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3.0
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godot-3.3.
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128
.clang-format
Normal file
128
.clang-format
Normal file
@@ -0,0 +1,128 @@
|
||||
# Commented out parameters are those with the same value as base LLVM style
|
||||
# We can uncomment them if we want to change their value, or enforce the
|
||||
# chosen value in case the base style changes (last sync: Clang 6.0.1).
|
||||
---
|
||||
### General config, applies to all languages ###
|
||||
BasedOnStyle: LLVM
|
||||
AccessModifierOffset: -4
|
||||
AlignAfterOpenBracket: DontAlign
|
||||
# AlignConsecutiveAssignments: false
|
||||
# AlignConsecutiveDeclarations: false
|
||||
# AlignEscapedNewlines: Right
|
||||
# AlignOperands: true
|
||||
AlignTrailingComments: false
|
||||
AllowAllParametersOfDeclarationOnNextLine: false
|
||||
# AllowShortBlocksOnASingleLine: false
|
||||
# AllowShortCaseLabelsOnASingleLine: false
|
||||
AllowShortFunctionsOnASingleLine: Inline
|
||||
# AllowShortIfStatementsOnASingleLine: false
|
||||
# AllowShortLoopsOnASingleLine: false
|
||||
# AlwaysBreakAfterDefinitionReturnType: None
|
||||
# AlwaysBreakAfterReturnType: None
|
||||
# AlwaysBreakBeforeMultilineStrings: false
|
||||
# AlwaysBreakTemplateDeclarations: false
|
||||
# BinPackArguments: true
|
||||
# BinPackParameters: true
|
||||
# BraceWrapping:
|
||||
# AfterClass: false
|
||||
# AfterControlStatement: false
|
||||
# AfterEnum: false
|
||||
# AfterFunction: false
|
||||
# AfterNamespace: false
|
||||
# AfterObjCDeclaration: false
|
||||
# AfterStruct: false
|
||||
# AfterUnion: false
|
||||
# AfterExternBlock: false
|
||||
# BeforeCatch: false
|
||||
# BeforeElse: false
|
||||
# IndentBraces: false
|
||||
# SplitEmptyFunction: true
|
||||
# SplitEmptyRecord: true
|
||||
# SplitEmptyNamespace: true
|
||||
# BreakBeforeBinaryOperators: None
|
||||
# BreakBeforeBraces: Attach
|
||||
# BreakBeforeInheritanceComma: false
|
||||
BreakBeforeTernaryOperators: false
|
||||
# BreakConstructorInitializersBeforeComma: false
|
||||
BreakConstructorInitializers: AfterColon
|
||||
# BreakStringLiterals: true
|
||||
ColumnLimit: 0
|
||||
# CommentPragmas: '^ IWYU pragma:'
|
||||
# CompactNamespaces: false
|
||||
ConstructorInitializerAllOnOneLineOrOnePerLine: true
|
||||
ConstructorInitializerIndentWidth: 8
|
||||
ContinuationIndentWidth: 8
|
||||
Cpp11BracedListStyle: false
|
||||
# DerivePointerAlignment: false
|
||||
# DisableFormat: false
|
||||
# ExperimentalAutoDetectBinPacking: false
|
||||
# FixNamespaceComments: true
|
||||
# ForEachMacros:
|
||||
# - foreach
|
||||
# - Q_FOREACH
|
||||
# - BOOST_FOREACH
|
||||
# IncludeBlocks: Preserve
|
||||
IncludeCategories:
|
||||
- Regex: '".*"'
|
||||
Priority: 1
|
||||
- Regex: '^<.*\.h>'
|
||||
Priority: 2
|
||||
- Regex: '^<.*'
|
||||
Priority: 3
|
||||
# IncludeIsMainRegex: '(Test)?$'
|
||||
IndentCaseLabels: true
|
||||
# IndentPPDirectives: None
|
||||
IndentWidth: 4
|
||||
# IndentWrappedFunctionNames: false
|
||||
# JavaScriptQuotes: Leave
|
||||
# JavaScriptWrapImports: true
|
||||
KeepEmptyLinesAtTheStartOfBlocks: false
|
||||
# MacroBlockBegin: ''
|
||||
# MacroBlockEnd: ''
|
||||
# MaxEmptyLinesToKeep: 1
|
||||
# NamespaceIndentation: None
|
||||
# PenaltyBreakAssignment: 2
|
||||
# PenaltyBreakBeforeFirstCallParameter: 19
|
||||
# PenaltyBreakComment: 300
|
||||
# PenaltyBreakFirstLessLess: 120
|
||||
# PenaltyBreakString: 1000
|
||||
# PenaltyExcessCharacter: 1000000
|
||||
# PenaltyReturnTypeOnItsOwnLine: 60
|
||||
# PointerAlignment: Right
|
||||
# RawStringFormats:
|
||||
# - Delimiter: pb
|
||||
# Language: TextProto
|
||||
# BasedOnStyle: google
|
||||
# ReflowComments: true
|
||||
# SortIncludes: true
|
||||
# SortUsingDeclarations: true
|
||||
# SpaceAfterCStyleCast: false
|
||||
# SpaceAfterTemplateKeyword: true
|
||||
# SpaceBeforeAssignmentOperators: true
|
||||
# SpaceBeforeParens: ControlStatements
|
||||
# SpaceInEmptyParentheses: false
|
||||
# SpacesBeforeTrailingComments: 1
|
||||
# SpacesInAngles: false
|
||||
# SpacesInContainerLiterals: true
|
||||
# SpacesInCStyleCastParentheses: false
|
||||
# SpacesInParentheses: false
|
||||
# SpacesInSquareBrackets: false
|
||||
TabWidth: 4
|
||||
UseTab: Always
|
||||
---
|
||||
### C++ specific config ###
|
||||
Language: Cpp
|
||||
Standard: Cpp11
|
||||
---
|
||||
### ObjC specific config ###
|
||||
Language: ObjC
|
||||
Standard: Cpp11
|
||||
ObjCBlockIndentWidth: 4
|
||||
# ObjCSpaceAfterProperty: false
|
||||
# ObjCSpaceBeforeProtocolList: true
|
||||
---
|
||||
### Java specific config ###
|
||||
Language: Java
|
||||
# BreakAfterJavaFieldAnnotations: false
|
||||
JavaImportGroups: ['org.godotengine', 'android', 'androidx', 'com.android', 'com.google', 'java', 'javax']
|
||||
...
|
||||
6
.github/dependabot.yml
vendored
Normal file
6
.github/dependabot.yml
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
version: 2
|
||||
updates:
|
||||
- package-ecosystem: "github-actions"
|
||||
directory: "/"
|
||||
schedule:
|
||||
interval: "daily"
|
||||
169
.github/workflows/ci.yml
vendored
Normal file
169
.github/workflows/ci.yml
vendored
Normal file
@@ -0,0 +1,169 @@
|
||||
name: Continuous integration
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
linux:
|
||||
name: Build (Linux, GCC)
|
||||
runs-on: ubuntu-16.04
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2.3.4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Set up Python (for SCons)
|
||||
uses: actions/setup-python@v2
|
||||
with:
|
||||
python-version: '3.9.1'
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
sudo apt-get update -qq
|
||||
sudo apt-get install -qqq build-essential pkg-config
|
||||
python -m pip install scons
|
||||
curl -LO https://downloads.tuxfamily.org/godotengine/3.2.3/Godot_v3.2.3-stable_linux_server.64.zip
|
||||
unzip Godot_v3.2.3-stable_linux_server.64.zip
|
||||
|
||||
- name: Build godot-cpp
|
||||
run: |
|
||||
scons target=release generate_bindings=yes -j $(nproc)
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v2.2.3
|
||||
with:
|
||||
name: godot-cpp-linux-glibc2.23-x86_64-release
|
||||
path: bin/libgodot-cpp.linux.release.64.a
|
||||
if-no-files-found: error
|
||||
|
||||
- name: Build test GDNative library
|
||||
run: |
|
||||
scons target=release platform=linux bits=64 -j $(nproc) -C test
|
||||
|
||||
- name: Run test GDNative library
|
||||
run: |
|
||||
./Godot_v3.2.3-stable_linux_server.64 --path test -s script.gd
|
||||
|
||||
windows-msvc:
|
||||
name: Build (Windows, MSVC)
|
||||
runs-on: windows-2019
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2.3.4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Set up Python (for SCons)
|
||||
uses: actions/setup-python@v2
|
||||
with:
|
||||
python-version: '3.9.1'
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m pip install scons
|
||||
|
||||
- name: Build godot-cpp
|
||||
run: |
|
||||
scons target=release generate_bindings=yes -j $env:NUMBER_OF_PROCESSORS
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v2.2.3
|
||||
with:
|
||||
name: godot-cpp-windows-msvc2019-x86_64-release
|
||||
path: bin/libgodot-cpp.windows.release.64.lib
|
||||
if-no-files-found: error
|
||||
|
||||
windows-mingw:
|
||||
name: Build (Windows, MinGW)
|
||||
runs-on: windows-2019
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2.3.4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Set up Python (for SCons)
|
||||
uses: actions/setup-python@v2
|
||||
with:
|
||||
python-version: '3.9.1'
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m pip install scons
|
||||
|
||||
- name: Build godot-cpp
|
||||
# Install GCC from Scoop as the default supplied GCC doesn't work ("Error 1").
|
||||
run: |
|
||||
Invoke-Expression (New-Object System.Net.WebClient).DownloadString('https://get.scoop.sh')
|
||||
scoop install gcc
|
||||
g++ --version
|
||||
gcc --version
|
||||
scons target=release generate_bindings=yes use_mingw=yes -j $env:NUMBER_OF_PROCESSORS
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v2.2.3
|
||||
with:
|
||||
name: godot-cpp-linux-mingw-x86_64-release
|
||||
path: bin/libgodot-cpp.windows.release.64.a
|
||||
if-no-files-found: error
|
||||
|
||||
macos:
|
||||
name: Build (macOS, Clang)
|
||||
runs-on: macos-10.15
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2.3.4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Set up Python (for SCons)
|
||||
uses: actions/setup-python@v2
|
||||
with:
|
||||
python-version: '3.9.1'
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m pip install scons
|
||||
curl -LO https://downloads.tuxfamily.org/godotengine/3.2.3/Godot_v3.2.3-stable_osx.64.zip
|
||||
unzip Godot_v3.2.3-stable_osx.64.zip
|
||||
|
||||
- name: Build godot-cpp
|
||||
run: |
|
||||
scons target=release generate_bindings=yes -j $(sysctl -n hw.logicalcpu)
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v2.2.3
|
||||
with:
|
||||
name: godot-cpp-macos-x86_64-release
|
||||
path: bin/libgodot-cpp.osx.release.64.a
|
||||
if-no-files-found: error
|
||||
|
||||
- name: Build test GDNative library
|
||||
run: |
|
||||
scons target=release platform=osx bits=64 -j $(sysctl -n hw.logicalcpu) -C test
|
||||
|
||||
- name: Run test GDNative library
|
||||
run: |
|
||||
./Godot.app/Contents/MacOS/Godot --path test -s script.gd
|
||||
|
||||
static-checks:
|
||||
name: Static Checks (clang-format)
|
||||
runs-on: ubuntu-20.04
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
|
||||
- name: Make apt sources.list use the default Ubuntu repositories
|
||||
run: |
|
||||
sudo rm -f /etc/apt/sources.list.d/*
|
||||
sudo cp -f misc/ci/sources.list /etc/apt/sources.list
|
||||
sudo apt-get update
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
sudo apt-get install -qq dos2unix recode clang-format-11
|
||||
sudo update-alternatives --remove-all clang-format
|
||||
sudo update-alternatives --install /usr/bin/clang-format clang-format /usr/bin/clang-format-11 100
|
||||
|
||||
- name: Style checks via clang-format
|
||||
run: |
|
||||
bash ./misc/scripts/clang_format.sh
|
||||
166
.gitignore
vendored
166
.gitignore
vendored
@@ -1,8 +1,3 @@
|
||||
# Generated bindings
|
||||
src/*.cpp
|
||||
src/*.hpp
|
||||
include/*.hpp
|
||||
|
||||
# Misc
|
||||
logs/*
|
||||
|
||||
@@ -16,3 +11,164 @@ logs/*
|
||||
*.pdb
|
||||
*.lib
|
||||
bin
|
||||
*.config
|
||||
*.creator
|
||||
*.creator.user
|
||||
*.files
|
||||
*.includes
|
||||
|
||||
# Gprof output
|
||||
gmon.out
|
||||
|
||||
# Vim temp files
|
||||
*.swo
|
||||
*.swp
|
||||
|
||||
# Qt project files
|
||||
*.config
|
||||
*.creator
|
||||
*.creator.*
|
||||
*.files
|
||||
*.includes
|
||||
*.cflags
|
||||
*.cxxflags
|
||||
|
||||
# Eclipse CDT files
|
||||
.cproject
|
||||
.settings/
|
||||
|
||||
# Geany/geany-plugins files
|
||||
*.geany
|
||||
.geanyprj
|
||||
|
||||
# Misc
|
||||
.DS_Store
|
||||
logs/
|
||||
|
||||
# for projects that use SCons for building: http://http://www.scons.org/
|
||||
.sconf_temp
|
||||
.sconsign.dblite
|
||||
*.pyc
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.opendb
|
||||
*.VC.VC.opendb
|
||||
enc_temp_folder/
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
|
||||
# CodeLite project files
|
||||
*.project
|
||||
*.workspace
|
||||
.codelite/
|
||||
|
||||
# Windows Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Windows Store app package directory
|
||||
AppPackages/
|
||||
|
||||
# Others
|
||||
sql/
|
||||
*.Cache
|
||||
ClientBin/
|
||||
[Ss]tyle[Cc]op.*
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
node_modules/
|
||||
__pycache__/
|
||||
|
||||
# KDE
|
||||
.directory
|
||||
|
||||
#Kdevelop project files
|
||||
*.kdev4
|
||||
|
||||
# xCode
|
||||
xcuserdata
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file to a newer
|
||||
# Visual Studio version. Backup files are not needed, because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
|
||||
# SQL Server files
|
||||
App_Data/*.mdf
|
||||
App_Data/*.ldf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# =========================
|
||||
# Windows detritus
|
||||
# =========================
|
||||
|
||||
# Windows image file caches
|
||||
Thumbs.db
|
||||
ehthumbs.db
|
||||
|
||||
# Folder config file
|
||||
Desktop.ini
|
||||
|
||||
# Recycle Bin used on file shares
|
||||
$RECYCLE.BIN/
|
||||
logo.h
|
||||
*.autosave
|
||||
|
||||
# https://github.com/github/gitignore/blob/master/Global/Tags.gitignore
|
||||
# Ignore tags created by etags, ctags, gtags (GNU global) and cscope
|
||||
TAGS
|
||||
!TAGS/
|
||||
tags
|
||||
*.tags
|
||||
!tags/
|
||||
gtags.files
|
||||
GTAGS
|
||||
GRTAGS
|
||||
GPATH
|
||||
cscope.files
|
||||
cscope.out
|
||||
cscope.in.out
|
||||
cscope.po.out
|
||||
godot.creator.*
|
||||
|
||||
# Visual Studio 2017 and Visual Studio Code workspace folder
|
||||
/.vs
|
||||
/.vscode
|
||||
|
||||
# Visual Studio Code workspace file
|
||||
*.code-workspace
|
||||
|
||||
# Scons progress indicator
|
||||
.scons_node_count
|
||||
|
||||
# ccls cache (https://github.com/MaskRay/ccls)
|
||||
.ccls-cache/
|
||||
|
||||
# compile commands (https://clang.llvm.org/docs/JSONCompilationDatabase.html)
|
||||
compile_commands.json
|
||||
|
||||
6
.gitmodules
vendored
6
.gitmodules
vendored
@@ -1,3 +1,3 @@
|
||||
[submodule "godot_headers"]
|
||||
path = godot_headers
|
||||
url = https://github.com/GodotNativeTools/godot_headers
|
||||
[submodule "godot-headers"]
|
||||
path = godot-headers
|
||||
url = https://github.com/godotengine/godot-headers
|
||||
|
||||
212
CMakeLists.txt
Normal file
212
CMakeLists.txt
Normal file
@@ -0,0 +1,212 @@
|
||||
# cmake arguments
|
||||
# CMAKE_BUILD_TYPE: Compilation target (Debug or Release defaults to Debug)
|
||||
#
|
||||
# godot-cpp cmake arguments
|
||||
# GODOT_HEADERS_DIR: This is where the gdnative include folder is (godot_source/modules/gdnative/include)
|
||||
# GODOT_CUSTOM_API_FILE: This is if you have another path for the godot_api.json
|
||||
#
|
||||
# Android cmake arguments
|
||||
# CMAKE_TOOLCHAIN_FILE: The path to the android cmake toolchain ($ANDROID_NDK/build/cmake/android.toolchain.cmake)
|
||||
# ANDROID_NDK: The path to the android ndk root folder
|
||||
# ANDROID_TOOLCHAIN_NAME: The android toolchain (arm-linux-androideabi-4.9 or aarch64-linux-android-4.9 or x86-4.9 or x86_64-4.9)
|
||||
# ANDROID_PLATFORM: The android platform version (android-23)
|
||||
# More info here: https://godot.readthedocs.io/en/latest/development/compiling/compiling_for_android.html
|
||||
#
|
||||
# Examples
|
||||
#
|
||||
# Builds a debug version:
|
||||
# cmake .
|
||||
# cmake --build .
|
||||
#
|
||||
# Builds a release version with clang
|
||||
# CC=/usr/bin/clang CXX=/usr/bin/clang++ cmake -DCMAKE_BUILD_TYPE=Release -G "Unix Makefiles" .
|
||||
# cmake --build .
|
||||
#
|
||||
# Builds an android armeabi-v7a debug version:
|
||||
# cmake -DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK/build/cmake/android.toolchain.cmake -DANDROID_NDK=$ANDROID_NDK \
|
||||
# -DANDROID_TOOLCHAIN_NAME=arm-linux-androideabi-4.9 -DANDROID_PLATFORM=android-23 -DCMAKE_BUILD_TYPE=Debug .
|
||||
# cmake --build .
|
||||
#
|
||||
# Protip
|
||||
# Generate the buildfiles in a sub directory to not clutter the root directory with build files:
|
||||
# mkdir build && cd build && cmake -G "Unix Makefiles" .. && cmake --build .
|
||||
#
|
||||
# Todo
|
||||
# Test build for Windows, Mac and mingw.
|
||||
|
||||
project(godot-cpp)
|
||||
cmake_minimum_required(VERSION 3.6)
|
||||
|
||||
option(GENERATE_TEMPLATE_GET_NODE "Generate a template version of the Node class's get_node." ON)
|
||||
|
||||
# Change the output directory to the bin directory
|
||||
set(BUILD_PATH ${CMAKE_SOURCE_DIR}/bin)
|
||||
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${BUILD_PATH}")
|
||||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${BUILD_PATH}")
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${BUILD_PATH}")
|
||||
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}")
|
||||
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}")
|
||||
SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}")
|
||||
SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}")
|
||||
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}")
|
||||
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}")
|
||||
|
||||
# Default build type is Debug in the SConstruct
|
||||
if(CMAKE_BUILD_TYPE STREQUAL "")
|
||||
set(CMAKE_BUILD_TYPE Debug)
|
||||
endif()
|
||||
|
||||
if(CMAKE_BUILD_TYPE MATCHES Debug)
|
||||
add_definitions(-D_DEBUG)
|
||||
else()
|
||||
add_definitions(-DNDEBUG)
|
||||
endif(CMAKE_BUILD_TYPE MATCHES Debug)
|
||||
|
||||
# Set the c++ standard to c++14
|
||||
set(CMAKE_CXX_STANDARD 14)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_CXX_EXTENSIONS OFF)
|
||||
|
||||
# Input from user for godot headers and the api file
|
||||
set(GODOT_HEADERS_DIR "godot-headers" CACHE STRING "")
|
||||
set(GODOT_CUSTOM_API_FILE "godot-headers/api.json" CACHE STRING "")
|
||||
|
||||
set(GODOT_COMPILE_FLAGS )
|
||||
set(GODOT_LINKER_FLAGS )
|
||||
|
||||
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
|
||||
# using Visual Studio C++
|
||||
set(GODOT_COMPILE_FLAGS "/EHsc /WX") # /GF /MP
|
||||
|
||||
if(CMAKE_BUILD_TYPE MATCHES Debug)
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MDd") # /Od /RTC1 /Zi
|
||||
else()
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MD /O2") # /Oy /GL /Gy
|
||||
STRING(REGEX REPLACE "/RTC(su|[1su])" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
|
||||
string(REPLACE "/RTC1" "" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
|
||||
endif(CMAKE_BUILD_TYPE MATCHES Debug)
|
||||
|
||||
# Disable conversion warning, trunkation, unreferenced var, signed missmatch
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /wd4244 /wd4305 /wd4101 /wd4018 /wd4267")
|
||||
|
||||
# Todo: Check if needed.
|
||||
add_definitions(-DWIN32_LEAN_AND_MEAN -D_CRT_SECURE_NO_WARNINGS)
|
||||
|
||||
# Unkomment for warning level 4
|
||||
#if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
|
||||
# string(REGEX REPLACE "/W[0-4]" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
|
||||
#endif()
|
||||
|
||||
else()
|
||||
|
||||
#elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
|
||||
# using Clang
|
||||
#elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
|
||||
# using GCC and maybe MinGW?
|
||||
|
||||
set(GODOT_LINKER_FLAGS "-static-libgcc -static-libstdc++ -Wl,-R,'$$ORIGIN'")
|
||||
|
||||
# Hmm.. maybe to strikt?
|
||||
set(GODOT_COMPILE_FLAGS "-fPIC -g -Wwrite-strings")
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wchar-subscripts -Wcomment -Wdisabled-optimization")
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wformat -Wformat=2 -Wformat-security -Wformat-y2k")
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wimport -Winit-self -Winline -Winvalid-pch -Werror")
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wmissing-braces -Wmissing-format-attribute")
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wmissing-include-dirs -Wmissing-noreturn -Wpacked -Wpointer-arith")
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wredundant-decls -Wreturn-type -Wsequence-point")
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wswitch -Wswitch-enum -Wtrigraphs")
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wuninitialized -Wunknown-pragmas -Wunreachable-code -Wunused-label")
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wunused-value -Wvariadic-macros -Wvolatile-register-var -Wno-error=attributes")
|
||||
|
||||
# -Wshadow -Wextra -Wall -Weffc++ -Wfloat-equal -Wstack-protector -Wunused-parameter -Wsign-compare -Wunused-variable -Wcast-align
|
||||
# -Wunused-function -Wstrict-aliasing -Wstrict-aliasing=2 -Wmissing-field-initializers
|
||||
|
||||
if(NOT CMAKE_SYSTEM_NAME STREQUAL "Android")
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wno-ignored-attributes")
|
||||
endif()
|
||||
|
||||
if(CMAKE_BUILD_TYPE MATCHES Debug)
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -fno-omit-frame-pointer -O0")
|
||||
else()
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -O3")
|
||||
endif(CMAKE_BUILD_TYPE MATCHES Debug)
|
||||
endif()
|
||||
|
||||
# Generate source from the bindings file
|
||||
find_package(PythonInterp REQUIRED)
|
||||
if(GENERATE_TEMPLATE_GET_NODE)
|
||||
set(GENERATE_BINDING_PARAMETERS "True")
|
||||
else()
|
||||
set(GENERATE_BINDING_PARAMETERS "False")
|
||||
endif()
|
||||
|
||||
message(STATUS "Generating Bindings")
|
||||
execute_process(COMMAND "${PYTHON_EXECUTABLE}" "-c" "import binding_generator; binding_generator.print_file_list(\"${GODOT_CUSTOM_API_FILE}\", \"${CMAKE_CURRENT_BINARY_DIR}\", headers=True)"
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
RESULT_VARIABLE HEADERS_FILE_LIST_RESULT
|
||||
OUTPUT_VARIABLE HEADERS_FILE_LIST
|
||||
)
|
||||
set(HEADERS_FILE_LIST ${HEADERS_FILE_LIST})
|
||||
|
||||
execute_process(COMMAND "${PYTHON_EXECUTABLE}" "-c" "import binding_generator; binding_generator.print_file_list(\"${GODOT_CUSTOM_API_FILE}\", \"${CMAKE_CURRENT_BINARY_DIR}\", sources=True)"
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
RESULT_VARIABLE SOURCES_FILE_LIST_RESULT
|
||||
OUTPUT_VARIABLE SOURCES_FILE_LIST
|
||||
)
|
||||
set(SOURCES_FILE_LIST ${SOURCES_FILE_LIST})
|
||||
|
||||
add_custom_command(OUTPUT ${HEADERS_FILE_LIST} ${SOURCES_FILE_LIST}
|
||||
COMMAND "${PYTHON_EXECUTABLE}" "-c" "import binding_generator; binding_generator.generate_bindings(\"${GODOT_CUSTOM_API_FILE}\", \"${GENERATE_BINDING_PARAMETERS}\", \"${CMAKE_CURRENT_BINARY_DIR}\")"
|
||||
VERBATIM
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
MAIN_DEPENDENCY ${GODOT_CUSTOM_API_FILE}
|
||||
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/binding_generator.py
|
||||
COMMENT Generating Bindings
|
||||
)
|
||||
|
||||
# Get Sources
|
||||
file(GLOB_RECURSE SOURCES src/*.c**)
|
||||
file(GLOB_RECURSE HEADERS include/*.h**)
|
||||
|
||||
# Define our godot-cpp library
|
||||
add_library(${PROJECT_NAME}
|
||||
${SOURCES}
|
||||
${SOURCES_FILE_LIST}
|
||||
${HEADERS}
|
||||
${HEADERS_FILE_LIST}
|
||||
)
|
||||
target_include_directories(${PROJECT_NAME}
|
||||
PUBLIC
|
||||
include
|
||||
include/core
|
||||
${CMAKE_CURRENT_BINARY_DIR}/include/gen/
|
||||
)
|
||||
|
||||
# Put godot headers as SYSTEM PUBLIC to exclude warnings from irrelevant headers
|
||||
target_include_directories(${PROJECT_NAME}
|
||||
SYSTEM PUBLIC
|
||||
${GODOT_HEADERS_DIR}
|
||||
)
|
||||
|
||||
# Add the compile flags
|
||||
set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY COMPILE_FLAGS ${GODOT_COMPILE_FLAGS})
|
||||
set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY LINK_FLAGS ${GODOT_LINKER_FLAGS})
|
||||
|
||||
# Create the correct name (godot.os.build_type.system_bits)
|
||||
|
||||
set(BITS 32)
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
set(BITS 64)
|
||||
endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
|
||||
string(TOLOWER "${CMAKE_SYSTEM_NAME}" SYSTEM_NAME)
|
||||
string(TOLOWER "${CMAKE_BUILD_TYPE}" BUILD_TYPE)
|
||||
|
||||
if(ANDROID)
|
||||
# Added the android abi after system name
|
||||
set(SYSTEM_NAME ${SYSTEM_NAME}.${ANDROID_ABI})
|
||||
# Android does not have the bits at the end if you look at the main godot repo build
|
||||
set_property(TARGET ${PROJECT_NAME} PROPERTY OUTPUT_NAME "godot-cpp.${SYSTEM_NAME}.${BUILD_TYPE}")
|
||||
else()
|
||||
set_property(TARGET ${PROJECT_NAME} PROPERTY OUTPUT_NAME "godot-cpp.${SYSTEM_NAME}.${BUILD_TYPE}.${BITS}")
|
||||
endif()
|
||||
@@ -1,6 +1,6 @@
|
||||
MIT License
|
||||
# MIT License
|
||||
|
||||
Copyright (c) 2017 GodotNativeTools
|
||||
Copyright (c) 2017-2021 Godot Engine contributors.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
23
Makefile
23
Makefile
@@ -1,13 +1,12 @@
|
||||
GENERATE_BINDINGS = no
|
||||
HEADERS = godot_headers
|
||||
HEADERS = godot-headers
|
||||
TARGET = debug
|
||||
NAME = godot-cpp
|
||||
USE_CLANG = no
|
||||
|
||||
BASE = scons n=$(NAME) use_llvm=$(USE_CLANG) generate_bindings=$(GENERATE_BINDINGS) target=$(TARGET) headers=$(HEADERS) -j4
|
||||
LINUX = $(BASE) p=linux
|
||||
WINDOWS = $(BASE) p=windows
|
||||
OSX = $(BASE) p=osx
|
||||
BASE = scons use_llvm=$(USE_CLANG) generate_bindings=$(GENERATE_BINDINGS) target=$(TARGET) headers=$(HEADERS) -j4
|
||||
LINUX = $(BASE) platform=linux
|
||||
WINDOWS = $(BASE) platform=windows
|
||||
OSX = $(BASE) platform=osx
|
||||
|
||||
|
||||
all:
|
||||
@@ -20,10 +19,10 @@ linux:
|
||||
make linux64
|
||||
|
||||
linux32: SConstruct
|
||||
$(LINUX) a=32
|
||||
$(LINUX) bits=32
|
||||
|
||||
linux64: SConstruct
|
||||
$(LINUX) a=64
|
||||
$(LINUX) bits=64
|
||||
|
||||
|
||||
windows:
|
||||
@@ -31,10 +30,10 @@ windows:
|
||||
make windows64
|
||||
|
||||
windows32: SConstruct
|
||||
$(WINDOWS) a=32
|
||||
$(WINDOWS) bits=32
|
||||
|
||||
windows64: SConstruct
|
||||
$(WINDOWS) a=64
|
||||
$(WINDOWS) bits=64
|
||||
|
||||
|
||||
osx:
|
||||
@@ -42,7 +41,7 @@ osx:
|
||||
make osx64
|
||||
|
||||
osx32: SConstruct
|
||||
$(OSX) a=32
|
||||
$(OSX) bits=32
|
||||
|
||||
osx64: SConstruct
|
||||
$(OSX) a=64
|
||||
$(OSX) bits=64
|
||||
|
||||
399
README.md
399
README.md
@@ -1,125 +1,358 @@
|
||||
# godot-cpp
|
||||
C++ bindings for the Godot script API
|
||||
|
||||
# Creating a GDNative library (Linux)
|
||||
Create a directory named `SimpleLibrary` with subdirectories `lib, src`
|
||||
**C++ bindings for the Godot script API.**
|
||||
|
||||
Getting latest `godot-cpp` and `godot_headers`
|
||||
```
|
||||
$ git clone https://github.com/GodotNativeTools/godot-cpp
|
||||
$ git clone https://github.com/GodotNativeTools/godot_headers
|
||||
```
|
||||
right now our directory structure should look like this:
|
||||
```
|
||||
godot-cpp
|
||||
godot_headers
|
||||
SimpleLibrary
|
||||
├── lib/
|
||||
└── src/
|
||||
The instructions below feature the new NativeScript 1.1 class structure and will only work for modules created for Godot 3.1 and later. Use the following branches for older implementations:
|
||||
|
||||
Version | Branch
|
||||
--- | ---
|
||||
**Godot 3.0 Nativescript 1.0** | [3.0](https://github.com/godotengine/godot-cpp/tree/3.0)
|
||||
**Godot 3.1 Nativescript 1.0** | [nativescript-1.0](https://github.com/godotengine/godot-cpp/tree/nativescript-1.0)
|
||||
|
||||
## Table of contents
|
||||
|
||||
- [**Contributing**](#contributing)
|
||||
- [**Getting Started**](#getting-started)
|
||||
- [**Creating a simple class**](#creating-a-simple-class)
|
||||
|
||||
## Contributing
|
||||
|
||||
We greatly appreciate help in maintaining and extending this project. If you
|
||||
wish to help out, ensure you have an account on GitHub and create a "fork" of
|
||||
this repository. Rémi "Akien" Verschelde wrote an excellent bit of documentation
|
||||
for the main Godot project on this:
|
||||
[Pull request workflow](https://docs.godotengine.org/en/3.0/community/contributing/pr_workflow.html)
|
||||
|
||||
Please install clang-format and copy the files in `misc/hooks` into `.git/hooks`
|
||||
so formatting is done before your changes are submitted.
|
||||
|
||||
## Getting Started
|
||||
|
||||
| **Build latest version of Godot** | [**GitHub**](https://github.com/godotengine/godot) | [**Docs**](https://godot.readthedocs.io/en/latest/development/compiling/index.html) |
|
||||
| --- | --- | --- |
|
||||
|
||||
### Setting up a new project
|
||||
|
||||
We recommend using Git for managing your project. The instructions below assume
|
||||
you're using Git. Alternatively, you can download the source code directly from
|
||||
GitHub. In this case, you need to download both
|
||||
[godot-cpp](https://github.com/godotengine/godot-cpp) and
|
||||
[godot-headers](https://github.com/godotengine/godot-headers).
|
||||
|
||||
```bash
|
||||
mkdir SimpleLibrary
|
||||
cd SimpleLibrary
|
||||
mkdir bin
|
||||
mkdir src
|
||||
git clone --recursive https://github.com/godotengine/godot-cpp
|
||||
```
|
||||
|
||||
Now to generate cpp bindings
|
||||
```
|
||||
$ cd godot-cpp
|
||||
$ scons godotbinpath="../godot_fork/bin/godot_binary" p=linux
|
||||
$ cd ..
|
||||
```
|
||||
resulting libraries will be placed under `bin/` and the generated headers will be placed under `include/*`
|
||||
If you wish to use a specific branch, add the -b option to the clone command:
|
||||
|
||||
**Note:**
|
||||
> `generate_bindings=yes` is used to force regenerating C++ bindings (`godot_api.json` - Godot API)
|
||||
|
||||
> Include `use_llvm=yes` for using clang++
|
||||
|
||||
> You may need to specify `headers=../godot_headers` if you have compilation issues related to missing include files
|
||||
|
||||
And our directory structure will be
|
||||
```
|
||||
godot-cpp
|
||||
└── bin/libgodot-cpp.a
|
||||
godot_headers
|
||||
SimpleLibrary
|
||||
├── lib/
|
||||
└── src/
|
||||
```bash
|
||||
git clone --recursive https://github.com/godotengine/godot-cpp -b 3.0
|
||||
```
|
||||
|
||||
# Creating simple class
|
||||
If your project is an existing repository, use a Git submodule instead:
|
||||
|
||||
```bash
|
||||
git submodule add https://github.com/godotengine/godot-cpp
|
||||
git submodule update --init --recursive
|
||||
```
|
||||
|
||||
Right now, our directory structure should look like this:
|
||||
|
||||
```text
|
||||
SimpleLibrary/
|
||||
├─godot-cpp/
|
||||
| └─godot-headers/
|
||||
├─bin/
|
||||
└─src/
|
||||
```
|
||||
|
||||
### Updating the `api.json` file
|
||||
|
||||
Our `api.json` file contains metadata for all the classes that are part of the
|
||||
Godot core. This metadata is required to generate the C++ binding classes for
|
||||
use in GDNative modules.
|
||||
|
||||
This file is supplied with our
|
||||
[godot-headers](https://github.com/godotengine/godot-headers) repository
|
||||
for your convenience. However, if you're running a custom build of Godot and
|
||||
need access to classes that have recent changes, you must generate a new
|
||||
`api.json` file. You do this by starting your Godot executable with the
|
||||
following parameters:
|
||||
|
||||
```bash
|
||||
godot --gdnative-generate-json-api api.json
|
||||
```
|
||||
|
||||
Now copy the `api.json` file into your folder structure to make it easier to
|
||||
access.
|
||||
|
||||
See the remark below for the extra ```custom_api_file``` SCons argument, which
|
||||
is required to tell SCons where to find your file.
|
||||
|
||||
### Compiling the C++ bindings library
|
||||
|
||||
The final step is to compile our C++ bindings library:
|
||||
|
||||
```bash
|
||||
cd godot-cpp
|
||||
scons platform=<your platform> generate_bindings=yes
|
||||
cd ..
|
||||
```
|
||||
|
||||
Replace `<your platform>` with either `windows`, `linux`, `osx` or `android`. If
|
||||
you leave out `platform`, the target platform will automatically be detected
|
||||
from the host platform.
|
||||
|
||||
The resulting library will be created in `godot-cpp/bin/`, take note of its name
|
||||
as it'll differ depending on the target platform.
|
||||
|
||||
#### Compiling for Android
|
||||
|
||||
Download the latest [Android NDK](https://developer.android.com/ndk/downloads)
|
||||
and set the NDK path.
|
||||
|
||||
```bash
|
||||
scons platform=android generate_bindings=yes ANDROID_NDK_ROOT="/PATH-TO-ANDROID-NDK/" android_arch=<arch>
|
||||
```
|
||||
|
||||
The value of `android_arch` can be `armv7, arm64v8, x86, x86_64`. Most Android
|
||||
devices in use nowadays use an ARM architecture, so compiling for `armv7` and
|
||||
`arm64v8` is often enough when distributing an application.
|
||||
|
||||
`ANDROID_NDK_ROOT` can also be set in the environment variables of your PC if
|
||||
you don't want to include it in your SCons call.
|
||||
|
||||
#### Compilation options
|
||||
|
||||
You can optionally add the following options to the SCons command line:
|
||||
|
||||
- When targeting Linux, add `use_llvm=yes` to use Clang instead of GCC.
|
||||
- When targeting Windows, add `use_mingw=yes` to use MinGW instead of MSVC.
|
||||
- When targeting Windows, include `target=runtime` to build a runtime build.
|
||||
- To use an alternative `api.json` file, add `use_custom_api_file=yes
|
||||
custom_api_file=../api.json`. Be sure to specify the correct location where
|
||||
you placed your file (it can be a relative or absolute path).
|
||||
|
||||
## Creating a simple class
|
||||
|
||||
Create `init.cpp` under `SimpleLibrary/src/` and add the following code:
|
||||
|
||||
Create `init.cpp` under `SimpleLibrary/src/` and add the following code
|
||||
```cpp
|
||||
#include <core/Godot.hpp>
|
||||
#include <Godot.hpp>
|
||||
#include <Reference.hpp>
|
||||
|
||||
using namespace godot;
|
||||
|
||||
class SimpleClass : public GodotScript<Reference> {
|
||||
GODOT_CLASS(SimpleClass);
|
||||
class SimpleClass : public Reference {
|
||||
GODOT_CLASS(SimpleClass, Reference);
|
||||
public:
|
||||
SimpleClass() { }
|
||||
SimpleClass() { }
|
||||
|
||||
void test_void_method() {
|
||||
Godot::print("This is test");
|
||||
}
|
||||
/** `_init` must exist as it is called by Godot. */
|
||||
void _init() { }
|
||||
|
||||
Variant method(Variant arg) {
|
||||
Variant ret;
|
||||
ret = arg;
|
||||
void test_void_method() {
|
||||
Godot::print("This is test");
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
Variant method(Variant arg) {
|
||||
Variant ret;
|
||||
ret = arg;
|
||||
|
||||
static void _register_methods() {
|
||||
register_method("method", &SimpleClass::method);
|
||||
|
||||
/**
|
||||
* How to register exports like gdscript
|
||||
* export var _name = "SimpleClass"
|
||||
**/
|
||||
register_property((char *)"base/name", &SimpleClass::_name, String("SimpleClass"));
|
||||
return ret;
|
||||
}
|
||||
|
||||
/** For registering signal **/
|
||||
// register_signal<SimpleClass>("signal_name");
|
||||
// register_signal<SimpleClass>("signal_name", "string_argument", GODOT_VARIANT_TYPE_STRING)
|
||||
}
|
||||
|
||||
String _name;
|
||||
static void _register_methods() {
|
||||
register_method("method", &SimpleClass::method);
|
||||
|
||||
/**
|
||||
* The line below is equivalent to the following GDScript export:
|
||||
* export var _name = "SimpleClass"
|
||||
**/
|
||||
register_property<SimpleClass, String>("base/name", &SimpleClass::_name, String("SimpleClass"));
|
||||
|
||||
/** Alternatively, with getter and setter methods: */
|
||||
register_property<SimpleClass, int>("base/value", &SimpleClass::set_value, &SimpleClass::get_value, 0);
|
||||
|
||||
/** Registering a signal: **/
|
||||
// register_signal<SimpleClass>("signal_name");
|
||||
// register_signal<SimpleClass>("signal_name", "string_argument", GODOT_VARIANT_TYPE_STRING)
|
||||
}
|
||||
|
||||
String _name;
|
||||
int _value;
|
||||
|
||||
void set_value(int p_value) {
|
||||
_value = p_value;
|
||||
}
|
||||
|
||||
int get_value() const {
|
||||
return _value;
|
||||
}
|
||||
};
|
||||
|
||||
/** GDNative Initialize **/
|
||||
extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *o)
|
||||
{
|
||||
extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *o) {
|
||||
godot::Godot::gdnative_init(o);
|
||||
}
|
||||
|
||||
/** GDNative Terminate **/
|
||||
extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_options *o)
|
||||
{
|
||||
extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_options *o) {
|
||||
godot::Godot::gdnative_terminate(o);
|
||||
}
|
||||
|
||||
/** NativeScript Initialize **/
|
||||
extern "C" void GDN_EXPORT godot_nativescript_init(void *handle)
|
||||
{
|
||||
extern "C" void GDN_EXPORT godot_nativescript_init(void *handle) {
|
||||
godot::Godot::nativescript_init(handle);
|
||||
|
||||
godot::register_class<SimpleClass>();
|
||||
}
|
||||
```
|
||||
|
||||
# Compiling
|
||||
```
|
||||
$ cd SimpleLibrary
|
||||
$ clang -fPIC -o src/init.os -c src/init.cpp -g -O3 -std=c++14 -I../godot-cpp/include -Igodot_headers
|
||||
$ clang -o lib/libtest.so -shared src/init.os -L../godot-cpp/lib -lgodot-cpp
|
||||
```
|
||||
This creates the file `libtest.so` in your `SimpleLibrary/lib` directory. For windows you need to find out what compiler flags need to be used.
|
||||
### Compiling the GDNative library
|
||||
|
||||
# Creating `.gdns` file
|
||||
follow [godot_header/README.md](https://github.com/GodotNativeTools/godot_headers/blob/master/README.md#how-do-i-use-native-scripts-from-the-editor) to create the `.gdns`
|
||||
Once you've compiled the GDNative C++ bindings (see above), you can compile the GDNative library we've just created.
|
||||
|
||||
#### Linux
|
||||
|
||||
```bash
|
||||
cd SimpleLibrary
|
||||
clang++ -fPIC -o src/init.o -c src/init.cpp -g -O3 -std=c++14 -Igodot-cpp/include -Igodot-cpp/include/core -Igodot-cpp/include/gen -Igodot-cpp/godot-headers
|
||||
clang++ -o bin/libtest.so -shared src/init.o -Lgodot-cpp/bin -l<name of the godot-cpp>
|
||||
```
|
||||
|
||||
You'll need to replace `<name of the godot-cpp>` with the file that was created in [**Compiling the cpp bindings library**](#compiling-the-cpp-bindings-library).
|
||||
|
||||
This creates the file `libtest.so` in your `SimpleLibrary/bin` directory.
|
||||
|
||||
#### Windows
|
||||
|
||||
```bash
|
||||
cd SimpleLibrary
|
||||
cl /Fosrc/init.obj /c src/init.cpp /nologo -EHsc -DNDEBUG /MDd /Igodot-cpp\include /Igodot-cpp\include\core /Igodot-cpp\include\gen /Igodot-cpp\godot-headers
|
||||
link /nologo /dll /out:bin\libtest.dll /implib:bin\libsimple.lib src\init.obj godot-cpp\bin\<name of the godot-cpp>
|
||||
```
|
||||
|
||||
You'll need to replace `<name of the godot-cpp>` with the file that was created
|
||||
in [**Compiling the cpp bindingslibrary**](#compiling-the-cpp-bindings-library).
|
||||
Replace `/MDd` with `/MD` to create a release build, which will run faster and
|
||||
be smaller.
|
||||
|
||||
This creates the file `libtest.dll` in your `SimpleLibrary/bin` directory.
|
||||
|
||||
#### macOS
|
||||
|
||||
For macOS, you'll need to find out which compiler flags need to be used. These
|
||||
are likely similar to Linux when using Clang, but may not be identical.
|
||||
|
||||
If you find suitable compiler flags for this example library, feel free to
|
||||
submit a pull request :slightly_smiling_face:
|
||||
|
||||
#### Android
|
||||
|
||||
```bash
|
||||
cd SimpleLibrary
|
||||
aarch64-linux-android29-clang++ -fPIC -o src/init.o -c src/init.cpp -g -O3 -std=c++14 -Igodot-cpp/include -Igodot-cpp/include/core -Igodot-cpp/include/gen -Igodot-cpp/godot-headers
|
||||
aarch64-linux-android29-clang++ -o bin/libtest.so -shared src/init.o -Lgodot-cpp/bin -l<name of the godot-cpp>
|
||||
```
|
||||
|
||||
You'll need to replace `<name of the godot-cpp>` with the file that was created in [**Compiling the cpp bindings library**](#compiling-the-cpp-bindings-library). The command above targets `arm64v8`. To target `armv7`, use `armv7a-linux-androideabi29-clang++` instead of `aarch64-linux-android29-clang++`.
|
||||
|
||||
This creates the file `libtest.so` in your `SimpleLibrary/bin` directory.
|
||||
|
||||
#### iOS
|
||||
|
||||
GDNative isn't supported on iOS yet. This is because iOS only allows linking
|
||||
static libraries, not dynamic libraries. In theory, it would be possible to link
|
||||
a GDNative library statically, but some of GDNative's convenience would be lost
|
||||
in the process as one would have to recompile the engine on every change. See
|
||||
[issue #30](https://github.com/godotengine/godot-headers/issues/30) in the
|
||||
Godot headers repository for more information.
|
||||
|
||||
#### HTML5
|
||||
|
||||
GDNative is supported on [specific exports](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_web.html#export-options) for the HTML5 platform since Godot `3.2.4`. Linking webassembly modules is currently underspecified in the standard, but [emscripten](https://emscripten.org/), which Godot uses to build the HTML5 version, implements its own linking system.
|
||||
|
||||
To build GDNative libraries you wwill need a recent version of [emscripten](https://emscripten.org/).
|
||||
|
||||
```bash
|
||||
cd SimpleLibrary
|
||||
emcc -o bin/libtest.wasm -g -O3 -s SIDE_MODULE=1 src/init.cpp godot-cpp/bin/<name of the godot-cpp> -Igodot-cpp/include -Igodot-cpp/include/core -Igodot-cpp/include/gen -Igodot-cpp/godot-headers
|
||||
```
|
||||
|
||||
You'll need to replace `<name of the godot-cpp>` with the file that was created in [**Compiling the cpp bindings library**](#compiling-the-cpp-bindings-library).
|
||||
|
||||
This creates the file `libtest.so` in your `SimpleLibrary/bin` directory.
|
||||
|
||||
### Creating `.gdnlib` and `.gdns` files
|
||||
|
||||
Follow the instructions in
|
||||
[godot-headers/README.md](https://github.com/godotengine/godot-headers/blob/master/README.md#how-do-i-use-native-scripts-from-the-editor)
|
||||
to create the `.gdns` file. This file contains paths to GDNative libraries for
|
||||
various platforms. This makes the library usable from Godot in a
|
||||
platform-independent manner.
|
||||
|
||||
### Implementing with GDScript
|
||||
|
||||
Once your GDNative library is compiled and referenced in a `.gdns` file, you can use it in GDScript or C#. Here's an example with GDScript:
|
||||
|
||||
# Implementing with gdscript
|
||||
```gdscript
|
||||
var simpleclass = load("res://simpleclass.gdns").new();
|
||||
simpleclass.method("Test argument");
|
||||
var simpleclass = load("res://simpleclass.gdns").new()
|
||||
simpleclass.method("Test argument")
|
||||
```
|
||||
|
||||
### Using Godot classes in C++
|
||||
|
||||
Godot expects you to manage its classes the same way the engine does. These rules apply to all Godot classes, including your NativeScripts, but not to any normal C++ classes used in your library.
|
||||
|
||||
- Instantiate Objects using `_new()`, not C++'s `new` operator.
|
||||
|
||||
```cpp
|
||||
Sprite *sprite = Sprite::_new();
|
||||
```
|
||||
|
||||
- Destroy Nodes using `queue_free()`, not C++'s `delete` operator.
|
||||
|
||||
```cpp
|
||||
some_old_node->queue_free();
|
||||
```
|
||||
|
||||
- Wrap References in `Ref` instead of passing around raw pointers. They are reference-counted and don't need to be freed manually.
|
||||
|
||||
```cpp
|
||||
Ref<Texture> texture = resource_loader->load("res://icon.png");
|
||||
```
|
||||
|
||||
- Pass core types that do *not* inherit Object by value. The containers (Array, Dictionary, PoolArray, String) manage their own memory and do not need to be explicitly initialized or freed.
|
||||
|
||||
```cpp
|
||||
Array ints;
|
||||
ints.append(123);
|
||||
return ints;
|
||||
```
|
||||
|
||||
- Initialize your NativeScript classes in their `_init()` method, not their constructor. The constructor can't access the base class's methods.
|
||||
|
||||
- Cast objects using `Object::cast_to`, not unsafe C-style casts or `static_cast`.
|
||||
|
||||
```cpp
|
||||
MeshInstance *m = Object::cast_to<MeshInstance>(get_node("ChildNode"));
|
||||
// `m` will be null if it's not a MeshInstance
|
||||
if (m) { ... }
|
||||
```
|
||||
|
||||
- **Never** use Godot types in static or global variables. The Godot API isn't loaded until after their constructors are called.
|
||||
|
||||
```cpp
|
||||
String s; // crashes
|
||||
class SomeClass {
|
||||
static Dictionary d; // crashes
|
||||
|
||||
static Node *node_a = NULL; // fine, it's just a pointer
|
||||
static Node *node_b = Node::_new(); // crashes
|
||||
};
|
||||
```
|
||||
|
||||
486
SConstruct
486
SConstruct
@@ -1,107 +1,455 @@
|
||||
#!python
|
||||
#!/usr/bin/env python
|
||||
|
||||
import os, subprocess, platform
|
||||
import os
|
||||
import sys
|
||||
import subprocess
|
||||
|
||||
if sys.version_info < (3,):
|
||||
def decode_utf8(x):
|
||||
return x
|
||||
else:
|
||||
import codecs
|
||||
def decode_utf8(x):
|
||||
return codecs.utf_8_decode(x)[0]
|
||||
|
||||
# Workaround for MinGW. See:
|
||||
# http://www.scons.org/wiki/LongCmdLinesOnWin32
|
||||
if (os.name=="nt"):
|
||||
import subprocess
|
||||
|
||||
def mySubProcess(cmdline,env):
|
||||
#print "SPAWNED : " + cmdline
|
||||
startupinfo = subprocess.STARTUPINFO()
|
||||
startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
|
||||
proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
|
||||
stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env = env)
|
||||
data, err = proc.communicate()
|
||||
rv = proc.wait()
|
||||
if rv:
|
||||
print("=====")
|
||||
print(err.decode("utf-8"))
|
||||
print("=====")
|
||||
return rv
|
||||
|
||||
def mySpawn(sh, escape, cmd, args, env):
|
||||
|
||||
newargs = ' '.join(args[1:])
|
||||
cmdline = cmd + " " + newargs
|
||||
|
||||
rv=0
|
||||
if len(cmdline) > 32000 and cmd.endswith("ar") :
|
||||
cmdline = cmd + " " + args[1] + " " + args[2] + " "
|
||||
for i in range(3,len(args)) :
|
||||
rv = mySubProcess( cmdline + args[i], env )
|
||||
if rv :
|
||||
break
|
||||
else:
|
||||
rv = mySubProcess( cmdline, env )
|
||||
|
||||
return rv
|
||||
|
||||
def add_sources(sources, dir, extension):
|
||||
for f in os.listdir(dir):
|
||||
if f.endswith('.' + extension):
|
||||
sources.append(dir + '/' + f)
|
||||
for f in os.listdir(dir):
|
||||
if f.endswith('.' + extension):
|
||||
sources.append(dir + '/' + f)
|
||||
|
||||
|
||||
env = Environment()
|
||||
host_platform = platform.system()
|
||||
target_platform = ARGUMENTS.get('p', ARGUMENTS.get('platform', 'linux'))
|
||||
target_arch = ARGUMENTS.get('a', ARGUMENTS.get('arch', '64'))
|
||||
# default to debug build, must be same setting as used for cpp_bindings
|
||||
target = ARGUMENTS.get('target', 'debug')
|
||||
# Local dependency paths, adapt them to your setup
|
||||
godot_headers = ARGUMENTS.get('headers', 'godot_headers')
|
||||
result_path = 'bin'
|
||||
result_name = ARGUMENTS.get('n', ARGUMENTS.get('name', os.path.relpath('.', '..')))
|
||||
# Try to detect the host platform automatically.
|
||||
# This is used if no `platform` argument is passed
|
||||
if sys.platform.startswith('linux'):
|
||||
host_platform = 'linux'
|
||||
elif sys.platform.startswith('freebsd'):
|
||||
host_platform = 'freebsd'
|
||||
elif sys.platform == 'darwin':
|
||||
host_platform = 'osx'
|
||||
elif sys.platform == 'win32' or sys.platform == 'msys':
|
||||
host_platform = 'windows'
|
||||
else:
|
||||
raise ValueError(
|
||||
'Could not detect platform automatically, please specify with '
|
||||
'platform=<platform>'
|
||||
)
|
||||
|
||||
env = Environment(ENV = os.environ)
|
||||
|
||||
if target_platform == 'linux':
|
||||
result_name += '.linux.' + target_arch
|
||||
is64 = sys.maxsize > 2**32
|
||||
if (
|
||||
env['TARGET_ARCH'] == 'amd64' or
|
||||
env['TARGET_ARCH'] == 'emt64' or
|
||||
env['TARGET_ARCH'] == 'x86_64' or
|
||||
env['TARGET_ARCH'] == 'arm64-v8a'
|
||||
):
|
||||
is64 = True
|
||||
|
||||
if ARGUMENTS.get('use_llvm', 'no') == 'yes':
|
||||
opts = Variables([], ARGUMENTS)
|
||||
opts.Add(EnumVariable(
|
||||
'platform',
|
||||
'Target platform',
|
||||
host_platform,
|
||||
allowed_values=('linux', 'freebsd', 'osx', 'windows', 'android', 'ios', 'javascript'),
|
||||
ignorecase=2
|
||||
))
|
||||
opts.Add(EnumVariable(
|
||||
'bits',
|
||||
'Target platform bits',
|
||||
'64' if is64 else '32',
|
||||
('32', '64')
|
||||
))
|
||||
opts.Add(BoolVariable(
|
||||
'use_llvm',
|
||||
'Use the LLVM compiler - only effective when targeting Linux or FreeBSD',
|
||||
False
|
||||
))
|
||||
opts.Add(BoolVariable(
|
||||
'use_mingw',
|
||||
'Use the MinGW compiler instead of MSVC - only effective on Windows',
|
||||
False
|
||||
))
|
||||
# Must be the same setting as used for cpp_bindings
|
||||
opts.Add(EnumVariable(
|
||||
'target',
|
||||
'Compilation target',
|
||||
'debug',
|
||||
allowed_values=('debug', 'release'),
|
||||
ignorecase=2
|
||||
))
|
||||
opts.Add(PathVariable(
|
||||
'headers_dir',
|
||||
'Path to the directory containing Godot headers',
|
||||
'godot-headers',
|
||||
PathVariable.PathIsDir
|
||||
))
|
||||
opts.Add(PathVariable(
|
||||
'custom_api_file',
|
||||
'Path to a custom JSON API file',
|
||||
None,
|
||||
PathVariable.PathIsFile
|
||||
))
|
||||
opts.Add(EnumVariable(
|
||||
'generate_bindings',
|
||||
'Generate GDNative API bindings',
|
||||
'auto',
|
||||
allowed_values = ['yes', 'no', 'auto', 'true'],
|
||||
ignorecase = 2
|
||||
))
|
||||
opts.Add(EnumVariable(
|
||||
'android_arch',
|
||||
'Target Android architecture',
|
||||
'armv7',
|
||||
['armv7','arm64v8','x86','x86_64']
|
||||
))
|
||||
opts.Add(
|
||||
'macos_deployment_target',
|
||||
'macOS deployment target',
|
||||
'default'
|
||||
)
|
||||
opts.Add(EnumVariable(
|
||||
'ios_arch',
|
||||
'Target iOS architecture',
|
||||
'arm64',
|
||||
['armv7', 'arm64', 'x86_64']
|
||||
))
|
||||
opts.Add(BoolVariable(
|
||||
'ios_simulator',
|
||||
'Target iOS Simulator',
|
||||
False
|
||||
))
|
||||
opts.Add(
|
||||
'IPHONEPATH',
|
||||
'Path to iPhone toolchain',
|
||||
'/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain',
|
||||
)
|
||||
opts.Add(
|
||||
'android_api_level',
|
||||
'Target Android API level',
|
||||
'18' if ARGUMENTS.get("android_arch", 'armv7') in ['armv7', 'x86'] else '21'
|
||||
)
|
||||
opts.Add(
|
||||
'ANDROID_NDK_ROOT',
|
||||
'Path to your Android NDK installation. By default, uses ANDROID_NDK_ROOT from your defined environment variables.',
|
||||
os.environ.get("ANDROID_NDK_ROOT", None)
|
||||
)
|
||||
opts.Add(BoolVariable(
|
||||
'generate_template_get_node',
|
||||
"Generate a template version of the Node class's get_node.",
|
||||
True
|
||||
))
|
||||
|
||||
opts.Update(env)
|
||||
Help(opts.GenerateHelpText(env))
|
||||
|
||||
# This makes sure to keep the session environment variables on Windows.
|
||||
# This way, you can run SCons in a Visual Studio 2017 prompt and it will find
|
||||
# all the required tools
|
||||
if host_platform == 'windows' and env['platform'] != 'android':
|
||||
if env['bits'] == '64':
|
||||
env = Environment(TARGET_ARCH='amd64')
|
||||
elif env['bits'] == '32':
|
||||
env = Environment(TARGET_ARCH='x86')
|
||||
|
||||
opts.Update(env)
|
||||
|
||||
if env['platform'] == 'linux' or env['platform'] == 'freebsd':
|
||||
if env['use_llvm']:
|
||||
env['CXX'] = 'clang++'
|
||||
|
||||
env.Append(CCFLAGS = [ '-fPIC', '-g', '-std=c++14', '-Wwrite-strings' ])
|
||||
env.Append(LINKFLAGS = [ '-Wl,-R,\'$$ORIGIN\'' ])
|
||||
env.Append(CCFLAGS=['-fPIC', '-std=c++14', '-Wwrite-strings'])
|
||||
env.Append(LINKFLAGS=["-Wl,-R,'$$ORIGIN'"])
|
||||
|
||||
if target == 'debug':
|
||||
env.Append(CCFLAGS = ['-Og'])
|
||||
if env['target'] == 'debug':
|
||||
env.Append(CCFLAGS=['-Og', '-g'])
|
||||
elif env['target'] == 'release':
|
||||
env.Append(CCFLAGS=['-O3'])
|
||||
|
||||
if env['bits'] == '64':
|
||||
env.Append(CCFLAGS=['-m64'])
|
||||
env.Append(LINKFLAGS=['-m64'])
|
||||
elif env['bits'] == '32':
|
||||
env.Append(CCFLAGS=['-m32'])
|
||||
env.Append(LINKFLAGS=['-m32'])
|
||||
|
||||
elif env['platform'] == 'osx':
|
||||
# Use Clang on macOS by default
|
||||
env['CXX'] = 'clang++'
|
||||
|
||||
if env['bits'] == '32':
|
||||
raise ValueError(
|
||||
'Only 64-bit builds are supported for the macOS target.'
|
||||
)
|
||||
|
||||
env.Append(CCFLAGS=['-std=c++14', '-arch', 'x86_64'])
|
||||
|
||||
if env['macos_deployment_target'] != 'default':
|
||||
env.Append(CCFLAGS=['-mmacosx-version-min=' + env['macos_deployment_target']])
|
||||
|
||||
env.Append(LINKFLAGS=[
|
||||
'-arch',
|
||||
'x86_64',
|
||||
'-framework',
|
||||
'Cocoa',
|
||||
'-Wl,-undefined,dynamic_lookup',
|
||||
])
|
||||
|
||||
if env['target'] == 'debug':
|
||||
env.Append(CCFLAGS=['-Og', '-g'])
|
||||
elif env['target'] == 'release':
|
||||
env.Append(CCFLAGS=['-O3'])
|
||||
|
||||
elif env['platform'] == 'ios':
|
||||
if env['ios_simulator']:
|
||||
sdk_name = 'iphonesimulator'
|
||||
env.Append(CCFLAGS=['-mios-simulator-version-min=10.0'])
|
||||
env['LIBSUFFIX'] = ".simulator" + env['LIBSUFFIX']
|
||||
else:
|
||||
env.Append(CCFLAGS = ['-O3'])
|
||||
sdk_name = 'iphoneos'
|
||||
env.Append(CCFLAGS=['-miphoneos-version-min=10.0'])
|
||||
|
||||
if target_arch == '32':
|
||||
env.Append(CCFLAGS = [ '-m32' ])
|
||||
env.Append(LINKFLAGS = [ '-m32' ])
|
||||
elif target_arch == '64':
|
||||
env.Append(CCFLAGS = [ '-m64' ])
|
||||
env.Append(LINKFLAGS = [ '-m64' ])
|
||||
try:
|
||||
sdk_path = decode_utf8(subprocess.check_output(['xcrun', '--sdk', sdk_name, '--show-sdk-path']).strip())
|
||||
except (subprocess.CalledProcessError, OSError):
|
||||
raise ValueError("Failed to find SDK path while running xcrun --sdk {} --show-sdk-path.".format(sdk_name))
|
||||
|
||||
elif target_platform == 'windows':
|
||||
# This makes sure to keep the session environment variables on windows,
|
||||
# that way you can run scons in a vs 2017 prompt and it will find all the required tools
|
||||
if (target_arch == '64'):
|
||||
env = Environment(ENV = os.environ, TARGET_ARCH='amd64')
|
||||
else:
|
||||
env = Environment(ENV = os.environ, TARGET_ARCH='x86')
|
||||
compiler_path = env['IPHONEPATH'] + '/usr/bin/'
|
||||
env['ENV']['PATH'] = env['IPHONEPATH'] + "/Developer/usr/bin/:" + env['ENV']['PATH']
|
||||
|
||||
result_name += '.windows.' + target_arch
|
||||
env['CC'] = compiler_path + 'clang'
|
||||
env['CXX'] = compiler_path + 'clang++'
|
||||
env['AR'] = compiler_path + 'ar'
|
||||
env['RANLIB'] = compiler_path + 'ranlib'
|
||||
|
||||
if host_platform == 'Windows':
|
||||
result_name += '.lib'
|
||||
env.Append(CCFLAGS=['-std=c++14', '-arch', env['ios_arch'], '-isysroot', sdk_path])
|
||||
env.Append(LINKFLAGS=[
|
||||
'-arch',
|
||||
env['ios_arch'],
|
||||
'-framework',
|
||||
'Cocoa',
|
||||
'-Wl,-undefined,dynamic_lookup',
|
||||
'-isysroot', sdk_path,
|
||||
'-F' + sdk_path
|
||||
])
|
||||
|
||||
env.Append(LINKFLAGS = [ '/WX' ])
|
||||
if target == 'debug':
|
||||
env.Append(CCFLAGS = ['/EHsc', '/D_DEBUG', '/MDd' ])
|
||||
else:
|
||||
env.Append(CCFLAGS = ['/O2', '/EHsc', '/DNDEBUG', '/MD' ])
|
||||
else:
|
||||
if target_arch == '32':
|
||||
env['CXX']='i686-w64-mingw32-g++'
|
||||
elif target_arch == '64':
|
||||
env['CXX']='x86_64-w64-mingw32-g++'
|
||||
if env['target'] == 'debug':
|
||||
env.Append(CCFLAGS=['-Og', '-g'])
|
||||
elif env['target'] == 'release':
|
||||
env.Append(CCFLAGS=['-O3'])
|
||||
|
||||
env.Append(CCFLAGS = [ '-g', '-O3', '-std=c++14', '-Wwrite-strings' ])
|
||||
env.Append(LINKFLAGS = [ '--static', '-Wl,--no-undefined', '-static-libgcc', '-static-libstdc++' ])
|
||||
elif env['platform'] == 'windows':
|
||||
if host_platform == 'windows' and not env['use_mingw']:
|
||||
# MSVC
|
||||
env.Append(LINKFLAGS=['/WX'])
|
||||
if env['target'] == 'debug':
|
||||
env.Append(CCFLAGS=['/Z7', '/Od', '/EHsc', '/D_DEBUG', '/MDd'])
|
||||
elif env['target'] == 'release':
|
||||
env.Append(CCFLAGS=['/O2', '/EHsc', '/DNDEBUG', '/MD'])
|
||||
|
||||
elif target_platform == 'osx':
|
||||
if ARGUMENTS.get('use_llvm', 'no') == 'yes':
|
||||
env['CXX'] = 'clang++'
|
||||
elif host_platform == 'linux' or host_platform == 'freebsd' or host_platform == 'osx':
|
||||
# Cross-compilation using MinGW
|
||||
if env['bits'] == '64':
|
||||
env['CXX'] = 'x86_64-w64-mingw32-g++'
|
||||
env['AR'] = "x86_64-w64-mingw32-ar"
|
||||
env['RANLIB'] = "x86_64-w64-mingw32-ranlib"
|
||||
env['LINK'] = "x86_64-w64-mingw32-g++"
|
||||
elif env['bits'] == '32':
|
||||
env['CXX'] = 'i686-w64-mingw32-g++'
|
||||
env['AR'] = "i686-w64-mingw32-ar"
|
||||
env['RANLIB'] = "i686-w64-mingw32-ranlib"
|
||||
env['LINK'] = "i686-w64-mingw32-g++"
|
||||
|
||||
elif host_platform == 'windows' and env['use_mingw']:
|
||||
# Don't Clone the environment. Because otherwise, SCons will pick up msvc stuff.
|
||||
env = Environment(ENV = os.environ, tools=["mingw"])
|
||||
opts.Update(env)
|
||||
#env = env.Clone(tools=['mingw'])
|
||||
|
||||
# Only 64-bits is supported for OS X
|
||||
target_arch = '64'
|
||||
result_name += '.osx.' + target_arch
|
||||
env["SPAWN"] = mySpawn
|
||||
|
||||
env.Append(CCFLAGS = [ '-g','-O3', '-std=c++14', '-arch', 'x86_64' ])
|
||||
env.Append(LINKFLAGS = [ '-arch', 'x86_64', '-framework', 'Cocoa', '-Wl,-undefined,dynamic_lookup' ])
|
||||
# Native or cross-compilation using MinGW
|
||||
if host_platform == 'linux' or host_platform == 'freebsd' or host_platform == 'osx' or env['use_mingw']:
|
||||
# These options are for a release build even using target=debug
|
||||
env.Append(CCFLAGS=['-O3', '-std=c++14', '-Wwrite-strings'])
|
||||
env.Append(LINKFLAGS=[
|
||||
'--static',
|
||||
'-Wl,--no-undefined',
|
||||
'-static-libgcc',
|
||||
'-static-libstdc++',
|
||||
])
|
||||
|
||||
elif env['platform'] == 'android':
|
||||
if host_platform == 'windows':
|
||||
# Don't Clone the environment. Because otherwise, SCons will pick up msvc stuff.
|
||||
env = Environment(ENV = os.environ, tools=["mingw"])
|
||||
opts.Update(env)
|
||||
#env = env.Clone(tools=['mingw'])
|
||||
|
||||
env.Append(CPPPATH=['.', godot_headers, 'include', 'include/core'])
|
||||
env["SPAWN"] = mySpawn
|
||||
|
||||
# Verify NDK root
|
||||
if not 'ANDROID_NDK_ROOT' in env:
|
||||
raise ValueError("To build for Android, ANDROID_NDK_ROOT must be defined. Please set ANDROID_NDK_ROOT to the root folder of your Android NDK installation.")
|
||||
|
||||
# Validate API level
|
||||
api_level = int(env['android_api_level'])
|
||||
if env['android_arch'] in ['x86_64', 'arm64v8'] and api_level < 21:
|
||||
print("WARN: 64-bit Android architectures require an API level of at least 21; setting android_api_level=21")
|
||||
env['android_api_level'] = '21'
|
||||
api_level = 21
|
||||
|
||||
# Setup toolchain
|
||||
toolchain = env['ANDROID_NDK_ROOT'] + "/toolchains/llvm/prebuilt/"
|
||||
if host_platform == "windows":
|
||||
toolchain += "windows"
|
||||
import platform as pltfm
|
||||
if pltfm.machine().endswith("64"):
|
||||
toolchain += "-x86_64"
|
||||
elif host_platform == "linux":
|
||||
toolchain += "linux-x86_64"
|
||||
elif host_platform == "osx":
|
||||
toolchain += "darwin-x86_64"
|
||||
env.PrependENVPath('PATH', toolchain + "/bin") # This does nothing half of the time, but we'll put it here anyways
|
||||
|
||||
# Get architecture info
|
||||
arch_info_table = {
|
||||
"armv7" : {
|
||||
"march":"armv7-a", "target":"armv7a-linux-androideabi", "tool_path":"arm-linux-androideabi", "compiler_path":"armv7a-linux-androideabi",
|
||||
"ccflags" : ['-mfpu=neon']
|
||||
},
|
||||
"arm64v8" : {
|
||||
"march":"armv8-a", "target":"aarch64-linux-android", "tool_path":"aarch64-linux-android", "compiler_path":"aarch64-linux-android",
|
||||
"ccflags" : []
|
||||
},
|
||||
"x86" : {
|
||||
"march":"i686", "target":"i686-linux-android", "tool_path":"i686-linux-android", "compiler_path":"i686-linux-android",
|
||||
"ccflags" : ['-mstackrealign']
|
||||
},
|
||||
"x86_64" : {"march":"x86-64", "target":"x86_64-linux-android", "tool_path":"x86_64-linux-android", "compiler_path":"x86_64-linux-android",
|
||||
"ccflags" : []
|
||||
}
|
||||
}
|
||||
arch_info = arch_info_table[env['android_arch']]
|
||||
|
||||
# Setup tools
|
||||
env['CC'] = toolchain + "/bin/clang"
|
||||
env['CXX'] = toolchain + "/bin/clang++"
|
||||
env['AR'] = toolchain + "/bin/" + arch_info['tool_path'] + "-ar"
|
||||
|
||||
env.Append(CCFLAGS=['--target=' + arch_info['target'] + env['android_api_level'], '-march=' + arch_info['march'], '-fPIC'])#, '-fPIE', '-fno-addrsig', '-Oz'])
|
||||
env.Append(CCFLAGS=arch_info['ccflags'])
|
||||
|
||||
elif env["platform"] == "javascript":
|
||||
env["ENV"] = os.environ
|
||||
env["CC"] = "emcc"
|
||||
env["CXX"] = "em++"
|
||||
env["AR"] = "emar"
|
||||
env["RANLIB"] = "emranlib"
|
||||
env.Append(CPPFLAGS=["-s", "SIDE_MODULE=1"])
|
||||
env.Append(LINKFLAGS=["-s", "SIDE_MODULE=1"])
|
||||
env["SHOBJSUFFIX"] = ".bc"
|
||||
env["SHLIBSUFFIX"] = ".wasm"
|
||||
# Use TempFileMunge since some AR invocations are too long for cmd.exe.
|
||||
# Use POSIX-style paths, required with TempFileMunge.
|
||||
env["ARCOM_POSIX"] = env["ARCOM"].replace("$TARGET", "$TARGET.posix").replace("$SOURCES", "$SOURCES.posix")
|
||||
env["ARCOM"] = "${TEMPFILE(ARCOM_POSIX)}"
|
||||
|
||||
# All intermediate files are just LLVM bitcode.
|
||||
env["OBJPREFIX"] = ""
|
||||
env["OBJSUFFIX"] = ".bc"
|
||||
env["PROGPREFIX"] = ""
|
||||
# Program() output consists of multiple files, so specify suffixes manually at builder.
|
||||
env["PROGSUFFIX"] = ""
|
||||
env["LIBPREFIX"] = "lib"
|
||||
env["LIBSUFFIX"] = ".bc"
|
||||
env["LIBPREFIXES"] = ["$LIBPREFIX"]
|
||||
env["LIBSUFFIXES"] = ["$LIBSUFFIX"]
|
||||
env.Replace(SHLINKFLAGS='$LINKFLAGS')
|
||||
env.Replace(SHLINKFLAGS='$LINKFLAGS')
|
||||
|
||||
env.Append(CPPPATH=[
|
||||
'.',
|
||||
env['headers_dir'],
|
||||
'include',
|
||||
'include/gen',
|
||||
'include/core',
|
||||
])
|
||||
|
||||
# Generate bindings?
|
||||
json_api_file = ''
|
||||
|
||||
if ARGUMENTS.get('use_custom_api_file', 'no') == 'yes':
|
||||
json_api_file = ARGUMENTS.get('custom_api_file', '')
|
||||
if 'custom_api_file' in env:
|
||||
json_api_file = env['custom_api_file']
|
||||
else:
|
||||
json_api_file = os.path.join(os.getcwd(), 'godot_api.json')
|
||||
json_api_file = os.path.join(os.getcwd(), env['headers_dir'], 'api.json')
|
||||
|
||||
if ARGUMENTS.get('generate_bindings', 'no') == 'yes':
|
||||
# actually create the bindings here
|
||||
|
||||
if env['generate_bindings'] == 'auto':
|
||||
# Check if generated files exist
|
||||
should_generate_bindings = not os.path.isfile(os.path.join(os.getcwd(), 'src', 'gen', 'Object.cpp'))
|
||||
else:
|
||||
should_generate_bindings = env['generate_bindings'] in ['yes', 'true']
|
||||
|
||||
if should_generate_bindings:
|
||||
# Actually create the bindings here
|
||||
import binding_generator
|
||||
|
||||
binding_generator.generate_bindings(json_api_file)
|
||||
binding_generator.generate_bindings(json_api_file, env['generate_template_get_node'])
|
||||
|
||||
# Sources to compile
|
||||
sources = []
|
||||
add_sources(sources, 'src/core', 'cpp')
|
||||
add_sources(sources, 'src', 'cpp')
|
||||
add_sources(sources, 'src/gen', 'cpp')
|
||||
|
||||
arch_suffix = env['bits']
|
||||
if env['platform'] == 'android':
|
||||
arch_suffix = env['android_arch']
|
||||
if env['platform'] == 'ios':
|
||||
arch_suffix = env['ios_arch']
|
||||
if env['platform'] == 'javascript':
|
||||
arch_suffix = 'wasm'
|
||||
|
||||
library = env.StaticLibrary(target=result_path + '/' + result_name, source=sources)
|
||||
library = env.StaticLibrary(
|
||||
target='bin/' + 'libgodot-cpp.{}.{}.{}{}'.format(
|
||||
env['platform'],
|
||||
env['target'],
|
||||
arch_suffix,
|
||||
env['LIBSUFFIX']
|
||||
), source=sources
|
||||
)
|
||||
Default(library)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
1
godot-headers
Submodule
1
godot-headers
Submodule
Submodule godot-headers added at bd863357de
140717
godot_api.json
140717
godot_api.json
File diff suppressed because it is too large
Load Diff
Submodule godot_headers deleted from 53c1f1c645
@@ -16,41 +16,37 @@ public:
|
||||
|
||||
real_t get_area() const; /// get area
|
||||
inline bool has_no_area() const {
|
||||
|
||||
return (size.x<=CMP_EPSILON || size.y<=CMP_EPSILON || size.z<=CMP_EPSILON);
|
||||
return (size.x <= CMP_EPSILON || size.y <= CMP_EPSILON || size.z <= CMP_EPSILON);
|
||||
}
|
||||
|
||||
inline bool has_no_surface() const {
|
||||
|
||||
return (size.x<=CMP_EPSILON && size.y<=CMP_EPSILON && size.z<=CMP_EPSILON);
|
||||
return (size.x <= CMP_EPSILON && size.y <= CMP_EPSILON && size.z <= CMP_EPSILON);
|
||||
}
|
||||
|
||||
inline const Vector3& get_position() const { return position; }
|
||||
inline void set_position(const Vector3& p_position) { position=p_position; }
|
||||
inline const Vector3& get_size() const { return size; }
|
||||
inline void set_size(const Vector3& p_size) { size=p_size; }
|
||||
inline const Vector3 &get_position() const { return position; }
|
||||
inline void set_position(const Vector3 &p_position) { position = p_position; }
|
||||
inline const Vector3 &get_size() const { return size; }
|
||||
inline void set_size(const Vector3 &p_size) { size = p_size; }
|
||||
|
||||
bool operator==(const AABB &p_rval) const;
|
||||
bool operator!=(const AABB &p_rval) const;
|
||||
|
||||
bool operator==(const AABB& p_rval) const;
|
||||
bool operator!=(const AABB& p_rval) const;
|
||||
bool intersects(const AABB &p_aabb) const; /// Both AABBs overlap
|
||||
bool intersects_inclusive(const AABB &p_aabb) const; /// Both AABBs (or their faces) overlap
|
||||
bool encloses(const AABB &p_aabb) const; /// p_aabb is completely inside this
|
||||
|
||||
bool intersects(const AABB& p_aabb) const; /// Both AABBs overlap
|
||||
bool intersects_inclusive(const AABB& p_aabb) const; /// Both AABBs (or their faces) overlap
|
||||
bool encloses(const AABB & p_aabb) const; /// p_aabb is completely inside this
|
||||
|
||||
AABB merge(const AABB& p_with) const;
|
||||
void merge_with(const AABB& p_aabb); ///merge with another AABB
|
||||
AABB intersection(const AABB& p_aabb) const; ///get box where two intersect, empty if no intersection occurs
|
||||
bool intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip=nullptr,Vector3* r_normal=nullptr) const;
|
||||
bool intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip=nullptr,Vector3* r_normal=nullptr) const;
|
||||
bool smits_intersect_ray(const Vector3 &from,const Vector3& p_dir, real_t t0, real_t t1) const;
|
||||
AABB merge(const AABB &p_with) const;
|
||||
void merge_with(const AABB &p_aabb); ///merge with another AABB
|
||||
AABB intersection(const AABB &p_aabb) const; ///get box where two intersect, empty if no intersection occurs
|
||||
bool intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip = nullptr, Vector3 *r_normal = nullptr) const;
|
||||
bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip = nullptr, Vector3 *r_normal = nullptr) const;
|
||||
bool smits_intersect_ray(const Vector3 &from, const Vector3 &p_dir, real_t t0, real_t t1) const;
|
||||
|
||||
bool intersects_convex_shape(const Plane *p_plane, int p_plane_count) const;
|
||||
bool intersects_plane(const Plane &p_plane) const;
|
||||
|
||||
bool has_point(const Vector3& p_point) const;
|
||||
Vector3 get_support(const Vector3& p_normal) const;
|
||||
|
||||
bool has_point(const Vector3 &p_point) const;
|
||||
Vector3 get_support(const Vector3 &p_normal) const;
|
||||
|
||||
Vector3 get_longest_axis() const;
|
||||
int get_longest_axis_index() const;
|
||||
@@ -63,21 +59,22 @@ public:
|
||||
AABB grow(real_t p_by) const;
|
||||
void grow_by(real_t p_amount);
|
||||
|
||||
void get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const;
|
||||
void get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const;
|
||||
Vector3 get_endpoint(int p_point) const;
|
||||
|
||||
AABB expand(const Vector3& p_vector) const;
|
||||
void project_range_in_plane(const Plane& p_plane,real_t &r_min,real_t& r_max) const;
|
||||
void expand_to(const Vector3& p_vector); /** expand to contain a point if necesary */
|
||||
AABB expand(const Vector3 &p_vector) const;
|
||||
void project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const;
|
||||
void expand_to(const Vector3 &p_vector); /** expand to contain a point if necesary */
|
||||
|
||||
operator String() const;
|
||||
|
||||
inline AABB() {}
|
||||
inline AABB(const Vector3 &p_pos,const Vector3& p_size) { position=p_pos; size=p_size; }
|
||||
|
||||
|
||||
inline AABB(const Vector3 &p_pos, const Vector3 &p_size) {
|
||||
position = p_pos;
|
||||
size = p_size;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
} // namespace godot
|
||||
|
||||
#endif // RECT3_H
|
||||
|
||||
@@ -3,11 +3,46 @@
|
||||
|
||||
#include <gdnative/array.h>
|
||||
|
||||
#include "Defs.hpp"
|
||||
#include "String.hpp"
|
||||
|
||||
namespace godot {
|
||||
|
||||
namespace helpers {
|
||||
template <typename T, typename ValueT>
|
||||
T append_all(T appendable, ValueT value) {
|
||||
appendable.append(value);
|
||||
return appendable;
|
||||
}
|
||||
|
||||
template <typename T, typename ValueT, typename... Args>
|
||||
T append_all(T appendable, ValueT value, Args... args) {
|
||||
appendable.append(value);
|
||||
return append_all(appendable, args...);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
T append_all(T appendable) {
|
||||
return appendable;
|
||||
}
|
||||
|
||||
template <typename KV, typename KeyT, typename ValueT>
|
||||
KV add_all(KV kv, KeyT key, ValueT value) {
|
||||
kv[key] = value;
|
||||
return kv;
|
||||
}
|
||||
|
||||
template <typename KV, typename KeyT, typename ValueT, typename... Args>
|
||||
KV add_all(KV kv, KeyT key, ValueT value, Args... args) {
|
||||
kv[key] = value;
|
||||
return add_all(kv, args...);
|
||||
}
|
||||
|
||||
template <typename KV>
|
||||
KV add_all(KV kv) {
|
||||
return kv;
|
||||
}
|
||||
} // namespace helpers
|
||||
|
||||
class Variant;
|
||||
class PoolByteArray;
|
||||
class PoolIntArray;
|
||||
@@ -21,57 +56,65 @@ class Object;
|
||||
|
||||
class Array {
|
||||
godot_array _godot_array;
|
||||
|
||||
friend class Variant;
|
||||
friend class Dictionary;
|
||||
friend class String;
|
||||
inline explicit Array(const godot_array &other) {
|
||||
_godot_array = other;
|
||||
}
|
||||
|
||||
public:
|
||||
Array();
|
||||
Array(const Array & other);
|
||||
Array & operator=(const Array & other);
|
||||
Array(const Array &other);
|
||||
Array &operator=(const Array &other);
|
||||
|
||||
Array(const PoolByteArray& a);
|
||||
Array(const PoolByteArray &a);
|
||||
|
||||
Array(const PoolIntArray& a);
|
||||
Array(const PoolIntArray &a);
|
||||
|
||||
Array(const PoolRealArray& a);
|
||||
Array(const PoolRealArray &a);
|
||||
|
||||
Array(const PoolStringArray& a);
|
||||
Array(const PoolStringArray &a);
|
||||
|
||||
Array(const PoolVector2Array& a);
|
||||
Array(const PoolVector2Array &a);
|
||||
|
||||
Array(const PoolVector3Array& a);
|
||||
Array(const PoolVector3Array &a);
|
||||
|
||||
Array(const PoolColorArray& a);
|
||||
Array(const PoolColorArray &a);
|
||||
|
||||
template <class... Args>
|
||||
static Array make(Args... args) {
|
||||
return helpers::append_all(Array(), args...);
|
||||
}
|
||||
|
||||
Variant& operator [](const int idx);
|
||||
Variant &operator[](const int idx);
|
||||
|
||||
Variant operator [](const int idx) const;
|
||||
const Variant &operator[](const int idx) const;
|
||||
|
||||
void append(const Variant& v);
|
||||
void append(const Variant &v);
|
||||
|
||||
void clear();
|
||||
|
||||
int count(const Variant& v);
|
||||
int count(const Variant &v);
|
||||
|
||||
bool empty() const;
|
||||
|
||||
void erase(const Variant& v);
|
||||
void erase(const Variant &v);
|
||||
|
||||
Variant front() const;
|
||||
|
||||
Variant back() const;
|
||||
|
||||
int find(const Variant& what, const int from = 0);
|
||||
int find(const Variant &what, const int from = 0) const;
|
||||
|
||||
int find_last(const Variant& what);
|
||||
int find_last(const Variant &what) const;
|
||||
|
||||
bool has(const Variant& what) const;
|
||||
bool has(const Variant &what) const;
|
||||
|
||||
uint32_t hash() const;
|
||||
|
||||
void insert(const int pos, const Variant& value);
|
||||
void insert(const int pos, const Variant &value);
|
||||
|
||||
void invert();
|
||||
|
||||
@@ -81,9 +124,9 @@ public:
|
||||
|
||||
Variant pop_front();
|
||||
|
||||
void push_back(const Variant& v);
|
||||
void push_back(const Variant &v);
|
||||
|
||||
void push_front(const Variant& v);
|
||||
void push_front(const Variant &v);
|
||||
|
||||
void remove(const int idx);
|
||||
|
||||
@@ -91,16 +134,28 @@ public:
|
||||
|
||||
void resize(const int size);
|
||||
|
||||
int rfind(const Variant& what, const int from = -1);
|
||||
int rfind(const Variant &what, const int from = -1) const;
|
||||
|
||||
void sort();
|
||||
|
||||
void sort_custom(Object *obj, const String& func);
|
||||
void sort_custom(Object *obj, const String &func);
|
||||
|
||||
int bsearch(const Variant &value, const bool before = true);
|
||||
|
||||
int bsearch_custom(const Variant &value, const Object *obj,
|
||||
const String &func, const bool before = true);
|
||||
|
||||
Array duplicate(const bool deep = false) const;
|
||||
|
||||
Variant max() const;
|
||||
|
||||
Variant min() const;
|
||||
|
||||
void shuffle();
|
||||
|
||||
~Array();
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
} // namespace godot
|
||||
|
||||
#endif // ARRAY_H
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
#ifndef BASIS_H
|
||||
#define BASIS_H
|
||||
|
||||
#include <gdnative/basis.h>
|
||||
|
||||
#include "Defs.hpp"
|
||||
|
||||
#include "Vector3.hpp"
|
||||
@@ -10,33 +12,320 @@ namespace godot {
|
||||
class Quat;
|
||||
|
||||
class Basis {
|
||||
public:
|
||||
union {
|
||||
Vector3 elements[3];
|
||||
Vector3 x, y, z;
|
||||
private:
|
||||
static const Basis IDENTITY;
|
||||
static const Basis FLIP_X;
|
||||
static const Basis FLIP_Y;
|
||||
static const Basis FLIP_Z;
|
||||
|
||||
// This helper template is for mimicking the behavior difference between the engine
|
||||
// and script interfaces that logically script sees matrices as column major, while
|
||||
// the engine stores them in row major to efficiently take advantage of SIMD
|
||||
// instructions in case of matrix-vector multiplications.
|
||||
// With this helper template native scripts see the data as if it was column major
|
||||
// without actually transposing the basis matrix at the script-engine boundary.
|
||||
template <int column>
|
||||
class ColumnVector3 {
|
||||
private:
|
||||
template <int column1, int component>
|
||||
class ColumnVectorComponent {
|
||||
private:
|
||||
Vector3 elements[3];
|
||||
|
||||
protected:
|
||||
inline ColumnVectorComponent<column1, component> &operator=(const ColumnVectorComponent<column1, component> &p_value) {
|
||||
return *this = real_t(p_value);
|
||||
}
|
||||
|
||||
inline ColumnVectorComponent(const ColumnVectorComponent<column1, component> &p_value) {
|
||||
*this = real_t(p_value);
|
||||
}
|
||||
|
||||
inline ColumnVectorComponent<column1, component> &operator=(const real_t &p_value) {
|
||||
elements[component][column1] = p_value;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline operator real_t() const {
|
||||
return elements[component][column1];
|
||||
}
|
||||
};
|
||||
|
||||
public:
|
||||
enum Axis {
|
||||
AXIS_X,
|
||||
AXIS_Y,
|
||||
AXIS_Z,
|
||||
};
|
||||
|
||||
union {
|
||||
ColumnVectorComponent<column, 0> x;
|
||||
ColumnVectorComponent<column, 1> y;
|
||||
ColumnVectorComponent<column, 2> z;
|
||||
|
||||
Vector3 elements[3]; // Not for direct access, use [] operator instead
|
||||
};
|
||||
|
||||
inline ColumnVector3<column> &operator=(const ColumnVector3<column> &p_value) {
|
||||
return *this = Vector3(p_value);
|
||||
}
|
||||
|
||||
inline ColumnVector3(const ColumnVector3<column> &p_value) {
|
||||
*this = Vector3(p_value);
|
||||
}
|
||||
|
||||
inline ColumnVector3<column> &operator=(const Vector3 &p_value) {
|
||||
elements[0][column] = p_value.x;
|
||||
elements[1][column] = p_value.y;
|
||||
elements[2][column] = p_value.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline operator Vector3() const {
|
||||
return Vector3(elements[0][column], elements[1][column], elements[2][column]);
|
||||
}
|
||||
|
||||
// Unfortunately, we also need to replicate the other interfaces of Vector3 in
|
||||
// order for being able to directly operate on these "meta-Vector3" objects without
|
||||
// an explicit cast or an intermediate assignment to a real Vector3 object.
|
||||
|
||||
inline const real_t &operator[](int p_axis) const {
|
||||
return elements[p_axis][column];
|
||||
}
|
||||
|
||||
inline real_t &operator[](int p_axis) {
|
||||
return elements[p_axis][column];
|
||||
}
|
||||
|
||||
inline ColumnVector3<column> &operator+=(const Vector3 &p_v) {
|
||||
return *this = *this + p_v;
|
||||
}
|
||||
|
||||
inline Vector3 operator+(const Vector3 &p_v) const {
|
||||
return Vector3(*this) + p_v;
|
||||
}
|
||||
|
||||
inline ColumnVector3<column> &operator-=(const Vector3 &p_v) {
|
||||
return *this = *this - p_v;
|
||||
}
|
||||
|
||||
inline Vector3 operator-(const Vector3 &p_v) const {
|
||||
return Vector3(*this) - p_v;
|
||||
}
|
||||
|
||||
inline ColumnVector3<column> &operator*=(const Vector3 &p_v) {
|
||||
return *this = *this * p_v;
|
||||
}
|
||||
|
||||
inline Vector3 operator*(const Vector3 &p_v) const {
|
||||
return Vector3(*this) * p_v;
|
||||
}
|
||||
|
||||
inline ColumnVector3<column> &operator/=(const Vector3 &p_v) {
|
||||
return *this = *this / p_v;
|
||||
}
|
||||
|
||||
inline Vector3 operator/(const Vector3 &p_v) const {
|
||||
return Vector3(*this) / p_v;
|
||||
}
|
||||
|
||||
inline ColumnVector3<column> &operator*=(real_t p_scalar) {
|
||||
return *this = *this * p_scalar;
|
||||
}
|
||||
|
||||
inline Vector3 operator*(real_t p_scalar) const {
|
||||
return Vector3(*this) * p_scalar;
|
||||
}
|
||||
|
||||
inline ColumnVector3<column> &operator/=(real_t p_scalar) {
|
||||
return *this = *this / p_scalar;
|
||||
}
|
||||
|
||||
inline Vector3 operator/(real_t p_scalar) const {
|
||||
return Vector3(*this) / p_scalar;
|
||||
}
|
||||
|
||||
inline Vector3 operator-() const {
|
||||
return -Vector3(*this);
|
||||
}
|
||||
|
||||
inline bool operator==(const Vector3 &p_v) const {
|
||||
return Vector3(*this) == p_v;
|
||||
}
|
||||
|
||||
inline bool operator!=(const Vector3 &p_v) const {
|
||||
return Vector3(*this) != p_v;
|
||||
}
|
||||
|
||||
inline bool operator<(const Vector3 &p_v) const {
|
||||
return Vector3(*this) < p_v;
|
||||
}
|
||||
|
||||
inline bool operator<=(const Vector3 &p_v) const {
|
||||
return Vector3(*this) <= p_v;
|
||||
}
|
||||
|
||||
inline Vector3 abs() const {
|
||||
return Vector3(*this).abs();
|
||||
}
|
||||
|
||||
inline Vector3 ceil() const {
|
||||
return Vector3(*this).ceil();
|
||||
}
|
||||
|
||||
inline Vector3 cross(const Vector3 &b) const {
|
||||
return Vector3(*this).cross(b);
|
||||
}
|
||||
|
||||
inline Vector3 linear_interpolate(const Vector3 &p_b, real_t p_t) const {
|
||||
return Vector3(*this).linear_interpolate(p_b, p_t);
|
||||
}
|
||||
|
||||
inline Vector3 cubic_interpolate(const Vector3 &b, const Vector3 &pre_a, const Vector3 &post_b, const real_t t) const {
|
||||
return Vector3(*this).cubic_interpolate(b, pre_a, post_b, t);
|
||||
}
|
||||
|
||||
inline Vector3 bounce(const Vector3 &p_normal) const {
|
||||
return Vector3(*this).bounce(p_normal);
|
||||
}
|
||||
|
||||
inline real_t length() const {
|
||||
return Vector3(*this).length();
|
||||
}
|
||||
|
||||
inline real_t length_squared() const {
|
||||
return Vector3(*this).length_squared();
|
||||
}
|
||||
|
||||
inline real_t distance_squared_to(const Vector3 &b) const {
|
||||
return Vector3(*this).distance_squared_to(b);
|
||||
}
|
||||
|
||||
inline real_t distance_to(const Vector3 &b) const {
|
||||
return Vector3(*this).distance_to(b);
|
||||
}
|
||||
|
||||
inline real_t dot(const Vector3 &b) const {
|
||||
return Vector3(*this).dot(b);
|
||||
}
|
||||
|
||||
inline real_t angle_to(const Vector3 &b) const {
|
||||
return Vector3(*this).angle_to(b);
|
||||
}
|
||||
|
||||
inline Vector3 floor() const {
|
||||
return Vector3(*this).floor();
|
||||
}
|
||||
|
||||
inline Vector3 inverse() const {
|
||||
return Vector3(*this).inverse();
|
||||
}
|
||||
|
||||
inline bool is_normalized() const {
|
||||
return Vector3(*this).is_normalized();
|
||||
}
|
||||
|
||||
inline Basis outer(const Vector3 &b) const {
|
||||
return Vector3(*this).outer(b);
|
||||
}
|
||||
|
||||
inline int max_axis() const {
|
||||
return Vector3(*this).max_axis();
|
||||
}
|
||||
|
||||
inline int min_axis() const {
|
||||
return Vector3(*this).min_axis();
|
||||
}
|
||||
|
||||
inline void normalize() {
|
||||
Vector3 v = *this;
|
||||
v.normalize();
|
||||
*this = v;
|
||||
}
|
||||
|
||||
inline Vector3 normalized() const {
|
||||
return Vector3(*this).normalized();
|
||||
}
|
||||
|
||||
inline Vector3 reflect(const Vector3 &by) const {
|
||||
return Vector3(*this).reflect(by);
|
||||
}
|
||||
|
||||
inline Vector3 rotated(const Vector3 &axis, const real_t phi) const {
|
||||
return Vector3(*this).rotated(axis, phi);
|
||||
}
|
||||
|
||||
inline void rotate(const Vector3 &p_axis, real_t p_phi) {
|
||||
Vector3 v = *this;
|
||||
v.rotate(p_axis, p_phi);
|
||||
*this = v;
|
||||
}
|
||||
|
||||
inline Vector3 slide(const Vector3 &by) const {
|
||||
return Vector3(*this).slide(by);
|
||||
}
|
||||
|
||||
inline void snap(real_t p_val) {
|
||||
Vector3 v = *this;
|
||||
v.snap(p_val);
|
||||
*this = v;
|
||||
}
|
||||
|
||||
inline Vector3 snapped(const float by) {
|
||||
return Vector3(*this).snapped(by);
|
||||
}
|
||||
|
||||
inline operator String() const {
|
||||
return String(Vector3(*this));
|
||||
}
|
||||
};
|
||||
|
||||
Basis(const Quat& p_quat); // euler
|
||||
Basis(const Vector3& p_euler); // euler
|
||||
Basis(const Vector3& p_axis, real_t p_phi);
|
||||
public:
|
||||
union {
|
||||
ColumnVector3<0> x;
|
||||
ColumnVector3<1> y;
|
||||
ColumnVector3<2> z;
|
||||
|
||||
Basis(const Vector3& row0, const Vector3& row1, const Vector3& row2);
|
||||
Vector3 elements[3]; // Not for direct access, use [] operator instead
|
||||
};
|
||||
|
||||
inline Basis(const Basis &p_basis) {
|
||||
elements[0] = p_basis.elements[0];
|
||||
elements[1] = p_basis.elements[1];
|
||||
elements[2] = p_basis.elements[2];
|
||||
}
|
||||
|
||||
inline Basis &operator=(const Basis &p_basis) {
|
||||
elements[0] = p_basis.elements[0];
|
||||
elements[1] = p_basis.elements[1];
|
||||
elements[2] = p_basis.elements[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
Basis(const Quat &p_quat); // euler
|
||||
Basis(const Vector3 &p_euler); // euler
|
||||
Basis(const Vector3 &p_axis, real_t p_phi);
|
||||
|
||||
Basis(const Vector3 &row0, const Vector3 &row1, const Vector3 &row2);
|
||||
|
||||
Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz);
|
||||
|
||||
Basis();
|
||||
|
||||
const Vector3 operator[](int axis) const {
|
||||
return get_axis(axis);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
const Vector3& operator[](int axis) const;
|
||||
Vector3& operator[](int axis);
|
||||
ColumnVector3<0> &operator[](int axis) {
|
||||
// We need to do a little pointer magic to get this to work, because the
|
||||
// ColumnVector3 template takes the axis as a template parameter.
|
||||
// Don't touch this unless you're sure what you're doing!
|
||||
return (reinterpret_cast<Basis *>(reinterpret_cast<real_t *>(this) + axis))->x;
|
||||
}
|
||||
|
||||
void invert();
|
||||
|
||||
bool isequal_approx(const Basis& a, const Basis& b) const;
|
||||
|
||||
bool isequal_approx(const Basis &a, const Basis &b) const;
|
||||
|
||||
bool is_orthogonal() const;
|
||||
|
||||
@@ -52,50 +341,51 @@ public:
|
||||
|
||||
Vector3 get_axis(int p_axis) const;
|
||||
|
||||
void set_axis(int p_axis, const Vector3& p_value);
|
||||
void set_axis(int p_axis, const Vector3 &p_value);
|
||||
|
||||
void rotate(const Vector3& p_axis, real_t p_phi);
|
||||
void rotate(const Vector3 &p_axis, real_t p_phi);
|
||||
|
||||
Basis rotated(const Vector3& p_axis, real_t p_phi) const;
|
||||
Basis rotated(const Vector3 &p_axis, real_t p_phi) const;
|
||||
|
||||
void scale( const Vector3& p_scale );
|
||||
void scale(const Vector3 &p_scale);
|
||||
|
||||
Basis scaled( const Vector3& p_scale ) const;
|
||||
Basis scaled(const Vector3 &p_scale) const;
|
||||
|
||||
Vector3 get_scale() const;
|
||||
|
||||
Basis slerp(Basis b, float t) const;
|
||||
|
||||
Vector3 get_euler_xyz() const;
|
||||
void set_euler_xyz(const Vector3 &p_euler);
|
||||
Vector3 get_euler_yxz() const;
|
||||
void set_euler_yxz(const Vector3 &p_euler);
|
||||
|
||||
inline Vector3 get_euler() const { return get_euler_yxz(); }
|
||||
inline void set_euler(const Vector3& p_euler) { set_euler_yxz(p_euler); }
|
||||
inline void set_euler(const Vector3 &p_euler) { set_euler_yxz(p_euler); }
|
||||
|
||||
// transposed dot products
|
||||
real_t tdotx(const Vector3& v) const;
|
||||
real_t tdoty(const Vector3& v) const;
|
||||
real_t tdotz(const Vector3& v) const;
|
||||
real_t tdotx(const Vector3 &v) const;
|
||||
real_t tdoty(const Vector3 &v) const;
|
||||
real_t tdotz(const Vector3 &v) const;
|
||||
|
||||
bool operator==(const Basis& p_matrix) const;
|
||||
bool operator==(const Basis &p_matrix) const;
|
||||
|
||||
bool operator!=(const Basis& p_matrix) const;
|
||||
bool operator!=(const Basis &p_matrix) const;
|
||||
|
||||
Vector3 xform(const Vector3& p_vector) const;
|
||||
Vector3 xform(const Vector3 &p_vector) const;
|
||||
|
||||
Vector3 xform_inv(const Vector3& p_vector) const;
|
||||
void operator*=(const Basis& p_matrix);
|
||||
Vector3 xform_inv(const Vector3 &p_vector) const;
|
||||
void operator*=(const Basis &p_matrix);
|
||||
|
||||
Basis operator*(const Basis& p_matrix) const;
|
||||
Basis operator*(const Basis &p_matrix) const;
|
||||
|
||||
void operator+=(const Basis &p_matrix);
|
||||
|
||||
void operator+=(const Basis& p_matrix);
|
||||
Basis operator+(const Basis &p_matrix) const;
|
||||
|
||||
Basis operator+(const Basis& p_matrix) const;
|
||||
void operator-=(const Basis &p_matrix);
|
||||
|
||||
void operator-=(const Basis& p_matrix);
|
||||
|
||||
Basis operator-(const Basis& p_matrix) const;
|
||||
Basis operator-(const Basis &p_matrix) const;
|
||||
|
||||
void operator*=(real_t p_val);
|
||||
|
||||
@@ -105,14 +395,12 @@ public:
|
||||
|
||||
void set_orthogonal_index(int p_index); // down below
|
||||
|
||||
|
||||
operator String() const;
|
||||
|
||||
void get_axis_and_angle(Vector3 &r_axis,real_t& r_angle) const;
|
||||
void get_axis_and_angle(Vector3 &r_axis, real_t &r_angle) const;
|
||||
|
||||
/* create / set */
|
||||
|
||||
|
||||
void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz);
|
||||
|
||||
Vector3 get_column(int i) const;
|
||||
@@ -120,9 +408,9 @@ public:
|
||||
Vector3 get_row(int i) const;
|
||||
Vector3 get_main_diagonal() const;
|
||||
|
||||
void set_row(int i, const Vector3& p_row);
|
||||
void set_row(int i, const Vector3 &p_row);
|
||||
|
||||
Basis transpose_xform(const Basis& m) const;
|
||||
Basis transpose_xform(const Basis &m) const;
|
||||
|
||||
void orthonormalize();
|
||||
|
||||
@@ -133,10 +421,8 @@ public:
|
||||
Basis diagonalize();
|
||||
|
||||
operator Quat() const;
|
||||
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
} // namespace godot
|
||||
|
||||
#endif // BASIS_H
|
||||
|
||||
94
include/core/CameraMatrix.hpp
Normal file
94
include/core/CameraMatrix.hpp
Normal file
@@ -0,0 +1,94 @@
|
||||
#ifndef CAMERA_MATRIX_H
|
||||
#define CAMERA_MATRIX_H
|
||||
|
||||
#include "Defs.hpp"
|
||||
#include "Math.hpp"
|
||||
#include "Plane.hpp"
|
||||
#include "Rect2.hpp"
|
||||
#include "Transform.hpp"
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace {
|
||||
using namespace godot;
|
||||
} // namespace
|
||||
|
||||
struct CameraMatrix {
|
||||
enum Planes {
|
||||
PLANE_NEAR,
|
||||
PLANE_FAR,
|
||||
PLANE_LEFT,
|
||||
PLANE_TOP,
|
||||
PLANE_RIGHT,
|
||||
PLANE_BOTTOM
|
||||
};
|
||||
|
||||
real_t matrix[4][4];
|
||||
|
||||
void set_identity();
|
||||
void set_zero();
|
||||
void set_light_bias();
|
||||
void set_light_atlas_rect(const Rect2 &p_rect);
|
||||
void set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov = false);
|
||||
void set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov, int p_eye, real_t p_intraocular_dist, real_t p_convergence_dist);
|
||||
void set_for_hmd(int p_eye, real_t p_aspect, real_t p_intraocular_dist, real_t p_display_width, real_t p_display_to_lens, real_t p_oversample, real_t p_z_near, real_t p_z_far);
|
||||
void set_orthogonal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_znear, real_t p_zfar);
|
||||
void set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar, bool p_flip_fov = false);
|
||||
void set_frustum(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_near, real_t p_far);
|
||||
void set_frustum(real_t p_size, real_t p_aspect, Vector2 p_offset, real_t p_near, real_t p_far, bool p_flip_fov = false);
|
||||
|
||||
static real_t get_fovy(real_t p_fovx, real_t p_aspect) {
|
||||
return Math::rad2deg(atan(p_aspect * tan(Math::deg2rad(p_fovx) * 0.5)) * 2.0);
|
||||
}
|
||||
|
||||
static inline double absd(double g) {
|
||||
union {
|
||||
double d;
|
||||
uint64_t i;
|
||||
} u;
|
||||
u.d = g;
|
||||
u.i &= (uint64_t)9223372036854775807ll;
|
||||
return u.d;
|
||||
}
|
||||
|
||||
real_t get_z_far() const;
|
||||
real_t get_z_near() const;
|
||||
real_t get_aspect() const;
|
||||
real_t get_fov() const;
|
||||
bool is_orthogonal() const;
|
||||
|
||||
std::vector<Plane> get_projection_planes(const Transform &p_transform) const;
|
||||
|
||||
bool get_endpoints(const Transform &p_transform, Vector3 *p_8points) const;
|
||||
Vector2 get_viewport_half_extents() const;
|
||||
|
||||
void invert();
|
||||
CameraMatrix inverse() const;
|
||||
|
||||
CameraMatrix operator*(const CameraMatrix &p_matrix) const;
|
||||
|
||||
Plane xform4(const Plane &p_vec4) const;
|
||||
inline Vector3 xform(const Vector3 &p_vec3) const;
|
||||
|
||||
operator String() const;
|
||||
|
||||
void scale_translate_to_fit(const AABB &p_aabb);
|
||||
void make_scale(const Vector3 &p_scale);
|
||||
int get_pixels_per_meter(int p_for_pixel_width) const;
|
||||
operator Transform() const;
|
||||
|
||||
CameraMatrix();
|
||||
CameraMatrix(const Transform &p_transform);
|
||||
~CameraMatrix();
|
||||
};
|
||||
|
||||
Vector3 CameraMatrix::xform(const Vector3 &p_vec3) const {
|
||||
Vector3 ret;
|
||||
ret.x = matrix[0][0] * p_vec3.x + matrix[1][0] * p_vec3.y + matrix[2][0] * p_vec3.z + matrix[3][0];
|
||||
ret.y = matrix[0][1] * p_vec3.x + matrix[1][1] * p_vec3.y + matrix[2][1] * p_vec3.z + matrix[3][1];
|
||||
ret.z = matrix[0][2] * p_vec3.x + matrix[1][2] * p_vec3.y + matrix[2][2] * p_vec3.z + matrix[3][2];
|
||||
real_t w = matrix[0][3] * p_vec3.x + matrix[1][3] * p_vec3.y + matrix[2][3] * p_vec3.z + matrix[3][3];
|
||||
return ret / w;
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -5,20 +5,16 @@
|
||||
|
||||
#include <cmath>
|
||||
|
||||
#include "Defs.hpp"
|
||||
#include "String.hpp"
|
||||
|
||||
namespace godot {
|
||||
|
||||
|
||||
struct Color {
|
||||
|
||||
|
||||
private:
|
||||
// static float _parse_col(const String& p_str, int p_ofs);
|
||||
public:
|
||||
|
||||
union {
|
||||
|
||||
struct {
|
||||
float r;
|
||||
float g;
|
||||
@@ -28,30 +24,71 @@ public:
|
||||
float components[4];
|
||||
};
|
||||
|
||||
inline bool operator==(const Color &p_color) const { return (r==p_color.r && g==p_color.g && b==p_color.b && a==p_color.a ); }
|
||||
inline bool operator!=(const Color &p_color) const { return (r!=p_color.r || g!=p_color.g || b!=p_color.b || a!=p_color.a ); }
|
||||
inline bool operator==(const Color &p_color) const { return (r == p_color.r && g == p_color.g && b == p_color.b && a == p_color.a); }
|
||||
inline bool operator!=(const Color &p_color) const { return (r != p_color.r || g != p_color.g || b != p_color.b || a != p_color.a); }
|
||||
|
||||
uint32_t to_32() const;
|
||||
|
||||
uint32_t to_ARGB32() const;
|
||||
|
||||
uint32_t to_ABGR32() const;
|
||||
|
||||
uint64_t to_ABGR64() const;
|
||||
|
||||
uint64_t to_ARGB64() const;
|
||||
|
||||
uint32_t to_RGBA32() const;
|
||||
|
||||
uint64_t to_RGBA64() const;
|
||||
|
||||
float gray() const;
|
||||
|
||||
uint8_t get_r8() const;
|
||||
|
||||
uint8_t get_g8() const;
|
||||
|
||||
uint8_t get_b8() const;
|
||||
|
||||
uint8_t get_a8() const;
|
||||
|
||||
float get_h() const;
|
||||
|
||||
float get_s() const;
|
||||
|
||||
float get_v() const;
|
||||
|
||||
void set_hsv(float p_h, float p_s, float p_v, float p_alpha=1.0);
|
||||
void set_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0);
|
||||
|
||||
inline float& operator[](int idx) {
|
||||
Color darkened(const float amount) const;
|
||||
|
||||
Color lightened(const float amount) const;
|
||||
|
||||
Color from_hsv(float p_h, float p_s, float p_v, float p_a = 1.0) const;
|
||||
|
||||
inline float &operator[](int idx) {
|
||||
return components[idx];
|
||||
}
|
||||
inline const float& operator[](int idx) const {
|
||||
inline const float &operator[](int idx) const {
|
||||
return components[idx];
|
||||
}
|
||||
|
||||
Color operator+(const Color &p_color) const;
|
||||
void operator+=(const Color &p_color);
|
||||
|
||||
Color operator-() const;
|
||||
Color operator-(const Color &p_color) const;
|
||||
void operator-=(const Color &p_color);
|
||||
|
||||
Color operator*(const Color &p_color) const;
|
||||
Color operator*(const real_t &rvalue) const;
|
||||
void operator*=(const Color &p_color);
|
||||
void operator*=(const real_t &rvalue);
|
||||
|
||||
Color operator/(const Color &p_color) const;
|
||||
Color operator/(const real_t &rvalue) const;
|
||||
void operator/=(const Color &p_color);
|
||||
void operator/=(const real_t &rvalue);
|
||||
|
||||
void invert();
|
||||
|
||||
void contrast();
|
||||
@@ -60,21 +97,21 @@ public:
|
||||
|
||||
Color contrasted() const;
|
||||
|
||||
Color linear_interpolate(const Color& p_b, float p_t) const;
|
||||
Color linear_interpolate(const Color &p_b, float p_t) const;
|
||||
|
||||
Color blend(const Color& p_over) const;
|
||||
Color blend(const Color &p_over) const;
|
||||
|
||||
Color to_linear() const;
|
||||
|
||||
static Color hex(uint32_t p_hex);
|
||||
|
||||
static Color html(const String& p_color);
|
||||
static Color html(const String &p_color);
|
||||
|
||||
static bool html_is_valid(const String& p_color);
|
||||
static bool html_is_valid(const String &p_color);
|
||||
|
||||
String to_html(bool p_alpha=true) const;
|
||||
String to_html(bool p_alpha = true) const;
|
||||
|
||||
bool operator<(const Color& p_color) const; //used in set keys
|
||||
bool operator<(const Color &p_color) const; //used in set keys
|
||||
|
||||
operator String() const;
|
||||
|
||||
@@ -82,15 +119,23 @@ public:
|
||||
* No construct parameters, r=0, g=0, b=0. a=255
|
||||
*/
|
||||
inline Color() {
|
||||
r=0; g=0; b=0; a=1.0;
|
||||
r = 0;
|
||||
g = 0;
|
||||
b = 0;
|
||||
a = 1.0;
|
||||
}
|
||||
|
||||
/**
|
||||
* RGB / RGBA construct parameters. Alpha is optional, but defaults to 1.0
|
||||
*/
|
||||
inline Color(float p_r,float p_g,float p_b,float p_a=1.0) { r=p_r; g=p_g; b=p_b; a=p_a; }
|
||||
inline Color(float p_r, float p_g, float p_b, float p_a = 1.0) {
|
||||
r = p_r;
|
||||
g = p_g;
|
||||
b = p_b;
|
||||
a = p_a;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
} // namespace godot
|
||||
|
||||
#endif // COLOR_H
|
||||
|
||||
@@ -12,8 +12,8 @@
|
||||
#include "Plane.hpp"
|
||||
#include "PoolArrays.hpp"
|
||||
#include "Quat.hpp"
|
||||
#include "Rect2.hpp"
|
||||
#include "RID.hpp"
|
||||
#include "Rect2.hpp"
|
||||
#include "String.hpp"
|
||||
#include "Transform.hpp"
|
||||
#include "Transform2D.hpp"
|
||||
@@ -21,5 +21,6 @@
|
||||
#include "Vector2.hpp"
|
||||
#include "Vector3.hpp"
|
||||
|
||||
#include "Wrapped.hpp"
|
||||
|
||||
#endif // CORETYPES_H
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#ifndef DEFS_H
|
||||
#define DEFS_H
|
||||
|
||||
|
||||
namespace godot {
|
||||
|
||||
enum class Error {
|
||||
@@ -15,7 +14,7 @@ enum class Error {
|
||||
ERR_FILE_NOT_FOUND,
|
||||
ERR_FILE_BAD_DRIVE,
|
||||
ERR_FILE_BAD_PATH,
|
||||
ERR_FILE_NO_PERMISSION, // (10)
|
||||
ERR_FILE_NO_PERMISSION, // (10)
|
||||
ERR_FILE_ALREADY_IN_USE,
|
||||
ERR_FILE_CANT_OPEN,
|
||||
ERR_FILE_CANT_WRITE,
|
||||
@@ -25,12 +24,12 @@ enum class Error {
|
||||
ERR_FILE_MISSING_DEPENDENCIES,
|
||||
ERR_FILE_EOF,
|
||||
ERR_CANT_OPEN, ///< Can't open a resource/socket/file
|
||||
ERR_CANT_CREATE, // (20)
|
||||
ERR_CANT_CREATE, // (20)
|
||||
ERR_QUERY_FAILED,
|
||||
ERR_ALREADY_IN_USE,
|
||||
ERR_LOCKED, ///< resource is locked
|
||||
ERR_TIMEOUT,
|
||||
ERR_CANT_CONNECT, // (25)
|
||||
ERR_CANT_CONNECT, // (25)
|
||||
ERR_CANT_RESOLVE,
|
||||
ERR_CONNECTION_ERROR,
|
||||
ERR_CANT_AQUIRE_RESOURCE,
|
||||
@@ -45,12 +44,12 @@ enum class Error {
|
||||
ERR_METHOD_NOT_FOUND,
|
||||
ERR_LINK_FAILED,
|
||||
ERR_SCRIPT_FAILED,
|
||||
ERR_CYCLIC_LINK, // (40)
|
||||
ERR_CYCLIC_LINK, // (40)
|
||||
ERR_INVALID_DECLARATION,
|
||||
ERR_DUPLICATE_SYMBOL,
|
||||
ERR_PARSE_ERROR,
|
||||
ERR_BUSY,
|
||||
ERR_SKIP, // (45)
|
||||
ERR_SKIP, // (45)
|
||||
ERR_HELP, ///< user requested help!!
|
||||
ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior.
|
||||
ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames
|
||||
@@ -58,82 +57,214 @@ enum class Error {
|
||||
ERR_WTF = ERR_OMFG_THIS_IS_VERY_VERY_BAD ///< short version of the above
|
||||
};
|
||||
|
||||
namespace helpers {
|
||||
template <typename T, typename ValueT>
|
||||
T append_all (T appendable, ValueT value) {
|
||||
appendable.append(value);
|
||||
return appendable;
|
||||
}
|
||||
} // namespace godot
|
||||
|
||||
template <typename T, typename ValueT, typename... Args>
|
||||
T append_all (T appendable, ValueT value, Args... args) {
|
||||
appendable.append(value);
|
||||
return append_all(appendable, args...);
|
||||
}
|
||||
#include <GodotGlobal.hpp>
|
||||
|
||||
template <typename T>
|
||||
T append_all (T appendable) {
|
||||
return appendable;
|
||||
}
|
||||
|
||||
template <typename KV, typename KeyT, typename ValueT>
|
||||
KV add_all (KV kv, KeyT key, ValueT value) {
|
||||
kv[key] = value;
|
||||
return kv;
|
||||
}
|
||||
|
||||
template <typename KV, typename KeyT, typename ValueT, typename... Args>
|
||||
KV add_all (KV kv, KeyT key, ValueT value, Args... args) {
|
||||
kv[key] = value;
|
||||
return add_all(kv, args...);
|
||||
}
|
||||
|
||||
template <typename KV>
|
||||
KV add_all (KV kv) {
|
||||
return kv;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#include <stdio.h>
|
||||
// alloca() is non-standard. When using MSVC, it's in malloc.h.
|
||||
#if defined(__linux__) || defined(__APPLE__)
|
||||
#include <alloca.h>
|
||||
#else
|
||||
#include <malloc.h>
|
||||
#endif
|
||||
|
||||
typedef float real_t;
|
||||
|
||||
#define CMP_EPSILON 0.00001
|
||||
#define CMP_EPSILON2 (CMP_EPSILON*CMP_EPSILON)
|
||||
#define Math_PI 3.14159265358979323846
|
||||
// This epsilon should match the one used by Godot for consistency.
|
||||
// Using `f` when `real_t` is float.
|
||||
#define CMP_EPSILON 0.00001f
|
||||
#define CMP_EPSILON2 (CMP_EPSILON * CMP_EPSILON)
|
||||
|
||||
#define Math_PI 3.1415926535897932384626433833
|
||||
#define Math_TAU 6.2831853071795864769252867666
|
||||
|
||||
#define _PLANE_EQ_DOT_EPSILON 0.999
|
||||
#define _PLANE_EQ_D_EPSILON 0.0001
|
||||
|
||||
|
||||
#ifndef ERR_FAIL_COND_V
|
||||
#define ERR_FAIL_COND_V(cond, ret) do { if (cond) { return ret; } } while(0)
|
||||
#ifdef __GNUC__
|
||||
#define likely(x) __builtin_expect(!!(x), 1)
|
||||
#define unlikely(x) __builtin_expect(!!(x), 0)
|
||||
#else
|
||||
#define likely(x) x
|
||||
#define unlikely(x) x
|
||||
#endif
|
||||
|
||||
// Don't use this directly; instead, use any of the CRASH_* macros
|
||||
#ifdef _MSC_VER
|
||||
#define GENERATE_TRAP \
|
||||
__debugbreak(); \
|
||||
/* Avoid warning about control paths */ \
|
||||
for (;;) { \
|
||||
}
|
||||
#else
|
||||
#define GENERATE_TRAP __builtin_trap();
|
||||
#endif
|
||||
|
||||
#ifndef ERR_FAIL_V
|
||||
#define ERR_FAIL_V(a) return a
|
||||
// ERR/WARN macros
|
||||
#ifndef WARN_PRINT
|
||||
#define WARN_PRINT(msg) godot::Godot::print_warning(msg, __func__, __FILE__, __LINE__)
|
||||
#endif
|
||||
|
||||
#ifndef WARN_PRINTS
|
||||
#define WARN_PRINTS(msg) WARN_PRINT((msg).utf8().get_data())
|
||||
#endif
|
||||
|
||||
#ifndef ERR_PRINT
|
||||
#define ERR_PRINT(msg) godot::Godot::print_error(msg, __func__, __FILE__, __LINE__)
|
||||
#endif
|
||||
|
||||
#ifndef ERR_PRINTS
|
||||
#define ERR_PRINTS(msg) ERR_PRINT((msg).utf8().get_data())
|
||||
#endif
|
||||
|
||||
#ifndef FATAL_PRINT
|
||||
#define FATAL_PRINT(msg) ERR_PRINT(godot::String("FATAL: ") + (msg))
|
||||
#endif
|
||||
|
||||
#ifndef ERR_MSG_INDEX
|
||||
#define ERR_MSG_INDEX(index, size) (godot::String("Index ") + #index + "=" + godot::String::num_int64(index) + " out of size (" + #size + "=" + godot::String::num_int64(size) + ")")
|
||||
#endif
|
||||
|
||||
#ifndef ERR_MSG_NULL
|
||||
#define ERR_MSG_NULL(param) (godot::String("Parameter '") + #param + "' is null.")
|
||||
#endif
|
||||
|
||||
#ifndef ERR_MSG_COND
|
||||
#define ERR_MSG_COND(cond) (godot::String("Condition '") + #cond + "' is true.")
|
||||
#endif
|
||||
|
||||
#ifndef ERR_FAIL_INDEX
|
||||
#define ERR_FAIL_INDEX(a, b)
|
||||
#endif
|
||||
|
||||
|
||||
#ifndef ERR_PRINT
|
||||
#define ERR_PRINT(msg) fprintf(stderr, "ERROR: %S\n", (msg).unicode_str())
|
||||
#define ERR_FAIL_INDEX(index, size) \
|
||||
do { \
|
||||
if (unlikely((index) < 0 || (index) >= (size))) { \
|
||||
ERR_PRINT(ERR_MSG_INDEX(index, size)); \
|
||||
return; \
|
||||
} \
|
||||
} while (0)
|
||||
#endif
|
||||
|
||||
#ifndef ERR_FAIL_INDEX_V
|
||||
#define ERR_FAIL_INDEX_V(a, b, c)
|
||||
#define ERR_FAIL_INDEX_V(index, size, ret) \
|
||||
do { \
|
||||
if (unlikely((index) < 0 || (index) >= (size))) { \
|
||||
ERR_PRINT(ERR_MSG_INDEX(index, size)); \
|
||||
return ret; \
|
||||
} \
|
||||
} while (0)
|
||||
#endif
|
||||
|
||||
#ifndef ERR_FAIL_UNSIGNED_INDEX_V
|
||||
#define ERR_FAIL_UNSIGNED_INDEX_V(index, size, ret) \
|
||||
do { \
|
||||
if (unlikely((index) >= (size))) { \
|
||||
ERR_PRINT(ERR_MSG_INDEX(index, size)); \
|
||||
return ret; \
|
||||
} \
|
||||
} while (0)
|
||||
#endif
|
||||
|
||||
#ifndef CRASH_BAD_INDEX
|
||||
#define CRASH_BAD_INDEX(index, size) \
|
||||
do { \
|
||||
if (unlikely((index) < 0 || (index) >= (size))) { \
|
||||
FATAL_PRINT(ERR_MSG_INDEX(index, size)); \
|
||||
GENERATE_TRAP; \
|
||||
} \
|
||||
} while (0)
|
||||
#endif
|
||||
|
||||
#ifndef ERR_FAIL_NULL
|
||||
#define ERR_FAIL_NULL(param) \
|
||||
do { \
|
||||
if (unlikely(!param)) { \
|
||||
ERR_PRINT(ERR_MSG_NULL(param)); \
|
||||
return; \
|
||||
} \
|
||||
} while (0)
|
||||
#endif
|
||||
|
||||
#ifndef ERR_FAIL_NULL_V
|
||||
#define ERR_FAIL_NULL_V(param, ret) \
|
||||
do { \
|
||||
if (unlikely(!param)) { \
|
||||
ERR_PRINT(ERR_MSG_NULL(param)); \
|
||||
return ret; \
|
||||
} \
|
||||
} while (0)
|
||||
#endif
|
||||
|
||||
#ifndef ERR_FAIL_COND
|
||||
#define ERR_FAIL_COND(a) do { if (a) { fprintf(stderr, #a); return; } } while(0)
|
||||
#define ERR_FAIL_COND(cond) \
|
||||
do { \
|
||||
if (unlikely(cond)) { \
|
||||
ERR_PRINT(ERR_MSG_COND(cond)); \
|
||||
return; \
|
||||
} \
|
||||
} while (0)
|
||||
#endif
|
||||
|
||||
#ifndef CRASH_COND
|
||||
#define CRASH_COND(cond) \
|
||||
do { \
|
||||
if (unlikely(cond)) { \
|
||||
FATAL_PRINT(ERR_MSG_COND(cond)); \
|
||||
return; \
|
||||
} \
|
||||
} while (0)
|
||||
#endif
|
||||
|
||||
#ifndef ERR_FAIL_COND_V
|
||||
#define ERR_FAIL_COND_V(cond, ret) \
|
||||
do { \
|
||||
if (unlikely(cond)) { \
|
||||
ERR_PRINT(ERR_MSG_COND(cond)); \
|
||||
return ret; \
|
||||
} \
|
||||
} while (0)
|
||||
#endif
|
||||
|
||||
#ifndef ERR_CONTINUE
|
||||
#define ERR_CONTINUE(cond) \
|
||||
{ \
|
||||
if (unlikely(cond)) { \
|
||||
ERR_PRINT(ERR_MSG_COND(cond)); \
|
||||
continue; \
|
||||
} \
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifndef ERR_BREAK
|
||||
#define ERR_BREAK(cond) \
|
||||
{ \
|
||||
if (unlikely(cond)) { \
|
||||
ERR_PRINT(ERR_MSG_COND(cond)); \
|
||||
break; \
|
||||
} \
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifndef ERR_FAIL
|
||||
#define ERR_FAIL() \
|
||||
do { \
|
||||
ERR_PRINT("Method/Function Failed."); \
|
||||
return; \
|
||||
} while (0)
|
||||
#endif
|
||||
|
||||
#ifndef ERR_FAIL_V
|
||||
#define ERR_FAIL_V(ret) \
|
||||
do { \
|
||||
ERR_PRINT("Method/Function Failed."); \
|
||||
return ret; \
|
||||
} while (0)
|
||||
#endif
|
||||
|
||||
#ifndef CRASH_NOW
|
||||
#define CRASH_NOW() \
|
||||
do { \
|
||||
FATAL_PRINT("Method/Function Failed."); \
|
||||
GENERATE_TRAP; \
|
||||
} while (0)
|
||||
#endif
|
||||
|
||||
#endif // DEFS_H
|
||||
|
||||
@@ -11,10 +11,16 @@ namespace godot {
|
||||
|
||||
class Dictionary {
|
||||
godot_dictionary _godot_dictionary;
|
||||
|
||||
friend Variant::operator Dictionary() const;
|
||||
inline explicit Dictionary(const godot_dictionary &other) {
|
||||
_godot_dictionary = other;
|
||||
}
|
||||
|
||||
public:
|
||||
Dictionary();
|
||||
Dictionary(const Dictionary & other);
|
||||
Dictionary & operator=(const Dictionary & other);
|
||||
Dictionary(const Dictionary &other);
|
||||
Dictionary &operator=(const Dictionary &other);
|
||||
|
||||
template <class... Args>
|
||||
static Dictionary make(Args... args) {
|
||||
@@ -25,19 +31,19 @@ public:
|
||||
|
||||
bool empty() const;
|
||||
|
||||
void erase(const Variant& key);
|
||||
void erase(const Variant &key);
|
||||
|
||||
bool has(const Variant& key) const;
|
||||
bool has(const Variant &key) const;
|
||||
|
||||
bool has_all(const Array& keys) const;
|
||||
bool has_all(const Array &keys) const;
|
||||
|
||||
uint32_t hash() const;
|
||||
|
||||
Array keys() const;
|
||||
|
||||
Variant &operator [](const Variant& key);
|
||||
Variant &operator[](const Variant &key);
|
||||
|
||||
const Variant &operator [](const Variant& key) const;
|
||||
const Variant &operator[](const Variant &key) const;
|
||||
|
||||
int size() const;
|
||||
|
||||
@@ -46,9 +52,8 @@ public:
|
||||
Array values() const;
|
||||
|
||||
~Dictionary();
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
} // namespace godot
|
||||
|
||||
#endif // DICTIONARY_H
|
||||
|
||||
@@ -6,315 +6,350 @@
|
||||
|
||||
#include <gdnative_api_struct.gen.h>
|
||||
#include <nativescript/godot_nativescript.h>
|
||||
|
||||
#include <typeinfo>
|
||||
|
||||
#include "CoreTypes.hpp"
|
||||
#include "Variant.hpp"
|
||||
#include "Ref.hpp"
|
||||
#include "TagDB.hpp"
|
||||
#include "Variant.hpp"
|
||||
|
||||
#include "Object.hpp"
|
||||
|
||||
#include "GodotGlobal.hpp"
|
||||
|
||||
|
||||
namespace godot {
|
||||
namespace detail {
|
||||
|
||||
|
||||
template<class T>
|
||||
T *as(Object *obj)
|
||||
{
|
||||
return (T *) godot::nativescript_api->godot_nativescript_get_userdata(obj);
|
||||
// Godot classes are wrapped by heap-allocated instances mimicking them through the C API.
|
||||
// They all inherit `_Wrapped`.
|
||||
template <class T>
|
||||
T *get_wrapper(godot_object *obj) {
|
||||
return (T *)godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, obj);
|
||||
}
|
||||
|
||||
// Custom class instances are not obtainable by just casting the pointer to the base class they inherit,
|
||||
// partly because in Godot, scripts are not instances of the classes themselves, they are only attached to them.
|
||||
// Yet we want to "fake" it as if they were the same entity.
|
||||
template <class T>
|
||||
T *get_custom_class_instance(const Object *obj) {
|
||||
return (obj) ? (T *)godot::nativescript_api->godot_nativescript_get_userdata(obj->_owner) : nullptr;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
class GodotScript {
|
||||
public:
|
||||
T *owner;
|
||||
template <class T>
|
||||
inline T *create_custom_class_instance() {
|
||||
// Usually, script instances hold a reference to their NativeScript resource.
|
||||
// that resource is obtained from a `.gdns` file, which in turn exists because
|
||||
// of the resource system of Godot. We can't cleanly hardcode that here,
|
||||
// so the easiest for now (though not really clean) is to create new resource instances,
|
||||
// individually attached to the script instances.
|
||||
|
||||
// GodotScript() {}
|
||||
// We cannot use wrappers because of https://github.com/godotengine/godot/issues/39181
|
||||
// godot::NativeScript *script = godot::NativeScript::_new();
|
||||
// script->set_library(get_wrapper<godot::GDNativeLibrary>((godot_object *)godot::gdnlib));
|
||||
// script->set_class_name(T::___get_class_name());
|
||||
|
||||
void _init() {}
|
||||
static const char *___get_base_type_name()
|
||||
static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
|
||||
|
||||
// So we use the C API directly.
|
||||
static godot_class_constructor script_constructor = godot::api->godot_get_class_constructor("NativeScript");
|
||||
static godot_method_bind *mb_set_library = godot::api->godot_method_bind_get_method("NativeScript", "set_library");
|
||||
static godot_method_bind *mb_set_class_name = godot::api->godot_method_bind_get_method("NativeScript", "set_class_name");
|
||||
godot_object *script = script_constructor();
|
||||
{
|
||||
return T::___get_class_name();
|
||||
const void *args[] = { godot::gdnlib };
|
||||
godot::api->godot_method_bind_ptrcall(mb_set_library, script, args, nullptr);
|
||||
}
|
||||
{
|
||||
const String class_name = T::___get_class_name();
|
||||
const void *args[] = { &class_name };
|
||||
godot::api->godot_method_bind_ptrcall(mb_set_class_name, script, args, nullptr);
|
||||
}
|
||||
|
||||
static GodotScript<T> *___get_from_variant(Variant a)
|
||||
// Now to instanciate T, we initially did this, however in case of Reference it returns a variant with refcount
|
||||
// already initialized, which woud cause inconsistent behavior compared to other classes (we still have to return a pointer).
|
||||
//Variant instance_variant = script->new_();
|
||||
//T *instance = godot::get_custom_class_instance<T>(instance_variant);
|
||||
|
||||
// So we should do this instead, however while convenient, it uses unnecessary wrapper objects.
|
||||
// Object *base_obj = T::___new_godot_base();
|
||||
// base_obj->set_script(script);
|
||||
// return get_custom_class_instance<T>(base_obj);
|
||||
|
||||
// Again using the C API to do exactly what we have to do.
|
||||
static godot_class_constructor base_constructor = godot::api->godot_get_class_constructor(T::___get_godot_class_name());
|
||||
static godot_method_bind *mb_set_script = godot::api->godot_method_bind_get_method("Object", "set_script");
|
||||
godot_object *base_obj = base_constructor();
|
||||
{
|
||||
return as<GodotScript<T> >((Object *) a);
|
||||
const void *args[] = { script };
|
||||
godot::api->godot_method_bind_ptrcall(mb_set_script, base_obj, args, nullptr);
|
||||
}
|
||||
|
||||
static void _register_methods() {}
|
||||
};
|
||||
return (T *)godot::nativescript_api->godot_nativescript_get_userdata(base_obj);
|
||||
}
|
||||
|
||||
} // namespace detail
|
||||
|
||||
// Used in the definition of a custom class.
|
||||
//
|
||||
// Name: Name of your class, without namespace
|
||||
// Base: Name of the direct base class, with namespace if necessary
|
||||
//
|
||||
// ___get_class_name: Name of the class
|
||||
// ___get_godot_class_name: Name of the Godot base class this class inherits from (i.e not direct)
|
||||
// _new: Creates a new instance of the class
|
||||
// ___get_id: Gets the unique ID of the class. Godot and custom classes are both within that set.
|
||||
// ___get_base_id: Gets the ID of the direct base class, as returned by ___get_id
|
||||
// ___get_base_class_name: Name of the direct base class
|
||||
// ___get_from_variant: Converts a Variant into an Object*. Will be non-null if the class matches.
|
||||
#define GODOT_CLASS(Name, Base) \
|
||||
\
|
||||
public: \
|
||||
inline static const char *___get_class_name() { return #Name; } \
|
||||
enum { ___CLASS_IS_SCRIPT = 1 }; \
|
||||
inline static const char *___get_godot_class_name() { \
|
||||
return Base::___get_godot_class_name(); \
|
||||
} \
|
||||
inline static Name *_new() { \
|
||||
return godot::detail::create_custom_class_instance<Name>(); \
|
||||
} \
|
||||
inline static size_t ___get_id() { return typeid(Name).hash_code(); } \
|
||||
inline static size_t ___get_base_id() { return Base::___get_id(); } \
|
||||
inline static const char *___get_base_class_name() { return Base::___get_class_name(); } \
|
||||
inline static godot::Object *___get_from_variant(godot::Variant a) { \
|
||||
return (godot::Object *)godot::detail::get_custom_class_instance<Name>( \
|
||||
godot::Object::___get_from_variant(a)); \
|
||||
} \
|
||||
\
|
||||
private:
|
||||
|
||||
#define GODOT_CLASS(Name) \
|
||||
public: inline static const char *___get_type_name() { return static_cast<const char *>(#Name); } \
|
||||
private:
|
||||
// Legacy compatibility
|
||||
#define GODOT_SUBCLASS(Name, Base) GODOT_CLASS(Name, Base)
|
||||
|
||||
#define GODOT_SUBCLASS(Name, Base) \
|
||||
public: inline static const char *___get_type_name() { return static_cast<const char *>(#Name); } \
|
||||
inline static const char *___get_base_type_name() { return static_cast<const char *>(#Base); } \
|
||||
private:
|
||||
|
||||
|
||||
template<class T>
|
||||
template <class T>
|
||||
struct _ArgCast {
|
||||
static T _arg_cast(Variant a)
|
||||
{
|
||||
static T _arg_cast(Variant a) {
|
||||
return a;
|
||||
}
|
||||
};
|
||||
|
||||
template<class T>
|
||||
struct _ArgCast<T*> {
|
||||
static T *_arg_cast(Variant a)
|
||||
{
|
||||
return (T *) T::___get_from_variant(a);
|
||||
template <class T>
|
||||
struct _ArgCast<T *> {
|
||||
static T *_arg_cast(Variant a) {
|
||||
return (T *)T::___get_from_variant(a);
|
||||
}
|
||||
};
|
||||
|
||||
template<>
|
||||
template <>
|
||||
struct _ArgCast<Variant> {
|
||||
static Variant _arg_cast(Variant a)
|
||||
{
|
||||
static Variant _arg_cast(Variant a) {
|
||||
return a;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// instance and destroy funcs
|
||||
|
||||
template<class T>
|
||||
void *_godot_class_instance_func(godot_object *p, void *method_data)
|
||||
{
|
||||
template <class T>
|
||||
void *_godot_class_instance_func(godot_object *p, void * /*method_data*/) {
|
||||
T *d = new T();
|
||||
*(godot_object **) &d->owner = p;
|
||||
d->_owner = p;
|
||||
d->_type_tag = typeid(T).hash_code();
|
||||
d->_init();
|
||||
return d;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void _godot_class_destroy_func(godot_object *p, void *method_data, void *data)
|
||||
{
|
||||
T *d = (T *) data;
|
||||
template <class T>
|
||||
void _godot_class_destroy_func(godot_object * /*p*/, void * /*method_data*/, void *data) {
|
||||
T *d = (T *)data;
|
||||
delete d;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void register_class() {
|
||||
static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
|
||||
|
||||
template<class T>
|
||||
void register_class()
|
||||
{
|
||||
godot_instance_create_func create = {};
|
||||
create.create_func = _godot_class_instance_func<T>;
|
||||
|
||||
godot_instance_destroy_func destroy = {};
|
||||
destroy.destroy_func = _godot_class_destroy_func<T>;
|
||||
|
||||
_TagDB::register_type(T::___get_id(), T::___get_base_id());
|
||||
|
||||
godot::nativescript_api->godot_nativescript_register_class(godot::_RegisterState::nativescript_handle,
|
||||
T::___get_class_name(), T::___get_base_class_name(), create, destroy);
|
||||
|
||||
godot::nativescript_1_1_api->godot_nativescript_set_type_tag(godot::_RegisterState::nativescript_handle,
|
||||
T::___get_class_name(), (const void *)T::___get_id());
|
||||
|
||||
godot::nativescript_api->godot_nativescript_register_class(godot::_RegisterState::nativescript_handle, T::___get_type_name(), T::___get_base_type_name(), create, destroy);
|
||||
T::_register_methods();
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void register_tool_class()
|
||||
{
|
||||
template <class T>
|
||||
void register_tool_class() {
|
||||
static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
|
||||
|
||||
godot_instance_create_func create = {};
|
||||
create.create_func = _godot_class_instance_func<T>;
|
||||
|
||||
godot_instance_destroy_func destroy = {};
|
||||
destroy.destroy_func = _godot_class_destroy_func<T>;
|
||||
|
||||
_TagDB::register_type(T::___get_id(), T::___get_base_id());
|
||||
|
||||
godot::nativescript_api->godot_nativescript_register_tool_class(godot::_RegisterState::nativescript_handle,
|
||||
T::___get_class_name(), T::___get_base_class_name(), create, destroy);
|
||||
|
||||
godot::nativescript_1_1_api->godot_nativescript_set_type_tag(godot::_RegisterState::nativescript_handle,
|
||||
T::___get_class_name(), (const void *)T::___get_id());
|
||||
|
||||
godot::nativescript_api->godot_nativescript_register_tool_class(godot::_RegisterState::nativescript_handle, T::___get_type_name(), T::___get_base_type_name(), create, destroy);
|
||||
T::_register_methods();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// method registering
|
||||
|
||||
typedef godot_variant (*__godot_wrapper_method)(godot_object *, void *, void *, int, godot_variant **);
|
||||
|
||||
|
||||
template<class T, class R, class ...args>
|
||||
const char *___get_method_class_name(R (T::*p)(args... a))
|
||||
{
|
||||
return T::___get_type_name();
|
||||
template <class T, class R, class... args>
|
||||
const char *___get_method_class_name(R (T::*p)(args... a)) {
|
||||
static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
|
||||
(void)p; // To avoid "unused parameter" warnings. `p` is required for template matching.
|
||||
return T::___get_class_name();
|
||||
}
|
||||
|
||||
template<class T, class R, class ...args>
|
||||
const char *___get_method_class_name(R (T::*p)(args... a) const)
|
||||
{
|
||||
return T::___get_type_name();
|
||||
// This second version is also required to match constant functions
|
||||
template <class T, class R, class... args>
|
||||
const char *___get_method_class_name(R (T::*p)(args... a) const) {
|
||||
static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
|
||||
(void)p; // To avoid "unused parameter" warnings. `p` is required for template matching.
|
||||
return T::___get_class_name();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// Okay, time for some template magic.
|
||||
// Many thanks to manpat from the GDL Discord Server.
|
||||
|
||||
|
||||
// This is stuff that's available in C++14 I think, but whatever.
|
||||
|
||||
template<int... I>
|
||||
struct __Sequence{};
|
||||
template <int... I>
|
||||
struct __Sequence {};
|
||||
|
||||
template<int N, int... I>
|
||||
template <int N, int... I>
|
||||
struct __construct_sequence {
|
||||
using type = typename __construct_sequence<N-1, N-1, I...>::type;
|
||||
using type = typename __construct_sequence<N - 1, N - 1, I...>::type;
|
||||
};
|
||||
|
||||
template<int... I>
|
||||
template <int... I>
|
||||
struct __construct_sequence<0, I...> {
|
||||
using type = __Sequence<I...>;
|
||||
};
|
||||
|
||||
|
||||
// Now the wrapping part.
|
||||
template<class T, class R, class... As>
|
||||
template <class T, class R, class... As>
|
||||
struct _WrappedMethod {
|
||||
R (T::*f)(As...);
|
||||
R(T::*f)
|
||||
(As...);
|
||||
|
||||
template<int... I>
|
||||
void apply(Variant* ret, T* obj, Variant** args, __Sequence<I...>) {
|
||||
*ret = (obj->*f)( _ArgCast<As>::_arg_cast(*args[I])... );
|
||||
template <int... I>
|
||||
void apply(Variant *ret, T *obj, Variant **args, __Sequence<I...>) {
|
||||
*ret = (obj->*f)(_ArgCast<As>::_arg_cast(*args[I])...);
|
||||
}
|
||||
};
|
||||
|
||||
template<class T, class... As>
|
||||
template <class T, class... As>
|
||||
struct _WrappedMethod<T, void, As...> {
|
||||
void (T::*f)(As...);
|
||||
|
||||
template<int... I>
|
||||
void apply(Variant* ret, T* obj, Variant** args, __Sequence<I...>) {
|
||||
(obj->*f)( _ArgCast<As>::_arg_cast(*args[I])... );
|
||||
template <int... I>
|
||||
void apply(Variant * /*ret*/, T *obj, Variant **args, __Sequence<I...>) {
|
||||
(obj->*f)(_ArgCast<As>::_arg_cast(*args[I])...);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
template<class T, class R, class... As>
|
||||
godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
|
||||
{
|
||||
template <class T, class R, class... As>
|
||||
godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int /*num_args*/, godot_variant **args) {
|
||||
godot_variant v;
|
||||
godot::api->godot_variant_new_nil(&v);
|
||||
|
||||
T *obj = (T *) user_data;
|
||||
_WrappedMethod<T, R, As...> *method = (_WrappedMethod<T, R, As...>*) method_data;
|
||||
T *obj = (T *)user_data;
|
||||
_WrappedMethod<T, R, As...> *method = (_WrappedMethod<T, R, As...> *)method_data;
|
||||
|
||||
Variant *var = (Variant *) &v;
|
||||
Variant **arg = (Variant **) args;
|
||||
Variant *var = (Variant *)&v;
|
||||
Variant **arg = (Variant **)args;
|
||||
|
||||
method->apply(var, obj, arg, typename __construct_sequence<sizeof...(As)>::type {});
|
||||
method->apply(var, obj, arg, typename __construct_sequence<sizeof...(As)>::type{});
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
template<class T, class R, class... As>
|
||||
void *___make_wrapper_function(R (T::*f)(As...))
|
||||
{
|
||||
template <class T, class R, class... As>
|
||||
void *___make_wrapper_function(R (T::*f)(As...)) {
|
||||
using MethodType = _WrappedMethod<T, R, As...>;
|
||||
MethodType *p = (MethodType *) godot::api->godot_alloc(sizeof(MethodType));
|
||||
MethodType *p = (MethodType *)godot::api->godot_alloc(sizeof(MethodType));
|
||||
p->f = f;
|
||||
return (void *) p;
|
||||
return (void *)p;
|
||||
}
|
||||
|
||||
template<class T, class R, class... As>
|
||||
__godot_wrapper_method ___get_wrapper_function(R (T::*f)(As...))
|
||||
{
|
||||
return (__godot_wrapper_method) &__wrapped_method<T, R, As...>;
|
||||
template <class T, class R, class... As>
|
||||
__godot_wrapper_method ___get_wrapper_function(R (T::* /*f*/)(As...)) {
|
||||
return (__godot_wrapper_method)&__wrapped_method<T, R, As...>;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
template<class T, class R, class ...A>
|
||||
void *___make_wrapper_function(R (T::*f)(A...) const)
|
||||
{
|
||||
return ___make_wrapper_function((R (T::*)(A...)) f);
|
||||
template <class T, class R, class... A>
|
||||
void *___make_wrapper_function(R (T::*f)(A...) const) {
|
||||
return ___make_wrapper_function((R(T::*)(A...))f);
|
||||
}
|
||||
|
||||
|
||||
template<class T, class R, class ...A>
|
||||
__godot_wrapper_method ___get_wrapper_function(R (T::*f)(A...) const)
|
||||
{
|
||||
return ___get_wrapper_function((R (T::*)(A...)) f);
|
||||
template <class T, class R, class... A>
|
||||
__godot_wrapper_method ___get_wrapper_function(R (T::*f)(A...) const) {
|
||||
return ___get_wrapper_function((R(T::*)(A...))f);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
template<class M>
|
||||
void register_method(const char *name, M method_ptr, godot_method_rpc_mode rpc_type = GODOT_METHOD_RPC_MODE_DISABLED)
|
||||
{
|
||||
template <class M>
|
||||
void register_method(const char *name, M method_ptr, godot_method_rpc_mode rpc_type = GODOT_METHOD_RPC_MODE_DISABLED) {
|
||||
godot_instance_method method = {};
|
||||
method.method_data = ___make_wrapper_function(method_ptr);
|
||||
method.free_func = godot::api->godot_free;
|
||||
method.method = (__godot_wrapper_method) ___get_wrapper_function(method_ptr);
|
||||
|
||||
method.method = (__godot_wrapper_method)___get_wrapper_function(method_ptr);
|
||||
|
||||
godot_method_attributes attr = {};
|
||||
attr.rpc_type = rpc_type;
|
||||
|
||||
godot::nativescript_api->godot_nativescript_register_method(godot::_RegisterState::nativescript_handle, ___get_method_class_name(method_ptr), name, attr, method);
|
||||
godot::nativescript_api->godot_nativescript_register_method(godot::_RegisterState::nativescript_handle,
|
||||
___get_method_class_name(method_ptr), name, attr, method);
|
||||
}
|
||||
|
||||
// User can specify a derived class D to register the method for, instead of it being inferred.
|
||||
template <class D, class B, class R, class... As>
|
||||
void register_method_explicit(const char *name, R (B::*method_ptr)(As...),
|
||||
godot_method_rpc_mode rpc_type = GODOT_METHOD_RPC_MODE_DISABLED) {
|
||||
static_assert(std::is_base_of<B, D>::value, "Explicit class must derive from method class");
|
||||
register_method(name, static_cast<R (D::*)(As...)>(method_ptr), rpc_type);
|
||||
}
|
||||
|
||||
|
||||
template<class T, class P>
|
||||
template <class T, class P>
|
||||
struct _PropertySetFunc {
|
||||
void (T::*f)(P);
|
||||
static void _wrapped_setter(godot_object *object, void *method_data, void *user_data, godot_variant *value)
|
||||
{
|
||||
_PropertySetFunc<T, P> *set_func = (_PropertySetFunc<T, P> *) method_data;
|
||||
T *obj = (T *) user_data;
|
||||
static void _wrapped_setter(godot_object * /*object*/, void *method_data, void *user_data, godot_variant *value) {
|
||||
_PropertySetFunc<T, P> *set_func = (_PropertySetFunc<T, P> *)method_data;
|
||||
T *obj = (T *)user_data;
|
||||
|
||||
Variant *v = (Variant *) value;
|
||||
Variant *v = (Variant *)value;
|
||||
|
||||
(obj->*(set_func->f))(_ArgCast<P>::_arg_cast(*v));
|
||||
}
|
||||
};
|
||||
|
||||
template<class T, class P>
|
||||
template <class T, class P>
|
||||
struct _PropertyGetFunc {
|
||||
P (T::*f)();
|
||||
static godot_variant _wrapped_getter(godot_object *object, void *method_data, void *user_data)
|
||||
{
|
||||
_PropertyGetFunc<T, P> *get_func = (_PropertyGetFunc<T, P> *) method_data;
|
||||
T *obj = (T *) user_data;
|
||||
P(T::*f)
|
||||
();
|
||||
static godot_variant _wrapped_getter(godot_object * /*object*/, void *method_data, void *user_data) {
|
||||
_PropertyGetFunc<T, P> *get_func = (_PropertyGetFunc<T, P> *)method_data;
|
||||
T *obj = (T *)user_data;
|
||||
|
||||
godot_variant var;
|
||||
godot::api->godot_variant_new_nil(&var);
|
||||
|
||||
Variant *v = (Variant *) &var;
|
||||
Variant *v = (Variant *)&var;
|
||||
|
||||
*v = (obj->*(get_func->f))();
|
||||
|
||||
@@ -322,37 +357,30 @@ struct _PropertyGetFunc {
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
template<class T, class P>
|
||||
template <class T, class P>
|
||||
struct _PropertyDefaultSetFunc {
|
||||
P (T::*f);
|
||||
static void _wrapped_setter(godot_object *object, void *method_data, void *user_data, godot_variant *value)
|
||||
{
|
||||
_PropertyDefaultSetFunc<T, P> *set_func = (_PropertyDefaultSetFunc<T, P> *) method_data;
|
||||
T *obj = (T *) user_data;
|
||||
P(T::*f);
|
||||
static void _wrapped_setter(godot_object * /*object*/, void *method_data, void *user_data, godot_variant *value) {
|
||||
_PropertyDefaultSetFunc<T, P> *set_func = (_PropertyDefaultSetFunc<T, P> *)method_data;
|
||||
T *obj = (T *)user_data;
|
||||
|
||||
Variant *v = (Variant *) value;
|
||||
Variant *v = (Variant *)value;
|
||||
|
||||
(obj->*(set_func->f)) = _ArgCast<P>::_arg_cast(*v);
|
||||
}
|
||||
};
|
||||
|
||||
template<class T, class P>
|
||||
template <class T, class P>
|
||||
struct _PropertyDefaultGetFunc {
|
||||
P (T::*f);
|
||||
static godot_variant _wrapped_getter(godot_object *object, void *method_data, void *user_data)
|
||||
{
|
||||
_PropertyDefaultGetFunc<T, P> *get_func = (_PropertyDefaultGetFunc<T, P> *) method_data;
|
||||
T *obj = (T *) user_data;
|
||||
P(T::*f);
|
||||
static godot_variant _wrapped_getter(godot_object * /*object*/, void *method_data, void *user_data) {
|
||||
_PropertyDefaultGetFunc<T, P> *get_func = (_PropertyDefaultGetFunc<T, P> *)method_data;
|
||||
T *obj = (T *)user_data;
|
||||
|
||||
godot_variant var;
|
||||
godot::api->godot_variant_new_nil(&var);
|
||||
|
||||
Variant *v = (Variant *) &var;
|
||||
Variant *v = (Variant *)&var;
|
||||
|
||||
*v = (obj->*(get_func->f));
|
||||
|
||||
@@ -360,104 +388,126 @@ struct _PropertyDefaultGetFunc {
|
||||
}
|
||||
};
|
||||
|
||||
template <class T, class P>
|
||||
void register_property(const char *name, P(T::*var), P default_value,
|
||||
godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED,
|
||||
godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT,
|
||||
godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "") {
|
||||
static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
|
||||
|
||||
template<class T, class P>
|
||||
void register_property(const char *name, P (T::*var), P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED, godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "")
|
||||
{
|
||||
Variant def_val = default_value;
|
||||
|
||||
usage = (godot_property_usage_flags) ((int) usage | GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE);
|
||||
usage = (godot_property_usage_flags)((int)usage | GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE);
|
||||
|
||||
if (def_val.get_type() == Variant::OBJECT) {
|
||||
Object *o = def_val;
|
||||
Object *o = detail::get_wrapper<Object>(def_val.operator godot_object *());
|
||||
if (o && o->is_class("Resource")) {
|
||||
hint = (godot_property_hint) ((int) hint | GODOT_PROPERTY_HINT_RESOURCE_TYPE);
|
||||
hint = (godot_property_hint)((int)hint | GODOT_PROPERTY_HINT_RESOURCE_TYPE);
|
||||
hint_string = o->get_class();
|
||||
}
|
||||
}
|
||||
|
||||
godot_string *_hint_string = (godot_string*) &hint_string;
|
||||
godot_string *_hint_string = (godot_string *)&hint_string;
|
||||
|
||||
godot_property_attributes attr = {};
|
||||
attr.type = def_val.get_type();
|
||||
attr.default_value = *(godot_variant *) &def_val;
|
||||
if (def_val.get_type() == Variant::NIL) {
|
||||
attr.type = Variant::OBJECT;
|
||||
} else {
|
||||
attr.type = def_val.get_type();
|
||||
attr.default_value = *(godot_variant *)&def_val;
|
||||
}
|
||||
|
||||
attr.hint = hint;
|
||||
attr.rset_type = rpc_mode;
|
||||
attr.usage = usage;
|
||||
attr.hint_string = *_hint_string;
|
||||
|
||||
_PropertyDefaultSetFunc<T, P> *wrapped_set = (_PropertyDefaultSetFunc<T, P> *)godot::api->godot_alloc(sizeof(_PropertyDefaultSetFunc<T, P>));
|
||||
_PropertyDefaultSetFunc<T, P> *wrapped_set =
|
||||
(_PropertyDefaultSetFunc<T, P> *)godot::api->godot_alloc(sizeof(_PropertyDefaultSetFunc<T, P>));
|
||||
wrapped_set->f = var;
|
||||
|
||||
_PropertyDefaultGetFunc<T, P> *wrapped_get = (_PropertyDefaultGetFunc<T, P> *) godot::api->godot_alloc(sizeof(_PropertyDefaultGetFunc<T, P>));
|
||||
_PropertyDefaultGetFunc<T, P> *wrapped_get =
|
||||
(_PropertyDefaultGetFunc<T, P> *)godot::api->godot_alloc(sizeof(_PropertyDefaultGetFunc<T, P>));
|
||||
wrapped_get->f = var;
|
||||
|
||||
godot_property_set_func set_func = {};
|
||||
set_func.method_data = (void *) wrapped_set;
|
||||
set_func.free_func = godot::api->godot_free;
|
||||
set_func.set_func = &_PropertyDefaultSetFunc<T, P>::_wrapped_setter;
|
||||
set_func.method_data = (void *)wrapped_set;
|
||||
set_func.free_func = godot::api->godot_free;
|
||||
set_func.set_func = &_PropertyDefaultSetFunc<T, P>::_wrapped_setter;
|
||||
|
||||
godot_property_get_func get_func = {};
|
||||
get_func.method_data = (void *) wrapped_get;
|
||||
get_func.free_func = godot::api->godot_free;
|
||||
get_func.get_func = &_PropertyDefaultGetFunc<T, P>::_wrapped_getter;
|
||||
get_func.method_data = (void *)wrapped_get;
|
||||
get_func.free_func = godot::api->godot_free;
|
||||
get_func.get_func = &_PropertyDefaultGetFunc<T, P>::_wrapped_getter;
|
||||
|
||||
godot::nativescript_api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle, T::___get_type_name(), name, &attr, set_func, get_func);
|
||||
godot::nativescript_api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle,
|
||||
T::___get_class_name(), name, &attr, set_func, get_func);
|
||||
}
|
||||
|
||||
template <class T, class P>
|
||||
void register_property(const char *name, void (T::*setter)(P), P (T::*getter)(), P default_value,
|
||||
godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED,
|
||||
godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT,
|
||||
godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "") {
|
||||
static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
|
||||
|
||||
|
||||
|
||||
template<class T, class P>
|
||||
void register_property(const char *name, void (T::*setter)(P), P (T::*getter)(), P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED, godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "")
|
||||
{
|
||||
Variant def_val = default_value;
|
||||
|
||||
godot_string *_hint_string = (godot_string *)&hint_string;
|
||||
|
||||
godot_property_attributes attr = {};
|
||||
attr.type = def_val.get_type();
|
||||
attr.default_value = *(godot_variant *) &def_val;
|
||||
if (def_val.get_type() == Variant::NIL) {
|
||||
attr.type = Variant::OBJECT;
|
||||
} else {
|
||||
attr.type = def_val.get_type();
|
||||
attr.default_value = *(godot_variant *)&def_val;
|
||||
}
|
||||
attr.hint = hint;
|
||||
attr.rset_type = rpc_mode;
|
||||
attr.usage = usage;
|
||||
attr.hint_string = *_hint_string;
|
||||
|
||||
_PropertySetFunc<T, P> *wrapped_set = (_PropertySetFunc<T, P> *) godot::api->godot_alloc(sizeof(_PropertySetFunc<T, P>));
|
||||
_PropertySetFunc<T, P> *wrapped_set = (_PropertySetFunc<T, P> *)godot::api->godot_alloc(sizeof(_PropertySetFunc<T, P>));
|
||||
wrapped_set->f = setter;
|
||||
|
||||
_PropertyGetFunc<T, P> *wrapped_get = (_PropertyGetFunc<T, P> *) godot::api->godot_alloc(sizeof(_PropertyGetFunc<T, P>));
|
||||
_PropertyGetFunc<T, P> *wrapped_get = (_PropertyGetFunc<T, P> *)godot::api->godot_alloc(sizeof(_PropertyGetFunc<T, P>));
|
||||
wrapped_get->f = getter;
|
||||
|
||||
godot_property_set_func set_func = {};
|
||||
set_func.method_data = (void *) wrapped_set;
|
||||
set_func.free_func = godot::api->godot_free;
|
||||
set_func.set_func = &_PropertySetFunc<T, P>::_wrapped_setter;
|
||||
set_func.method_data = (void *)wrapped_set;
|
||||
set_func.free_func = godot::api->godot_free;
|
||||
set_func.set_func = &_PropertySetFunc<T, P>::_wrapped_setter;
|
||||
|
||||
godot_property_get_func get_func = {};
|
||||
get_func.method_data = (void *) wrapped_get;
|
||||
get_func.free_func = godot::api->godot_free;
|
||||
get_func.get_func = &_PropertyGetFunc<T, P>::_wrapped_getter;
|
||||
|
||||
godot::nativescript_api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle, T::___get_type_name(), name, &attr, set_func, get_func);
|
||||
get_func.method_data = (void *)wrapped_get;
|
||||
get_func.free_func = godot::api->godot_free;
|
||||
get_func.get_func = &_PropertyGetFunc<T, P>::_wrapped_getter;
|
||||
|
||||
godot::nativescript_api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle,
|
||||
T::___get_class_name(), name, &attr, set_func, get_func);
|
||||
}
|
||||
|
||||
template<class T, class P>
|
||||
void register_property(const char *name, void (T::*setter)(P), P (T::*getter)() const, P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED, godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "")
|
||||
{
|
||||
register_property(name, setter, (P (T::*)()) getter, default_value, rpc_mode, usage, hint, hint_string);
|
||||
template <class T, class P>
|
||||
void register_property(const char *name, void (T::*setter)(P), P (T::*getter)() const, P default_value,
|
||||
godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED,
|
||||
godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT,
|
||||
godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "") {
|
||||
register_property(name, setter, (P(T::*)())getter, default_value, rpc_mode, usage, hint, hint_string);
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void register_signal(String name, Dictionary args = Dictionary())
|
||||
{
|
||||
template <class T>
|
||||
void register_signal(String name, Dictionary args = Dictionary()) {
|
||||
static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
|
||||
|
||||
godot_signal signal = {};
|
||||
signal.name = *(godot_string *)&name;
|
||||
signal.num_args = args.size();
|
||||
signal.num_default_args = 0;
|
||||
|
||||
// Need to check because malloc(0) is platform-dependent. Zero arguments will leave args to nullptr.
|
||||
if(signal.num_args != 0) {
|
||||
signal.args = (godot_signal_argument*) godot::api->godot_alloc(sizeof(godot_signal_argument) * signal.num_args);
|
||||
memset((void *) signal.args, 0, sizeof(godot_signal_argument) * signal.num_args);
|
||||
if (signal.num_args != 0) {
|
||||
signal.args = (godot_signal_argument *)godot::api->godot_alloc(sizeof(godot_signal_argument) * signal.num_args);
|
||||
memset((void *)signal.args, 0, sizeof(godot_signal_argument) * signal.num_args);
|
||||
}
|
||||
|
||||
for (int i = 0; i < signal.num_args; i++) {
|
||||
@@ -473,23 +523,54 @@ void register_signal(String name, Dictionary args = Dictionary())
|
||||
signal.args[i].type = args.values()[i];
|
||||
}
|
||||
|
||||
godot::nativescript_api->godot_nativescript_register_signal(godot::_RegisterState::nativescript_handle, T::___get_type_name(), &signal);
|
||||
godot::nativescript_api->godot_nativescript_register_signal(godot::_RegisterState::nativescript_handle,
|
||||
T::___get_class_name(), &signal);
|
||||
|
||||
for (int i = 0; i < signal.num_args; i++) {
|
||||
godot::api->godot_string_destroy(&signal.args[i].name);
|
||||
}
|
||||
|
||||
if(signal.args) {
|
||||
if (signal.args) {
|
||||
godot::api->godot_free(signal.args);
|
||||
}
|
||||
}
|
||||
|
||||
template<class T, class... Args>
|
||||
void register_signal(String name, Args... varargs)
|
||||
{
|
||||
template <class T, class... Args>
|
||||
void register_signal(String name, Args... varargs) {
|
||||
register_signal<T>(name, Dictionary::make(varargs...));
|
||||
}
|
||||
|
||||
}
|
||||
#ifndef GODOT_CPP_NO_OBJECT_CAST
|
||||
template <class T>
|
||||
T *Object::cast_to(const Object *obj) {
|
||||
if (!obj)
|
||||
return nullptr;
|
||||
|
||||
#endif // GODOT_H
|
||||
if (T::___CLASS_IS_SCRIPT) {
|
||||
size_t have_tag = (size_t)godot::nativescript_1_1_api->godot_nativescript_get_type_tag(obj->_owner);
|
||||
if (have_tag) {
|
||||
if (!godot::_TagDB::is_type_known((size_t)have_tag)) {
|
||||
have_tag = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (!have_tag) {
|
||||
have_tag = obj->_type_tag;
|
||||
}
|
||||
|
||||
if (godot::_TagDB::is_type_compatible(T::___get_id(), have_tag)) {
|
||||
return detail::get_custom_class_instance<T>(obj);
|
||||
}
|
||||
} else {
|
||||
if (godot::core_1_2_api->godot_object_cast_to(obj->_owner, (void *)T::___get_id())) {
|
||||
return (T *)obj;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
#endif
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_HPP
|
||||
|
||||
@@ -1,39 +1,51 @@
|
||||
#ifndef GODOT_GLOBAL_HPP
|
||||
#define GODOT_GLOBAL_HPP
|
||||
|
||||
#include <gdnative_api_struct.gen.h>
|
||||
#include "String.hpp"
|
||||
#include "Array.hpp"
|
||||
|
||||
#include "String.hpp"
|
||||
#include <gdnative_api_struct.gen.h>
|
||||
|
||||
namespace godot {
|
||||
|
||||
extern "C" const godot_gdnative_core_api_struct *api;
|
||||
extern "C" const godot_gdnative_core_1_1_api_struct *core_1_1_api;
|
||||
extern "C" const godot_gdnative_core_1_2_api_struct *core_1_2_api;
|
||||
|
||||
extern "C" const godot_gdnative_ext_nativescript_api_struct *nativescript_api;
|
||||
extern "C" const godot_gdnative_ext_nativescript_1_1_api_struct *nativescript_1_1_api;
|
||||
extern "C" const godot_gdnative_ext_pluginscript_api_struct *pluginscript_api;
|
||||
extern "C" const godot_gdnative_ext_android_api_struct *android_api;
|
||||
extern "C" const godot_gdnative_ext_arvr_api_struct *arvr_api;
|
||||
extern "C" const godot_gdnative_ext_videodecoder_api_struct *videodecoder_api;
|
||||
extern "C" const godot_gdnative_ext_net_api_struct *net_api;
|
||||
extern "C" const godot_gdnative_ext_net_3_2_api_struct *net_3_2_api;
|
||||
|
||||
extern "C" const void *gdnlib;
|
||||
|
||||
class Godot {
|
||||
|
||||
public:
|
||||
static void print(const String& message);
|
||||
static void print_warning(const String& description, const String& function, const String& file, int line);
|
||||
static void print_error(const String& description, const String& function, const String& file, int line);
|
||||
static void print(const String &message);
|
||||
static void print_warning(const String &description, const String &function, const String &file, int line);
|
||||
static void print_error(const String &description, const String &function, const String &file, int line);
|
||||
|
||||
static void gdnative_init(godot_gdnative_init_options *o);
|
||||
static void gdnative_terminate(godot_gdnative_terminate_options *o);
|
||||
static void nativescript_init(void *handle);
|
||||
static void nativescript_terminate(void *handle);
|
||||
|
||||
static void gdnative_profiling_add_data(const char *p_signature, uint64_t p_time);
|
||||
|
||||
template <class... Args>
|
||||
static void print(const String& fmt, Args... values) {
|
||||
static void print(const String &fmt, Args... values) {
|
||||
print(fmt.format(Array::make(values...)));
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
struct _RegisterState {
|
||||
static void *nativescript_handle;
|
||||
static int language_index;
|
||||
};
|
||||
|
||||
}
|
||||
} // namespace godot
|
||||
|
||||
#endif
|
||||
|
||||
33
include/core/GodotProfiling.hpp
Normal file
33
include/core/GodotProfiling.hpp
Normal file
@@ -0,0 +1,33 @@
|
||||
#ifndef GODOT_PROFILING_HPP
|
||||
#define GODOT_PROFILING_HPP
|
||||
|
||||
#include "OS.hpp"
|
||||
|
||||
namespace godot {
|
||||
|
||||
class FunctionProfiling {
|
||||
char signature[1024];
|
||||
uint64_t ticks;
|
||||
|
||||
public:
|
||||
FunctionProfiling(const char *p_function, const int p_line) {
|
||||
snprintf(signature, 1024, "::%d::%s", p_line, p_function);
|
||||
ticks = OS::get_singleton()->get_ticks_usec();
|
||||
}
|
||||
~FunctionProfiling() {
|
||||
uint64_t t = OS::get_singleton()->get_ticks_usec() - ticks;
|
||||
if (t > 0) {
|
||||
Godot::gdnative_profiling_add_data(signature, t);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
#define GODOT_PROFILING_FUNCTION FunctionProfiling __function_profiling(__FUNCTION__, __LINE__);
|
||||
#else
|
||||
#define GODOT_PROFILING_FUNCTION
|
||||
#endif
|
||||
|
||||
#endif
|
||||
251
include/core/Math.hpp
Normal file
251
include/core/Math.hpp
Normal file
@@ -0,0 +1,251 @@
|
||||
#ifndef GODOT_MATH_H
|
||||
#define GODOT_MATH_H
|
||||
|
||||
#include "Defs.hpp"
|
||||
#include <cmath>
|
||||
|
||||
namespace godot {
|
||||
namespace Math {
|
||||
|
||||
// Functions reproduced as in Godot's source code `math_funcs.h`.
|
||||
// Some are overloads to automatically support changing real_t into either double or float in the way Godot does.
|
||||
|
||||
inline double fmod(double p_x, double p_y) {
|
||||
return ::fmod(p_x, p_y);
|
||||
}
|
||||
inline float fmod(float p_x, float p_y) {
|
||||
return ::fmodf(p_x, p_y);
|
||||
}
|
||||
|
||||
inline double floor(double p_x) {
|
||||
return ::floor(p_x);
|
||||
}
|
||||
inline float floor(float p_x) {
|
||||
return ::floorf(p_x);
|
||||
}
|
||||
|
||||
inline double exp(double p_x) {
|
||||
return ::exp(p_x);
|
||||
}
|
||||
inline float exp(float p_x) {
|
||||
return ::expf(p_x);
|
||||
}
|
||||
|
||||
inline double sin(double p_x) {
|
||||
return ::sin(p_x);
|
||||
}
|
||||
inline float sin(float p_x) {
|
||||
return ::sinf(p_x);
|
||||
}
|
||||
|
||||
inline double cos(double p_x) {
|
||||
return ::cos(p_x);
|
||||
}
|
||||
inline float cos(float p_x) {
|
||||
return ::cosf(p_x);
|
||||
}
|
||||
|
||||
inline double tan(double p_x) {
|
||||
return ::tan(p_x);
|
||||
}
|
||||
inline float tan(float p_x) {
|
||||
return ::tanf(p_x);
|
||||
}
|
||||
|
||||
inline double atan2(double p_y, double p_x) {
|
||||
return ::atan2(p_y, p_x);
|
||||
}
|
||||
inline float atan2(float p_y, float p_x) {
|
||||
return ::atan2f(p_y, p_x);
|
||||
}
|
||||
|
||||
inline double sqrt(double p_x) {
|
||||
return ::sqrt(p_x);
|
||||
}
|
||||
inline float sqrt(float p_x) {
|
||||
return ::sqrtf(p_x);
|
||||
}
|
||||
|
||||
inline float lerp(float minv, float maxv, float t) {
|
||||
return minv + t * (maxv - minv);
|
||||
}
|
||||
inline double lerp(double minv, double maxv, double t) {
|
||||
return minv + t * (maxv - minv);
|
||||
}
|
||||
|
||||
inline double lerp_angle(double p_from, double p_to, double p_weight) {
|
||||
double difference = fmod(p_to - p_from, Math_TAU);
|
||||
double distance = fmod(2.0 * difference, Math_TAU) - difference;
|
||||
return p_from + distance * p_weight;
|
||||
}
|
||||
inline float lerp_angle(float p_from, float p_to, float p_weight) {
|
||||
float difference = fmod(p_to - p_from, (float)Math_TAU);
|
||||
float distance = fmod(2.0f * difference, (float)Math_TAU) - difference;
|
||||
return p_from + distance * p_weight;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline T clamp(T x, T minv, T maxv) {
|
||||
if (x < minv) {
|
||||
return minv;
|
||||
}
|
||||
if (x > maxv) {
|
||||
return maxv;
|
||||
}
|
||||
return x;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline T min(T a, T b) {
|
||||
return a < b ? a : b;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline T max(T a, T b) {
|
||||
return a > b ? a : b;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline T sign(T x) {
|
||||
return static_cast<T>(x < 0 ? -1 : 1);
|
||||
}
|
||||
|
||||
inline double deg2rad(double p_y) {
|
||||
return p_y * Math_PI / 180.0;
|
||||
}
|
||||
inline float deg2rad(float p_y) {
|
||||
return p_y * static_cast<float>(Math_PI) / 180.f;
|
||||
}
|
||||
|
||||
inline double rad2deg(double p_y) {
|
||||
return p_y * 180.0 / Math_PI;
|
||||
}
|
||||
inline float rad2deg(float p_y) {
|
||||
return p_y * 180.f / static_cast<float>(Math_PI);
|
||||
}
|
||||
|
||||
inline double inverse_lerp(double p_from, double p_to, double p_value) {
|
||||
return (p_value - p_from) / (p_to - p_from);
|
||||
}
|
||||
inline float inverse_lerp(float p_from, float p_to, float p_value) {
|
||||
return (p_value - p_from) / (p_to - p_from);
|
||||
}
|
||||
|
||||
inline double range_lerp(double p_value, double p_istart, double p_istop, double p_ostart, double p_ostop) {
|
||||
return Math::lerp(p_ostart, p_ostop, Math::inverse_lerp(p_istart, p_istop, p_value));
|
||||
}
|
||||
inline float range_lerp(float p_value, float p_istart, float p_istop, float p_ostart, float p_ostop) {
|
||||
return Math::lerp(p_ostart, p_ostop, Math::inverse_lerp(p_istart, p_istop, p_value));
|
||||
}
|
||||
|
||||
inline bool is_equal_approx(real_t a, real_t b) {
|
||||
// Check for exact equality first, required to handle "infinity" values.
|
||||
if (a == b) {
|
||||
return true;
|
||||
}
|
||||
// Then check for approximate equality.
|
||||
real_t tolerance = CMP_EPSILON * std::abs(a);
|
||||
if (tolerance < CMP_EPSILON) {
|
||||
tolerance = CMP_EPSILON;
|
||||
}
|
||||
return std::abs(a - b) < tolerance;
|
||||
}
|
||||
|
||||
inline bool is_equal_approx(real_t a, real_t b, real_t tolerance) {
|
||||
// Check for exact equality first, required to handle "infinity" values.
|
||||
if (a == b) {
|
||||
return true;
|
||||
}
|
||||
// Then check for approximate equality.
|
||||
return std::abs(a - b) < tolerance;
|
||||
}
|
||||
|
||||
inline bool is_zero_approx(real_t s) {
|
||||
return std::abs(s) < CMP_EPSILON;
|
||||
}
|
||||
|
||||
inline double smoothstep(double p_from, double p_to, double p_weight) {
|
||||
if (is_equal_approx(static_cast<real_t>(p_from), static_cast<real_t>(p_to))) {
|
||||
return p_from;
|
||||
}
|
||||
double x = clamp((p_weight - p_from) / (p_to - p_from), 0.0, 1.0);
|
||||
return x * x * (3.0 - 2.0 * x);
|
||||
}
|
||||
inline float smoothstep(float p_from, float p_to, float p_weight) {
|
||||
if (is_equal_approx(p_from, p_to)) {
|
||||
return p_from;
|
||||
}
|
||||
float x = clamp((p_weight - p_from) / (p_to - p_from), 0.0f, 1.0f);
|
||||
return x * x * (3.0f - 2.0f * x);
|
||||
}
|
||||
|
||||
inline double move_toward(double p_from, double p_to, double p_delta) {
|
||||
return std::abs(p_to - p_from) <= p_delta ? p_to : p_from + sign(p_to - p_from) * p_delta;
|
||||
}
|
||||
|
||||
inline float move_toward(float p_from, float p_to, float p_delta) {
|
||||
return std::abs(p_to - p_from) <= p_delta ? p_to : p_from + sign(p_to - p_from) * p_delta;
|
||||
}
|
||||
|
||||
inline double linear2db(double p_linear) {
|
||||
return log(p_linear) * 8.6858896380650365530225783783321;
|
||||
}
|
||||
inline float linear2db(float p_linear) {
|
||||
return log(p_linear) * 8.6858896380650365530225783783321f;
|
||||
}
|
||||
|
||||
inline double db2linear(double p_db) {
|
||||
return exp(p_db * 0.11512925464970228420089957273422);
|
||||
}
|
||||
inline float db2linear(float p_db) {
|
||||
return exp(p_db * 0.11512925464970228420089957273422f);
|
||||
}
|
||||
|
||||
inline double round(double p_val) {
|
||||
return (p_val >= 0) ? floor(p_val + 0.5) : -floor(-p_val + 0.5);
|
||||
}
|
||||
inline float round(float p_val) {
|
||||
return (p_val >= 0) ? floor(p_val + 0.5f) : -floor(-p_val + 0.5f);
|
||||
}
|
||||
|
||||
inline int64_t wrapi(int64_t value, int64_t min, int64_t max) {
|
||||
int64_t range = max - min;
|
||||
return range == 0 ? min : min + ((((value - min) % range) + range) % range);
|
||||
}
|
||||
|
||||
inline float wrapf(real_t value, real_t min, real_t max) {
|
||||
const real_t range = max - min;
|
||||
return is_zero_approx(range) ? min : value - (range * floor((value - min) / range));
|
||||
}
|
||||
|
||||
inline float stepify(float p_value, float p_step) {
|
||||
if (p_step != 0) {
|
||||
p_value = floor(p_value / p_step + 0.5f) * p_step;
|
||||
}
|
||||
return p_value;
|
||||
}
|
||||
inline double stepify(double p_value, double p_step) {
|
||||
if (p_step != 0) {
|
||||
p_value = floor(p_value / p_step + 0.5) * p_step;
|
||||
}
|
||||
return p_value;
|
||||
}
|
||||
|
||||
inline unsigned int next_power_of_2(unsigned int x) {
|
||||
if (x == 0)
|
||||
return 0;
|
||||
|
||||
--x;
|
||||
x |= x >> 1;
|
||||
x |= x >> 2;
|
||||
x |= x >> 4;
|
||||
x |= x >> 8;
|
||||
x |= x >> 16;
|
||||
|
||||
return ++x;
|
||||
}
|
||||
|
||||
} // namespace Math
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_MATH_H
|
||||
@@ -7,16 +7,20 @@
|
||||
|
||||
namespace godot {
|
||||
|
||||
|
||||
class NodePath
|
||||
{
|
||||
class NodePath {
|
||||
godot_node_path _node_path;
|
||||
|
||||
friend class Variant;
|
||||
inline explicit NodePath(godot_node_path node_path) {
|
||||
_node_path = node_path;
|
||||
}
|
||||
|
||||
public:
|
||||
NodePath();
|
||||
|
||||
NodePath(const NodePath &other);
|
||||
|
||||
NodePath(const String& from);
|
||||
NodePath(const String &from);
|
||||
|
||||
NodePath(const char *contents);
|
||||
|
||||
@@ -32,17 +36,19 @@ public:
|
||||
|
||||
bool is_empty() const;
|
||||
|
||||
NodePath get_as_property_path() const;
|
||||
|
||||
String get_concatenated_subnames() const;
|
||||
|
||||
operator String() const;
|
||||
|
||||
void operator =(const NodePath& other);
|
||||
void operator=(const NodePath &other);
|
||||
|
||||
bool operator ==(const NodePath& other);
|
||||
bool operator==(const NodePath &other);
|
||||
|
||||
~NodePath();
|
||||
};
|
||||
|
||||
|
||||
|
||||
}
|
||||
} // namespace godot
|
||||
|
||||
#endif // NODEPATH_H
|
||||
|
||||
@@ -5,10 +5,8 @@
|
||||
|
||||
#include <cmath>
|
||||
|
||||
|
||||
namespace godot {
|
||||
|
||||
|
||||
enum ClockDirection {
|
||||
|
||||
CLOCKWISE,
|
||||
@@ -20,7 +18,7 @@ public:
|
||||
Vector3 normal;
|
||||
real_t d;
|
||||
|
||||
void set_normal(const Vector3& p_normal);
|
||||
void set_normal(const Vector3 &p_normal);
|
||||
|
||||
inline Vector3 get_normal() const { return normal; } ///Point is coplanar, CMP_EPSILON for precision
|
||||
|
||||
@@ -30,40 +28,41 @@ public:
|
||||
|
||||
/* Plane-Point operations */
|
||||
|
||||
inline Vector3 center() const { return normal*d; }
|
||||
inline Vector3 center() const { return normal * d; }
|
||||
Vector3 get_any_point() const;
|
||||
Vector3 get_any_perpendicular_normal() const;
|
||||
|
||||
bool is_point_over(const Vector3 &p_point) const; ///< Point is over plane
|
||||
real_t distance_to(const Vector3 &p_point) const;
|
||||
bool has_point(const Vector3 &p_point,real_t _epsilon=CMP_EPSILON) const;
|
||||
bool has_point(const Vector3 &p_point, real_t _epsilon = CMP_EPSILON) const;
|
||||
|
||||
/* intersections */
|
||||
|
||||
bool intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r_result=0) const;
|
||||
bool intersects_ray(Vector3 p_from, Vector3 p_dir, Vector3* p_intersection) const;
|
||||
bool intersects_segment(Vector3 p_begin, Vector3 p_end, Vector3* p_intersection) const;
|
||||
bool intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r_result = 0) const;
|
||||
bool intersects_ray(Vector3 p_from, Vector3 p_dir, Vector3 *p_intersection) const;
|
||||
bool intersects_segment(Vector3 p_begin, Vector3 p_end, Vector3 *p_intersection) const;
|
||||
|
||||
Vector3 project(const Vector3& p_point) const;
|
||||
Vector3 project(const Vector3 &p_point) const;
|
||||
|
||||
/* misc */
|
||||
|
||||
inline Plane operator-() const { return Plane(-normal,-d); }
|
||||
bool is_almost_like(const Plane& p_plane) const;
|
||||
inline Plane operator-() const { return Plane(-normal, -d); }
|
||||
bool is_almost_like(const Plane &p_plane) const;
|
||||
|
||||
bool operator==(const Plane& p_plane) const;
|
||||
bool operator!=(const Plane& p_plane) const;
|
||||
bool operator==(const Plane &p_plane) const;
|
||||
bool operator!=(const Plane &p_plane) const;
|
||||
operator String() const;
|
||||
|
||||
inline Plane() { d=0; }
|
||||
inline Plane(real_t p_a, real_t p_b, real_t p_c, real_t p_d) : normal(p_a,p_b,p_c), d(p_d) { }
|
||||
inline Plane() { d = 0; }
|
||||
inline Plane(real_t p_a, real_t p_b, real_t p_c, real_t p_d) :
|
||||
normal(p_a, p_b, p_c),
|
||||
d(p_d) {}
|
||||
|
||||
Plane(const Vector3 &p_normal, real_t p_d);
|
||||
Plane(const Vector3 &p_point, const Vector3& p_normal);
|
||||
Plane(const Vector3 &p_point1, const Vector3 &p_point2,const Vector3 &p_point3,ClockDirection p_dir = CLOCKWISE);
|
||||
|
||||
Plane(const Vector3 &p_point, const Vector3 &p_normal);
|
||||
Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirection p_dir = CLOCKWISE);
|
||||
};
|
||||
|
||||
}
|
||||
} // namespace godot
|
||||
|
||||
#endif // PLANE_H
|
||||
|
||||
@@ -3,11 +3,11 @@
|
||||
|
||||
#include "Defs.hpp"
|
||||
|
||||
#include "String.hpp"
|
||||
#include "Color.hpp"
|
||||
#include "GodotGlobal.hpp"
|
||||
#include "String.hpp"
|
||||
#include "Vector2.hpp"
|
||||
#include "Vector3.hpp"
|
||||
#include "GodotGlobal.hpp"
|
||||
|
||||
#include <gdnative/pool_arrays.h>
|
||||
|
||||
@@ -17,18 +17,24 @@ class Array;
|
||||
|
||||
class PoolByteArray {
|
||||
godot_pool_byte_array _godot_array;
|
||||
|
||||
friend class String;
|
||||
friend class Variant;
|
||||
inline explicit PoolByteArray(godot_pool_byte_array a) {
|
||||
_godot_array = a;
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
class Read {
|
||||
|
||||
friend class PoolByteArray;
|
||||
godot_pool_byte_array_read_access *_read_access;
|
||||
|
||||
public:
|
||||
inline Read() {
|
||||
_read_access = nullptr;
|
||||
}
|
||||
|
||||
inline Read(const Read & p_other) {
|
||||
inline Read(const Read &p_other) {
|
||||
_read_access = godot::api->godot_pool_byte_array_read_access_copy(p_other._read_access);
|
||||
}
|
||||
|
||||
@@ -44,7 +50,7 @@ public:
|
||||
return ptr()[p_idx];
|
||||
}
|
||||
|
||||
inline void operator=(const Read& p_other) {
|
||||
inline void operator=(const Read &p_other) {
|
||||
godot::api->godot_pool_byte_array_read_access_operator_assign(_read_access, p_other._read_access);
|
||||
}
|
||||
};
|
||||
@@ -52,12 +58,13 @@ public:
|
||||
class Write {
|
||||
friend class PoolByteArray;
|
||||
godot_pool_byte_array_write_access *_write_access;
|
||||
|
||||
public:
|
||||
inline Write() {
|
||||
_write_access = nullptr;
|
||||
}
|
||||
|
||||
inline Write(const Write & p_other) {
|
||||
inline Write(const Write &p_other) {
|
||||
_write_access = godot::api->godot_pool_byte_array_write_access_copy(p_other._write_access);
|
||||
}
|
||||
|
||||
@@ -73,16 +80,16 @@ public:
|
||||
return ptr()[p_idx];
|
||||
}
|
||||
|
||||
inline void operator=(const Write& p_other) {
|
||||
inline void operator=(const Write &p_other) {
|
||||
godot::api->godot_pool_byte_array_write_access_operator_assign(_write_access, p_other._write_access);
|
||||
}
|
||||
};
|
||||
|
||||
PoolByteArray();
|
||||
PoolByteArray(const PoolByteArray &p_other);
|
||||
PoolByteArray &operator=(const PoolByteArray & p_other);
|
||||
PoolByteArray &operator=(const PoolByteArray &p_other);
|
||||
|
||||
PoolByteArray(const Array& array);
|
||||
PoolByteArray(const Array &array);
|
||||
|
||||
Read read() const;
|
||||
|
||||
@@ -90,7 +97,7 @@ public:
|
||||
|
||||
void append(const uint8_t data);
|
||||
|
||||
void append_array(const PoolByteArray& array);
|
||||
void append_array(const PoolByteArray &array);
|
||||
|
||||
int insert(const int idx, const uint8_t data);
|
||||
|
||||
@@ -104,27 +111,32 @@ public:
|
||||
|
||||
void set(const int idx, const uint8_t data);
|
||||
|
||||
uint8_t operator [](const int idx);
|
||||
uint8_t operator[](const int idx);
|
||||
|
||||
int size() const;
|
||||
|
||||
~PoolByteArray();
|
||||
};
|
||||
|
||||
|
||||
class PoolIntArray {
|
||||
godot_pool_int_array _godot_array;
|
||||
public:
|
||||
|
||||
friend class Variant;
|
||||
explicit inline PoolIntArray(godot_pool_int_array a) {
|
||||
_godot_array = a;
|
||||
}
|
||||
|
||||
public:
|
||||
class Read {
|
||||
friend class PoolIntArray;
|
||||
godot_pool_int_array_read_access *_read_access;
|
||||
|
||||
public:
|
||||
inline Read() {
|
||||
_read_access = nullptr;
|
||||
}
|
||||
|
||||
inline Read(const Read & p_other) {
|
||||
inline Read(const Read &p_other) {
|
||||
_read_access = godot::api->godot_pool_int_array_read_access_copy(p_other._read_access);
|
||||
}
|
||||
|
||||
@@ -140,7 +152,7 @@ public:
|
||||
return ptr()[p_idx];
|
||||
}
|
||||
|
||||
inline void operator=(const Read& p_other) {
|
||||
inline void operator=(const Read &p_other) {
|
||||
godot::api->godot_pool_int_array_read_access_operator_assign(_read_access, p_other._read_access);
|
||||
}
|
||||
};
|
||||
@@ -148,12 +160,13 @@ public:
|
||||
class Write {
|
||||
friend class PoolIntArray;
|
||||
godot_pool_int_array_write_access *_write_access;
|
||||
|
||||
public:
|
||||
inline Write() {
|
||||
_write_access = nullptr;
|
||||
}
|
||||
|
||||
inline Write(const Write & p_other) {
|
||||
inline Write(const Write &p_other) {
|
||||
_write_access = godot::api->godot_pool_int_array_write_access_copy(p_other._write_access);
|
||||
}
|
||||
|
||||
@@ -169,7 +182,7 @@ public:
|
||||
return ptr()[p_idx];
|
||||
}
|
||||
|
||||
inline void operator=(const Write& p_other) {
|
||||
inline void operator=(const Write &p_other) {
|
||||
godot::api->godot_pool_int_array_write_access_operator_assign(_write_access, p_other._write_access);
|
||||
}
|
||||
};
|
||||
@@ -178,7 +191,7 @@ public:
|
||||
PoolIntArray(const PoolIntArray &p_other);
|
||||
PoolIntArray &operator=(const PoolIntArray &p_other);
|
||||
|
||||
PoolIntArray(const Array& array);
|
||||
PoolIntArray(const Array &array);
|
||||
|
||||
Read read() const;
|
||||
|
||||
@@ -186,7 +199,7 @@ public:
|
||||
|
||||
void append(const int data);
|
||||
|
||||
void append_array(const PoolIntArray& array);
|
||||
void append_array(const PoolIntArray &array);
|
||||
|
||||
int insert(const int idx, const int data);
|
||||
|
||||
@@ -200,27 +213,32 @@ public:
|
||||
|
||||
void set(const int idx, const int data);
|
||||
|
||||
int operator [](const int idx);
|
||||
int operator[](const int idx);
|
||||
|
||||
int size() const;
|
||||
|
||||
~PoolIntArray();
|
||||
};
|
||||
|
||||
|
||||
class PoolRealArray {
|
||||
godot_pool_real_array _godot_array;
|
||||
public:
|
||||
|
||||
friend class Variant;
|
||||
explicit inline PoolRealArray(godot_pool_real_array a) {
|
||||
_godot_array = a;
|
||||
}
|
||||
|
||||
public:
|
||||
class Read {
|
||||
friend class PoolRealArray;
|
||||
godot_pool_real_array_read_access *_read_access;
|
||||
|
||||
public:
|
||||
inline Read() {
|
||||
_read_access = nullptr;
|
||||
}
|
||||
|
||||
inline Read(const Read & p_other) {
|
||||
inline Read(const Read &p_other) {
|
||||
_read_access = godot::api->godot_pool_real_array_read_access_copy(p_other._read_access);
|
||||
}
|
||||
|
||||
@@ -236,7 +254,7 @@ public:
|
||||
return ptr()[p_idx];
|
||||
}
|
||||
|
||||
inline void operator=(const Read& p_other) {
|
||||
inline void operator=(const Read &p_other) {
|
||||
godot::api->godot_pool_real_array_read_access_operator_assign(_read_access, p_other._read_access);
|
||||
}
|
||||
};
|
||||
@@ -244,12 +262,13 @@ public:
|
||||
class Write {
|
||||
friend class PoolRealArray;
|
||||
godot_pool_real_array_write_access *_write_access;
|
||||
|
||||
public:
|
||||
inline Write() {
|
||||
_write_access = nullptr;
|
||||
}
|
||||
|
||||
inline Write(const Write & p_other) {
|
||||
inline Write(const Write &p_other) {
|
||||
_write_access = godot::api->godot_pool_real_array_write_access_copy(p_other._write_access);
|
||||
}
|
||||
|
||||
@@ -265,7 +284,7 @@ public:
|
||||
return ptr()[p_idx];
|
||||
}
|
||||
|
||||
inline void operator=(const Write& p_other) {
|
||||
inline void operator=(const Write &p_other) {
|
||||
godot::api->godot_pool_real_array_write_access_operator_assign(_write_access, p_other._write_access);
|
||||
}
|
||||
};
|
||||
@@ -274,7 +293,7 @@ public:
|
||||
PoolRealArray(const PoolRealArray &p_other);
|
||||
PoolRealArray &operator=(const PoolRealArray &p_other);
|
||||
|
||||
PoolRealArray(const Array& array);
|
||||
PoolRealArray(const Array &array);
|
||||
|
||||
Read read() const;
|
||||
|
||||
@@ -282,7 +301,7 @@ public:
|
||||
|
||||
void append(const real_t data);
|
||||
|
||||
void append_array(const PoolRealArray& array);
|
||||
void append_array(const PoolRealArray &array);
|
||||
|
||||
int insert(const int idx, const real_t data);
|
||||
|
||||
@@ -296,27 +315,33 @@ public:
|
||||
|
||||
void set(const int idx, const real_t data);
|
||||
|
||||
real_t operator [](const int idx);
|
||||
real_t operator[](const int idx);
|
||||
|
||||
int size() const;
|
||||
|
||||
~PoolRealArray();
|
||||
};
|
||||
|
||||
|
||||
class PoolStringArray {
|
||||
godot_pool_string_array _godot_array;
|
||||
public:
|
||||
|
||||
friend class String;
|
||||
friend class Variant;
|
||||
explicit inline PoolStringArray(godot_pool_string_array a) {
|
||||
_godot_array = a;
|
||||
}
|
||||
|
||||
public:
|
||||
class Read {
|
||||
friend class PoolStringArray;
|
||||
godot_pool_string_array_read_access *_read_access;
|
||||
|
||||
public:
|
||||
inline Read() {
|
||||
_read_access = nullptr;
|
||||
}
|
||||
|
||||
inline Read(const Read & p_other) {
|
||||
inline Read(const Read &p_other) {
|
||||
_read_access = godot::api->godot_pool_string_array_read_access_copy(p_other._read_access);
|
||||
}
|
||||
|
||||
@@ -325,14 +350,14 @@ public:
|
||||
}
|
||||
|
||||
inline const String *ptr() const {
|
||||
return (const String *) godot::api->godot_pool_string_array_read_access_ptr(_read_access);
|
||||
return (const String *)godot::api->godot_pool_string_array_read_access_ptr(_read_access);
|
||||
}
|
||||
|
||||
inline const String &operator[](int p_idx) const {
|
||||
return ptr()[p_idx];
|
||||
}
|
||||
|
||||
inline void operator=(const Read& p_other) {
|
||||
inline void operator=(const Read &p_other) {
|
||||
godot::api->godot_pool_string_array_read_access_operator_assign(_read_access, p_other._read_access);
|
||||
}
|
||||
};
|
||||
@@ -340,12 +365,13 @@ public:
|
||||
class Write {
|
||||
friend class PoolStringArray;
|
||||
godot_pool_string_array_write_access *_write_access;
|
||||
|
||||
public:
|
||||
inline Write() {
|
||||
_write_access = nullptr;
|
||||
}
|
||||
|
||||
inline Write(const Write & p_other) {
|
||||
inline Write(const Write &p_other) {
|
||||
_write_access = godot::api->godot_pool_string_array_write_access_copy(p_other._write_access);
|
||||
}
|
||||
|
||||
@@ -354,14 +380,14 @@ public:
|
||||
}
|
||||
|
||||
inline String *ptr() const {
|
||||
return (String *) godot::api->godot_pool_string_array_write_access_ptr(_write_access);
|
||||
return (String *)godot::api->godot_pool_string_array_write_access_ptr(_write_access);
|
||||
}
|
||||
|
||||
inline String &operator[](int p_idx) const {
|
||||
return ptr()[p_idx];
|
||||
}
|
||||
|
||||
inline void operator=(const Write& p_other) {
|
||||
inline void operator=(const Write &p_other) {
|
||||
godot::api->godot_pool_string_array_write_access_operator_assign(_write_access, p_other._write_access);
|
||||
}
|
||||
};
|
||||
@@ -370,50 +396,54 @@ public:
|
||||
PoolStringArray(const PoolStringArray &p_other);
|
||||
PoolStringArray &operator=(const PoolStringArray &p_other);
|
||||
|
||||
PoolStringArray(const Array& array);
|
||||
PoolStringArray(const Array &array);
|
||||
|
||||
Read read() const;
|
||||
|
||||
Write write();
|
||||
|
||||
void append(const String& data);
|
||||
void append(const String &data);
|
||||
|
||||
void append_array(const PoolStringArray& array);
|
||||
void append_array(const PoolStringArray &array);
|
||||
|
||||
int insert(const int idx, const String& data);
|
||||
int insert(const int idx, const String &data);
|
||||
|
||||
void invert();
|
||||
|
||||
void push_back(const String& data);
|
||||
void push_back(const String &data);
|
||||
|
||||
void remove(const int idx);
|
||||
|
||||
void resize(const int size);
|
||||
|
||||
void set(const int idx, const String& data);
|
||||
void set(const int idx, const String &data);
|
||||
|
||||
const String operator [](const int idx);
|
||||
const String operator[](const int idx);
|
||||
|
||||
int size() const;
|
||||
|
||||
~PoolStringArray();
|
||||
};
|
||||
|
||||
|
||||
|
||||
class PoolVector2Array {
|
||||
godot_pool_vector2_array _godot_array;
|
||||
public:
|
||||
|
||||
friend class Variant;
|
||||
explicit inline PoolVector2Array(godot_pool_vector2_array a) {
|
||||
_godot_array = a;
|
||||
}
|
||||
|
||||
public:
|
||||
class Read {
|
||||
friend class PoolVector2Array;
|
||||
godot_pool_vector2_array_read_access *_read_access;
|
||||
|
||||
public:
|
||||
inline Read() {
|
||||
_read_access = nullptr;
|
||||
}
|
||||
|
||||
inline Read(const Read & p_other) {
|
||||
inline Read(const Read &p_other) {
|
||||
_read_access = godot::api->godot_pool_vector2_array_read_access_copy(p_other._read_access);
|
||||
}
|
||||
|
||||
@@ -422,14 +452,14 @@ public:
|
||||
}
|
||||
|
||||
inline const Vector2 *ptr() const {
|
||||
return (const Vector2 *) godot::api->godot_pool_vector2_array_read_access_ptr(_read_access);
|
||||
return (const Vector2 *)godot::api->godot_pool_vector2_array_read_access_ptr(_read_access);
|
||||
}
|
||||
|
||||
inline const Vector2 &operator[](int p_idx) const {
|
||||
return ptr()[p_idx];
|
||||
}
|
||||
|
||||
inline void operator=(const Read& p_other) {
|
||||
inline void operator=(const Read &p_other) {
|
||||
godot::api->godot_pool_vector2_array_read_access_operator_assign(_read_access, p_other._read_access);
|
||||
}
|
||||
};
|
||||
@@ -437,12 +467,13 @@ public:
|
||||
class Write {
|
||||
friend class PoolVector2Array;
|
||||
godot_pool_vector2_array_write_access *_write_access;
|
||||
|
||||
public:
|
||||
inline Write() {
|
||||
_write_access = nullptr;
|
||||
}
|
||||
|
||||
inline Write(const Write & p_other) {
|
||||
inline Write(const Write &p_other) {
|
||||
_write_access = godot::api->godot_pool_vector2_array_write_access_copy(p_other._write_access);
|
||||
}
|
||||
|
||||
@@ -451,14 +482,14 @@ public:
|
||||
}
|
||||
|
||||
inline Vector2 *ptr() const {
|
||||
return (Vector2 *) godot::api->godot_pool_vector2_array_write_access_ptr(_write_access);
|
||||
return (Vector2 *)godot::api->godot_pool_vector2_array_write_access_ptr(_write_access);
|
||||
}
|
||||
|
||||
inline Vector2 &operator[](int p_idx) const {
|
||||
return ptr()[p_idx];
|
||||
}
|
||||
|
||||
inline void operator=(const Write& p_other) {
|
||||
inline void operator=(const Write &p_other) {
|
||||
godot::api->godot_pool_vector2_array_write_access_operator_assign(_write_access, p_other._write_access);
|
||||
}
|
||||
};
|
||||
@@ -467,49 +498,54 @@ public:
|
||||
PoolVector2Array(const PoolVector2Array &p_other);
|
||||
PoolVector2Array &operator=(const PoolVector2Array &p_other);
|
||||
|
||||
PoolVector2Array(const Array& array);
|
||||
PoolVector2Array(const Array &array);
|
||||
|
||||
Read read() const;
|
||||
|
||||
Write write();
|
||||
|
||||
void append(const Vector2& data);
|
||||
void append(const Vector2 &data);
|
||||
|
||||
void append_array(const PoolVector2Array& array);
|
||||
void append_array(const PoolVector2Array &array);
|
||||
|
||||
int insert(const int idx, const Vector2& data);
|
||||
int insert(const int idx, const Vector2 &data);
|
||||
|
||||
void invert();
|
||||
|
||||
void push_back(const Vector2& data);
|
||||
void push_back(const Vector2 &data);
|
||||
|
||||
void remove(const int idx);
|
||||
|
||||
void resize(const int size);
|
||||
|
||||
void set(const int idx, const Vector2& data);
|
||||
void set(const int idx, const Vector2 &data);
|
||||
|
||||
const Vector2 operator [](const int idx);
|
||||
const Vector2 operator[](const int idx);
|
||||
|
||||
int size() const;
|
||||
|
||||
~PoolVector2Array();
|
||||
};
|
||||
|
||||
|
||||
class PoolVector3Array {
|
||||
godot_pool_vector3_array _godot_array;
|
||||
public:
|
||||
|
||||
friend class Variant;
|
||||
explicit inline PoolVector3Array(godot_pool_vector3_array a) {
|
||||
_godot_array = a;
|
||||
}
|
||||
|
||||
public:
|
||||
class Read {
|
||||
friend class PoolVector3Array;
|
||||
godot_pool_vector3_array_read_access *_read_access;
|
||||
|
||||
public:
|
||||
inline Read() {
|
||||
_read_access = nullptr;
|
||||
}
|
||||
|
||||
inline Read(const Read & p_other) {
|
||||
inline Read(const Read &p_other) {
|
||||
_read_access = godot::api->godot_pool_vector3_array_read_access_copy(p_other._read_access);
|
||||
}
|
||||
|
||||
@@ -518,14 +554,14 @@ public:
|
||||
}
|
||||
|
||||
inline const Vector3 *ptr() const {
|
||||
return (const Vector3 *) godot::api->godot_pool_vector3_array_read_access_ptr(_read_access);
|
||||
return (const Vector3 *)godot::api->godot_pool_vector3_array_read_access_ptr(_read_access);
|
||||
}
|
||||
|
||||
inline const Vector3 &operator[](int p_idx) const {
|
||||
return ptr()[p_idx];
|
||||
}
|
||||
|
||||
inline void operator=(const Read& p_other) {
|
||||
inline void operator=(const Read &p_other) {
|
||||
godot::api->godot_pool_vector3_array_read_access_operator_assign(_read_access, p_other._read_access);
|
||||
}
|
||||
};
|
||||
@@ -533,12 +569,13 @@ public:
|
||||
class Write {
|
||||
friend class PoolVector3Array;
|
||||
godot_pool_vector3_array_write_access *_write_access;
|
||||
|
||||
public:
|
||||
inline Write() {
|
||||
_write_access = nullptr;
|
||||
}
|
||||
|
||||
inline Write(const Write & p_other) {
|
||||
inline Write(const Write &p_other) {
|
||||
_write_access = godot::api->godot_pool_vector3_array_write_access_copy(p_other._write_access);
|
||||
}
|
||||
|
||||
@@ -547,14 +584,14 @@ public:
|
||||
}
|
||||
|
||||
inline Vector3 *ptr() const {
|
||||
return (Vector3 *) godot::api->godot_pool_vector3_array_write_access_ptr(_write_access);
|
||||
return (Vector3 *)godot::api->godot_pool_vector3_array_write_access_ptr(_write_access);
|
||||
}
|
||||
|
||||
inline Vector3 &operator[](int p_idx) const {
|
||||
return ptr()[p_idx];
|
||||
}
|
||||
|
||||
inline void operator=(const Write& p_other) {
|
||||
inline void operator=(const Write &p_other) {
|
||||
godot::api->godot_pool_vector3_array_write_access_operator_assign(_write_access, p_other._write_access);
|
||||
}
|
||||
};
|
||||
@@ -563,49 +600,54 @@ public:
|
||||
PoolVector3Array(const PoolVector3Array &p_other);
|
||||
PoolVector3Array &operator=(const PoolVector3Array &p_other);
|
||||
|
||||
PoolVector3Array(const Array& array);
|
||||
PoolVector3Array(const Array &array);
|
||||
|
||||
Read read() const;
|
||||
|
||||
Write write();
|
||||
|
||||
void append(const Vector3& data);
|
||||
void append(const Vector3 &data);
|
||||
|
||||
void append_array(const PoolVector3Array& array);
|
||||
void append_array(const PoolVector3Array &array);
|
||||
|
||||
int insert(const int idx, const Vector3& data);
|
||||
int insert(const int idx, const Vector3 &data);
|
||||
|
||||
void invert();
|
||||
|
||||
void push_back(const Vector3& data);
|
||||
void push_back(const Vector3 &data);
|
||||
|
||||
void remove(const int idx);
|
||||
|
||||
void resize(const int size);
|
||||
|
||||
void set(const int idx, const Vector3& data);
|
||||
void set(const int idx, const Vector3 &data);
|
||||
|
||||
const Vector3 operator [](const int idx);
|
||||
const Vector3 operator[](const int idx);
|
||||
|
||||
int size() const;
|
||||
|
||||
~PoolVector3Array();
|
||||
};
|
||||
|
||||
|
||||
class PoolColorArray {
|
||||
godot_pool_color_array _godot_array;
|
||||
public:
|
||||
|
||||
friend class Variant;
|
||||
explicit inline PoolColorArray(godot_pool_color_array a) {
|
||||
_godot_array = a;
|
||||
}
|
||||
|
||||
public:
|
||||
class Read {
|
||||
friend class PoolColorArray;
|
||||
godot_pool_color_array_read_access *_read_access;
|
||||
|
||||
public:
|
||||
inline Read() {
|
||||
_read_access = nullptr;
|
||||
}
|
||||
|
||||
inline Read(const Read & p_other) {
|
||||
inline Read(const Read &p_other) {
|
||||
_read_access = godot::api->godot_pool_color_array_read_access_copy(p_other._read_access);
|
||||
}
|
||||
|
||||
@@ -614,14 +656,14 @@ public:
|
||||
}
|
||||
|
||||
inline const Color *ptr() const {
|
||||
return (const Color *) godot::api->godot_pool_color_array_read_access_ptr(_read_access);
|
||||
return (const Color *)godot::api->godot_pool_color_array_read_access_ptr(_read_access);
|
||||
}
|
||||
|
||||
inline const Color &operator[](int p_idx) const {
|
||||
return ptr()[p_idx];
|
||||
}
|
||||
|
||||
inline void operator=(const Read& p_other) {
|
||||
inline void operator=(const Read &p_other) {
|
||||
godot::api->godot_pool_color_array_read_access_operator_assign(_read_access, p_other._read_access);
|
||||
}
|
||||
};
|
||||
@@ -629,12 +671,13 @@ public:
|
||||
class Write {
|
||||
friend class PoolColorArray;
|
||||
godot_pool_color_array_write_access *_write_access;
|
||||
|
||||
public:
|
||||
inline Write() {
|
||||
_write_access = nullptr;
|
||||
}
|
||||
|
||||
inline Write(const Write & p_other) {
|
||||
inline Write(const Write &p_other) {
|
||||
_write_access = godot::api->godot_pool_color_array_write_access_copy(p_other._write_access);
|
||||
}
|
||||
|
||||
@@ -643,14 +686,14 @@ public:
|
||||
}
|
||||
|
||||
inline Color *ptr() const {
|
||||
return (Color *) godot::api->godot_pool_color_array_write_access_ptr(_write_access);
|
||||
return (Color *)godot::api->godot_pool_color_array_write_access_ptr(_write_access);
|
||||
}
|
||||
|
||||
inline Color &operator[](int p_idx) const {
|
||||
return ptr()[p_idx];
|
||||
}
|
||||
|
||||
inline void operator=(const Write& p_other) {
|
||||
inline void operator=(const Write &p_other) {
|
||||
godot::api->godot_pool_color_array_write_access_operator_assign(_write_access, p_other._write_access);
|
||||
}
|
||||
};
|
||||
@@ -659,38 +702,35 @@ public:
|
||||
PoolColorArray(const PoolColorArray &p_other);
|
||||
PoolColorArray &operator=(const PoolColorArray &p_other);
|
||||
|
||||
PoolColorArray(const Array& array);
|
||||
PoolColorArray(const Array &array);
|
||||
|
||||
Read read() const;
|
||||
|
||||
Write write();
|
||||
|
||||
void append(const Color& data);
|
||||
void append(const Color &data);
|
||||
|
||||
void append_array(const PoolColorArray& array);
|
||||
void append_array(const PoolColorArray &array);
|
||||
|
||||
int insert(const int idx, const Color& data);
|
||||
int insert(const int idx, const Color &data);
|
||||
|
||||
void invert();
|
||||
|
||||
void push_back(const Color& data);
|
||||
void push_back(const Color &data);
|
||||
|
||||
void remove(const int idx);
|
||||
|
||||
void resize(const int size);
|
||||
|
||||
void set(const int idx, const Color& data);
|
||||
void set(const int idx, const Color &data);
|
||||
|
||||
const Color operator [](const int idx);
|
||||
const Color operator[](const int idx);
|
||||
|
||||
int size() const;
|
||||
|
||||
~PoolColorArray();
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
} // namespace godot
|
||||
|
||||
#endif // POOLARRAYS_H
|
||||
|
||||
@@ -9,10 +9,11 @@
|
||||
|
||||
namespace godot {
|
||||
|
||||
class Quat{
|
||||
class Quat {
|
||||
public:
|
||||
static const Quat IDENTITY;
|
||||
|
||||
real_t x,y,z,w;
|
||||
real_t x, y, z, w;
|
||||
|
||||
real_t length_squared() const;
|
||||
real_t length() const;
|
||||
@@ -21,67 +22,74 @@ public:
|
||||
|
||||
Quat normalized() const;
|
||||
|
||||
bool is_normalized() const;
|
||||
|
||||
Quat inverse() const;
|
||||
|
||||
void set_euler_xyz(const Vector3& p_euler);
|
||||
void set_euler_xyz(const Vector3 &p_euler);
|
||||
Vector3 get_euler_xyz() const;
|
||||
void set_euler_yxz(const Vector3& p_euler);
|
||||
void set_euler_yxz(const Vector3 &p_euler);
|
||||
Vector3 get_euler_yxz() const;
|
||||
|
||||
inline void set_euler(const Vector3& p_euler) { set_euler_yxz(p_euler); }
|
||||
inline void set_euler(const Vector3 &p_euler) { set_euler_yxz(p_euler); }
|
||||
inline Vector3 get_euler() const { return get_euler_yxz(); }
|
||||
|
||||
real_t dot(const Quat& q) const;
|
||||
real_t dot(const Quat &q) const;
|
||||
|
||||
Quat slerp(const Quat& q, const real_t& t) const;
|
||||
Quat slerp(const Quat &q, const real_t &t) const;
|
||||
|
||||
Quat slerpni(const Quat& q, const real_t& t) const;
|
||||
Quat slerpni(const Quat &q, const real_t &t) const;
|
||||
|
||||
Quat cubic_slerp(const Quat& q, const Quat& prep, const Quat& postq,const real_t& t) const;
|
||||
Quat cubic_slerp(const Quat &q, const Quat &prep, const Quat &postq, const real_t &t) const;
|
||||
|
||||
void get_axis_and_angle(Vector3& r_axis, real_t &r_angle) const;
|
||||
void get_axis_and_angle(Vector3 &r_axis, real_t &r_angle) const;
|
||||
|
||||
void operator*=(const Quat& q);
|
||||
Quat operator*(const Quat& q) const;
|
||||
void set_axis_angle(const Vector3 &axis, const float angle);
|
||||
|
||||
void operator*=(const Quat &q);
|
||||
Quat operator*(const Quat &q) const;
|
||||
|
||||
Quat operator*(const Vector3 &v) const;
|
||||
|
||||
Quat operator*(const Vector3& v) const;
|
||||
Vector3 xform(const Vector3 &v) const;
|
||||
|
||||
Vector3 xform(const Vector3& v) const;
|
||||
|
||||
|
||||
void operator+=(const Quat& q);
|
||||
void operator-=(const Quat& q);
|
||||
void operator*=(const real_t& s);
|
||||
void operator/=(const real_t& s);
|
||||
Quat operator+(const Quat& q2) const;
|
||||
Quat operator-(const Quat& q2) const;
|
||||
void operator+=(const Quat &q);
|
||||
void operator-=(const Quat &q);
|
||||
void operator*=(const real_t &s);
|
||||
void operator/=(const real_t &s);
|
||||
Quat operator+(const Quat &q2) const;
|
||||
Quat operator-(const Quat &q2) const;
|
||||
Quat operator-() const;
|
||||
Quat operator*(const real_t& s) const;
|
||||
Quat operator/(const real_t& s) const;
|
||||
Quat operator*(const real_t &s) const;
|
||||
Quat operator/(const real_t &s) const;
|
||||
|
||||
|
||||
bool operator==(const Quat& p_quat) const;
|
||||
bool operator!=(const Quat& p_quat) const;
|
||||
bool operator==(const Quat &p_quat) const;
|
||||
bool operator!=(const Quat &p_quat) const;
|
||||
|
||||
operator String() const;
|
||||
|
||||
inline void set( real_t p_x, real_t p_y, real_t p_z, real_t p_w) {
|
||||
x=p_x; y=p_y; z=p_z; w=p_w;
|
||||
inline void set(real_t p_x, real_t p_y, real_t p_z, real_t p_w) {
|
||||
x = p_x;
|
||||
y = p_y;
|
||||
z = p_z;
|
||||
w = p_w;
|
||||
}
|
||||
inline Quat(real_t p_x, real_t p_y, real_t p_z, real_t p_w) {
|
||||
x=p_x; y=p_y; z=p_z; w=p_w;
|
||||
x = p_x;
|
||||
y = p_y;
|
||||
z = p_z;
|
||||
w = p_w;
|
||||
}
|
||||
Quat(const Vector3& axis, const real_t& angle);
|
||||
Quat(const Vector3 &axis, const real_t &angle);
|
||||
|
||||
Quat(const Vector3& v0, const Vector3& v1) ;
|
||||
|
||||
inline Quat() {x=y=z=0; w=1; }
|
||||
Quat(const Vector3 &v0, const Vector3 &v1);
|
||||
|
||||
inline Quat() {
|
||||
x = y = z = 0;
|
||||
w = 1;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
} // namespace godot
|
||||
|
||||
#endif // QUAT_H
|
||||
|
||||
@@ -9,28 +9,29 @@ class Object;
|
||||
|
||||
class RID {
|
||||
godot_rid _godot_rid;
|
||||
public:
|
||||
|
||||
public:
|
||||
RID();
|
||||
|
||||
RID(Object *p);
|
||||
|
||||
int32_t get_rid() const;
|
||||
godot_rid _get_godot_rid() const;
|
||||
|
||||
int32_t get_id() const;
|
||||
|
||||
inline bool is_valid() const {
|
||||
// is_valid() is not available in the C API...
