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Pause demo: Showcase new pause features in Godot 4.0
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7
misc/pause/process_mode.gd
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7
misc/pause/process_mode.gd
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@@ -0,0 +1,7 @@
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extends OptionButton
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@onready var cube_animation = $"../../AnimationPlayer"
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func _on_option_button_item_selected(index):
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cube_animation.process_mode = index
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@@ -28,6 +28,7 @@ singletons=[]
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[rendering]
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vulkan/rendering/back_end=1
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environment/defaults/default_clear_color=Color(0.133333, 0.133333, 0.133333, 1)
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quality/intended_usage/framebuffer_allocation=3
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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@@ -1,6 +1,7 @@
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[gd_scene load_steps=4 format=3 uid="uid://cwa8rglnrg4yb"]
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[gd_scene load_steps=5 format=3 uid="uid://cwa8rglnrg4yb"]
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[ext_resource type="Script" path="res://pause_button.gd" id="1"]
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[ext_resource type="Script" path="res://process_mode.gd" id="2_0dpmq"]
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[sub_resource type="BoxMesh" id="1"]
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@@ -50,3 +51,44 @@ offset_bottom = 200.0
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toggle_mode = true
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text = "Pause"
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script = ExtResource( "1" )
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[node name="ProcessMode" type="HBoxContainer" parent="."]
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -185.502
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offset_top = -250.0
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offset_right = 185.503
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offset_bottom = -210.0
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theme_override_constants/separation = 12
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[node name="Label" type="Label" parent="ProcessMode"]
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offset_top = 7.0
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offset_right = 151.0
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offset_bottom = 33.0
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text = "Cube Process Mode"
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[node name="OptionButton" type="OptionButton" parent="ProcessMode"]
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minimum_size = Vector2(200, 0)
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offset_left = 163.0
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offset_right = 363.0
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offset_bottom = 40.0
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item_count = 5
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selected = 0
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popup/item_0/text = "Inherit"
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popup/item_0/id = 0
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popup/item_1/text = "Pausable"
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popup/item_1/id = 1
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popup/item_2/text = "When Paused"
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popup/item_2/id = 2
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popup/item_3/text = "Always"
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popup/item_3/id = 3
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popup/item_4/text = "Disabled (Never)"
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popup/item_4/id = 4
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script = ExtResource( "2_0dpmq" )
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__meta__ = {
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"_edit_use_custom_anchors": false
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}
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[connection signal="item_selected" from="ProcessMode/OptionButton" to="ProcessMode/OptionButton" method="_on_option_button_item_selected"]
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