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123 lines
5.4 KiB
C++
123 lines
5.4 KiB
C++
/**************************************************************************/
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/* godot.hpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include <godot_cpp/core/gdextension_interface_loader.hpp>
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namespace godot {
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namespace gdextension_interface {
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extern "C" GDExtensionInterfaceGetProcAddress get_proc_address;
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extern "C" GDExtensionClassLibraryPtr library;
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extern "C" void *token;
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extern "C" GDExtensionGodotVersion2 godot_version;
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} // namespace gdextension_interface
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namespace internal {
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class DocDataRegistration {
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public:
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DocDataRegistration(const char *p_hash, int p_uncompressed_size, int p_compressed_size, const unsigned char *p_data);
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};
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} // namespace internal
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enum ModuleInitializationLevel {
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MODULE_INITIALIZATION_LEVEL_CORE = GDEXTENSION_INITIALIZATION_CORE,
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MODULE_INITIALIZATION_LEVEL_SERVERS = GDEXTENSION_INITIALIZATION_SERVERS,
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MODULE_INITIALIZATION_LEVEL_SCENE = GDEXTENSION_INITIALIZATION_SCENE,
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MODULE_INITIALIZATION_LEVEL_EDITOR = GDEXTENSION_INITIALIZATION_EDITOR,
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MODULE_INITIALIZATION_LEVEL_MAX
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};
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class GDExtensionBinding {
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public:
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using Callback = void (*)(ModuleInitializationLevel p_level);
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struct InitData {
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GDExtensionInitializationLevel minimum_initialization_level = GDEXTENSION_INITIALIZATION_CORE;
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Callback init_callback = nullptr;
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Callback terminate_callback = nullptr;
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GDExtensionMainLoopCallbacks main_loop_callbacks = {};
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inline bool has_main_loop_callbacks() const {
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return main_loop_callbacks.frame_func || main_loop_callbacks.startup_func || main_loop_callbacks.shutdown_func;
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}
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};
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class InitDataList {
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int data_count = 0;
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int data_capacity = 0;
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InitData **data = nullptr;
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public:
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void add(InitData *p_cb);
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~InitDataList();
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};
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static bool api_initialized;
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static int level_initialized[MODULE_INITIALIZATION_LEVEL_MAX];
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static InitDataList initdata;
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static GDExtensionBool init(GDExtensionInterfaceGetProcAddress p_get_proc_address, GDExtensionClassLibraryPtr p_library, InitData *p_init_data, GDExtensionInitialization *r_initialization);
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public:
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static void initialize_level(void *p_userdata, GDExtensionInitializationLevel p_level);
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static void deinitialize_level(void *p_userdata, GDExtensionInitializationLevel p_level);
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class InitObject {
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GDExtensionInterfaceGetProcAddress get_proc_address;
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GDExtensionClassLibraryPtr library;
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GDExtensionInitialization *initialization;
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mutable InitData *init_data = nullptr;
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public:
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InitObject(GDExtensionInterfaceGetProcAddress p_get_proc_address, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization);
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void register_initializer(Callback p_init) const;
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void register_terminator(Callback p_init) const;
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void set_minimum_library_initialization_level(ModuleInitializationLevel p_level) const;
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// Register a callback that is called after all initialization levels when Godot is fully initialized.
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void register_startup_callback(GDExtensionMainLoopStartupCallback p_callback) const;
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// Register a callback that is called for every process frame. This will run after all `_process()` methods on Node, and before `ScriptServer::frame()`.
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void register_frame_callback(GDExtensionMainLoopFrameCallback p_callback) const;
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// Register a callback that is called before Godot is shutdown when it is still fully initialized.
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void register_shutdown_callback(GDExtensionMainLoopShutdownCallback p_callback) const;
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GDExtensionBool init() const;
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};
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};
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} // namespace godot
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