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9 Commits

Author SHA1 Message Date
Rémi Verschelde
5b340cb483 CI: Fix MinGW install error by pinning to earlier version
Works around https://github.com/egor-tensin/setup-mingw/issues/14.

(cherry picked from commit 0369f6fea0)
2023-10-04 15:21:23 +02:00
Rémi Verschelde
4212e9e38b CI: Update all images and actions
(cherry picked from commit 5f401ad88a)
2023-09-26 23:01:33 +02:00
Aaron Franke
745d7a2d1a Bump Ubuntu version on CI from 18.04 to 20.04
(cherry picked from commit 102e3c8d16)
2023-09-26 23:01:16 +02:00
Rémi Verschelde
ef26a3b42d headers: Sync with upstream 3.5 commit 6c814135b (3.5.3-stable) 2023-09-25 15:51:54 +02:00
Rémi Verschelde
76d6ad5d8d headers: Sync with upstream 3.5 commit 338114d47 (3.5.2-stable) 2023-03-07 09:38:59 +01:00
Rémi Verschelde
316b91c5f5 headers: Sync with upstream 3.5 commit 63d04316d (3.5.1-stable) 2022-09-28 00:01:34 +02:00
Rémi Verschelde
97c181a246 Merge pull request #832 from aaronfranke/3.x-ci 2022-09-08 09:47:54 +02:00
Aaron Franke
62714899ff Upgrade 3.x CI to Godot 3.5-stable 2022-09-07 22:30:09 -05:00
Fabio Alessandrelli
02333f8dae [CI] Fix Android builds after GH container update.
(cherry picked from commit 0943dfc34a)
2022-08-07 15:46:39 +02:00
3 changed files with 19 additions and 16 deletions

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@@ -10,51 +10,51 @@ jobs:
matrix:
include:
- name: 🐧 Linux (GCC)
os: ubuntu-18.04
os: ubuntu-20.04
platform: linux
artifact-name: godot-cpp-linux-glibc2.27-x86_64-release
artifact-name: godot-cpp-linux-glibc2.31-x86_64-release
artifact-path: bin/libgodot-cpp.linux.release.64.a
godot_zip: Godot_v3.4-stable_linux_server.64.zip
executable: Godot_v3.4-stable_linux_server.64
godot_zip: Godot_v3.5-stable_linux_server.64.zip
executable: Godot_v3.5-stable_linux_server.64
- name: 🏁 Windows (x86_64, MSVC)
os: windows-2019
os: windows-2022
platform: windows
artifact-name: godot-cpp-windows-msvc2019-x86_64-release
artifact-path: bin/libgodot-cpp.windows.release.64.lib
- name: 🏁 Windows (x86_64, MinGW)
os: windows-2019
os: windows-2022
platform: windows
artifact-name: godot-cpp-linux-mingw-x86_64-release
artifact-path: bin/libgodot-cpp.windows.release.64.a
flags: use_mingw=yes
- name: 🍎 macOS (universal)
os: macos-11
os: macos-13
platform: osx
artifact-name: godot-cpp-macos-universal-release
artifact-path: bin/libgodot-cpp.osx.release.64.a
flags: macos_arch=universal
godot_zip: Godot_v3.4-stable_osx.universal.zip
godot_zip: Godot_v3.5-stable_osx.universal.zip
executable: Godot.app/Contents/MacOS/Godot
- name: 🤖 Android (arm64)
os: ubuntu-18.04
os: ubuntu-20.04
platform: android
artifact-name: godot-cpp-android-arm64-release
artifact-path: bin/libgodot-cpp.android.release.arm64v8.a
flags: android_arch=arm64v8
flags: ANDROID_NDK_ROOT=$ANDROID_NDK_LATEST_HOME android_arch=arm64v8
- name: 🍏 iOS (arm64)
os: macos-11
os: macos-13
platform: ios
artifact-name: godot-cpp-ios-arm64-release
artifact-path: bin/libgodot-cpp.ios.release.arm64.a
steps:
- name: Checkout
uses: actions/checkout@v2
uses: actions/checkout@v4
with:
submodules: recursive
@@ -76,6 +76,8 @@ jobs:
- name: Windows dependency (MinGW)
if: ${{ matrix.platform == 'windows' }}
uses: egor-tensin/setup-mingw@v2
with:
version: 12.2.0
- name: Build godot-cpp (debug)
run: |
@@ -94,7 +96,7 @@ jobs:
- name: Run test GDNative library
if: ${{ matrix.platform == 'linux' || matrix.platform == 'osx' }}
run: |
curl -LO https://downloads.tuxfamily.org/godotengine/3.4/${{ matrix.godot_zip }}
curl -LO https://downloads.tuxfamily.org/godotengine/3.5/${{ matrix.godot_zip }}
unzip ${{ matrix.godot_zip }}
./${{ matrix.executable }} --path test -s script.gd
@@ -106,11 +108,11 @@ jobs:
if-no-files-found: error
static-checks:
name: Static Checks (clang-format)
name: 📊 Static Checks (clang-format)
runs-on: ubuntu-20.04
steps:
- name: Checkout
uses: actions/checkout@v2
uses: actions/checkout@v4
- name: Make apt sources.list use the default Ubuntu repositories
run: |

1
.gitignore vendored
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@@ -1,4 +1,5 @@
# Misc
gen/*
logs/*
*.log