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Merge pull request #706 from voylin/Fix_Scene_Instancing_Demo_4.0-dev
Tested and fixed Scene Instancing Demo for 4.0-dev
This commit is contained in:
@@ -5,7 +5,7 @@ make many duplicates of the same object.
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Language: GDScript
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Renderer: GLES 2
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Renderer: Vulkan Mobile
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/148
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@@ -1,8 +1,9 @@
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[remap]
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importer="texture"
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type="StreamTexture2D"
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path="res://.godot/imported/bowling_ball.png-0fe48f78a8537b41cee7fd03e5ee14fe.stex"
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type="CompressedTexture2D"
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uid="uid://cyqshsjd3qwo0"
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path="res://.godot/imported/bowling_ball.png-0fe48f78a8537b41cee7fd03e5ee14fe.ctex"
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metadata={
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"vram_texture": false
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}
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@@ -10,26 +11,23 @@ metadata={
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[deps]
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source_file="res://bowling_ball.png"
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dest_files=["res://.godot/imported/bowling_ball.png-0fe48f78a8537b41cee7fd03e5ee14fe.stex"]
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dest_files=["res://.godot/imported/bowling_ball.png-0fe48f78a8537b41cee7fd03e5ee14fe.ctex"]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/hdr_compression=1
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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process/hdr_as_srgb=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -1,8 +1,9 @@
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[remap]
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importer="texture"
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type="StreamTexture2D"
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path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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type="CompressedTexture2D"
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uid="uid://brbriwsl8w3bw"
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path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"
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metadata={
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"vram_texture": false
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}
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@@ -10,26 +11,23 @@ metadata={
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[deps]
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source_file="res://icon.png"
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dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"]
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dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/hdr_compression=1
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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process/hdr_as_srgb=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -6,7 +6,7 @@
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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config_version=5
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[application]
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@@ -15,25 +15,18 @@ config/description="A demo showing how to use scene instancing to
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make many duplicates of the same object."
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run/main_scene="res://scene_instancing.tscn"
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config/icon="res://icon.png"
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config/features=PackedStringArray("4.0")
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[display]
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window/size/width=800
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window/dpi/allow_hidpi=true
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window/stretch/mode="2d"
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window/size/viewport_width=800
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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[gdnative]
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singletons=[]
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[physics]
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2d/default_gravity=300
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[rendering]
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quality/driver/driver_name="GLES2"
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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environment/default_clear_color=Color(0.301961, 0.301961, 0.301961, 1)
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vulkan/rendering/back_end=1
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@@ -1,42 +1,48 @@
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[gd_scene load_steps=13 format=2]
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[gd_scene load_steps=13 format=3 uid="uid://rcsr8t4nw526"]
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[ext_resource path="res://ball_factory.gd" type="Script" id=1]
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[ext_resource path="res://ball.tscn" type="PackedScene" id=2]
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[ext_resource type="Script" path="res://ball_factory.gd" id="1"]
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[ext_resource type="PackedScene" path="res://ball.tscn" id="2"]
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[sub_resource type="PhysicsMaterial" id=1]
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[sub_resource type="PhysicsMaterial" id="1"]
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bounce = 0.4
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[sub_resource type="PhysicsMaterial" id=2]
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[sub_resource type="PhysicsMaterial" id="2"]
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bounce = 0.4
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[sub_resource type="PhysicsMaterial" id=3]
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[sub_resource type="PhysicsMaterial" id="3"]
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bounce = 0.4
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[sub_resource type="PhysicsMaterial" id=4]
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[sub_resource type="PhysicsMaterial" id="4"]
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bounce = 0.4
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[sub_resource type="PhysicsMaterial" id=5]
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[sub_resource type="PhysicsMaterial" id="5"]
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bounce = 0.4
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[sub_resource type="PhysicsMaterial" id=6]
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[sub_resource type="PhysicsMaterial" id="6"]
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bounce = 0.4
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[sub_resource type="PhysicsMaterial" id=7]
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[sub_resource type="PhysicsMaterial" id="7"]
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bounce = 0.4
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[sub_resource type="PhysicsMaterial" id=8]
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[sub_resource type="PhysicsMaterial" id="8"]
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bounce = 0.4
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[sub_resource type="PhysicsMaterial" id=9]
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[sub_resource type="PhysicsMaterial" id="9"]
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bounce = 0.4
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[sub_resource type="PhysicsMaterial" id=10]
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[sub_resource type="PhysicsMaterial" id="10"]
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bounce = 0.4
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[node name="SceneInstancing" type="Node2D"]
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[node name="InfoLabel" type="Label" parent="."]
