Tweak 2D navigation polygon demo camera and remove RPG unused files

This commit is contained in:
Aaron Franke
2020-03-12 21:44:20 -04:00
parent 69f21ce4c7
commit bb61e49397
3 changed files with 1 additions and 31 deletions

View File

@@ -26,5 +26,5 @@ texture = ExtResource( 3 )
offset = Vector2( 0, -26 )
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2( 400, 300 )
offset = Vector2( 420, 300 )
current = true

View File

@@ -1,20 +0,0 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://grid_movement/tilesets/grid/actor.png" type="Texture" id=1]
[ext_resource path="res://grid_movement/tilesets/grid/obstacle.png" type="Texture" id=2]
[ext_resource path="res://grid_movement/tilesets/grid/object.png" type="Texture" id=3]
[node name="Node2D" type="Node2D"]
[node name="Actor" type="Sprite" parent="."]
position = Vector2( 32, 32 )
texture = ExtResource( 1 )
[node name="Obstacle" type="Sprite" parent="."]
position = Vector2( 96, 32 )
texture = ExtResource( 2 )
[node name="Object" type="Sprite" parent="."]
position = Vector2( 160, 32 )
texture = ExtResource( 3 )

View File

@@ -1,10 +0,0 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://grid_movement/tilesets/grid_lines/grid_lines.png" type="Texture" id=1]
[node name="TileSet" type="Node2D"]
[node name="Grass" type="Sprite" parent="."]
position = Vector2( 32, 32 )
texture = ExtResource( 1 )