Updated the dodge_the_creeps demo to include the "removing the creeps" part

This commit is contained in:
Amara M. Angel
2020-04-03 18:35:35 +02:00
parent 57baf0a1b5
commit ee388dd5df
4 changed files with 13 additions and 0 deletions

View File

@@ -33,6 +33,8 @@ func _on_MobTimer_timeout():
direction += rand_range(-PI / 4, PI / 4)
mob.rotation = direction
mob.linear_velocity = Vector2(rand_range(mob.min_speed, mob.max_speed), 0).rotated(direction)
# warning-ignore:return_value_discarded
$HUD.connect("start_game", mob, "_on_start_game")
func _on_ScoreTimer_timeout():

View File

@@ -11,3 +11,7 @@ func _ready():
func _on_VisibilityNotifier2D_screen_exited():
queue_free()
func _on_start_game():
queue_free()

View File

@@ -84,5 +84,7 @@ public class Main : Node
// Choose the velocity.
mobInstance.SetLinearVelocity(new Vector2(RandRange(150f, 250f), 0).Rotated(direction));
GetNode("HUD").Connect("StartGame", mobInstance, "OnStartGame");
}
}

View File

@@ -23,4 +23,9 @@ public class Mob : RigidBody2D
{
QueueFree();
}
public void OnStartGame()
{
QueueFree();
}
}