Vector2( 16, 16 )
10/navigation_offset = Vector2( 32, 32 ) 10/navigation_offset = Vector2( 16, 16 )
10/shape_offset = Vector2( 0, 0 ) 10/shape_offset = Vector2( 0, 0 )
10/shapes = [ ] 10/shapes = [ ]
11/name = "ceiling" 11/name = "ceiling"
11/texture = ExtResource( 1 ) 11/texture = ExtResource( 1 )
11/tex_offset = Vector2( 0, 0 ) 11/tex_offset = Vector2( 0, 0 )
11/modulate = Color( 1, 1, 1, 1 ) 11/modulate = Color( 1, 1, 1, 1 )
11/region = Rect2( 384, 64, 64, 64 ) 11/region = Rect2( 192, 32, 32, 32 )
11/occluder_offset = Vector2( 32, 32 ) 11/occluder_offset = Vector2( 16, 16 )
11/navigation_offset = Vector2( 32, 32 ) 11/navigation_offset = Vector2( 16, 16 )
11/shape_offset = Vector2( 32, 32 ) 11/shape_offset = Vector2( 16, 16 )
11/shapes = [ SubResource( 3 ) ] 11/shapes = [ SubResource( 3 ) ]
12/name = "ramp" 12/name = "ramp"
12/texture = ExtResource( 1 ) 12/texture = ExtResource( 1 )
12/tex_offset = Vector2( 0, 0 ) 12/tex_offset = Vector2( 0, 0 )
12/modulate = Color( 1, 1, 1, 1 ) 12/modulate = Color( 1, 1, 1, 1 )
12/region = Rect2( 128, 128, 64, 128 ) 12/region = Rect2( 64, 64, 32, 64 )
12/occluder_offset = Vector2( 32, 64 ) 12/occluder_offset = Vector2( 16, 32 )
12/navigation_offset = Vector2( 32, 64 ) 12/navigation_offset = Vector2( 16, 32 )
12/shape_offset = Vector2( 32, 64 ) 12/shape_offset = Vector2( 16, 32 )
12/shapes = [ SubResource( 4 ) ] 12/shapes = [ SubResource( 4 ) ]
13/name = "ceiling2wall" 13/name = "ceiling2wall"
13/texture = ExtResource( 1 ) 13/texture = ExtResource( 1 )
13/tex_offset = Vector2( 0, 0 ) 13/tex_offset = Vector2( 0, 0 )
13/modulate = Color( 1, 1, 1, 1 ) 13/modulate = Color( 1, 1, 1, 1 )
13/region = Rect2( 448, 64, 64, 64 ) 13/region = Rect2( 224, 32, 32, 32 )
13/occluder_offset = Vector2( 32, 32 ) 13/occluder_offset = Vector2( 16, 16 )
13/navigation_offset = Vector2( 32, 32 ) 13/navigation_offset = Vector2( 16, 16 )
13/shape_offset = Vector2( 32, 32 ) 13/shape_offset = Vector2( 16, 16 )
13/shapes = [ SubResource( 5 ) ] 13/shapes = [ SubResource( 5 ) ]
14/name = "platform_floor" 14/name = "platform_floor"
14/texture = ExtResource( 1 ) 14/texture = ExtResource( 1 )
14/tex_offset = Vector2( 0, 0 ) 14/tex_offset = Vector2( 0, 0 )
14/modulate = Color( 1, 1, 1, 1 ) 14/modulate = Color( 1, 1, 1, 1 )
14/region = Rect2( 128, 0, 64, 64 ) 14/region = Rect2( 64, 0, 32, 32 )
14/occluder_offset = Vector2( 32, 32 ) 14/occluder_offset = Vector2( 16, 16 )
14/navigation_offset = Vector2( 32, 32 ) 14/navigation_offset = Vector2( 16, 16 )
14/shape_offset = Vector2( 32, 32 ) 14/shape_offset = Vector2( 16, 16 )
14/shapes = [ SubResource( 6 ) ] 14/shapes = [ SubResource( 6 ) ]
15/name = "platform_edge" 15/name = "platform_edge"
15/texture = ExtResource( 1 ) 15/texture = ExtResource( 1 )
15/tex_offset = Vector2( 0, 0 ) 15/tex_offset = Vector2( 0, 0 )
15/modulate = Color( 1, 1, 1, 1 ) 15/modulate = Color( 1, 1, 1, 1 )
15/region = Rect2( 192, 0, 64, 64 ) 15/region = Rect2( 96, 0, 32, 32 )
15/occluder_offset = Vector2( 32, 32 ) 15/occluder_offset = Vector2( 16, 16 )
15/navigation_offset = Vector2( 32, 32 ) 15/navigation_offset = Vector2( 16, 16 )
15/shape_offset = Vector2( 32, 32 ) 15/shape_offset = Vector2( 16, 16 )
15/shapes = [ SubResource( 7 ) ] 15/shapes = [ SubResource( 7 ) ]

View File

@@ -6,142 +6,142 @@
[node name="Floor" type="Sprite" parent="."] [node name="Floor" type="Sprite" parent="."]
texture = ExtResource( 1 ) texture = ExtResource( 1 )
region_rect = Rect2( 0, 0, 64, 64 ) region_rect = Rect2( 0, 0, 32, 32 )
[node name="Collision" type="StaticBody2D" parent="Floor"] [node name="Collision" type="StaticBody2D" parent="Floor"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Floor/Collision"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Floor/Collision"]
polygon = PoolVector2Array( 32, -24, 32, 32, -32, 32, -32, -24 ) polygon = PoolVector2Array( 16, -12, 16, 16, -16, 16, -16, -12 )
[node name="Edge" type="Sprite" parent="."] [node name="Edge" type="Sprite" parent="."]
position = Vector2( 64, 0 ) position = Vector2( 32, 0 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
region_rect = Rect2( 64, 0, 64, 64 ) region_rect = Rect2( 32, 0, 32, 32 )
[node name="Collision" type="StaticBody2D" parent="Edge"] [node name="Collision" type="StaticBody2D" parent="Edge"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Edge/Collision"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Edge/Collision"]
polygon = PoolVector2Array( -32, -24, 24, -24, 24, 32, -32, 32 ) polygon = PoolVector2Array( -16, -12, 12, -12, 12, 16, -16, 16 )
[node name="Wall" type="Sprite" parent="."] [node name="Wall" type="Sprite" parent="."]
position = Vector2( 64, 64 ) position = Vector2( 32, 32 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
region_rect = Rect2( 64, 64, 64, 64 ) region_rect = Rect2( 32, 32, 32, 32 )
[node name="Collision" type="StaticBody2D" parent="Wall"] [node name="Collision" type="StaticBody2D" parent="Wall"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Wall/Collision"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Wall/Collision"]
polygon = PoolVector2Array( -32, -32, 24, -32, 24, 32, -32, 32 ) polygon = PoolVector2Array( -16, -16, 12, -16, 12, 16, -16, 16 )
[node name="WallDeco" type="Sprite" parent="."] [node name="WallDeco" type="Sprite" parent="."]
position = Vector2( 96, 128 ) position = Vector2( 48, 64 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
region_rect = Rect2( 320, 128, 128, 64 ) region_rect = Rect2( 160, 64, 64, 32 )
[node name="Collision" type="StaticBody2D" parent="WallDeco"] [node name="Collision" type="StaticBody2D" parent="WallDeco"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="WallDeco/Collision"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="WallDeco/Collision"]
polygon = PoolVector2Array( -64, -32, -8, -32, -8, 32, -64, 32 ) polygon = PoolVector2Array( -32, -16, -4, -16, -4, 16, -32, 16 )
[node name="Corner" type="Sprite" parent="."] [node name="Corner" type="Sprite" parent="."]
position = Vector2( 64, 192 ) position = Vector2( 32, 96 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
region_rect = Rect2( 64, 128, 64, 64 ) region_rect = Rect2( 32, 64, 32, 32 )
[node name="Collision" type="StaticBody2D" parent="Corner"] [node name="Collision" type="StaticBody2D" parent="Corner"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Corner/Collision"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Corner/Collision"]
polygon = PoolVector2Array( -32, -32, 24, -32, 32, -24, 32, 32, -32, 32 ) polygon = PoolVector2Array( -16, -16, 12, -16, 16, -12, 16, 16, -16, 16 )
[node name="Flowers" type="Sprite" parent="."] [node name="Flowers" type="Sprite" parent="."]
position = Vector2( 128, 192 ) position = Vector2( 64, 96 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
region_rect = Rect2( 192, 192, 64, 64 ) region_rect = Rect2( 96, 96, 32, 32 )
[node name="Collision" type="StaticBody2D" parent="Flowers"] [node name="Collision" type="StaticBody2D" parent="Flowers"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Flowers/Collision"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Flowers/Collision"]
polygon = PoolVector2Array( -32, 32, 32, 32, 32, -24, -32, -24 ) polygon = PoolVector2Array( -16, 16, 16, 16, 16, -12, -16, -12 )
[node name="TreeBase" type="Sprite" parent="."] [node name="TreeBase" type="Sprite" parent="."]
position = Vector2( 192, 192 ) position = Vector2( 96, 96 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
region_rect = Rect2( 256, 192, 64, 64 ) region_rect = Rect2( 128, 96, 32, 32 )
[node name="Collision" type="StaticBody2D" parent="TreeBase"] [node name="Collision" type="StaticBody2D" parent="TreeBase"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="TreeBase/Collision"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="TreeBase/Collision"]
polygon = PoolVector2Array( -32, 32, 32, 32, 32, -24, -32, -24 ) polygon = PoolVector2Array( -16, 16, 16, 16, 16, -12, -16, -12 )
[node name="TreeMid" type="Sprite" parent="."] [node name="TreeMid" type="Sprite" parent="."]
position = Vector2( 192, 128 ) position = Vector2( 96, 64 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
region_rect = Rect2( 256, 128, 64, 64 ) region_rect = Rect2( 128, 64, 32, 32 )
[node name="TreeMid2" type="Sprite" parent="."] [node name="TreeMid2" type="Sprite" parent="."]
position = Vector2( 192, 64 ) position = Vector2( 96, 32 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
region_rect = Rect2( 256, 64, 64, 64 ) region_rect = Rect2( 128, 32, 32, 32 )
[node name="TreeTop" type="Sprite" parent="."] [node name="TreeTop" type="Sprite" parent="."]
position = Vector2( 192, 0 ) position = Vector2( 96, 0 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
region_rect = Rect2( 256, 0, 64, 64 ) region_rect = Rect2( 128, 0, 32, 32 )
[node name="Solid" type="Sprite" parent="."] [node name="Solid" type="Sprite" parent="."]
position = Vector2( 0, 64 ) position = Vector2( 0, 32 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
region_rect = Rect2( 0, 64, 64, 64 ) region_rect = Rect2( 0, 32, 32, 32 )
[node name="Ceiling" type="Sprite" parent="."] [node name="Ceiling" type="Sprite" parent="."]
position = Vector2( 0, 128 ) position = Vector2( 0, 64 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
region_rect = Rect2( 384, 64, 64, 64 ) region_rect = Rect2( 192, 32, 32, 32 )
[node name="Collision" type="StaticBody2D" parent="Ceiling"] [node name="Collision" type="StaticBody2D" parent="Ceiling"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Ceiling/Collision"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Ceiling/Collision"]
polygon = PoolVector2Array( 32, -32, 32, 32, -32, 32, -32, -32 ) polygon = PoolVector2Array( 16, -16, 16, 16, -16, 16, -16, -16 )
[node name="Ramp" type="Sprite" parent="."] [node name="Ramp" type="Sprite" parent="."]
position = Vector2( 256, 224 ) position = Vector2( 128, 112 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
region_rect = Rect2( 128, 128, 64, 128 ) region_rect = Rect2( 64, 64, 32, 64 )
[node name="Collision" type="StaticBody2D" parent="Ramp"] [node name="Collision" type="StaticBody2D" parent="Ramp"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Ramp/Collision"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Ramp/Collision"]
polygon = PoolVector2Array( -32, -56, 32, 8, 32, 64, -32, 64 ) polygon = PoolVector2Array( -16, -28, 16, 4, 16, 32, -16, 32 )
[node name="CeilingWall" type="Sprite" parent="."] [node name="CeilingWall" type="Sprite" parent="."]
position = Vector2( 0, 192 ) position = Vector2( 0, 96 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
region_rect = Rect2( 448, 64, 64, 64 ) region_rect = Rect2( 224, 32, 32, 32 )
[node name="Collision" type="StaticBody2D" parent="CeilingWall"] [node name="Collision" type="StaticBody2D" parent="CeilingWall"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="CeilingWall/Collision"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="CeilingWall/Collision"]
polygon = PoolVector2Array( -32, -32, 24, -32, 24, 32, -32, 32 ) polygon = PoolVector2Array( -16, -16, 12, -16, 12, 16, -16, 16 )
[node name="PlatformFloor" type="Sprite" parent="."] [node name="PlatformFloor" type="Sprite" parent="."]
position = Vector2( 0, 256 ) position = Vector2( 0, 128 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
region_rect = Rect2( 128, 0, 64, 64 ) region_rect = Rect2( 64, 0, 32, 32 )
[node name="Collision" type="StaticBody2D" parent="PlatformFloor"] [node name="Collision" type="StaticBody2D" parent="PlatformFloor"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="PlatformFloor/Collision"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="PlatformFloor/Collision"]
polygon = PoolVector2Array( 32, -24, 32, 24, -32, 24, -32, -24 ) polygon = PoolVector2Array( 16, -12, 16, 12, -16, 12, -16, -12 )
[node name="PlatformEdge" type="Sprite" parent="."] [node name="PlatformEdge" type="Sprite" parent="."]
position = Vector2( 64, 256 ) position = Vector2( 32, 128 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
region_rect = Rect2( 192, 0, 64, 64 ) region_rect = Rect2( 96, 0, 32, 32 )
[node name="Collision" type="StaticBody2D" parent="PlatformEdge"] [node name="Collision" type="StaticBody2D" parent="PlatformEdge"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="PlatformEdge/Collision"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="PlatformEdge/Collision"]
polygon = PoolVector2Array( 24, -24, 24, 24, -32, 24, -32, -24 ) polygon = PoolVector2Array( 12, -12, 12, 12, -16, 12, -16, -12 )
[node name="Help" type="Label" parent="."] [node name="Help" type="Label" parent="."]
margin_left = 1.0 margin_left = 1.0

View File

@@ -11,7 +11,7 @@
scroll_base_scale = Vector2( 0.7, 0 ) scroll_base_scale = Vector2( 0.7, 0 )
[node name="Sky" type="ParallaxLayer" parent="."] [node name="Sky" type="ParallaxLayer" parent="."]
motion_mirroring = Vector2( 800, 0 ) motion_mirroring = Vector2( 400, 0 )
[node name="Sprite" type="Sprite" parent="Sky"] [node name="Sprite" type="Sprite" parent="Sky"]
scale = Vector2( 32, 0.94 ) scale = Vector2( 32, 0.94 )
@@ -20,54 +20,54 @@ centered = false
[node name="Clouds" type="ParallaxLayer" parent="."] [node name="Clouds" type="ParallaxLayer" parent="."]
motion_scale = Vector2( 0.1, 1 ) motion_scale = Vector2( 0.1, 1 )
motion_mirroring = Vector2( 800, 0 ) motion_mirroring = Vector2( 400, 0 )
[node name="Sprite1" type="Sprite" parent="Clouds"] [node name="Sprite1" type="Sprite" parent="Clouds"]
position = Vector2( 28, 127 ) position = Vector2( 14, 64 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
centered = false centered = false
[node name="Sprite2" type="Sprite" parent="Clouds"] [node name="Sprite2" type="Sprite" parent="Clouds"]
position = Vector2( 404, 24 ) position = Vector2( 202, 12 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
centered = false centered = false
[node name="Sprite3" type="Sprite" parent="Clouds"] [node name="Sprite3" type="Sprite" parent="Clouds"]
position = Vector2( 154, 46 ) position = Vector2( 77, 23 )
texture = ExtResource( 3 ) texture = ExtResource( 3 )
centered = false centered = false
[node name="Sprite4" type="Sprite" parent="Clouds"] [node name="Sprite4" type="Sprite" parent="Clouds"]
position = Vector2( 525, 130 ) position = Vector2( 272, 65 )
texture = ExtResource( 3 ) texture = ExtResource( 3 )
centered = false centered = false
[node name="Sprite5" type="Sprite" parent="Clouds"] [node name="Sprite5" type="Sprite" parent="Clouds"]
position = Vector2( 255, 158 ) position = Vector2( 127, 79 )
texture = ExtResource( 4 ) texture = ExtResource( 4 )
centered = false centered = false
[node name="Sprite6" type="Sprite" parent="Clouds"] [node name="Sprite6" type="Sprite" parent="Clouds"]
position = Vector2( 674, 70 ) position = Vector2( 337, 35 )
texture = ExtResource( 4 ) texture = ExtResource( 4 )
centered = false centered = false
[node name="Mount2" type="ParallaxLayer" parent="."] [node name="Mount2" type="ParallaxLayer" parent="."]
motion_scale = Vector2( 0.2, 1 ) motion_scale = Vector2( 0.2, 1 )
motion_mirroring = Vector2( 800, 0 ) motion_mirroring = Vector2( 400, 0 )
[node name="Sprite" type="Sprite" parent="Mount2"] [node name="Sprite" type="Sprite" parent="Mount2"]
position = Vector2( 0, 225 ) position = Vector2( 0, 113 )
texture = ExtResource( 5 ) texture = ExtResource( 5 )
centered = false centered = false
region_rect = Rect2( 0, 0, 800, 256 ) region_rect = Rect2( 0, 0, 400, 128 )
[node name="Mount1" type="ParallaxLayer" parent="."] [node name="Mount1" type="ParallaxLayer" parent="."]
motion_scale = Vector2( 0.4, 1 ) motion_scale = Vector2( 0.4, 1 )
motion_mirroring = Vector2( 800, 0 ) motion_mirroring = Vector2( 400, 0 )
[node name="Sprite" type="Sprite" parent="Mount1"] [node name="Sprite" type="Sprite" parent="Mount1"]
position = Vector2( 0, 225 ) position = Vector2( 0, 113 )
texture = ExtResource( 6 ) texture = ExtResource( 6 )
centered = false centered = false
region_rect = Rect2( 0, 0, 800, 256 ) region_rect = Rect2( 0, 0, 400, 128 )

