Add installation and configuration to README

This commit is contained in:
Kevin Triplett
2020-11-21 19:35:19 +03:00
parent 4402b6be79
commit 86d2a1491f

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@@ -18,6 +18,16 @@ Debugger and utilities for working with Godot C# projects in VSCode.
- Currently Signal suggestions are only provided using the information from the project build - Currently Signal suggestions are only provided using the information from the project build
results, not from the information in the edited document. This will change in the future. results, not from the information in the edited document. This will change in the future.
## VSCode installation and configuration
- Install via extensions marketplace by searching for `neikeq.godot-csharp-vscode`.
- Once installed, you have to create the debug configurations from the Debug panel like this:
![Create launch.json file](https://user-images.githubusercontent.com/7718100/86488909-dc60d680-bd62-11ea-89df-feb4ff9dd0f2.png)
- Choose C# Godot
![Choose C# Godot](https://user-images.githubusercontent.com/7718100/86488910-dcf96d00-bd62-11ea-8d2f-51a9a6f06c07.png)
- It will generate the following. The `Play in Editor` option works out of the box. For the Launch you need to fix the path to point to the Godot Editor executable path you're using:
[!Fix editor path](https://user-images.githubusercontent.com/7718100/86488912-dd920380-bd62-11ea-8b3a-91689dc8e629.png)
## Debugger launch configurations ## Debugger launch configurations
By default the extension creates the following launch configurations: By default the extension creates the following launch configurations: