/**************************************************************************/ /* godot.hpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #include namespace godot { namespace gdextension_interface { extern "C" GDExtensionInterfaceGetProcAddress get_proc_address; extern "C" GDExtensionClassLibraryPtr library; extern "C" void *token; extern "C" GDExtensionGodotVersion2 godot_version; } // namespace gdextension_interface namespace internal { class DocDataRegistration { public: DocDataRegistration(const char *p_hash, int p_uncompressed_size, int p_compressed_size, const unsigned char *p_data); }; } // namespace internal enum ModuleInitializationLevel { MODULE_INITIALIZATION_LEVEL_CORE = GDEXTENSION_INITIALIZATION_CORE, MODULE_INITIALIZATION_LEVEL_SERVERS = GDEXTENSION_INITIALIZATION_SERVERS, MODULE_INITIALIZATION_LEVEL_SCENE = GDEXTENSION_INITIALIZATION_SCENE, MODULE_INITIALIZATION_LEVEL_EDITOR = GDEXTENSION_INITIALIZATION_EDITOR, MODULE_INITIALIZATION_LEVEL_MAX }; class GDExtensionBinding { public: using Callback = void (*)(ModuleInitializationLevel p_level); struct InitData { GDExtensionInitializationLevel minimum_initialization_level = GDEXTENSION_INITIALIZATION_CORE; Callback init_callback = nullptr; Callback terminate_callback = nullptr; GDExtensionMainLoopCallbacks main_loop_callbacks = {}; inline bool has_main_loop_callbacks() const { return main_loop_callbacks.frame_func || main_loop_callbacks.startup_func || main_loop_callbacks.shutdown_func; } }; class InitDataList { int data_count = 0; int data_capacity = 0; InitData **data = nullptr; public: void add(InitData *p_cb); ~InitDataList(); }; static bool api_initialized; static int level_initialized[MODULE_INITIALIZATION_LEVEL_MAX]; static InitDataList initdata; static GDExtensionBool init(GDExtensionInterfaceGetProcAddress p_get_proc_address, GDExtensionClassLibraryPtr p_library, InitData *p_init_data, GDExtensionInitialization *r_initialization); public: static void initialize_level(void *p_userdata, GDExtensionInitializationLevel p_level); static void deinitialize_level(void *p_userdata, GDExtensionInitializationLevel p_level); class InitObject { GDExtensionInterfaceGetProcAddress get_proc_address; GDExtensionClassLibraryPtr library; GDExtensionInitialization *initialization; mutable InitData *init_data = nullptr; public: InitObject(GDExtensionInterfaceGetProcAddress p_get_proc_address, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization); void register_initializer(Callback p_init) const; void register_terminator(Callback p_init) const; void set_minimum_library_initialization_level(ModuleInitializationLevel p_level) const; // Register a callback that is called after all initialization levels when Godot is fully initialized. void register_startup_callback(GDExtensionMainLoopStartupCallback p_callback) const; // Register a callback that is called for every process frame. This will run after all `_process()` methods on Node, and before `ScriptServer::frame()`. void register_frame_callback(GDExtensionMainLoopFrameCallback p_callback) const; // Register a callback that is called before Godot is shutdown when it is still fully initialized. void register_shutdown_callback(GDExtensionMainLoopShutdownCallback p_callback) const; GDExtensionBool init() const; }; }; } // namespace godot