|
||||
return *this != RID();
|
||||
}
|
||||
|
||||
bool operator==(const RID & p_other) const;
|
||||
bool operator!=(const RID & p_other) const;
|
||||
bool operator<(const RID & p_other) const;
|
||||
bool operator>(const RID & p_other) const;
|
||||
bool operator<=(const RID & p_other) const;
|
||||
bool operator>=(const RID & p_other) const;
|
||||
|
||||
bool operator==(const RID &p_other) const;
|
||||
bool operator!=(const RID &p_other) const;
|
||||
bool operator<(const RID &p_other) const;
|
||||
bool operator>(const RID &p_other) const;
|
||||
bool operator<=(const RID &p_other) const;
|
||||
bool operator>=(const RID &p_other) const;
|
||||
};
|
||||
|
||||
}
|
||||
} // namespace godot
|
||||
|
||||
#endif // RID_H
|
||||
|
||||
@@ -17,117 +17,114 @@ typedef Vector2 Point2;
|
||||
struct Transform2D;
|
||||
|
||||
struct Rect2 {
|
||||
|
||||
Point2 pos;
|
||||
Point2 position;
|
||||
Size2 size;
|
||||
|
||||
inline const Vector2& get_pos() const { return pos; }
|
||||
inline void set_pos(const Vector2& p_pos) { pos=p_pos; }
|
||||
inline const Vector2& get_size() const { return size; }
|
||||
inline void set_size(const Vector2& p_size) { size=p_size; }
|
||||
inline const Vector2 &get_position() const { return position; }
|
||||
inline void set_position(const Vector2 &p_position) { position = p_position; }
|
||||
inline const Vector2 &get_size() const { return size; }
|
||||
inline void set_size(const Vector2 &p_size) { size = p_size; }
|
||||
|
||||
inline real_t get_area() const { return size.width*size.height; }
|
||||
inline real_t get_area() const { return size.width * size.height; }
|
||||
|
||||
inline bool intersects(const Rect2& p_rect) const {
|
||||
if ( pos.x >= (p_rect.pos.x + p_rect.size.width) )
|
||||
inline bool intersects(const Rect2 &p_rect) const {
|
||||
if (position.x >= (p_rect.position.x + p_rect.size.width))
|
||||
return false;
|
||||
if ( (pos.x+size.width) <= p_rect.pos.x )
|
||||
if ((position.x + size.width) <= p_rect.position.x)
|
||||
return false;
|
||||
if ( pos.y >= (p_rect.pos.y + p_rect.size.height) )
|
||||
if (position.y >= (p_rect.position.y + p_rect.size.height))
|
||||
return false;
|
||||
if ( (pos.y+size.height) <= p_rect.pos.y )
|
||||
if ((position.y + size.height) <= p_rect.position.y)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
real_t distance_to(const Vector2& p_point) const;
|
||||
real_t distance_to(const Vector2 &p_point) const;
|
||||
|
||||
bool intersects_transformed(const Transform2D& p_xform, const Rect2& p_rect) const;
|
||||
bool intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const;
|
||||
|
||||
bool intersects_segment(const Point2& p_from, const Point2& p_to, Point2* r_pos=nullptr, Point2* r_normal=nullptr) const;
|
||||
|
||||
inline bool encloses(const Rect2& p_rect) const {
|
||||
|
||||
return (p_rect.pos.x>=pos.x) && (p_rect.pos.y>=pos.y) &&
|
||||
((p_rect.pos.x+p_rect.size.x)<(pos.x+size.x)) &&
|
||||
((p_rect.pos.y+p_rect.size.y)<(pos.y+size.y));
|
||||
bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_position = nullptr, Point2 *r_normal = nullptr) const;
|
||||
|
||||
inline bool encloses(const Rect2 &p_rect) const {
|
||||
return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
|
||||
((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) &&
|
||||
((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
|
||||
}
|
||||
|
||||
inline bool has_no_area() const {
|
||||
|
||||
return (size.x<=0 || size.y<=0);
|
||||
|
||||
return (size.x <= 0 || size.y <= 0);
|
||||
}
|
||||
Rect2 clip(const Rect2& p_rect) const;
|
||||
Rect2 clip(const Rect2 &p_rect) const;
|
||||
|
||||
Rect2 merge(const Rect2& p_rect) const;
|
||||
Rect2 merge(const Rect2 &p_rect) const;
|
||||
|
||||
inline bool has_point(const Point2& p_point) const {
|
||||
if (p_point.x < pos.x)
|
||||
inline bool has_point(const Point2 &p_point) const {
|
||||
if (p_point.x < position.x)
|
||||
return false;
|
||||
if (p_point.y < pos.y)
|
||||
if (p_point.y < position.y)
|
||||
return false;
|
||||
|
||||
if (p_point.x >= (pos.x+size.x) )
|
||||
if (p_point.x >= (position.x + size.x))
|
||||
return false;
|
||||
if (p_point.y >= (pos.y+size.y) )
|
||||
if (p_point.y >= (position.y + size.y))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
inline bool no_area() const { return (size.width<=0 || size.height<=0 ); }
|
||||
inline bool no_area() const { return (size.width <= 0 || size.height <= 0); }
|
||||
|
||||
inline bool operator==(const Rect2& p_rect) const { return pos==p_rect.pos && size==p_rect.size; }
|
||||
inline bool operator!=(const Rect2& p_rect) const { return pos!=p_rect.pos || size!=p_rect.size; }
|
||||
inline bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; }
|
||||
inline bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; }
|
||||
|
||||
inline Rect2 grow(real_t p_by) const {
|
||||
|
||||
Rect2 g=*this;
|
||||
g.pos.x-=p_by;
|
||||
g.pos.y-=p_by;
|
||||
g.size.width+=p_by*2;
|
||||
g.size.height+=p_by*2;
|
||||
Rect2 g = *this;
|
||||
g.position.x -= p_by;
|
||||
g.position.y -= p_by;
|
||||
g.size.width += p_by * 2;
|
||||
g.size.height += p_by * 2;
|
||||
return g;
|
||||
}
|
||||
|
||||
inline Rect2 expand(const Vector2& p_vector) const {
|
||||
|
||||
inline Rect2 expand(const Vector2 &p_vector) const {
|
||||
Rect2 r = *this;
|
||||
r.expand_to(p_vector);
|
||||
return r;
|
||||
}
|
||||
|
||||
inline void expand_to(const Vector2& p_vector) { //in place function for speed
|
||||
inline void expand_to(const Vector2 &p_vector) { //in place function for speed
|
||||
|
||||
Vector2 begin=pos;
|
||||
Vector2 end=pos+size;
|
||||
Vector2 begin = position;
|
||||
Vector2 end = position + size;
|
||||
|
||||
if (p_vector.x<begin.x)
|
||||
begin.x=p_vector.x;
|
||||
if (p_vector.y<begin.y)
|
||||
begin.y=p_vector.y;
|
||||
if (p_vector.x < begin.x)
|
||||
begin.x = p_vector.x;
|
||||
if (p_vector.y < begin.y)
|
||||
begin.y = p_vector.y;
|
||||
|
||||
if (p_vector.x>end.x)
|
||||
end.x=p_vector.x;
|
||||
if (p_vector.y>end.y)
|
||||
end.y=p_vector.y;
|
||||
if (p_vector.x > end.x)
|
||||
end.x = p_vector.x;
|
||||
if (p_vector.y > end.y)
|
||||
end.y = p_vector.y;
|
||||
|
||||
pos=begin;
|
||||
size=end-begin;
|
||||
position = begin;
|
||||
size = end - begin;
|
||||
}
|
||||
|
||||
|
||||
operator String() const;
|
||||
|
||||
inline Rect2() {}
|
||||
inline Rect2( real_t p_x, real_t p_y, real_t p_width, real_t p_height) { pos=Point2(p_x,p_y); size=Size2( p_width, p_height ); }
|
||||
inline Rect2( const Point2& p_pos, const Size2& p_size ) { pos=p_pos; size=p_size; }
|
||||
inline Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) {
|
||||
position = Point2(p_x, p_y);
|
||||
size = Size2(p_width, p_height);
|
||||
}
|
||||
inline Rect2(const Point2 &p_position, const Size2 &p_size) {
|
||||
position = p_position;
|
||||
size = p_size;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
} // namespace godot
|
||||
|
||||
#endif // RECT2_H
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#ifndef REF_H
|
||||
#define REF_H
|
||||
|
||||
#include "Variant.hpp"
|
||||
#include "GodotGlobal.hpp"
|
||||
#include "../Reference.hpp"
|
||||
#include "Reference.hpp"
|
||||
#include "Variant.hpp"
|
||||
|
||||
namespace godot {
|
||||
|
||||
@@ -11,11 +11,14 @@ namespace godot {
|
||||
// Rewritten from f5234e70be7dec4930c2d5a0e829ff480d044b1d.
|
||||
template <class T>
|
||||
class Ref {
|
||||
// TODO For this nice check to work, each class must actually #include Reference classes mentionned in its methods,
|
||||
// which might be annoying for coders who prefer to forward-declare to reduce compile times
|
||||
// static_assert(std::is_base_of<Reference, T>::value,
|
||||
// "Ref<T> can only be used with classes deriving from Reference");
|
||||
|
||||
T *reference = nullptr;
|
||||
|
||||
void ref(const Ref &p_from) {
|
||||
|
||||
if (p_from.reference == reference)
|
||||
return;
|
||||
|
||||
@@ -27,8 +30,7 @@ class Ref {
|
||||
}
|
||||
|
||||
void ref_pointer(T *p_ref) {
|
||||
|
||||
ERR_FAIL_COND(!p_ref);
|
||||
ERR_FAIL_COND(p_ref == nullptr);
|
||||
|
||||
if (p_ref->init_ref())
|
||||
reference = p_ref;
|
||||
@@ -36,116 +38,93 @@ class Ref {
|
||||
|
||||
public:
|
||||
inline bool operator<(const Ref<T> &p_r) const {
|
||||
|
||||
return reference < p_r.reference;
|
||||
}
|
||||
inline bool operator==(const Ref<T> &p_r) const {
|
||||
|
||||
return reference == p_r.reference;
|
||||
}
|
||||
inline bool operator!=(const Ref<T> &p_r) const {
|
||||
|
||||
return reference != p_r.reference;
|
||||
}
|
||||
|
||||
inline T *operator->() {
|
||||
|
||||
return reference;
|
||||
}
|
||||
|
||||
inline T *operator*() {
|
||||
|
||||
return reference;
|
||||
}
|
||||
|
||||
inline const T *operator->() const {
|
||||
|
||||
return reference;
|
||||
}
|
||||
|
||||
inline const T *ptr() const {
|
||||
|
||||
return reference;
|
||||
}
|
||||
inline T *ptr() {
|
||||
|
||||
return reference;
|
||||
}
|
||||
|
||||
inline const T *operator*() const {
|
||||
|
||||
return reference;
|
||||
}
|
||||
|
||||
operator Variant() const {
|
||||
// Note: the C API handles the cases where the object is a Reference,
|
||||
// so the Variant will be correctly constructed with a RefPtr engine-side
|
||||
return Variant((Object*)reference);
|
||||
return Variant((Object *)reference);
|
||||
}
|
||||
|
||||
void operator=(const Ref &p_from) {
|
||||
|
||||
ref(p_from);
|
||||
}
|
||||
|
||||
template <class T_Other>
|
||||
void operator=(const Ref<T_Other> &p_from) {
|
||||
|
||||
// TODO We need a safe cast
|
||||
Reference *refb = const_cast<Reference *>(static_cast<const Reference *>(p_from.ptr()));
|
||||
if (!refb) {
|
||||
if (refb == nullptr) {
|
||||
unref();
|
||||
return;
|
||||
}
|
||||
Ref r;
|
||||
//r.reference = Object::cast_to<T>(refb);
|
||||
r.reference = (T*)refb;
|
||||
r.reference = Object::cast_to<T>(refb);
|
||||
ref(r);
|
||||
r.reference = nullptr;
|
||||
}
|
||||
|
||||
void operator=(const Variant &p_variant) {
|
||||
|
||||
// TODO We need a safe cast
|
||||
Reference *refb = (Reference *) (Object *) p_variant;
|
||||
if (!refb) {
|
||||
Object *refb = T::___get_from_variant(p_variant);
|
||||
if (refb == nullptr) {
|
||||
unref();
|
||||
return;
|
||||
}
|
||||
Ref r;
|
||||
// TODO We need a safe cast
|
||||
//r.reference = Object::cast_to<T>(refb);
|
||||
r.reference = (T *)refb;
|
||||
r.reference = Object::cast_to<T>(refb);
|
||||
ref(r);
|
||||
r.reference = nullptr;
|
||||
}
|
||||
|
||||
Ref(const Ref &p_from) {
|
||||
|
||||
reference = nullptr;
|
||||
ref(p_from);
|
||||
}
|
||||
|
||||
template <class T_Other>
|
||||
Ref(const Ref<T_Other> &p_from) {
|
||||
|
||||
reference = nullptr;
|
||||
// TODO We need a safe cast
|
||||
Reference *refb = const_cast<Reference *>(static_cast<const Reference *>(p_from.ptr()));
|
||||
if (!refb) {
|
||||
if (refb == nullptr) {
|
||||
unref();
|
||||
return;
|
||||
}
|
||||
Ref r;
|
||||
// TODO We need a safe cast
|
||||
//r.reference = Object::cast_to<T>(refb);
|
||||
r.reference = (T *)refb;
|
||||
r.reference = Object::cast_to<T>(refb);
|
||||
ref(r);
|
||||
r.reference = nullptr;
|
||||
}
|
||||
|
||||
Ref(T *p_reference) {
|
||||
|
||||
if (p_reference)
|
||||
ref_pointer(p_reference);
|
||||
else
|
||||
@@ -153,18 +132,14 @@ public:
|
||||
}
|
||||
|
||||
Ref(const Variant &p_variant) {
|
||||
|
||||
reference = nullptr;
|
||||
// TODO We need a safe cast
|
||||
Reference *refb = (Reference *) (Object *) p_variant;
|
||||
if (!refb) {
|
||||
Object *refb = T::___get_from_variant(p_variant);
|
||||
if (refb == nullptr) {
|
||||
unref();
|
||||
return;
|
||||
}
|
||||
Ref r;
|
||||
// TODO We need a safe cast
|
||||
//r.reference = Object::cast_to<T>(refb);
|
||||
r.reference = (T *)refb;
|
||||
r.reference = Object::cast_to<T>(refb);
|
||||
ref(r);
|
||||
r.reference = nullptr;
|
||||
}
|
||||
@@ -178,38 +153,34 @@ public:
|
||||
// mutexes will avoid more crashes?
|
||||
|
||||
if (reference && reference->unreference()) {
|
||||
|
||||
//memdelete(reference);
|
||||
delete reference;
|
||||
reference->free();
|
||||
}
|
||||
reference = nullptr;
|
||||
}
|
||||
|
||||
void instance() {
|
||||
//ref(memnew(T));
|
||||
ref(new T);
|
||||
ref(T::_new());
|
||||
}
|
||||
|
||||
Ref() {
|
||||
|
||||
reference = nullptr;
|
||||
}
|
||||
|
||||
~Ref() {
|
||||
|
||||
unref();
|
||||
}
|
||||
|
||||
// Used exclusively in the bindings to recreate the Ref Godot encapsulates in return values,
|
||||
// without adding to the refcount.
|
||||
inline static Ref<T> __internal_constructor(Object *obj)
|
||||
{
|
||||
inline static Ref<T> __internal_constructor(Object *obj) {
|
||||
Ref<T> r;
|
||||
r.reference = (T*)obj;
|
||||
r.reference = (T *)obj;
|
||||
return r;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
} // namespace godot
|
||||
|
||||
#endif
|
||||
|
||||
@@ -8,12 +8,12 @@ namespace godot {
|
||||
class NodePath;
|
||||
class Variant;
|
||||
class PoolByteArray;
|
||||
class PoolIntArray;
|
||||
class PoolRealArray;
|
||||
class PoolStringArray;
|
||||
class String;
|
||||
|
||||
class CharString {
|
||||
|
||||
friend class String;
|
||||
|
||||
godot_char_string _char_string;
|
||||
@@ -28,6 +28,12 @@ public:
|
||||
class String {
|
||||
godot_string _godot_string;
|
||||
|
||||
friend class Dictionary;
|
||||
friend class NodePath;
|
||||
friend class Variant;
|
||||
explicit inline String(godot_string contents) :
|
||||
_godot_string(contents) {}
|
||||
|
||||
public:
|
||||
String();
|
||||
String(const char *contents);
|
||||
@@ -67,8 +73,6 @@ public:
|
||||
CharString utf8() const;
|
||||
CharString ascii(bool p_extended = false) const;
|
||||
|
||||
int64_t find(String p_what) const;
|
||||
int64_t find_from(String p_what, int64_t p_from) const;
|
||||
bool begins_with(String &s) const;
|
||||
bool begins_with_char_array(const char *p_char_array) const;
|
||||
PoolStringArray bigrams() const;
|
||||
@@ -120,6 +124,7 @@ public:
|
||||
String sha256_text() const;
|
||||
float similarity(String text) const;
|
||||
PoolStringArray split(String divisor, bool allow_empty = true) const;
|
||||
PoolIntArray split_ints(String divisor, bool allow_empty = true) const;
|
||||
PoolRealArray split_floats(String divisor, bool allow_empty = true) const;
|
||||
String strip_edges(bool left = true, bool right = true) const;
|
||||
String substr(int from, int len) const;
|
||||
@@ -129,12 +134,19 @@ public:
|
||||
String to_upper() const;
|
||||
String xml_escape() const;
|
||||
String xml_unescape() const;
|
||||
|
||||
signed char casecmp_to(String p_str) const;
|
||||
signed char nocasecmp_to(String p_str) const;
|
||||
signed char naturalnocasecmp_to(String p_str) const;
|
||||
String dedent() const;
|
||||
PoolStringArray rsplit(const String &divisor, const bool allow_empty = true, const int maxsplit = 0) const;
|
||||
String rstrip(const String &chars) const;
|
||||
String trim_prefix(const String &prefix) const;
|
||||
String trim_suffix(const String &suffix) const;
|
||||
};
|
||||
|
||||
String operator+(const char *a, const String &b);
|
||||
String operator+(const wchar_t *a, const String &b);
|
||||
|
||||
}
|
||||
} // namespace godot
|
||||
|
||||
#endif // STRING_H
|
||||
|
||||
19
include/core/TagDB.hpp
Normal file
19
include/core/TagDB.hpp
Normal file
@@ -0,0 +1,19 @@
|
||||
#ifndef TAGDB_HPP
|
||||
#define TAGDB_HPP
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
namespace godot {
|
||||
|
||||
namespace _TagDB {
|
||||
|
||||
void register_type(size_t type_tag, size_t base_type_tag);
|
||||
bool is_type_known(size_t type_tag);
|
||||
void register_global_type(const char *name, size_t type_tag, size_t base_type_tag);
|
||||
bool is_type_compatible(size_t type_tag, size_t base_type_tag);
|
||||
|
||||
} // namespace _TagDB
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // TAGDB_HPP
|
||||
@@ -3,13 +3,17 @@
|
||||
|
||||
#include "Basis.hpp"
|
||||
|
||||
#include "Plane.hpp"
|
||||
#include "AABB.hpp"
|
||||
#include "Plane.hpp"
|
||||
|
||||
namespace godot {
|
||||
|
||||
class Transform {
|
||||
public:
|
||||
static const Transform IDENTITY;
|
||||
static const Transform FLIP_X;
|
||||
static const Transform FLIP_Y;
|
||||
static const Transform FLIP_Z;
|
||||
|
||||
Basis basis;
|
||||
Vector3 origin;
|
||||
@@ -20,62 +24,68 @@ public:
|
||||
void affine_invert();
|
||||
Transform affine_inverse() const;
|
||||
|
||||
Transform rotated(const Vector3& p_axis,real_t p_phi) const;
|
||||
Transform rotated(const Vector3 &p_axis, real_t p_phi) const;
|
||||
|
||||
void rotate(const Vector3& p_axis,real_t p_phi);
|
||||
void rotate_basis(const Vector3& p_axis,real_t p_phi);
|
||||
void rotate(const Vector3 &p_axis, real_t p_phi);
|
||||
void rotate_basis(const Vector3 &p_axis, real_t p_phi);
|
||||
|
||||
void set_look_at( const Vector3& p_eye, const Vector3& p_target, const Vector3& p_up );
|
||||
Transform looking_at( const Vector3& p_target, const Vector3& p_up ) const;
|
||||
void set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up);
|
||||
Transform looking_at(const Vector3 &p_target, const Vector3 &p_up) const;
|
||||
|
||||
void scale(const Vector3& p_scale);
|
||||
Transform scaled(const Vector3& p_scale) const;
|
||||
void scale_basis(const Vector3& p_scale);
|
||||
void translate( real_t p_tx, real_t p_ty, real_t p_tz );
|
||||
void translate( const Vector3& p_translation );
|
||||
Transform translated( const Vector3& p_translation ) const;
|
||||
void scale(const Vector3 &p_scale);
|
||||
Transform scaled(const Vector3 &p_scale) const;
|
||||
void scale_basis(const Vector3 &p_scale);
|
||||
void translate(real_t p_tx, real_t p_ty, real_t p_tz);
|
||||
void translate(const Vector3 &p_translation);
|
||||
Transform translated(const Vector3 &p_translation) const;
|
||||
|
||||
inline const Basis& get_basis() const { return basis; }
|
||||
inline void set_basis(const Basis& p_basis) { basis=p_basis; }
|
||||
inline const Basis &get_basis() const { return basis; }
|
||||
inline void set_basis(const Basis &p_basis) { basis = p_basis; }
|
||||
|
||||
inline const Vector3& get_origin() const { return origin; }
|
||||
inline void set_origin(const Vector3& p_origin) { origin=p_origin; }
|
||||
inline const Vector3 &get_origin() const { return origin; }
|
||||
inline void set_origin(const Vector3 &p_origin) { origin = p_origin; }
|
||||
|
||||
void orthonormalize();
|
||||
Transform orthonormalized() const;
|
||||
|
||||
bool operator==(const Transform& p_transform) const;
|
||||
bool operator!=(const Transform& p_transform) const;
|
||||
bool operator==(const Transform &p_transform) const;
|
||||
bool operator!=(const Transform &p_transform) const;
|
||||
|
||||
Vector3 xform(const Vector3& p_vector) const;
|
||||
Vector3 xform_inv(const Vector3& p_vector) const;
|
||||
Vector3 xform(const Vector3 &p_vector) const;
|
||||
Vector3 xform_inv(const Vector3 &p_vector) const;
|
||||
|
||||
Plane xform(const Plane& p_plane) const;
|
||||
Plane xform_inv(const Plane& p_plane) const;
|
||||
Plane xform(const Plane &p_plane) const;
|
||||
Plane xform_inv(const Plane &p_plane) const;
|
||||
|
||||
AABB xform(const AABB& p_aabb) const;
|
||||
AABB xform_inv(const AABB& p_aabb) const;
|
||||
AABB xform(const AABB &p_aabb) const;
|
||||
AABB xform_inv(const AABB &p_aabb) const;
|
||||
|
||||
void operator*=(const Transform& p_transform);
|
||||
Transform operator*(const Transform& p_transform) const;
|
||||
void operator*=(const Transform &p_transform);
|
||||
Transform operator*(const Transform &p_transform) const;
|
||||
|
||||
Transform interpolate_with(const Transform& p_transform, real_t p_c) const;
|
||||
inline Vector3 operator*(const Vector3 &p_vector) const {
|
||||
return Vector3(
|
||||
basis.elements[0].dot(p_vector) + origin.x,
|
||||
basis.elements[1].dot(p_vector) + origin.y,
|
||||
basis.elements[2].dot(p_vector) + origin.z);
|
||||
}
|
||||
|
||||
Transform inverse_xform(const Transform& t) const;
|
||||
Transform interpolate_with(const Transform &p_transform, real_t p_c) const;
|
||||
|
||||
void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz,real_t tx, real_t ty, real_t tz);
|
||||
Transform inverse_xform(const Transform &t) const;
|
||||
|
||||
void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t tx, real_t ty, real_t tz);
|
||||
|
||||
operator String() const;
|
||||
|
||||
inline Transform(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz,real_t tx, real_t ty, real_t tz) {
|
||||
set(xx, xy, xz, yx, yy, yz, zx, zy, zz,tx, ty, tz);
|
||||
inline Transform(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t tx, real_t ty, real_t tz) {
|
||||
set(xx, xy, xz, yx, yy, yz, zx, zy, zz, tx, ty, tz);
|
||||
}
|
||||
|
||||
Transform(const Basis& p_basis, const Vector3& p_origin=Vector3());
|
||||
Transform(const Basis &p_basis, const Vector3 &p_origin = Vector3());
|
||||
inline Transform() {}
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
} // namespace godot
|
||||
|
||||
#endif // TRANSFORM_H
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
#include "Vector2.hpp"
|
||||
|
||||
|
||||
namespace godot {
|
||||
|
||||
typedef Vector2 Size2;
|
||||
@@ -11,6 +10,10 @@ typedef Vector2 Size2;
|
||||
struct Rect2;
|
||||
|
||||
struct Transform2D {
|
||||
static const Transform2D IDENTITY;
|
||||
static const Transform2D FLIP_X;
|
||||
static const Transform2D FLIP_Y;
|
||||
|
||||
// Warning #1: basis of Transform2D is stored differently from Basis. In terms of elements array, the basis matrix looks like "on paper":
|
||||
// M = (elements[0][0] elements[1][0])
|
||||
// (elements[0][1] elements[1][1])
|
||||
@@ -24,14 +27,20 @@ struct Transform2D {
|
||||
|
||||
Vector2 elements[3];
|
||||
|
||||
inline real_t tdotx(const Vector2& v) const { return elements[0][0] * v.x + elements[1][0] * v.y; }
|
||||
inline real_t tdoty(const Vector2& v) const { return elements[0][1] * v.x + elements[1][1] * v.y; }
|
||||
inline real_t tdotx(const Vector2 &v) const { return elements[0][0] * v.x + elements[1][0] * v.y; }
|
||||
inline real_t tdoty(const Vector2 &v) const { return elements[0][1] * v.x + elements[1][1] * v.y; }
|
||||
|
||||
inline const Vector2& operator[](int p_idx) const { return elements[p_idx]; }
|
||||
inline Vector2& operator[](int p_idx) { return elements[p_idx]; }
|
||||
inline const Vector2 &operator[](int p_idx) const { return elements[p_idx]; }
|
||||
inline Vector2 &operator[](int p_idx) { return elements[p_idx]; }
|
||||
|
||||
inline Vector2 get_axis(int p_axis) const { ERR_FAIL_INDEX_V(p_axis,3,Vector2()); return elements[p_axis]; }
|
||||
inline void set_axis(int p_axis,const Vector2& p_vec) { ERR_FAIL_INDEX(p_axis,3); elements[p_axis]=p_vec; }
|
||||
inline Vector2 get_axis(int p_axis) const {
|
||||
ERR_FAIL_INDEX_V(p_axis, 3, Vector2());
|
||||
return elements[p_axis];
|
||||
}
|
||||
inline void set_axis(int p_axis, const Vector2 &p_vec) {
|
||||
ERR_FAIL_INDEX(p_axis, 3);
|
||||
elements[p_axis] = p_vec;
|
||||
}
|
||||
|
||||
void invert();
|
||||
Transform2D inverse() const;
|
||||
@@ -41,24 +50,24 @@ struct Transform2D {
|
||||
|
||||
void set_rotation(real_t p_phi);
|
||||
real_t get_rotation() const;
|
||||
void set_rotation_and_scale(real_t p_phi,const Size2& p_scale);
|
||||
void set_rotation_and_scale(real_t p_phi, const Size2 &p_scale);
|
||||
void rotate(real_t p_phi);
|
||||
|
||||
void scale(const Size2& p_scale);
|
||||
void scale_basis(const Size2& p_scale);
|
||||
void translate( real_t p_tx, real_t p_ty);
|
||||
void translate( const Vector2& p_translation );
|
||||
void scale(const Size2 &p_scale);
|
||||
void scale_basis(const Size2 &p_scale);
|
||||
void translate(real_t p_tx, real_t p_ty);
|
||||
void translate(const Vector2 &p_translation);
|
||||
|
||||
real_t basis_determinant() const;
|
||||
|
||||
Size2 get_scale() const;
|
||||
|
||||
inline const Vector2& get_origin() const { return elements[2]; }
|
||||
inline void set_origin(const Vector2& p_origin) { elements[2]=p_origin; }
|
||||
inline const Vector2 &get_origin() const { return elements[2]; }
|
||||
inline void set_origin(const Vector2 &p_origin) { elements[2] = p_origin; }
|
||||
|
||||
Transform2D scaled(const Size2& p_scale) const;
|
||||
Transform2D basis_scaled(const Size2& p_scale) const;
|
||||
Transform2D translated(const Vector2& p_offset) const;
|
||||
Transform2D scaled(const Size2 &p_scale) const;
|
||||
Transform2D basis_scaled(const Size2 &p_scale) const;
|
||||
Transform2D translated(const Vector2 &p_offset) const;
|
||||
Transform2D rotated(real_t p_phi) const;
|
||||
|
||||
Transform2D untranslated() const;
|
||||
@@ -66,29 +75,32 @@ struct Transform2D {
|
||||
void orthonormalize();
|
||||
Transform2D orthonormalized() const;
|
||||
|
||||
bool operator==(const Transform2D& p_transform) const;
|
||||
bool operator!=(const Transform2D& p_transform) const;
|
||||
bool operator==(const Transform2D &p_transform) const;
|
||||
bool operator!=(const Transform2D &p_transform) const;
|
||||
|
||||
void operator*=(const Transform2D& p_transform);
|
||||
Transform2D operator*(const Transform2D& p_transform) const;
|
||||
void operator*=(const Transform2D &p_transform);
|
||||
Transform2D operator*(const Transform2D &p_transform) const;
|
||||
|
||||
Transform2D interpolate_with(const Transform2D& p_transform, real_t p_c) const;
|
||||
Transform2D interpolate_with(const Transform2D &p_transform, real_t p_c) const;
|
||||
|
||||
Vector2 basis_xform(const Vector2& p_vec) const;
|
||||
Vector2 basis_xform_inv(const Vector2& p_vec) const;
|
||||
Vector2 xform(const Vector2& p_vec) const;
|
||||
Vector2 xform_inv(const Vector2& p_vec) const;
|
||||
Rect2 xform(const Rect2& p_vec) const;
|
||||
Rect2 xform_inv(const Rect2& p_vec) const;
|
||||
Vector2 basis_xform(const Vector2 &p_vec) const;
|
||||
Vector2 basis_xform_inv(const Vector2 &p_vec) const;
|
||||
Vector2 xform(const Vector2 &p_vec) const;
|
||||
Vector2 xform_inv(const Vector2 &p_vec) const;
|
||||
Rect2 xform(const Rect2 &p_vec) const;
|
||||
Rect2 xform_inv(const Rect2 &p_vec) const;
|
||||
|
||||
operator String() const;
|
||||
|
||||
Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy);
|
||||
|
||||
Transform2D(real_t p_rot, const Vector2& p_pos);
|
||||
inline Transform2D() { elements[0][0]=1.0; elements[1][1]=1.0; }
|
||||
Transform2D(real_t p_rot, const Vector2 &p_pos);
|
||||
inline Transform2D() {
|
||||
elements[0][0] = 1.0;
|
||||
elements[1][1] = 1.0;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
} // namespace godot
|
||||
|
||||
#endif // TRANSFORM2D_H
|
||||
|
||||
@@ -12,8 +12,8 @@
|
||||
#include "Plane.hpp"
|
||||
#include "PoolArrays.hpp"
|
||||
#include "Quat.hpp"
|
||||
#include "Rect2.hpp"
|
||||
#include "RID.hpp"
|
||||
#include "Rect2.hpp"
|
||||
#include "String.hpp"
|
||||
#include "Transform.hpp"
|
||||
#include "Transform2D.hpp"
|
||||
@@ -30,6 +30,12 @@ class Array;
|
||||
|
||||
class Variant {
|
||||
godot_variant _godot_variant;
|
||||
|
||||
friend class Array;
|
||||
inline explicit Variant(godot_variant v) {
|
||||
_godot_variant = v;
|
||||
}
|
||||
|
||||
public:
|
||||
enum Type {
|
||||
|
||||
@@ -43,31 +49,31 @@ public:
|
||||
|
||||
// math types
|
||||
|
||||
VECTOR2, // 5
|
||||
VECTOR2, // 5
|
||||
RECT2,
|
||||
VECTOR3,
|
||||
TRANSFORM2D,
|
||||
PLANE,
|
||||
QUAT, // 10
|
||||
QUAT, // 10
|
||||
RECT3, //sorry naming convention fail :( not like it's used often
|
||||
BASIS,
|
||||
TRANSFORM,
|
||||
|
||||
// misc types
|
||||
COLOR,
|
||||
NODE_PATH, // 15
|
||||
NODE_PATH, // 15
|
||||
_RID,
|
||||
OBJECT,
|
||||
DICTIONARY,
|
||||
ARRAY,
|
||||
|
||||
// arrays
|
||||
POOL_BYTE_ARRAY, // 20
|
||||
POOL_BYTE_ARRAY, // 20
|
||||
POOL_INT_ARRAY,
|
||||
POOL_REAL_ARRAY,
|
||||
POOL_STRING_ARRAY,
|
||||
POOL_VECTOR2_ARRAY,
|
||||
POOL_VECTOR3_ARRAY, // 25
|
||||
POOL_VECTOR3_ARRAY, // 25
|
||||
POOL_COLOR_ARRAY,
|
||||
|
||||
VARIANT_MAX
|
||||
@@ -116,7 +122,7 @@ public:
|
||||
|
||||
Variant();
|
||||
|
||||
Variant(const Variant& v);
|
||||
Variant(const Variant &v);
|
||||
|
||||
Variant(bool p_bool);
|
||||
|
||||
@@ -126,11 +132,14 @@ public:
|
||||
|
||||
Variant(signed short p_short);
|
||||
|
||||
inline Variant(unsigned short p_short) : Variant((unsigned int) p_short) {}
|
||||
inline Variant(unsigned short p_short) :
|
||||
Variant((unsigned int)p_short) {}
|
||||
|
||||
inline Variant(signed char p_char) : Variant((signed int) p_char) {}
|
||||
inline Variant(signed char p_char) :
|
||||
Variant((signed int)p_char) {}
|
||||
|
||||
inline Variant(unsigned char p_char) : Variant((unsigned int) p_char) {}
|
||||
inline Variant(unsigned char p_char) :
|
||||
Variant((unsigned int)p_char) {}
|
||||
Variant(int64_t p_char);
|
||||
|
||||
Variant(uint64_t p_char);
|
||||
@@ -139,64 +148,61 @@ public:
|
||||
|
||||
Variant(double p_double);
|
||||
|
||||
Variant(const String& p_string);
|
||||
Variant(const String &p_string);
|
||||
|
||||
Variant(const char * const p_cstring);
|
||||
Variant(const char *const p_cstring);
|
||||
|
||||
Variant(const wchar_t * p_wstring);
|
||||
Variant(const wchar_t *p_wstring);
|
||||
|
||||
Variant(const Vector2& p_vector2);
|
||||
Variant(const Vector2 &p_vector2);
|
||||
|
||||
Variant(const Rect2& p_rect2);
|
||||
Variant(const Rect2 &p_rect2);
|
||||
|
||||
Variant(const Vector3& p_vector3);
|
||||
Variant(const Vector3 &p_vector3);
|
||||
|
||||
Variant(const Plane& p_plane);
|
||||
Variant(const Plane &p_plane);
|
||||
|
||||
Variant(const AABB &p_aabb);
|
||||
|
||||
Variant(const AABB& p_aabb);
|
||||
Variant(const Quat &p_quat);
|
||||
|
||||
Variant(const Quat& p_quat);
|
||||
Variant(const Basis &p_transform);
|
||||
|
||||
Variant(const Basis& p_transform);
|
||||
Variant(const Transform2D &p_transform);
|
||||
|
||||
Variant(const Transform2D& p_transform);
|
||||
Variant(const Transform &p_transform);
|
||||
|
||||
Variant(const Transform& p_transform);
|
||||
Variant(const Color &p_color);
|
||||
|
||||
Variant(const Color& p_color);
|
||||
Variant(const NodePath &p_path);
|
||||
|
||||
Variant(const NodePath& p_path);
|
||||
Variant(const RID &p_rid);
|
||||
|
||||
Variant(const RID& p_rid);
|
||||
Variant(const Object *p_object);
|
||||
|
||||
Variant(const Object* p_object);
|
||||
Variant(const Dictionary &p_dictionary);
|
||||
|
||||
Variant(const Dictionary& p_dictionary);
|
||||
Variant(const Array &p_array);
|
||||
|
||||
Variant(const Array& p_array);
|
||||
Variant(const PoolByteArray &p_raw_array);
|
||||
|
||||
Variant(const PoolByteArray& p_raw_array);
|
||||
Variant(const PoolIntArray &p_int_array);
|
||||
|
||||
Variant(const PoolIntArray& p_int_array);
|
||||
Variant(const PoolRealArray &p_real_array);
|
||||
|
||||
Variant(const PoolRealArray& p_real_array);
|
||||
Variant(const PoolStringArray &p_string_array);
|
||||
|
||||
Variant(const PoolStringArray& p_string_array);
|
||||
Variant(const PoolVector2Array &p_vector2_array);
|
||||
|
||||
Variant(const PoolVector2Array& p_vector2_array);
|
||||
Variant(const PoolVector3Array &p_vector3_array);
|
||||
|
||||
Variant(const PoolVector3Array& p_vector3_array);
|
||||
|
||||
Variant(const PoolColorArray& p_color_array);
|
||||
|
||||
|
||||
Variant &operator =(const Variant& v);
|
||||
Variant(const PoolColorArray &p_color_array);
|
||||
|
||||
Variant &operator=(const Variant &v);
|
||||
|
||||
operator bool() const;
|
||||
operator signed int() const;
|
||||
operator unsigned int() const ;
|
||||
operator unsigned int() const;
|
||||
operator signed short() const;
|
||||
operator unsigned short() const;
|
||||
operator signed char() const;
|
||||
@@ -204,7 +210,6 @@ public:
|
||||
operator int64_t() const;
|
||||
operator uint64_t() const;
|
||||
|
||||
|
||||
operator wchar_t() const;
|
||||
|
||||
operator float() const;
|
||||
@@ -225,7 +230,10 @@ public:
|
||||
|
||||
operator NodePath() const;
|
||||
operator RID() const;
|
||||
operator Object*() const;
|
||||
operator godot_object *() const;
|
||||
|
||||
template <typename T>
|
||||
operator T *() const { return static_cast<T *>(T::___get_from_variant(*this)); }
|
||||
|
||||
operator Dictionary() const;
|
||||
operator Array() const;
|
||||
@@ -240,32 +248,29 @@ public:
|
||||
|
||||
Type get_type() const;
|
||||
|
||||
Variant call(const String &method, const Variant **args, const int arg_count);
|
||||
|
||||
Variant call(const String& method, const Variant **args, const int arg_count);
|
||||
bool has_method(const String &method);
|
||||
|
||||
bool has_method(const String& method);
|
||||
bool operator==(const Variant &b) const;
|
||||
|
||||
bool operator ==(const Variant& b) const;
|
||||
bool operator!=(const Variant &b) const;
|
||||
|
||||
bool operator !=(const Variant& b) const;
|
||||
bool operator<(const Variant &b) const;
|
||||
|
||||
bool operator <(const Variant& b) const;
|
||||
bool operator<=(const Variant &b) const;
|
||||
|
||||
bool operator <=(const Variant& b) const;
|
||||
bool operator>(const Variant &b) const;
|
||||
|
||||
bool operator >(const Variant& b) const;
|
||||
bool operator>=(const Variant &b) const;
|
||||
|
||||
bool operator >=(const Variant& b) const;
|
||||
|
||||
bool hash_compare(const Variant& b) const;
|
||||
bool hash_compare(const Variant &b) const;
|
||||
|
||||
bool booleanize() const;
|
||||
|
||||
~Variant();
|
||||
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
} // namespace godot
|
||||
|
||||
#endif // VARIANT_H
|
||||
|
||||
@@ -5,11 +5,28 @@
|
||||
|
||||
#include "Defs.hpp"
|
||||
|
||||
#include <Math.hpp>
|
||||
|
||||
namespace godot {
|
||||
|
||||
class String;
|
||||
|
||||
struct Vector2 {
|
||||
enum Axis {
|
||||
AXIS_X = 0,
|
||||
AXIS_Y,
|
||||
AXIS_COUNT
|
||||
};
|
||||
|
||||
static const Vector2 ZERO;
|
||||
static const Vector2 ONE;
|
||||
static const Vector2 INF;
|
||||
|
||||
// Coordinate system of the 2D engine
|
||||
static const Vector2 LEFT;
|
||||
static const Vector2 RIGHT;
|
||||
static const Vector2 UP;
|
||||
static const Vector2 DOWN;
|
||||
|
||||
union {
|
||||
real_t x;
|
||||
@@ -20,109 +37,240 @@ struct Vector2 {
|
||||
real_t height;
|
||||
};
|
||||
|
||||
|
||||
inline real_t& operator[](int p_idx) {
|
||||
return p_idx?y:x;
|
||||
}
|
||||
inline const real_t& operator[](int p_idx) const {
|
||||
return p_idx?y:x;
|
||||
inline Vector2(real_t p_x, real_t p_y) {
|
||||
x = p_x;
|
||||
y = p_y;
|
||||
}
|
||||
|
||||
Vector2 operator+(const Vector2& p_v) const;
|
||||
inline Vector2() {
|
||||
x = 0;
|
||||
y = 0;
|
||||
}
|
||||
|
||||
void operator+=(const Vector2& p_v);
|
||||
inline real_t &operator[](int p_idx) {
|
||||
return p_idx ? y : x;
|
||||
}
|
||||
|
||||
Vector2 operator-(const Vector2& p_v) const;
|
||||
inline const real_t &operator[](int p_idx) const {
|
||||
return p_idx ? y : x;
|
||||
}
|
||||
|
||||
void operator-=(const Vector2& p_v);
|
||||
inline Vector2 operator+(const Vector2 &p_v) const {
|
||||
return Vector2(x + p_v.x, y + p_v.y);
|
||||
}
|
||||
|
||||
Vector2 operator*(const Vector2 &p_v1) const;
|
||||
inline void operator+=(const Vector2 &p_v) {
|
||||
x += p_v.x;
|
||||
y += p_v.y;
|
||||
}
|
||||
|
||||
Vector2 operator*(const real_t &rvalue) const;
|
||||
inline Vector2 operator-(const Vector2 &p_v) const {
|
||||
return Vector2(x - p_v.x, y - p_v.y);
|
||||
}
|
||||
|
||||
void operator*=(const real_t &rvalue);
|
||||
inline void operator-=(const Vector2 &p_v) {
|
||||
x -= p_v.x;
|
||||
y -= p_v.y;
|
||||
}
|
||||
|
||||
inline void operator*=(const Vector2 &rvalue) { *this = *this * rvalue; }
|
||||
inline Vector2 operator*(const Vector2 &p_v1) const {
|
||||
return Vector2(x * p_v1.x, y * p_v1.y);
|
||||
}
|
||||
|
||||
Vector2 operator/(const Vector2 &p_v1) const;
|
||||
inline Vector2 operator*(const real_t &rvalue) const {
|
||||
return Vector2(x * rvalue, y * rvalue);
|
||||
}
|
||||
|
||||
Vector2 operator/(const real_t &rvalue) const;
|
||||
inline void operator*=(const real_t &rvalue) {
|
||||
x *= rvalue;
|
||||
y *= rvalue;
|
||||
}
|
||||
|
||||
void operator/=(const real_t &rvalue);
|
||||
inline void operator*=(const Vector2 &rvalue) {
|
||||
*this = *this * rvalue;
|
||||
}
|
||||
|
||||
Vector2 operator-() const;
|
||||
inline Vector2 operator/(const Vector2 &p_v1) const {
|
||||
return Vector2(x / p_v1.x, y / p_v1.y);
|
||||
}
|
||||
|
||||
bool operator==(const Vector2& p_vec2) const;
|
||||
inline Vector2 operator/(const real_t &rvalue) const {
|
||||
return Vector2(x / rvalue, y / rvalue);
|
||||
}
|
||||
|
||||
bool operator!=(const Vector2& p_vec2) const;
|
||||
inline void operator/=(const real_t &rvalue) {
|
||||
x /= rvalue;
|
||||
y /= rvalue;
|
||||
}
|
||||
|
||||
inline bool operator<(const Vector2& p_vec2) const { return (x==p_vec2.x)?(y<p_vec2.y):(x<p_vec2.x); }
|
||||
inline bool operator<=(const Vector2& p_vec2) const { return (x==p_vec2.x)?(y<=p_vec2.y):(x<=p_vec2.x); }
|
||||
inline Vector2 operator-() const {
|
||||
return Vector2(-x, -y);
|
||||
}
|
||||
|
||||
bool operator==(const Vector2 &p_vec2) const;
|
||||
|
||||
void normalize();
|
||||
bool operator!=(const Vector2 &p_vec2) const;
|
||||
|
||||
Vector2 normalized() const;
|
||||
inline bool operator<(const Vector2 &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); }
|
||||
inline bool operator<=(const Vector2 &p_vec2) const { return (x == p_vec2.x) ? (y <= p_vec2.y) : (x <= p_vec2.x); }
|
||||
|
||||
real_t length() const;
|
||||
real_t length_squared() const;
|
||||
inline void normalize() {
|
||||
real_t l = x * x + y * y;
|
||||
if (l != 0) {
|
||||
l = sqrt(l);
|
||||
x /= l;
|
||||
y /= l;
|
||||
}
|
||||
}
|
||||
|
||||
real_t distance_to(const Vector2& p_vector2) const;
|
||||
real_t distance_squared_to(const Vector2& p_vector2) const;
|
||||
inline Vector2 normalized() const {
|
||||
Vector2 v = *this;
|
||||
v.normalize();
|
||||
return v;
|
||||
}
|
||||
|
||||
real_t angle_to(const Vector2& p_vector2) const;
|
||||
real_t angle_to_point(const Vector2& p_vector2) const;
|
||||
inline real_t length() const {
|
||||
return sqrt(x * x + y * y);
|
||||
}
|
||||
|
||||
real_t dot(const Vector2& p_other) const;
|
||||
inline real_t length_squared() const {
|
||||
return x * x + y * y;
|
||||
}
|
||||
|
||||
real_t cross(const Vector2& p_other) const;
|
||||
Vector2 cross(real_t p_other) const;
|
||||
inline real_t distance_to(const Vector2 &p_vector2) const {
|
||||
return sqrt((x - p_vector2.x) * (x - p_vector2.x) + (y - p_vector2.y) * (y - p_vector2.y));
|
||||
}
|
||||
|
||||
Vector2 project(const Vector2& p_vec) const;
|
||||
inline real_t distance_squared_to(const Vector2 &p_vector2) const {
|
||||
return (x - p_vector2.x) * (x - p_vector2.x) + (y - p_vector2.y) * (y - p_vector2.y);
|
||||
}
|
||||
|
||||
Vector2 plane_project(real_t p_d, const Vector2& p_vec) const;
|
||||
inline real_t angle_to(const Vector2 &p_vector2) const {
|
||||
return atan2(cross(p_vector2), dot(p_vector2));
|
||||
}
|
||||
|
||||
inline real_t angle_to_point(const Vector2 &p_vector2) const {
|
||||
return atan2(y - p_vector2.y, x - p_vector2.x);
|
||||
}
|
||||
|
||||
inline Vector2 direction_to(const Vector2 &p_b) const {
|
||||
Vector2 ret(p_b.x - x, p_b.y - y);
|
||||
ret.normalize();
|
||||
return ret;
|
||||
}
|
||||
|
||||
inline real_t dot(const Vector2 &p_other) const {
|
||||
return x * p_other.x + y * p_other.y;
|
||||
}
|
||||
|
||||
inline real_t cross(const Vector2 &p_other) const {
|
||||
return x * p_other.y - y * p_other.x;
|
||||
}
|
||||
|
||||
inline Vector2 cross(real_t p_other) const {
|
||||
return Vector2(p_other * y, -p_other * x);
|
||||
}
|
||||
|
||||
Vector2 project(const Vector2 &p_vec) const;
|
||||
|
||||
Vector2 plane_project(real_t p_d, const Vector2 &p_vec) const;
|
||||
|
||||
Vector2 clamped(real_t p_len) const;
|
||||
|
||||
static Vector2 linear_interpolate(const Vector2& p_a, const Vector2& p_b,real_t p_t);
|
||||
static inline Vector2 linear_interpolate(const Vector2 &p_a, const Vector2 &p_b, real_t p_t) {
|
||||
Vector2 res = p_a;
|
||||
res.x += (p_t * (p_b.x - p_a.x));
|
||||
res.y += (p_t * (p_b.y - p_a.y));
|
||||
return res;
|
||||
}
|
||||
|
||||
Vector2 linear_interpolate(const Vector2& p_b,real_t p_t) const;
|
||||
Vector2 cubic_interpolate(const Vector2& p_b,const Vector2& p_pre_a, const Vector2& p_post_b,real_t p_t) const;
|
||||
inline Vector2 linear_interpolate(const Vector2 &p_b, real_t p_t) const {
|
||||
Vector2 res = *this;
|
||||
res.x += (p_t * (p_b.x - x));
|
||||
res.y += (p_t * (p_b.y - y));
|
||||
return res;
|
||||
}
|
||||
|
||||
Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const;
|
||||
|
||||
Vector2 slide(const Vector2& p_vec) const;
|
||||
Vector2 move_toward(const Vector2 &p_to, const real_t p_delta) const {
|
||||
Vector2 v = *this;
|
||||
Vector2 vd = p_to - v;
|
||||
real_t len = vd.length();
|
||||
return len <= p_delta || len < CMP_EPSILON ? p_to : v + vd / len * p_delta;
|
||||
}
|
||||
|
||||
Vector2 reflect(const Vector2& p_vec) const;
|
||||
inline Vector2 slide(const Vector2 &p_vec) const {
|
||||
return p_vec - *this * this->dot(p_vec);
|
||||
}
|
||||
|
||||
real_t angle() const;
|
||||
inline Vector2 bounce(const Vector2 &p_normal) const {
|
||||
return -reflect(p_normal);
|
||||
}
|
||||
|
||||
void set_rotation(real_t p_radians);
|
||||
inline Vector2 reflect(const Vector2 &p_normal) const {
|
||||
return -(*this - p_normal * this->dot(p_normal) * 2.0);
|
||||
}
|
||||
|
||||
Vector2 abs() const;
|
||||
Vector2 rotated(real_t p_by) const;
|
||||
inline real_t angle() const {
|
||||
return atan2(y, x);
|
||||
}
|
||||
|
||||
Vector2 tangent() const;
|
||||
inline void set_rotation(real_t p_radians) {
|
||||
x = cosf(p_radians);
|
||||
y = sinf(p_radians);
|
||||
}
|
||||
|
||||
Vector2 floor() const;
|
||||
inline Vector2 abs() const {
|
||||
return Vector2(fabs(x), fabs(y));
|
||||
}
|
||||
|
||||
Vector2 snapped(const Vector2& p_by) const;
|
||||
inline real_t aspect() const { return width/height; }
|
||||
inline Vector2 rotated(real_t p_by) const {
|
||||
Vector2 v;
|
||||
v.set_rotation(angle() + p_by);
|
||||
v *= length();
|
||||
return v;
|
||||
}
|
||||
|
||||
inline Vector2 tangent() const {
|
||||
return Vector2(y, -x);
|
||||
}
|
||||
|
||||
inline Vector2 floor() const {
|
||||
return Vector2(Math::floor(x), Math::floor(y));
|
||||
}
|
||||
|
||||
inline Vector2 snapped(const Vector2 &p_by) const {
|
||||
return Vector2(
|
||||
Math::stepify(x, p_by.x),
|
||||
Math::stepify(y, p_by.y));
|
||||
}
|
||||
|
||||
inline real_t aspect() const { return width / height; }
|
||||
|
||||
operator String() const;
|
||||
|
||||
inline Vector2(real_t p_x,real_t p_y) { x=p_x; y=p_y; }
|
||||
inline Vector2() { x=0; y=0; }
|
||||
};
|
||||
|
||||
|
||||
inline Vector2 operator*(real_t p_scalar, const Vector2& p_vec)
|
||||
{
|
||||
return p_vec*p_scalar;
|
||||
inline Vector2 operator*(real_t p_scalar, const Vector2 &p_vec) {
|
||||
return p_vec * p_scalar;
|
||||
}
|
||||
|
||||
namespace Math {
|
||||
|
||||
// Convenience, since they exist in GDScript
|
||||
|
||||
inline Vector2 cartesian2polar(Vector2 v) {
|
||||
return Vector2(Math::sqrt(v.x * v.x + v.y * v.y), Math::atan2(v.y, v.x));
|
||||
}
|
||||
|
||||
inline Vector2 polar2cartesian(Vector2 v) {
|
||||
// x == radius
|
||||
// y == angle
|
||||
return Vector2(v.x * Math::cos(v.y), v.x * Math::sin(v.y));
|
||||
}
|
||||
|
||||
} // namespace Math
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // VECTOR2_H
|
||||
|
||||
@@ -1,21 +1,38 @@
|
||||
#ifndef VECTOR3_H
|
||||
#define VECTOR3_H
|
||||
|
||||
#include <gdnative/vector3.h>
|
||||
|
||||
#include "Defs.hpp"
|
||||
|
||||
#include "String.hpp"
|
||||
|
||||
#include <Math.hpp>
|
||||
|
||||
namespace godot {
|
||||
|
||||
class Basis;
|
||||
|
||||
struct Vector3 {
|
||||
|
||||
enum Axis {
|
||||
AXIS_X,
|
||||
AXIS_Y,
|
||||
AXIS_Z,
|
||||
AXIS_COUNT
|
||||
};
|
||||
|
||||
static const Vector3 ZERO;
|
||||
static const Vector3 ONE;
|
||||
static const Vector3 INF;
|
||||
|
||||
// Coordinate system of the 3D engine
|
||||
static const Vector3 LEFT;
|
||||
static const Vector3 RIGHT;
|
||||
static const Vector3 UP;
|
||||
static const Vector3 DOWN;
|
||||
static const Vector3 FORWARD;
|
||||
static const Vector3 BACK;
|
||||
|
||||
union {
|
||||
struct {
|
||||
real_t x;
|
||||
@@ -23,112 +40,273 @@ struct Vector3 {
|
||||
real_t z;
|
||||
};
|
||||
|
||||
real_t coord[3];
|
||||
real_t coord[3]; // Not for direct access, use [] operator instead
|
||||
};
|
||||
|
||||
Vector3(real_t x, real_t y, real_t z);
|
||||
inline Vector3(real_t x, real_t y, real_t z) {
|
||||
this->x = x;
|
||||
this->y = y;
|
||||
this->z = z;
|
||||
}
|
||||
|
||||
Vector3();
|
||||
inline Vector3() {
|
||||
this->x = 0;
|
||||
this->y = 0;
|
||||
this->z = 0;
|
||||
}
|
||||
|
||||
const real_t& operator[](int p_axis) const;
|
||||
inline const real_t &operator[](int p_axis) const {
|
||||
return coord[p_axis];
|
||||
}
|
||||
|
||||
real_t& operator[](int p_axis);
|
||||
inline real_t &operator[](int p_axis) {
|
||||
return coord[p_axis];
|
||||
}
|
||||
|
||||
Vector3& operator+=(const Vector3& p_v);
|
||||
inline Vector3 &operator+=(const Vector3 &p_v) {
|
||||
x += p_v.x;
|
||||
y += p_v.y;
|
||||
z += p_v.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector3 operator+(const Vector3& p_v) const;
|
||||
inline Vector3 operator+(const Vector3 &p_v) const {
|
||||
Vector3 v = *this;
|
||||
v += p_v;
|
||||
return v;
|
||||
}
|
||||
|
||||
Vector3& operator-=(const Vector3& p_v);
|
||||
inline Vector3 &operator-=(const Vector3 &p_v) {
|
||||
x -= p_v.x;
|
||||
y -= p_v.y;
|
||||
z -= p_v.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector3 operator-(const Vector3& p_v) const;
|
||||
inline Vector3 operator-(const Vector3 &p_v) const {
|
||||
Vector3 v = *this;
|
||||
v -= p_v;
|
||||
return v;
|
||||
}
|
||||
|
||||
Vector3& operator*=(const Vector3& p_v);
|
||||
inline Vector3 &operator*=(const Vector3 &p_v) {
|
||||
x *= p_v.x;
|
||||
y *= p_v.y;
|
||||
z *= p_v.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector3 operator*(const Vector3& p_v) const;
|
||||
inline Vector3 operator*(const Vector3 &p_v) const {
|
||||
Vector3 v = *this;
|
||||
v *= p_v;
|
||||
return v;
|
||||
}
|
||||
|
||||
Vector3& operator/=(const Vector3& p_v);
|
||||
inline Vector3 &operator/=(const Vector3 &p_v) {
|
||||
x /= p_v.x;
|
||||
y /= p_v.y;
|
||||
z /= p_v.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector3 operator/(const Vector3& p_v) const;
|
||||
inline Vector3 operator/(const Vector3 &p_v) const {
|
||||
Vector3 v = *this;
|
||||
v /= p_v;
|
||||
return v;
|
||||
}
|
||||
|
||||
inline Vector3 &operator*=(real_t p_scalar) {
|
||||
*this *= Vector3(p_scalar, p_scalar, p_scalar);
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector3& operator*=(real_t p_scalar);
|
||||
inline Vector3 operator*(real_t p_scalar) const {
|
||||
Vector3 v = *this;
|
||||
v *= p_scalar;
|
||||
return v;
|
||||
}
|
||||
|
||||
Vector3 operator*(real_t p_scalar) const;
|
||||
inline Vector3 &operator/=(real_t p_scalar) {
|
||||
*this /= Vector3(p_scalar, p_scalar, p_scalar);
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector3& operator/=(real_t p_scalar);
|
||||
inline Vector3 operator/(real_t p_scalar) const {
|
||||
Vector3 v = *this;
|
||||
v /= p_scalar;
|
||||
return v;
|
||||
}
|
||||
|
||||
Vector3 operator/(real_t p_scalar) const;
|
||||
inline Vector3 operator-() const {
|
||||
return Vector3(-x, -y, -z);
|
||||
}
|
||||
|
||||
Vector3 operator-() const;
|
||||
inline bool operator==(const Vector3 &p_v) const {
|
||||
return (x == p_v.x && y == p_v.y && z == p_v.z);
|
||||
}
|
||||
|
||||
bool operator==(const Vector3& p_v) const;
|
||||
inline bool operator!=(const Vector3 &p_v) const {
|
||||
return (x != p_v.x || y != p_v.y || z != p_v.z);
|
||||
}
|
||||
|
||||
bool operator!=(const Vector3& p_v) const;
|
||||
bool operator<(const Vector3 &p_v) const;
|
||||
|
||||
bool operator<(const Vector3& p_v) const;
|
||||
bool operator<=(const Vector3 &p_v) const;
|
||||
|
||||
bool operator<=(const Vector3& p_v) const;
|
||||
inline Vector3 abs() const {
|
||||
return Vector3(::fabs(x), ::fabs(y), ::fabs(z));
|
||||
}
|
||||
|
||||
Vector3 abs() const;
|
||||
inline Vector3 ceil() const {
|
||||
return Vector3(::ceil(x), ::ceil(y), ::ceil(z));
|
||||
}
|
||||
|
||||
Vector3 ceil() const;
|
||||
inline Vector3 cross(const Vector3 &b) const {
|
||||
Vector3 ret(
|
||||
(y * b.z) - (z * b.y),
|
||||
(z * b.x) - (x * b.z),
|
||||
(x * b.y) - (y * b.x));
|
||||
|
||||
Vector3 cross(const Vector3& b) const;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vector3 linear_interpolate(const Vector3& p_b,real_t p_t) const;
|
||||
inline Vector3 linear_interpolate(const Vector3 &p_b, real_t p_t) const {
|
||||
return Vector3(
|
||||
x + (p_t * (p_b.x - x)),
|
||||
y + (p_t * (p_b.y - y)),
|
||||
z + (p_t * (p_b.z - z)));
|
||||
}
|
||||
|
||||
Vector3 cubic_interpolate(const Vector3& b, const Vector3& pre_a, const Vector3& post_b, const real_t t) const;
|
||||
inline Vector3 slerp(const Vector3 &p_b, real_t p_t) const {
|
||||
real_t theta = angle_to(p_b);
|
||||
return rotated(cross(p_b).normalized(), theta * p_t);
|
||||
}
|
||||
|
||||
real_t length() const;
|
||||
Vector3 cubic_interpolate(const Vector3 &b, const Vector3 &pre_a, const Vector3 &post_b, const real_t t) const;
|
||||
|
||||
real_t length_squared() const;
|
||||
Vector3 move_toward(const Vector3 &p_to, const real_t p_delta) const {
|
||||
Vector3 v = *this;
|
||||
Vector3 vd = p_to - v;
|
||||
real_t len = vd.length();
|
||||
return len <= p_delta || len < CMP_EPSILON ? p_to : v + vd / len * p_delta;
|
||||
}
|
||||
|
||||
real_t distance_squared_to(const Vector3& b) const;
|
||||
Vector3 bounce(const Vector3 &p_normal) const {
|
||||
return -reflect(p_normal);
|
||||
}
|
||||
|
||||
real_t distance_to(const Vector3& b) const;
|
||||
inline real_t length() const {
|
||||
real_t x2 = x * x;
|
||||
real_t y2 = y * y;
|
||||
real_t z2 = z * z;
|
||||
|
||||
real_t dot(const Vector3& b) const;
|
||||
return ::sqrt(x2 + y2 + z2);
|
||||
}
|
||||
|
||||
Vector3 floor() const;
|
||||
inline real_t length_squared() const {
|
||||
real_t x2 = x * x;
|
||||
real_t y2 = y * y;
|
||||
real_t z2 = z * z;
|
||||
|
||||
Vector3 inverse() const;
|
||||
return x2 + y2 + z2;
|
||||
}
|
||||
|
||||
inline real_t distance_squared_to(const Vector3 &b) const {
|
||||
return (b - *this).length_squared();
|
||||
}
|
||||
|
||||
inline real_t distance_to(const Vector3 &b) const {
|
||||
return (b - *this).length();
|
||||
}
|
||||
|
||||
inline real_t dot(const Vector3 &b) const {
|
||||
return x * b.x + y * b.y + z * b.z;
|
||||
}
|
||||
|
||||
inline Vector3 project(const Vector3 &p_b) const {
|
||||
return p_b * (dot(p_b) / p_b.length_squared());
|
||||
}
|
||||
|
||||
inline real_t angle_to(const Vector3 &b) const {
|
||||
return std::atan2(cross(b).length(), dot(b));
|
||||
}
|
||||
|
||||
inline Vector3 direction_to(const Vector3 &p_b) const {
|
||||
Vector3 ret(p_b.x - x, p_b.y - y, p_b.z - z);
|
||||
ret.normalize();
|
||||
return ret;
|
||||
}
|
||||
|
||||
inline Vector3 floor() const {
|
||||
return Vector3(::floor(x), ::floor(y), ::floor(z));
|
||||
}
|
||||
|
||||
inline Vector3 inverse() const {
|
||||
return Vector3(1.f / x, 1.f / y, 1.f / z);
|
||||
}
|
||||
|
||||
inline bool is_normalized() const {
|
||||
return std::abs(length_squared() - 1.f) < 0.00001f;
|
||||
}
|
||||
|
||||
Basis outer(const Vector3 &b) const;
|
||||
|
||||
int max_axis() const;
|
||||
|
||||
int min_axis() const;
|
||||
|
||||
void normalize();
|
||||
inline void normalize() {
|
||||
real_t l = length();
|
||||
if (l == 0) {
|
||||
x = y = z = 0;
|
||||
} else {
|
||||
x /= l;
|
||||
y /= l;
|
||||
z /= l;
|
||||
}
|
||||
}
|
||||
|
||||
Vector3 normalized() const;
|
||||
inline Vector3 normalized() const {
|
||||
Vector3 v = *this;
|
||||
v.normalize();
|
||||
return v;
|
||||
}
|
||||
|
||||
Vector3 reflect(const Vector3& by) const;
|
||||
inline Vector3 reflect(const Vector3 &p_normal) const {
|
||||
return -(*this - p_normal * this->dot(p_normal) * 2.0);
|
||||
}
|
||||
|
||||
Vector3 rotated(const Vector3& axis, const real_t phi) const;
|
||||
inline Vector3 rotated(const Vector3 &axis, const real_t phi) const {
|
||||
Vector3 v = *this;
|
||||
v.rotate(axis, phi);
|
||||
return v;
|
||||
}
|
||||
|
||||
void rotate(const Vector3& p_axis,real_t p_phi);
|
||||
void rotate(const Vector3 &p_axis, real_t p_phi);
|
||||
|
||||
Vector3 slide(const Vector3& by) const;
|
||||
inline Vector3 slide(const Vector3 &by) const {
|
||||
return *this - by * this->dot(by);
|
||||
}
|
||||
|
||||
void snap(real_t p_val);
|
||||
|
||||
Vector3 snapped(const float by);
|
||||
inline Vector3 snapped(const float by) {
|
||||
Vector3 v = *this;
|
||||
v.snap(by);
|
||||
return v;
|
||||
}
|
||||
|
||||
operator String() const;
|
||||
};
|
||||
|
||||
inline Vector3 operator*(real_t p_scalar, const Vector3& p_vec)
|
||||
{
|
||||
inline Vector3 operator*(real_t p_scalar, const Vector3 &p_vec) {
|
||||
return p_vec * p_scalar;
|
||||
}
|
||||
|
||||
inline Vector3 vec3_cross(const Vector3& p_a, const Vector3& p_b) {
|
||||
|
||||
inline Vector3 vec3_cross(const Vector3 &p_a, const Vector3 &p_b) {
|
||||
return p_a.cross(p_b);
|
||||
}
|
||||
|
||||
}
|
||||
} // namespace godot
|
||||
|
||||
#endif // VECTOR3_H
|
||||
|
||||
17
include/core/Wrapped.hpp
Normal file
17
include/core/Wrapped.hpp
Normal file
@@ -0,0 +1,17 @@
|
||||
#ifndef WRAPPED_HPP
|
||||
#define WRAPPED_HPP
|
||||
|
||||
#include <gdnative/gdnative.h>
|
||||
|
||||
namespace godot {
|
||||
|
||||
// This is an internal base class used by the bindings. You should not need to access its members.
