Remove bogus draw_order values due to a pre-3.0 initialization bug

Fixes godotengine/godot#25642.
This commit is contained in:
Rémi Verschelde
2020-01-02 11:25:16 +01:00
parent c34a2b423b
commit 61ea666d69
5 changed files with 0 additions and 5 deletions

View File

@@ -171,7 +171,6 @@ emitting = false
lifetime = 0.5
one_shot = true
explosiveness = 0.86
draw_order = 4
process_material = SubResource( 8 )
texture = ExtResource( 3 )

View File

@@ -226,7 +226,6 @@ lifetime = 0.3
one_shot = true
explosiveness = 1.0
local_coords = false
draw_order = 97
process_material = SubResource( 4 )
texture = ExtResource( 3 )