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Add a run-time saving/loading demo project
This is useful to load user-generated content without requiring users to create a PCK file for it.
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@@ -11,6 +11,10 @@ More formats may be added in the future.
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For more information, see this documentation article:
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https://docs.godotengine.org/en/latest/tutorials/io/saving_games.html
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See the [Run-time File Saving and Loading](/loading/runtime_save_load/) demo for
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an example of loading various file types in an exported project without needing
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to import them.
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Language: GDScript
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Renderer: Mobile
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