|
||||
class _Wrapped {
|
||||
public:
|
||||
godot_object *_owner;
|
||||
size_t _type_tag;
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // WRAPPED_HPP
|
||||
2
include/gen/.gitignore
vendored
Normal file
2
include/gen/.gitignore
vendored
Normal file
@@ -0,0 +1,2 @@
|
||||
*
|
||||
!.gitignore
|
||||
4
misc/ci/sources.list
Normal file
4
misc/ci/sources.list
Normal file
@@ -0,0 +1,4 @@
|
||||
deb http://archive.ubuntu.com/ubuntu/ focal main restricted universe multiverse
|
||||
deb http://archive.ubuntu.com/ubuntu/ focal-updates main restricted universe multiverse
|
||||
deb http://archive.ubuntu.com/ubuntu/ focal-security main restricted universe multiverse
|
||||
deb http://archive.ubuntu.com/ubuntu/ focal-backports main restricted universe multiverse
|
||||
18
misc/hooks/README.md
Normal file
18
misc/hooks/README.md
Normal file
@@ -0,0 +1,18 @@
|
||||
# Git hooks for Godot Engine
|
||||
|
||||
This folder contains git hooks meant to be installed locally by Godot Engine
|
||||
contributors to make sure they comply with our requirements.
|
||||
|
||||
## List of hooks
|
||||
|
||||
- Pre-commit hook for clang-format: Applies clang-format to the staged files
|
||||
before accepting a commit; blocks the commit and generates a patch if the
|
||||
style is not respected.
|
||||
Should work on Linux and macOS. You may need to edit the file if your
|
||||
clang-format binary is not in the $PATH, or if you want to enable colored
|
||||
output with pygmentize.
|
||||
|
||||
## Installation
|
||||
|
||||
Copy all the files from this folder into your .git/hooks folder, and make sure
|
||||
the hooks and helper scripts are executable.
|
||||
48
misc/hooks/canonicalize_filename.sh
Normal file
48
misc/hooks/canonicalize_filename.sh
Normal file
@@ -0,0 +1,48 @@
|
||||
#!/bin/sh
|
||||
|
||||
# Provide the canonicalize filename (physical filename with out any symlinks)
|
||||
# like the GNU version readlink with the -f option regardless of the version of
|
||||
# readlink (GNU or BSD).
|
||||
|
||||
# This file is part of a set of unofficial pre-commit hooks available
|
||||
# at github.
|
||||
# Link: https://github.com/githubbrowser/Pre-commit-hooks
|
||||
# Contact: David Martin, david.martin.mailbox@googlemail.com
|
||||
|
||||
###########################################################
|
||||
# There should be no need to change anything below this line.
|
||||
|
||||
# Canonicalize by recursively following every symlink in every component of the
|
||||
# specified filename. This should reproduce the results of the GNU version of
|
||||
# readlink with the -f option.
|
||||
#
|
||||
# Reference: http://stackoverflow.com/questions/1055671/how-can-i-get-the-behavior-of-gnus-readlink-f-on-a-mac
|
||||
canonicalize_filename () {
|
||||
local target_file="$1"
|
||||
local physical_directory=""
|
||||
local result=""
|
||||
|
||||
# Need to restore the working directory after work.
|
||||
local working_dir="`pwd`"
|
||||
|
||||
cd -- "$(dirname -- "$target_file")"
|
||||
target_file="$(basename -- "$target_file")"
|
||||
|
||||
# Iterate down a (possible) chain of symlinks
|
||||
while [ -L "$target_file" ]
|
||||
do
|
||||
target_file="$(readlink -- "$target_file")"
|
||||
cd -- "$(dirname -- "$target_file")"
|
||||
target_file="$(basename -- "$target_file")"
|
||||
done
|
||||
|
||||
# Compute the canonicalized name by finding the physical path
|
||||
# for the directory we're in and appending the target file.
|
||||
physical_directory="`pwd -P`"
|
||||
result="$physical_directory/$target_file"
|
||||
|
||||
# restore the working directory after work.
|
||||
cd -- "$working_dir"
|
||||
|
||||
echo "$result"
|
||||
}
|
||||
50
misc/hooks/pre-commit
Normal file
50
misc/hooks/pre-commit
Normal file
@@ -0,0 +1,50 @@
|
||||
#!/bin/sh
|
||||
# Git pre-commit hook that runs multiple hooks specified in $HOOKS.
|
||||
# Make sure this script is executable. Bypass hooks with git commit --no-verify.
|
||||
|
||||
# This file is part of a set of unofficial pre-commit hooks available
|
||||
# at github.
|
||||
# Link: https://github.com/githubbrowser/Pre-commit-hooks
|
||||
# Contact: David Martin, david.martin.mailbox@googlemail.com
|
||||
|
||||
|
||||
###########################################################
|
||||
# CONFIGURATION:
|
||||
# pre-commit hooks to be executed. They should be in the same .git/hooks/ folder
|
||||
# as this script. Hooks should return 0 if successful and nonzero to cancel the
|
||||
# commit. They are executed in the order in which they are listed.
|
||||
#HOOKS="pre-commit-compile pre-commit-uncrustify"
|
||||
HOOKS="pre-commit-clang-format"
|
||||
###########################################################
|
||||
# There should be no need to change anything below this line.
|
||||
|
||||
. "$(dirname -- "$0")/canonicalize_filename.sh"
|
||||
|
||||
# exit on error
|
||||
set -e
|
||||
|
||||
# Absolute path to this script, e.g. /home/user/bin/foo.sh
|
||||
SCRIPT="$(canonicalize_filename "$0")"
|
||||
|
||||
# Absolute path this script is in, thus /home/user/bin
|
||||
SCRIPTPATH="$(dirname -- "$SCRIPT")"
|
||||
|
||||
|
||||
for hook in $HOOKS
|
||||
do
|
||||
echo "Running hook: $hook"
|
||||
# run hook if it exists
|
||||
# if it returns with nonzero exit with 1 and thus abort the commit
|
||||
if [ -f "$SCRIPTPATH/$hook" ]; then
|
||||
"$SCRIPTPATH/$hook"
|
||||
if [ $? != 0 ]; then
|
||||
exit 1
|
||||
fi
|
||||
else
|
||||
echo "Error: file $hook not found."
|
||||
echo "Aborting commit. Make sure the hook is in $SCRIPTPATH and executable."
|
||||
echo "You can disable it by removing it from the list in $SCRIPT."
|
||||
echo "You can skip all pre-commit hooks with --no-verify (not recommended)."
|
||||
exit 1
|
||||
fi
|
||||
done
|
||||
147
misc/hooks/pre-commit-clang-format
Normal file
147
misc/hooks/pre-commit-clang-format
Normal file
@@ -0,0 +1,147 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
# git pre-commit hook that runs a clang-format stylecheck.
|
||||
# Features:
|
||||
# - abort commit when commit does not comply with the style guidelines
|
||||
# - create a patch of the proposed style changes
|
||||
# Modifications for clang-format by rene.milk@wwu.de
|
||||
|
||||
# This file is part of a set of unofficial pre-commit hooks available
|
||||
# at github.
|
||||
# Link: https://github.com/githubbrowser/Pre-commit-hooks
|
||||
# Contact: David Martin, david.martin.mailbox@googlemail.com
|
||||
|
||||
# Some quality of life modifications made for Godot Engine.
|
||||
|
||||
##################################################################
|
||||
# SETTINGS
|
||||
# Set path to clang-format binary
|
||||
# CLANG_FORMAT="/usr/bin/clang-format"
|
||||
CLANG_FORMAT=`which clang-format`
|
||||
|
||||
# Remove any older patches from previous commits. Set to true or false.
|
||||
# DELETE_OLD_PATCHES=false
|
||||
DELETE_OLD_PATCHES=false
|
||||
|
||||
# Only parse files with the extensions in FILE_EXTS. Set to true or false.
|
||||
# If false every changed file in the commit will be parsed with clang-format.
|
||||
# If true only files matching one of the extensions are parsed with clang-format.
|
||||
# PARSE_EXTS=true
|
||||
PARSE_EXTS=true
|
||||
|
||||
# File types to parse. Only effective when PARSE_EXTS is true.
|
||||
# FILE_EXTS=".c .h .cpp .hpp"
|
||||
FILE_EXTS=".c .h .cpp .hpp .cc .hh .cxx .m .mm .inc .java .glsl"
|
||||
|
||||
# Use pygmentize instead of cat to parse diff with highlighting.
|
||||
# Install it with `pip install pygments` (Linux) or `easy_install Pygments` (Mac)
|
||||
# READER="pygmentize -l diff"
|
||||
READER=cat
|
||||
|
||||
##################################################################
|
||||
# There should be no need to change anything below this line.
|
||||
|
||||
. "$(dirname -- "$0")/canonicalize_filename.sh"
|
||||
|
||||
# exit on error
|
||||
set -e
|
||||
|
||||
# check whether the given file matches any of the set extensions
|
||||
matches_extension() {
|
||||
local filename=$(basename "$1")
|
||||
local extension=".${filename##*.}"
|
||||
local ext
|
||||
|
||||
for ext in $FILE_EXTS; do [[ "$ext" == "$extension" ]] && return 0; done
|
||||
|
||||
return 1
|
||||
}
|
||||
|
||||
# necessary check for initial commit
|
||||
if git rev-parse --verify HEAD >/dev/null 2>&1 ; then
|
||||
against=HEAD
|
||||
else
|
||||
# Initial commit: diff against an empty tree object
|
||||
against=4b825dc642cb6eb9a060e54bf8d69288fbee4904
|
||||
fi
|
||||
|
||||
if [ ! -x "$CLANG_FORMAT" ] ; then
|
||||
printf "Error: clang-format executable not found.\n"
|
||||
printf "Set the correct path in $(canonicalize_filename "$0").\n"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# create a random filename to store our generated patch
|
||||
prefix="pre-commit-clang-format"
|
||||
suffix="$(date +%s)"
|
||||
patch="/tmp/$prefix-$suffix.patch"
|
||||
|
||||
# clean up any older clang-format patches
|
||||
$DELETE_OLD_PATCHES && rm -f /tmp/$prefix*.patch
|
||||
|
||||
# create one patch containing all changes to the files
|
||||
git diff-index --cached --diff-filter=ACMR --name-only $against -- | while read file;
|
||||
do
|
||||
# ignore thirdparty files
|
||||
if grep -q "thirdparty" <<< $file; then
|
||||
continue;
|
||||
fi
|
||||
|
||||
# ignore file if we do check for file extensions and the file
|
||||
# does not match any of the extensions specified in $FILE_EXTS
|
||||
if $PARSE_EXTS && ! matches_extension "$file"; then
|
||||
continue;
|
||||
fi
|
||||
|
||||
# clang-format our sourcefile, create a patch with diff and append it to our $patch
|
||||
# The sed call is necessary to transform the patch from
|
||||
# --- $file timestamp
|
||||
# +++ - timestamp
|
||||
# to both lines working on the same file and having a/ and b/ prefix.
|
||||
# Else it can not be applied with 'git apply'.
|
||||
"$CLANG_FORMAT" -style=file "$file" | \
|
||||
diff -u "$file" - | \
|
||||
sed -e "1s|--- |--- a/|" -e "2s|+++ -|+++ b/$file|" >> "$patch"
|
||||
done
|
||||
|
||||
# if no patch has been generated all is ok, clean up the file stub and exit
|
||||
if [ ! -s "$patch" ] ; then
|
||||
printf "Files in this commit comply with the clang-format rules.\n"
|
||||
rm -f "$patch"
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# a patch has been created, notify the user and exit
|
||||
printf "\nThe following differences were found between the code to commit "
|
||||
printf "and the clang-format rules:\n\n"
|
||||
$READER "$patch"
|
||||
printf "\n"
|
||||
|
||||
# Allows us to read user input below, assigns stdin to keyboard
|
||||
exec < /dev/tty
|
||||
|
||||
while true; do
|
||||
read -p "Do you want to apply that patch (Y - Apply, N - Do not apply, S - Apply and stage files)? [Y/N/S] " yn
|
||||
case $yn in
|
||||
[Yy] ) git apply $patch;
|
||||
printf "The patch was applied. You can now stage the changes and commit again.\n\n";
|
||||
break
|
||||
;;
|
||||
[Nn] ) printf "\nYou can apply these changes with:\n git apply $patch\n";
|
||||
printf "(may need to be called from the root directory of your repository)\n";
|
||||
printf "Aborting commit. Apply changes and commit again or skip checking with";
|
||||
printf " --no-verify (not recommended).\n\n";
|
||||
break
|
||||
;;
|
||||
[Ss] ) git apply $patch;
|
||||
git diff-index --cached --diff-filter=ACMR --name-only $against -- | while read file;
|
||||
do git add $file;
|
||||
done
|
||||
printf "The patch was applied and the changed files staged. You can now commit.\n\n";
|
||||
break
|
||||
;;
|
||||
* ) echo "Please answer yes or no."
|
||||
;;
|
||||
esac
|
||||
done
|
||||
exit 1 # we don't commit in any case
|
||||
43
misc/scripts/clang_format.sh
Normal file
43
misc/scripts/clang_format.sh
Normal file
@@ -0,0 +1,43 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
# This script runs clang-format on all relevant files in the repo.
|
||||
# This is the primary script responsible for fixing style violations.
|
||||
|
||||
set -uo pipefail
|
||||
IFS=$'\n\t'
|
||||
|
||||
CLANG_FORMAT_FILE_EXTS=(".c" ".h" ".cpp" ".hpp" ".cc" ".hh" ".cxx" ".m" ".mm" ".inc" ".java" ".glsl")
|
||||
|
||||
# Loops through all text files tracked by Git.
|
||||
git grep -zIl '' |
|
||||
while IFS= read -rd '' f; do
|
||||
# Exclude some files.
|
||||
if [[ "$f" == "thirdparty"* ]]; then
|
||||
continue
|
||||
fi
|
||||
|
||||
for extension in ${CLANG_FORMAT_FILE_EXTS[@]}; do
|
||||
if [[ "$f" == *"$extension" ]]; then
|
||||
# Run clang-format.
|
||||
clang-format -i "$f"
|
||||
continue 2
|
||||
fi
|
||||
done
|
||||
done
|
||||
|
||||
git diff > patch.patch
|
||||
|
||||
# If no patch has been generated all is OK, clean up, and exit.
|
||||
if [ ! -s patch.patch ] ; then
|
||||
printf "Files in this commit comply with the clang-format style rules.\n"
|
||||
rm -f patch.patch
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# A patch has been created, notify the user, clean up, and exit.
|
||||
printf "\n*** The following differences were found between the code "
|
||||
printf "and the formatting rules:\n\n"
|
||||
cat patch.patch
|
||||
printf "\n*** Aborting, please fix your commit(s) with 'git commit --amend' or 'git rebase -i <hash>'\n"
|
||||
rm -f patch.patch
|
||||
exit 1
|
||||
@@ -1,106 +1,105 @@
|
||||
#include "AABB.hpp"
|
||||
#include "Vector3.hpp"
|
||||
#include "Plane.hpp"
|
||||
#include "Vector3.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
namespace godot {
|
||||
|
||||
bool AABB::intersects(const AABB& p_aabb) const {
|
||||
|
||||
if ( position.x >= (p_aabb.position.x + p_aabb.size.x) )
|
||||
bool AABB::intersects(const AABB &p_aabb) const {
|
||||
if (position.x >= (p_aabb.position.x + p_aabb.size.x))
|
||||
return false;
|
||||
if ( (position.x+size.x) <= p_aabb.position.x )
|
||||
if ((position.x + size.x) <= p_aabb.position.x)
|
||||
return false;
|
||||
if ( position.y >= (p_aabb.position.y + p_aabb.size.y) )
|
||||
if (position.y >= (p_aabb.position.y + p_aabb.size.y))
|
||||
return false;
|
||||
if ( (position.y+size.y) <= p_aabb.position.y )
|
||||
if ((position.y + size.y) <= p_aabb.position.y)
|
||||
return false;
|
||||
if ( position.z >= (p_aabb.position.z + p_aabb.size.z) )
|
||||
if (position.z >= (p_aabb.position.z + p_aabb.size.z))
|
||||
return false;
|
||||
if ( (position.z+size.z) <= p_aabb.position.z )
|
||||
if ((position.z + size.z) <= p_aabb.position.z)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AABB::intersects_inclusive(const AABB& p_aabb) const {
|
||||
|
||||
if ( position.x > (p_aabb.position.x + p_aabb.size.x) )
|
||||
bool AABB::intersects_inclusive(const AABB &p_aabb) const {
|
||||
if (position.x > (p_aabb.position.x + p_aabb.size.x))
|
||||
return false;
|
||||
if ( (position.x+size.x) < p_aabb.position.x )
|
||||
if ((position.x + size.x) < p_aabb.position.x)
|
||||
return false;
|
||||
if ( position.y > (p_aabb.position.y + p_aabb.size.y) )
|
||||
if (position.y > (p_aabb.position.y + p_aabb.size.y))
|
||||
return false;
|
||||
if ( (position.y+size.y) < p_aabb.position.y )
|
||||
if ((position.y + size.y) < p_aabb.position.y)
|
||||
return false;
|
||||
if ( position.z > (p_aabb.position.z + p_aabb.size.z) )
|
||||
if (position.z > (p_aabb.position.z + p_aabb.size.z))
|
||||
return false;
|
||||
if ( (position.z+size.z) < p_aabb.position.z )
|
||||
if ((position.z + size.z) < p_aabb.position.z)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AABB::encloses(const AABB & p_aabb) const {
|
||||
bool AABB::encloses(const AABB &p_aabb) const {
|
||||
Vector3 src_min = position;
|
||||
Vector3 src_max = position + size;
|
||||
Vector3 dst_min = p_aabb.position;
|
||||
Vector3 dst_max = p_aabb.position + p_aabb.size;
|
||||
|
||||
Vector3 src_min=position;
|
||||
Vector3 src_max=position+size;
|
||||
Vector3 dst_min=p_aabb.position;
|
||||
Vector3 dst_max=p_aabb.position+p_aabb.size;
|
||||
|
||||
return (
|
||||
(src_min.x <= dst_min.x) &&
|
||||
return (
|
||||
(src_min.x <= dst_min.x) &&
|
||||
(src_max.x > dst_max.x) &&
|
||||
(src_min.y <= dst_min.y) &&
|
||||
(src_max.y > dst_max.y) &&
|
||||
(src_min.z <= dst_min.z) &&
|
||||
(src_max.z > dst_max.z) );
|
||||
|
||||
(src_max.z > dst_max.z));
|
||||
}
|
||||
|
||||
Vector3 AABB::get_support(const Vector3& p_normal) const {
|
||||
|
||||
Vector3 AABB::get_support(const Vector3 &p_normal) const {
|
||||
Vector3 half_extents = size * 0.5;
|
||||
Vector3 ofs = position + half_extents;
|
||||
|
||||
return Vector3(
|
||||
(p_normal.x>0) ? -half_extents.x : half_extents.x,
|
||||
(p_normal.y>0) ? -half_extents.y : half_extents.y,
|
||||
(p_normal.z>0) ? -half_extents.z : half_extents.z
|
||||
)+ofs;
|
||||
(p_normal.x > 0) ? -half_extents.x : half_extents.x,
|
||||
(p_normal.y > 0) ? -half_extents.y : half_extents.y,
|
||||
(p_normal.z > 0) ? -half_extents.z : half_extents.z) +
|
||||
ofs;
|
||||
}
|
||||
|
||||
|
||||
Vector3 AABB::get_endpoint(int p_point) const {
|
||||
|
||||
switch(p_point) {
|
||||
case 0: return Vector3( position.x , position.y , position.z );
|
||||
case 1: return Vector3( position.x , position.y , position.z+size.z );
|
||||
case 2: return Vector3( position.x , position.y+size.y , position.z );
|
||||
case 3: return Vector3( position.x , position.y+size.y , position.z+size.z );
|
||||
case 4: return Vector3( position.x+size.x , position.y , position.z );
|
||||
case 5: return Vector3( position.x+size.x , position.y , position.z+size.z );
|
||||
case 6: return Vector3( position.x+size.x , position.y+size.y , position.z );
|
||||
case 7: return Vector3( position.x+size.x , position.y+size.y , position.z+size.z );
|
||||
switch (p_point) {
|
||||
case 0:
|
||||
return Vector3(position.x, position.y, position.z);
|
||||
case 1:
|
||||
return Vector3(position.x, position.y, position.z + size.z);
|
||||
case 2:
|
||||
return Vector3(position.x, position.y + size.y, position.z);
|
||||
case 3:
|
||||
return Vector3(position.x, position.y + size.y, position.z + size.z);
|
||||
case 4:
|
||||
return Vector3(position.x + size.x, position.y, position.z);
|
||||
case 5:
|
||||
return Vector3(position.x + size.x, position.y, position.z + size.z);
|
||||
case 6:
|
||||
return Vector3(position.x + size.x, position.y + size.y, position.z);
|
||||
case 7:
|
||||
return Vector3(position.x + size.x, position.y + size.y, position.z + size.z);
|
||||
};
|
||||
|
||||
ERR_FAIL_V(Vector3());
|
||||
}
|
||||
|
||||
bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count) const {
|
||||
|
||||
Vector3 half_extents = size * 0.5;
|
||||
Vector3 ofs = position + half_extents;
|
||||
|
||||
for(int i=0;i<p_plane_count;i++) {
|
||||
const Plane &p=p_planes[i];
|
||||
for (int i = 0; i < p_plane_count; i++) {
|
||||
const Plane &p = p_planes[i];
|
||||
Vector3 point(
|
||||
(p.normal.x>0) ? -half_extents.x : half_extents.x,
|
||||
(p.normal.y>0) ? -half_extents.y : half_extents.y,
|
||||
(p.normal.z>0) ? -half_extents.z : half_extents.z
|
||||
);
|
||||
point+=ofs;
|
||||
(p.normal.x > 0) ? -half_extents.x : half_extents.x,
|
||||
(p.normal.y > 0) ? -half_extents.y : half_extents.y,
|
||||
(p.normal.z > 0) ? -half_extents.z : half_extents.z);
|
||||
point += ofs;
|
||||
if (p.is_point_over(point))
|
||||
return false;
|
||||
}
|
||||
@@ -108,237 +107,209 @@ bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count) con
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AABB::has_point(const Vector3& p_point) const {
|
||||
|
||||
if (p_point.x<position.x)
|
||||
bool AABB::has_point(const Vector3 &p_point) const {
|
||||
if (p_point.x < position.x)
|
||||
return false;
|
||||
if (p_point.y<position.y)
|
||||
if (p_point.y < position.y)
|
||||
return false;
|
||||
if (p_point.z<position.z)
|
||||
if (p_point.z < position.z)
|
||||
return false;
|
||||
if (p_point.x>position.x+size.x)
|
||||
if (p_point.x > position.x + size.x)
|
||||
return false;
|
||||
if (p_point.y>position.y+size.y)
|
||||
if (p_point.y > position.y + size.y)
|
||||
return false;
|
||||
if (p_point.z>position.z+size.z)
|
||||
if (p_point.z > position.z + size.z)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void AABB::expand_to(const Vector3 &p_vector) {
|
||||
Vector3 begin = position;
|
||||
Vector3 end = position + size;
|
||||
|
||||
void AABB::expand_to(const Vector3& p_vector) {
|
||||
if (p_vector.x < begin.x)
|
||||
begin.x = p_vector.x;
|
||||
if (p_vector.y < begin.y)
|
||||
begin.y = p_vector.y;
|
||||
if (p_vector.z < begin.z)
|
||||
begin.z = p_vector.z;
|
||||
|
||||
Vector3 begin=position;
|
||||
Vector3 end=position+size;
|
||||
if (p_vector.x > end.x)
|
||||
end.x = p_vector.x;
|
||||
if (p_vector.y > end.y)
|
||||
end.y = p_vector.y;
|
||||
if (p_vector.z > end.z)
|
||||
end.z = p_vector.z;
|
||||
|
||||
if (p_vector.x<begin.x)
|
||||
begin.x=p_vector.x;
|
||||
if (p_vector.y<begin.y)
|
||||
begin.y=p_vector.y;
|
||||
if (p_vector.z<begin.z)
|
||||
begin.z=p_vector.z;
|
||||
|
||||
if (p_vector.x>end.x)
|
||||
end.x=p_vector.x;
|
||||
if (p_vector.y>end.y)
|
||||
end.y=p_vector.y;
|
||||
if (p_vector.z>end.z)
|
||||
end.z=p_vector.z;
|
||||
|
||||
position=begin;
|
||||
size=end-begin;
|
||||
position = begin;
|
||||
size = end - begin;
|
||||
}
|
||||
|
||||
void AABB::project_range_in_plane(const Plane& p_plane,real_t &r_min,real_t& r_max) const {
|
||||
|
||||
Vector3 half_extents( size.x * 0.5, size.y * 0.5, size.z * 0.5 );
|
||||
Vector3 center( position.x + half_extents.x, position.y + half_extents.y, position.z + half_extents.z );
|
||||
void AABB::project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const {
|
||||
Vector3 half_extents(size.x * 0.5, size.y * 0.5, size.z * 0.5);
|
||||
Vector3 center(position.x + half_extents.x, position.y + half_extents.y, position.z + half_extents.z);
|
||||
|
||||
real_t length = p_plane.normal.abs().dot(half_extents);
|
||||
real_t distance = p_plane.distance_to( center );
|
||||
real_t distance = p_plane.distance_to(center);
|
||||
r_min = distance - length;
|
||||
r_max = distance + length;
|
||||
}
|
||||
|
||||
real_t AABB::get_longest_axis_size() const {
|
||||
real_t max_size = size.x;
|
||||
|
||||
real_t max_size=size.x;
|
||||
|
||||
if (size.y > max_size ) {
|
||||
max_size=size.y;
|
||||
if (size.y > max_size) {
|
||||
max_size = size.y;
|
||||
}
|
||||
|
||||
if (size.z > max_size ) {
|
||||
max_size=size.z;
|
||||
if (size.z > max_size) {
|
||||
max_size = size.z;
|
||||
}
|
||||
|
||||
return max_size;
|
||||
}
|
||||
|
||||
real_t AABB::get_shortest_axis_size() const {
|
||||
real_t max_size = size.x;
|
||||
|
||||
real_t max_size=size.x;
|
||||
|
||||
if (size.y < max_size ) {
|
||||
max_size=size.y;
|
||||
if (size.y < max_size) {
|
||||
max_size = size.y;
|
||||
}
|
||||
|
||||
if (size.z < max_size ) {
|
||||
max_size=size.z;
|
||||
if (size.z < max_size) {
|
||||
max_size = size.z;
|
||||
}
|
||||
|
||||
return max_size;
|
||||
}
|
||||
|
||||
bool AABB::smits_intersect_ray(const Vector3 &from,const Vector3& dir, real_t t0, real_t t1) const {
|
||||
bool AABB::smits_intersect_ray(const Vector3 &from, const Vector3 &dir, real_t t0, real_t t1) const {
|
||||
real_t divx = 1.0 / dir.x;
|
||||
real_t divy = 1.0 / dir.y;
|
||||
real_t divz = 1.0 / dir.z;
|
||||
|
||||
real_t divx=1.0/dir.x;
|
||||
real_t divy=1.0/dir.y;
|
||||
real_t divz=1.0/dir.z;
|
||||
|
||||
Vector3 upbound=position+size;
|
||||
Vector3 upbound = position + size;
|
||||
real_t tmin, tmax, tymin, tymax, tzmin, tzmax;
|
||||
if (dir.x >= 0) {
|
||||
tmin = (position.x - from.x) * divx;
|
||||
tmax = (upbound.x - from.x) * divx;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
tmin = (upbound.x - from.x) * divx;
|
||||
tmax = (position.x - from.x) * divx;
|
||||
}
|
||||
if (dir.y >= 0) {
|
||||
tymin = (position.y - from.y) * divy;
|
||||
tymax = (upbound.y - from.y) * divy;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
tymin = (upbound.y - from.y) * divy;
|
||||
tymax = (position.y - from.y) * divy;
|
||||
}
|
||||
if ( (tmin > tymax) || (tymin > tmax) )
|
||||
if ((tmin > tymax) || (tymin > tmax))
|
||||
return false;
|
||||
if (tymin > tmin)
|
||||
tmin = tymin;
|
||||
tmin = tymin;
|
||||
if (tymax < tmax)
|
||||
tmax = tymax;
|
||||
if (dir.z >= 0) {
|
||||
tzmin = (position.z - from.z) * divz;
|
||||
tzmax = (upbound.z - from.z) * divz;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
tzmin = (upbound.z - from.z) * divz;
|
||||
tzmax = (position.z - from.z) * divz;
|
||||
}
|
||||
if ( (tmin > tzmax) || (tzmin > tmax) )
|
||||
if ((tmin > tzmax) || (tzmin > tmax))
|
||||
return false;
|
||||
if (tzmin > tmin)
|
||||
tmin = tzmin;
|
||||
if (tzmax < tmax)
|
||||
tmax = tzmax;
|
||||
return ( (tmin < t1) && (tmax > t0) );
|
||||
return ((tmin < t1) && (tmax > t0));
|
||||
}
|
||||
|
||||
void AABB::grow_by(real_t p_amount) {
|
||||
|
||||
position.x-=p_amount;
|
||||
position.y-=p_amount;
|
||||
position.z-=p_amount;
|
||||
size.x+=2.0*p_amount;
|
||||
size.y+=2.0*p_amount;
|
||||
size.z+=2.0*p_amount;
|
||||
position.x -= p_amount;
|
||||
position.y -= p_amount;
|
||||
position.z -= p_amount;
|
||||
size.x += 2.0 * p_amount;
|
||||
size.y += 2.0 * p_amount;
|
||||
size.z += 2.0 * p_amount;
|
||||
}
|
||||
|
||||
|
||||
real_t AABB::get_area() const {
|
||||
|
||||
return size.x*size.y*size.z;
|
||||
|
||||
return size.x * size.y * size.z;
|
||||
}
|
||||
|
||||
bool AABB::operator==(const AABB& p_rval) const {
|
||||
|
||||
return ((position==p_rval.position) && (size==p_rval.size));
|
||||
|
||||
bool AABB::operator==(const AABB &p_rval) const {
|
||||
return ((position == p_rval.position) && (size == p_rval.size));
|
||||
}
|
||||
bool AABB::operator!=(const AABB& p_rval) const {
|
||||
|
||||
return ((position!=p_rval.position) || (size!=p_rval.size));
|
||||
|
||||
bool AABB::operator!=(const AABB &p_rval) const {
|
||||
return ((position != p_rval.position) || (size != p_rval.size));
|
||||
}
|
||||
|
||||
void AABB::merge_with(const AABB& p_aabb) {
|
||||
void AABB::merge_with(const AABB &p_aabb) {
|
||||
Vector3 beg_1, beg_2;
|
||||
Vector3 end_1, end_2;
|
||||
Vector3 min, max;
|
||||
|
||||
Vector3 beg_1,beg_2;
|
||||
Vector3 end_1,end_2;
|
||||
Vector3 min,max;
|
||||
beg_1 = position;
|
||||
beg_2 = p_aabb.position;
|
||||
end_1 = Vector3(size.x, size.y, size.z) + beg_1;
|
||||
end_2 = Vector3(p_aabb.size.x, p_aabb.size.y, p_aabb.size.z) + beg_2;
|
||||
|
||||
beg_1=position;
|
||||
beg_2=p_aabb.position;
|
||||
end_1=Vector3(size.x,size.y,size.z)+beg_1;
|
||||
end_2=Vector3(p_aabb.size.x,p_aabb.size.y,p_aabb.size.z)+beg_2;
|
||||
min.x = (beg_1.x < beg_2.x) ? beg_1.x : beg_2.x;
|
||||
min.y = (beg_1.y < beg_2.y) ? beg_1.y : beg_2.y;
|
||||
min.z = (beg_1.z < beg_2.z) ? beg_1.z : beg_2.z;
|
||||
|
||||
min.x=(beg_1.x<beg_2.x)?beg_1.x:beg_2.x;
|
||||
min.y=(beg_1.y<beg_2.y)?beg_1.y:beg_2.y;
|
||||
min.z=(beg_1.z<beg_2.z)?beg_1.z:beg_2.z;
|
||||
max.x = (end_1.x > end_2.x) ? end_1.x : end_2.x;
|
||||
max.y = (end_1.y > end_2.y) ? end_1.y : end_2.y;
|
||||
max.z = (end_1.z > end_2.z) ? end_1.z : end_2.z;
|
||||
|
||||
max.x=(end_1.x>end_2.x)?end_1.x:end_2.x;
|
||||
max.y=(end_1.y>end_2.y)?end_1.y:end_2.y;
|
||||
max.z=(end_1.z>end_2.z)?end_1.z:end_2.z;
|
||||
|
||||
position=min;
|
||||
size=max-min;
|
||||
position = min;
|
||||
size = max - min;
|
||||
}
|
||||
|
||||
AABB AABB::intersection(const AABB& p_aabb) const {
|
||||
AABB AABB::intersection(const AABB &p_aabb) const {
|
||||
Vector3 src_min = position;
|
||||
Vector3 src_max = position + size;
|
||||
Vector3 dst_min = p_aabb.position;
|
||||
Vector3 dst_max = p_aabb.position + p_aabb.size;
|
||||
|
||||
Vector3 src_min=position;
|
||||
Vector3 src_max=position+size;
|
||||
Vector3 dst_min=p_aabb.position;
|
||||
Vector3 dst_max=p_aabb.position+p_aabb.size;
|
||||
Vector3 min, max;
|
||||
|
||||
Vector3 min,max;
|
||||
|
||||
if (src_min.x > dst_max.x || src_max.x < dst_min.x )
|
||||
if (src_min.x > dst_max.x || src_max.x < dst_min.x)
|
||||
return AABB();
|
||||
else {
|
||||
|
||||
min.x= ( src_min.x > dst_min.x ) ? src_min.x :dst_min.x;
|
||||
max.x= ( src_max.x < dst_max.x ) ? src_max.x :dst_max.x;
|
||||
|
||||
min.x = (src_min.x > dst_min.x) ? src_min.x : dst_min.x;
|
||||
max.x = (src_max.x < dst_max.x) ? src_max.x : dst_max.x;
|
||||
}
|
||||
|
||||
if (src_min.y > dst_max.y || src_max.y < dst_min.y )
|
||||
if (src_min.y > dst_max.y || src_max.y < dst_min.y)
|
||||
return AABB();
|
||||
else {
|
||||
|
||||
min.y= ( src_min.y > dst_min.y ) ? src_min.y :dst_min.y;
|
||||
max.y= ( src_max.y < dst_max.y ) ? src_max.y :dst_max.y;
|
||||
|
||||
min.y = (src_min.y > dst_min.y) ? src_min.y : dst_min.y;
|
||||
max.y = (src_max.y < dst_max.y) ? src_max.y : dst_max.y;
|
||||
}
|
||||
|
||||
if (src_min.z > dst_max.z || src_max.z < dst_min.z )
|
||||
if (src_min.z > dst_max.z || src_max.z < dst_min.z)
|
||||
return AABB();
|
||||
else {
|
||||
|
||||
min.z= ( src_min.z > dst_min.z ) ? src_min.z :dst_min.z;
|
||||
max.z= ( src_max.z < dst_max.z ) ? src_max.z :dst_max.z;
|
||||
|
||||
min.z = (src_min.z > dst_min.z) ? src_min.z : dst_min.z;
|
||||
max.z = (src_max.z < dst_max.z) ? src_max.z : dst_max.z;
|
||||
}
|
||||
|
||||
|
||||
return AABB( min, max-min );
|
||||
return AABB(min, max - min);
|
||||
}
|
||||
|
||||
bool AABB::intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip,Vector3* r_normal) const {
|
||||
|
||||
bool AABB::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip, Vector3 *r_normal) const {
|
||||
Vector3 c1, c2;
|
||||
Vector3 end = position+size;
|
||||
real_t near=-1e20;
|
||||
real_t far=1e20;
|
||||
int axis=0;
|
||||
Vector3 end = position + size;
|
||||
real_t near = -1e20;
|
||||
real_t far = 1e20;
|
||||
int axis = 0;
|
||||
|
||||
for (int i=0;i<3;i++){
|
||||
if (p_dir[i] == 0){
|
||||
for (int i = 0; i < 3; i++) {
|
||||
if (p_dir[i] == 0) {
|
||||
if ((p_from[i] < position[i]) || (p_from[i] > end[i])) {
|
||||
return false;
|
||||
}
|
||||
@@ -346,71 +317,66 @@ bool AABB::intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r
|
||||
c1[i] = (position[i] - p_from[i]) / p_dir[i];
|
||||
c2[i] = (end[i] - p_from[i]) / p_dir[i];
|
||||
|
||||
if(c1[i] > c2[i]){
|
||||
std::swap(c1,c2);
|
||||
if (c1[i] > c2[i]) {
|
||||
std::swap(c1, c2);
|
||||
}
|
||||
if (c1[i] > near){
|
||||
if (c1[i] > near) {
|
||||
near = c1[i];
|
||||
axis=i;
|
||||
axis = i;
|
||||
}
|
||||
if (c2[i] < far){
|
||||
if (c2[i] < far) {
|
||||
far = c2[i];
|
||||
}
|
||||
if( (near > far) || (far < 0) ){
|
||||
if ((near > far) || (far < 0)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (r_clip)
|
||||
*r_clip=c1;
|
||||
*r_clip = c1;
|
||||
if (r_normal) {
|
||||
*r_normal=Vector3();
|
||||
(*r_normal)[axis]=p_dir[axis]?-1:1;
|
||||
*r_normal = Vector3();
|
||||
(*r_normal)[axis] = p_dir[axis] ? -1 : 1;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
bool AABB::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip, Vector3 *r_normal) const {
|
||||
real_t min = 0, max = 1;
|
||||
int axis = 0;
|
||||
real_t sign = 0;
|
||||
|
||||
bool AABB::intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip,Vector3* r_normal) const {
|
||||
|
||||
real_t min=0,max=1;
|
||||
int axis=0;
|
||||
real_t sign=0;
|
||||
|
||||
for(int i=0;i<3;i++) {
|
||||
real_t seg_from=p_from[i];
|
||||
real_t seg_to=p_to[i];
|
||||
real_t box_begin=position[i];
|
||||
real_t box_end=box_begin+size[i];
|
||||
real_t cmin,cmax;
|
||||
for (int i = 0; i < 3; i++) {
|
||||
real_t seg_from = p_from[i];
|
||||
real_t seg_to = p_to[i];
|
||||
real_t box_begin = position[i];
|
||||
real_t box_end = box_begin + size[i];
|
||||
real_t cmin, cmax;
|
||||
real_t csign;
|
||||
|
||||
if (seg_from < seg_to) {
|
||||
|
||||
if (seg_from > box_end || seg_to < box_begin)
|
||||
return false;
|
||||
real_t length=seg_to-seg_from;
|
||||
cmin = (seg_from < box_begin)?((box_begin - seg_from)/length):0;
|
||||
cmax = (seg_to > box_end)?((box_end - seg_from)/length):1;
|
||||
csign=-1.0;
|
||||
real_t length = seg_to - seg_from;
|
||||
cmin = (seg_from < box_begin) ? ((box_begin - seg_from) / length) : 0;
|
||||
cmax = (seg_to > box_end) ? ((box_end - seg_from) / length) : 1;
|
||||
csign = -1.0;
|
||||
|
||||
} else {
|
||||
|
||||
if (seg_to > box_end || seg_from < box_begin)
|
||||
return false;
|
||||
real_t length=seg_to-seg_from;
|
||||
cmin = (seg_from > box_end)?(box_end - seg_from)/length:0;
|
||||
cmax = (seg_to < box_begin)?(box_begin - seg_from)/length:1;
|
||||
csign=1.0;
|
||||
real_t length = seg_to - seg_from;
|
||||
cmin = (seg_from > box_end) ? (box_end - seg_from) / length : 0;
|
||||
cmax = (seg_to < box_begin) ? (box_begin - seg_from) / length : 1;
|
||||
csign = 1.0;
|
||||
}
|
||||
|
||||
if (cmin > min) {
|
||||
min = cmin;
|
||||
axis=i;
|
||||
sign=csign;
|
||||
axis = i;
|
||||
sign = csign;
|
||||
}
|
||||
if (cmax < max)
|
||||
max = cmax;
|
||||
@@ -418,222 +384,191 @@ bool AABB::intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
Vector3 rel=p_to-p_from;
|
||||
Vector3 rel = p_to - p_from;
|
||||
|
||||
if (r_normal) {
|
||||
Vector3 normal;
|
||||
normal[axis]=sign;
|
||||
*r_normal=normal;
|
||||
normal[axis] = sign;
|
||||
*r_normal = normal;
|
||||
}
|
||||
|
||||
if (r_clip)
|
||||
*r_clip=p_from+rel*min;
|
||||
*r_clip = p_from + rel * min;
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
|
||||
bool AABB::intersects_plane(const Plane &p_plane) const {
|
||||
|
||||
Vector3 points[8] = {
|
||||
Vector3( position.x , position.y , position.z ),
|
||||
Vector3( position.x , position.y , position.z+size.z ),
|
||||
Vector3( position.x , position.y+size.y , position.z ),
|
||||
Vector3( position.x , position.y+size.y , position.z+size.z ),
|
||||
Vector3( position.x+size.x , position.y , position.z ),
|
||||
Vector3( position.x+size.x , position.y , position.z+size.z ),
|
||||
Vector3( position.x+size.x , position.y+size.y , position.z ),
|
||||
Vector3( position.x+size.x , position.y+size.y , position.z+size.z ),
|
||||
Vector3(position.x, position.y, position.z),
|
||||
Vector3(position.x, position.y, position.z + size.z),
|
||||
Vector3(position.x, position.y + size.y, position.z),
|
||||
Vector3(position.x, position.y + size.y, position.z + size.z),
|
||||
Vector3(position.x + size.x, position.y, position.z),
|
||||
Vector3(position.x + size.x, position.y, position.z + size.z),
|
||||
Vector3(position.x + size.x, position.y + size.y, position.z),
|
||||
Vector3(position.x + size.x, position.y + size.y, position.z + size.z),
|
||||
};
|
||||
|
||||
bool over=false;
|
||||
bool under=false;
|
||||
bool over = false;
|
||||
bool under = false;
|
||||
|
||||
for (int i=0;i<8;i++) {
|
||||
|
||||
if (p_plane.distance_to(points[i])>0)
|
||||
over=true;
|
||||
for (int i = 0; i < 8; i++) {
|
||||
if (p_plane.distance_to(points[i]) > 0)
|
||||
over = true;
|
||||
else
|
||||
under=true;
|
||||
|
||||
under = true;
|
||||
}
|
||||
|
||||
return under && over;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Vector3 AABB::get_longest_axis() const {
|
||||
Vector3 axis(1, 0, 0);
|
||||
real_t max_size = size.x;
|
||||
|
||||
Vector3 axis(1,0,0);
|
||||
real_t max_size=size.x;
|
||||
|
||||
if (size.y > max_size ) {
|
||||
axis=Vector3(0,1,0);
|
||||
max_size=size.y;
|
||||
if (size.y > max_size) {
|
||||
axis = Vector3(0, 1, 0);
|
||||
max_size = size.y;
|
||||
}
|
||||
|
||||
if (size.z > max_size ) {
|
||||
axis=Vector3(0,0,1);
|
||||
max_size=size.z;
|
||||
if (size.z > max_size) {
|
||||
axis = Vector3(0, 0, 1);
|
||||
max_size = size.z;
|
||||
}
|
||||
|
||||
return axis;
|
||||
}
|
||||
int AABB::get_longest_axis_index() const {
|
||||
int axis = 0;
|
||||
real_t max_size = size.x;
|
||||
|
||||
int axis=0;
|
||||
real_t max_size=size.x;
|
||||
|
||||
if (size.y > max_size ) {
|
||||
axis=1;
|
||||
max_size=size.y;
|
||||
if (size.y > max_size) {
|
||||
axis = 1;
|
||||
max_size = size.y;
|
||||
}
|
||||
|
||||
if (size.z > max_size ) {
|
||||
axis=2;
|
||||
max_size=size.z;
|
||||
if (size.z > max_size) {
|
||||
axis = 2;
|
||||
max_size = size.z;
|
||||
}
|
||||
|
||||
return axis;
|
||||
}
|
||||
|
||||
|
||||
Vector3 AABB::get_shortest_axis() const {
|
||||
Vector3 axis(1, 0, 0);
|
||||
real_t max_size = size.x;
|
||||
|
||||
Vector3 axis(1,0,0);
|
||||
real_t max_size=size.x;
|
||||
|
||||
if (size.y < max_size ) {
|
||||
axis=Vector3(0,1,0);
|
||||
max_size=size.y;
|
||||
if (size.y < max_size) {
|
||||
axis = Vector3(0, 1, 0);
|
||||
max_size = size.y;
|
||||
}
|
||||
|
||||
if (size.z < max_size ) {
|
||||
axis=Vector3(0,0,1);
|
||||
max_size=size.z;
|
||||
if (size.z < max_size) {
|
||||
axis = Vector3(0, 0, 1);
|
||||
max_size = size.z;
|
||||
}
|
||||
|
||||
return axis;
|
||||
}
|
||||
int AABB::get_shortest_axis_index() const {
|
||||
int axis = 0;
|
||||
real_t max_size = size.x;
|
||||
|
||||
int axis=0;
|
||||
real_t max_size=size.x;
|
||||
|
||||
if (size.y < max_size ) {
|
||||
axis=1;
|
||||
max_size=size.y;
|
||||
if (size.y < max_size) {
|
||||
axis = 1;
|
||||
max_size = size.y;
|
||||
}
|
||||
|
||||
if (size.z < max_size ) {
|
||||
axis=2;
|
||||
max_size=size.z;
|
||||
if (size.z < max_size) {
|
||||
axis = 2;
|
||||
max_size = size.z;
|
||||
}
|
||||
|
||||
return axis;
|
||||
}
|
||||
|
||||
AABB AABB::merge(const AABB& p_with) const {
|
||||
|
||||
AABB aabb=*this;
|
||||
AABB AABB::merge(const AABB &p_with) const {
|
||||
AABB aabb = *this;
|
||||
aabb.merge_with(p_with);
|
||||
return aabb;
|
||||
}
|
||||
AABB AABB::expand(const Vector3& p_vector) const {
|
||||
AABB aabb=*this;
|
||||
AABB AABB::expand(const Vector3 &p_vector) const {
|
||||
AABB aabb = *this;
|
||||
aabb.expand_to(p_vector);
|
||||
return aabb;
|
||||
|
||||
}
|
||||
AABB AABB::grow(real_t p_by) const {
|
||||
|
||||
AABB aabb=*this;
|
||||
AABB aabb = *this;
|
||||
aabb.grow_by(p_by);
|
||||
return aabb;
|
||||
}
|
||||
|
||||
void AABB::get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const {
|
||||
|
||||
ERR_FAIL_INDEX(p_edge,12);
|
||||
switch(p_edge) {
|
||||
|
||||
case 0:{
|
||||
|
||||
r_from=Vector3( position.x+size.x , position.y , position.z );
|
||||
r_to=Vector3( position.x , position.y , position.z );
|
||||
void AABB::get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const {
|
||||
ERR_FAIL_INDEX(p_edge, 12);
|
||||
switch (p_edge) {
|
||||
case 0: {
|
||||
r_from = Vector3(position.x + size.x, position.y, position.z);
|
||||
r_to = Vector3(position.x, position.y, position.z);
|
||||
} break;
|
||||
case 1:{
|
||||
|
||||
r_from=Vector3( position.x+size.x , position.y , position.z+size.z );
|
||||
r_to=Vector3( position.x+size.x , position.y , position.z );
|
||||
case 1: {
|
||||
r_from = Vector3(position.x + size.x, position.y, position.z + size.z);
|
||||
r_to = Vector3(position.x + size.x, position.y, position.z);
|
||||
} break;
|
||||
case 2:{
|
||||
r_from=Vector3( position.x , position.y , position.z+size.z );
|
||||
r_to=Vector3( position.x+size.x , position.y , position.z+size.z );
|
||||
case 2: {
|
||||
r_from = Vector3(position.x, position.y, position.z + size.z);
|
||||
r_to = Vector3(position.x + size.x, position.y, position.z + size.z);
|
||||
|
||||
} break;
|
||||
case 3:{
|
||||
|
||||
r_from=Vector3( position.x , position.y , position.z );
|
||||
r_to=Vector3( position.x , position.y , position.z+size.z );
|
||||
case 3: {
|
||||
r_from = Vector3(position.x, position.y, position.z);
|
||||
r_to = Vector3(position.x, position.y, position.z + size.z);
|
||||
|
||||
} break;
|
||||
case 4:{
|
||||
|
||||
r_from=Vector3( position.x , position.y+size.y , position.z );
|
||||
r_to=Vector3( position.x+size.x , position.y+size.y , position.z );
|
||||
case 4: {
|
||||
r_from = Vector3(position.x, position.y + size.y, position.z);
|
||||
r_to = Vector3(position.x + size.x, position.y + size.y, position.z);
|
||||
} break;
|
||||
case 5:{
|
||||
|
||||
r_from=Vector3( position.x+size.x , position.y+size.y , position.z );
|
||||
r_to=Vector3( position.x+size.x , position.y+size.y , position.z+size.z );
|
||||
case 5: {
|
||||
r_from = Vector3(position.x + size.x, position.y + size.y, position.z);
|
||||
r_to = Vector3(position.x + size.x, position.y + size.y, position.z + size.z);
|
||||
} break;
|
||||
case 6:{
|
||||
r_from=Vector3( position.x+size.x , position.y+size.y , position.z+size.z );
|
||||
r_to=Vector3( position.x , position.y+size.y , position.z+size.z );
|
||||
case 6: {
|
||||
r_from = Vector3(position.x + size.x, position.y + size.y, position.z + size.z);
|
||||
r_to = Vector3(position.x, position.y + size.y, position.z + size.z);
|
||||
|
||||
} break;
|
||||
case 7:{
|
||||
|
||||
r_from=Vector3( position.x , position.y+size.y , position.z+size.z );
|
||||
r_to=Vector3( position.x , position.y+size.y , position.z );
|
||||
case 7: {
|
||||
r_from = Vector3(position.x, position.y + size.y, position.z + size.z);
|
||||
r_to = Vector3(position.x, position.y + size.y, position.z);
|
||||
|
||||
} break;
|
||||
case 8:{
|
||||
|
||||
r_from=Vector3( position.x , position.y , position.z+size.z );
|
||||
r_to=Vector3( position.x , position.y+size.y , position.z+size.z );
|
||||
case 8: {
|
||||
r_from = Vector3(position.x, position.y, position.z + size.z);
|
||||
r_to = Vector3(position.x, position.y + size.y, position.z + size.z);
|
||||
|
||||
} break;
|
||||
case 9:{
|
||||
|
||||
r_from=Vector3( position.x , position.y , position.z );
|
||||
r_to=Vector3( position.x , position.y+size.y , position.z );
|
||||
case 9: {
|
||||
r_from = Vector3(position.x, position.y, position.z);
|
||||
r_to = Vector3(position.x, position.y + size.y, position.z);
|
||||
|
||||
} break;
|
||||
case 10:{
|
||||
|
||||
r_from=Vector3( position.x+size.x , position.y , position.z );
|
||||
r_to=Vector3( position.x+size.x , position.y+size.y , position.z );
|
||||
case 10: {
|
||||
r_from = Vector3(position.x + size.x, position.y, position.z);
|
||||
r_to = Vector3(position.x + size.x, position.y + size.y, position.z);
|
||||
|
||||
} break;
|
||||
case 11:{
|
||||
|
||||
r_from=Vector3( position.x+size.x , position.y , position.z+size.z );
|
||||
r_to=Vector3( position.x+size.x , position.y+size.y , position.z+size.z );
|
||||
case 11: {
|
||||
r_from = Vector3(position.x + size.x, position.y, position.z + size.z);
|
||||
r_to = Vector3(position.x + size.x, position.y + size.y, position.z + size.z);
|
||||
|
||||
} break;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
AABB::operator String() const {
|
||||
|
||||
return String() + position + " - " + size;
|
||||
}
|
||||
|
||||
}
|
||||
} // namespace godot
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "Array.hpp"
|
||||
#include "Variant.hpp"
|
||||
#include "GodotGlobal.hpp"
|
||||
#include "Variant.hpp"
|
||||
|
||||
#include <cstdlib>
|
||||
|
||||
@@ -8,194 +8,189 @@ namespace godot {
|
||||
|
||||
class Object;
|
||||
|
||||
Array::Array()
|
||||
{
|
||||
Array::Array() {
|
||||
godot::api->godot_array_new(&_godot_array);
|
||||
}
|
||||
|
||||
Array::Array(const Array & other)
|
||||
{
|
||||
Array::Array(const Array &other) {
|
||||
godot::api->godot_array_new_copy(&_godot_array, &other._godot_array);
|
||||
}
|
||||
|
||||
Array & Array::operator=(const Array & other)
|
||||
{
|
||||
Array &Array::operator=(const Array &other) {
|
||||
godot::api->godot_array_destroy(&_godot_array);
|
||||
godot::api->godot_array_new_copy(&_godot_array, &other._godot_array);
|
||||
return *this;
|
||||
}
|
||||
|
||||
Array::Array(const PoolByteArray& a)
|
||||
{
|
||||
godot::api->godot_array_new_pool_byte_array(&_godot_array, (godot_pool_byte_array *) &a);
|
||||
Array::Array(const PoolByteArray &a) {
|
||||
godot::api->godot_array_new_pool_byte_array(&_godot_array, (godot_pool_byte_array *)&a);
|
||||
}
|
||||
|
||||
Array::Array(const PoolIntArray& a)
|
||||
{
|
||||
godot::api->godot_array_new_pool_int_array(&_godot_array, (godot_pool_int_array *) &a);
|
||||
Array::Array(const PoolIntArray &a) {
|
||||
godot::api->godot_array_new_pool_int_array(&_godot_array, (godot_pool_int_array *)&a);
|
||||
}
|
||||
|
||||
Array::Array(const PoolRealArray& a)
|
||||
{
|
||||
godot::api->godot_array_new_pool_real_array(&_godot_array, (godot_pool_real_array *) &a);
|
||||
Array::Array(const PoolRealArray &a) {
|
||||
godot::api->godot_array_new_pool_real_array(&_godot_array, (godot_pool_real_array *)&a);
|
||||
}
|
||||
|
||||
Array::Array(const PoolStringArray& a)
|
||||
{
|
||||
godot::api->godot_array_new_pool_string_array(&_godot_array, (godot_pool_string_array *) &a);
|
||||
Array::Array(const PoolStringArray &a) {
|
||||
godot::api->godot_array_new_pool_string_array(&_godot_array, (godot_pool_string_array *)&a);
|
||||
}
|
||||
|
||||
Array::Array(const PoolVector2Array& a)
|
||||
{
|
||||
godot::api->godot_array_new_pool_vector2_array(&_godot_array, (godot_pool_vector2_array *) &a);
|
||||
Array::Array(const PoolVector2Array &a) {
|
||||
godot::api->godot_array_new_pool_vector2_array(&_godot_array, (godot_pool_vector2_array *)&a);
|
||||
}
|
||||
|
||||
Array::Array(const PoolVector3Array& a)
|
||||
{
|
||||
godot::api->godot_array_new_pool_vector3_array(&_godot_array, (godot_pool_vector3_array *) &a);
|
||||
Array::Array(const PoolVector3Array &a) {
|
||||
godot::api->godot_array_new_pool_vector3_array(&_godot_array, (godot_pool_vector3_array *)&a);
|
||||
}
|
||||
|
||||
Array::Array(const PoolColorArray& a)
|
||||
{
|
||||
godot::api->godot_array_new_pool_color_array(&_godot_array, (godot_pool_color_array *) &a);
|
||||
Array::Array(const PoolColorArray &a) {
|
||||
godot::api->godot_array_new_pool_color_array(&_godot_array, (godot_pool_color_array *)&a);
|
||||
}
|
||||
|
||||
Variant& Array::operator [](const int idx)
|
||||
{
|
||||
Variant &Array::operator[](const int idx) {
|
||||
godot_variant *v = godot::api->godot_array_operator_index(&_godot_array, idx);
|
||||
return *(Variant *) v;
|
||||
// We assume it's ok to reinterpret because the value is a pointer whose data is already owned by the array,
|
||||
// so can return a reference without constructing a Variant
|
||||
return *reinterpret_cast<Variant *>(v);
|
||||
}
|
||||
|
||||
Variant Array::operator [](const int idx) const
|
||||
{
|
||||
const Variant &Array::operator[](const int idx) const {
|
||||
// Yes, I'm casting away the const... you can hate me now.