View File

@@ -4,10 +4,10 @@
[ext_resource path="res://background/plankpin.png" type="Texture" id=2] [ext_resource path="res://background/plankpin.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id=1] [sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 128, 8 ) extents = Vector2( 64, 4 )
[sub_resource type="RectangleShape2D" id=2] [sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 16, 27 ) extents = Vector2( 8, 13.5 )
[node name="Seesaw" type="Node2D"] [node name="Seesaw" type="Node2D"]
@@ -27,9 +27,9 @@ node_b = NodePath("../Pillar")
[node name="Pillar" type="StaticBody2D" parent="."] [node name="Pillar" type="StaticBody2D" parent="."]
[node name="Sprite" type="Sprite" parent="Pillar"] [node name="Sprite" type="Sprite" parent="Pillar"]
position = Vector2( -0.290825, 20.2425 ) position = Vector2( -0.1454125, 10.12125 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Pillar"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Pillar"]
position = Vector2( 0, 25 ) position = Vector2( 0, 12.5 )
shape = SubResource( 2 ) shape = SubResource( 2 )

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@@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0 compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=0
flags/filter=true flags/filter=false
flags/mipmaps=false flags/mipmaps=false
flags/anisotropic=false flags/anisotropic=false
flags/srgb=2 flags/srgb=2
@@ -30,5 +30,5 @@ process/HDR_as_SRGB=false
process/invert_color=false process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=false
svg/scale=1.0 svg/scale=1.0

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@@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0 compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=0
flags/filter=true flags/filter=false
flags/mipmaps=false flags/mipmaps=false
flags/anisotropic=false flags/anisotropic=false
flags/srgb=2 flags/srgb=2
@@ -30,5 +30,5 @@ process/HDR_as_SRGB=false
process/invert_color=false process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=false
svg/scale=1.0 svg/scale=1.0

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@@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0 compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=0
flags/filter=true flags/filter=false
flags/mipmaps=false flags/mipmaps=false
flags/anisotropic=false flags/anisotropic=false
flags/srgb=2 flags/srgb=2
@@ -30,5 +30,5 @@ process/HDR_as_SRGB=false
process/invert_color=false process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=false
svg/scale=1.0 svg/scale=1.0

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@@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0 compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=0
flags/filter=true flags/filter=false
flags/mipmaps=false flags/mipmaps=false
flags/anisotropic=false flags/anisotropic=false
flags/srgb=2 flags/srgb=2
@@ -30,5 +30,5 @@ process/HDR_as_SRGB=false
process/invert_color=false process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=false
svg/scale=1.0 svg/scale=1.0

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@@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0 compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=0
flags/filter=true flags/filter=false
flags/mipmaps=false flags/mipmaps=false
flags/anisotropic=false flags/anisotropic=false
flags/srgb=2 flags/srgb=2
@@ -30,5 +30,5 @@ process/HDR_as_SRGB=false
process/invert_color=false process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=false
svg/scale=1.0 svg/scale=1.0

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@@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0 compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=0
flags/filter=true flags/filter=false
flags/mipmaps=false flags/mipmaps=false
flags/anisotropic=false flags/anisotropic=false
flags/srgb=2 flags/srgb=2
@@ -30,5 +30,5 @@ process/HDR_as_SRGB=false
process/invert_color=false process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=false
svg/scale=1.0 svg/scale=1.0

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@@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0 compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=0
flags/filter=true flags/filter=false
flags/mipmaps=false flags/mipmaps=false
flags/anisotropic=false flags/anisotropic=false
flags/srgb=2 flags/srgb=2
@@ -30,5 +30,5 @@ process/HDR_as_SRGB=false
process/invert_color=false process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=false
svg/scale=1.0 svg/scale=1.0

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@@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0 compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=0
flags/filter=true flags/filter=false
flags/mipmaps=false flags/mipmaps=false
flags/anisotropic=false flags/anisotropic=false
flags/srgb=2 flags/srgb=2
@@ -30,5 +30,5 @@ process/HDR_as_SRGB=false
process/invert_color=false process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=false
svg/scale=1.0 svg/scale=1.0

View File

@@ -90,6 +90,7 @@ tracks/4/keys = {
} }
[sub_resource type="CircleShape2D" id=3] [sub_resource type="CircleShape2D" id=3]
radius = 5.0
[sub_resource type="CanvasItemMaterial" id=4] [sub_resource type="CanvasItemMaterial" id=4]
blend_mode = 1 blend_mode = 1
@@ -139,5 +140,6 @@ process_material = SubResource( 7 )
texture = ExtResource( 4 ) texture = ExtResource( 4 )
[node name="Enabler" type="VisibilityEnabler2D" parent="."] [node name="Enabler" type="VisibilityEnabler2D" parent="."]
rect = Rect2( -5, -5, 10, 10 )
pause_particles = false pause_particles = false
[connection signal="body_entered" from="." to="." method="_on_body_enter"] [connection signal="body_entered" from="." to="." method="_on_body_enter"]

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@@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0 compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=0
flags/filter=true flags/filter=false
flags/mipmaps=false flags/mipmaps=false
flags/anisotropic=false flags/anisotropic=false
flags/srgb=2 flags/srgb=2
@@ -30,5 +30,5 @@ process/HDR_as_SRGB=false
process/invert_color=false process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=false
svg/scale=1.0 svg/scale=1.0

