Use 128×128 WebP icons for all demos (#885)

This commit is contained in:
Hugo Locurcio
2023-03-29 18:59:57 +02:00
committed by GitHub
parent 4bbf04129a
commit 63d1cd9a60
468 changed files with 3096 additions and 3229 deletions

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@@ -2,23 +2,23 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://bdpvb7t2av1mk"
path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"
uid="uid://brwp8bimc75uu"
path="res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"]
source_file="res://icon.webp"
dest_files=["res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

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@@ -28,7 +28,7 @@ Do not 'run' this project. You are only meant to use it within the Godot editor.
For more information, see the Matrices and Transforms article."
run/main_scene="res://3D.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.png"
config/icon="res://icon.webp"
[rendering]