|
||||
// since the result is
|
||||
godot_variant *v = godot::api->godot_array_operator_index((godot_array *) &_godot_array, idx);
|
||||
return *(Variant *) v;
|
||||
godot_variant *v = godot::api->godot_array_operator_index((godot_array *)&_godot_array, idx);
|
||||
return *reinterpret_cast<const Variant *>(v);
|
||||
}
|
||||
|
||||
void Array::append(const Variant& v)
|
||||
{
|
||||
godot::api->godot_array_append(&_godot_array, (godot_variant *) &v);
|
||||
void Array::append(const Variant &v) {
|
||||
godot::api->godot_array_append(&_godot_array, (godot_variant *)&v);
|
||||
}
|
||||
|
||||
void Array::clear()
|
||||
{
|
||||
void Array::clear() {
|
||||
godot::api->godot_array_clear(&_godot_array);
|
||||
}
|
||||
|
||||
int Array::count(const Variant& v)
|
||||
{
|
||||
return godot::api->godot_array_count(&_godot_array, (godot_variant *) &v);
|
||||
int Array::count(const Variant &v) {
|
||||
return godot::api->godot_array_count(&_godot_array, (godot_variant *)&v);
|
||||
}
|
||||
|
||||
bool Array::empty() const
|
||||
{
|
||||
bool Array::empty() const {
|
||||
return godot::api->godot_array_empty(&_godot_array);
|
||||
}
|
||||
|
||||
void Array::erase(const Variant& v)
|
||||
{
|
||||
godot::api->godot_array_erase(&_godot_array, (godot_variant *) &v);
|
||||
void Array::erase(const Variant &v) {
|
||||
godot::api->godot_array_erase(&_godot_array, (godot_variant *)&v);
|
||||
}
|
||||
|
||||
Variant Array::front() const
|
||||
{
|
||||
Variant Array::front() const {
|
||||
godot_variant v = godot::api->godot_array_front(&_godot_array);
|
||||
return *(Variant *) &v;
|
||||
return Variant(v);
|
||||
}
|
||||
|
||||
Variant Array::back() const
|
||||
{
|
||||
Variant Array::back() const {
|
||||
godot_variant v = godot::api->godot_array_back(&_godot_array);
|
||||
return *(Variant *) &v;
|
||||
return Variant(v);
|
||||
}
|
||||
|
||||
int Array::find(const Variant& what, const int from)
|
||||
{
|
||||
return godot::api->godot_array_find(&_godot_array, (godot_variant *) &what, from);
|
||||
int Array::find(const Variant &what, const int from) const {
|
||||
return godot::api->godot_array_find(&_godot_array, (godot_variant *)&what, from);
|
||||
}
|
||||
|
||||
int Array::find_last(const Variant& what)
|
||||
{
|
||||
return godot::api->godot_array_find_last(&_godot_array, (godot_variant *) &what);
|
||||
int Array::find_last(const Variant &what) const {
|
||||
return godot::api->godot_array_find_last(&_godot_array, (godot_variant *)&what);
|
||||
}
|
||||
|
||||
bool Array::has(const Variant& what) const
|
||||
{
|
||||
return godot::api->godot_array_has(&_godot_array, (godot_variant *) &what);
|
||||
bool Array::has(const Variant &what) const {
|
||||
return godot::api->godot_array_has(&_godot_array, (godot_variant *)&what);
|
||||
}
|
||||
|
||||
uint32_t Array::hash() const
|
||||
{
|
||||
uint32_t Array::hash() const {
|
||||
return godot::api->godot_array_hash(&_godot_array);
|
||||
}
|
||||
|
||||
void Array::insert(const int pos, const Variant& value)
|
||||
{
|
||||
godot::api->godot_array_insert(&_godot_array, pos, (godot_variant *) &value);
|
||||
void Array::insert(const int pos, const Variant &value) {
|
||||
godot::api->godot_array_insert(&_godot_array, pos, (godot_variant *)&value);
|
||||
}
|
||||
|
||||
void Array::invert()
|
||||
{
|
||||
void Array::invert() {
|
||||
godot::api->godot_array_invert(&_godot_array);
|
||||
}
|
||||
|
||||
Variant Array::pop_back()
|
||||
{
|
||||
Variant Array::pop_back() {
|
||||
godot_variant v = godot::api->godot_array_pop_back(&_godot_array);
|
||||
return *(Variant *) &v;
|
||||
return Variant(v);
|
||||
}
|
||||
|
||||
Variant Array::pop_front()
|
||||
{
|
||||
Variant Array::pop_front() {
|
||||
godot_variant v = godot::api->godot_array_pop_front(&_godot_array);
|
||||
return *(Variant *) &v;
|
||||
return Variant(v);
|
||||
}
|
||||
|
||||
void Array::push_back(const Variant& v)
|
||||
{
|
||||
godot::api->godot_array_push_back(&_godot_array, (godot_variant *) &v);
|
||||
void Array::push_back(const Variant &v) {
|
||||
godot::api->godot_array_push_back(&_godot_array, (godot_variant *)&v);
|
||||
}
|
||||
|
||||
void Array::push_front(const Variant& v)
|
||||
{
|
||||
godot::api->godot_array_push_front(&_godot_array, (godot_variant *) &v);
|
||||
void Array::push_front(const Variant &v) {
|
||||
godot::api->godot_array_push_front(&_godot_array, (godot_variant *)&v);
|
||||
}
|
||||
|
||||
void Array::remove(const int idx)
|
||||
{
|
||||
void Array::remove(const int idx) {
|
||||
godot::api->godot_array_remove(&_godot_array, idx);
|
||||
}
|
||||
|
||||
int Array::size() const
|
||||
{
|
||||
int Array::size() const {
|
||||
return godot::api->godot_array_size(&_godot_array);
|
||||
}
|
||||
|
||||
void Array::resize(const int size)
|
||||
{
|
||||
void Array::resize(const int size) {
|
||||
godot::api->godot_array_resize(&_godot_array, size);
|
||||
}
|
||||
|
||||
int Array::rfind(const Variant& what, const int from)
|
||||
{
|
||||
return godot::api->godot_array_rfind(&_godot_array, (godot_variant *) &what, from);
|
||||
int Array::rfind(const Variant &what, const int from) const {
|
||||
return godot::api->godot_array_rfind(&_godot_array, (godot_variant *)&what, from);
|
||||
}
|
||||
|
||||
void Array::sort()
|
||||
{
|
||||
void Array::sort() {
|
||||
godot::api->godot_array_sort(&_godot_array);
|
||||
}
|
||||
|
||||
void Array::sort_custom(Object *obj, const String& func)
|
||||
{
|
||||
godot::api->godot_array_sort_custom(&_godot_array, (godot_object *) obj, (godot_string *) &func);
|
||||
void Array::sort_custom(Object *obj, const String &func) {
|
||||
godot::api->godot_array_sort_custom(&_godot_array, (godot_object *)obj, (godot_string *)&func);
|
||||
}
|
||||
|
||||
Array::~Array()
|
||||
{
|
||||
int Array::bsearch(const Variant &value, const bool before) {
|
||||
return godot::api->godot_array_bsearch(&_godot_array, (godot_variant *)&value, before);
|
||||
}
|
||||
|
||||
int Array::bsearch_custom(const Variant &value, const Object *obj,
|
||||
const String &func, const bool before) {
|
||||
return godot::api->godot_array_bsearch_custom(&_godot_array, (godot_variant *)&value,
|
||||
(godot_object *)obj, (godot_string *)&func, before);
|
||||
}
|
||||
|
||||
Array Array::duplicate(const bool deep) const {
|
||||
godot_array arr = godot::core_1_1_api->godot_array_duplicate(&_godot_array, deep);
|
||||
return Array(arr);
|
||||
}
|
||||
|
||||
Variant Array::max() const {
|
||||
godot_variant v = godot::core_1_1_api->godot_array_max(&_godot_array);
|
||||
return Variant(v);
|
||||
}
|
||||
|
||||
Variant Array::min() const {
|
||||
godot_variant v = godot::core_1_1_api->godot_array_min(&_godot_array);
|
||||
return Variant(v);
|
||||
}
|
||||
|
||||
void Array::shuffle() {
|
||||
godot::core_1_1_api->godot_array_shuffle(&_godot_array);
|
||||
}
|
||||
|
||||
Array::~Array() {
|
||||
godot::api->godot_array_destroy(&_godot_array);
|
||||
}
|
||||
|
||||
}
|
||||
} // namespace godot
|
||||
|
||||
@@ -1,79 +1,64 @@
|
||||
#include "Basis.hpp"
|
||||
#include "Defs.hpp"
|
||||
#include "Vector3.hpp"
|
||||
#include "Quat.hpp"
|
||||
#include "Vector3.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
namespace godot {
|
||||
|
||||
const Basis Basis::IDENTITY = Basis();
|
||||
const Basis Basis::FLIP_X = Basis(-1, 0, 0, 0, 1, 0, 0, 0, 1);
|
||||
const Basis Basis::FLIP_Y = Basis(1, 0, 0, 0, -1, 0, 0, 0, 1);
|
||||
const Basis Basis::FLIP_Z = Basis(1, 0, 0, 0, 1, 0, 0, 0, -1);
|
||||
|
||||
Basis::Basis(const Vector3& row0, const Vector3& row1, const Vector3& row2)
|
||||
{
|
||||
elements[0]=row0;
|
||||
elements[1]=row1;
|
||||
elements[2]=row2;
|
||||
Basis::Basis(const Vector3 &row0, const Vector3 &row1, const Vector3 &row2) {
|
||||
elements[0] = row0;
|
||||
elements[1] = row1;
|
||||
elements[2] = row2;
|
||||
}
|
||||
|
||||
Basis::Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) {
|
||||
|
||||
set(xx, xy, xz, yx, yy, yz, zx, zy, zz);
|
||||
}
|
||||
|
||||
Basis::Basis() {
|
||||
|
||||
elements[0][0]=1;
|
||||
elements[0][1]=0;
|
||||
elements[0][2]=0;
|
||||
elements[1][0]=0;
|
||||
elements[1][1]=1;
|
||||
elements[1][2]=0;
|
||||
elements[2][0]=0;
|
||||
elements[2][1]=0;
|
||||
elements[2][2]=1;
|
||||
elements[0][0] = 1;
|
||||
elements[0][1] = 0;
|
||||
elements[0][2] = 0;
|
||||
elements[1][0] = 0;
|
||||
elements[1][1] = 1;
|
||||
elements[1][2] = 0;
|
||||
elements[2][0] = 0;
|
||||
elements[2][1] = 0;
|
||||
elements[2][2] = 1;
|
||||
}
|
||||
|
||||
#define cofac(row1, col1, row2, col2) \
|
||||
(elements[row1][col1] * elements[row2][col2] - elements[row1][col2] * elements[row2][col1])
|
||||
|
||||
|
||||
|
||||
|
||||
const Vector3& Basis::operator[](int axis) const {
|
||||
|
||||
return elements[axis];
|
||||
}
|
||||
Vector3&Basis:: operator[](int axis) {
|
||||
|
||||
return elements[axis];
|
||||
}
|
||||
|
||||
#define cofac(row1,col1, row2, col2)\
|
||||
(elements[row1][col1] * elements[row2][col2] - elements[row1][col2] * elements[row2][col1])
|
||||
|
||||
void Basis::invert()
|
||||
{
|
||||
real_t co[3]={
|
||||
void Basis::invert() {
|
||||
real_t co[3] = {
|
||||
cofac(1, 1, 2, 2), cofac(1, 2, 2, 0), cofac(1, 0, 2, 1)
|
||||
};
|
||||
real_t det = elements[0][0] * co[0]+
|
||||
elements[0][1] * co[1]+
|
||||
elements[0][2] * co[2];
|
||||
real_t det = elements[0][0] * co[0] +
|
||||
elements[0][1] * co[1] +
|
||||
elements[0][2] * co[2];
|
||||
|
||||
|
||||
ERR_FAIL_COND(det == 0);
|
||||
|
||||
real_t s = 1.0/det;
|
||||
|
||||
set( co[0]*s, cofac(0, 2, 2, 1) * s, cofac(0, 1, 1, 2) * s,
|
||||
co[1]*s, cofac(0, 0, 2, 2) * s, cofac(0, 2, 1, 0) * s,
|
||||
co[2]*s, cofac(0, 1, 2, 0) * s, cofac(0, 0, 1, 1) * s );
|
||||
real_t s = 1.0 / det;
|
||||
|
||||
set(co[0] * s, cofac(0, 2, 2, 1) * s, cofac(0, 1, 1, 2) * s,
|
||||
co[1] * s, cofac(0, 0, 2, 2) * s, cofac(0, 2, 1, 0) * s,
|
||||
co[2] * s, cofac(0, 1, 2, 0) * s, cofac(0, 0, 1, 1) * s);
|
||||
}
|
||||
#undef cofac
|
||||
|
||||
bool Basis::isequal_approx(const Basis& a, const Basis& b) const {
|
||||
|
||||
for (int i=0;i<3;i++) {
|
||||
for (int j=0;j<3;j++) {
|
||||
if ((::fabs(a.elements[i][j]-b.elements[i][j]) < CMP_EPSILON) == false)
|
||||
bool Basis::isequal_approx(const Basis &a, const Basis &b) const {
|
||||
for (int i = 0; i < 3; i++) {
|
||||
for (int j = 0; j < 3; j++) {
|
||||
if ((::fabs(a.elements[i][j] - b.elements[i][j]) < CMP_EPSILON) == false)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -81,102 +66,98 @@ bool Basis::isequal_approx(const Basis& a, const Basis& b) const {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool Basis::is_orthogonal() const
|
||||
{
|
||||
bool Basis::is_orthogonal() const {
|
||||
Basis id;
|
||||
Basis m = (*this)*transposed();
|
||||
Basis m = (*this) * transposed();
|
||||
|
||||
return isequal_approx(id,m);
|
||||
return isequal_approx(id, m);
|
||||
}
|
||||
|
||||
bool Basis::is_rotation() const
|
||||
{
|
||||
return ::fabs(determinant()-1) < CMP_EPSILON && is_orthogonal();
|
||||
bool Basis::is_rotation() const {
|
||||
return ::fabs(determinant() - 1) < CMP_EPSILON && is_orthogonal();
|
||||
}
|
||||
|
||||
void Basis::transpose()
|
||||
{
|
||||
std::swap(elements[0][1],elements[1][0]);
|
||||
std::swap(elements[0][2],elements[2][0]);
|
||||
std::swap(elements[1][2],elements[2][1]);
|
||||
void Basis::transpose() {
|
||||
std::swap(elements[0][1], elements[1][0]);
|
||||
std::swap(elements[0][2], elements[2][0]);
|
||||
std::swap(elements[1][2], elements[2][1]);
|
||||
}
|
||||
|
||||
Basis Basis::inverse() const
|
||||
{
|
||||
Basis Basis::inverse() const {
|
||||
Basis b = *this;
|
||||
b.invert();
|
||||
return b;
|
||||
}
|
||||
|
||||
Basis Basis::transposed() const
|
||||
{
|
||||
Basis Basis::transposed() const {
|
||||
Basis b = *this;
|
||||
b.transpose();
|
||||
return b;
|
||||
}
|
||||
|
||||
real_t Basis::determinant() const
|
||||
{
|
||||
return elements[0][0]*(elements[1][1]*elements[2][2] - elements[2][1]*elements[1][2]) -
|
||||
elements[1][0]*(elements[0][1]*elements[2][2] - elements[2][1]*elements[0][2]) +
|
||||
elements[2][0]*(elements[0][1]*elements[1][2] - elements[1][1]*elements[0][2]);
|
||||
real_t Basis::determinant() const {
|
||||
return elements[0][0] * (elements[1][1] * elements[2][2] - elements[2][1] * elements[1][2]) -
|
||||
elements[1][0] * (elements[0][1] * elements[2][2] - elements[2][1] * elements[0][2]) +
|
||||
elements[2][0] * (elements[0][1] * elements[1][2] - elements[1][1] * elements[0][2]);
|
||||
}
|
||||
|
||||
Vector3 Basis::get_axis(int p_axis) const {
|
||||
// get actual basis axis (elements is transposed for performance)
|
||||
return Vector3( elements[0][p_axis], elements[1][p_axis], elements[2][p_axis] );
|
||||
return Vector3(elements[0][p_axis], elements[1][p_axis], elements[2][p_axis]);
|
||||
}
|
||||
void Basis::set_axis(int p_axis, const Vector3& p_value) {
|
||||
void Basis::set_axis(int p_axis, const Vector3 &p_value) {
|
||||
// get actual basis axis (elements is transposed for performance)
|
||||
elements[0][p_axis]=p_value.x;
|
||||
elements[1][p_axis]=p_value.y;
|
||||
elements[2][p_axis]=p_value.z;
|
||||
elements[0][p_axis] = p_value.x;
|
||||
elements[1][p_axis] = p_value.y;
|
||||
elements[2][p_axis] = p_value.z;
|
||||
}
|
||||
|
||||
void Basis::rotate(const Vector3& p_axis, real_t p_phi)
|
||||
{
|
||||
void Basis::rotate(const Vector3 &p_axis, real_t p_phi) {
|
||||
*this = rotated(p_axis, p_phi);
|
||||
}
|
||||
|
||||
Basis Basis::rotated(const Vector3& p_axis, real_t p_phi) const
|
||||
{
|
||||
Basis Basis::rotated(const Vector3 &p_axis, real_t p_phi) const {
|
||||
return Basis(p_axis, p_phi) * (*this);
|
||||
}
|
||||
|
||||
void Basis::scale( const Vector3& p_scale )
|
||||
{
|
||||
elements[0][0]*=p_scale.x;
|
||||
elements[0][1]*=p_scale.x;
|
||||
elements[0][2]*=p_scale.x;
|
||||
elements[1][0]*=p_scale.y;
|
||||
elements[1][1]*=p_scale.y;
|
||||
elements[1][2]*=p_scale.y;
|
||||
elements[2][0]*=p_scale.z;
|
||||
elements[2][1]*=p_scale.z;
|
||||
elements[2][2]*=p_scale.z;
|
||||
void Basis::scale(const Vector3 &p_scale) {
|
||||
elements[0][0] *= p_scale.x;
|
||||
elements[0][1] *= p_scale.x;
|
||||
elements[0][2] *= p_scale.x;
|
||||
elements[1][0] *= p_scale.y;
|
||||
elements[1][1] *= p_scale.y;
|
||||
elements[1][2] *= p_scale.y;
|
||||
elements[2][0] *= p_scale.z;
|
||||
elements[2][1] *= p_scale.z;
|
||||
elements[2][2] *= p_scale.z;
|
||||
}
|
||||
|
||||
Basis Basis::scaled( const Vector3& p_scale ) const
|
||||
{
|
||||
Basis Basis::scaled(const Vector3 &p_scale) const {
|
||||
Basis b = *this;
|
||||
b.scale(p_scale);
|
||||
return b;
|
||||
}
|
||||
|
||||
Vector3 Basis::get_scale() const
|
||||
{
|
||||
Vector3 Basis::get_scale() const {
|
||||
// We are assuming M = R.S, and performing a polar decomposition to extract R and S.
|
||||
// FIXME: We eventually need a proper polar decomposition.
|
||||
// As a cheap workaround until then, to ensure that R is a proper rotation matrix with determinant +1
|
||||
// (such that it can be represented by a Quat or Euler angles), we absorb the sign flip into the scaling matrix.
|
||||
// As such, it works in conjuction with get_rotation().
|
||||
real_t det_sign = determinant() > 0 ? 1 : -1;
|
||||
return det_sign*Vector3(
|
||||
Vector3(elements[0][0],elements[1][0],elements[2][0]).length(),
|
||||
Vector3(elements[0][1],elements[1][1],elements[2][1]).length(),
|
||||
Vector3(elements[0][2],elements[1][2],elements[2][2]).length()
|
||||
);
|
||||
return det_sign * Vector3(
|
||||
Vector3(elements[0][0], elements[1][0], elements[2][0]).length(),
|
||||
Vector3(elements[0][1], elements[1][1], elements[2][1]).length(),
|
||||
Vector3(elements[0][2], elements[1][2], elements[2][2]).length());
|
||||
}
|
||||
|
||||
// TODO: implement this directly without using quaternions to make it more efficient
|
||||
Basis Basis::slerp(Basis b, float t) const {
|
||||
ERR_FAIL_COND_V(!is_rotation(), Basis());
|
||||
ERR_FAIL_COND_V(!b.is_rotation(), Basis());
|
||||
Quat from(*this);
|
||||
Quat to(b);
|
||||
return Basis(from.slerp(to, t));
|
||||
}
|
||||
|
||||
// get_euler_xyz returns a vector containing the Euler angles in the format
|
||||
@@ -190,7 +171,6 @@ Vector3 Basis::get_scale() const
|
||||
// the angles in the decomposition R = X(a1).Y(a2).Z(a3) where Z(a) rotates
|
||||
// around the z-axis by a and so on.
|
||||
Vector3 Basis::get_euler_xyz() const {
|
||||
|
||||
// Euler angles in XYZ convention.
|
||||
// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
|
||||
//
|
||||
@@ -234,7 +214,6 @@ Vector3 Basis::get_euler_xyz() const {
|
||||
// and similar for other axes.
|
||||
// The current implementation uses XYZ convention (Z is the first rotation).
|
||||
void Basis::set_euler_xyz(const Vector3 &p_euler) {
|
||||
|
||||
real_t c, s;
|
||||
|
||||
c = ::cos(p_euler.x);
|
||||
@@ -257,7 +236,6 @@ void Basis::set_euler_xyz(const Vector3 &p_euler) {
|
||||
// as in first-Z, then-X, last-Y. The angles for X, Y, and Z rotations are returned
|
||||
// as the x, y, and z components of a Vector3 respectively.
|
||||
Vector3 Basis::get_euler_yxz() const {
|
||||
|
||||
// Euler angles in YXZ convention.
|
||||
// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
|
||||
//
|
||||
@@ -303,7 +281,6 @@ Vector3 Basis::get_euler_yxz() const {
|
||||
// and similar for other axes.
|
||||
// The current implementation uses YXZ convention (Z is the first rotation).
|
||||
void Basis::set_euler_yxz(const Vector3 &p_euler) {
|
||||
|
||||
real_t c, s;
|
||||
|
||||
c = ::cos(p_euler.x);
|
||||
@@ -322,23 +299,20 @@ void Basis::set_euler_yxz(const Vector3 &p_euler) {
|
||||
*this = ymat * xmat * zmat;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// transposed dot products
|
||||
real_t Basis::tdotx(const Vector3& v) const {
|
||||
real_t Basis::tdotx(const Vector3 &v) const {
|
||||
return elements[0][0] * v[0] + elements[1][0] * v[1] + elements[2][0] * v[2];
|
||||
}
|
||||
real_t Basis::tdoty(const Vector3& v) const {
|
||||
real_t Basis::tdoty(const Vector3 &v) const {
|
||||
return elements[0][1] * v[0] + elements[1][1] * v[1] + elements[2][1] * v[2];
|
||||
}
|
||||
real_t Basis::tdotz(const Vector3& v) const {
|
||||
real_t Basis::tdotz(const Vector3 &v) const {
|
||||
return elements[0][2] * v[0] + elements[1][2] * v[1] + elements[2][2] * v[2];
|
||||
}
|
||||
|
||||
bool Basis::operator==(const Basis& p_matrix) const
|
||||
{
|
||||
for (int i=0;i<3;i++) {
|
||||
for (int j=0;j<3;j++) {
|
||||
bool Basis::operator==(const Basis &p_matrix) const {
|
||||
for (int i = 0; i < 3; i++) {
|
||||
for (int j = 0; j < 3; j++) {
|
||||
if (elements[i][j] != p_matrix.elements[i][j])
|
||||
return false;
|
||||
}
|
||||
@@ -347,97 +321,77 @@ bool Basis::operator==(const Basis& p_matrix) const
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Basis::operator!=(const Basis& p_matrix) const
|
||||
{
|
||||
return (!(*this==p_matrix));
|
||||
bool Basis::operator!=(const Basis &p_matrix) const {
|
||||
return (!(*this == p_matrix));
|
||||
}
|
||||
|
||||
Vector3 Basis::xform(const Vector3& p_vector) const {
|
||||
|
||||
Vector3 Basis::xform(const Vector3 &p_vector) const {
|
||||
return Vector3(
|
||||
elements[0].dot(p_vector),
|
||||
elements[1].dot(p_vector),
|
||||
elements[2].dot(p_vector)
|
||||
);
|
||||
elements[0].dot(p_vector),
|
||||
elements[1].dot(p_vector),
|
||||
elements[2].dot(p_vector));
|
||||
}
|
||||
|
||||
Vector3 Basis::xform_inv(const Vector3& p_vector) const {
|
||||
|
||||
Vector3 Basis::xform_inv(const Vector3 &p_vector) const {
|
||||
return Vector3(
|
||||
(elements[0][0]*p_vector.x ) + ( elements[1][0]*p_vector.y ) + ( elements[2][0]*p_vector.z ),
|
||||
(elements[0][1]*p_vector.x ) + ( elements[1][1]*p_vector.y ) + ( elements[2][1]*p_vector.z ),
|
||||
(elements[0][2]*p_vector.x ) + ( elements[1][2]*p_vector.y ) + ( elements[2][2]*p_vector.z )
|
||||
);
|
||||
(elements[0][0] * p_vector.x) + (elements[1][0] * p_vector.y) + (elements[2][0] * p_vector.z),
|
||||
(elements[0][1] * p_vector.x) + (elements[1][1] * p_vector.y) + (elements[2][1] * p_vector.z),
|
||||
(elements[0][2] * p_vector.x) + (elements[1][2] * p_vector.y) + (elements[2][2] * p_vector.z));
|
||||
}
|
||||
void Basis::operator*=(const Basis& p_matrix)
|
||||
{
|
||||
void Basis::operator*=(const Basis &p_matrix) {
|
||||
set(
|
||||
p_matrix.tdotx(elements[0]), p_matrix.tdoty(elements[0]), p_matrix.tdotz(elements[0]),
|
||||
p_matrix.tdotx(elements[1]), p_matrix.tdoty(elements[1]), p_matrix.tdotz(elements[1]),
|
||||
p_matrix.tdotx(elements[2]), p_matrix.tdoty(elements[2]), p_matrix.tdotz(elements[2]));
|
||||
|
||||
p_matrix.tdotx(elements[0]), p_matrix.tdoty(elements[0]), p_matrix.tdotz(elements[0]),
|
||||
p_matrix.tdotx(elements[1]), p_matrix.tdoty(elements[1]), p_matrix.tdotz(elements[1]),
|
||||
p_matrix.tdotx(elements[2]), p_matrix.tdoty(elements[2]), p_matrix.tdotz(elements[2]));
|
||||
}
|
||||
|
||||
Basis Basis::operator*(const Basis& p_matrix) const
|
||||
{
|
||||
Basis Basis::operator*(const Basis &p_matrix) const {
|
||||
return Basis(
|
||||
p_matrix.tdotx(elements[0]), p_matrix.tdoty(elements[0]), p_matrix.tdotz(elements[0]),
|
||||
p_matrix.tdotx(elements[1]), p_matrix.tdoty(elements[1]), p_matrix.tdotz(elements[1]),
|
||||
p_matrix.tdotx(elements[2]), p_matrix.tdoty(elements[2]), p_matrix.tdotz(elements[2]) );
|
||||
|
||||
p_matrix.tdotx(elements[0]), p_matrix.tdoty(elements[0]), p_matrix.tdotz(elements[0]),
|
||||
p_matrix.tdotx(elements[1]), p_matrix.tdoty(elements[1]), p_matrix.tdotz(elements[1]),
|
||||
p_matrix.tdotx(elements[2]), p_matrix.tdoty(elements[2]), p_matrix.tdotz(elements[2]));
|
||||
}
|
||||
|
||||
|
||||
void Basis::operator+=(const Basis& p_matrix) {
|
||||
|
||||
void Basis::operator+=(const Basis &p_matrix) {
|
||||
elements[0] += p_matrix.elements[0];
|
||||
elements[1] += p_matrix.elements[1];
|
||||
elements[2] += p_matrix.elements[2];
|
||||
}
|
||||
|
||||
Basis Basis::operator+(const Basis& p_matrix) const {
|
||||
|
||||
Basis Basis::operator+(const Basis &p_matrix) const {
|
||||
Basis ret(*this);
|
||||
ret += p_matrix;
|
||||
return ret;
|
||||
}
|
||||
|
||||
void Basis::operator-=(const Basis& p_matrix) {
|
||||
|
||||
void Basis::operator-=(const Basis &p_matrix) {
|
||||
elements[0] -= p_matrix.elements[0];
|
||||
elements[1] -= p_matrix.elements[1];
|
||||
elements[2] -= p_matrix.elements[2];
|
||||
}
|
||||
|
||||
Basis Basis::operator-(const Basis& p_matrix) const {
|
||||
|
||||
Basis Basis::operator-(const Basis &p_matrix) const {
|
||||
Basis ret(*this);
|
||||
ret -= p_matrix;
|
||||
return ret;
|
||||
}
|
||||
|
||||
void Basis::operator*=(real_t p_val) {
|
||||
|
||||
elements[0]*=p_val;
|
||||
elements[1]*=p_val;
|
||||
elements[2]*=p_val;
|
||||
elements[0] *= p_val;
|
||||
elements[1] *= p_val;
|
||||
elements[2] *= p_val;
|
||||
}
|
||||
|
||||
Basis Basis::operator*(real_t p_val) const {
|
||||
|
||||
Basis ret(*this);
|
||||
ret *= p_val;
|
||||
return ret;
|
||||
Basis ret(*this);
|
||||
ret *= p_val;
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
Basis::operator String() const
|
||||
{
|
||||
Basis::operator String() const {
|
||||
String s;
|
||||
for (int i = 0; i < 3; i++) {
|
||||
|
||||
for (int j = 0; j < 3; j++) {
|
||||
|
||||
if (i != 0 || j != 0)
|
||||
s += ", ";
|
||||
|
||||
@@ -449,82 +403,74 @@ Basis::operator String() const
|
||||
|
||||
/* create / set */
|
||||
|
||||
|
||||
void Basis::set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) {
|
||||
|
||||
elements[0][0]=xx;
|
||||
elements[0][1]=xy;
|
||||
elements[0][2]=xz;
|
||||
elements[1][0]=yx;
|
||||
elements[1][1]=yy;
|
||||
elements[1][2]=yz;
|
||||
elements[2][0]=zx;
|
||||
elements[2][1]=zy;
|
||||
elements[2][2]=zz;
|
||||
elements[0][0] = xx;
|
||||
elements[0][1] = xy;
|
||||
elements[0][2] = xz;
|
||||
elements[1][0] = yx;
|
||||
elements[1][1] = yy;
|
||||
elements[1][2] = yz;
|
||||
elements[2][0] = zx;
|
||||
elements[2][1] = zy;
|
||||
elements[2][2] = zz;
|
||||
}
|
||||
Vector3 Basis::get_column(int i) const {
|
||||
|
||||
return Vector3(elements[0][i],elements[1][i],elements[2][i]);
|
||||
return Vector3(elements[0][i], elements[1][i], elements[2][i]);
|
||||
}
|
||||
|
||||
Vector3 Basis::get_row(int i) const {
|
||||
|
||||
return Vector3(elements[i][0],elements[i][1],elements[i][2]);
|
||||
return Vector3(elements[i][0], elements[i][1], elements[i][2]);
|
||||
}
|
||||
Vector3 Basis::get_main_diagonal() const {
|
||||
return Vector3(elements[0][0],elements[1][1],elements[2][2]);
|
||||
return Vector3(elements[0][0], elements[1][1], elements[2][2]);
|
||||
}
|
||||
|
||||
void Basis::set_row(int i, const Vector3& p_row) {
|
||||
elements[i][0]=p_row.x;
|
||||
elements[i][1]=p_row.y;
|
||||
elements[i][2]=p_row.z;
|
||||
void Basis::set_row(int i, const Vector3 &p_row) {
|
||||
elements[i][0] = p_row.x;
|
||||
elements[i][1] = p_row.y;
|
||||
elements[i][2] = p_row.z;
|
||||
}
|
||||
|
||||
Basis Basis::transpose_xform(const Basis& m) const
|
||||
{
|
||||
Basis Basis::transpose_xform(const Basis &m) const {
|
||||
return Basis(
|
||||
elements[0].x * m[0].x + elements[1].x * m[1].x + elements[2].x * m[2].x,
|
||||
elements[0].x * m[0].y + elements[1].x * m[1].y + elements[2].x * m[2].y,
|
||||
elements[0].x * m[0].z + elements[1].x * m[1].z + elements[2].x * m[2].z,
|
||||
elements[0].y * m[0].x + elements[1].y * m[1].x + elements[2].y * m[2].x,
|
||||
elements[0].y * m[0].y + elements[1].y * m[1].y + elements[2].y * m[2].y,
|
||||
elements[0].y * m[0].z + elements[1].y * m[1].z + elements[2].y * m[2].z,
|
||||
elements[0].z * m[0].x + elements[1].z * m[1].x + elements[2].z * m[2].x,
|
||||
elements[0].z * m[0].y + elements[1].z * m[1].y + elements[2].z * m[2].y,
|
||||
elements[0].z * m[0].z + elements[1].z * m[1].z + elements[2].z * m[2].z);
|
||||
elements[0].x * m[0].x + elements[1].x * m[1].x + elements[2].x * m[2].x,
|
||||
elements[0].x * m[0].y + elements[1].x * m[1].y + elements[2].x * m[2].y,
|
||||
elements[0].x * m[0].z + elements[1].x * m[1].z + elements[2].x * m[2].z,
|
||||
elements[0].y * m[0].x + elements[1].y * m[1].x + elements[2].y * m[2].x,
|
||||
elements[0].y * m[0].y + elements[1].y * m[1].y + elements[2].y * m[2].y,
|
||||
elements[0].y * m[0].z + elements[1].y * m[1].z + elements[2].y * m[2].z,
|
||||
elements[0].z * m[0].x + elements[1].z * m[1].x + elements[2].z * m[2].x,
|
||||
elements[0].z * m[0].y + elements[1].z * m[1].y + elements[2].z * m[2].y,
|
||||
elements[0].z * m[0].z + elements[1].z * m[1].z + elements[2].z * m[2].z);
|
||||
}
|
||||
|
||||
void Basis::orthonormalize()
|
||||
{
|
||||
void Basis::orthonormalize() {
|
||||
ERR_FAIL_COND(determinant() == 0);
|
||||
|
||||
// Gram-Schmidt Process
|
||||
|
||||
Vector3 x=get_axis(0);
|
||||
Vector3 y=get_axis(1);
|
||||
Vector3 z=get_axis(2);
|
||||
Vector3 x = get_axis(0);
|
||||
Vector3 y = get_axis(1);
|
||||
Vector3 z = get_axis(2);
|
||||
|
||||
x.normalize();
|
||||
y = (y-x*(x.dot(y)));
|
||||
y = (y - x * (x.dot(y)));
|
||||
y.normalize();
|
||||
z = (z-x*(x.dot(z))-y*(y.dot(z)));
|
||||
z = (z - x * (x.dot(z)) - y * (y.dot(z)));
|
||||
z.normalize();
|
||||
|
||||
set_axis(0,x);
|
||||
set_axis(1,y);
|
||||
set_axis(2,z);
|
||||
set_axis(0, x);
|
||||
set_axis(1, y);
|
||||
set_axis(2, z);
|
||||
}
|
||||
|
||||
Basis Basis::orthonormalized() const
|
||||
{
|
||||
Basis Basis::orthonormalized() const {
|
||||
Basis b = *this;
|
||||
b.orthonormalize();
|
||||
return b;
|
||||
}
|
||||
|
||||
bool Basis::is_symmetric() const
|
||||
{
|
||||
bool Basis::is_symmetric() const {
|
||||
if (::fabs(elements[0][1] - elements[1][0]) > CMP_EPSILON)
|
||||
return false;
|
||||
if (::fabs(elements[0][2] - elements[2][0]) > CMP_EPSILON)
|
||||
@@ -535,8 +481,7 @@ bool Basis::is_symmetric() const
|
||||
return true;
|
||||
}
|
||||
|
||||
Basis Basis::diagonalize()
|
||||
{
|
||||
Basis Basis::diagonalize() {
|
||||
// I love copy paste
|
||||
|
||||
if (!is_symmetric())
|
||||
@@ -548,7 +493,7 @@ Basis Basis::diagonalize()
|
||||
|
||||
int ite = 0;
|
||||
Basis acc_rot;
|
||||
while (off_matrix_norm_2 > CMP_EPSILON2 && ite++ < ite_max ) {
|
||||
while (off_matrix_norm_2 > CMP_EPSILON2 && ite++ < ite_max) {
|
||||
real_t el01_2 = elements[0][1] * elements[0][1];
|
||||
real_t el02_2 = elements[0][2] * elements[0][2];
|
||||
real_t el12_2 = elements[1][2] * elements[1][2];
|
||||
@@ -583,7 +528,7 @@ Basis Basis::diagonalize()
|
||||
// Compute the rotation matrix
|
||||
Basis rot;
|
||||
rot.elements[i][i] = rot.elements[j][j] = ::cos(angle);
|
||||
rot.elements[i][j] = - (rot.elements[j][i] = ::sin(angle));
|
||||
rot.elements[i][j] = -(rot.elements[j][i] = ::sin(angle));
|
||||
|
||||
// Update the off matrix norm
|
||||
off_matrix_norm_2 -= elements[i][j] * elements[i][j];
|
||||
@@ -596,8 +541,7 @@ Basis Basis::diagonalize()
|
||||
return acc_rot;
|
||||
}
|
||||
|
||||
|
||||
static const Basis _ortho_bases[24]={
|
||||
static const Basis _ortho_bases[24] = {
|
||||
Basis(1, 0, 0, 0, 1, 0, 0, 0, 1),
|
||||
Basis(0, -1, 0, 1, 0, 0, 0, 0, 1),
|
||||
Basis(-1, 0, 0, 0, -1, 0, 0, 0, 1),
|
||||
@@ -624,95 +568,79 @@ static const Basis _ortho_bases[24]={
|
||||
Basis(0, -1, 0, 0, 0, -1, 1, 0, 0)
|
||||
};
|
||||
|
||||
|
||||
int Basis::get_orthogonal_index() const
|
||||
{
|
||||
int Basis::get_orthogonal_index() const {
|
||||
//could be sped up if i come up with a way
|
||||
Basis orth=*this;
|
||||
for(int i=0;i<3;i++) {
|
||||
for(int j=0;j<3;j++) {
|
||||
|
||||
Basis orth = *this;
|
||||
for (int i = 0; i < 3; i++) {
|
||||
for (int j = 0; j < 3; j++) {
|
||||
real_t v = orth[i][j];
|
||||
if (v>0.5)
|
||||
v=1.0;
|
||||
else if (v<-0.5)
|
||||
v=-1.0;
|
||||
if (v > 0.5)
|
||||
v = 1.0;
|
||||
else if (v < -0.5)
|
||||
v = -1.0;
|
||||
else
|
||||
v=0;
|
||||
v = 0;
|
||||
|
||||
orth[i][j]=v;
|
||||
orth[i][j] = v;
|
||||
}
|
||||
}
|
||||
|
||||
for(int i=0;i<24;i++) {
|
||||
|
||||
if (_ortho_bases[i]==orth)
|
||||
for (int i = 0; i < 24; i++) {
|
||||
if (_ortho_bases[i] == orth)
|
||||
return i;
|
||||
|
||||
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void Basis::set_orthogonal_index(int p_index){
|
||||
|
||||
void Basis::set_orthogonal_index(int p_index) {
|
||||
//there only exist 24 orthogonal bases in r3
|
||||
ERR_FAIL_COND(p_index >= 24);
|
||||
|
||||
*this=_ortho_bases[p_index];
|
||||
|
||||
*this = _ortho_bases[p_index];
|
||||
}
|
||||
|
||||
|
||||
|
||||
Basis::Basis(const Vector3& p_euler) {
|
||||
|
||||
set_euler( p_euler );
|
||||
|
||||
Basis::Basis(const Vector3 &p_euler) {
|
||||
set_euler(p_euler);
|
||||
}
|
||||
|
||||
}
|
||||
} // namespace godot
|
||||
|
||||
#include "Quat.hpp"
|
||||
|
||||
namespace godot {
|
||||
|
||||
Basis::Basis(const Quat& p_quat) {
|
||||
|
||||
Basis::Basis(const Quat &p_quat) {
|
||||
real_t d = p_quat.length_squared();
|
||||
real_t s = 2.0 / d;
|
||||
real_t xs = p_quat.x * s, ys = p_quat.y * s, zs = p_quat.z * s;
|
||||
real_t wx = p_quat.w * xs, wy = p_quat.w * ys, wz = p_quat.w * zs;
|
||||
real_t xx = p_quat.x * xs, xy = p_quat.x * ys, xz = p_quat.x * zs;
|
||||
real_t yy = p_quat.y * ys, yz = p_quat.y * zs, zz = p_quat.z * zs;
|
||||
set( 1.0 - (yy + zz), xy - wz, xz + wy,
|
||||
xy + wz, 1.0 - (xx + zz), yz - wx,
|
||||
xz - wy, yz + wx, 1.0 - (xx + yy)) ;
|
||||
|
||||
real_t xs = p_quat.x * s, ys = p_quat.y * s, zs = p_quat.z * s;
|
||||
real_t wx = p_quat.w * xs, wy = p_quat.w * ys, wz = p_quat.w * zs;
|
||||
real_t xx = p_quat.x * xs, xy = p_quat.x * ys, xz = p_quat.x * zs;
|
||||
real_t yy = p_quat.y * ys, yz = p_quat.y * zs, zz = p_quat.z * zs;
|
||||
set(1.0 - (yy + zz), xy - wz, xz + wy,
|
||||
xy + wz, 1.0 - (xx + zz), yz - wx,
|
||||
xz - wy, yz + wx, 1.0 - (xx + yy));
|
||||
}
|
||||
|
||||
Basis::Basis(const Vector3& p_axis, real_t p_phi) {
|
||||
Basis::Basis(const Vector3 &p_axis, real_t p_phi) {
|
||||
// Rotation matrix from axis and angle, see https://en.wikipedia.org/wiki/Rotation_matrix#Rotation_matrix_from_axis_and_angle
|
||||
|
||||
Vector3 axis_sq(p_axis.x*p_axis.x,p_axis.y*p_axis.y,p_axis.z*p_axis.z);
|
||||
Vector3 axis_sq(p_axis.x * p_axis.x, p_axis.y * p_axis.y, p_axis.z * p_axis.z);
|
||||
|
||||
real_t cosine= ::cos(p_phi);
|
||||
real_t sine= ::sin(p_phi);
|
||||
real_t cosine = ::cos(p_phi);
|
||||
real_t sine = ::sin(p_phi);
|
||||
|
||||
elements[0][0] = axis_sq.x + cosine * ( 1.0 - axis_sq.x );
|
||||
elements[0][1] = p_axis.x * p_axis.y * ( 1.0 - cosine ) - p_axis.z * sine;
|
||||
elements[0][2] = p_axis.z * p_axis.x * ( 1.0 - cosine ) + p_axis.y * sine;
|
||||
elements[0][0] = axis_sq.x + cosine * (1.0 - axis_sq.x);
|
||||
elements[0][1] = p_axis.x * p_axis.y * (1.0 - cosine) - p_axis.z * sine;
|
||||
elements[0][2] = p_axis.z * p_axis.x * (1.0 - cosine) + p_axis.y * sine;
|
||||
|
||||
elements[1][0] = p_axis.x * p_axis.y * ( 1.0 - cosine ) + p_axis.z * sine;
|
||||
elements[1][1] = axis_sq.y + cosine * ( 1.0 - axis_sq.y );
|
||||
elements[1][2] = p_axis.y * p_axis.z * ( 1.0 - cosine ) - p_axis.x * sine;
|
||||
|
||||
elements[2][0] = p_axis.z * p_axis.x * ( 1.0 - cosine ) - p_axis.y * sine;
|
||||
elements[2][1] = p_axis.y * p_axis.z * ( 1.0 - cosine ) + p_axis.x * sine;
|
||||
elements[2][2] = axis_sq.z + cosine * ( 1.0 - axis_sq.z );
|
||||
elements[1][0] = p_axis.x * p_axis.y * (1.0 - cosine) + p_axis.z * sine;
|
||||
elements[1][1] = axis_sq.y + cosine * (1.0 - axis_sq.y);
|
||||
elements[1][2] = p_axis.y * p_axis.z * (1.0 - cosine) - p_axis.x * sine;
|
||||
|
||||
elements[2][0] = p_axis.z * p_axis.x * (1.0 - cosine) - p_axis.y * sine;
|
||||
elements[2][1] = p_axis.y * p_axis.z * (1.0 - cosine) + p_axis.x * sine;
|
||||
elements[2][2] = axis_sq.z + cosine * (1.0 - axis_sq.z);
|
||||
}
|
||||
|
||||
Basis::operator Quat() const {
|
||||
@@ -722,21 +650,18 @@ Basis::operator Quat() const {
|
||||
real_t trace = elements[0][0] + elements[1][1] + elements[2][2];
|
||||
real_t temp[4];
|
||||
|
||||
if (trace > 0.0)
|
||||
{
|
||||
if (trace > 0.0) {
|
||||
real_t s = ::sqrt(trace + 1.0);
|
||||
temp[3]=(s * 0.5);
|
||||
temp[3] = (s * 0.5);
|
||||
s = 0.5 / s;
|
||||
|
||||
temp[0]=((elements[2][1] - elements[1][2]) * s);
|
||||
temp[1]=((elements[0][2] - elements[2][0]) * s);
|
||||
temp[2]=((elements[1][0] - elements[0][1]) * s);
|
||||
}
|
||||
else
|
||||
{
|
||||
temp[0] = ((elements[2][1] - elements[1][2]) * s);
|
||||
temp[1] = ((elements[0][2] - elements[2][0]) * s);
|
||||
temp[2] = ((elements[1][0] - elements[0][1]) * s);
|
||||
} else {
|
||||
int i = elements[0][0] < elements[1][1] ?
|
||||
(elements[1][1] < elements[2][2] ? 2 : 1) :
|
||||
(elements[0][0] < elements[2][2] ? 2 : 0);
|
||||
(elements[1][1] < elements[2][2] ? 2 : 1) :
|
||||
(elements[0][0] < elements[2][2] ? 2 : 0);
|
||||
int j = (i + 1) % 3;
|
||||
int k = (i + 2) % 3;
|
||||
|
||||
@@ -749,11 +674,7 @@ Basis::operator Quat() const {
|
||||
temp[k] = (elements[k][i] + elements[i][k]) * s;
|
||||
}
|
||||
|
||||
return Quat(temp[0],temp[1],temp[2],temp[3]);
|
||||
|
||||
return Quat(temp[0], temp[1], temp[2], temp[3]);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
} // namespace godot
|
||||
|
||||
655
src/core/CameraMatrix.cpp
Normal file
655
src/core/CameraMatrix.cpp
Normal file
@@ -0,0 +1,655 @@
|
||||
/*************************************************************************/
|
||||
/* camera_matrix.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "CameraMatrix.hpp"
|
||||
|
||||
void CameraMatrix::set_identity() {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
for (int j = 0; j < 4; j++) {
|
||||
matrix[i][j] = (i == j) ? 1 : 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CameraMatrix::set_zero() {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
for (int j = 0; j < 4; j++) {
|
||||
matrix[i][j] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Plane CameraMatrix::xform4(const Plane &p_vec4) const {
|
||||
Plane ret;
|
||||
|
||||
ret.normal.x = matrix[0][0] * p_vec4.normal.x + matrix[1][0] * p_vec4.normal.y + matrix[2][0] * p_vec4.normal.z + matrix[3][0] * p_vec4.d;
|
||||
ret.normal.y = matrix[0][1] * p_vec4.normal.x + matrix[1][1] * p_vec4.normal.y + matrix[2][1] * p_vec4.normal.z + matrix[3][1] * p_vec4.d;
|
||||
ret.normal.z = matrix[0][2] * p_vec4.normal.x + matrix[1][2] * p_vec4.normal.y + matrix[2][2] * p_vec4.normal.z + matrix[3][2] * p_vec4.d;
|
||||
ret.d = matrix[0][3] * p_vec4.normal.x + matrix[1][3] * p_vec4.normal.y + matrix[2][3] * p_vec4.normal.z + matrix[3][3] * p_vec4.d;
|
||||
return ret;
|
||||
}
|
||||
|
||||
void CameraMatrix::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov) {
|
||||
if (p_flip_fov) {
|
||||
p_fovy_degrees = get_fovy(p_fovy_degrees, 1.0 / p_aspect);
|
||||
}
|
||||
|
||||
real_t sine, cotangent, deltaZ;
|
||||
real_t radians = p_fovy_degrees / 2.0 * Math_PI / 180.0;
|
||||
|
||||
deltaZ = p_z_far - p_z_near;
|
||||
sine = sin(radians);
|
||||
|
||||
if ((deltaZ == 0) || (sine == 0) || (p_aspect == 0)) {
|
||||
return;
|
||||
}
|
||||
cotangent = cos(radians) / sine;
|
||||
|
||||
set_identity();
|
||||
|
||||
matrix[0][0] = cotangent / p_aspect;
|
||||
matrix[1][1] = cotangent;
|
||||
matrix[2][2] = -(p_z_far + p_z_near) / deltaZ;
|
||||
matrix[2][3] = -1;
|
||||
matrix[3][2] = -2 * p_z_near * p_z_far / deltaZ;
|
||||
matrix[3][3] = 0;
|
||||
}
|
||||
|
||||
void CameraMatrix::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov, int p_eye, real_t p_intraocular_dist, real_t p_convergence_dist) {
|
||||
if (p_flip_fov) {
|
||||
p_fovy_degrees = get_fovy(p_fovy_degrees, 1.0 / p_aspect);
|
||||
}
|
||||
|
||||
real_t left, right, modeltranslation, ymax, xmax, frustumshift;
|
||||
|
||||
ymax = p_z_near * tan(p_fovy_degrees * Math_PI / 360.0f);
|
||||
xmax = ymax * p_aspect;
|
||||
frustumshift = (p_intraocular_dist / 2.0) * p_z_near / p_convergence_dist;
|
||||
|
||||
switch (p_eye) {
|
||||
case 1: { // left eye
|
||||
left = -xmax + frustumshift;
|
||||
right = xmax + frustumshift;
|
||||
modeltranslation = p_intraocular_dist / 2.0;
|
||||
}; break;
|
||||
case 2: { // right eye
|
||||
left = -xmax - frustumshift;
|
||||
right = xmax - frustumshift;
|
||||
modeltranslation = -p_intraocular_dist / 2.0;
|
||||
}; break;
|
||||
default: { // mono, should give the same result as set_perspective(p_fovy_degrees,p_aspect,p_z_near,p_z_far,p_flip_fov)
|
||||
left = -xmax;
|
||||
right = xmax;
|
||||
modeltranslation = 0.0;
|
||||
}; break;
|
||||
};
|
||||
|
||||
set_frustum(left, right, -ymax, ymax, p_z_near, p_z_far);
|
||||
|
||||
// translate matrix by (modeltranslation, 0.0, 0.0)
|
||||
CameraMatrix cm;
|
||||
cm.set_identity();
|
||||
cm.matrix[3][0] = modeltranslation;
|
||||
*this = *this * cm;
|
||||
}
|
||||
|
||||
void CameraMatrix::set_for_hmd(int p_eye, real_t p_aspect, real_t p_intraocular_dist, real_t p_display_width, real_t p_display_to_lens, real_t p_oversample, real_t p_z_near, real_t p_z_far) {
|
||||
// we first calculate our base frustum on our values without taking our lens magnification into account.
|
||||
real_t f1 = (p_intraocular_dist * 0.5) / p_display_to_lens;
|
||||
real_t f2 = ((p_display_width - p_intraocular_dist) * 0.5) / p_display_to_lens;
|
||||
real_t f3 = (p_display_width / 4.0) / p_display_to_lens;
|
||||
|
||||
// now we apply our oversample factor to increase our FOV. how much we oversample is always a balance we strike between performance and how much
|
||||
// we're willing to sacrifice in FOV.
|
||||
real_t add = ((f1 + f2) * (p_oversample - 1.0)) / 2.0;
|
||||
f1 += add;
|
||||
f2 += add;
|
||||
f3 *= p_oversample;
|
||||
|
||||
// always apply KEEP_WIDTH aspect ratio
|
||||
f3 /= p_aspect;
|
||||
|
||||
switch (p_eye) {
|
||||
case 1: { // left eye
|
||||
set_frustum(-f2 * p_z_near, f1 * p_z_near, -f3 * p_z_near, f3 * p_z_near, p_z_near, p_z_far);
|
||||
}; break;
|
||||
case 2: { // right eye
|
||||
set_frustum(-f1 * p_z_near, f2 * p_z_near, -f3 * p_z_near, f3 * p_z_near, p_z_near, p_z_far);
|
||||
}; break;
|
||||
default: { // mono, does not apply here!
|
||||
}; break;
|
||||
};
|
||||
};
|
||||
|
||||
void CameraMatrix::set_orthogonal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_znear, real_t p_zfar) {
|
||||
set_identity();
|
||||
|
||||
matrix[0][0] = 2.0 / (p_right - p_left);
|
||||
matrix[3][0] = -((p_right + p_left) / (p_right - p_left));
|
||||
matrix[1][1] = 2.0 / (p_top - p_bottom);
|
||||
matrix[3][1] = -((p_top + p_bottom) / (p_top - p_bottom));
|
||||
matrix[2][2] = -2.0 / (p_zfar - p_znear);
|
||||
matrix[3][2] = -((p_zfar + p_znear) / (p_zfar - p_znear));
|
||||
matrix[3][3] = 1.0;
|
||||
}
|
||||
|
||||
void CameraMatrix::set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar, bool p_flip_fov) {
|
||||
if (!p_flip_fov) {
|
||||
p_size *= p_aspect;
|
||||
}
|
||||
|
||||
set_orthogonal(-p_size / 2, +p_size / 2, -p_size / p_aspect / 2, +p_size / p_aspect / 2, p_znear, p_zfar);
|
||||
}
|
||||
|
||||
void CameraMatrix::set_frustum(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_near, real_t p_far) {
|
||||
ERR_FAIL_COND(p_right <= p_left);
|
||||
ERR_FAIL_COND(p_top <= p_bottom);
|
||||
ERR_FAIL_COND(p_far <= p_near);
|
||||
|
||||
real_t *te = &matrix[0][0];
|
||||
real_t x = 2 * p_near / (p_right - p_left);
|
||||
real_t y = 2 * p_near / (p_top - p_bottom);
|
||||
|
||||
real_t a = (p_right + p_left) / (p_right - p_left);
|
||||
real_t b = (p_top + p_bottom) / (p_top - p_bottom);
|
||||
real_t c = -(p_far + p_near) / (p_far - p_near);
|
||||
real_t d = -2 * p_far * p_near / (p_far - p_near);
|
||||
|
||||
te[0] = x;
|
||||
te[1] = 0;
|
||||
te[2] = 0;
|
||||
te[3] = 0;
|
||||
te[4] = 0;
|
||||
te[5] = y;
|
||||
te[6] = 0;
|
||||
te[7] = 0;
|
||||
te[8] = a;
|
||||
te[9] = b;
|
||||
te[10] = c;
|
||||
te[11] = -1;
|
||||
te[12] = 0;
|
||||
te[13] = 0;
|
||||
te[14] = d;
|
||||
te[15] = 0;
|
||||
}
|
||||
|
||||
void CameraMatrix::set_frustum(real_t p_size, real_t p_aspect, Vector2 p_offset, real_t p_near, real_t p_far, bool p_flip_fov) {
|
||||
if (!p_flip_fov) {
|
||||
p_size *= p_aspect;
|
||||
}
|
||||
|
||||
set_frustum(-p_size / 2 + p_offset.x, +p_size / 2 + p_offset.x, -p_size / p_aspect / 2 + p_offset.y, +p_size / p_aspect / 2 + p_offset.y, p_near, p_far);
|
||||
}
|
||||
|
||||
real_t CameraMatrix::get_z_far() const {
|
||||
const real_t *matrix = (const real_t *)this->matrix;
|
||||
Plane new_plane = Plane(matrix[3] - matrix[2],
|
||||
matrix[7] - matrix[6],
|
||||
matrix[11] - matrix[10],
|
||||
matrix[15] - matrix[14]);
|
||||
|
||||
new_plane.normal = -new_plane.normal;
|
||||
new_plane.normalize();
|
||||
|
||||
return new_plane.d;
|
||||
}
|
||||
real_t CameraMatrix::get_z_near() const {
|
||||
const real_t *matrix = (const real_t *)this->matrix;
|
||||
Plane new_plane = Plane(matrix[3] + matrix[2],
|
||||
matrix[7] + matrix[6],
|
||||
matrix[11] + matrix[10],
|
||||
-matrix[15] - matrix[14]);
|
||||
|
||||
new_plane.normalize();
|
||||
return new_plane.d;
|
||||
}
|
||||
|
||||
Vector2 CameraMatrix::get_viewport_half_extents() const {
|
||||
const real_t *matrix = (const real_t *)this->matrix;
|
||||
///////--- Near Plane ---///////
|
||||
Plane near_plane = Plane(matrix[3] + matrix[2],
|
||||
matrix[7] + matrix[6],
|
||||
matrix[11] + matrix[10],
|
||||
-matrix[15] - matrix[14]);
|
||||
near_plane.normalize();
|
||||
|
||||
///////--- Right Plane ---///////
|
||||
Plane right_plane = Plane(matrix[3] - matrix[0],
|
||||
matrix[7] - matrix[4],
|
||||
matrix[11] - matrix[8],
|
||||
-matrix[15] + matrix[12]);
|
||||
right_plane.normalize();
|
||||
|
||||
Plane top_plane = Plane(matrix[3] - matrix[1],
|
||||
matrix[7] - matrix[5],
|
||||
matrix[11] - matrix[9],
|
||||
-matrix[15] + matrix[13]);
|
||||
top_plane.normalize();
|
||||
|
||||
Vector3 res;
|
||||
near_plane.intersect_3(right_plane, top_plane, &res);
|
||||
|
||||
return Vector2(res.x, res.y);
|
||||
}
|
||||
|
||||
bool CameraMatrix::get_endpoints(const Transform &p_transform, Vector3 *p_8points) const {
|
||||
std::vector<Plane> planes = get_projection_planes(Transform());
|
||||
const Planes intersections[8][3] = {
|
||||
{ PLANE_FAR, PLANE_LEFT, PLANE_TOP },
|
||||
{ PLANE_FAR, PLANE_LEFT, PLANE_BOTTOM },
|
||||
{ PLANE_FAR, PLANE_RIGHT, PLANE_TOP },
|
||||
{ PLANE_FAR, PLANE_RIGHT, PLANE_BOTTOM },
|
||||
{ PLANE_NEAR, PLANE_LEFT, PLANE_TOP },
|
||||
{ PLANE_NEAR, PLANE_LEFT, PLANE_BOTTOM },
|
||||
{ PLANE_NEAR, PLANE_RIGHT, PLANE_TOP },
|
||||
{ PLANE_NEAR, PLANE_RIGHT, PLANE_BOTTOM },
|
||||
};
|
||||
|
||||
for (int i = 0; i < 8; i++) {
|
||||
Vector3 point;
|
||||
bool res = planes[intersections[i][0]].intersect_3(planes[intersections[i][1]], planes[intersections[i][2]], &point);
|
||||
ERR_FAIL_COND_V(!res, false);
|
||||
p_8points[i] = p_transform.xform(point);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::vector<Plane> CameraMatrix::get_projection_planes(const Transform &p_transform) const {
|
||||
/** Fast Plane Extraction from combined modelview/projection matrices.
|
||||
* References:
|
||||
* https://web.archive.org/web/20011221205252/http://www.markmorley.com/opengl/frustumculling.html
|
||||
* https://web.archive.org/web/20061020020112/http://www2.ravensoft.com/users/ggribb/plane%20extraction.pdf
|
||||
*/
|
||||
|
||||
std::vector<Plane> planes;
|
||||
|
||||
const real_t *matrix = (const real_t *)this->matrix;
|
||||
|
||||
Plane new_plane;
|
||||
|
||||
///////--- Near Plane ---///////
|
||||
new_plane = Plane(matrix[3] + matrix[2],
|
||||
matrix[7] + matrix[6],
|
||||
matrix[11] + matrix[10],
|
||||
matrix[15] + matrix[14]);
|
||||
|
||||
new_plane.normal = -new_plane.normal;
|
||||
new_plane.normalize();
|
||||
|
||||
planes.push_back(p_transform.xform(new_plane));
|
||||
|
||||
///////--- Far Plane ---///////
|
||||
new_plane = Plane(matrix[3] - matrix[2],
|
||||
matrix[7] - matrix[6],
|
||||
matrix[11] - matrix[10],
|
||||
matrix[15] - matrix[14]);
|
||||
|
||||
new_plane.normal = -new_plane.normal;
|
||||
new_plane.normalize();
|
||||
|
||||
planes.push_back(p_transform.xform(new_plane));
|
||||
|
||||
///////--- Left Plane ---///////
|
||||
new_plane = Plane(matrix[3] + matrix[0],
|
||||
matrix[7] + matrix[4],
|
||||
matrix[11] + matrix[8],
|
||||
matrix[15] + matrix[12]);
|
||||
|
||||
new_plane.normal = -new_plane.normal;
|
||||
new_plane.normalize();
|
||||
|
||||
planes.push_back(p_transform.xform(new_plane));
|
||||
|
||||
///////--- Top Plane ---///////
|
||||
new_plane = Plane(matrix[3] - matrix[1],
|
||||
matrix[7] - matrix[5],
|
||||
matrix[11] - matrix[9],
|
||||
matrix[15] - matrix[13]);
|
||||
|
||||
new_plane.normal = -new_plane.normal;
|
||||
new_plane.normalize();
|
||||
|
||||
planes.push_back(p_transform.xform(new_plane));
|
||||
|
||||
///////--- Right Plane ---///////
|
||||
new_plane = Plane(matrix[3] - matrix[0],
|
||||
matrix[7] - matrix[4],
|
||||
matrix[11] - matrix[8],
|
||||
matrix[15] - matrix[12]);
|
||||
|
||||
new_plane.normal = -new_plane.normal;
|
||||
new_plane.normalize();
|
||||
|
||||
planes.push_back(p_transform.xform(new_plane));
|
||||
|
||||
///////--- Bottom Plane ---///////
|
||||
new_plane = Plane(matrix[3] + matrix[1],
|
||||
matrix[7] + matrix[5],
|
||||
matrix[11] + matrix[9],
|
||||
matrix[15] + matrix[13]);
|
||||
|
||||
new_plane.normal = -new_plane.normal;
|
||||
new_plane.normalize();
|
||||
|
||||
planes.push_back(p_transform.xform(new_plane));
|
||||
|
||||
return planes;
|
||||
}
|
||||
|
||||
CameraMatrix CameraMatrix::inverse() const {
|
||||
CameraMatrix cm = *this;
|
||||
cm.invert();
|
||||
return cm;
|
||||
}
|
||||
|
||||
void CameraMatrix::invert() {
|
||||
int i, j, k;
|
||||
int pvt_i[4], pvt_j[4]; /* Locations of pivot matrix */
|
||||
real_t pvt_val; /* Value of current pivot element */
|
||||
real_t hold; /* Temporary storage */
|
||||
real_t determinat; /* Determinant */
|
||||
|
||||
determinat = 1.0;
|
||||
for (k = 0; k < 4; k++) {
|
||||
/** Locate k'th pivot element **/
|
||||
pvt_val = matrix[k][k]; /** Initialize for search **/
|
||||
pvt_i[k] = k;
|
||||
pvt_j[k] = k;
|
||||
for (i = k; i < 4; i++) {
|
||||
for (j = k; j < 4; j++) {
|
||||
if (absd(matrix[i][j]) > absd(pvt_val)) {
|
||||
pvt_i[k] = i;
|
||||
pvt_j[k] = j;
|
||||
pvt_val = matrix[i][j];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Product of pivots, gives determinant when finished **/
|
||||
determinat *= pvt_val;
|
||||
if (absd(determinat) < 1e-7) {
|
||||
return; //(false); /** Matrix is singular (zero determinant). **/
|
||||
}
|
||||
|
||||
/** "Interchange" rows (with sign change stuff) **/
|
||||
i = pvt_i[k];
|
||||
if (i != k) { /** If rows are different **/
|
||||
for (j = 0; j < 4; j++) {
|
||||
hold = -matrix[k][j];
|
||||
matrix[k][j] = matrix[i][j];
|
||||
matrix[i][j] = hold;
|
||||
}
|
||||
}
|
||||
|
||||
/** "Interchange" columns **/
|
||||
j = pvt_j[k];
|
||||
if (j != k) { /** If columns are different **/
|
||||
for (i = 0; i < 4; i++) {
|
||||
hold = -matrix[i][k];
|
||||
matrix[i][k] = matrix[i][j];
|
||||
matrix[i][j] = hold;
|
||||
}
|
||||
}
|
||||
|
||||
/** Divide column by minus pivot value **/
|
||||
for (i = 0; i < 4; i++) {
|
||||
if (i != k)
|
||||
matrix[i][k] /= (-pvt_val);
|
||||
}
|
||||
|
||||
/** Reduce the matrix **/
|
||||
for (i = 0; i < 4; i++) {
|
||||
hold = matrix[i][k];
|
||||
for (j = 0; j < 4; j++) {
|
||||
if (i != k && j != k)
|
||||
matrix[i][j] += hold * matrix[k][j];
|
||||
}
|
||||
}
|
||||
|
||||
/** Divide row by pivot **/
|
||||
for (j = 0; j < 4; j++) {
|
||||
if (j != k)
|
||||
matrix[k][j] /= pvt_val;
|
||||
}
|
||||
|
||||
/** Replace pivot by reciprocal (at last we can touch it). **/
|
||||
matrix[k][k] = 1.0 / pvt_val;
|
||||
}
|
||||
|
||||
/* That was most of the work, one final pass of row/column interchange */
|
||||
/* to finish */
|
||||
for (k = 4 - 2; k >= 0; k--) { /* Don't need to work with 1 by 1 corner*/
|
||||
i = pvt_j[k]; /* Rows to swap correspond to pivot COLUMN */
|
||||
if (i != k) { /* If rows are different */
|
||||
for (j = 0; j < 4; j++) {
|
||||
hold = matrix[k][j];
|
||||
matrix[k][j] = -matrix[i][j];
|
||||
matrix[i][j] = hold;
|
||||
}
|
||||
}
|
||||
|
||||
j = pvt_i[k]; /* Columns to swap correspond to pivot ROW */
|
||||
if (j != k) /* If columns are different */
|
||||
for (i = 0; i < 4; i++) {
|
||||
hold = matrix[i][k];
|
||||
matrix[i][k] = -matrix[i][j];
|
||||
matrix[i][j] = hold;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CameraMatrix::CameraMatrix() {
|
||||
set_identity();
|
||||
}
|
||||
|
||||
CameraMatrix CameraMatrix::operator*(const CameraMatrix &p_matrix) const {
|
||||
CameraMatrix new_matrix;
|
||||
|
||||
for (int j = 0; j < 4; j++) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
real_t ab = 0;
|
||||
for (int k = 0; k < 4; k++)
|
||||
ab += matrix[k][i] * p_matrix.matrix[j][k];
|
||||
new_matrix.matrix[j][i] = ab;
|
||||
}
|
||||
}
|
||||
|
||||
return new_matrix;
|
||||
}
|
||||
|
||||
void CameraMatrix::set_light_bias() {
|
||||
real_t *m = &matrix[0][0];
|
||||
|
||||
m[0] = 0.5;
|
||||
m[1] = 0.0;
|
||||
m[2] = 0.0;
|
||||
m[3] = 0.0;
|
||||
m[4] = 0.0;
|
||||
m[5] = 0.5;
|
||||
m[6] = 0.0;
|
||||
m[7] = 0.0;
|
||||
m[8] = 0.0;
|
||||
m[9] = 0.0;
|
||||
m[10] = 0.5;
|
||||
m[11] = 0.0;
|
||||
m[12] = 0.5;
|
||||
m[13] = 0.5;
|
||||
m[14] = 0.5;
|
||||
m[15] = 1.0;
|
||||
}
|
||||
|
||||
void CameraMatrix::set_light_atlas_rect(const Rect2 &p_rect) {
|
||||
real_t *m = &matrix[0][0];
|
||||
|
||||
m[0] = p_rect.size.width;
|
||||
m[1] = 0.0;
|
||||
m[2] = 0.0;
|
||||
m[3] = 0.0;
|
||||
m[4] = 0.0;
|
||||
m[5] = p_rect.size.height;
|
||||
m[6] = 0.0;
|
||||
m[7] = 0.0;
|
||||
m[8] = 0.0;
|
||||
m[9] = 0.0;
|
||||
m[10] = 1.0;
|
||||
m[11] = 0.0;
|
||||
m[12] = p_rect.position.x;
|
||||
m[13] = p_rect.position.y;
|
||||
m[14] = 0.0;
|
||||
m[15] = 1.0;
|
||||
}
|
||||
|
||||
CameraMatrix::operator String() const {
|
||||
String str;
|
||||
for (int i = 0; i < 4; i++)
|
||||
for (int j = 0; j < 4; j++)
|
||||
str += String((j > 0) ? ", " : "\n") + String::num(matrix[i][j]);
|
||||
|
||||
return str;
|
||||
}
|
||||
|
||||
real_t CameraMatrix::get_aspect() const {
|
||||
Vector2 vp_he = get_viewport_half_extents();
|
||||
return vp_he.x / vp_he.y;
|
||||
}
|
||||
|
||||
int CameraMatrix::get_pixels_per_meter(int p_for_pixel_width) const {
|
||||
Vector3 result = xform(Vector3(1, 0, -1));
|
||||
|
||||
return int((result.x * 0.5 + 0.5) * p_for_pixel_width);
|
||||
}
|
||||
|
||||
bool CameraMatrix::is_orthogonal() const {
|
||||
return matrix[3][3] == 1.0;
|
||||
}
|
||||
|
||||
real_t CameraMatrix::get_fov() const {
|
||||
const real_t *matrix = (const real_t *)this->matrix;
|
||||
|
||||
Plane right_plane = Plane(matrix[3] - matrix[0],
|
||||
matrix[7] - matrix[4],
|
||||
matrix[11] - matrix[8],
|
||||
-matrix[15] + matrix[12]);
|
||||
right_plane.normalize();
|
||||
|
||||
if ((matrix[8] == 0) && (matrix[9] == 0)) {
|
||||
return Math::rad2deg(acos(abs(right_plane.normal.x))) * 2.0;
|
||||
} else {
|
||||
// our frustum is asymmetrical need to calculate the left planes angle separately..