View File

@@ -101,7 +101,7 @@ tracks/0/keys = {
} }
[sub_resource type="CircleShape2D" id=5] [sub_resource type="CircleShape2D" id=5]
radius = 14.0 radius = 7.0
[sub_resource type="Gradient" id=6] [sub_resource type="Gradient" id=6]
offsets = PoolRealArray( 0, 0.564972, 1 ) offsets = PoolRealArray( 0, 0.564972, 1 )
@@ -130,8 +130,8 @@ contacts_reported = 4
script = ExtResource( 1 ) script = ExtResource( 1 )
[node name="Enabler" type="VisibilityEnabler2D" parent="."] [node name="Enabler" type="VisibilityEnabler2D" parent="."]
position = Vector2( 16.2569, 11.0034 ) position = Vector2( 8.12845, 5.5017 )
scale = Vector2( 23.5056, 10.8629 ) scale = Vector2( 11.7528, 5.43145 )
pause_particles = false pause_particles = false
[node name="AnimationPlayer" type="AnimationPlayer" parent="."] [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
@@ -145,26 +145,26 @@ hframes = 8
frame = 4 frame = 4
[node name="Shape1" type="CollisionShape2D" parent="."] [node name="Shape1" type="CollisionShape2D" parent="."]
position = Vector2( -1.08072, -2.16144 ) position = Vector2( -0.54036, -1.08072 )
shape = SubResource( 5 ) shape = SubResource( 5 )
[node name="Shape2" type="CollisionShape2D" parent="."] [node name="Shape2" type="CollisionShape2D" parent="."]
position = Vector2( 6.48431, 3.24216 ) position = Vector2( 3.24216, 1.62108 )
shape = SubResource( 5 ) shape = SubResource( 5 )
[node name="Shape3" type="CollisionShape2D" parent="."] [node name="Shape3" type="CollisionShape2D" parent="."]
position = Vector2( -12.495, 3.53415 ) position = Vector2( -6.2475, 1.76707 )
shape = SubResource( 5 ) shape = SubResource( 5 )
[node name="RaycastLeft" type="RayCast2D" parent="."] [node name="RaycastLeft" type="RayCast2D" parent="."]
position = Vector2( -33.2868, -9.34363 ) position = Vector2( -14, -4.672 )
enabled = true enabled = true
cast_to = Vector2( 0, 45 ) cast_to = Vector2( 0, 22.5 )
[node name="RaycastRight" type="RayCast2D" parent="."] [node name="RaycastRight" type="RayCast2D" parent="."]
position = Vector2( 29.1987, -9.34363 ) position = Vector2( 11, -4.672 )
enabled = true enabled = true
cast_to = Vector2( 0, 45 ) cast_to = Vector2( 0, 22.5 )
[node name="Particles2D" type="Particles2D" parent="."] [node name="Particles2D" type="Particles2D" parent="."]
modulate = Color( 1, 1, 1, 0.685843 ) modulate = Color( 1, 1, 1, 0.685843 )

View File

@@ -1,7 +1,7 @@
class_name Enemy class_name Enemy
extends RigidBody2D extends RigidBody2D
const WALK_SPEED = 50 const WALK_SPEED = 25
enum State { enum State {
WALKING, WALKING,

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@@ -30,5 +30,5 @@ process/HDR_as_SRGB=false
process/invert_color=false process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=false
svg/scale=1.0 svg/scale=1.0

View File

@@ -13,4 +13,4 @@ mode = 3
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Platform"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Platform"]
polygon = PoolVector2Array( -88, -24, 88, -24, 88, 24, -88, 24 ) polygon = PoolVector2Array( -44, -12, 44, -12, 44, 12, -44, 12 )

View File

@@ -3,7 +3,7 @@
[ext_resource path="res://platform/one_way_platform.png" type="Texture" id=1] [ext_resource path="res://platform/one_way_platform.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1] [sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 100, 10 ) extents = Vector2( 50, 5 )
[node name="OneWayPlatform" type="StaticBody2D"] [node name="OneWayPlatform" type="StaticBody2D"]
@@ -11,6 +11,6 @@ extents = Vector2( 100, 10 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 1.46304, -13.1672 ) position = Vector2( 0.73152, -6.5836 )
shape = SubResource( 1 ) shape = SubResource( 1 )
one_way_collision = true one_way_collision = true

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@@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0 compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=0
flags/filter=true flags/filter=false
flags/mipmaps=false flags/mipmaps=false
flags/anisotropic=false flags/anisotropic=false
flags/srgb=2 flags/srgb=2
@@ -30,5 +30,5 @@ process/HDR_as_SRGB=false
process/invert_color=false process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=false
svg/scale=1.0 svg/scale=1.0

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@@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0 compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=0
flags/filter=true flags/filter=false
flags/mipmaps=false flags/mipmaps=false
flags/anisotropic=false flags/anisotropic=false
flags/srgb=2 flags/srgb=2
@@ -30,5 +30,5 @@ process/HDR_as_SRGB=false
process/invert_color=false process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=false
svg/scale=1.0 svg/scale=1.0

View File

@@ -17,6 +17,7 @@ orbit_velocity_random = 0.0
scale = 0.8 scale = 0.8
[sub_resource type="CircleShape2D" id=3] [sub_resource type="CircleShape2D" id=3]
radius = 4.5
[sub_resource type="Animation" id=4] [sub_resource type="Animation" id=4]
length = 1.5 length = 1.5

View File

@@ -203,10 +203,11 @@ tracks/0/keys = {
[sub_resource type="RayShape2D" id=15] [sub_resource type="RayShape2D" id=15]
custom_solver_bias = 0.5 custom_solver_bias = 0.5
length = 18.0
[node name="Player" type="RigidBody2D"] [node name="Player" type="RigidBody2D"]
mode = 2 mode = 2
mass = 3.0 mass = 1.5
physics_material_override = SubResource( 1 ) physics_material_override = SubResource( 1 )
custom_integrator = true custom_integrator = true
contacts_reported = 3 contacts_reported = 3
@@ -219,7 +220,7 @@ hframes = 16
[node name="Smoke" type="Particles2D" parent="Sprite"] [node name="Smoke" type="Particles2D" parent="Sprite"]
self_modulate = Color( 1, 1, 1, 0.26702 ) self_modulate = Color( 1, 1, 1, 0.26702 )
position = Vector2( 20.7312, 3.21187 ) position = Vector2( 10, 1.5 )
rotation = -1.45648 rotation = -1.45648
emitting = false emitting = false
lifetime = 0.3 lifetime = 0.3
@@ -243,19 +244,19 @@ anims/standing_weapon_ready = SubResource( 14 )
[node name="Camera" type="Camera2D" parent="."] [node name="Camera" type="Camera2D" parent="."]
current = true current = true
zoom = Vector2( 0.5, 0.5 )
limit_left = 0 limit_left = 0
limit_top = 0 limit_top = 0
[node name="BulletShoot" type="Position2D" parent="."] [node name="BulletShoot" type="Position2D" parent="."]
position = Vector2( 31.2428, 4.08784 ) position = Vector2( 15, 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0.291992, -12.1587 ) position = Vector2( 0.15, -6 )
scale = Vector2( 1, 1.76469 )
shape = SubResource( 15 ) shape = SubResource( 15 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
polygon = PoolVector2Array( -0.138023, 16.5036, -19.902, -24.8691, 19.3625, -24.6056 ) polygon = PoolVector2Array( -0.138, 8.25, -10, -12, 11, -12 )
[node name="UI" type="CanvasLayer" parent="."] [node name="UI" type="CanvasLayer" parent="."]
layer = 0 layer = 0

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@@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0 compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=0
flags/filter=true flags/filter=false
flags/mipmaps=false flags/mipmaps=false
flags/anisotropic=false flags/anisotropic=false
flags/srgb=2 flags/srgb=2
@@ -30,5 +30,5 @@ process/HDR_as_SRGB=false
process/invert_color=false process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=false
svg/scale=1.0 svg/scale=1.0

View File

@@ -23,13 +23,13 @@ extends RigidBody2D
# - Friction cant be used, so floor velocity must be considered # - Friction cant be used, so floor velocity must be considered
# for moving platforms. # for moving platforms.
const WALK_ACCEL = 800.0 const WALK_ACCEL = 400.0
const WALK_DEACCEL = 800.0 const WALK_DEACCEL = 400.0
const WALK_MAX_VELOCITY = 200.0 const WALK_MAX_VELOCITY = 100.0
const AIR_ACCEL = 200.0 const AIR_ACCEL = 100.0
const AIR_DEACCEL = 200.0 const AIR_DEACCEL = 100.0
const JUMP_VELOCITY = 460 const JUMP_VELOCITY = 230
const STOP_JUMP_FORCE = 900.0 const STOP_JUMP_FORCE = 450.0
const MAX_SHOOT_POSE_TIME = 0.3 const MAX_SHOOT_POSE_TIME = 0.3
const MAX_FLOOR_AIRBORNE_TIME = 0.15 const MAX_FLOOR_AIRBORNE_TIME = 0.15
@@ -209,7 +209,7 @@ func _shot_bullet():
bi.position = pos bi.position = pos
get_parent().add_child(bi) get_parent().add_child(bi)
bi.linear_velocity = Vector2(800.0 * ss, -80) bi.linear_velocity = Vector2(400.0 * ss, -40)
($Sprite/Smoke as Particles2D).restart() ($Sprite/Smoke as Particles2D).restart()
($SoundShoot as AudioStreamPlayer2D).play() ($SoundShoot as AudioStreamPlayer2D).play()
@@ -219,5 +219,5 @@ func _shot_bullet():
func _spawn_enemy_above(): func _spawn_enemy_above():
var e = Enemy.instance() var e = Enemy.instance()
e.position = position + 100 * Vector2.UP e.position = position + 50 * Vector2.UP
get_parent().add_child(e) get_parent().add_child(e)

