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Mono: Version csproj, sln and Properties are recommended by neikeq
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3
.gitignore
vendored
3
.gitignore
vendored
@@ -6,9 +6,6 @@ export_presets.cfg
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# Mono-specific ignores
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.mono/
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Properties/
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*.csproj
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*.sln
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# System/tool-specific ignores
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.directory
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59
mono/monkey_pong/Pong with C#.csproj
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59
mono/monkey_pong/Pong with C#.csproj
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@@ -0,0 +1,59 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{4F9320CC-07E9-4CEA-AA42-A32C83303312}</ProjectGuid>
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<OutputType>Library</OutputType>
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<OutputPath>.mono/temp/bin/$(Configuration)</OutputPath>
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<RootNamespace>Pong with C#</RootNamespace>
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<AssemblyName>Pong with C#</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<BaseIntermediateOutputPath>.mono/temp/obj</BaseIntermediateOutputPath>
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<IntermediateOutputPath>$(BaseIntermediateOutputPath)/$(Configuration)</IntermediateOutputPath>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>full</DebugType>
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<Optimize>true</Optimize>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Tools|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<DefineConstants>DEBUG;TOOLS;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="GodotSharp">
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<HintPath>$(ProjectDir)/.mono/assemblies/GodotSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Tools' ">
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<HintPath>$(ProjectDir)/.mono/assemblies/GodotSharpEditor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Ball.cs" />
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<Compile Include="CeilingFloor.cs" />
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<Compile Include="Paddle.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Wall.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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</Project>
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19
mono/monkey_pong/Pong with C#.sln
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19
mono/monkey_pong/Pong with C#.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Pong with C#", "Pong with C#.csproj", "{4F9320CC-07E9-4CEA-AA42-A32C83303312}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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Tools|Any CPU = Tools|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{4F9320CC-07E9-4CEA-AA42-A32C83303312}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{4F9320CC-07E9-4CEA-AA42-A32C83303312}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{4F9320CC-07E9-4CEA-AA42-A32C83303312}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{4F9320CC-07E9-4CEA-AA42-A32C83303312}.Release|Any CPU.Build.0 = Release|Any CPU
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{4F9320CC-07E9-4CEA-AA42-A32C83303312}.Tools|Any CPU.ActiveCfg = Tools|Any CPU
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{4F9320CC-07E9-4CEA-AA42-A32C83303312}.Tools|Any CPU.Build.0 = Tools|Any CPU
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EndGlobalSection
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EndGlobal
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25
mono/monkey_pong/Properties/AssemblyInfo.cs
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25
mono/monkey_pong/Properties/AssemblyInfo.cs
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using System.Reflection;
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// Information about this assembly is defined by the following attributes.
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// Change them to the values specific to your project.
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[assembly: AssemblyTitle("Pong with C#")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("")]
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[assembly: AssemblyCopyright("")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
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// The form "{Major}.{Minor}.*" will automatically update the build and revision,
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// and "{Major}.{Minor}.{Build}.*" will update just the revision.
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[assembly: AssemblyVersion("1.0.*")]
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// The following attributes are used to specify the signing key for the assembly,
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// if desired. See the Mono documentation for more information about signing.
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//[assembly: AssemblyDelaySign(false)]
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//[assembly: AssemblyKeyFile("")]
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