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Updated the dodge_the_creeps demo to include the "removing the creeps" part
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@@ -33,6 +33,8 @@ func _on_MobTimer_timeout():
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direction += rand_range(-PI / 4, PI / 4)
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mob.rotation = direction
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mob.linear_velocity = Vector2(rand_range(mob.min_speed, mob.max_speed), 0).rotated(direction)
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# warning-ignore:return_value_discarded
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$HUD.connect("start_game", mob, "_on_start_game")
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func _on_ScoreTimer_timeout():
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@@ -11,3 +11,7 @@ func _ready():
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func _on_VisibilityNotifier2D_screen_exited():
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queue_free()
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func _on_start_game():
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queue_free()
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@@ -84,5 +84,7 @@ public class Main : Node
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// Choose the velocity.
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mobInstance.SetLinearVelocity(new Vector2(RandRange(150f, 250f), 0).Rotated(direction));
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GetNode("HUD").Connect("StartGame", mobInstance, "OnStartGame");
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}
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}
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@@ -23,4 +23,9 @@ public class Mob : RigidBody2D
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{
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QueueFree();
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}
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public void OnStartGame()
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{
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QueueFree();
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}
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}
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