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@@ -30,5 +30,5 @@ process/HDR_as_SRGB=false
process/invert_color=false process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=false
svg/scale=1.0 svg/scale=1.0

View File

@@ -62,8 +62,6 @@ window/size/width=800
window/size/height=480 window/size/height=480
window/stretch/mode="2d" window/stretch/mode="2d"
window/stretch/aspect="keep" window/stretch/aspect="keep"
stretch/aspect="keep_height"
stretch/mode="2d"
[gdnative] [gdnative]
@@ -73,6 +71,29 @@ singletons=[ ]
repeat=false repeat=false
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
[input] [input]
jump={ jump={
@@ -115,7 +136,7 @@ spawn={
[physics] [physics]
2d/default_gravity=700 2d/default_gravity=350
[rasterizer] [rasterizer]
@@ -129,9 +150,9 @@ mipmap_policy=1
quality/intended_usage/framebuffer_allocation=0 quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=1 quality/intended_usage/framebuffer_allocation.mobile=1
quality/2d/use_pixel_snap=true
quality/filters/anisotropic_filter_level=2 quality/filters/anisotropic_filter_level=2
quality/filters/use_nearest_mipmap_filter=true quality/filters/use_nearest_mipmap_filter=true
quality/voxel_cone_tracing/high_quality=false
quality/depth/hdr=false quality/depth/hdr=false
[texture_import] [texture_import]

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@@ -30,5 +30,5 @@ process/HDR_as_SRGB=false
process/invert_color=false process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=false
svg/scale=1.0 svg/scale=1.0

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@@ -14,17 +14,17 @@ dest_files=[ "res://.import/bullet.png-a148438922f3743d5615622ef8134c9f.stex" ]
[params] [params]
compress/mode=3 compress/mode=0
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/hdr_mode=0 compress/hdr_mode=0
compress/bptc_ldr=0 compress/bptc_ldr=0
compress/normal_map=2 compress/normal_map=0
flags/repeat=0 flags/repeat=0
flags/filter=true flags/filter=false
flags/mipmaps=true flags/mipmaps=false
flags/anisotropic=false flags/anisotropic=false
flags/srgb=0 flags/srgb=2
process/fix_alpha_border=false process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/HDR_as_SRGB=false process/HDR_as_SRGB=false
process/invert_color=false process/invert_color=false