|
||||
Plane left_plane = Plane(matrix[3] + matrix[0],
|
||||
matrix[7] + matrix[4],
|
||||
matrix[11] + matrix[8],
|
||||
matrix[15] + matrix[12]);
|
||||
left_plane.normalize();
|
||||
|
||||
return Math::rad2deg(acos(abs(left_plane.normal.x))) + Math::rad2deg(acos(abs(right_plane.normal.x)));
|
||||
}
|
||||
}
|
||||
|
||||
void CameraMatrix::make_scale(const Vector3 &p_scale) {
|
||||
set_identity();
|
||||
matrix[0][0] = p_scale.x;
|
||||
matrix[1][1] = p_scale.y;
|
||||
matrix[2][2] = p_scale.z;
|
||||
}
|
||||
|
||||
void CameraMatrix::scale_translate_to_fit(const AABB &p_aabb) {
|
||||
Vector3 min = p_aabb.position;
|
||||
Vector3 max = p_aabb.position + p_aabb.size;
|
||||
|
||||
matrix[0][0] = 2 / (max.x - min.x);
|
||||
matrix[1][0] = 0;
|
||||
matrix[2][0] = 0;
|
||||
matrix[3][0] = -(max.x + min.x) / (max.x - min.x);
|
||||
|
||||
matrix[0][1] = 0;
|
||||
matrix[1][1] = 2 / (max.y - min.y);
|
||||
matrix[2][1] = 0;
|
||||
matrix[3][1] = -(max.y + min.y) / (max.y - min.y);
|
||||
|
||||
matrix[0][2] = 0;
|
||||
matrix[1][2] = 0;
|
||||
matrix[2][2] = 2 / (max.z - min.z);
|
||||
matrix[3][2] = -(max.z + min.z) / (max.z - min.z);
|
||||
|
||||
matrix[0][3] = 0;
|
||||
matrix[1][3] = 0;
|
||||
matrix[2][3] = 0;
|
||||
matrix[3][3] = 1;
|
||||
}
|
||||
|
||||
CameraMatrix::operator Transform() const {
|
||||
Transform tr;
|
||||
const real_t *m = &matrix[0][0];
|
||||
|
||||
tr.basis.elements[0][0] = m[0];
|
||||
tr.basis.elements[1][0] = m[1];
|
||||
tr.basis.elements[2][0] = m[2];
|
||||
|
||||
tr.basis.elements[0][1] = m[4];
|
||||
tr.basis.elements[1][1] = m[5];
|
||||
tr.basis.elements[2][1] = m[6];
|
||||
|
||||
tr.basis.elements[0][2] = m[8];
|
||||
tr.basis.elements[1][2] = m[9];
|
||||
tr.basis.elements[2][2] = m[10];
|
||||
|
||||
tr.origin.x = m[12];
|
||||
tr.origin.y = m[13];
|
||||
tr.origin.z = m[14];
|
||||
|
||||
return tr;
|
||||
}
|
||||
|
||||
CameraMatrix::CameraMatrix(const Transform &p_transform) {
|
||||
const Transform &tr = p_transform;
|
||||
real_t *m = &matrix[0][0];
|
||||
|
||||
m[0] = tr.basis.elements[0][0];
|
||||
m[1] = tr.basis.elements[1][0];
|
||||
m[2] = tr.basis.elements[2][0];
|
||||
m[3] = 0.0;
|
||||
m[4] = tr.basis.elements[0][1];
|
||||
m[5] = tr.basis.elements[1][1];
|
||||
m[6] = tr.basis.elements[2][1];
|
||||
m[7] = 0.0;
|
||||
m[8] = tr.basis.elements[0][2];
|
||||
m[9] = tr.basis.elements[1][2];
|
||||
m[10] = tr.basis.elements[2][2];
|
||||
m[11] = 0.0;
|
||||
m[12] = tr.origin.x;
|
||||
m[13] = tr.origin.y;
|
||||
m[14] = tr.origin.z;
|
||||
m[15] = 1.0;
|
||||
}
|
||||
|
||||
CameraMatrix::~CameraMatrix() {
|
||||
}
|
||||
@@ -12,138 +12,200 @@ namespace godot {
|
||||
|
||||
static String _to_hex(float p_val);
|
||||
|
||||
static float _parse_col(const String& p_str, int p_ofs) {
|
||||
static float _parse_col(const String &p_str, int p_ofs) {
|
||||
int ig = 0;
|
||||
|
||||
int ig=0;
|
||||
for (int i = 0; i < 2; i++) {
|
||||
int c = (int)(wchar_t)p_str[i + p_ofs];
|
||||
int v = 0;
|
||||
|
||||
for(int i=0;i<2;i++) {
|
||||
|
||||
int c= (int) (wchar_t) p_str[i+p_ofs];
|
||||
int v=0;
|
||||
|
||||
if (c>='0' && c<='9') {
|
||||
v=c-'0';
|
||||
} else if (c>='a' && c<='f') {
|
||||
v=c-'a';
|
||||
v+=10;
|
||||
} else if (c>='A' && c<='F') {
|
||||
v=c-'A';
|
||||
v+=10;
|
||||
if (c >= '0' && c <= '9') {
|
||||
v = c - '0';
|
||||
} else if (c >= 'a' && c <= 'f') {
|
||||
v = c - 'a';
|
||||
v += 10;
|
||||
} else if (c >= 'A' && c <= 'F') {
|
||||
v = c - 'A';
|
||||
v += 10;
|
||||
} else {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (i==0)
|
||||
ig+=v*16;
|
||||
if (i == 0)
|
||||
ig += v * 16;
|
||||
else
|
||||
ig+=v;
|
||||
|
||||
ig += v;
|
||||
}
|
||||
|
||||
return ig;
|
||||
|
||||
}
|
||||
|
||||
uint32_t Color::to_32() const
|
||||
{
|
||||
|
||||
uint32_t c=(uint8_t)(a*255);
|
||||
c<<=8;
|
||||
c|=(uint8_t)(r*255);
|
||||
c<<=8;
|
||||
c|=(uint8_t)(g*255);
|
||||
c<<=8;
|
||||
c|=(uint8_t)(b*255);
|
||||
uint32_t Color::to_32() const {
|
||||
uint32_t c = (uint8_t)(a * 255);
|
||||
c <<= 8;
|
||||
c |= (uint8_t)(r * 255);
|
||||
c <<= 8;
|
||||
c |= (uint8_t)(g * 255);
|
||||
c <<= 8;
|
||||
c |= (uint8_t)(b * 255);
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
uint32_t Color::to_ARGB32() const
|
||||
{
|
||||
uint32_t c=(uint8_t)(a*255);
|
||||
c<<=8;
|
||||
c|=(uint8_t)(r*255);
|
||||
c<<=8;
|
||||
c|=(uint8_t)(g*255);
|
||||
c<<=8;
|
||||
c|=(uint8_t)(b*255);
|
||||
uint32_t Color::to_ARGB32() const {
|
||||
uint32_t c = (uint8_t)(a * 255);
|
||||
c <<= 8;
|
||||
c |= (uint8_t)(r * 255);
|
||||
c <<= 8;
|
||||
c |= (uint8_t)(g * 255);
|
||||
c <<= 8;
|
||||
c |= (uint8_t)(b * 255);
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
float Color::gray() const
|
||||
{
|
||||
return (r+g+b)/3.0;
|
||||
uint32_t Color::to_ABGR32() const {
|
||||
uint32_t c = (uint8_t)(a * 255);
|
||||
c <<= 8;
|
||||
c |= (uint8_t)(b * 255);
|
||||
c <<= 8;
|
||||
c |= (uint8_t)(g * 255);
|
||||
c <<= 8;
|
||||
c |= (uint8_t)(r * 255);
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
float Color::get_h() const
|
||||
{
|
||||
uint64_t Color::to_ABGR64() const {
|
||||
uint64_t c = (uint16_t)(a * 65535);
|
||||
c <<= 16;
|
||||
c |= (uint16_t)(b * 65535);
|
||||
c <<= 16;
|
||||
c |= (uint16_t)(g * 65535);
|
||||
c <<= 16;
|
||||
c |= (uint16_t)(r * 65535);
|
||||
|
||||
float min = MIN( r, g );
|
||||
min = MIN( min, b );
|
||||
float max = MAX( r, g );
|
||||
max = MAX( max, b );
|
||||
return c;
|
||||
}
|
||||
|
||||
uint64_t Color::to_ARGB64() const {
|
||||
uint64_t c = (uint16_t)(a * 65535);
|
||||
c <<= 16;
|
||||
c |= (uint16_t)(r * 65535);
|
||||
c <<= 16;
|
||||
c |= (uint16_t)(g * 65535);
|
||||
c <<= 16;
|
||||
c |= (uint16_t)(b * 65535);
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
uint32_t Color::to_RGBA32() const {
|
||||
uint32_t c = (uint8_t)(r * 255);
|
||||
c <<= 8;
|
||||
c |= (uint8_t)(g * 255);
|
||||
c <<= 8;
|
||||
c |= (uint8_t)(b * 255);
|
||||
c <<= 8;
|
||||
c |= (uint8_t)(a * 255);
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
uint64_t Color::to_RGBA64() const {
|
||||
uint64_t c = (uint16_t)(r * 65535);
|
||||
c <<= 16;
|
||||
c |= (uint16_t)(g * 65535);
|
||||
c <<= 16;
|
||||
c |= (uint16_t)(b * 65535);
|
||||
c <<= 16;
|
||||
c |= (uint16_t)(a * 65535);
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
float Color::gray() const {
|
||||
return (r + g + b) / 3.0;
|
||||
}
|
||||
|
||||
uint8_t Color::get_r8() const {
|
||||
return (uint8_t)(r * 255.0);
|
||||
}
|
||||
|
||||
uint8_t Color::get_g8() const {
|
||||
return (uint8_t)(g * 255.0);
|
||||
}
|
||||
|
||||
uint8_t Color::get_b8() const {
|
||||
return (uint8_t)(b * 255.0);
|
||||
}
|
||||
|
||||
uint8_t Color::get_a8() const {
|
||||
return (uint8_t)(a * 255.0);
|
||||
}
|
||||
|
||||
float Color::get_h() const {
|
||||
float min = MIN(r, g);
|
||||
min = MIN(min, b);
|
||||
float max = MAX(r, g);
|
||||
max = MAX(max, b);
|
||||
|
||||
float delta = max - min;
|
||||
|
||||
if( delta == 0 )
|
||||
if (delta == 0)
|
||||
return 0;
|
||||
|
||||
float h;
|
||||
if( r == max )
|
||||
h = ( g - b ) / delta; // between yellow & magenta
|
||||
else if( g == max )
|
||||
h = 2 + ( b - r ) / delta; // between cyan & yellow
|
||||
if (r == max)
|
||||
h = (g - b) / delta; // between yellow & magenta
|
||||
else if (g == max)
|
||||
h = 2 + (b - r) / delta; // between cyan & yellow
|
||||
else
|
||||
h = 4 + ( r - g ) / delta; // between magenta & cyan
|
||||
h = 4 + (r - g) / delta; // between magenta & cyan
|
||||
|
||||
h/=6.0;
|
||||
if (h<0)
|
||||
h+=1.0;
|
||||
h /= 6.0;
|
||||
if (h < 0)
|
||||
h += 1.0;
|
||||
|
||||
return h;
|
||||
}
|
||||
|
||||
float Color::get_s() const
|
||||
{
|
||||
float min = MIN( r, g );
|
||||
min = MIN( min, b );
|
||||
float max = MAX( r, g );
|
||||
max = MAX( max, b );
|
||||
float Color::get_s() const {
|
||||
float min = MIN(r, g);
|
||||
min = MIN(min, b);
|
||||
float max = MAX(r, g);
|
||||
max = MAX(max, b);
|
||||
float delta = max - min;
|
||||
return (max!=0) ? (delta / max) : 0;
|
||||
|
||||
return (max != 0) ? (delta / max) : 0;
|
||||
}
|
||||
|
||||
float Color::get_v() const
|
||||
{
|
||||
float max = MAX( r, g );
|
||||
max = MAX( max, b );
|
||||
float Color::get_v() const {
|
||||
float max = MAX(r, g);
|
||||
max = MAX(max, b);
|
||||
return max;
|
||||
}
|
||||
|
||||
void Color::set_hsv(float p_h, float p_s, float p_v, float p_alpha)
|
||||
{
|
||||
void Color::set_hsv(float p_h, float p_s, float p_v, float p_alpha) {
|
||||
int i;
|
||||
float f, p, q, t;
|
||||
a=p_alpha;
|
||||
a = p_alpha;
|
||||
|
||||
if( p_s == 0 ) {
|
||||
if (p_s == 0) {
|
||||
// acp_hromatic (grey)
|
||||
r = g = b = p_v;
|
||||
return;
|
||||
}
|
||||
|
||||
p_h *=6.0;
|
||||
p_h = ::fmod(p_h,6);
|
||||
i = ::floor( p_h );
|
||||
p_h *= 6.0;
|
||||
p_h = ::fmod(p_h, 6);
|
||||
i = ::floor(p_h);
|
||||
|
||||
f = p_h - i;
|
||||
p = p_v * ( 1 - p_s );
|
||||
q = p_v * ( 1 - p_s * f );
|
||||
t = p_v * ( 1 - p_s * ( 1 - f ) );
|
||||
p = p_v * (1 - p_s);
|
||||
q = p_v * (1 - p_s * f);
|
||||
t = p_v * (1 - p_s * (1 - f));
|
||||
|
||||
switch( i ) {
|
||||
switch (i) {
|
||||
case 0: // Red is the dominant color
|
||||
r = p_v;
|
||||
g = t;
|
||||
@@ -177,171 +239,227 @@ void Color::set_hsv(float p_h, float p_s, float p_v, float p_alpha)
|
||||
}
|
||||
}
|
||||
|
||||
void Color::invert()
|
||||
{
|
||||
r=1.0-r;
|
||||
g=1.0-g;
|
||||
b=1.0-b;
|
||||
Color Color::darkened(const float p_amount) const {
|
||||
Color res = *this;
|
||||
res.r = res.r * (1.0f - p_amount);
|
||||
res.g = res.g * (1.0f - p_amount);
|
||||
res.b = res.b * (1.0f - p_amount);
|
||||
return res;
|
||||
}
|
||||
|
||||
void Color::contrast()
|
||||
{
|
||||
r=::fmod(r+0.5,1.0);
|
||||
g=::fmod(g+0.5,1.0);
|
||||
b=::fmod(b+0.5,1.0);
|
||||
Color Color::lightened(const float p_amount) const {
|
||||
Color res = *this;
|
||||
res.r = res.r + (1.0f - res.r) * p_amount;
|
||||
res.g = res.g + (1.0f - res.g) * p_amount;
|
||||
res.b = res.b + (1.0f - res.b) * p_amount;
|
||||
return res;
|
||||
}
|
||||
Color Color::inverted() const
|
||||
{
|
||||
Color c=*this;
|
||||
|
||||
Color Color::from_hsv(float p_h, float p_s, float p_v, float p_a) const {
|
||||
p_h = ::fmod(p_h * 360.0f, 360.0f);
|
||||
if (p_h < 0.0)
|
||||
p_h += 360.0f;
|
||||
|
||||
const float h_ = p_h / 60.0f;
|
||||
const float c = p_v * p_s;
|
||||
const float x = c * (1.0f - ::fabs(::fmod(h_, 2.0f) - 1.0f));
|
||||
float r, g, b;
|
||||
|
||||
switch ((int)h_) {
|
||||
case 0: {
|
||||
r = c;
|
||||
g = x;
|
||||
b = 0;
|
||||
} break;
|
||||
case 1: {
|
||||
r = x;
|
||||
g = c;
|
||||
b = 0;
|
||||
} break;
|
||||
case 2: {
|
||||
r = 0;
|
||||
g = c;
|
||||
b = x;
|
||||
} break;
|
||||
case 3: {
|
||||
r = 0;
|
||||
g = x;
|
||||
b = c;
|
||||
} break;
|
||||
case 4: {
|
||||
r = x;
|
||||
g = 0;
|
||||
b = c;
|
||||
} break;
|
||||
case 5: {
|
||||
r = c;
|
||||
g = 0;
|
||||
b = x;
|
||||
} break;
|
||||
default: {
|
||||
r = 0;
|
||||
g = 0;
|
||||
b = 0;
|
||||
} break;
|
||||
}
|
||||
|
||||
const float m = p_v - c;
|
||||
return Color(m + r, m + g, m + b, p_a);
|
||||
}
|
||||
|
||||
void Color::invert() {
|
||||
r = 1.0 - r;
|
||||
g = 1.0 - g;
|
||||
b = 1.0 - b;
|
||||
}
|
||||
|
||||
void Color::contrast() {
|
||||
r = ::fmod(r + 0.5, 1.0);
|
||||
g = ::fmod(g + 0.5, 1.0);
|
||||
b = ::fmod(b + 0.5, 1.0);
|
||||
}
|
||||
Color Color::inverted() const {
|
||||
Color c = *this;
|
||||
c.invert();
|
||||
return c;
|
||||
}
|
||||
Color Color::contrasted() const
|
||||
{
|
||||
Color c=*this;
|
||||
Color Color::contrasted() const {
|
||||
Color c = *this;
|
||||
c.contrast();
|
||||
return c;
|
||||
}
|
||||
|
||||
Color Color::linear_interpolate(const Color& p_b, float p_t) const {
|
||||
Color Color::linear_interpolate(const Color &p_b, float p_t) const {
|
||||
Color res = *this;
|
||||
|
||||
Color res=*this;
|
||||
|
||||
res.r+= (p_t * (p_b.r-r));
|
||||
res.g+= (p_t * (p_b.g-g));
|
||||
res.b+= (p_t * (p_b.b-b));
|
||||
res.a+= (p_t * (p_b.a-a));
|
||||
res.r += (p_t * (p_b.r - r));
|
||||
res.g += (p_t * (p_b.g - g));
|
||||
res.b += (p_t * (p_b.b - b));
|
||||
res.a += (p_t * (p_b.a - a));
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
Color Color::blend(const Color& p_over) const {
|
||||
|
||||
|
||||
Color Color::blend(const Color &p_over) const {
|
||||
Color res;
|
||||
float sa = 1.0 - p_over.a;
|
||||
res.a = a*sa+p_over.a;
|
||||
if (res.a==0) {
|
||||
return Color(0,0,0,0);
|
||||
res.a = a * sa + p_over.a;
|
||||
if (res.a == 0) {
|
||||
return Color(0, 0, 0, 0);
|
||||
} else {
|
||||
res.r = (r*a*sa + p_over.r * p_over.a)/res.a;
|
||||
res.g = (g*a*sa + p_over.g * p_over.a)/res.a;
|
||||
res.b = (b*a*sa + p_over.b * p_over.a)/res.a;
|
||||
res.r = (r * a * sa + p_over.r * p_over.a) / res.a;
|
||||
res.g = (g * a * sa + p_over.g * p_over.a) / res.a;
|
||||
res.b = (b * a * sa + p_over.b * p_over.a) / res.a;
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
Color Color::to_linear() const {
|
||||
|
||||
return Color(
|
||||
r<0.04045 ? r * (1.0 / 12.92) : ::pow((r + 0.055) * (1.0 / (1 + 0.055)), 2.4),
|
||||
g<0.04045 ? g * (1.0 / 12.92) : ::pow((g + 0.055) * (1.0 / (1 + 0.055)), 2.4),
|
||||
b<0.04045 ? b * (1.0 / 12.92) : ::pow((b + 0.055) * (1.0 / (1 + 0.055)), 2.4),
|
||||
a
|
||||
);
|
||||
r < 0.04045 ? r * (1.0 / 12.92) : ::pow((r + 0.055) * (1.0 / (1 + 0.055)), 2.4),
|
||||
g < 0.04045 ? g * (1.0 / 12.92) : ::pow((g + 0.055) * (1.0 / (1 + 0.055)), 2.4),
|
||||
b < 0.04045 ? b * (1.0 / 12.92) : ::pow((b + 0.055) * (1.0 / (1 + 0.055)), 2.4),
|
||||
a);
|
||||
}
|
||||
|
||||
Color Color::hex(uint32_t p_hex)
|
||||
{
|
||||
float a = (p_hex&0xFF)/255.0;
|
||||
p_hex>>=8;
|
||||
float b = (p_hex&0xFF)/255.0;
|
||||
p_hex>>=8;
|
||||
float g = (p_hex&0xFF)/255.0;
|
||||
p_hex>>=8;
|
||||
float r = (p_hex&0xFF)/255.0;
|
||||
Color Color::hex(uint32_t p_hex) {
|
||||
float a = (p_hex & 0xFF) / 255.0;
|
||||
p_hex >>= 8;
|
||||
float b = (p_hex & 0xFF) / 255.0;
|
||||
p_hex >>= 8;
|
||||
float g = (p_hex & 0xFF) / 255.0;
|
||||
p_hex >>= 8;
|
||||
float r = (p_hex & 0xFF) / 255.0;
|
||||
|
||||
return Color(r,g,b,a);
|
||||
return Color(r, g, b, a);
|
||||
}
|
||||
|
||||
Color Color::html(const String& p_color)
|
||||
{
|
||||
Color Color::html(const String &p_color) {
|
||||
String color = p_color;
|
||||
if (color.length()==0)
|
||||
if (color.length() == 0)
|
||||
return Color();
|
||||
if (color[0]=='#')
|
||||
color=color.substr(1,color.length()-1);
|
||||
if (color[0] == '#')
|
||||
color = color.substr(1, color.length() - 1);
|
||||
|
||||
bool alpha=false;
|
||||
bool alpha = false;
|
||||
|
||||
if (color.length()==8) {
|
||||
alpha=true;
|
||||
} else if (color.length()==6) {
|
||||
alpha=false;
|
||||
if (color.length() == 8) {
|
||||
alpha = true;
|
||||
} else if (color.length() == 6) {
|
||||
alpha = false;
|
||||
} else {
|
||||
ERR_PRINT(String("Invalid Color Code: ") + p_color);
|
||||
ERR_PRINTS(String("Invalid Color Code: ") + p_color);
|
||||
ERR_FAIL_V(Color());
|
||||
}
|
||||
|
||||
int a=255;
|
||||
int a = 255;
|
||||
if (alpha) {
|
||||
a=_parse_col(color,0);
|
||||
if (a<0) {
|
||||
ERR_PRINT("Invalid Color Code: "+p_color);
|
||||
a = _parse_col(color, 0);
|
||||
if (a < 0) {
|
||||
ERR_PRINTS(String("Invalid Color Code: ") + p_color);
|
||||
ERR_FAIL_V(Color());
|
||||
}
|
||||
}
|
||||
|
||||
int from=alpha?2:0;
|
||||
int from = alpha ? 2 : 0;
|
||||
|
||||
int r=_parse_col(color,from+0);
|
||||
if (r<0) {
|
||||
ERR_PRINT("Invalid Color Code: "+p_color);
|
||||
int r = _parse_col(color, from + 0);
|
||||
if (r < 0) {
|
||||
ERR_PRINTS(String("Invalid Color Code: ") + p_color);
|
||||
ERR_FAIL_V(Color());
|
||||
}
|
||||
int g=_parse_col(color,from+2);
|
||||
if (g<0) {
|
||||
ERR_PRINT("Invalid Color Code: "+p_color);
|
||||
int g = _parse_col(color, from + 2);
|
||||
if (g < 0) {
|
||||
ERR_PRINTS(String("Invalid Color Code: ") + p_color);
|
||||
ERR_FAIL_V(Color());
|
||||
}
|
||||
int b=_parse_col(color,from+4);
|
||||
if (b<0) {
|
||||
ERR_PRINT("Invalid Color Code: "+p_color);
|
||||
int b = _parse_col(color, from + 4);
|
||||
if (b < 0) {
|
||||
ERR_PRINTS(String("Invalid Color Code: ") + p_color);
|
||||
ERR_FAIL_V(Color());
|
||||
}
|
||||
|
||||
return Color(r/255.0,g/255.0,b/255.0,a/255.0);
|
||||
return Color(r / 255.0, g / 255.0, b / 255.0, a / 255.0);
|
||||
}
|
||||
|
||||
bool Color::html_is_valid(const String& p_color)
|
||||
{
|
||||
bool Color::html_is_valid(const String &p_color) {
|
||||
String color = p_color;
|
||||
|
||||
if (color.length()==0)
|
||||
if (color.length() == 0)
|
||||
return false;
|
||||
if (color[0]=='#')
|
||||
color=color.substr(1,color.length()-1);
|
||||
if (color[0] == '#')
|
||||
color = color.substr(1, color.length() - 1);
|
||||
|
||||
bool alpha=false;
|
||||
bool alpha = false;
|
||||
|
||||
if (color.length()==8) {
|
||||
alpha=true;
|
||||
} else if (color.length()==6) {
|
||||
alpha=false;
|
||||
if (color.length() == 8) {
|
||||
alpha = true;
|
||||
} else if (color.length() == 6) {
|
||||
alpha = false;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
|
||||
int a=255;
|
||||
int a = 255;
|
||||
if (alpha) {
|
||||
a=_parse_col(color,0);
|
||||
if (a<0) {
|
||||
a = _parse_col(color, 0);
|
||||
if (a < 0) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
int from=alpha?2:0;
|
||||
int from = alpha ? 2 : 0;
|
||||
|
||||
int r=_parse_col(color,from+0);
|
||||
if (r<0) {
|
||||
int r = _parse_col(color, from + 0);
|
||||
if (r < 0) {
|
||||
return false;
|
||||
}
|
||||
int g=_parse_col(color,from+2);
|
||||
if (g<0) {
|
||||
int g = _parse_col(color, from + 2);
|
||||
if (g < 0) {
|
||||
return false;
|
||||
}
|
||||
int b=_parse_col(color,from+4);
|
||||
if (b<0) {
|
||||
int b = _parse_col(color, from + 4);
|
||||
if (b < 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -349,62 +467,159 @@ bool Color::html_is_valid(const String& p_color)
|
||||
}
|
||||
|
||||
#ifndef CLAMP
|
||||
#define CLAMP(m_a,m_min,m_max) (((m_a)<(m_min))?(m_min):(((m_a)>(m_max))?m_max:m_a))
|
||||
#define CLAMP(m_a, m_min, m_max) (((m_a) < (m_min)) ? (m_min) : (((m_a) > (m_max)) ? m_max : m_a))
|
||||
#endif
|
||||
static String _to_hex(float p_val) {
|
||||
|
||||
int v = p_val * 255;
|
||||
v = CLAMP(v,0,255);
|
||||
v = CLAMP(v, 0, 255);
|
||||
String ret;
|
||||
|
||||
for(int i=0;i<2;i++) {
|
||||
|
||||
wchar_t c[2]={0,0};
|
||||
int lv = v&0xF;
|
||||
if (lv<10)
|
||||
c[0]='0'+lv;
|
||||
for (int i = 0; i < 2; i++) {
|
||||
wchar_t c[2] = { 0, 0 };
|
||||
int lv = v & 0xF;
|
||||
if (lv < 10)
|
||||
c[0] = '0' + lv;
|
||||
else
|
||||
c[0]='a'+lv-10;
|
||||
c[0] = 'a' + lv - 10;
|
||||
|
||||
v>>=4;
|
||||
String cs=(const wchar_t*)c;
|
||||
v >>= 4;
|
||||
String cs = (const wchar_t *)c;
|
||||
ret = cs + ret;
|
||||
}
|
||||
|
||||
return ret;
|
||||
|
||||
}
|
||||
|
||||
String Color::to_html(bool p_alpha) const
|
||||
{
|
||||
String Color::to_html(bool p_alpha) const {
|
||||
String txt;
|
||||
txt+=_to_hex(r);
|
||||
txt+=_to_hex(g);
|
||||
txt+=_to_hex(b);
|
||||
txt += _to_hex(r);
|
||||
txt += _to_hex(g);
|
||||
txt += _to_hex(b);
|
||||
if (p_alpha)
|
||||
txt=_to_hex(a)+txt;
|
||||
txt = _to_hex(a) + txt;
|
||||
return txt;
|
||||
}
|
||||
|
||||
Color::operator String() const
|
||||
{
|
||||
Color::operator String() const {
|
||||
return String::num(r) + ", " + String::num(g) + ", " + String::num(b) + ", " + String::num(a);
|
||||
}
|
||||
|
||||
|
||||
bool Color::operator<(const Color& p_color) const {
|
||||
|
||||
if (r==p_color.r) {
|
||||
if (g==p_color.g) {
|
||||
if(b==p_color.b) {
|
||||
return (a<p_color.a);
|
||||
bool Color::operator<(const Color &p_color) const {
|
||||
if (r == p_color.r) {
|
||||
if (g == p_color.g) {
|
||||
if (b == p_color.b) {
|
||||
return (a < p_color.a);
|
||||
} else
|
||||
return (b<p_color.b);
|
||||
return (b < p_color.b);
|
||||
} else
|
||||
return g<p_color.g;
|
||||
return g < p_color.g;
|
||||
} else
|
||||
return r<p_color.r;
|
||||
|
||||
return r < p_color.r;
|
||||
}
|
||||
|
||||
Color Color::operator+(const Color &p_color) const {
|
||||
return Color(
|
||||
r + p_color.r,
|
||||
g + p_color.g,
|
||||
b + p_color.b,
|
||||
a + p_color.a);
|
||||
}
|
||||
|
||||
void Color::operator+=(const Color &p_color) {
|
||||
r = r + p_color.r;
|
||||
g = g + p_color.g;
|
||||
b = b + p_color.b;
|
||||
a = a + p_color.a;
|
||||
}
|
||||
|
||||
Color Color::operator-(const Color &p_color) const {
|
||||
return Color(
|
||||
r - p_color.r,
|
||||
g - p_color.g,
|
||||
b - p_color.b,
|
||||
a - p_color.a);
|
||||
}
|
||||
|
||||
void Color::operator-=(const Color &p_color) {
|
||||
r = r - p_color.r;
|
||||
g = g - p_color.g;
|
||||
b = b - p_color.b;
|
||||
a = a - p_color.a;
|
||||
}
|
||||
|
||||
Color Color::operator*(const Color &p_color) const {
|
||||
return Color(
|
||||
r * p_color.r,
|
||||
g * p_color.g,
|
||||
b * p_color.b,
|
||||
a * p_color.a);
|
||||
}
|
||||
|
||||
Color Color::operator*(const real_t &rvalue) const {
|
||||
return Color(
|
||||
r * rvalue,
|
||||
g * rvalue,
|
||||
b * rvalue,
|
||||
a * rvalue);
|
||||
}
|
||||
|
||||
void Color::operator*=(const Color &p_color) {
|
||||
r = r * p_color.r;
|
||||
g = g * p_color.g;
|
||||
b = b * p_color.b;
|
||||
a = a * p_color.a;
|
||||
}
|
||||
|
||||
void Color::operator*=(const real_t &rvalue) {
|
||||
r = r * rvalue;
|
||||
g = g * rvalue;
|
||||
b = b * rvalue;
|
||||
a = a * rvalue;
|
||||
}
|
||||
|
||||
Color Color::operator/(const Color &p_color) const {
|
||||
return Color(
|
||||
r / p_color.r,
|
||||
g / p_color.g,
|
||||
b / p_color.b,
|
||||
a / p_color.a);
|
||||
}
|
||||
|
||||
Color Color::operator/(const real_t &rvalue) const {
|
||||
return Color(
|
||||
r / rvalue,
|
||||
g / rvalue,
|
||||
b / rvalue,
|
||||
a / rvalue);
|
||||
}
|
||||
|
||||
void Color::operator/=(const Color &p_color) {
|
||||
r = r / p_color.r;
|
||||
g = g / p_color.g;
|
||||
b = b / p_color.b;
|
||||
a = a / p_color.a;
|
||||
}
|
||||
|
||||
void Color::operator/=(const real_t &rvalue) {
|
||||
if (rvalue == 0) {
|
||||
r = 1.0;
|
||||
g = 1.0;
|
||||
b = 1.0;
|
||||
a = 1.0;
|
||||
} else {
|
||||
r = r / rvalue;
|
||||
g = g / rvalue;
|
||||
b = b / rvalue;
|
||||
a = a / rvalue;
|
||||
}
|
||||
}
|
||||
|
||||
Color Color::operator-() const {
|
||||
return Color(
|
||||
1.0 - r,
|
||||
1.0 - g,
|
||||
1.0 - b,
|
||||
1.0 - a);
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
@@ -1,95 +1,80 @@
|
||||
#include "Dictionary.hpp"
|
||||
#include "Variant.hpp"
|
||||
#include "Array.hpp"
|
||||
#include "GodotGlobal.hpp"
|
||||
#include "Variant.hpp"
|
||||
|
||||
namespace godot {
|
||||
|
||||
Dictionary::Dictionary()
|
||||
{
|
||||
Dictionary::Dictionary() {
|
||||
godot::api->godot_dictionary_new(&_godot_dictionary);
|
||||
}
|
||||
|
||||
Dictionary::Dictionary(const Dictionary & other)
|
||||
{
|
||||
Dictionary::Dictionary(const Dictionary &other) {
|
||||
godot::api->godot_dictionary_new_copy(&_godot_dictionary, &other._godot_dictionary);
|
||||
}
|
||||
|
||||
Dictionary & Dictionary::operator=(const Dictionary & other)
|
||||
{
|
||||
Dictionary &Dictionary::operator=(const Dictionary &other) {
|
||||
godot::api->godot_dictionary_destroy(&_godot_dictionary);
|
||||
godot::api->godot_dictionary_new_copy(&_godot_dictionary, &other._godot_dictionary);
|
||||
return *this;
|
||||
}
|
||||
|
||||
void Dictionary::clear()
|
||||
{
|
||||
void Dictionary::clear() {
|
||||
godot::api->godot_dictionary_clear(&_godot_dictionary);
|
||||
}
|
||||
|
||||
bool Dictionary::empty() const
|
||||
{
|
||||
bool Dictionary::empty() const {
|
||||
return godot::api->godot_dictionary_empty(&_godot_dictionary);
|
||||
}
|
||||
|
||||
void Dictionary::erase(const Variant& key)
|
||||
{
|
||||
godot::api->godot_dictionary_erase(&_godot_dictionary, (godot_variant *) &key);
|
||||
void Dictionary::erase(const Variant &key) {
|
||||
godot::api->godot_dictionary_erase(&_godot_dictionary, (godot_variant *)&key);
|
||||
}
|
||||
|
||||
bool Dictionary::has(const Variant& key) const
|
||||
{
|
||||
return godot::api->godot_dictionary_has(&_godot_dictionary, (godot_variant *) &key);
|
||||
bool Dictionary::has(const Variant &key) const {
|
||||
return godot::api->godot_dictionary_has(&_godot_dictionary, (godot_variant *)&key);
|
||||
}
|
||||
|
||||
bool Dictionary::has_all(const Array& keys) const
|
||||
{
|
||||
return godot::api->godot_dictionary_has_all(&_godot_dictionary, (godot_array *) &keys);
|
||||
bool Dictionary::has_all(const Array &keys) const {
|
||||
return godot::api->godot_dictionary_has_all(&_godot_dictionary, (godot_array *)&keys);
|
||||
}
|
||||
|
||||
uint32_t Dictionary::hash() const
|
||||
{
|
||||
uint32_t Dictionary::hash() const {
|
||||
return godot::api->godot_dictionary_hash(&_godot_dictionary);
|
||||
}
|
||||
|
||||
Array Dictionary::keys() const
|
||||
{
|
||||
Array Dictionary::keys() const {
|
||||
godot_array a = godot::api->godot_dictionary_keys(&_godot_dictionary);
|
||||
return *(Array *) &a;
|
||||
return Array(a);
|
||||
}
|
||||
|
||||
Variant &Dictionary::operator [](const Variant& key)
|
||||
{
|
||||
return *(Variant *) godot::api->godot_dictionary_operator_index(&_godot_dictionary, (godot_variant *) &key);
|
||||
Variant &Dictionary::operator[](const Variant &key) {
|
||||
godot_variant *v = godot::api->godot_dictionary_operator_index(&_godot_dictionary, (godot_variant *)&key);
|
||||
return *reinterpret_cast<Variant *>(v);
|
||||
}
|
||||
|
||||
const Variant &Dictionary::operator [](const Variant& key) const
|
||||
{
|
||||
const Variant &Dictionary::operator[](const Variant &key) const {
|
||||
// oops I did it again
|
||||
return *(Variant *) godot::api->godot_dictionary_operator_index((godot_dictionary *) &_godot_dictionary, (godot_variant *) &key);
|
||||
godot_variant *v = godot::api->godot_dictionary_operator_index((godot_dictionary *)&_godot_dictionary, (godot_variant *)&key);
|
||||
return *reinterpret_cast<Variant *>(v);
|
||||
}
|
||||
|
||||
int Dictionary::size() const
|
||||
{
|
||||
int Dictionary::size() const {
|
||||
return godot::api->godot_dictionary_size(&_godot_dictionary);
|
||||
}
|
||||
|
||||
String Dictionary::to_json() const
|
||||
{
|
||||
String Dictionary::to_json() const {
|
||||
godot_string s = godot::api->godot_dictionary_to_json(&_godot_dictionary);
|
||||
return *(String *) &s;
|
||||
return String(s);
|
||||
}
|
||||
|
||||
Array Dictionary::values() const
|
||||
{
|
||||
Array Dictionary::values() const {
|
||||
godot_array a = godot::api->godot_dictionary_values(&_godot_dictionary);
|
||||
return *(Array *) &a;
|
||||
return Array(a);
|
||||
}
|
||||
|
||||
Dictionary::~Dictionary()
|
||||
{
|
||||
Dictionary::~Dictionary() {
|
||||
godot::api->godot_dictionary_destroy(&_godot_dictionary);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
} // namespace godot
|
||||
|
||||
@@ -2,74 +2,177 @@
|
||||
|
||||
#include "String.hpp"
|
||||
|
||||
#include "Wrapped.hpp"
|
||||
|
||||
static GDCALLINGCONV void *wrapper_create(void *data, const void *type_tag, godot_object *instance) {
|
||||
godot::_Wrapped *wrapper_memory = (godot::_Wrapped *)godot::api->godot_alloc(sizeof(godot::_Wrapped));
|
||||
|
||||
if (!wrapper_memory)
|
||||
return NULL;
|
||||
wrapper_memory->_owner = instance;
|
||||
wrapper_memory->_type_tag = (size_t)type_tag;
|
||||
|
||||
return (void *)wrapper_memory;
|
||||
}
|
||||
|
||||
static GDCALLINGCONV void wrapper_destroy(void *data, void *wrapper) {
|
||||
if (wrapper)
|
||||
godot::api->godot_free(wrapper);
|
||||
}
|
||||
|
||||
namespace godot {
|
||||
|
||||
void *_RegisterState::nativescript_handle;
|
||||
const godot_gdnative_core_api_struct *api = nullptr;
|
||||
const godot_gdnative_ext_nativescript_api_struct *nativescript_api = nullptr;
|
||||
int _RegisterState::language_index;
|
||||
|
||||
void Godot::print(const String& message)
|
||||
{
|
||||
godot::api->godot_print((godot_string *) &message);
|
||||
const godot_gdnative_core_api_struct *api = nullptr;
|
||||
const godot_gdnative_core_1_1_api_struct *core_1_1_api = nullptr;
|
||||
const godot_gdnative_core_1_2_api_struct *core_1_2_api = nullptr;
|
||||
|
||||
const godot_gdnative_ext_nativescript_api_struct *nativescript_api = nullptr;
|
||||
const godot_gdnative_ext_nativescript_1_1_api_struct *nativescript_1_1_api = nullptr;
|
||||
const godot_gdnative_ext_pluginscript_api_struct *pluginscript_api = nullptr;
|
||||
const godot_gdnative_ext_android_api_struct *android_api = nullptr;
|
||||
const godot_gdnative_ext_arvr_api_struct *arvr_api = nullptr;
|
||||
const godot_gdnative_ext_videodecoder_api_struct *videodecoder_api = nullptr;
|
||||
const godot_gdnative_ext_net_api_struct *net_api = nullptr;
|
||||
const godot_gdnative_ext_net_3_2_api_struct *net_3_2_api = nullptr;
|
||||
|
||||
const void *gdnlib = NULL;
|
||||
|
||||
void Godot::print(const String &message) {
|
||||
godot::api->godot_print((godot_string *)&message);
|
||||
}
|
||||
|
||||
void Godot::print_warning(const String& description, const String& function, const String& file, int line)
|
||||
{
|
||||
void Godot::print_warning(const String &description, const String &function, const String &file, int line) {
|
||||
int len;
|
||||
|
||||
char * c_desc = description.alloc_c_string();
|
||||
char * c_func = function.alloc_c_string();
|
||||
char * c_file = file.alloc_c_string();
|
||||
char *c_desc = description.alloc_c_string();
|
||||
char *c_func = function.alloc_c_string();
|
||||
char *c_file = file.alloc_c_string();
|
||||
|
||||
if (c_desc != nullptr && c_func !=nullptr && c_file != nullptr) {
|
||||
if (c_desc != nullptr && c_func != nullptr && c_file != nullptr) {
|
||||
godot::api->godot_print_warning(c_desc, c_func, c_file, line);
|
||||
};
|
||||
|
||||
if (c_desc != nullptr) godot::api->godot_free(c_desc);
|
||||
if (c_func != nullptr) godot::api->godot_free(c_func);
|
||||
if (c_file != nullptr) godot::api->godot_free(c_file);
|
||||
if (c_desc != nullptr)
|
||||
godot::api->godot_free(c_desc);
|
||||
if (c_func != nullptr)
|
||||
godot::api->godot_free(c_func);
|
||||
if (c_file != nullptr)
|
||||
godot::api->godot_free(c_file);
|
||||
}
|
||||
|
||||
void Godot::print_error(const String& description, const String& function, const String& file, int line)
|
||||
{
|
||||
void Godot::print_error(const String &description, const String &function, const String &file, int line) {
|
||||
int len;
|
||||
|
||||
char * c_desc = description.alloc_c_string();
|
||||
char * c_func = function.alloc_c_string();
|
||||
char * c_file = file.alloc_c_string();
|
||||
char *c_desc = description.alloc_c_string();
|
||||
char *c_func = function.alloc_c_string();
|
||||
char *c_file = file.alloc_c_string();
|
||||
|
||||
if (c_desc != nullptr && c_func !=nullptr && c_file != nullptr) {
|
||||
if (c_desc != nullptr && c_func != nullptr && c_file != nullptr) {
|
||||
godot::api->godot_print_error(c_desc, c_func, c_file, line);
|
||||
};
|
||||
|
||||
if (c_desc != nullptr) godot::api->godot_free(c_desc);
|
||||
if (c_func != nullptr) godot::api->godot_free(c_func);
|
||||
if (c_file != nullptr) godot::api->godot_free(c_file);
|
||||
if (c_desc != nullptr)
|
||||
godot::api->godot_free(c_desc);
|
||||
if (c_func != nullptr)
|
||||
godot::api->godot_free(c_func);
|
||||
if (c_file != nullptr)
|
||||
godot::api->godot_free(c_file);
|
||||
}
|
||||
|
||||
void Godot::gdnative_init(godot_gdnative_init_options *options)
|
||||
{
|
||||
void ___register_types();
|
||||
void ___init_method_bindings();
|
||||
|
||||
void Godot::gdnative_init(godot_gdnative_init_options *options) {
|
||||
godot::api = options->api_struct;
|
||||
godot::gdnlib = options->gd_native_library;
|
||||
|
||||
const godot_gdnative_api_struct *core_extension = godot::api->next;
|
||||
|
||||
while (core_extension) {
|
||||
if (core_extension->version.major == 1 && core_extension->version.minor == 1) {
|
||||
godot::core_1_1_api = (const godot_gdnative_core_1_1_api_struct *)core_extension;
|
||||
} else if (core_extension->version.major == 1 && core_extension->version.minor == 2) {
|
||||
godot::core_1_2_api = (const godot_gdnative_core_1_2_api_struct *)core_extension;
|
||||
}
|
||||
core_extension = core_extension->next;
|
||||
}
|
||||
|
||||
// now find our extensions
|
||||
for (int i = 0; i < godot::api->num_extensions; i++) {
|
||||
switch (godot::api->extensions[i]->type) {
|
||||
case GDNATIVE_EXT_NATIVESCRIPT: {
|
||||
godot::nativescript_api = (godot_gdnative_ext_nativescript_api_struct *)godot::api->extensions[i];
|
||||
}; break;
|
||||
default: break;
|
||||
};
|
||||
};
|
||||
godot::nativescript_api = (const godot_gdnative_ext_nativescript_api_struct *)godot::api->extensions[i];
|
||||
|
||||
const godot_gdnative_api_struct *extension = godot::nativescript_api->next;
|
||||
|
||||
while (extension) {
|
||||
if (extension->version.major == 1 && extension->version.minor == 1) {
|
||||
godot::nativescript_1_1_api = (const godot_gdnative_ext_nativescript_1_1_api_struct *)extension;
|
||||
}
|
||||
|
||||
extension = extension->next;
|
||||
}
|
||||
} break;
|
||||
case GDNATIVE_EXT_PLUGINSCRIPT: {
|
||||
godot::pluginscript_api = (const godot_gdnative_ext_pluginscript_api_struct *)godot::api->extensions[i];
|
||||
} break;
|
||||
case GDNATIVE_EXT_ANDROID: {
|
||||
godot::android_api = (const godot_gdnative_ext_android_api_struct *)godot::api->extensions[i];
|
||||
} break;
|
||||
case GDNATIVE_EXT_ARVR: {
|
||||
godot::arvr_api = (const godot_gdnative_ext_arvr_api_struct *)godot::api->extensions[i];
|
||||
} break;
|
||||
case GDNATIVE_EXT_VIDEODECODER: {
|
||||
godot::videodecoder_api = (const godot_gdnative_ext_videodecoder_api_struct *)godot::api->extensions[i];
|
||||
} break;
|
||||
case GDNATIVE_EXT_NET: {
|
||||
godot::net_api = (const godot_gdnative_ext_net_api_struct *)godot::api->extensions[i];
|
||||
|
||||
const godot_gdnative_api_struct *extension = godot::net_api->next;
|
||||
|
||||
while (extension) {
|
||||
if (extension->version.major == 3 && extension->version.minor == 2) {
|
||||
godot::net_3_2_api = (const godot_gdnative_ext_net_3_2_api_struct *)extension;
|
||||
}
|
||||
|
||||
extension = extension->next;
|
||||
}
|
||||
} break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Initialize the `language_index` here since `__register_types()` makes use of it.
|
||||
godot_instance_binding_functions binding_funcs = {};
|
||||
binding_funcs.alloc_instance_binding_data = wrapper_create;
|
||||
binding_funcs.free_instance_binding_data = wrapper_destroy;
|
||||
|
||||
godot::_RegisterState::language_index = godot::nativescript_1_1_api->godot_nativescript_register_instance_binding_data_functions(binding_funcs);
|
||||
|
||||
// register these now
|
||||
___register_types();
|
||||
___init_method_bindings();
|
||||
}
|
||||
|
||||
void Godot::gdnative_terminate(godot_gdnative_terminate_options *options)
|
||||
{
|
||||
void Godot::gdnative_terminate(godot_gdnative_terminate_options *options) {
|
||||
// reserved for future use.
