mirror of
https://github.com/godotengine/godot-cpp.git
synced 2026-01-01 05:48:37 +03:00
Compare commits
7 Commits
3.x
...
godot-3.4.
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59ecf3b990 |
22
.github/actions/godot-cache/action.yml
vendored
22
.github/actions/godot-cache/action.yml
vendored
@@ -1,22 +0,0 @@
|
||||
name: Setup Godot build cache
|
||||
description: Setup Godot build cache.
|
||||
inputs:
|
||||
cache-name:
|
||||
description: The cache base name (job name by default).
|
||||
default: "${{github.job}}"
|
||||
scons-cache:
|
||||
description: The scons cache path.
|
||||
default: "${{github.workspace}}/.scons-cache/"
|
||||
runs:
|
||||
using: "composite"
|
||||
steps:
|
||||
# Upload cache on completion and check it out now
|
||||
- name: Load .scons_cache directory
|
||||
uses: actions/cache@v3
|
||||
with:
|
||||
path: ${{inputs.scons-cache}}
|
||||
key: ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
|
||||
restore-keys: |
|
||||
${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
|
||||
${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
|
||||
${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}
|
||||
235
.github/workflows/ci.yml
vendored
235
.github/workflows/ci.yml
vendored
@@ -1,143 +1,154 @@
|
||||
name: Continuous integration
|
||||
on: [push, pull_request]
|
||||
|
||||
env:
|
||||
# Only used for the cache key. Increment version to force clean build.
|
||||
GODOT_BASE_BRANCH: 3.x
|
||||
|
||||
concurrency:
|
||||
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: ${{ matrix.name }}
|
||||
runs-on: ${{ matrix.os }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- name: 🐧 Linux (GCC)
|
||||
os: ubuntu-20.04
|
||||
platform: linux
|
||||
artifact-name: godot-cpp-linux-glibc2.31-x86_64-release
|
||||
artifact-path: bin/libgodot-cpp.linux.release.64.a
|
||||
godot_zip: Godot_v3.5-stable_linux_server.64.zip
|
||||
executable: Godot_v3.5-stable_linux_server.64
|
||||
cache-name: linux-x86_64
|
||||
|
||||
- name: 🏁 Windows (x86_64, MSVC)
|
||||
os: windows-2022
|
||||
platform: windows
|
||||
artifact-name: godot-cpp-windows-msvc2019-x86_64-release
|
||||
artifact-path: bin/libgodot-cpp.windows.release.64.lib
|
||||
cache-name: windows-x86_64-msvc
|
||||
|
||||
- name: 🏁 Windows (x86_64, MinGW)
|
||||
os: windows-2022
|
||||
platform: windows
|
||||
artifact-name: godot-cpp-linux-mingw-x86_64-release
|
||||
artifact-path: bin/libgodot-cpp.windows.release.64.a
|
||||
flags: use_mingw=yes
|
||||
cache-name: windows-x86_64-mingw
|
||||
|
||||
- name: 🍎 macOS (universal)
|
||||
os: macos-13
|
||||
platform: osx
|
||||
artifact-name: godot-cpp-macos-universal-release
|
||||
artifact-path: bin/libgodot-cpp.osx.release.64.a
|
||||
flags: macos_arch=universal
|
||||
godot_zip: Godot_v3.5-stable_osx.universal.zip
|
||||
executable: Godot.app/Contents/MacOS/Godot
|
||||
cache-name: macos-unversal
|
||||
|
||||
- name: 🤖 Android (arm64)
|
||||
os: ubuntu-20.04
|
||||
platform: android
|
||||
artifact-name: godot-cpp-android-arm64-release
|
||||
artifact-path: bin/libgodot-cpp.android.release.arm64v8.a
|
||||
flags: ANDROID_NDK_ROOT=$ANDROID_NDK_LATEST_HOME android_arch=arm64v8
|
||||
cache-name: android-arm64
|
||||
|
||||
- name: 🍏 iOS (arm64)
|
||||
os: macos-13
|
||||
platform: ios
|
||||
artifact-name: godot-cpp-ios-arm64-release
|
||||
artifact-path: bin/libgodot-cpp.ios.release.arm64.a
|
||||
cache-name: ios-arm64
|
||||
|
||||
env:
|
||||
SCONS_CACHE: ${{ github.workspace }}/.scons-cache/
|
||||
|
||||
linux:
|
||||
name: Build (Linux, GCC)
|
||||
runs-on: ubuntu-18.04
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Setup Godot build cache
|
||||
uses: ./.github/actions/godot-cache
|
||||
with:
|
||||
cache-name: ${{ matrix.cache-name }}
|
||||
continue-on-error: true
|
||||
|
||||
- name: Set up Python (for SCons)
|
||||
uses: actions/setup-python@v4
|
||||
uses: actions/setup-python@v2
|
||||
with:
|
||||
python-version: '3.x'
|
||||
|
||||
- name: Linux dependencies
|
||||
if: ${{ matrix.platform == 'linux' }}
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
sudo apt-get update -qq
|
||||
sudo apt-get install -qqq build-essential pkg-config
|
||||
python -m pip install scons
|
||||
curl -LO https://downloads.tuxfamily.org/godotengine/3.4/Godot_v3.4-stable_linux_server.64.zip
|
||||
unzip Godot_v3.4-stable_linux_server.64.zip
|
||||
|
||||
- name: Install scons
|
||||
- name: Build godot-cpp
|
||||
run: |
|
||||
scons target=release generate_bindings=yes -j $(nproc)
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: godot-cpp-linux-glibc2.27-x86_64-release
|
||||
path: bin/libgodot-cpp.linux.release.64.a
|
||||
if-no-files-found: error
|
||||
|
||||
- name: Build test GDNative library
|
||||
run: |
|
||||
scons target=release platform=linux bits=64 -j $(nproc) -C test
|
||||
|
||||
- name: Run test GDNative library
|
||||
run: |
|
||||
./Godot_v3.4-stable_linux_server.64 --path test -s script.gd
|
||||
|
||||
windows-msvc:
|
||||
name: Build (Windows, MSVC)
|
||||
runs-on: windows-2019
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Set up Python (for SCons)
|
||||
uses: actions/setup-python@v2
|
||||
with:
|
||||
python-version: '3.x'
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m pip install scons
|
||||
|
||||
- name: Windows dependency (MinGW)
|
||||
if: ${{ matrix.platform == 'windows' }}
|
||||
uses: egor-tensin/setup-mingw@v2
|
||||
with:
|
||||
version: 12.2.0
|
||||
|
||||
- name: Build godot-cpp (debug)
|
||||
- name: Build godot-cpp
|
||||
run: |
|
||||
scons platform=${{ matrix.platform }} target=debug ${{ matrix.flags }}
|
||||
|
||||
- name: Build test without rebuilding godot-cpp (debug)
|
||||
run: |
|
||||
cd test
|
||||
scons platform=${{ matrix.platform }} target=debug ${{ matrix.flags }} build_library=no
|
||||
|
||||
- name: Build test and godot-cpp (release)
|
||||
run: |
|
||||
cd test
|
||||
scons platform=${{ matrix.platform }} target=release ${{ matrix.flags }}
|
||||
|
||||
- name: Run test GDNative library
|
||||
if: ${{ matrix.platform == 'linux' || matrix.platform == 'osx' }}
|
||||
run: |
|
||||
curl -LO https://downloads.tuxfamily.org/godotengine/3.5/${{ matrix.godot_zip }}
|
||||
unzip ${{ matrix.godot_zip }}
|
||||
./${{ matrix.executable }} --path test -s script.gd
|
||||
scons target=release generate_bindings=yes -j $env:NUMBER_OF_PROCESSORS
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v3
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: ${{ matrix.artifact-name }}
|
||||
path: ${{ matrix.artifact-path }}
|
||||
name: godot-cpp-windows-msvc2019-x86_64-release
|
||||
path: bin/libgodot-cpp.windows.release.64.lib
|
||||
if-no-files-found: error
|
||||
|
||||
windows-mingw:
|
||||
name: Build (Windows, MinGW)
|
||||
runs-on: windows-2019
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Set up Python (for SCons)
|
||||
uses: actions/setup-python@v2
|
||||
with:
|
||||
python-version: '3.x'
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m pip install scons
|
||||
|
||||
- name: Setup MinGW for Windows/MinGW build
|
||||
uses: egor-tensin/setup-mingw@v2
|
||||
|
||||
- name: Build godot-cpp
|
||||
run: |
|
||||
scons target=release generate_bindings=yes use_mingw=yes -j $env:NUMBER_OF_PROCESSORS
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: godot-cpp-linux-mingw-x86_64-release
|
||||
path: bin/libgodot-cpp.windows.release.64.a
|
||||
if-no-files-found: error
|
||||
|
||||
macos:
|
||||
name: Build (macOS, Clang)
|
||||
runs-on: macos-11
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Set up Python (for SCons)
|
||||
uses: actions/setup-python@v2
|
||||
with:
|
||||
python-version: '3.x'
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m pip install scons
|
||||
curl -LO https://downloads.tuxfamily.org/godotengine/3.4/Godot_v3.4-stable_osx.universal.zip
|
||||
unzip Godot_v3.4-stable_osx.universal.zip
|
||||
|
||||
- name: Build godot-cpp
|
||||
run: |
|
||||
scons target=release generate_bindings=yes -j $(sysctl -n hw.logicalcpu)
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: godot-cpp-macos-universal-release
|
||||
path: bin/libgodot-cpp.osx.release.64.a
|
||||
if-no-files-found: error
|
||||
|
||||
- name: Build test GDNative library
|
||||
run: |
|
||||
scons target=release platform=osx bits=64 macos_arch=universal -j $(sysctl -n hw.logicalcpu) -C test
|
||||
|
||||
- name: Run test GDNative library
|
||||
run: |
|
||||
./Godot.app/Contents/MacOS/Godot --path test -s script.gd
|
||||
|
||||
static-checks:
|
||||
name: 📊 Static Checks (clang-format)
|
||||
name: Static Checks (clang-format)
|
||||
runs-on: ubuntu-20.04
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
uses: actions/checkout@v2
|
||||
|
||||
- name: Make apt sources.list use the default Ubuntu repositories
|
||||
run: |
|
||||
@@ -154,7 +165,3 @@ jobs:
|
||||
- name: Style checks via clang-format
|
||||
run: |
|
||||
bash ./misc/scripts/clang_format.sh
|
||||
|
||||
- name: Bindings generation checks (ensures get_file_list returns all generated files)
|
||||
run: |
|
||||
python ./misc/scripts/check_get_file_list.py
|
||||
|
||||
4
.gitignore
vendored
4
.gitignore
vendored
@@ -1,11 +1,7 @@
|
||||
# Misc
|
||||
gen/*
|
||||
logs/*
|
||||
*.log
|
||||
|
||||
# The default cache directory
|
||||
.scons_cache/
|
||||
|
||||
# Binaries
|
||||
*.o
|
||||
*.os
|
||||
|
||||
@@ -1,36 +1,36 @@
|
||||
# cmake arguments
|
||||
# CMAKE_BUILD_TYPE: Compilation target (Debug or Release defaults to Debug)
|
||||
#
|
||||
#
|
||||
# godot-cpp cmake arguments
|
||||
# GODOT_HEADERS_DIR: This is where the gdnative include folder is (godot_source/modules/gdnative/include)
|
||||
# GODOT_CUSTOM_API_FILE: This is if you have another path for the godot_api.json
|
||||
#
|
||||
#
|
||||
# Android cmake arguments
|
||||
# CMAKE_TOOLCHAIN_FILE: The path to the android cmake toolchain ($ANDROID_NDK/build/cmake/android.toolchain.cmake)
|
||||
# ANDROID_NDK: The path to the android ndk root folder
|
||||
# ANDROID_TOOLCHAIN_NAME: The android toolchain (arm-linux-androideabi-4.9 or aarch64-linux-android-4.9 or x86-4.9 or x86_64-4.9)
|
||||
# ANDROID_PLATFORM: The android platform version (android-23)
|
||||
# More info here: https://godot.readthedocs.io/en/latest/development/compiling/compiling_for_android.html
|
||||
#
|
||||
#
|
||||
# Examples
|
||||
#
|
||||
#
|
||||
# Builds a debug version:
|
||||
# cmake .
|
||||
# cmake --build .
|
||||
#
|
||||
#
|
||||
# Builds a release version with clang
|
||||
# CC=/usr/bin/clang CXX=/usr/bin/clang++ cmake -DCMAKE_BUILD_TYPE=Release -G "Unix Makefiles" .
|
||||
# cmake --build .
|
||||
#
|
||||
#
|
||||
# Builds an android armeabi-v7a debug version:
|
||||
# cmake -DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK/build/cmake/android.toolchain.cmake -DANDROID_NDK=$ANDROID_NDK \
|
||||
# -DANDROID_TOOLCHAIN_NAME=arm-linux-androideabi-4.9 -DANDROID_PLATFORM=android-23 -DCMAKE_BUILD_TYPE=Debug .
|
||||
# cmake --build .
|
||||
#
|
||||
#
|
||||
# Protip
|
||||
# Generate the buildfiles in a sub directory to not clutter the root directory with build files:
|
||||
# mkdir build && cd build && cmake -G "Unix Makefiles" .. && cmake --build .
|
||||
#
|
||||
#
|
||||
# Todo
|
||||
# Test build for Windows, Mac and mingw.
|
||||
|
||||
@@ -40,7 +40,7 @@ cmake_minimum_required(VERSION 3.6)
|
||||
option(GENERATE_TEMPLATE_GET_NODE "Generate a template version of the Node class's get_node." ON)
|
||||
|
||||
# Change the output directory to the bin directory
|
||||
set(BUILD_PATH ${CMAKE_CURRENT_SOURCE_DIR}/bin)
|
||||
set(BUILD_PATH ${CMAKE_SOURCE_DIR}/bin)
|
||||
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${BUILD_PATH}")
|
||||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${BUILD_PATH}")
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${BUILD_PATH}")
|
||||
@@ -52,7 +52,7 @@ SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}")
|
||||
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}")
|
||||
|
||||
# Default build type is Debug in the SConstruct
|
||||
if("${CMAKE_BUILD_TYPE}" STREQUAL "")
|
||||
if(CMAKE_BUILD_TYPE STREQUAL "")
|
||||
set(CMAKE_BUILD_TYPE Debug)
|
||||
endif()
|
||||
|
||||
@@ -67,13 +67,6 @@ set(CMAKE_CXX_STANDARD 14)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_CXX_EXTENSIONS OFF)
|
||||
|
||||
if(NOT DEFINED BITS)
|
||||
set(BITS 32)
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
set(BITS 64)
|
||||
endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
endif()
|
||||
|
||||
# Input from user for godot headers and the api file
|
||||
set(GODOT_HEADERS_DIR "godot-headers" CACHE STRING "")
|
||||
set(GODOT_CUSTOM_API_FILE "godot-headers/api.json" CACHE STRING "")
|
||||
@@ -104,13 +97,17 @@ if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
|
||||
# string(REGEX REPLACE "/W[0-4]" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
|
||||
#endif()
|
||||
|
||||
else() # GCC/Clang
|
||||
else()
|
||||
|
||||
#elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
|
||||
# using Clang
|
||||
#elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
|
||||
# using GCC and maybe MinGW?
|
||||
|
||||
set(GODOT_LINKER_FLAGS "-static-libgcc -static-libstdc++ -Wl,-R,'$$ORIGIN'")
|
||||
|
||||
if(NOT CMAKE_SYSTEM_NAME MATCHES "Windows")
|
||||
set(GODOT_COMPILE_FLAGS "-fPIC")
|
||||
endif()
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -g -Wwrite-strings")
|
||||
# Hmm.. maybe to strikt?
|
||||
set(GODOT_COMPILE_FLAGS "-fPIC -g -Wwrite-strings")
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wchar-subscripts -Wcomment -Wdisabled-optimization")
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wformat -Wformat=2 -Wformat-security -Wformat-y2k")
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wimport -Winit-self -Winline -Winvalid-pch -Werror")
|
||||
@@ -197,6 +194,11 @@ set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY LINK_FLAGS ${GODOT_LI
|
||||
|
||||
# Create the correct name (godot.os.build_type.system_bits)
|
||||
|
||||
set(BITS 32)
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
set(BITS 64)
|
||||
endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
|
||||
string(TOLOWER "${CMAKE_SYSTEM_NAME}" SYSTEM_NAME)
|
||||
string(TOLOWER "${CMAKE_BUILD_TYPE}" BUILD_TYPE)
|
||||
|
||||
|
||||
2
Makefile
2
Makefile
@@ -3,7 +3,7 @@ HEADERS = godot-headers
|
||||
TARGET = debug
|
||||
USE_CLANG = no
|
||||
|
||||
BASE = scons use_llvm=$(USE_CLANG) generate_bindings=$(GENERATE_BINDINGS) target=$(TARGET) headers=$(HEADERS)
|
||||
BASE = scons use_llvm=$(USE_CLANG) generate_bindings=$(GENERATE_BINDINGS) target=$(TARGET) headers=$(HEADERS) -j4
|
||||
LINUX = $(BASE) platform=linux
|
||||
WINDOWS = $(BASE) platform=windows
|
||||
OSX = $(BASE) platform=osx
|
||||
|
||||
180
SConstruct
180
SConstruct
@@ -1,10 +1,19 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
import codecs
|
||||
import os
|
||||
import sys
|
||||
import subprocess
|
||||
from binding_generator import scons_generate_bindings, scons_emit_files
|
||||
|
||||
if sys.version_info < (3,):
|
||||
|
||||
def decode_utf8(x):
|
||||
return x
|
||||
|
||||
else:
|
||||
import codecs
|
||||
|
||||
def decode_utf8(x):
|
||||
return codecs.utf_8_decode(x)[0]
|
||||
|
||||
|
||||
# Workaround for MinGW. See:
|
||||
@@ -72,25 +81,6 @@ else:
|
||||
|
||||
env = Environment(ENV=os.environ)
|
||||
|
||||
# Default num_jobs to local cpu count if not user specified.
|
||||
# SCons has a peculiarity where user-specified options won't be overridden
|
||||
# by SetOption, so we can rely on this to know if we should use our default.
|
||||
initial_num_jobs = env.GetOption("num_jobs")
|
||||
altered_num_jobs = initial_num_jobs + 1
|
||||
env.SetOption("num_jobs", altered_num_jobs)
|
||||
# os.cpu_count() requires Python 3.4+.
|
||||
if hasattr(os, "cpu_count") and env.GetOption("num_jobs") == altered_num_jobs:
|
||||
cpu_count = os.cpu_count()
|
||||
if cpu_count is None:
|
||||
print("Couldn't auto-detect CPU count to configure build parallelism. Specify it with the -j argument.")
