Remove bogus draw_order values due to a pre-3.0 initialization bug

Fixes godotengine/godot#25642.
This commit is contained in:
Rémi Verschelde
2020-01-02 11:25:16 +01:00
parent c34a2b423b
commit 61ea666d69
5 changed files with 0 additions and 5 deletions

View File

@@ -171,7 +171,6 @@ emitting = false
lifetime = 0.5
one_shot = true
explosiveness = 0.86
draw_order = 4
process_material = SubResource( 8 )
texture = ExtResource( 3 )

View File

@@ -226,7 +226,6 @@ lifetime = 0.3
one_shot = true
explosiveness = 1.0
local_coords = false
draw_order = 97
process_material = SubResource( 4 )
texture = ExtResource( 3 )

View File

@@ -131,7 +131,6 @@ material = SubResource( 4 )
emitting = false
lifetime = 2.0
explosiveness = 1.0
draw_order = 65793
process_material = SubResource( 6 )
texture = ExtResource( 4 )

View File

@@ -214,7 +214,6 @@ lifetime = 0.5
one_shot = true
speed_scale = 1.2
explosiveness = 0.1
draw_order = 215832976
process_material = SubResource( 7 )
texture = ExtResource( 3 )

View File

@@ -125,7 +125,6 @@ fixed_fps = 0
fract_delta = true
visibility_rect = Rect2( -100, -100, 200, 200 )
local_coords = false
draw_order = 0
process_material = SubResource( 5 )
texture = ExtResource( 2 )
normal_map = null