Add a run-time saving/loading demo project

This is useful to load user-generated content without requiring users
to create a PCK file for it.
This commit is contained in:
Hugo Locurcio
2023-10-30 08:28:07 +01:00
parent 40ce32c5da
commit a2557fce51
28 changed files with 902 additions and 0 deletions

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@@ -11,6 +11,10 @@ More formats may be added in the future.
For more information, see this documentation article:
https://docs.godotengine.org/en/latest/tutorials/io/saving_games.html
See the [Run-time File Saving and Loading](/loading/runtime_save_load/) demo for
an example of loading various file types in an exported project without needing
to import them.
Language: GDScript
Renderer: Mobile