|
||||
else:
|
||||
safer_cpu_count = cpu_count if cpu_count <= 4 else cpu_count - 1
|
||||
print(
|
||||
"Auto-detected %d CPU cores available for build parallelism. Using %d cores by default. You can override it with the -j argument."
|
||||
% (cpu_count, safer_cpu_count)
|
||||
)
|
||||
env.SetOption("num_jobs", safer_cpu_count)
|
||||
|
||||
is64 = sys.maxsize > 2 ** 32
|
||||
if (
|
||||
env["TARGET_ARCH"] == "amd64"
|
||||
@@ -117,22 +107,20 @@ opts.Add(BoolVariable("use_mingw", "Use the MinGW compiler instead of MSVC - onl
|
||||
opts.Add(EnumVariable("target", "Compilation target", "debug", allowed_values=("debug", "release"), ignorecase=2))
|
||||
opts.Add(
|
||||
PathVariable(
|
||||
"headers_dir",
|
||||
"Path to the directory containing Godot headers",
|
||||
"godot-headers",
|
||||
PathVariable.PathIsDir,
|
||||
"headers_dir", "Path to the directory containing Godot headers", "godot-headers", PathVariable.PathIsDir
|
||||
)
|
||||
)
|
||||
opts.Add(PathVariable("custom_api_file", "Path to a custom JSON API file", None, PathVariable.PathIsFile))
|
||||
opts.Add(BoolVariable("generate_bindings", "Force GDNative API bindings generation.", False))
|
||||
opts.Add(
|
||||
EnumVariable(
|
||||
"android_arch",
|
||||
"Target Android architecture",
|
||||
"armv7",
|
||||
["armv7", "arm64v8", "x86", "x86_64"],
|
||||
"generate_bindings",
|
||||
"Generate GDNative API bindings",
|
||||
"auto",
|
||||
allowed_values=["yes", "no", "auto", "true"],
|
||||
ignorecase=2,
|
||||
)
|
||||
)
|
||||
opts.Add(EnumVariable("android_arch", "Target Android architecture", "armv7", ["armv7", "arm64v8", "x86", "x86_64"]))
|
||||
opts.Add("macos_deployment_target", "macOS deployment target", "default")
|
||||
opts.Add("macos_sdk_path", "macOS SDK path", "")
|
||||
opts.Add(EnumVariable("macos_arch", "Target macOS architecture", "universal", ["universal", "x86_64", "arm64"]))
|
||||
@@ -153,26 +141,11 @@ opts.Add(
|
||||
"Path to your Android NDK installation. By default, uses ANDROID_NDK_ROOT from your defined environment variables.",
|
||||
os.environ.get("ANDROID_NDK_ROOT", None),
|
||||
)
|
||||
opts.Add(
|
||||
BoolVariable(
|
||||
"generate_template_get_node",
|
||||
"Generate a template version of the Node class's get_node.",
|
||||
True,
|
||||
)
|
||||
)
|
||||
|
||||
opts.Add(BoolVariable("build_library", "Build the godot-cpp library.", True))
|
||||
opts.Add(BoolVariable("generate_template_get_node", "Generate a template version of the Node class's get_node.", True))
|
||||
|
||||
opts.Update(env)
|
||||
Help(opts.GenerateHelpText(env))
|
||||
|
||||
# Detect and print a warning listing unknown SCons variables to ease troubleshooting.
|
||||
unknown = opts.UnknownVariables()
|
||||
if unknown:
|
||||
print("WARNING: Unknown SCons variables were passed and will be ignored:")
|
||||
for item in unknown.items():
|
||||
print(" " + item[0] + "=" + item[1])
|
||||
|
||||
# This makes sure to keep the session environment variables on Windows.
|
||||
# This way, you can run SCons in a Visual Studio 2017 prompt and it will find
|
||||
# all the required tools
|
||||
@@ -184,18 +157,11 @@ if host_platform == "windows" and env["platform"] != "android":
|
||||
|
||||
opts.Update(env)
|
||||
|
||||
# Require C++14
|
||||
if host_platform == "windows" and env["platform"] == "windows" and not env["use_mingw"]:
|
||||
# MSVC
|
||||
env.Append(CCFLAGS=["/std:c++14"])
|
||||
else:
|
||||
env.Append(CCFLAGS=["-std=c++14"])
|
||||
|
||||
if env["platform"] == "linux" or env["platform"] == "freebsd":
|
||||
if env["use_llvm"]:
|
||||
env["CXX"] = "clang++"
|
||||
|
||||
env.Append(CCFLAGS=["-fPIC", "-Wwrite-strings"])
|
||||
env.Append(CCFLAGS=["-fPIC", "-std=c++14", "-Wwrite-strings"])
|
||||
env.Append(LINKFLAGS=["-Wl,-R,'$$ORIGIN'"])
|
||||
|
||||
if env["target"] == "debug":
|
||||
@@ -224,6 +190,8 @@ elif env["platform"] == "osx":
|
||||
env.Append(LINKFLAGS=["-arch", env["macos_arch"]])
|
||||
env.Append(CCFLAGS=["-arch", env["macos_arch"]])
|
||||
|
||||
env.Append(CCFLAGS=["-std=c++14"])
|
||||
|
||||
if env["macos_deployment_target"] != "default":
|
||||
env.Append(CCFLAGS=["-mmacosx-version-min=" + env["macos_deployment_target"]])
|
||||
env.Append(LINKFLAGS=["-mmacosx-version-min=" + env["macos_deployment_target"]])
|
||||
@@ -232,7 +200,13 @@ elif env["platform"] == "osx":
|
||||
env.Append(CCFLAGS=["-isysroot", env["macos_sdk_path"]])
|
||||
env.Append(LINKFLAGS=["-isysroot", env["macos_sdk_path"]])
|
||||
|
||||
env.Append(LINKFLAGS=["-Wl,-undefined,dynamic_lookup"])
|
||||
env.Append(
|
||||
LINKFLAGS=[
|
||||
"-framework",
|
||||
"Cocoa",
|
||||
"-Wl,-undefined,dynamic_lookup",
|
||||
]
|
||||
)
|
||||
|
||||
if env["target"] == "debug":
|
||||
env.Append(CCFLAGS=["-Og", "-g"])
|
||||
@@ -243,12 +217,13 @@ elif env["platform"] == "ios":
|
||||
if env["ios_simulator"]:
|
||||
sdk_name = "iphonesimulator"
|
||||
env.Append(CCFLAGS=["-mios-simulator-version-min=10.0"])
|
||||
env["LIBSUFFIX"] = ".simulator" + env["LIBSUFFIX"]
|
||||
else:
|
||||
sdk_name = "iphoneos"
|
||||
env.Append(CCFLAGS=["-miphoneos-version-min=10.0"])
|
||||
|
||||
try:
|
||||
sdk_path = codecs.utf_8_decode(subprocess.check_output(["xcrun", "--sdk", sdk_name, "--show-sdk-path"]).strip())[0]
|
||||
sdk_path = decode_utf8(subprocess.check_output(["xcrun", "--sdk", sdk_name, "--show-sdk-path"]).strip())
|
||||
except (subprocess.CalledProcessError, OSError):
|
||||
raise ValueError("Failed to find SDK path while running xcrun --sdk {} --show-sdk-path.".format(sdk_name))
|
||||
|
||||
@@ -259,13 +234,14 @@ elif env["platform"] == "ios":
|
||||
env["CXX"] = compiler_path + "clang++"
|
||||
env["AR"] = compiler_path + "ar"
|
||||
env["RANLIB"] = compiler_path + "ranlib"
|
||||
env["SHLIBSUFFIX"] = ".dylib"
|
||||
|
||||
env.Append(CCFLAGS=["-arch", env["ios_arch"], "-isysroot", sdk_path])
|
||||
env.Append(CCFLAGS=["-std=c++14", "-arch", env["ios_arch"], "-isysroot", sdk_path])
|
||||
env.Append(
|
||||
LINKFLAGS=[
|
||||
"-arch",
|
||||
env["ios_arch"],
|
||||
"-framework",
|
||||
"Cocoa",
|
||||
"-Wl,-undefined,dynamic_lookup",
|
||||
"-isysroot",
|
||||
sdk_path,
|
||||
@@ -304,20 +280,14 @@ elif env["platform"] == "windows":
|
||||
# Don't Clone the environment. Because otherwise, SCons will pick up msvc stuff.
|
||||
env = Environment(ENV=os.environ, tools=["mingw"])
|
||||
opts.Update(env)
|
||||
|
||||
# Still need to use C++14.
|
||||
env.Append(CCFLAGS=["-std=c++14"])
|
||||
# Don't want lib prefixes
|
||||
env["IMPLIBPREFIX"] = ""
|
||||
env["SHLIBPREFIX"] = ""
|
||||
# env = env.Clone(tools=['mingw'])
|
||||
|
||||
env["SPAWN"] = mySpawn
|
||||
env.Replace(ARFLAGS=["q"])
|
||||
|
||||
# Native or cross-compilation using MinGW
|
||||
if host_platform == "linux" or host_platform == "freebsd" or host_platform == "osx" or env["use_mingw"]:
|
||||
# These options are for a release build even using target=debug
|
||||
env.Append(CCFLAGS=["-O3", "-Wwrite-strings"])
|
||||
env.Append(CCFLAGS=["-O3", "-std=c++14", "-Wwrite-strings"])
|
||||
env.Append(
|
||||
LINKFLAGS=[
|
||||
"--static",
|
||||
@@ -332,10 +302,9 @@ elif env["platform"] == "android":
|
||||
# Don't Clone the environment. Because otherwise, SCons will pick up msvc stuff.
|
||||
env = Environment(ENV=os.environ, tools=["mingw"])
|
||||
opts.Update(env)
|
||||
# env = env.Clone(tools=['mingw'])
|
||||
|
||||
# Long line hack. Use custom spawn, quick AR append (to avoid files with the same names to override each other).
|
||||
env["SPAWN"] = mySpawn
|
||||
env.Replace(ARFLAGS=["q"])
|
||||
|
||||
# Verify NDK root
|
||||
if not "ANDROID_NDK_ROOT" in env:
|
||||
@@ -400,22 +369,16 @@ elif env["platform"] == "android":
|
||||
# Setup tools
|
||||
env["CC"] = toolchain + "/bin/clang"
|
||||
env["CXX"] = toolchain + "/bin/clang++"
|
||||
env["AR"] = toolchain + "/bin/llvm-ar"
|
||||
env["AS"] = toolchain + "/bin/llvm-as"
|
||||
env["LD"] = toolchain + "/bin/llvm-ld"
|
||||
env["STRIP"] = toolchain + "/bin/llvm-strip"
|
||||
env["RANLIB"] = toolchain + "/bin/llvm-ranlib"
|
||||
env["SHLIBSUFFIX"] = ".so"
|
||||
env["AR"] = toolchain + "/bin/" + arch_info["tool_path"] + "-ar"
|
||||
env["AS"] = toolchain + "/bin/" + arch_info["tool_path"] + "-as"
|
||||
env["LD"] = toolchain + "/bin/" + arch_info["tool_path"] + "-ld"
|
||||
env["STRIP"] = toolchain + "/bin/" + arch_info["tool_path"] + "-strip"
|
||||
env["RANLIB"] = toolchain + "/bin/" + arch_info["tool_path"] + "-ranlib"
|
||||
|
||||
env.Append(
|
||||
CCFLAGS=[
|
||||
"--target=" + arch_info["target"] + env["android_api_level"],
|
||||
"-march=" + arch_info["march"],
|
||||
"-fPIC",
|
||||
]
|
||||
CCFLAGS=["--target=" + arch_info["target"] + env["android_api_level"], "-march=" + arch_info["march"], "-fPIC"]
|
||||
)
|
||||
env.Append(CCFLAGS=arch_info["ccflags"])
|
||||
env.Append(LINKFLAGS=["--target=" + arch_info["target"] + env["android_api_level"], "-march=" + arch_info["march"]])
|
||||
|
||||
if env["target"] == "debug":
|
||||
env.Append(CCFLAGS=["-Og", "-g"])
|
||||
@@ -455,14 +418,17 @@ elif env["platform"] == "javascript":
|
||||
elif env["target"] == "release":
|
||||
env.Append(CCFLAGS=["-O3"])
|
||||
|
||||
# Cache
|
||||
scons_cache_path = os.environ.get("SCONS_CACHE")
|
||||
if scons_cache_path is not None:
|
||||
CacheDir(scons_cache_path)
|
||||
Decider("MD5")
|
||||
env.Append(
|
||||
CPPPATH=[
|
||||
".",
|
||||
env["headers_dir"],
|
||||
"include",
|
||||
"include/gen",
|
||||
"include/core",
|
||||
]
|
||||
)
|
||||
|
||||
# Generate bindings
|
||||
env.Append(BUILDERS={"GenerateBindings": Builder(action=scons_generate_bindings, emitter=scons_emit_files)})
|
||||
# Generate bindings?
|
||||
json_api_file = ""
|
||||
|
||||
if "custom_api_file" in env:
|
||||
@@ -470,46 +436,36 @@ if "custom_api_file" in env:
|
||||
else:
|
||||
json_api_file = os.path.join(os.getcwd(), env["headers_dir"], "api.json")
|
||||
|
||||
bindings = env.GenerateBindings(
|
||||
env.Dir("."), [json_api_file, "binding_generator.py"]
|
||||
)
|
||||
if env["generate_bindings"] == "auto":
|
||||
# Check if generated files exist
|
||||
should_generate_bindings = not os.path.isfile(os.path.join(os.getcwd(), "src", "gen", "Object.cpp"))
|
||||
else:
|
||||
should_generate_bindings = env["generate_bindings"] in ["yes", "true"]
|
||||
|
||||
# Forces bindings regeneration.
|
||||
if env["generate_bindings"]:
|
||||
AlwaysBuild(bindings)
|
||||
NoCache(bindings)
|
||||
if should_generate_bindings:
|
||||
# Actually create the bindings here
|
||||
import binding_generator
|
||||
|
||||
# Includes
|
||||
env.Append(CPPPATH=[[env.Dir(d) for d in [".", env["headers_dir"], "include", "include/gen", "include/core"]]])
|
||||
binding_generator.generate_bindings(json_api_file, env["generate_template_get_node"])
|
||||
|
||||
# Sources to compile
|
||||
sources = []
|
||||
add_sources(sources, "src/core", "cpp")
|
||||
sources.extend(f for f in bindings if str(f).endswith(".cpp"))
|
||||
add_sources(sources, "src/gen", "cpp")
|
||||
|
||||
arch_suffix = env["bits"]
|
||||
if env["platform"] == "android":
|
||||
arch_suffix = env["android_arch"]
|
||||
elif env["platform"] == "ios":
|
||||
arch_suffix = env["ios_arch"]
|
||||
if env["ios_simulator"]:
|
||||
arch_suffix += ".simulator"
|
||||
elif env["platform"] == "osx":
|
||||
if env["macos_arch"] != "universal":
|
||||
arch_suffix = env["macos_arch"]
|
||||
elif env["platform"] == "javascript":
|
||||
arch_suffix = "wasm"
|
||||
# Expose it to projects that import this env.
|
||||
env["arch_suffix"] = arch_suffix
|
||||
|
||||
library = None
|
||||
env["OBJSUFFIX"] = ".{}.{}.{}{}".format(env["platform"], env["target"], arch_suffix, env["OBJSUFFIX"])
|
||||
library_name = "libgodot-cpp.{}.{}.{}{}".format(env["platform"], env["target"], arch_suffix, env["LIBSUFFIX"])
|
||||
|
||||
if env["build_library"]:
|
||||
library = env.StaticLibrary(target=env.File("bin/%s" % library_name), source=sources)
|
||||
Default(library)
|
||||
|
||||
env.Append(LIBPATH=[env.Dir("bin")])
|
||||
env.Append(LIBS=library_name)
|
||||
Return("env")
|
||||
library = env.StaticLibrary(
|
||||
target="bin/" + "libgodot-cpp.{}.{}.{}{}".format(env["platform"], env["target"], arch_suffix, env["LIBSUFFIX"]),
|
||||
source=sources,
|
||||
)
|
||||
Default(library)
|
||||
|
||||
@@ -15,9 +15,9 @@ def correct_method_name(method_list):
|
||||
classes = []
|
||||
|
||||
|
||||
def get_file_list(api_filepath, output_dir, headers=False, sources=False):
|
||||
def print_file_list(api_filepath, output_dir, headers=False, sources=False):
|
||||
global classes
|
||||
files = []
|
||||
end = ";"
|
||||
with open(api_filepath) as api_file:
|
||||
classes = json.load(api_file)
|
||||
include_gen_folder = Path(output_dir) / "include" / "gen"
|
||||
@@ -26,35 +26,17 @@ def get_file_list(api_filepath, output_dir, headers=False, sources=False):
|
||||
header_filename = include_gen_folder / (strip_name(_class["name"]) + ".hpp")
|
||||
source_filename = source_gen_folder / (strip_name(_class["name"]) + ".cpp")
|
||||
if headers:
|
||||
files.append(str(header_filename.as_posix()))
|
||||
print(str(header_filename.as_posix()), end=end)
|
||||
if sources:
|
||||
files.append(str(source_filename.as_posix()))
|
||||
print(str(source_filename.as_posix()), end=end)
|
||||
icall_header_filename = include_gen_folder / "__icalls.hpp"
|
||||
register_types_filename = source_gen_folder / "__register_types.cpp"
|
||||
init_method_bindings_filename = source_gen_folder / "__init_method_bindings.cpp"
|
||||
if headers:
|
||||
files.append(str(icall_header_filename.as_posix()))
|
||||
print(str(icall_header_filename.as_posix()), end=end)
|
||||
if sources:
|
||||
files.append(str(register_types_filename.as_posix()))
|
||||
files.append(str(init_method_bindings_filename.as_posix()))
|
||||
return files
|
||||
|
||||
|
||||
def print_file_list(api_filepath, output_dir, headers=False, sources=False):
|
||||
for f in get_file_list(api_filepath, output_dir, headers, sources):
|
||||
print(f, end=";")
|
||||
|
||||
|
||||
def scons_emit_files(target, source, env):
|
||||
files = [env.File(f) for f in get_file_list(str(source[0]), target[0].abspath, True, True)]
|
||||
env.Clean(target, files)
|
||||
env["godot_cpp_gen_dir"] = target[0].abspath
|
||||
return files, source
|
||||
|
||||
|
||||
def scons_generate_bindings(target, source, env):
|
||||
generate_bindings(str(source[0]), env["generate_template_get_node"], env["godot_cpp_gen_dir"])
|
||||
return None
|
||||
print(str(register_types_filename.as_posix()), end=end)
|
||||
print(str(init_method_bindings_filename.as_posix()), end=end)
|
||||
|
||||
|
||||
def generate_bindings(api_filepath, use_template_get_node, output_dir="."):
|
||||
@@ -66,12 +48,25 @@ def generate_bindings(api_filepath, use_template_get_node, output_dir="."):
|
||||
include_gen_folder = Path(output_dir) / "include" / "gen"
|
||||
source_gen_folder = Path(output_dir) / "src" / "gen"
|
||||
|
||||
include_gen_folder.mkdir(parents=True, exist_ok=True)
|
||||
source_gen_folder.mkdir(parents=True, exist_ok=True)
|
||||
try:
|
||||
include_gen_folder.mkdir(parents=True)
|
||||
except os.error as e:
|
||||
if e.errno == errno.EEXIST:
|
||||
print(str(source_gen_folder) + ": " + os.strerror(e.errno))
|
||||
else:
|
||||
exit(1)
|
||||
|
||||
try:
|
||||
source_gen_folder.mkdir(parents=True)
|
||||
except os.error as e:
|
||||
if e.errno == errno.EEXIST:
|
||||
print(str(source_gen_folder) + ": " + os.strerror(e.errno))
|
||||
else:
|
||||
exit(1)
|
||||
|
||||
for c in classes:
|
||||
# print(c['name'])
|
||||
used_classes = sorted(get_used_classes(c))
|
||||
used_classes = get_used_classes(c)
|
||||
if use_template_get_node and c["name"] == "Node":
|
||||
correct_method_name(c["methods"])
|
||||
|
||||
|
||||
Submodule godot-headers updated: 1049927a59...4ea4d82618
@@ -1,31 +0,0 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
import os, sys
|
||||
|
||||
from pathlib import Path
|
||||
|
||||
sys.path.insert(1, os.path.join(os.path.dirname(__file__), "..", ".."))
|
||||
|
||||
from binding_generator import get_file_list, generate_bindings
|
||||
|
||||
api_filepath = "godot-headers/api.json"
|
||||
bits = "64"
|
||||
double = "float"
|
||||
output_dir = "self_test"
|
||||
|
||||
generate_bindings(api_filepath, use_template_get_node=False, output_dir=output_dir)
|
||||
flist = get_file_list(api_filepath, output_dir, headers=True, sources=True)
|
||||
|
||||
p = Path(output_dir)
|
||||
allfiles = [str(f.as_posix()) for f in p.glob("**/*.*")]
|
||||
missing = list(filter((lambda f: f not in flist), allfiles))
|
||||
extras = list(filter((lambda f: f not in allfiles), flist))
|
||||
if len(missing) > 0 or len(extras) > 0:
|
||||
print("Error!")
|
||||
for f in missing:
|
||||
print("MISSING: " + str(f))
|
||||
for f in extras:
|
||||
print("EXTRA: " + str(f))
|
||||
sys.exit(1)
|
||||
else:
|
||||
print("OK!")
|
||||
@@ -46,35 +46,25 @@ namespace godot {
|
||||
#endif
|
||||
|
||||
real_t Rect2::distance_to(const Vector2 &p_point) const {
|
||||
real_t dist = 0.0;
|
||||
bool inside = true;
|
||||
real_t dist = 1e20;
|
||||
|
||||
if (p_point.x < position.x) {
|
||||
real_t d = position.x - p_point.x;
|
||||
dist = d;
|
||||
inside = false;
|
||||
dist = MIN(dist, position.x - p_point.x);
|
||||
}
|
||||
if (p_point.y < position.y) {
|
||||
real_t d = position.y - p_point.y;
|
||||
dist = inside ? d : MIN(dist, d);
|
||||
inside = false;
|
||||
dist = MIN(dist, position.y - p_point.y);
|
||||
}
|
||||
if (p_point.x >= (position.x + size.x)) {
|
||||
real_t d = p_point.x - (position.x + size.x);
|
||||
dist = inside ? d : MIN(dist, d);
|
||||
inside = false;
|
||||
dist = MIN(p_point.x - (position.x + size.x), dist);
|
||||
}
|
||||
if (p_point.y >= (position.y + size.y)) {
|
||||
real_t d = p_point.y - (position.y + size.y);
|
||||
dist = inside ? d : MIN(dist, d);
|
||||
inside = false;
|
||||
dist = MIN(p_point.y - (position.y + size.y), dist);
|
||||
}
|
||||
|
||||
if (inside) {
|
||||
if (dist == 1e20)
|
||||
return 0;
|
||||
} else {
|
||||
else
|
||||
return dist;
|
||||
}
|
||||
}
|
||||
|
||||
Rect2 Rect2::clip(const Rect2 &p_rect) const { /// return a clipped rect
|
||||
|
||||
143
test/SConstruct
143
test/SConstruct
@@ -1,16 +1,141 @@
|
||||
#!/usr/bin/env python
|
||||
import os
|
||||
import sys
|
||||
|
||||
env = SConscript("../SConstruct")
|
||||
# Try to detect the host platform automatically.
|
||||
# This is used if no `platform` argument is passed
|
||||
if sys.platform.startswith("linux"):
|
||||
host_platform = "linux"
|
||||
elif sys.platform == "darwin":
|
||||
host_platform = "osx"
|
||||
elif sys.platform == "win32" or sys.platform == "msys":
|
||||
host_platform = "windows"
|
||||
else:
|
||||
raise ValueError("Could not detect platform automatically, please specify with platform=<platform>")
|
||||
|
||||
env = Environment(ENV=os.environ)
|
||||
|
||||
opts = Variables([], ARGUMENTS)
|
||||
|
||||
# Define our options
|
||||
opts.Add(EnumVariable("target", "Compilation target", "debug", ["d", "debug", "r", "release"]))
|
||||
opts.Add(EnumVariable("platform", "Compilation platform", host_platform, ["", "windows", "x11", "linux", "osx"]))
|
||||
opts.Add(
|
||||
EnumVariable("p", "Compilation target, alias for 'platform'", host_platform, ["", "windows", "x11", "linux", "osx"])
|
||||
)
|
||||
opts.Add(EnumVariable("bits", "Target platform bits", "64", ("32", "64")))
|
||||
opts.Add(BoolVariable("use_llvm", "Use the LLVM / Clang compiler", "no"))
|
||||
opts.Add(PathVariable("target_path", "The path where the lib is installed.", "bin/", PathVariable.PathAccept))
|
||||
opts.Add(PathVariable("target_name", "The library name.", "libgdexample", PathVariable.PathAccept))
|
||||
|
||||
# Local dependency paths, adapt them to your setup
|
||||
godot_headers_path = "../godot-headers/"
|
||||
cpp_bindings_path = "../"
|
||||
cpp_library = "libgodot-cpp"
|
||||
|
||||
# only support 64 at this time..
|
||||
bits = 64
|
||||
|
||||
# Updates the environment with the option variables.
|
||||
opts.Update(env)
|
||||
# Generates help for the -h scons option.
|
||||
Help(opts.GenerateHelpText(env))
|
||||
|
||||
# This makes sure to keep the session environment variables on Windows.
|
||||
# This way, you can run SCons in a Visual Studio 2017 prompt and it will find
|
||||
# all the required tools
|
||||
if host_platform == "windows" and env["platform"] != "android":
|
||||
if env["bits"] == "64":
|
||||
env = Environment(TARGET_ARCH="amd64")
|
||||
elif env["bits"] == "32":
|
||||
env = Environment(TARGET_ARCH="x86")
|
||||
|
||||
opts.Update(env)
|
||||
|
||||
# Process some arguments
|
||||
if env["use_llvm"]:
|
||||
env["CC"] = "clang"
|
||||
env["CXX"] = "clang++"
|
||||
|
||||
if env["p"] != "":
|
||||
env["platform"] = env["p"]
|
||||
|
||||
if env["platform"] == "":
|
||||
print("No valid target platform selected.")
|
||||
quit()
|
||||
|
||||
# For the reference:
|
||||
# - CCFLAGS are compilation flags shared between C and C++
|
||||
# - CFLAGS are for C-specific compilation flags
|
||||
# - CXXFLAGS are for C++-specific compilation flags
|
||||
# - CPPFLAGS are for pre-processor flags
|
||||
# - CPPDEFINES are for pre-processor defines
|
||||
# - LINKFLAGS are for linking flags
|
||||
|
||||
# Check our platform specifics
|
||||
if env["platform"] == "osx":
|
||||
env["target_path"] += "osx/"
|
||||
cpp_library += ".osx"
|
||||
env.Append(CCFLAGS=["-arch", "x86_64"])
|
||||
env.Append(CXXFLAGS=["-std=c++17"])
|
||||
env.Append(LINKFLAGS=["-arch", "x86_64"])
|
||||
if env["target"] in ("debug", "d"):
|
||||
env.Append(CCFLAGS=["-g", "-O2"])
|
||||
else:
|
||||
env.Append(CCFLAGS=["-g", "-O3"])
|
||||
|
||||
elif env["platform"] in ("x11", "linux"):
|
||||
env["target_path"] += "x11/"
|
||||
cpp_library += ".linux"
|
||||
env.Append(CCFLAGS=["-fPIC"])
|
||||
env.Append(CXXFLAGS=["-std=c++17"])
|
||||
if env["target"] in ("debug", "d"):
|
||||
env.Append(CCFLAGS=["-g3", "-Og"])
|
||||
else:
|
||||
env.Append(CCFLAGS=["-g", "-O3"])
|
||||
|
||||
elif env["platform"] == "windows":
|
||||
env["target_path"] += "win64/"
|
||||
cpp_library += ".windows"
|
||||
# This makes sure to keep the session environment variables on windows,
|
||||
# that way you can run scons in a vs 2017 prompt and it will find all the required tools
|
||||
env.Append(ENV=os.environ)
|
||||
|
||||
env.Append(CPPDEFINES=["WIN32", "_WIN32", "_WINDOWS", "_CRT_SECURE_NO_WARNINGS"])
|
||||
env.Append(CCFLAGS=["-W3", "-GR"])
|
||||
env.Append(CXXFLAGS=["-std:c++17"])
|
||||
if env["target"] in ("debug", "d"):
|
||||
env.Append(CPPDEFINES=["_DEBUG"])
|
||||
env.Append(CCFLAGS=["-EHsc", "-MDd", "-ZI"])
|
||||
env.Append(LINKFLAGS=["-DEBUG"])
|
||||
else:
|
||||
env.Append(CPPDEFINES=["NDEBUG"])
|
||||
env.Append(CCFLAGS=["-O2", "-EHsc", "-MD"])
|
||||
|
||||
if env["target"] in ("debug", "d"):
|
||||
cpp_library += ".debug"
|
||||
else:
|
||||
cpp_library += ".release"
|
||||
|
||||
cpp_library += "." + str(bits)
|
||||
|
||||
# make sure our binding library is properly includes
|
||||
env.Append(
|
||||
CPPPATH=[
|
||||
".",
|
||||
godot_headers_path,
|
||||
cpp_bindings_path + "include/",
|
||||
cpp_bindings_path + "include/core/",
|
||||
cpp_bindings_path + "include/gen/",
|
||||
]
|
||||
)
|
||||
env.Append(LIBPATH=[cpp_bindings_path + "bin/"])
|
||||
env.Append(LIBS=[cpp_library])
|
||||
|
||||
# tweak this if you want to use different folders, or more folders, to store your source code in.
|
||||
env.Append(CPPPATH=['src/'])
|
||||
sources = Glob('src/*.cpp')
|
||||
env.Append(CPPPATH=["src/"])
|
||||
sources = Glob("src/*.cpp")
|
||||
|
||||
library = env.SharedLibrary(
|
||||
"bin/libgdexample.{}.{}.{}{}".format(
|
||||
env["platform"], env["target"], env["arch_suffix"], env["SHLIBSUFFIX"]
|
||||
),
|
||||
source=sources,
|
||||
)
|
||||
library = env.SharedLibrary(target=env["target_path"] + env["target_name"], source=sources)
|
||||
|
||||
Default(library)
|
||||
|
||||
@@ -7,10 +7,10 @@ reloadable=false
|
||||
|
||||
[entry]
|
||||
|
||||
X11.64="res://bin/libgdexample.linux.release.64.so"
|
||||
Server.64="res://bin/libgdexample.linux.release.64.so"
|
||||
Windows.64="res://bin/libgdexample.windows.release.64.dll"
|
||||
OSX.64="res://bin/libgdexample.osx.release.64.dylib"
|
||||
X11.64="res://bin/x11/libgdexample.so"
|
||||
Server.64="res://bin/x11/libgdexample.so"
|
||||
Windows.64="res://bin/win64/libgdexample.dll"
|
||||
OSX.64="res://bin/osx/libgdexample.dylib"
|
||||
|
||||
[dependencies]
|
||||
|
||||
|
||||
Reference in New Issue
Block a user