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Remove bogus draw_order values due to a pre-3.0 initialization bug
Fixes godotengine/godot#25642.
This commit is contained in:
@@ -171,7 +171,6 @@ emitting = false
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lifetime = 0.5
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one_shot = true
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explosiveness = 0.86
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draw_order = 4
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process_material = SubResource( 8 )
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texture = ExtResource( 3 )
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@@ -226,7 +226,6 @@ lifetime = 0.3
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one_shot = true
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explosiveness = 1.0
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local_coords = false
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draw_order = 97
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process_material = SubResource( 4 )
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texture = ExtResource( 3 )
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@@ -131,7 +131,6 @@ material = SubResource( 4 )
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emitting = false
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lifetime = 2.0
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explosiveness = 1.0
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draw_order = 65793
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process_material = SubResource( 6 )
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texture = ExtResource( 4 )
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@@ -214,7 +214,6 @@ lifetime = 0.5
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one_shot = true
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speed_scale = 1.2
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explosiveness = 0.1
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draw_order = 215832976
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process_material = SubResource( 7 )
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texture = ExtResource( 3 )
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@@ -125,7 +125,6 @@ fixed_fps = 0
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fract_delta = true
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visibility_rect = Rect2( -100, -100, 200, 200 )
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local_coords = false
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draw_order = 0
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process_material = SubResource( 5 )
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texture = ExtResource( 2 )
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normal_map = null
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