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@@ -3,47 +3,47 @@
[ext_resource path="res://assets/art/tileset/tiles_demo.png" type="Texture" id=1] [ext_resource path="res://assets/art/tileset/tiles_demo.png" type="Texture" id=1]
[sub_resource type="ConvexPolygonShape2D" id=1] [sub_resource type="ConvexPolygonShape2D" id=1]
points = PoolVector2Array( 0, 12, 64, 12, 64, 64, 0, 64 ) points = PoolVector2Array( 0, 6, 32, 6, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=2] [sub_resource type="ConvexPolygonShape2D" id=2]
points = PoolVector2Array( 0, 12, 56, 12, 56, 64, 0, 64 ) points = PoolVector2Array( 0, 6, 28, 6, 28, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=3] [sub_resource type="ConvexPolygonShape2D" id=3]
points = PoolVector2Array( 0, 0, 64, 0, 64, 64, 0, 64 ) points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=4] [sub_resource type="ConvexPolygonShape2D" id=4]
points = PoolVector2Array( 0, 12, 64, 12, 64, 64, 0, 64 ) points = PoolVector2Array( 0, 6, 32, 6, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=5] [sub_resource type="ConvexPolygonShape2D" id=5]
points = PoolVector2Array( 64, 76, 64, 128, 0, 128, 0, 12 ) points = PoolVector2Array( 32, 38, 32, 64, 0, 64, 0, 6 )
[sub_resource type="ConvexPolygonShape2D" id=6] [sub_resource type="ConvexPolygonShape2D" id=6]
points = PoolVector2Array( 0, 0, 56, 0, 56, 64, 0, 64 ) points = PoolVector2Array( 0, 0, 28, 0, 28, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=7] [sub_resource type="ConvexPolygonShape2D" id=7]
points = PoolVector2Array( 56, 12, 64, 12, 64, 64, 0, 64, 0, 0, 56, 0 ) points = PoolVector2Array( 28, 6, 32, 6, 32, 32, 0, 32, 0, 0, 28, 0 )
[sub_resource type="ConvexPolygonShape2D" id=8] [sub_resource type="ConvexPolygonShape2D" id=8]
points = PoolVector2Array( 0, 12, 64, 12, 64, 64, 0, 64 ) points = PoolVector2Array( 0, 6, 32, 6, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=9] [sub_resource type="ConvexPolygonShape2D" id=9]
points = PoolVector2Array( 0, 12, 56, 12, 56, 64, 0, 64 ) points = PoolVector2Array( 0, 6, 28, 6, 28, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=10] [sub_resource type="ConvexPolygonShape2D" id=10]
points = PoolVector2Array( 0, 0, 64, 0, 64, 64, 0, 64 ) points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=11] [sub_resource type="ConvexPolygonShape2D" id=11]
points = PoolVector2Array( 0, 0, 64, 0, 64, 48, 0, 48 ) points = PoolVector2Array( 0, 0, 32, 0, 32, 24, 0, 24 )
[sub_resource type="ConvexPolygonShape2D" id=12] [sub_resource type="ConvexPolygonShape2D" id=12]
points = PoolVector2Array( 0, 0, 56, 0, 56, 48, 0, 48 ) points = PoolVector2Array( 0, 0, 28, 0, 28, 24, 0, 24 )
[resource] [resource]
0/name = "ground" 0/name = "ground"
0/texture = ExtResource( 1 ) 0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 ) 0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 ) 0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 64, 64 ) 0/region = Rect2( 0, 0, 32, 32 )
0/tile_mode = 0 0/tile_mode = 0
0/occluder_offset = Vector2( 0, 0 ) 0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 ) 0/navigation_offset = Vector2( 0, 0 )
@@ -59,7 +59,7 @@ points = PoolVector2Array( 0, 0, 56, 0, 56, 48, 0, 48 )
1/texture = ExtResource( 1 ) 1/texture = ExtResource( 1 )
1/tex_offset = Vector2( 0, 0 ) 1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 ) 1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 64, 0, 64, 64 ) 1/region = Rect2( 32, 0, 32, 32 )
1/tile_mode = 0 1/tile_mode = 0
1/occluder_offset = Vector2( 0, 0 ) 1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 ) 1/navigation_offset = Vector2( 0, 0 )
@@ -75,7 +75,7 @@ points = PoolVector2Array( 0, 0, 56, 0, 56, 48, 0, 48 )
2/texture = ExtResource( 1 ) 2/texture = ExtResource( 1 )
2/tex_offset = Vector2( 0, 0 ) 2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 ) 2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 128, 128, 64, 128 ) 2/region = Rect2( 64, 64, 32, 64 )
2/tile_mode = 0 2/tile_mode = 0
2/occluder_offset = Vector2( 0, 0 ) 2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 ) 2/navigation_offset = Vector2( 0, 0 )
@@ -91,7 +91,7 @@ points = PoolVector2Array( 0, 0, 56, 0, 56, 48, 0, 48 )
3/texture = ExtResource( 1 ) 3/texture = ExtResource( 1 )
3/tex_offset = Vector2( 0, 0 ) 3/tex_offset = Vector2( 0, 0 )
3/modulate = Color( 1, 1, 1, 1 ) 3/modulate = Color( 1, 1, 1, 1 )
3/region = Rect2( 64, 64, 64, 64 ) 3/region = Rect2( 32, 32, 32, 32 )
3/tile_mode = 0 3/tile_mode = 0
3/occluder_offset = Vector2( 0, 0 ) 3/occluder_offset = Vector2( 0, 0 )
3/navigation_offset = Vector2( 0, 0 ) 3/navigation_offset = Vector2( 0, 0 )
@@ -107,7 +107,7 @@ points = PoolVector2Array( 0, 0, 56, 0, 56, 48, 0, 48 )
4/texture = ExtResource( 1 ) 4/texture = ExtResource( 1 )
4/tex_offset = Vector2( 0, 0 ) 4/tex_offset = Vector2( 0, 0 )
4/modulate = Color( 1, 1, 1, 1 ) 4/modulate = Color( 1, 1, 1, 1 )
4/region = Rect2( 64, 128, 64, 64 ) 4/region = Rect2( 32, 64, 32, 32 )
4/tile_mode = 0 4/tile_mode = 0
4/occluder_offset = Vector2( 0, 0 ) 4/occluder_offset = Vector2( 0, 0 )
4/navigation_offset = Vector2( 0, 0 ) 4/navigation_offset = Vector2( 0, 0 )
@@ -123,7 +123,7 @@ points = PoolVector2Array( 0, 0, 56, 0, 56, 48, 0, 48 )
5/texture = ExtResource( 1 ) 5/texture = ExtResource( 1 )
5/tex_offset = Vector2( 0, 0 ) 5/tex_offset = Vector2( 0, 0 )
5/modulate = Color( 1, 1, 1, 1 ) 5/modulate = Color( 1, 1, 1, 1 )
5/region = Rect2( 128, 0, 64, 64 ) 5/region = Rect2( 64, 0, 32, 32 )
5/tile_mode = 0 5/tile_mode = 0
5/occluder_offset = Vector2( 0, 0 ) 5/occluder_offset = Vector2( 0, 0 )
5/navigation_offset = Vector2( 0, 0 ) 5/navigation_offset = Vector2( 0, 0 )
@@ -139,7 +139,7 @@ points = PoolVector2Array( 0, 0, 56, 0, 56, 48, 0, 48 )
6/texture = ExtResource( 1 ) 6/texture = ExtResource( 1 )
6/tex_offset = Vector2( 0, 0 ) 6/tex_offset = Vector2( 0, 0 )
6/modulate = Color( 1, 1, 1, 1 ) 6/modulate = Color( 1, 1, 1, 1 )
6/region = Rect2( 192, 0, 64, 64 ) 6/region = Rect2( 96, 0, 32, 32 )
6/tile_mode = 0 6/tile_mode = 0
6/occluder_offset = Vector2( 0, 0 ) 6/occluder_offset = Vector2( 0, 0 )
6/navigation_offset = Vector2( 0, 0 ) 6/navigation_offset = Vector2( 0, 0 )
@@ -155,7 +155,7 @@ points = PoolVector2Array( 0, 0, 56, 0, 56, 48, 0, 48 )
7/texture = ExtResource( 1 ) 7/texture = ExtResource( 1 )
7/tex_offset = Vector2( 0, 0 ) 7/tex_offset = Vector2( 0, 0 )
7/modulate = Color( 1, 1, 1, 1 ) 7/modulate = Color( 1, 1, 1, 1 )
7/region = Rect2( 0, 64, 64, 64 ) 7/region = Rect2( 0, 32, 32, 32 )
7/tile_mode = 0 7/tile_mode = 0
7/occluder_offset = Vector2( 0, 0 ) 7/occluder_offset = Vector2( 0, 0 )
7/navigation_offset = Vector2( 0, 0 ) 7/navigation_offset = Vector2( 0, 0 )
@@ -171,7 +171,7 @@ points = PoolVector2Array( 0, 0, 56, 0, 56, 48, 0, 48 )
8/texture = ExtResource( 1 ) 8/texture = ExtResource( 1 )
8/tex_offset = Vector2( 0, 0 ) 8/tex_offset = Vector2( 0, 0 )
8/modulate = Color( 1, 1, 1, 1 ) 8/modulate = Color( 1, 1, 1, 1 )
8/region = Rect2( 384, 64, 64, 64 ) 8/region = Rect2( 192, 32, 32, 32 )
8/tile_mode = 0 8/tile_mode = 0
8/occluder_offset = Vector2( 0, 0 ) 8/occluder_offset = Vector2( 0, 0 )
8/navigation_offset = Vector2( 0, 0 ) 8/navigation_offset = Vector2( 0, 0 )
@@ -187,7 +187,7 @@ points = PoolVector2Array( 0, 0, 56, 0, 56, 48, 0, 48 )
9/texture = ExtResource( 1 ) 9/texture = ExtResource( 1 )
9/tex_offset = Vector2( 0, 0 ) 9/tex_offset = Vector2( 0, 0 )
9/modulate = Color( 1, 1, 1, 1 ) 9/modulate = Color( 1, 1, 1, 1 )
9/region = Rect2( 448, 64, 64, 64 ) 9/region = Rect2( 224, 32, 32, 32 )
9/tile_mode = 0 9/tile_mode = 0
9/occluder_offset = Vector2( 0, 0 ) 9/occluder_offset = Vector2( 0, 0 )
9/navigation_offset = Vector2( 0, 0 ) 9/navigation_offset = Vector2( 0, 0 )
@@ -203,7 +203,7 @@ points = PoolVector2Array( 0, 0, 56, 0, 56, 48, 0, 48 )
10/texture = ExtResource( 1 ) 10/texture = ExtResource( 1 )
10/tex_offset = Vector2( 0, 0 ) 10/tex_offset = Vector2( 0, 0 )
10/modulate = Color( 1, 1, 1, 1 ) 10/modulate = Color( 1, 1, 1, 1 )
10/region = Rect2( 320, 64, 64, 64 ) 10/region = Rect2( 160, 32, 32, 32 )
10/tile_mode = 0 10/tile_mode = 0
10/occluder_offset = Vector2( 0, 0 ) 10/occluder_offset = Vector2( 0, 0 )
10/navigation_offset = Vector2( 0, 0 ) 10/navigation_offset = Vector2( 0, 0 )
@@ -219,7 +219,7 @@ points = PoolVector2Array( 0, 0, 56, 0, 56, 48, 0, 48 )
11/texture = ExtResource( 1 ) 11/texture = ExtResource( 1 )
11/tex_offset = Vector2( 0, 0 ) 11/tex_offset = Vector2( 0, 0 )
11/modulate = Color( 1, 1, 1, 1 ) 11/modulate = Color( 1, 1, 1, 1 )
11/region = Rect2( 256, 128, 64, 64 ) 11/region = Rect2( 128, 64, 32, 32 )
11/tile_mode = 0 11/tile_mode = 0
11/occluder_offset = Vector2( 0, 0 ) 11/occluder_offset = Vector2( 0, 0 )
11/navigation_offset = Vector2( 0, 0 ) 11/navigation_offset = Vector2( 0, 0 )
@@ -229,7 +229,7 @@ points = PoolVector2Array( 0, 0, 56, 0, 56, 48, 0, 48 )
12/texture = ExtResource( 1 ) 12/texture = ExtResource( 1 )
12/tex_offset = Vector2( 0, 0 ) 12/tex_offset = Vector2( 0, 0 )
12/modulate = Color( 1, 1, 1, 1 ) 12/modulate = Color( 1, 1, 1, 1 )
12/region = Rect2( 256, 64, 64, 64 ) 12/region = Rect2( 128, 32, 32, 32 )
12/tile_mode = 0 12/tile_mode = 0
12/occluder_offset = Vector2( 0, 0 ) 12/occluder_offset = Vector2( 0, 0 )
12/navigation_offset = Vector2( 0, 0 ) 12/navigation_offset = Vector2( 0, 0 )
@@ -239,7 +239,7 @@ points = PoolVector2Array( 0, 0, 56, 0, 56, 48, 0, 48 )
13/texture = ExtResource( 1 ) 13/texture = ExtResource( 1 )
13/tex_offset = Vector2( 0, 0 ) 13/tex_offset = Vector2( 0, 0 )
13/modulate = Color( 1, 1, 1, 1 ) 13/modulate = Color( 1, 1, 1, 1 )
13/region = Rect2( 256, 192, 64, 64 ) 13/region = Rect2( 128, 96, 32, 32 )
13/tile_mode = 0 13/tile_mode = 0
13/occluder_offset = Vector2( 0, 0 ) 13/occluder_offset = Vector2( 0, 0 )
13/navigation_offset = Vector2( 0, 0 ) 13/navigation_offset = Vector2( 0, 0 )
@@ -255,7 +255,7 @@ points = PoolVector2Array( 0, 0, 56, 0, 56, 48, 0, 48 )
14/texture = ExtResource( 1 ) 14/texture = ExtResource( 1 )
14/tex_offset = Vector2( 0, 0 ) 14/tex_offset = Vector2( 0, 0 )
14/modulate = Color( 1, 1, 1, 1 ) 14/modulate = Color( 1, 1, 1, 1 )
14/region = Rect2( 256, 0, 64, 64 ) 14/region = Rect2( 128, 0, 32, 32 )
14/tile_mode = 0 14/tile_mode = 0
14/occluder_offset = Vector2( 0, 0 ) 14/occluder_offset = Vector2( 0, 0 )
14/navigation_offset = Vector2( 0, 0 ) 14/navigation_offset = Vector2( 0, 0 )

