Fix build errors due to typos (#39)

Replaced all occurrences of "GoDot" with "Godot"
This commit is contained in:
Pando
2022-09-14 04:41:35 +07:00
committed by GitHub
parent cbce433a5b
commit 94d71d8add
7 changed files with 10 additions and 10 deletions

View File

@@ -104,13 +104,13 @@ namespace GodotAddinVS.Debugging
var startArgs = new SoftDebuggerListenArgs(_baseProject.Name, IPAddress.Loopback, port) {MaxConnectionAttempts = 3};
var startInfo = new GodotStartInfo(startArgs, null, _baseProject) {WorkingDirectory = GodotPackage.Instance.GodotSolutionEventsListener?.SolutionDir};
try
try
{
if (_baseProject.ConfigurationManager.ActiveConfiguration.Object is ProjectConfigurationProperties props)
startInfo.StartArguments = props.StartArguments;
} catch(Exception){}
var session = new GodotDebuggerSession();
var launcher = new MonoDebuggerLauncher(new Progress<string>());