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Tweak 2D navigation polygon demo camera and remove RPG unused files
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@@ -26,5 +26,5 @@ texture = ExtResource( 3 )
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offset = Vector2( 0, -26 )
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[node name="Camera2D" type="Camera2D" parent="."]
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offset = Vector2( 400, 300 )
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offset = Vector2( 420, 300 )
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current = true
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@@ -1,20 +0,0 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://grid_movement/tilesets/grid/actor.png" type="Texture" id=1]
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[ext_resource path="res://grid_movement/tilesets/grid/obstacle.png" type="Texture" id=2]
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[ext_resource path="res://grid_movement/tilesets/grid/object.png" type="Texture" id=3]
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[node name="Node2D" type="Node2D"]
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[node name="Actor" type="Sprite" parent="."]
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position = Vector2( 32, 32 )
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texture = ExtResource( 1 )
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[node name="Obstacle" type="Sprite" parent="."]
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position = Vector2( 96, 32 )
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texture = ExtResource( 2 )
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[node name="Object" type="Sprite" parent="."]
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position = Vector2( 160, 32 )
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texture = ExtResource( 3 )
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@@ -1,10 +0,0 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://grid_movement/tilesets/grid_lines/grid_lines.png" type="Texture" id=1]
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[node name="TileSet" type="Node2D"]
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[node name="Grass" type="Sprite" parent="."]
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position = Vector2( 32, 32 )
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texture = ExtResource( 1 )
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