Files
godot-csharp-visualstudio/README.md
HLCaptain 2eb0a05145 Updated dependencies and added VS22 compatibility (#22)
* Dependencies updated to support VS22.

* Close throws exception if not running on main thread. Roslyn dependency set.

* Updated Visual Studio version to 2022 in README.md

* Updated dependencies. May break previous VS19 builds. Works on VS22 17.0.4.

* Updated dependencies, working properly with VS22, NOT WORKING WITH VS19, VISIT 1.X BRANCH TO WORK WITH VS19.

* Requirements updated in README.md

* Version updated to 2.0.0

* Reverted commit 35f18ad. Changed back Test project dependencies.
2022-01-25 20:07:03 +01:00

1.3 KiB

Godot C# extension for Visual Studio

Visual Studio extension for the Godot game engine C# projects.

Requirements

  • Godot 3.2.3 or greater. Older versions of Godot are not supported and do not work.
  • Visual Studio 2022. VS 2019 or earlier are not supported.
  • Visit 1.x branch to get the Visual Studio 2019 supported version.

Features

  • Debugging.
  • Launch a game directly in the Godot editor from Visual Studio.
  • Additional code completion for Node paths, Input actions, Resource paths, Scene paths and Signal names.

NOTES:

  • A running Godot instance must be editing the project in order for code completion and the Play in Editor debug target to work.
  • Node path suggestions are provided from the currently edited scene in the Godot editor.

Debug targets

  • Play in Editor
    Launches the game in the Godot editor for debugging in Visual Studio.
    For this option to work, a running Godot instance must be editing the project.
  • Launch
    Launches the game with a Godot executable for debugging in Visual Studio.
    Before using this option, the value of the "executable" property must be changed to a path that points to the Godot executable that will be launched.
  • Attach
    Attaches to a running Godot instance that was configured to listen for a debugger connection.