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offset_right = 354.0
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offset_bottom = 26.0
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text = "Click the mouse to spawn a new Ball instance."
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horizontal_alignment = 1
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[node name="BallFactory" type="Node2D" parent="."]
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script = ExtResource( 1 )
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script = ExtResource( "1" )
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[node name="Static" type="StaticBody2D" parent="."]
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@@ -47,45 +53,45 @@ polygon = PackedVector2Array(8.68994, 22.1976, 50.4445, 556.656, 292.621, 501.54
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color = Color(1, 0.266667, 0.419608, 1)
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polygon = PackedVector2Array(8.68994, 22.1976, 50.4445, 556.656, 292.621, 501.54, 335.36, 550.855, 510.039, 563.135, 542.137, 526.368, 567.463, 515.822, 612.463, 506.822, 667.291, 495.079, 747.553, 553.575, 793.806, 6.70509, 802.465, 601.097, 4.43558, 596.186)
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[node name="Ball1" parent="." instance=ExtResource( 2 )]
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[node name="Ball1" parent="." instance=ExtResource( "2" )]
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position = Vector2(223.823, 161.773)
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physics_material_override = SubResource( 1 )
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physics_material_override = SubResource( "1" )
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[node name="Ball2" parent="." instance=ExtResource( 2 )]
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[node name="Ball2" parent="." instance=ExtResource( "2" )]
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position = Vector2(388.078, 213.215)
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physics_material_override = SubResource( 2 )
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physics_material_override = SubResource( "2" )
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[node name="Ball3" parent="." instance=ExtResource( 2 )]
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[node name="Ball3" parent="." instance=ExtResource( "2" )]
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position = Vector2(439.52, 104.013)
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physics_material_override = SubResource( 3 )
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physics_material_override = SubResource( "3" )
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[node name="Ball4" parent="." instance=ExtResource( 2 )]
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[node name="Ball4" parent="." instance=ExtResource( "2" )]
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position = Vector2(235.555, 336.858)
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physics_material_override = SubResource( 4 )
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physics_material_override = SubResource( "4" )
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[node name="Ball5" parent="." instance=ExtResource( 2 )]
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[node name="Ball5" parent="." instance=ExtResource( "2" )]
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position = Vector2(509.555, 362.858)
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physics_material_override = SubResource( 5 )
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physics_material_override = SubResource( "5" )
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[node name="Ball6" parent="." instance=ExtResource( 2 )]
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[node name="Ball6" parent="." instance=ExtResource( "2" )]
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position = Vector2(635.555, 147.858)
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physics_material_override = SubResource( 6 )
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physics_material_override = SubResource( "6" )
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[node name="Ball7" parent="." instance=ExtResource( 2 )]
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[node name="Ball7" parent="." instance=ExtResource( "2" )]
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position = Vector2(631.872, 325.88)
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physics_material_override = SubResource( 7 )
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physics_material_override = SubResource( "7" )
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[node name="Ball8" parent="." instance=ExtResource( 2 )]
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[node name="Ball8" parent="." instance=ExtResource( "2" )]
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position = Vector2(529.97, 205.561)
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physics_material_override = SubResource( 8 )
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physics_material_override = SubResource( "8" )
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[node name="Ball9" parent="." instance=ExtResource( 2 )]
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[node name="Ball9" parent="." instance=ExtResource( "2" )]
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position = Vector2(101.489, 167.502)
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physics_material_override = SubResource( 9 )
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physics_material_override = SubResource( "9" )
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[node name="Ball10" parent="." instance=ExtResource( 2 )]
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[node name="Ball10" parent="." instance=ExtResource( "2" )]
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position = Vector2(143.756, 295.139)
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physics_material_override = SubResource( 10 )
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physics_material_override = SubResource( "10" )
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[node name="Camera2D" type="Camera2D" parent="."]
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offset = Vector2(400, 300)
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