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HLCaptain c9bd18e780 Extension now supports all VS19 versions, updated dependencies (#23)
* Dependencies updated to support VS22.

* Close throws exception if not running on main thread. Roslyn dependency set.

* Updated Visual Studio version to 2022 in README.md

* Updated dependencies. May break previous VS19 builds. Works on VS22 17.0.4.

* Changed dependencies back to work only with VS19, but not only with Community, but with Pro and Enterprise versions as well. Backwards compatibility is not achievable when using VS22 dependencies.

* Upgraded dependencies. Installs only for VS19

* Requirements updated in README.md

* Revert commit 35f18ad. Changed back Test project dependencies.

* Removed duplication.

* Downgraded dependencies.
2022-01-25 20:22:58 +01:00

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# Godot C# extension for Visual Studio
Visual Studio extension for the Godot game engine C# projects.
## Requirements
- **Godot 3.2.3** or greater. Older versions of Godot are not supported and do not work.
- **Visual Studio 2019**. VS 2017 or earlier are not supported.
- **Visit 2.x** branch to get the **Visual Studio 2022** supported version.
## Features
- Debugging.
- Launch a game directly in the Godot editor from Visual Studio.
- Additional code completion for Node paths, Input actions, Resource paths, Scene paths and Signal names.
**NOTES:**
- A running Godot instance must be editing the project in order for code completion and the `Play in Editor` debug target to work.
- Node path suggestions are provided from the currently edited scene in the Godot editor.
## Debug targets
- **Play in Editor**\
Launches the game in the Godot editor for debugging in Visual Studio.\
For this option to work, a running Godot instance must be editing the project.
- **Launch**\
Launches the game with a Godot executable for debugging in Visual Studio.\
Before using this option, the value of the _"executable"_ property must be changed
to a path that points to the Godot executable that will be launched.
- **Attach**\
Attaches to a running Godot instance that was configured to listen for a debugger connection.