View File

@@ -81,6 +81,29 @@ singletons=[ ]
repeat=false repeat=false
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
[input] [input]
jump={ jump={
@@ -136,8 +159,7 @@ toggle_pause={
[physics] [physics]
2d/default_gravity=700 2d/default_gravity=350
2d/gravity_default=1800.0
[rasterizer] [rasterizer]

View File

@@ -169,8 +169,8 @@ tracks/0/keys = {
} }
[sub_resource type="CapsuleShape2D" id=5] [sub_resource type="CapsuleShape2D" id=5]
radius = 13.4556 radius = 11.0
height = 14.2002 height = 7.0
[sub_resource type="CanvasItemMaterial" id=6] [sub_resource type="CanvasItemMaterial" id=6]
blend_mode = 1 blend_mode = 1
@@ -195,7 +195,6 @@ orbit_velocity = 0.0
orbit_velocity_random = 0.0 orbit_velocity_random = 0.0
angle = 720.0 angle = 720.0
angle_random = 1.0 angle_random = 1.0
scale = 0.4
scale_random = 1.0 scale_random = 1.0
color_ramp = SubResource( 8 ) color_ramp = SubResource( 8 )
hue_variation = 0.05 hue_variation = 0.05
@@ -205,25 +204,25 @@ hue_variation_random = 0.46
collision_layer = 2 collision_layer = 2
collision_mask = 24 collision_mask = 24
script = ExtResource( 5 ) script = ExtResource( 5 )
speed = Vector2( 150, 500 ) speed = Vector2( 75, 250 )
gravity = 1800.0 gravity = 900.0
[node name="PlatformDetector" type="RayCast2D" parent="."] [node name="PlatformDetector" type="RayCast2D" parent="."]
position = Vector2( 0, 12 ) position = Vector2( 0, 6 )
enabled = true enabled = true
cast_to = Vector2( 0, 8 ) cast_to = Vector2( 0, 8 )
collision_mask = 8 collision_mask = 8
[node name="FloorDetectorLeft" type="RayCast2D" parent="."] [node name="FloorDetectorLeft" type="RayCast2D" parent="."]
position = Vector2( -30, -8 ) position = Vector2( -15, -4 )
enabled = true enabled = true
cast_to = Vector2( 0, 70 ) cast_to = Vector2( 0, 35 )
collision_mask = 24 collision_mask = 24
[node name="FloorDetectorRight" type="RayCast2D" parent="."] [node name="FloorDetectorRight" type="RayCast2D" parent="."]
position = Vector2( 31.16, -8 ) position = Vector2( 15.5, -3 )
enabled = true enabled = true
cast_to = Vector2( 0, 70 ) cast_to = Vector2( 0, 35 )
collision_mask = 24 collision_mask = 24
[node name="Sprite" type="Sprite" parent="."] [node name="Sprite" type="Sprite" parent="."]
@@ -231,7 +230,7 @@ material = SubResource( 1 )
texture = ExtResource( 4 ) texture = ExtResource( 4 )
flip_h = true flip_h = true
hframes = 8 hframes = 8
frame = 5 frame = 7
[node name="AnimationPlayer" type="AnimationPlayer" parent="."] [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/destroy = SubResource( 2 ) anims/destroy = SubResource( 2 )

View File

@@ -4,7 +4,7 @@ extends Position2D
# The Cooldown timer controls the cooldown duration between shots. # The Cooldown timer controls the cooldown duration between shots.
const BULLET_VELOCITY = 1000.0 const BULLET_VELOCITY = 500.0
const Bullet = preload("res://src/Objects/Bullet.tscn") const Bullet = preload("res://src/Objects/Bullet.tscn")
onready var sound_shoot = $Shoot onready var sound_shoot = $Shoot

View File

@@ -2,7 +2,7 @@ class_name Player
extends Actor extends Actor
const FLOOR_DETECT_DISTANCE = 40.0 const FLOOR_DETECT_DISTANCE = 20.0
onready var platform_detector = $PlatformDetector onready var platform_detector = $PlatformDetector
onready var sprite = $Sprite onready var sprite = $Sprite

View File

@@ -184,13 +184,13 @@ tracks/0/keys = {
} }
[sub_resource type="RectangleShape2D" id=11] [sub_resource type="RectangleShape2D" id=11]
extents = Vector2( 10, 27 ) extents = Vector2( 10, 14 )
[node name="Player" type="KinematicBody2D"] [node name="Player" type="KinematicBody2D"]
collision_mask = 30 collision_mask = 30
script = ExtResource( 1 ) script = ExtResource( 1 )
speed = Vector2( 300, 700 ) speed = Vector2( 150, 350 )
gravity = 1800.0 gravity = 900.0
[node name="ShootAnimation" type="Timer" parent="."] [node name="ShootAnimation" type="Timer" parent="."]
process_mode = 0 process_mode = 0
@@ -203,14 +203,14 @@ cast_to = Vector2( 0, 6 )
collision_mask = 8 collision_mask = 8
[node name="Sprite" type="Sprite" parent="."] [node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0, -28 ) position = Vector2( 0, -14 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
vframes = 2 vframes = 2
hframes = 16 hframes = 16
frame = 16 frame = 16
[node name="Gun" type="Position2D" parent="Sprite"] [node name="Gun" type="Position2D" parent="Sprite"]
position = Vector2( 30.6589, 6.13176 ) position = Vector2( 14, 1 )
script = ExtResource( 9 ) script = ExtResource( 9 )
[node name="Shoot" type="AudioStreamPlayer2D" parent="Sprite/Gun"] [node name="Shoot" type="AudioStreamPlayer2D" parent="Sprite/Gun"]
@@ -241,7 +241,7 @@ current = true
process_mode = 0 process_mode = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, -27 ) position = Vector2( 0, -14 )
shape = SubResource( 11 ) shape = SubResource( 11 )
[node name="Jump" type="AudioStreamPlayer2D" parent="."] [node name="Jump" type="AudioStreamPlayer2D" parent="."]

