Ignacio Etcheverry 20c223a3de Fix building twice with PlayInEditor, bump to v1.1.1
This was also causing an issue where a breakpoint
source location would not be found when running
for the first time after building the project.
2020-06-26 00:15:07 +02:00
2020-06-13 13:40:06 +02:00
2020-06-13 13:40:06 +02:00
2020-06-13 13:40:06 +02:00
2020-06-13 13:40:06 +02:00
2020-06-13 13:40:06 +02:00
2020-06-13 13:40:06 +02:00
2020-06-15 07:18:43 +02:00

Godot C# extension for Visual Studio

Visual Studio extension for the Godot game engine C# projects.

Requirements

  • Godot 3.2.2 or greater. Older versions of Godot are not supported.

Features

  • Debugging.
  • Launch a game directly in the Godot editor from Visual Studio.
  • Additional code completion for Node paths, Input actions, Resource paths, Scene paths and Signal names.

NOTES:

  • A running Godot instance must be editing the project in order for code completion and the Play in Editor debug target to work.
  • Node path suggestions are provided from the currently edited scene in the Godot editor.

Debug targets

  • Play in Editor
    Launches the game in the Godot editor for debugging in Visual Studio.
    For this option to work, a running Godot instance must be editing the project.
  • Launch
    Launches the game with a Godot executable for debugging in Visual Studio.
    Before using this option, the value of the "executable" property must be changed to a path that points to the Godot executable that will be launched.
  • Attach
    Attaches to a running Godot instance that was configured to listen for a debugger connection.
Description
Godot C# extension for Visual Studio
Readme MIT 152 KiB
Languages
C# 98.9%
Shell 1.1%