Update 2D in 3D demo to Godot 3.1.2

Conform to style guide, make positions exact, fix viewport quad
This commit is contained in:
Aaron Franke
2020-01-26 16:46:38 -05:00
parent 79f7554bc3
commit f9b9b86949
9 changed files with 46 additions and 60 deletions

View File

@@ -1,14 +1,13 @@
extends Spatial
func _ready():
# Get the viewport and clear it
# Get the viewport and clear it.
var viewport = get_node("Viewport")
viewport.set_clear_mode(Viewport.CLEAR_MODE_ONLY_NEXT_FRAME)
# Let two frames pass to make sure the vieport's is captured
# Let two frames pass to make sure the vieport is captured.
yield(get_tree(), "idle_frame")
yield(get_tree(), "idle_frame")
# Retrieve the texture and set it to the viewport quad
# Retrieve the texture and set it to the viewport quad.
get_node("Viewport_quad").material_override.albedo_texture = viewport.get_texture()

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=20 format=2]
[gd_scene load_steps=18 format=2]
[ext_resource path="res://2D_in_3D.gd" type="Script" id=1]
[ext_resource path="res://pong.gd" type="Script" id=2]
@@ -50,20 +50,6 @@ script = SubResource( 5 )
albedo_color = Color( 0.652344, 0.652344, 0.652344, 1 )
roughness = 0.0
[sub_resource type="GDScript" id=9]
script/source = "tool
extends Object
func e():
return 1
"
[sub_resource type="GDScript" id=10]
script/source = "tool
extends Object
func e():
return .7
"
[sub_resource type="GDScript" id=11]
script/source = "tool
extends Object
@@ -81,12 +67,12 @@ script = SubResource( 11 )
script = ExtResource( 1 )
[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.26906, -1.2526 )
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1, 0 )
fov = 74.0
near = 0.1
[node name="Floor" type="MeshInstance" parent="."]
transform = Transform( 4, 0, 0, 0, 4, 0, 0, 0, 4, 0, -1, -4 )
transform = Transform( 4, 0, 0, 0, 4, 0, 0, 0, 4, 0, -1, -2 )
mesh = SubResource( 1 )
material/0 = SubResource( 3 )
@@ -94,62 +80,54 @@ material/0 = SubResource( 3 )
environment = SubResource( 6 )
[node name="Pillar" type="Spatial" parent="."]
editor/display_folded = true
transform = Transform( 0.6, 0, 0, 0, 0.6, 0, 0, 0, 0.6, -3, -0.255171, -5 )
transform = Transform( 0.6, 0, 0, 0, 0.6, 0, 0, 0, 0.6, -3, -0.2, -4 )
[node name="Pillar_bottom" type="MeshInstance" parent="Pillar"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.242229, 0 )
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0 )
mesh = SubResource( 7 )
material/0 = SubResource( 8 )
script = SubResource( 9 )
[node name="Pillar_top" type="MeshInstance" parent="Pillar"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.48747, 0 )
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.5, 0 )
mesh = SubResource( 7 )
material/0 = SubResource( 8 )
script = SubResource( 9 )
[node name="Pillar_middle" type="MeshInstance" parent="Pillar"]
transform = Transform( 0.7, 0, 0, 0, 2, 0, 0, 0, 0.7, 0, 2.65279, 0 )
transform = Transform( 0.7, 0, 0, 0, 2, 0, 0, 0, 0.7, 0, 2.5, 0 )
mesh = SubResource( 7 )
material/0 = SubResource( 8 )
script = SubResource( 10 )
[node name="Pillar2" type="Spatial" parent="."]
editor/display_folded = true
transform = Transform( 0.6, 0, 0, 0, 0.6, 0, 0, 0, 0.6, 3, -0.255171, -5 )
transform = Transform( 0.6, 0, 0, 0, 0.6, 0, 0, 0, 0.6, 3, -0.2, -4 )
[node name="Pillar_bottom" type="MeshInstance" parent="Pillar2"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.242229, 0 )
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0 )
mesh = SubResource( 7 )
material/0 = SubResource( 8 )
script = SubResource( 9 )
[node name="Pillar_top" type="MeshInstance" parent="Pillar2"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.48747, 0 )
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.5, 0 )
mesh = SubResource( 7 )
material/0 = SubResource( 8 )
script = SubResource( 9 )
[node name="Pillar_middle" type="MeshInstance" parent="Pillar2"]
transform = Transform( 0.7, 0, 0, 0, 2, 0, 0, 0, 0.7, 0, 2.65279, 0 )
transform = Transform( 0.7, 0, 0, 0, 2, 0, 0, 0, 0.7, 0, 2.5, 0 )
mesh = SubResource( 7 )
material/0 = SubResource( 8 )
script = SubResource( 10 )
[node name="Pillar_back" type="MeshInstance" parent="."]
transform = Transform( 4, 0, 0, 0, 4, 0, 0, 0, 4, 0, 1.22418, -5.48399 )
transform = Transform( 4, 0, 0, 0, 4, 0, 0, 0, 4, 0, 1.2, -4.5 )
mesh = SubResource( 12 )
material/0 = SubResource( 8 )
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 0.623013, -0.733525, 0.271654, 0.321394, 0.55667, 0.766044, -0.713134, -0.389948, 0.582563, 9.02684, 0, 1.28613 )
transform = Transform( 0.623013, -0.733525, 0.271654, 0.321394, 0.55667, 0.766044, -0.713134, -0.389948, 0.582563, 0, 10, 0 )
shadow_enabled = true
directional_shadow_blend_splits = true
directional_shadow_normal_bias = 0.2
[node name="Viewport_quad" type="MeshInstance" parent="."]
transform = Transform( -2, 8.74228e-08, 0, 7.64274e-15, 4.37114e-08, 1.333, 1.74846e-07, 1, -5.82673e-08, 0, 1.20996, -5.25875 )
transform = Transform( 2, 0, 0, 0, 0, -1.333, 0, 1, 0, 0, 1.2, -4.25 )
material_override = SubResource( 13 )
mesh = SubResource( 1 )
material/0 = null
@@ -161,7 +139,6 @@ usage = 0
render_target_v_flip = true
[node name="2D_World" type="Node2D" parent="Viewport"]
editor/display_folded = true
script = ExtResource( 2 )
[node name="BG" type="Panel" parent="Viewport/2D_World"]
@@ -183,4 +160,3 @@ texture = ExtResource( 5 )
[node name="separator" type="Sprite" parent="Viewport/2D_World"]
position = Vector2( 298, 200 )
texture = ExtResource( 6 )

View File

@@ -3,6 +3,9 @@
importer="texture"
type="StreamTexture"
path="res://.import/ball.png-9a4ca347acb7532f6ae347744a6b04f7.stex"
metadata={
"vram_texture": false
}
[deps]

View File

@@ -12,4 +12,3 @@ ground_curve = 0.01
background_mode = 2
background_sky = SubResource( 1 )
ssao_blur = 1

View File

@@ -3,6 +3,9 @@
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
[deps]

View File

@@ -3,6 +3,9 @@
importer="texture"
type="StreamTexture"
path="res://.import/left_pallete.png-bc33611074a0f886142e37c77bd2545a.stex"
metadata={
"vram_texture": false
}
[deps]

View File

@@ -1,37 +1,40 @@
extends Node2D
# Member variables
const PAD_SPEED = 150
const INITIAL_BALL_SPEED = 80
var ball_speed = INITIAL_BALL_SPEED
var screen_size = Vector2(640, 400)
# Default ball direction
# Default ball direction.
var direction = Vector2(-1, 0)
var pad_size = Vector2(8, 32)
const PAD_SPEED = 150
func _ready():
screen_size = get_viewport_rect().size # Get actual size.
pad_size = get_node("left").get_texture().get_size()
func _process(delta):
# Get ball position and pad rectangles
# Get ball position and pad rectangles.
var ball_pos = get_node("ball").get_position()
var left_rect = Rect2(get_node("left").get_position() - pad_size * 0.5, pad_size)
var right_rect = Rect2(get_node("right").get_position() - pad_size * 0.5, pad_size)
# Integrate new ball postion
# Integrate new ball postion.
ball_pos += direction * ball_speed * delta
# Flip when touching roof or floor
# Flip when touching roof or floor.
if (ball_pos.y < 0 and direction.y < 0) or (ball_pos.y > screen_size.y and direction.y > 0):
direction.y = -direction.y
# Flip, change direction and increase speed when touching pads
# Flip, change direction and increase speed when touching pads.
if (left_rect.has_point(ball_pos) and direction.x < 0) or (right_rect.has_point(ball_pos) and direction.x > 0):
direction.x = -direction.x
ball_speed *= 1.1
direction.y = randf() * 2.0 - 1
direction = direction.normalized()
# Check gameover
# Check gameover.
if ball_pos.x < 0 or ball_pos.x > screen_size.x:
ball_pos = screen_size * 0.5
ball_speed = INITIAL_BALL_SPEED
@@ -39,7 +42,7 @@ func _process(delta):
get_node("ball").set_position(ball_pos)
# Move left pad
# Move left pad.
var left_pos = get_node("left").get_position()
if left_pos.y > 0 and Input.is_action_pressed("left_move_up"):
@@ -49,7 +52,7 @@ func _process(delta):
get_node("left").set_position(left_pos)
# Move right pad
# Move right pad.
var right_pos = get_node("right").get_position()
if right_pos.y > 0 and Input.is_action_pressed("right_move_up"):
right_pos.y += -PAD_SPEED * delta
@@ -57,9 +60,3 @@ func _process(delta):
right_pos.y += PAD_SPEED * delta
get_node("right").set_position(right_pos)
func _ready():
screen_size = get_viewport_rect().size # Get actual size
pad_size = get_node("left").get_texture().get_size()
set_process(true)

View File

@@ -3,6 +3,9 @@
importer="texture"
type="StreamTexture"
path="res://.import/right_pallete.png-fc6e4a6a7c8197834656482b94708e47.stex"
metadata={
"vram_texture": false
}
[deps]

View File

@@ -3,6 +3,9 @@
importer="texture"
type="StreamTexture"
path="res://.import/separator.png-f981c8489b9148e2e1dc63398273da74.stex"
metadata={
"vram_texture": false
}
[deps]