File diff suppressed because one or more lines are too long

View File

@@ -11,10 +11,10 @@
scroll_base_scale = Vector2( 0.4, 0 ) scroll_base_scale = Vector2( 0.4, 0 )
[node name="Sky" type="ParallaxLayer" parent="."] [node name="Sky" type="ParallaxLayer" parent="."]
motion_mirroring = Vector2( 800, 0 ) motion_mirroring = Vector2( 400, 0 )
[node name="Sprite" type="Sprite" parent="Sky"] [node name="Sprite" type="Sprite" parent="Sky"]
scale = Vector2( 128, 0.94 ) scale = Vector2( 64, 0.94 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
centered = false centered = false
@@ -31,7 +31,7 @@ texture = ExtResource( 3 )
centered = false centered = false
[node name="Sprite2" type="Sprite" parent="Clouds/CloudGroup1"] [node name="Sprite2" type="Sprite" parent="Clouds/CloudGroup1"]
position = Vector2( 200, 20 ) position = Vector2( 100, 10 )
texture = ExtResource( 3 ) texture = ExtResource( 3 )
centered = false centered = false
@@ -41,17 +41,17 @@ texture = ExtResource( 4 )
centered = false centered = false
[node name="Sprite4" type="Sprite" parent="Clouds/CloudGroup1"] [node name="Sprite4" type="Sprite" parent="Clouds/CloudGroup1"]
position = Vector2( 300, 130 ) position = Vector2( 150, 65 )
texture = ExtResource( 4 ) texture = ExtResource( 4 )
centered = false centered = false
[node name="Sprite5" type="Sprite" parent="Clouds/CloudGroup1"] [node name="Sprite5" type="Sprite" parent="Clouds/CloudGroup1"]
position = Vector2( 30, 150 ) position = Vector2( 15, 75 )
texture = ExtResource( 5 ) texture = ExtResource( 5 )
centered = false centered = false
[node name="Sprite6" type="Sprite" parent="Clouds/CloudGroup1"] [node name="Sprite6" type="Sprite" parent="Clouds/CloudGroup1"]
position = Vector2( 450, 70 ) position = Vector2( 225, 35 )
texture = ExtResource( 5 ) texture = ExtResource( 5 )
centered = false centered = false
@@ -63,7 +63,7 @@ texture = ExtResource( 3 )
centered = false centered = false
[node name="Sprite2" type="Sprite" parent="Clouds/CloudGroup2"] [node name="Sprite2" type="Sprite" parent="Clouds/CloudGroup2"]
position = Vector2( 200, 20 ) position = Vector2( 100, 10 )
texture = ExtResource( 3 ) texture = ExtResource( 3 )
centered = false centered = false
@@ -73,22 +73,22 @@ texture = ExtResource( 4 )
centered = false centered = false
[node name="Sprite4" type="Sprite" parent="Clouds/CloudGroup2"] [node name="Sprite4" type="Sprite" parent="Clouds/CloudGroup2"]
position = Vector2( 300, 130 ) position = Vector2( 150, 65 )
texture = ExtResource( 4 ) texture = ExtResource( 4 )
centered = false centered = false
[node name="Sprite5" type="Sprite" parent="Clouds/CloudGroup2"] [node name="Sprite5" type="Sprite" parent="Clouds/CloudGroup2"]
position = Vector2( 30, 150 ) position = Vector2( 15, 75 )
texture = ExtResource( 5 ) texture = ExtResource( 5 )
centered = false centered = false
[node name="Sprite6" type="Sprite" parent="Clouds/CloudGroup2"] [node name="Sprite6" type="Sprite" parent="Clouds/CloudGroup2"]
position = Vector2( 450, 70 ) position = Vector2( 225, 35 )
texture = ExtResource( 5 ) texture = ExtResource( 5 )
centered = false centered = false
[node name="CloudGroup3" type="Node2D" parent="Clouds"] [node name="CloudGroup3" type="Node2D" parent="Clouds"]
position = Vector2( 780, 0 ) position = Vector2( 390, 0 )
[node name="Sprite1" type="Sprite" parent="Clouds/CloudGroup3"] [node name="Sprite1" type="Sprite" parent="Clouds/CloudGroup3"]
position = Vector2( -200, 120 ) position = Vector2( -200, 120 )
@@ -96,7 +96,7 @@ texture = ExtResource( 3 )
centered = false centered = false
[node name="Sprite2" type="Sprite" parent="Clouds/CloudGroup3"] [node name="Sprite2" type="Sprite" parent="Clouds/CloudGroup3"]
position = Vector2( 200, 20 ) position = Vector2( 100, 10 )
texture = ExtResource( 3 ) texture = ExtResource( 3 )
centered = false centered = false
@@ -106,22 +106,22 @@ texture = ExtResource( 4 )
centered = false centered = false
[node name="Sprite4" type="Sprite" parent="Clouds/CloudGroup3"] [node name="Sprite4" type="Sprite" parent="Clouds/CloudGroup3"]
position = Vector2( 300, 130 ) position = Vector2( 150, 65 )
texture = ExtResource( 4 ) texture = ExtResource( 4 )
centered = false centered = false
[node name="Sprite5" type="Sprite" parent="Clouds/CloudGroup3"] [node name="Sprite5" type="Sprite" parent="Clouds/CloudGroup3"]
position = Vector2( 30, 150 ) position = Vector2( 15, 75 )
texture = ExtResource( 5 ) texture = ExtResource( 5 )
centered = false centered = false
[node name="Sprite6" type="Sprite" parent="Clouds/CloudGroup3"] [node name="Sprite6" type="Sprite" parent="Clouds/CloudGroup3"]
position = Vector2( 450, 70 ) position = Vector2( 225, 35 )
texture = ExtResource( 5 ) texture = ExtResource( 5 )
centered = false centered = false
[node name="CloudGroup4" type="Node2D" parent="Clouds"] [node name="CloudGroup4" type="Node2D" parent="Clouds"]
position = Vector2( 1560, 0 ) position = Vector2( 780, 0 )
[node name="Sprite1" type="Sprite" parent="Clouds/CloudGroup4"] [node name="Sprite1" type="Sprite" parent="Clouds/CloudGroup4"]
position = Vector2( -200, 120 ) position = Vector2( -200, 120 )
@@ -129,7 +129,7 @@ texture = ExtResource( 3 )
centered = false centered = false
[node name="Sprite2" type="Sprite" parent="Clouds/CloudGroup4"] [node name="Sprite2" type="Sprite" parent="Clouds/CloudGroup4"]
position = Vector2( 200, 20 ) position = Vector2( 100, 10 )
texture = ExtResource( 3 ) texture = ExtResource( 3 )
centered = false centered = false
@@ -139,36 +139,36 @@ texture = ExtResource( 4 )
centered = false centered = false
[node name="Sprite4" type="Sprite" parent="Clouds/CloudGroup4"] [node name="Sprite4" type="Sprite" parent="Clouds/CloudGroup4"]
position = Vector2( 300, 130 ) position = Vector2( 150, 65 )
texture = ExtResource( 4 ) texture = ExtResource( 4 )
centered = false centered = false
[node name="Sprite5" type="Sprite" parent="Clouds/CloudGroup4"] [node name="Sprite5" type="Sprite" parent="Clouds/CloudGroup4"]
position = Vector2( 30, 150 ) position = Vector2( 15, 75 )
texture = ExtResource( 5 ) texture = ExtResource( 5 )
centered = false centered = false
[node name="Sprite6" type="Sprite" parent="Clouds/CloudGroup4"] [node name="Sprite6" type="Sprite" parent="Clouds/CloudGroup4"]
position = Vector2( 450, 70 ) position = Vector2( 225, 35 )
texture = ExtResource( 5 ) texture = ExtResource( 5 )
centered = false centered = false
[node name="Mountains2" type="ParallaxLayer" parent="."] [node name="Mountains2" type="ParallaxLayer" parent="."]
position = Vector2( 0, 481 ) position = Vector2( 0, 243 )
motion_scale = Vector2( 0.2, 1 ) motion_scale = Vector2( 0.2, 1 )
[node name="Sprite" type="Sprite" parent="Mountains2"] [node name="Sprite" type="Sprite" parent="Mountains2"]
position = Vector2( 0, -120 ) position = Vector2( 0, -64 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
region_enabled = true region_enabled = true
region_rect = Rect2( 0, 0, 4096, 256 ) region_rect = Rect2( 0, 0, 2048, 128 )
[node name="Mountains1" type="ParallaxLayer" parent="."] [node name="Mountains1" type="ParallaxLayer" parent="."]
position = Vector2( 0, 481 ) position = Vector2( 0, 246 )
motion_scale = Vector2( 0.4, 1 ) motion_scale = Vector2( 0.4, 1 )
[node name="Sprite" type="Sprite" parent="Mountains1"] [node name="Sprite" type="Sprite" parent="Mountains1"]
position = Vector2( 0, -100 ) position = Vector2( 0, -64 )
texture = ExtResource( 6 ) texture = ExtResource( 6 )
region_enabled = true region_enabled = true
region_rect = Rect2( 0, 0, 4096, 256 ) region_rect = Rect2( 0, 0, 2048, 128 )

View File

@@ -20,6 +20,7 @@ color = Color( 1, 1, 1, 0.705882 )
[sub_resource type="CanvasItemMaterial" id=4] [sub_resource type="CanvasItemMaterial" id=4]
[sub_resource type="CircleShape2D" id=5] [sub_resource type="CircleShape2D" id=5]
radius = 4.5
[sub_resource type="Animation" id=6] [sub_resource type="Animation" id=6]
resource_name = "destroy" resource_name = "destroy"

View File

@@ -137,6 +137,7 @@ tracks/3/keys = {
} }
[sub_resource type="CircleShape2D" id=3] [sub_resource type="CircleShape2D" id=3]
radius = 5.0
[node name="Coin" type="Area2D"] [node name="Coin" type="Area2D"]
monitorable = false monitorable = false

View File

@@ -3,7 +3,7 @@
[ext_resource path="res://assets/art/platforms/moving_platform.png" type="Texture" id=2] [ext_resource path="res://assets/art/platforms/moving_platform.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id=1] [sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 94, 12 ) extents = Vector2( 47, 6 )
[node name="Platform" type="KinematicBody2D"] [node name="Platform" type="KinematicBody2D"]
z_index = -1 z_index = -1
@@ -16,6 +16,6 @@ motion/sync_to_physics = true
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, -8 ) position = Vector2( 0, -4 )
shape = SubResource( 1 ) shape = SubResource( 1 )
one_way_collision = true one_way_collision = true