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Remove bogus draw_order values due to a pre-3.0 initialization bug
Fixes godotengine/godot#25642.
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@@ -171,7 +171,6 @@ emitting = false
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lifetime = 0.5
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one_shot = true
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explosiveness = 0.86
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draw_order = 4
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process_material = SubResource( 8 )
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texture = ExtResource( 3 )
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@@ -226,7 +226,6 @@ lifetime = 0.3
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one_shot = true
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explosiveness = 1.0
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local_coords = false
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draw_order = 97
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process_material = SubResource( 4 )
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texture = ExtResource( 3 )
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