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fix for navmesh (re)baking issue
fix for navmesh (re)baking issues in demo - changed level mesh size/scale (was way to small to be useable) - changed navmesh agent settings (default radius to large, slope values to small)
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@@ -1,6 +1,6 @@
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extends Navigation
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const SPEED = 4.0
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const SPEED = 10.0
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var camrot = 0.0
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