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25
GodotDebugSession/Program.cs
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25
GodotDebugSession/Program.cs
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using System;
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namespace GodotDebugSession
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{
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static class Program
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{
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static void Main()
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{
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try
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{
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Logger.Log("GodotDebugSession: Starting debug session...");
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new GodotDebugSession()
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.Start(Console.OpenStandardInput(), Console.OpenStandardOutput())
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.Wait();
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Logger.Log("GodotDebugSession: Debug session terminated.");
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}
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catch (Exception ex)
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{
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Logger.LogError(ex);
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}
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}
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}
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}
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