|
||||
}
|
||||
|
||||
void Godot::nativescript_init(void *handle)
|
||||
{
|
||||
void Godot::gdnative_profiling_add_data(const char *p_signature, uint64_t p_time) {
|
||||
godot::nativescript_1_1_api->godot_nativescript_profiling_add_data(p_signature, p_time);
|
||||
}
|
||||
|
||||
void Godot::nativescript_init(void *handle) {
|
||||
godot::_RegisterState::nativescript_handle = handle;
|
||||
}
|
||||
|
||||
};
|
||||
void Godot::nativescript_terminate(void *handle) {
|
||||
godot::nativescript_1_1_api->godot_nativescript_unregister_instance_binding_data_functions(godot::_RegisterState::language_index);
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
@@ -1,94 +1,84 @@
|
||||
#include "NodePath.hpp"
|
||||
#include "String.hpp"
|
||||
#include "GodotGlobal.hpp"
|
||||
#include "String.hpp"
|
||||
|
||||
#include <gdnative/node_path.h>
|
||||
|
||||
namespace godot {
|
||||
|
||||
|
||||
NodePath::NodePath()
|
||||
{
|
||||
NodePath::NodePath() {
|
||||
String from = "";
|
||||
godot::api->godot_node_path_new(&_node_path, (godot_string *) &from);
|
||||
godot::api->godot_node_path_new(&_node_path, (godot_string *)&from);
|
||||
}
|
||||
|
||||
NodePath::NodePath(const NodePath &other)
|
||||
{
|
||||
NodePath::NodePath(const NodePath &other) {
|
||||
String from = other;
|
||||
godot::api->godot_node_path_new(&_node_path, (godot_string *) &from);
|
||||
godot::api->godot_node_path_new(&_node_path, (godot_string *)&from);
|
||||
}
|
||||
|
||||
NodePath::NodePath(const String &from)
|
||||
{
|
||||
godot::api->godot_node_path_new(&_node_path, (godot_string *) &from);
|
||||
NodePath::NodePath(const String &from) {
|
||||
godot::api->godot_node_path_new(&_node_path, (godot_string *)&from);
|
||||
}
|
||||
|
||||
NodePath::NodePath(const char *contents)
|
||||
{
|
||||
NodePath::NodePath(const char *contents) {
|
||||
String from = contents;
|
||||
godot::api->godot_node_path_new(&_node_path, (godot_string *) &from);
|
||||
godot::api->godot_node_path_new(&_node_path, (godot_string *)&from);
|
||||
}
|
||||
|
||||
String NodePath::get_name(const int idx) const
|
||||
{
|
||||
String NodePath::get_name(const int idx) const {
|
||||
godot_string str = godot::api->godot_node_path_get_name(&_node_path, idx);
|
||||
|
||||
return *(String *) &str;
|
||||
return String(str);
|
||||
}
|
||||
|
||||
int NodePath::get_name_count() const
|
||||
{
|
||||
int NodePath::get_name_count() const {
|
||||
return godot::api->godot_node_path_get_name_count(&_node_path);
|
||||
}
|
||||
|
||||
String NodePath::get_subname(const int idx) const
|
||||
{
|
||||
String NodePath::get_subname(const int idx) const {
|
||||
godot_string str = godot::api->godot_node_path_get_subname(&_node_path, idx);
|
||||
return *(String *) &str;
|
||||
return String(str);
|
||||
}
|
||||
|
||||
int NodePath::get_subname_count() const
|
||||
{
|
||||
int NodePath::get_subname_count() const {
|
||||
return godot::api->godot_node_path_get_subname_count(&_node_path);
|
||||
}
|
||||
|
||||
bool NodePath::is_absolute() const
|
||||
{
|
||||
bool NodePath::is_absolute() const {
|
||||
return godot::api->godot_node_path_is_absolute(&_node_path);
|
||||
}
|
||||
|
||||
bool NodePath::is_empty() const
|
||||
{
|
||||
bool NodePath::is_empty() const {
|
||||
return godot::api->godot_node_path_is_empty(&_node_path);
|
||||
}
|
||||
|
||||
NodePath::operator String() const
|
||||
{
|
||||
godot_string str = godot::api->godot_node_path_as_string(&_node_path);
|
||||
|
||||
return *(String *) &str;
|
||||
NodePath NodePath::get_as_property_path() const {
|
||||
godot_node_path path = godot::core_1_1_api->godot_node_path_get_as_property_path(&_node_path);
|
||||
return NodePath(path);
|
||||
}
|
||||
String NodePath::get_concatenated_subnames() const {
|
||||
godot_string str = godot::api->godot_node_path_get_concatenated_subnames(&_node_path);
|
||||
return String(str);
|
||||
}
|
||||
|
||||
bool NodePath::operator ==(const NodePath& other)
|
||||
{
|
||||
NodePath::operator String() const {
|
||||
godot_string str = godot::api->godot_node_path_as_string(&_node_path);
|
||||
return String(str);
|
||||
}
|
||||
|
||||
bool NodePath::operator==(const NodePath &other) {
|
||||
return godot::api->godot_node_path_operator_equal(&_node_path, &other._node_path);
|
||||
}
|
||||
|
||||
void NodePath::operator =(const NodePath& other)
|
||||
{
|
||||
void NodePath::operator=(const NodePath &other) {
|
||||
godot::api->godot_node_path_destroy(&_node_path);
|
||||
|
||||
String other_string = (String) other;
|
||||
String other_string = (String)other;
|
||||
|
||||
godot::api->godot_node_path_new(&_node_path, (godot_string *) &other_string);
|
||||
godot::api->godot_node_path_new(&_node_path, (godot_string *)&other_string);
|
||||
}
|
||||
|
||||
NodePath::~NodePath()
|
||||
{
|
||||
NodePath::~NodePath() {
|
||||
godot::api->godot_node_path_destroy(&_node_path);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
} // namespace godot
|
||||
|
||||
@@ -5,128 +5,113 @@
|
||||
|
||||
namespace godot {
|
||||
|
||||
|
||||
void Plane::set_normal(const Vector3& p_normal)
|
||||
{
|
||||
void Plane::set_normal(const Vector3 &p_normal) {
|
||||
this->normal = p_normal;
|
||||
}
|
||||
|
||||
Vector3 Plane::project(const Vector3& p_point) const {
|
||||
|
||||
Vector3 Plane::project(const Vector3 &p_point) const {
|
||||
return p_point - normal * distance_to(p_point);
|
||||
}
|
||||
|
||||
|
||||
void Plane::normalize() {
|
||||
|
||||
real_t l = normal.length();
|
||||
if (l==0) {
|
||||
*this=Plane(0,0,0,0);
|
||||
if (l == 0) {
|
||||
*this = Plane(0, 0, 0, 0);
|
||||
return;
|
||||
}
|
||||
normal/=l;
|
||||
d/=l;
|
||||
normal /= l;
|
||||
d /= l;
|
||||
}
|
||||
|
||||
Plane Plane::normalized() const {
|
||||
|
||||
Plane p = *this;
|
||||
p.normalize();
|
||||
return p;
|
||||
}
|
||||
|
||||
Vector3 Plane::get_any_point() const {
|
||||
|
||||
return get_normal()*d;
|
||||
return get_normal() * d;
|
||||
}
|
||||
|
||||
Vector3 Plane::get_any_perpendicular_normal() const {
|
||||
|
||||
static const Vector3 p1 = Vector3(1,0,0);
|
||||
static const Vector3 p2 = Vector3(0,1,0);
|
||||
static const Vector3 p1 = Vector3(1, 0, 0);
|
||||
static const Vector3 p2 = Vector3(0, 1, 0);
|
||||
Vector3 p;
|
||||
|
||||
if (::fabs(normal.dot(p1)) > 0.99) // if too similar to p1
|
||||
p=p2; // use p2
|
||||
p = p2; // use p2
|
||||
else
|
||||
p=p1; // use p1
|
||||
p = p1; // use p1
|
||||
|
||||
p-=normal * normal.dot(p);
|
||||
p -= normal * normal.dot(p);
|
||||
p.normalize();
|
||||
|
||||
return p;
|
||||
}
|
||||
|
||||
|
||||
/* intersections */
|
||||
|
||||
bool Plane::intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r_result) const {
|
||||
const Plane &p_plane0 = *this;
|
||||
Vector3 normal0 = p_plane0.normal;
|
||||
Vector3 normal1 = p_plane1.normal;
|
||||
Vector3 normal2 = p_plane2.normal;
|
||||
|
||||
const Plane &p_plane0=*this;
|
||||
Vector3 normal0=p_plane0.normal;
|
||||
Vector3 normal1=p_plane1.normal;
|
||||
Vector3 normal2=p_plane2.normal;
|
||||
real_t denom = vec3_cross(normal0, normal1).dot(normal2);
|
||||
|
||||
real_t denom=vec3_cross(normal0,normal1).dot(normal2);
|
||||
|
||||
if (::fabs(denom)<=CMP_EPSILON)
|
||||
if (::fabs(denom) <= CMP_EPSILON)
|
||||
return false;
|
||||
|
||||
if (r_result) {
|
||||
*r_result = ( (vec3_cross(normal1, normal2) * p_plane0.d) +
|
||||
(vec3_cross(normal2, normal0) * p_plane1.d) +
|
||||
(vec3_cross(normal0, normal1) * p_plane2.d) )/denom;
|
||||
*r_result = ((vec3_cross(normal1, normal2) * p_plane0.d) +
|
||||
(vec3_cross(normal2, normal0) * p_plane1.d) +
|
||||
(vec3_cross(normal0, normal1) * p_plane2.d)) /
|
||||
denom;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool Plane::intersects_ray(Vector3 p_from, Vector3 p_dir, Vector3* p_intersection) const {
|
||||
|
||||
Vector3 segment=p_dir;
|
||||
real_t den=normal.dot( segment );
|
||||
bool Plane::intersects_ray(Vector3 p_from, Vector3 p_dir, Vector3 *p_intersection) const {
|
||||
Vector3 segment = p_dir;
|
||||
real_t den = normal.dot(segment);
|
||||
|
||||
//printf("den is %i\n",den);
|
||||
if (::fabs(den)<=CMP_EPSILON) {
|
||||
|
||||
if (::fabs(den) <= CMP_EPSILON) {
|
||||
return false;
|
||||
}
|
||||
|
||||
real_t dist=(normal.dot( p_from ) - d) / den;
|
||||
real_t dist = (normal.dot(p_from) - d) / den;
|
||||
//printf("dist is %i\n",dist);
|
||||
|
||||
if (dist>CMP_EPSILON) { //this is a ray, before the emiting pos (p_from) doesnt exist
|
||||
if (dist > CMP_EPSILON) { //this is a ray, before the emiting pos (p_from) doesnt exist
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
dist=-dist;
|
||||
dist = -dist;
|
||||
*p_intersection = p_from + segment * dist;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Plane::intersects_segment(Vector3 p_begin, Vector3 p_end, Vector3* p_intersection) const {
|
||||
|
||||
Vector3 segment= p_begin - p_end;
|
||||
real_t den=normal.dot( segment );
|
||||
bool Plane::intersects_segment(Vector3 p_begin, Vector3 p_end, Vector3 *p_intersection) const {
|
||||
Vector3 segment = p_begin - p_end;
|
||||
real_t den = normal.dot(segment);
|
||||
|
||||
//printf("den is %i\n",den);
|
||||
if (::fabs(den)<=CMP_EPSILON) {
|
||||
|
||||
if (::fabs(den) <= CMP_EPSILON) {
|
||||
return false;
|
||||
}
|
||||
|
||||
real_t dist=(normal.dot( p_begin ) - d) / den;
|
||||
real_t dist = (normal.dot(p_begin) - d) / den;
|
||||
//printf("dist is %i\n",dist);
|
||||
|
||||
if (dist<-CMP_EPSILON || dist > (1.0 +CMP_EPSILON)) {
|
||||
|
||||
if (dist < -CMP_EPSILON || dist > (1.0 + CMP_EPSILON)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
dist=-dist;
|
||||
dist = -dist;
|
||||
*p_intersection = p_begin + segment * dist;
|
||||
|
||||
return true;
|
||||
@@ -134,76 +119,55 @@ bool Plane::intersects_segment(Vector3 p_begin, Vector3 p_end, Vector3* p_inters
|
||||
|
||||
/* misc */
|
||||
|
||||
bool Plane::is_almost_like(const Plane& p_plane) const {
|
||||
|
||||
return (normal.dot( p_plane.normal ) > _PLANE_EQ_DOT_EPSILON && ::fabs(d-p_plane.d) < _PLANE_EQ_D_EPSILON);
|
||||
bool Plane::is_almost_like(const Plane &p_plane) const {
|
||||
return (normal.dot(p_plane.normal) > _PLANE_EQ_DOT_EPSILON && ::fabs(d - p_plane.d) < _PLANE_EQ_D_EPSILON);
|
||||
}
|
||||
|
||||
|
||||
Plane::operator String() const {
|
||||
|
||||
// return normal.operator String() + ", " + rtos(d);
|
||||
return String(); // @Todo
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool Plane::is_point_over(const Vector3 &p_point) const {
|
||||
|
||||
return (normal.dot(p_point) > d);
|
||||
}
|
||||
|
||||
real_t Plane::distance_to(const Vector3 &p_point) const {
|
||||
|
||||
return (normal.dot(p_point)-d);
|
||||
return (normal.dot(p_point) - d);
|
||||
}
|
||||
|
||||
bool Plane::has_point(const Vector3 &p_point,real_t _epsilon) const {
|
||||
|
||||
real_t dist=normal.dot(p_point) - d;
|
||||
dist=::fabs(dist);
|
||||
return ( dist <= _epsilon);
|
||||
|
||||
bool Plane::has_point(const Vector3 &p_point, real_t _epsilon) const {
|
||||
real_t dist = normal.dot(p_point) - d;
|
||||
dist = ::fabs(dist);
|
||||
return (dist <= _epsilon);
|
||||
}
|
||||
|
||||
Plane::Plane(const Vector3 &p_normal, real_t p_d) {
|
||||
|
||||
normal=p_normal;
|
||||
d=p_d;
|
||||
normal = p_normal;
|
||||
d = p_d;
|
||||
}
|
||||
|
||||
Plane::Plane(const Vector3 &p_point, const Vector3& p_normal) {
|
||||
|
||||
normal=p_normal;
|
||||
d=p_normal.dot(p_point);
|
||||
Plane::Plane(const Vector3 &p_point, const Vector3 &p_normal) {
|
||||
normal = p_normal;
|
||||
d = p_normal.dot(p_point);
|
||||
}
|
||||
|
||||
Plane::Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3,ClockDirection p_dir) {
|
||||
|
||||
Plane::Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirection p_dir) {
|
||||
if (p_dir == CLOCKWISE)
|
||||
normal=(p_point1-p_point3).cross(p_point1-p_point2);
|
||||
normal = (p_point1 - p_point3).cross(p_point1 - p_point2);
|
||||
else
|
||||
normal=(p_point1-p_point2).cross(p_point1-p_point3);
|
||||
|
||||
normal = (p_point1 - p_point2).cross(p_point1 - p_point3);
|
||||
|
||||
normal.normalize();
|
||||
d = normal.dot(p_point1);
|
||||
|
||||
|
||||
}
|
||||
|
||||
bool Plane::operator==(const Plane& p_plane) const {
|
||||
|
||||
return normal==p_plane.normal && d == p_plane.d;
|
||||
bool Plane::operator==(const Plane &p_plane) const {
|
||||
return normal == p_plane.normal && d == p_plane.d;
|
||||
}
|
||||
|
||||
bool Plane::operator!=(const Plane& p_plane) const {
|
||||
|
||||
return normal!=p_plane.normal || d != p_plane.d;
|
||||
|
||||
bool Plane::operator!=(const Plane &p_plane) const {
|
||||
return normal != p_plane.normal || d != p_plane.d;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
} // namespace godot
|
||||
|
||||
@@ -1,679 +1,541 @@
|
||||
#include "PoolArrays.hpp"
|
||||
#include "Defs.hpp"
|
||||
#include "String.hpp"
|
||||
#include "Color.hpp"
|
||||
#include "Defs.hpp"
|
||||
#include "GodotGlobal.hpp"
|
||||
#include "String.hpp"
|
||||
#include "Vector2.hpp"
|
||||
#include "Vector3.hpp"
|
||||
#include "GodotGlobal.hpp"
|
||||
|
||||
#include <gdnative/pool_arrays.h>
|
||||
|
||||
namespace godot {
|
||||
|
||||
PoolByteArray::PoolByteArray()
|
||||
{
|
||||
PoolByteArray::PoolByteArray() {
|
||||
godot::api->godot_pool_byte_array_new(&_godot_array);
|
||||
}
|
||||
|
||||
PoolByteArray::PoolByteArray(const PoolByteArray &p_other)
|
||||
{
|
||||
PoolByteArray::PoolByteArray(const PoolByteArray &p_other) {
|
||||
godot::api->godot_pool_byte_array_new_copy(&_godot_array, &p_other._godot_array);
|
||||
}
|
||||
|
||||
PoolByteArray &PoolByteArray::operator=(const PoolByteArray & p_other)
|
||||
{
|
||||
PoolByteArray &PoolByteArray::operator=(const PoolByteArray &p_other) {
|
||||
godot::api->godot_pool_byte_array_destroy(&_godot_array);
|
||||
godot::api->godot_pool_byte_array_new_copy(&_godot_array, &p_other._godot_array);
|
||||
return *this;
|
||||
}
|
||||
|
||||
PoolByteArray::PoolByteArray(const Array& array)
|
||||
{
|
||||
godot::api->godot_pool_byte_array_new_with_array(&_godot_array, (godot_array *) &array);
|
||||
PoolByteArray::PoolByteArray(const Array &array) {
|
||||
godot::api->godot_pool_byte_array_new_with_array(&_godot_array, (godot_array *)&array);
|
||||
}
|
||||
|
||||
PoolByteArray::Read PoolByteArray::read() const
|
||||
{
|
||||
PoolByteArray::Read PoolByteArray::read() const {
|
||||
Read read;
|
||||
read._read_access = godot::api->godot_pool_byte_array_read(&_godot_array);
|
||||
return read;
|
||||
}
|
||||
|
||||
PoolByteArray::Write PoolByteArray::write()
|
||||
{
|
||||
PoolByteArray::Write PoolByteArray::write() {
|
||||
Write write;
|
||||
write._write_access = godot::api->godot_pool_byte_array_write(&_godot_array);
|
||||
return write;
|
||||
}
|
||||
|
||||
void PoolByteArray::append(const uint8_t data)
|
||||
{
|
||||
void PoolByteArray::append(const uint8_t data) {
|
||||
godot::api->godot_pool_byte_array_append(&_godot_array, data);
|
||||
}
|
||||
|
||||
void PoolByteArray::append_array(const PoolByteArray& array)
|
||||
{
|
||||
void PoolByteArray::append_array(const PoolByteArray &array) {
|
||||
godot::api->godot_pool_byte_array_append_array(&_godot_array, &array._godot_array);
|
||||
}
|
||||
|
||||
int PoolByteArray::insert(const int idx, const uint8_t data)
|
||||
{
|
||||
int PoolByteArray::insert(const int idx, const uint8_t data) {
|
||||
return godot::api->godot_pool_byte_array_insert(&_godot_array, idx, data);
|
||||
}
|
||||
|
||||
void PoolByteArray::invert()
|
||||
{
|
||||
void PoolByteArray::invert() {
|
||||
godot::api->godot_pool_byte_array_invert(&_godot_array);
|
||||
}
|
||||
|
||||
void PoolByteArray::push_back(const uint8_t data)
|
||||
{
|
||||
void PoolByteArray::push_back(const uint8_t data) {
|
||||
godot::api->godot_pool_byte_array_push_back(&_godot_array, data);
|
||||
}
|
||||
|
||||
void PoolByteArray::remove(const int idx)
|
||||
{
|
||||
void PoolByteArray::remove(const int idx) {
|
||||
godot::api->godot_pool_byte_array_remove(&_godot_array, idx);
|
||||
}
|
||||
|
||||
void PoolByteArray::resize(const int size)
|
||||
{
|
||||
void PoolByteArray::resize(const int size) {
|
||||
godot::api->godot_pool_byte_array_resize(&_godot_array, size);
|
||||
}
|
||||
|
||||
void PoolByteArray::set(const int idx, const uint8_t data)
|
||||
{
|
||||
void PoolByteArray::set(const int idx, const uint8_t data) {
|
||||
godot::api->godot_pool_byte_array_set(&_godot_array, idx, data);
|
||||
}
|
||||
|
||||
uint8_t PoolByteArray::operator [](const int idx)
|
||||
{
|
||||
uint8_t PoolByteArray::operator[](const int idx) {
|
||||
return godot::api->godot_pool_byte_array_get(&_godot_array, idx);
|
||||
}
|
||||
|
||||
int PoolByteArray::size() const
|
||||
{
|
||||
int PoolByteArray::size() const {
|
||||
return godot::api->godot_pool_byte_array_size(&_godot_array);
|
||||
}
|
||||
|
||||
|
||||
PoolByteArray::~PoolByteArray()
|
||||
{
|
||||
PoolByteArray::~PoolByteArray() {
|
||||
godot::api->godot_pool_byte_array_destroy(&_godot_array);
|
||||
}
|
||||
|
||||
|
||||
|
||||
PoolIntArray::PoolIntArray()
|
||||
{
|
||||
PoolIntArray::PoolIntArray() {
|
||||
godot::api->godot_pool_int_array_new(&_godot_array);
|
||||
}
|
||||
|
||||
PoolIntArray::PoolIntArray(const PoolIntArray &p_other)
|
||||
{
|
||||
PoolIntArray::PoolIntArray(const PoolIntArray &p_other) {
|
||||
godot::api->godot_pool_int_array_new_copy(&_godot_array, &p_other._godot_array);
|
||||
}
|
||||
|
||||
PoolIntArray &PoolIntArray::operator=(const PoolIntArray &p_other)
|
||||
{
|
||||
PoolIntArray &PoolIntArray::operator=(const PoolIntArray &p_other) {
|
||||
godot::api->godot_pool_int_array_destroy(&_godot_array);
|
||||
godot::api->godot_pool_int_array_new_copy(&_godot_array, &p_other._godot_array);
|
||||
return *this;
|
||||
}
|
||||
|
||||
PoolIntArray::PoolIntArray(const Array& array)
|
||||
{
|
||||
godot::api->godot_pool_int_array_new_with_array(&_godot_array, (godot_array *) &array);
|
||||
PoolIntArray::PoolIntArray(const Array &array) {
|
||||
godot::api->godot_pool_int_array_new_with_array(&_godot_array, (godot_array *)&array);
|
||||
}
|
||||
|
||||
PoolIntArray::Read PoolIntArray::read() const
|
||||
{
|
||||
PoolIntArray::Read PoolIntArray::read() const {
|
||||
Read read;
|
||||
read._read_access = godot::api->godot_pool_int_array_read(&_godot_array);
|
||||
return read;
|
||||
}
|
||||
|
||||
PoolIntArray::Write PoolIntArray::write()
|
||||
{
|
||||
PoolIntArray::Write PoolIntArray::write() {
|
||||
Write write;
|
||||
write._write_access = godot::api->godot_pool_int_array_write(&_godot_array);
|
||||
return write;
|
||||
}
|
||||
|
||||
void PoolIntArray::append(const int data)
|
||||
{
|
||||
void PoolIntArray::append(const int data) {
|
||||
godot::api->godot_pool_int_array_append(&_godot_array, data);
|
||||
}
|
||||
|
||||
void PoolIntArray::append_array(const PoolIntArray& array)
|
||||
{
|
||||
void PoolIntArray::append_array(const PoolIntArray &array) {
|
||||
godot::api->godot_pool_int_array_append_array(&_godot_array, &array._godot_array);
|
||||
}
|
||||
|
||||
int PoolIntArray::insert(const int idx, const int data)
|
||||
{
|
||||
int PoolIntArray::insert(const int idx, const int data) {
|
||||
return godot::api->godot_pool_int_array_insert(&_godot_array, idx, data);
|
||||
}
|
||||
|
||||
void PoolIntArray::invert()
|
||||
{
|
||||
void PoolIntArray::invert() {
|
||||
godot::api->godot_pool_int_array_invert(&_godot_array);
|
||||
}
|
||||
|
||||
void PoolIntArray::push_back(const int data)
|
||||
{
|
||||
void PoolIntArray::push_back(const int data) {
|
||||
godot::api->godot_pool_int_array_push_back(&_godot_array, data);
|
||||
}
|
||||
|
||||
void PoolIntArray::remove(const int idx)
|
||||
{
|
||||
void PoolIntArray::remove(const int idx) {
|
||||
godot::api->godot_pool_int_array_remove(&_godot_array, idx);
|
||||
}
|
||||
|
||||
void PoolIntArray::resize(const int size)
|
||||
{
|
||||
void PoolIntArray::resize(const int size) {
|
||||
godot::api->godot_pool_int_array_resize(&_godot_array, size);
|
||||
}
|
||||
|
||||
void PoolIntArray::set(const int idx, const int data)
|
||||
{
|
||||
void PoolIntArray::set(const int idx, const int data) {
|
||||
godot::api->godot_pool_int_array_set(&_godot_array, idx, data);
|
||||
}
|
||||
|
||||
int PoolIntArray::operator [](const int idx)
|
||||
{
|
||||
int PoolIntArray::operator[](const int idx) {
|
||||
return godot::api->godot_pool_int_array_get(&_godot_array, idx);
|
||||
}
|
||||
|
||||
int PoolIntArray::size() const
|
||||
{
|
||||
int PoolIntArray::size() const {
|
||||
return godot::api->godot_pool_int_array_size(&_godot_array);
|
||||
}
|
||||
|
||||
|
||||
PoolIntArray::~PoolIntArray()
|
||||
{
|
||||
PoolIntArray::~PoolIntArray() {
|
||||
godot::api->godot_pool_int_array_destroy(&_godot_array);
|
||||
}
|
||||
|
||||
|
||||
PoolRealArray::PoolRealArray()
|
||||
{
|
||||
PoolRealArray::PoolRealArray() {
|
||||
godot::api->godot_pool_real_array_new(&_godot_array);
|
||||
}
|
||||
|
||||
PoolRealArray::PoolRealArray(const PoolRealArray &p_other)
|
||||
{
|
||||
PoolRealArray::PoolRealArray(const PoolRealArray &p_other) {
|
||||
godot::api->godot_pool_real_array_new_copy(&_godot_array, &p_other._godot_array);
|
||||
}
|
||||
|
||||
PoolRealArray &PoolRealArray::operator=(const PoolRealArray &p_other)
|
||||
{
|
||||
PoolRealArray &PoolRealArray::operator=(const PoolRealArray &p_other) {
|
||||
godot::api->godot_pool_real_array_destroy(&_godot_array);
|
||||
godot::api->godot_pool_real_array_new_copy(&_godot_array, &p_other._godot_array);
|
||||
return *this;
|
||||
}
|
||||
|
||||
PoolRealArray::Read PoolRealArray::read() const
|
||||
{
|
||||
PoolRealArray::Read PoolRealArray::read() const {
|
||||
Read read;
|
||||
read._read_access = godot::api->godot_pool_real_array_read(&_godot_array);
|
||||
return read;
|
||||
}
|
||||
|
||||
PoolRealArray::Write PoolRealArray::write()
|
||||
{
|
||||
PoolRealArray::Write PoolRealArray::write() {
|
||||
Write write;
|
||||
write._write_access = godot::api->godot_pool_real_array_write(&_godot_array);
|
||||
return write;
|
||||
}
|
||||
|
||||
PoolRealArray::PoolRealArray(const Array& array)
|
||||
{
|
||||
godot::api->godot_pool_real_array_new_with_array(&_godot_array, (godot_array *) &array);
|
||||
PoolRealArray::PoolRealArray(const Array &array) {
|
||||
godot::api->godot_pool_real_array_new_with_array(&_godot_array, (godot_array *)&array);
|
||||
}
|
||||
|
||||
void PoolRealArray::append(const real_t data)
|
||||
{
|
||||
void PoolRealArray::append(const real_t data) {
|
||||
godot::api->godot_pool_real_array_append(&_godot_array, data);
|
||||
}
|
||||
|
||||
void PoolRealArray::append_array(const PoolRealArray& array)
|
||||
{
|
||||
void PoolRealArray::append_array(const PoolRealArray &array) {
|
||||
godot::api->godot_pool_real_array_append_array(&_godot_array, &array._godot_array);
|
||||
}
|
||||
|
||||
int PoolRealArray::insert(const int idx, const real_t data)
|
||||
{
|
||||
int PoolRealArray::insert(const int idx, const real_t data) {
|
||||
return godot::api->godot_pool_real_array_insert(&_godot_array, idx, data);
|
||||
}
|
||||
|
||||
void PoolRealArray::invert()
|
||||
{
|
||||
void PoolRealArray::invert() {
|
||||
godot::api->godot_pool_real_array_invert(&_godot_array);
|
||||
}
|
||||
|
||||
void PoolRealArray::push_back(const real_t data)
|
||||
{
|
||||
void PoolRealArray::push_back(const real_t data) {
|
||||
godot::api->godot_pool_real_array_push_back(&_godot_array, data);
|
||||
}
|
||||
|
||||
void PoolRealArray::remove(const int idx)
|
||||
{
|
||||
void PoolRealArray::remove(const int idx) {
|
||||
godot::api->godot_pool_real_array_remove(&_godot_array, idx);
|
||||
}
|
||||
|
||||
void PoolRealArray::resize(const int size)
|
||||
{
|
||||
void PoolRealArray::resize(const int size) {
|
||||
godot::api->godot_pool_real_array_resize(&_godot_array, size);
|
||||
}
|
||||
|
||||
void PoolRealArray::set(const int idx, const real_t data)
|
||||
{
|
||||
void PoolRealArray::set(const int idx, const real_t data) {
|
||||
godot::api->godot_pool_real_array_set(&_godot_array, idx, data);
|
||||
}
|
||||
|
||||
real_t PoolRealArray::operator [](const int idx)
|
||||
{
|
||||
real_t PoolRealArray::operator[](const int idx) {
|
||||
return godot::api->godot_pool_real_array_get(&_godot_array, idx);
|
||||
}
|
||||
|
||||
int PoolRealArray::size() const
|
||||
{
|
||||
int PoolRealArray::size() const {
|
||||
return godot::api->godot_pool_real_array_size(&_godot_array);
|
||||
}
|
||||
|
||||
|
||||
PoolRealArray::~PoolRealArray()
|
||||
{
|
||||
PoolRealArray::~PoolRealArray() {
|
||||
godot::api->godot_pool_real_array_destroy(&_godot_array);
|
||||
}
|
||||
|
||||
|
||||
|
||||
PoolStringArray::PoolStringArray()
|
||||
{
|
||||
PoolStringArray::PoolStringArray() {
|
||||
godot::api->godot_pool_string_array_new(&_godot_array);
|
||||
}
|
||||
|
||||
PoolStringArray::PoolStringArray(const PoolStringArray &p_other)
|
||||
{
|
||||
PoolStringArray::PoolStringArray(const PoolStringArray &p_other) {
|
||||
godot::api->godot_pool_string_array_new_copy(&_godot_array, &p_other._godot_array);
|
||||
}
|
||||
|
||||
PoolStringArray &PoolStringArray::operator=(const PoolStringArray &p_other)
|
||||
{
|
||||
PoolStringArray &PoolStringArray::operator=(const PoolStringArray &p_other) {
|
||||
godot::api->godot_pool_string_array_destroy(&_godot_array);
|
||||
godot::api->godot_pool_string_array_new_copy(&_godot_array, &p_other._godot_array);
|
||||
return *this;
|
||||
}
|
||||
|
||||
PoolStringArray::PoolStringArray(const Array& array)
|
||||
{
|
||||
godot::api->godot_pool_string_array_new_with_array(&_godot_array, (godot_array *) &array);
|
||||
PoolStringArray::PoolStringArray(const Array &array) {
|
||||
godot::api->godot_pool_string_array_new_with_array(&_godot_array, (godot_array *)&array);
|
||||
}
|
||||
|
||||
PoolStringArray::Read PoolStringArray::read() const
|
||||
{
|
||||
PoolStringArray::Read PoolStringArray::read() const {
|
||||
Read read;
|
||||
read._read_access = godot::api->godot_pool_string_array_read(&_godot_array);
|
||||
return read;
|
||||
}
|
||||
|
||||
PoolStringArray::Write PoolStringArray::write()
|
||||
{
|
||||
PoolStringArray::Write PoolStringArray::write() {
|
||||
Write write;
|
||||
write._write_access = godot::api->godot_pool_string_array_write(&_godot_array);
|
||||
return write;
|
||||
}
|
||||
|
||||
void PoolStringArray::append(const String& data)
|
||||
{
|
||||
godot::api->godot_pool_string_array_append(&_godot_array, (godot_string *) &data);
|
||||
void PoolStringArray::append(const String &data) {
|
||||
godot::api->godot_pool_string_array_append(&_godot_array, (godot_string *)&data);
|
||||
}
|
||||
|
||||
void PoolStringArray::append_array(const PoolStringArray& array)
|
||||
{
|
||||
void PoolStringArray::append_array(const PoolStringArray &array) {
|
||||
godot::api->godot_pool_string_array_append_array(&_godot_array, &array._godot_array);
|
||||
}
|
||||
|
||||
int PoolStringArray::insert(const int idx, const String& data)
|
||||
{
|
||||
return godot::api->godot_pool_string_array_insert(&_godot_array, idx, (godot_string *) &data);
|
||||
int PoolStringArray::insert(const int idx, const String &data) {
|
||||
return godot::api->godot_pool_string_array_insert(&_godot_array, idx, (godot_string *)&data);
|
||||
}
|
||||
|
||||
void PoolStringArray::invert()
|
||||
{
|
||||
void PoolStringArray::invert() {
|
||||
godot::api->godot_pool_string_array_invert(&_godot_array);
|
||||
}
|
||||
|
||||
void PoolStringArray::push_back(const String& data)
|
||||
{
|
||||
godot::api->godot_pool_string_array_push_back(&_godot_array, (godot_string *) &data);
|
||||
void PoolStringArray::push_back(const String &data) {
|
||||
godot::api->godot_pool_string_array_push_back(&_godot_array, (godot_string *)&data);
|
||||
}
|
||||
|
||||
void PoolStringArray::remove(const int idx)
|
||||
{
|
||||
void PoolStringArray::remove(const int idx) {
|
||||
godot::api->godot_pool_string_array_remove(&_godot_array, idx);
|
||||
}
|
||||
|
||||
void PoolStringArray::resize(const int size)
|
||||
{
|
||||
void PoolStringArray::resize(const int size) {
|
||||
godot::api->godot_pool_string_array_resize(&_godot_array, size);
|
||||
}
|
||||
|
||||
void PoolStringArray::set(const int idx, const String& data)
|
||||
{
|
||||
godot::api->godot_pool_string_array_set(&_godot_array, idx, (godot_string *) &data);
|
||||
void PoolStringArray::set(const int idx, const String &data) {
|
||||
godot::api->godot_pool_string_array_set(&_godot_array, idx, (godot_string *)&data);
|
||||
}
|
||||
|
||||
const String PoolStringArray::operator [](const int idx)
|
||||
{
|
||||
const String PoolStringArray::operator[](const int idx) {
|
||||
String s;
|
||||
godot_string str = godot::api->godot_pool_string_array_get(&_godot_array, idx);
|
||||
godot::api->godot_string_new_copy((godot_string *) &s, &str);
|
||||
godot::api->godot_string_new_copy((godot_string *)&s, &str);
|
||||
godot::api->godot_string_destroy(&str);
|
||||
return s;
|
||||
}
|
||||
|
||||
int PoolStringArray::size() const
|
||||
{
|
||||
int PoolStringArray::size() const {
|
||||
return godot::api->godot_pool_string_array_size(&_godot_array);
|
||||
}
|
||||
|
||||
|
||||
PoolStringArray::~PoolStringArray()
|
||||
{
|
||||
PoolStringArray::~PoolStringArray() {
|
||||
godot::api->godot_pool_string_array_destroy(&_godot_array);
|
||||
}
|
||||
|
||||
|
||||
|
||||
PoolVector2Array::PoolVector2Array()
|
||||
{
|
||||
PoolVector2Array::PoolVector2Array() {
|
||||
godot::api->godot_pool_vector2_array_new(&_godot_array);
|
||||
}
|
||||
|
||||
PoolVector2Array::PoolVector2Array(const PoolVector2Array &p_other)
|
||||
{
|
||||
PoolVector2Array::PoolVector2Array(const PoolVector2Array &p_other) {
|
||||
godot::api->godot_pool_vector2_array_new_copy(&_godot_array, &p_other._godot_array);
|
||||
}
|
||||
|
||||
PoolVector2Array &PoolVector2Array::operator=(const PoolVector2Array &p_other)
|
||||
{
|
||||
PoolVector2Array &PoolVector2Array::operator=(const PoolVector2Array &p_other) {
|
||||
godot::api->godot_pool_vector2_array_destroy(&_godot_array);
|
||||
godot::api->godot_pool_vector2_array_new_copy(&_godot_array, &p_other._godot_array);
|
||||
return *this;
|
||||
}
|
||||
|
||||
PoolVector2Array::PoolVector2Array(const Array& array)
|
||||
{
|
||||
godot::api->godot_pool_vector2_array_new_with_array(&_godot_array, (godot_array *) &array);
|
||||
PoolVector2Array::PoolVector2Array(const Array &array) {
|
||||
godot::api->godot_pool_vector2_array_new_with_array(&_godot_array, (godot_array *)&array);
|
||||
}
|
||||
|
||||
PoolVector2Array::Read PoolVector2Array::read() const
|
||||
{
|
||||
PoolVector2Array::Read PoolVector2Array::read() const {
|
||||
Read read;
|
||||
read._read_access = godot::api->godot_pool_vector2_array_read(&_godot_array);
|
||||
return read;
|
||||
}
|
||||
|
||||
PoolVector2Array::Write PoolVector2Array::write()
|
||||
{
|
||||
PoolVector2Array::Write PoolVector2Array::write() {
|
||||
Write write;
|
||||
write._write_access = godot::api->godot_pool_vector2_array_write(&_godot_array);
|
||||
return write;
|
||||
}
|
||||
|
||||
void PoolVector2Array::append(const Vector2& data)
|
||||
{
|
||||
godot::api->godot_pool_vector2_array_append(&_godot_array, (godot_vector2 *) &data);
|
||||
void PoolVector2Array::append(const Vector2 &data) {
|
||||
godot::api->godot_pool_vector2_array_append(&_godot_array, (godot_vector2 *)&data);
|
||||
}
|
||||
|
||||
void PoolVector2Array::append_array(const PoolVector2Array& array)
|
||||
{
|
||||
void PoolVector2Array::append_array(const PoolVector2Array &array) {
|
||||
godot::api->godot_pool_vector2_array_append_array(&_godot_array, &array._godot_array);
|
||||
}
|
||||
|
||||
int PoolVector2Array::insert(const int idx, const Vector2& data)
|
||||
{
|
||||
return godot::api->godot_pool_vector2_array_insert(&_godot_array, idx, (godot_vector2 *) &data);
|
||||
int PoolVector2Array::insert(const int idx, const Vector2 &data) {
|
||||
return godot::api->godot_pool_vector2_array_insert(&_godot_array, idx, (godot_vector2 *)&data);
|
||||
}
|
||||
|
||||
void PoolVector2Array::invert()
|
||||
{
|
||||
void PoolVector2Array::invert() {
|
||||
godot::api->godot_pool_vector2_array_invert(&_godot_array);
|
||||
}
|
||||
|
||||
void PoolVector2Array::push_back(const Vector2& data)
|
||||
{
|
||||
godot::api->godot_pool_vector2_array_push_back(&_godot_array, (godot_vector2 *) &data);
|
||||
void PoolVector2Array::push_back(const Vector2 &data) {
|
||||
godot::api->godot_pool_vector2_array_push_back(&_godot_array, (godot_vector2 *)&data);
|
||||
}
|
||||
|
||||
void PoolVector2Array::remove(const int idx)
|
||||
{
|
||||
void PoolVector2Array::remove(const int idx) {
|
||||
godot::api->godot_pool_vector2_array_remove(&_godot_array, idx);
|
||||
}
|
||||
|
||||
void PoolVector2Array::resize(const int size)
|
||||
{
|
||||
void PoolVector2Array::resize(const int size) {
|
||||
godot::api->godot_pool_vector2_array_resize(&_godot_array, size);
|
||||
}
|
||||
|
||||
void PoolVector2Array::set(const int idx, const Vector2& data)
|
||||
{
|
||||
godot::api->godot_pool_vector2_array_set(&_godot_array, idx, (godot_vector2 *) &data);
|
||||
void PoolVector2Array::set(const int idx, const Vector2 &data) {
|
||||
godot::api->godot_pool_vector2_array_set(&_godot_array, idx, (godot_vector2 *)&data);
|
||||
}
|
||||
|
||||
const Vector2 PoolVector2Array::operator [](const int idx)
|
||||
{
|
||||
const Vector2 PoolVector2Array::operator[](const int idx) {
|
||||
Vector2 v;
|
||||
*(godot_vector2 *) &v = godot::api->godot_pool_vector2_array_get(&_godot_array, idx);
|
||||
*(godot_vector2 *)&v = godot::api->godot_pool_vector2_array_get(&_godot_array, idx);
|
||||
return v;
|
||||
}
|
||||
|
||||
int PoolVector2Array::size() const
|
||||
{
|
||||
int PoolVector2Array::size() const {
|
||||
return godot::api->godot_pool_vector2_array_size(&_godot_array);
|
||||
}
|
||||
|
||||
|
||||
PoolVector2Array::~PoolVector2Array()
|
||||
{
|
||||
PoolVector2Array::~PoolVector2Array() {
|
||||
godot::api->godot_pool_vector2_array_destroy(&_godot_array);
|
||||
}
|
||||
|
||||
|
||||
|
||||
PoolVector3Array::PoolVector3Array()
|
||||
{
|
||||
PoolVector3Array::PoolVector3Array() {
|
||||
godot::api->godot_pool_vector3_array_new(&_godot_array);
|
||||
}
|
||||
|
||||
PoolVector3Array::PoolVector3Array(const PoolVector3Array &p_other)
|
||||
{
|
||||
PoolVector3Array::PoolVector3Array(const PoolVector3Array &p_other) {
|
||||
godot::api->godot_pool_vector3_array_new_copy(&_godot_array, &p_other._godot_array);
|
||||
}
|
||||
|
||||
PoolVector3Array &PoolVector3Array::operator=(const PoolVector3Array &p_other)
|
||||
{
|
||||
PoolVector3Array &PoolVector3Array::operator=(const PoolVector3Array &p_other) {
|
||||
godot::api->godot_pool_vector3_array_destroy(&_godot_array);
|
||||
godot::api->godot_pool_vector3_array_new_copy(&_godot_array, &p_other._godot_array);
|
||||
return *this;
|
||||
}
|
||||
|
||||
PoolVector3Array::PoolVector3Array(const Array& array)
|
||||
{
|
||||
godot::api->godot_pool_vector3_array_new_with_array(&_godot_array, (godot_array *) &array);
|
||||
PoolVector3Array::PoolVector3Array(const Array &array) {
|
||||
godot::api->godot_pool_vector3_array_new_with_array(&_godot_array, (godot_array *)&array);
|
||||
}
|
||||
|
||||
PoolVector3Array::Read PoolVector3Array::read() const
|
||||
{
|
||||
PoolVector3Array::Read PoolVector3Array::read() const {
|
||||
Read read;
|
||||
read._read_access = godot::api->godot_pool_vector3_array_read(&_godot_array);
|
||||
return read;
|
||||
}
|
||||
|
||||
PoolVector3Array::Write PoolVector3Array::write()
|
||||
{
|
||||
PoolVector3Array::Write PoolVector3Array::write() {
|
||||
Write write;
|
||||
write._write_access = godot::api->godot_pool_vector3_array_write(&_godot_array);
|
||||
return write;
|
||||
}
|
||||
|
||||
void PoolVector3Array::append(const Vector3& data)
|
||||
{
|
||||
godot::api->godot_pool_vector3_array_append(&_godot_array, (godot_vector3 *) &data);
|
||||
void PoolVector3Array::append(const Vector3 &data) {
|
||||
godot::api->godot_pool_vector3_array_append(&_godot_array, (godot_vector3 *)&data);
|
||||
}
|
||||
|
||||
void PoolVector3Array::append_array(const PoolVector3Array& array)
|
||||
{
|
||||
void PoolVector3Array::append_array(const PoolVector3Array &array) {
|
||||
godot::api->godot_pool_vector3_array_append_array(&_godot_array, &array._godot_array);
|
||||
}
|
||||
|
||||
int PoolVector3Array::insert(const int idx, const Vector3& data)
|
||||
{
|
||||
return godot::api->godot_pool_vector3_array_insert(&_godot_array, idx, (godot_vector3 *) &data);
|
||||
int PoolVector3Array::insert(const int idx, const Vector3 &data) {
|
||||
return godot::api->godot_pool_vector3_array_insert(&_godot_array, idx, (godot_vector3 *)&data);
|
||||
}
|
||||
|
||||
void PoolVector3Array::invert()
|
||||
{
|
||||
void PoolVector3Array::invert() {
|
||||
godot::api->godot_pool_vector3_array_invert(&_godot_array);
|
||||
}
|
||||
|
||||
void PoolVector3Array::push_back(const Vector3& data)
|
||||
{
|
||||
godot::api->godot_pool_vector3_array_push_back(&_godot_array, (godot_vector3 *) &data);
|
||||
void PoolVector3Array::push_back(const Vector3 &data) {
|
||||
godot::api->godot_pool_vector3_array_push_back(&_godot_array, (godot_vector3 *)&data);
|
||||
}
|
||||
|
||||
void PoolVector3Array::remove(const int idx)
|
||||
{
|
||||
void PoolVector3Array::remove(const int idx) {
|
||||
godot::api->godot_pool_vector3_array_remove(&_godot_array, idx);
|
||||
}
|
||||
|
||||
void PoolVector3Array::resize(const int size)
|
||||
{
|
||||
void PoolVector3Array::resize(const int size) {
|
||||
godot::api->godot_pool_vector3_array_resize(&_godot_array, size);
|
||||
}
|
||||
|
||||
void PoolVector3Array::set(const int idx, const Vector3& data)
|
||||
{
|
||||
godot::api->godot_pool_vector3_array_set(&_godot_array, idx, (godot_vector3 *) &data);
|
||||
void PoolVector3Array::set(const int idx, const Vector3 &data) {
|
||||
godot::api->godot_pool_vector3_array_set(&_godot_array, idx, (godot_vector3 *)&data);
|
||||
}
|
||||
|
||||
const Vector3 PoolVector3Array::operator [](const int idx)
|
||||
{
|
||||
const Vector3 PoolVector3Array::operator[](const int idx) {
|
||||
Vector3 v;
|
||||
*(godot_vector3 *) &v = godot::api->godot_pool_vector3_array_get(&_godot_array, idx);
|
||||
*(godot_vector3 *)&v = godot::api->godot_pool_vector3_array_get(&_godot_array, idx);
|
||||
return v;
|
||||
}
|
||||
|
||||
int PoolVector3Array::size() const
|
||||
{
|
||||
int PoolVector3Array::size() const {
|
||||
return godot::api->godot_pool_vector3_array_size(&_godot_array);
|
||||
}
|
||||
|
||||
|
||||
PoolVector3Array::~PoolVector3Array()
|
||||
{
|
||||
PoolVector3Array::~PoolVector3Array() {
|
||||
godot::api->godot_pool_vector3_array_destroy(&_godot_array);
|
||||
}
|
||||
|
||||
|
||||
PoolColorArray::PoolColorArray()
|
||||
{
|
||||
PoolColorArray::PoolColorArray() {
|
||||
godot::api->godot_pool_color_array_new(&_godot_array);
|
||||
}
|
||||
|
||||
PoolColorArray::PoolColorArray(const PoolColorArray &p_other)
|
||||
{
|
||||
PoolColorArray::PoolColorArray(const PoolColorArray &p_other) {
|
||||
godot::api->godot_pool_color_array_new_copy(&_godot_array, &p_other._godot_array);
|
||||
}
|
||||
|
||||
PoolColorArray &PoolColorArray::operator=(const PoolColorArray &p_other)
|
||||
{
|
||||
PoolColorArray &PoolColorArray::operator=(const PoolColorArray &p_other) {
|
||||
godot::api->godot_pool_color_array_destroy(&_godot_array);
|
||||
godot::api->godot_pool_color_array_new_copy(&_godot_array, &p_other._godot_array);
|
||||
return *this;
|
||||
}
|
||||
|
||||
PoolColorArray::PoolColorArray(const Array& array)
|
||||
{
|
||||
godot::api->godot_pool_color_array_new_with_array(&_godot_array, (godot_array *) &array);
|
||||
PoolColorArray::PoolColorArray(const Array &array) {
|
||||
godot::api->godot_pool_color_array_new_with_array(&_godot_array, (godot_array *)&array);
|
||||
}
|
||||
|
||||
PoolColorArray::Read PoolColorArray::read() const
|
||||
{
|
||||
PoolColorArray::Read PoolColorArray::read() const {
|
||||
Read read;
|
||||
read._read_access = godot::api->godot_pool_color_array_read(&_godot_array);
|
||||
return read;
|
||||
}
|
||||
|
||||
PoolColorArray::Write PoolColorArray::write()
|
||||
{
|
||||
PoolColorArray::Write PoolColorArray::write() {
|
||||
Write write;
|
||||
write._write_access = godot::api->godot_pool_color_array_write(&_godot_array);
|
||||
return write;
|
||||
}
|
||||
|
||||
void PoolColorArray::append(const Color& data)
|
||||
{
|
||||
godot::api->godot_pool_color_array_append(&_godot_array, (godot_color *) &data);
|
||||
void PoolColorArray::append(const Color &data) {
|
||||
godot::api->godot_pool_color_array_append(&_godot_array, (godot_color *)&data);
|
||||
}
|
||||
|
||||
void PoolColorArray::append_array(const PoolColorArray& array)
|
||||
{
|
||||
void PoolColorArray::append_array(const PoolColorArray &array) {
|
||||
godot::api->godot_pool_color_array_append_array(&_godot_array, &array._godot_array);
|
||||
}
|
||||
|
||||
int PoolColorArray::insert(const int idx, const Color& data)
|
||||
{
|
||||
return godot::api->godot_pool_color_array_insert(&_godot_array, idx, (godot_color *) &data);
|
||||
int PoolColorArray::insert(const int idx, const Color &data) {
|
||||
return godot::api->godot_pool_color_array_insert(&_godot_array, idx, (godot_color *)&data);
|
||||
}
|
||||
|
||||
void PoolColorArray::invert()
|
||||
{
|
||||
void PoolColorArray::invert() {
|
||||
godot::api->godot_pool_color_array_invert(&_godot_array);
|
||||
}
|
||||
|
||||
void PoolColorArray::push_back(const Color& data)
|
||||
{
|
||||
godot::api->godot_pool_color_array_push_back(&_godot_array, (godot_color *) &data);
|
||||
void PoolColorArray::push_back(const Color &data) {
|
||||
godot::api->godot_pool_color_array_push_back(&_godot_array, (godot_color *)&data);
|
||||
}
|
||||
|
||||
void PoolColorArray::remove(const int idx)
|
||||
{
|
||||
void PoolColorArray::remove(const int idx) {
|
||||
godot::api->godot_pool_color_array_remove(&_godot_array, idx);
|
||||
}
|
||||
|
||||
void PoolColorArray::resize(const int size)
|
||||
{
|
||||
void PoolColorArray::resize(const int size) {
|
||||
godot::api->godot_pool_color_array_resize(&_godot_array, size);
|
||||
}
|
||||
|
||||
void PoolColorArray::set(const int idx, const Color& data)
|
||||
{
|
||||
godot::api->godot_pool_color_array_set(&_godot_array, idx, (godot_color *) &data);
|
||||
void PoolColorArray::set(const int idx, const Color &data) {
|
||||
godot::api->godot_pool_color_array_set(&_godot_array, idx, (godot_color *)&data);
|
||||
}
|
||||
|
||||
const Color PoolColorArray::operator [](const int idx)
|
||||
{
|
||||
const Color PoolColorArray::operator[](const int idx) {
|
||||
Color v;
|
||||
*(godot_color *) &v = godot::api->godot_pool_color_array_get(&_godot_array, idx);
|
||||
*(godot_color *)&v = godot::api->godot_pool_color_array_get(&_godot_array, idx);
|
||||
return v;
|
||||
}
|
||||
|
||||
int PoolColorArray::size() const
|
||||
{
|
||||
int PoolColorArray::size() const {
|
||||
return godot::api->godot_pool_color_array_size(&_godot_array);
|
||||
}
|
||||
|
||||
|
||||
PoolColorArray::~PoolColorArray()
|
||||
{
|
||||
PoolColorArray::~PoolColorArray() {
|
||||
godot::api->godot_pool_color_array_destroy(&_godot_array);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
} // namespace godot
|
||||
|
||||
@@ -1,12 +1,14 @@
|
||||
#include "Quat.hpp"
|
||||
#include "Basis.hpp"
|
||||
#include "Defs.hpp"
|
||||
#include "Vector3.hpp"
|
||||
#include "Basis.hpp"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
namespace godot {
|
||||
|
||||
const Quat Quat::IDENTITY = Quat();
|
||||
|
||||
// set_euler_xyz expects a vector containing the Euler angles in the format
|
||||
// (ax,ay,az), where ax is the angle of rotation around x axis,
|
||||
// and similar for other axes.
|
||||
@@ -77,53 +79,50 @@ Vector3 Quat::get_euler_yxz() const {
|
||||
return m.get_euler_yxz();
|
||||
}
|
||||
|
||||
real_t Quat::length() const
|
||||
{
|
||||
real_t Quat::length() const {
|
||||
return ::sqrt(length_squared());
|
||||
}
|
||||
|
||||
void Quat::normalize()
|
||||
{
|
||||
void Quat::normalize() {
|
||||
*this /= length();
|
||||
}
|
||||
|
||||
Quat Quat::normalized() const
|
||||
{
|
||||
Quat Quat::normalized() const {
|
||||
return *this / length();
|
||||
}
|
||||
|
||||
Quat Quat::inverse() const
|
||||
{
|
||||
return Quat( -x, -y, -z, w );
|
||||
bool Quat::is_normalized() const {
|
||||
return std::abs(length_squared() - 1.0) < 0.00001;
|
||||
}
|
||||
|
||||
Quat Quat::slerp(const Quat& q, const real_t& t) const {
|
||||
|
||||
Quat to1;
|
||||
real_t omega, cosom, sinom, scale0, scale1;
|
||||
Quat Quat::inverse() const {
|
||||
return Quat(-x, -y, -z, w);
|
||||
}
|
||||
|
||||
Quat Quat::slerp(const Quat &q, const real_t &t) const {
|
||||
Quat to1;
|
||||
real_t omega, cosom, sinom, scale0, scale1;
|
||||
|
||||
// calc cosine
|
||||
cosom = dot(q);
|
||||
|
||||
// adjust signs (if necessary)
|
||||
if ( cosom <0.0 ) {
|
||||
if (cosom < 0.0) {
|
||||
cosom = -cosom;
|
||||
to1.x = - q.x;
|
||||
to1.y = - q.y;
|
||||
to1.z = - q.z;
|
||||
to1.w = - q.w;
|
||||
} else {
|
||||
to1.x = -q.x;
|
||||
to1.y = -q.y;
|
||||
to1.z = -q.z;
|
||||
to1.w = -q.w;
|
||||
} else {
|
||||
to1.x = q.x;
|
||||
to1.y = q.y;
|
||||
to1.z = q.z;
|
||||
to1.w = q.w;
|
||||
}
|
||||
|
||||
|
||||
// calculate coefficients
|
||||
|
||||
if ( (1.0 - cosom) > CMP_EPSILON ) {
|
||||
if ((1.0 - cosom) > CMP_EPSILON) {
|
||||
// standard case (slerp)
|
||||
omega = ::acos(cosom);
|
||||
sinom = ::sin(omega);
|
||||
@@ -137,177 +136,187 @@ Quat Quat::slerp(const Quat& q, const real_t& t) const {
|
||||
}
|
||||
// calculate final values
|
||||
return Quat(
|
||||
scale0 * x + scale1 * to1.x,
|
||||
scale0 * y + scale1 * to1.y,
|
||||
scale0 * z + scale1 * to1.z,
|
||||
scale0 * w + scale1 * to1.w
|
||||
);
|
||||
scale0 * x + scale1 * to1.x,
|
||||
scale0 * y + scale1 * to1.y,
|
||||
scale0 * z + scale1 * to1.z,
|
||||
scale0 * w + scale1 * to1.w);
|
||||
}
|
||||
|
||||
Quat Quat::slerpni(const Quat& q, const real_t& t) const {
|
||||
|
||||
Quat Quat::slerpni(const Quat &q, const real_t &t) const {
|
||||
const Quat &from = *this;
|
||||
|
||||
real_t dot = from.dot(q);
|
||||
|
||||
if (::fabs(dot) > 0.9999) return from;
|
||||
if (::fabs(dot) > 0.9999)
|
||||
return from;
|
||||
|
||||
real_t theta = ::acos(dot),
|
||||
sinT = 1.0 / ::sin(theta),
|
||||
newFactor = ::sin(t * theta) * sinT,
|
||||
invFactor = ::sin((1.0 - t) * theta) * sinT;
|
||||
real_t theta = ::acos(dot),
|
||||
sinT = 1.0 / ::sin(theta),
|
||||
newFactor = ::sin(t * theta) * sinT,
|
||||
invFactor = ::sin((1.0 - t) * theta) * sinT;
|
||||
|
||||
return Quat(invFactor * from.x + newFactor * q.x,
|
||||
invFactor * from.y + newFactor * q.y,
|
||||
invFactor * from.z + newFactor * q.z,
|
||||
invFactor * from.w + newFactor * q.w);
|
||||
invFactor * from.y + newFactor * q.y,
|
||||
invFactor * from.z + newFactor * q.z,
|
||||
invFactor * from.w + newFactor * q.w);
|
||||
}
|
||||
|
||||
Quat Quat::cubic_slerp(const Quat& q, const Quat& prep, const Quat& postq,const real_t& t) const
|
||||
{
|
||||
Quat Quat::cubic_slerp(const Quat &q, const Quat &prep, const Quat &postq, const real_t &t) const {
|
||||
//the only way to do slerp :|
|
||||
real_t t2 = (1.0-t)*t*2;
|
||||
Quat sp = this->slerp(q,t);
|
||||
Quat sq = prep.slerpni(postq,t);
|
||||
return sp.slerpni(sq,t2);
|
||||
real_t t2 = (1.0 - t) * t * 2;
|
||||
Quat sp = this->slerp(q, t);
|
||||
Quat sq = prep.slerpni(postq, t);
|
||||
return sp.slerpni(sq, t2);
|
||||
}
|
||||
|
||||
void Quat::get_axis_and_angle(Vector3& r_axis, real_t &r_angle) const {
|
||||
void Quat::get_axis_and_angle(Vector3 &r_axis, real_t &r_angle) const {
|
||||
r_angle = 2 * ::acos(w);
|
||||
r_axis.x = x / ::sqrt(1-w*w);
|
||||
r_axis.y = y / ::sqrt(1-w*w);
|
||||
r_axis.z = z / ::sqrt(1-w*w);
|
||||
r_axis.x = x / ::sqrt(1 - w * w);
|
||||
r_axis.y = y / ::sqrt(1 - w * w);
|
||||
r_axis.z = z / ::sqrt(1 - w * w);
|
||||
}
|
||||
|
||||
void Quat::set_axis_angle(const Vector3 &axis, const float angle) {
|
||||
ERR_FAIL_COND(!axis.is_normalized());
|
||||
|
||||
|
||||
Quat Quat::operator*(const Vector3& v) const
|
||||
{
|
||||
return Quat( w * v.x + y * v.z - z * v.y,
|
||||
w * v.y + z * v.x - x * v.z,
|
||||
w * v.z + x * v.y - y * v.x,
|
||||
-x * v.x - y * v.y - z * v.z);
|
||||
}
|
||||
|
||||
Vector3 Quat::xform(const Vector3& v) const {
|
||||
|
||||
Quat q = *this * v;
|
||||
q *= this->inverse();
|
||||
return Vector3(q.x,q.y,q.z);
|
||||
}
|
||||
|
||||
|
||||
Quat::operator String() const
|
||||
{
|
||||
return String(); // @Todo
|
||||
}
|
||||
|
||||
|
||||
Quat::Quat(const Vector3& axis, const real_t& angle)
|
||||
{
|
||||
real_t d = axis.length();
|
||||
if (d==0)
|
||||
set(0,0,0,0);
|
||||
if (d == 0)
|
||||
set(0, 0, 0, 0);
|
||||
else {
|
||||
real_t sin_angle = ::sin(angle * 0.5);
|
||||
real_t cos_angle = ::cos(angle * 0.5);
|
||||
real_t s = sin_angle / d;
|
||||
set(axis.x * s, axis.y * s, axis.z * s,
|
||||
cos_angle);
|
||||
cos_angle);
|
||||
}
|
||||
}
|
||||
|
||||
Quat::Quat(const Vector3& v0, const Vector3& v1) // shortest arc
|
||||
Quat Quat::operator*(const Vector3 &v) const {
|
||||
return Quat(w * v.x + y * v.z - z * v.y,
|
||||
w * v.y + z * v.x - x * v.z,
|
||||
w * v.z + x * v.y - y * v.x,
|
||||
-x * v.x - y * v.y - z * v.z);
|
||||
}
|
||||
|
||||
Vector3 Quat::xform(const Vector3 &v) const {
|
||||
Quat q = *this * v;
|
||||
q *= this->inverse();
|
||||
return Vector3(q.x, q.y, q.z);
|
||||
}
|
||||
|
||||
Quat::operator String() const {
|
||||
return String(); // @Todo
|
||||
}
|
||||
|
||||
Quat::Quat(const Vector3 &axis, const real_t &angle) {
|
||||
real_t d = axis.length();
|
||||
if (d == 0)
|
||||
set(0, 0, 0, 0);
|
||||
else {
|
||||
real_t sin_angle = ::sin(angle * 0.5);
|
||||
real_t cos_angle = ::cos(angle * 0.5);
|
||||
real_t s = sin_angle / d;
|
||||
set(axis.x * s, axis.y * s, axis.z * s,
|
||||
cos_angle);
|
||||
}
|
||||
}
|
||||
|
||||
Quat::Quat(const Vector3 &v0, const Vector3 &v1) // shortest arc
|
||||
{
|
||||
Vector3 c = v0.cross(v1);
|
||||
real_t d = v0.dot(v1);
|
||||
real_t d = v0.dot(v1);
|
||||
|
||||
if (d < -1.0 + CMP_EPSILON) {
|
||||
x=0;
|
||||
y=1;
|
||||
z=0;
|
||||
w=0;
|
||||
x = 0;
|
||||
y = 1;
|
||||
z = 0;
|
||||
w = 0;
|
||||
} else {
|
||||
|
||||
real_t s = ::sqrt((1.0 + d) * 2.0);
|
||||
real_t s = ::sqrt((1.0 + d) * 2.0);
|
||||
real_t rs = 1.0 / s;
|
||||
|
||||
x=c.x*rs;
|
||||
y=c.y*rs;
|
||||
z=c.z*rs;
|
||||
w=s * 0.5;
|
||||
x = c.x * rs;
|
||||
y = c.y * rs;
|
||||
z = c.z * rs;
|
||||
w = s * 0.5;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
real_t Quat::dot(const Quat& q) const {
|
||||
return x * q.x+y * q.y+z * q.z+w * q.w;
|
||||
real_t Quat::dot(const Quat &q) const {
|
||||
return x * q.x + y * q.y + z * q.z + w * q.w;
|
||||
}
|
||||
|
||||
real_t Quat::length_squared() const {
|
||||
return dot(*this);
|
||||
}
|
||||
|
||||
void Quat::operator+=(const Quat& q) {
|
||||
x += q.x; y += q.y; z += q.z; w += q.w;
|
||||
void Quat::operator+=(const Quat &q) {
|
||||
x += q.x;
|
||||
y += q.y;
|
||||
z += q.z;
|
||||
w += q.w;
|
||||
}
|
||||
|
||||
void Quat::operator-=(const Quat& q) {
|
||||
x -= q.x; y -= q.y; z -= q.z; w -= q.w;
|
||||
void Quat::operator-=(const Quat &q) {
|
||||
x -= q.x;
|
||||
y -= q.y;
|
||||
z -= q.z;
|
||||
w -= q.w;
|
||||
}
|
||||
|
||||
void Quat::operator*=(const Quat& q) {
|
||||
x *= q.x; y *= q.y; z *= q.z; w *= q.w;
|
||||
void Quat::operator*=(const Quat &q) {
|
||||
set(w * q.x + x * q.w + y * q.z - z * q.y,
|
||||
w * q.y + y * q.w + z * q.x - x * q.z,
|
||||
w * q.z + z * q.w + x * q.y - y * q.x,
|
||||
w * q.w - x * q.x - y * q.y - z * q.z);
|
||||
}
|
||||
|
||||
|
||||
void Quat::operator*=(const real_t& s) {
|
||||
x *= s; y *= s; z *= s; w *= s;
|
||||
void Quat::operator*=(const real_t &s) {
|
||||
x *= s;
|
||||
y *= s;
|
||||
z *= s;
|
||||
w *= s;
|
||||
}
|
||||
|
||||
|
||||
void Quat::operator/=(const real_t& s) {
|
||||
|
||||
void Quat::operator/=(const real_t &s) {
|
||||
*this *= 1.0 / s;
|
||||
}
|
||||
|
||||
Quat Quat::operator+(const Quat& q2) const {
|
||||
const Quat& q1 = *this;
|
||||
return Quat( q1.x+q2.x, q1.y+q2.y, q1.z+q2.z, q1.w+q2.w );
|
||||
Quat Quat::operator+(const Quat &q2) const {
|
||||
const Quat &q1 = *this;
|
||||
return Quat(q1.x + q2.x, q1.y + q2.y, q1.z + q2.z, q1.w + q2.w);
|
||||
}
|
||||
|
||||
Quat Quat::operator-(const Quat& q2) const {
|
||||
const Quat& q1 = *this;
|
||||
return Quat( q1.x-q2.x, q1.y-q2.y, q1.z-q2.z, q1.w-q2.w);
|
||||
Quat Quat::operator-(const Quat &q2) const {
|
||||
const Quat &q1 = *this;
|
||||
return Quat(q1.x - q2.x, q1.y - q2.y, q1.z - q2.z, q1.w - q2.w);
|
||||
}
|
||||
|
||||
Quat Quat::operator*(const Quat& q2) const {
|
||||
Quat Quat::operator*(const Quat &q2) const {
|
||||
Quat q1 = *this;
|
||||
q1 *= q2;
|
||||
return q1;
|
||||
}
|
||||
|
||||
|
||||
Quat Quat::operator-() const {
|
||||
const Quat& q2 = *this;
|
||||
return Quat( -q2.x, -q2.y, -q2.z, -q2.w);
|
||||
const Quat &q2 = *this;
|
||||
return Quat(-q2.x, -q2.y, -q2.z, -q2.w);
|
||||
}
|
||||
|
||||
Quat Quat::operator*(const real_t& s) const {
|
||||
Quat Quat::operator*(const real_t &s) const {
|
||||
return Quat(x * s, y * s, z * s, w * s);
|
||||
}
|
||||
|
||||
Quat Quat::operator/(const real_t& s) const {
|
||||
Quat Quat::operator/(const real_t &s) const {
|
||||
return *this * (1.0 / s);
|
||||
}
|
||||
|
||||
|
||||
bool Quat::operator==(const Quat& p_quat) const {
|
||||
return x==p_quat.x && y==p_quat.y && z==p_quat.z && w==p_quat.w;
|
||||
bool Quat::operator==(const Quat &p_quat) const {
|
||||
return x == p_quat.x && y == p_quat.y && z == p_quat.z && w == p_quat.w;
|
||||
}
|
||||
|
||||
bool Quat::operator!=(const Quat& p_quat) const {
|
||||
return x!=p_quat.x || y!=p_quat.y || z!=p_quat.z || w!=p_quat.w;
|
||||
bool Quat::operator!=(const Quat &p_quat) const {
|
||||
return x != p_quat.x || y != p_quat.y || z != p_quat.z || w != p_quat.w;
|
||||
}
|
||||
|
||||
}
|
||||
} // namespace godot
|
||||
|
||||
@@ -6,50 +6,44 @@
|
||||
|
||||
namespace godot {
|
||||
|
||||
RID::RID()
|
||||
{
|
||||
RID::RID() {
|
||||
godot::api->godot_rid_new(&_godot_rid);
|
||||
}
|
||||
|
||||
RID::RID(Object *p)
|
||||
{
|
||||
godot::api->godot_rid_new_with_resource(&_godot_rid, (const godot_object *) p);
|
||||
RID::RID(Object *p) {
|
||||
godot::api->godot_rid_new_with_resource(&_godot_rid, (const godot_object *)p);
|
||||
}
|
||||
|
||||
int32_t RID::get_rid() const
|
||||
{
|
||||
godot_rid RID::_get_godot_rid() const {
|
||||
return _godot_rid;
|
||||
}
|
||||
|
||||
int32_t RID::get_id() const {
|
||||
return godot::api->godot_rid_get_id(&_godot_rid);
|
||||
}
|
||||
|
||||
bool RID::operator==(const RID & p_other) const
|
||||
{
|
||||
bool RID::operator==(const RID &p_other) const {
|
||||
return godot::api->godot_rid_operator_equal(&_godot_rid, &p_other._godot_rid);
|
||||
}
|
||||
|
||||
bool RID::operator!=(const RID & p_other) const
|
||||
{
|
||||
bool RID::operator!=(const RID &p_other) const {
|
||||
return !(*this == p_other);
|
||||
}
|
||||
|
||||
bool RID::operator<(const RID & p_other) const
|
||||
{
|
||||
bool RID::operator<(const RID &p_other) const {
|
||||
return godot::api->godot_rid_operator_less(&_godot_rid, &p_other._godot_rid);
|
||||
}
|
||||
|
||||
bool RID::operator>(const RID & p_other) const
|
||||
{
|
||||
bool RID::operator>(const RID &p_other) const {
|
||||
return !(*this < p_other) && *this != p_other;
|
||||
}
|
||||
|
||||
bool RID::operator<=(const RID & p_other) const
|
||||
{
|
||||
bool RID::operator<=(const RID &p_other) const {
|
||||
return (*this < p_other) || *this == p_other;
|
||||
}
|
||||
|
||||
bool RID::operator>=(const RID & p_other) const
|
||||
{
|
||||
bool RID::operator>=(const RID &p_other) const {
|
||||
return !(*this < p_other);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
} // namespace godot
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "Rect2.hpp"
|
||||
#include "Vector2.hpp"
|
||||
#include "String.hpp"
|
||||
#include "Transform2D.hpp"
|
||||
#include "Vector2.hpp"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
@@ -15,110 +15,100 @@ namespace godot {
|
||||
#define MIN(a, b) (a < b ? a : b)
|
||||
#endif
|
||||
|
||||
real_t Rect2::distance_to(const Vector2 &p_point) const {
|
||||
real_t dist = 1e20;
|
||||
|
||||
real_t Rect2::distance_to(const Vector2& p_point) const {
|
||||
|
||||
real_t dist = 1e20;
|
||||
|
||||
if (p_point.x < pos.x) {
|
||||
dist=MIN(dist,pos.x-p_point.x);
|
||||
}
|
||||
if (p_point.y < pos.y) {
|
||||
dist=MIN(dist,pos.y-p_point.y);
|
||||
}
|
||||
if (p_point.x >= (pos.x+size.x) ) {
|
||||
dist=MIN(p_point.x-(pos.x+size.x),dist);
|
||||
}
|
||||
if (p_point.y >= (pos.y+size.y) ) {
|
||||
dist=MIN(p_point.y-(pos.y+size.y),dist);
|
||||
}
|
||||
|
||||
if (dist==1e20)
|
||||
return 0;
|
||||
else
|
||||
return dist;
|
||||
if (p_point.x < position.x) {
|
||||
dist = MIN(dist, position.x - p_point.x);
|
||||
}
|
||||
if (p_point.y < position.y) {
|
||||
dist = MIN(dist, position.y - p_point.y);
|
||||
}
|
||||
if (p_point.x >= (position.x + size.x)) {
|
||||
dist = MIN(p_point.x - (position.x + size.x), dist);
|
||||
}
|
||||
if (p_point.y >= (position.y + size.y)) {
|
||||
dist = MIN(p_point.y - (position.y + size.y), dist);
|
||||
}
|
||||
|
||||
Rect2 Rect2::clip(const Rect2& p_rect) const { /// return a clipped rect
|
||||
if (dist == 1e20)
|
||||
return 0;
|
||||
else
|
||||
return dist;
|
||||
}
|
||||
|
||||
Rect2 new_rect=p_rect;
|
||||
Rect2 Rect2::clip(const Rect2 &p_rect) const { /// return a clipped rect
|
||||
|
||||
if (!intersects( new_rect ))
|
||||
Rect2 new_rect = p_rect;
|
||||
|
||||
if (!intersects(new_rect))
|
||||
return Rect2();
|
||||
|
||||
new_rect.pos.x = MAX( p_rect.pos.x , pos.x );
|
||||
new_rect.pos.y = MAX( p_rect.pos.y , pos.y );
|
||||
new_rect.position.x = MAX(p_rect.position.x, position.x);
|
||||
new_rect.position.y = MAX(p_rect.position.y, position.y);
|
||||
|
||||
Point2 p_rect_end=p_rect.pos+p_rect.size;
|
||||
Point2 end=pos+size;
|
||||
Point2 p_rect_end = p_rect.position + p_rect.size;
|
||||
Point2 end = position + size;
|
||||
|
||||
new_rect.size.x=MIN(p_rect_end.x,end.x) - new_rect.pos.x;
|
||||
new_rect.size.y=MIN(p_rect_end.y,end.y) - new_rect.pos.y;
|
||||
new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x;
|
||||
new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y;
|
||||
|
||||
return new_rect;
|
||||
}
|
||||
|
||||
Rect2 Rect2::merge(const Rect2& p_rect) const { ///< return a merged rect
|
||||
Rect2 Rect2::merge(const Rect2 &p_rect) const { ///< return a merged rect
|
||||
|
||||
Rect2 new_rect;
|
||||
|
||||
new_rect.pos.x=MIN( p_rect.pos.x , pos.x );
|
||||
new_rect.pos.y=MIN( p_rect.pos.y , pos.y );
|
||||
new_rect.position.x = MIN(p_rect.position.x, position.x);
|
||||
new_rect.position.y = MIN(p_rect.position.y, position.y);
|
||||
|
||||
new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
|
||||
new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
|
||||
|
||||
new_rect.size.x = MAX( p_rect.pos.x+p_rect.size.x , pos.x+size.x );
|
||||
new_rect.size.y = MAX( p_rect.pos.y+p_rect.size.y , pos.y+size.y );
|
||||
|
||||
new_rect.size = new_rect.size - new_rect.pos; //make relative again
|
||||
new_rect.size = new_rect.size - new_rect.position; //make relative again
|
||||
|
||||
return new_rect;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Rect2::operator String() const
|
||||
{
|
||||
return String(pos)+", "+String(size);
|
||||
Rect2::operator String() const {
|
||||
return String(position) + ", " + String(size);
|
||||
}
|
||||
|
||||
bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_position, Point2 *r_normal) const {
|
||||
real_t min = 0, max = 1;
|
||||
int axis = 0;
|
||||
real_t sign = 0;
|
||||
|
||||
bool Rect2::intersects_segment(const Point2& p_from, const Point2& p_to, Point2* r_pos,Point2* r_normal) const {
|
||||
|
||||
real_t min=0,max=1;
|
||||
int axis=0;
|
||||
real_t sign=0;
|
||||
|
||||
for(int i=0;i<2;i++) {
|
||||
real_t seg_from=p_from[i];
|
||||
real_t seg_to=p_to[i];
|
||||
real_t box_begin=pos[i];
|
||||
real_t box_end=box_begin+size[i];
|
||||
real_t cmin,cmax;
|
||||
for (int i = 0; i < 2; i++) {
|
||||
real_t seg_from = p_from[i];
|
||||
real_t seg_to = p_to[i];
|
||||
real_t box_begin = position[i];
|
||||
real_t box_end = box_begin + size[i];
|
||||
real_t cmin, cmax;
|
||||
real_t csign;
|
||||
|
||||
if (seg_from < seg_to) {
|
||||
|
||||
if (seg_from > box_end || seg_to < box_begin)
|
||||
return false;
|
||||
real_t length=seg_to-seg_from;
|
||||
cmin = (seg_from < box_begin)?((box_begin - seg_from)/length):0;
|
||||
cmax = (seg_to > box_end)?((box_end - seg_from)/length):1;
|
||||
csign=-1.0;
|
||||
real_t length = seg_to - seg_from;
|
||||
cmin = (seg_from < box_begin) ? ((box_begin - seg_from) / length) : 0;
|
||||
cmax = (seg_to > box_end) ? ((box_end - seg_from) / length) : 1;
|
||||
csign = -1.0;
|
||||
|
||||
} else {
|
||||
|
||||
if (seg_to > box_end || seg_from < box_begin)
|
||||
return false;
|
||||
real_t length=seg_to-seg_from;
|
||||
cmin = (seg_from > box_end)?(box_end - seg_from)/length:0;
|
||||
cmax = (seg_to < box_begin)?(box_begin - seg_from)/length:1;
|
||||
csign=1.0;
|
||||
real_t length = seg_to - seg_from;
|
||||
cmin = (seg_from > box_end) ? (box_end - seg_from) / length : 0;
|
||||
cmax = (seg_to < box_begin) ? (box_begin - seg_from) / length : 1;
|
||||
csign = 1.0;
|
||||
}
|
||||
|
||||
if (cmin > min) {
|
||||
min = cmin;
|
||||
axis=i;
|
||||
sign=csign;
|
||||
axis = i;
|
||||
sign = csign;
|
||||
}
|
||||
if (cmax < max)
|
||||
max = cmax;
|
||||
@@ -126,175 +116,168 @@ bool Rect2::intersects_segment(const Point2& p_from, const Point2& p_to, Point2*
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
Vector2 rel=p_to-p_from;
|
||||
Vector2 rel = p_to - p_from;
|
||||
|
||||
if (r_normal) {
|
||||
Vector2 normal;
|
||||
normal[axis]=sign;
|
||||
*r_normal=normal;
|
||||
normal[axis] = sign;
|
||||
*r_normal = normal;
|
||||
}
|
||||
|
||||
if (r_pos)
|
||||
*r_pos=p_from+rel*min;
|
||||
if (r_position)
|
||||
*r_position = p_from + rel * min;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool Rect2::intersects_transformed(const Transform2D& p_xform, const Rect2& p_rect) const {
|
||||
|
||||
bool Rect2::intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const {
|
||||
//SAT intersection between local and transformed rect2
|
||||
|
||||
Vector2 xf_points[4]={
|
||||
p_xform.xform(p_rect.pos),
|
||||
p_xform.xform(Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y)),
|
||||
p_xform.xform(Vector2(p_rect.pos.x,p_rect.pos.y+p_rect.size.y)),
|
||||
p_xform.xform(Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y+p_rect.size.y)),
|
||||
Vector2 xf_points[4] = {
|
||||
p_xform.xform(p_rect.position),
|
||||
p_xform.xform(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y)),
|
||||
p_xform.xform(Vector2(p_rect.position.x, p_rect.position.y + p_rect.size.y)),
|
||||
p_xform.xform(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y + p_rect.size.y)),
|
||||
};
|
||||
|
||||
real_t low_limit;
|
||||
|
||||
//base rect2 first (faster)
|
||||
|
||||
if (xf_points[0].y>pos.y)
|
||||
if (xf_points[0].y > position.y)
|
||||
goto next1;
|
||||
if (xf_points[1].y>pos.y)
|
||||
if (xf_points[1].y > position.y)
|
||||
goto next1;
|
||||
if (xf_points[2].y>pos.y)
|
||||
if (xf_points[2].y > position.y)
|
||||
goto next1;
|
||||
if (xf_points[3].y>pos.y)
|
||||
if (xf_points[3].y > position.y)
|
||||
goto next1;
|
||||
|
||||
return false;
|
||||
|
||||
next1:
|
||||
next1:
|
||||
|
||||
low_limit=pos.y+size.y;
|
||||
low_limit = position.y + size.y;
|
||||
|
||||
if (xf_points[0].y<low_limit)
|
||||
if (xf_points[0].y < low_limit)
|
||||
goto next2;
|
||||
if (xf_points[1].y<low_limit)
|
||||
if (xf_points[1].y < low_limit)
|
||||
goto next2;
|
||||
if (xf_points[2].y<low_limit)
|
||||
if (xf_points[2].y < low_limit)
|
||||
goto next2;
|
||||
if (xf_points[3].y<low_limit)
|
||||
if (xf_points[3].y < low_limit)
|
||||
goto next2;
|
||||
|
||||
return false;
|
||||
|
||||
next2:
|
||||
next2:
|
||||
|
||||
if (xf_points[0].x>pos.x)
|
||||
if (xf_points[0].x > position.x)
|
||||
goto next3;
|
||||
if (xf_points[1].x>pos.x)
|
||||
if (xf_points[1].x > position.x)
|
||||
goto next3;
|
||||
if (xf_points[2].x>pos.x)
|
||||
if (xf_points[2].x > position.x)
|
||||
goto next3;
|
||||
if (xf_points[3].x>pos.x)
|
||||
if (xf_points[3].x > position.x)
|
||||
goto next3;
|
||||
|
||||
return false;
|
||||
|
||||
next3:
|
||||
next3:
|
||||
|
||||
low_limit=pos.x+size.x;
|
||||
low_limit = position.x + size.x;
|
||||
|
||||
if (xf_points[0].x<low_limit)
|
||||
if (xf_points[0].x < low_limit)
|
||||
goto next4;
|
||||
if (xf_points[1].x<low_limit)
|
||||
if (xf_points[1].x < low_limit)
|
||||
goto next4;
|
||||
if (xf_points[2].x<low_limit)
|
||||
if (xf_points[2].x < low_limit)
|
||||
goto next4;
|
||||
if (xf_points[3].x<low_limit)
|
||||
if (xf_points[3].x < low_limit)
|
||||
goto next4;
|
||||
|
||||
return false;
|
||||
|
||||
next4:
|
||||
next4:
|
||||
|
||||
Vector2 xf_points2[4]={
|
||||
pos,
|
||||
Vector2(pos.x+size.x,pos.y),
|
||||
Vector2(pos.x,pos.y+size.y),
|
||||
Vector2(pos.x+size.x,pos.y+size.y),
|
||||
Vector2 xf_points2[4] = {
|
||||
position,
|
||||
Vector2(position.x + size.x, position.y),
|
||||
Vector2(position.x, position.y + size.y),
|
||||
Vector2(position.x + size.x, position.y + size.y),
|
||||
};
|
||||
|
||||
real_t maxa=p_xform.elements[0].dot(xf_points2[0]);
|
||||
real_t mina=maxa;
|
||||
real_t maxa = p_xform.elements[0].dot(xf_points2[0]);
|
||||
real_t mina = maxa;
|
||||
|
||||
real_t dp = p_xform.elements[0].dot(xf_points2[1]);
|
||||
maxa=MAX(dp,maxa);
|
||||
mina=MIN(dp,mina);
|
||||
maxa = MAX(dp, maxa);
|
||||
mina = MIN(dp, mina);
|
||||
|
||||
dp = p_xform.elements[0].dot(xf_points2[2]);
|
||||
maxa=MAX(dp,maxa);
|
||||
mina=MIN(dp,mina);
|
||||
maxa = MAX(dp, maxa);
|
||||
mina = MIN(dp, mina);
|
||||
|
||||
dp = p_xform.elements[0].dot(xf_points2[3]);
|
||||
maxa=MAX(dp,maxa);
|
||||
mina=MIN(dp,mina);
|
||||
maxa = MAX(dp, maxa);
|
||||
mina = MIN(dp, mina);
|
||||
|
||||
real_t maxb=p_xform.elements[0].dot(xf_points[0]);
|
||||
real_t minb=maxb;
|
||||
real_t maxb = p_xform.elements[0].dot(xf_points[0]);
|
||||
real_t minb = maxb;
|
||||
|
||||
dp = p_xform.elements[0].dot(xf_points[1]);
|
||||
maxb=MAX(dp,maxb);
|
||||
minb=MIN(dp,minb);
|
||||
maxb = MAX(dp, maxb);
|
||||
minb = MIN(dp, minb);
|
||||
|
||||
dp = p_xform.elements[0].dot(xf_points[2]);
|
||||
maxb=MAX(dp,maxb);
|
||||
minb=MIN(dp,minb);
|
||||
maxb = MAX(dp, maxb);
|
||||
minb = MIN(dp, minb);
|
||||
|
||||
dp = p_xform.elements[0].dot(xf_points[3]);
|
||||
maxb=MAX(dp,maxb);
|
||||
minb=MIN(dp,minb);
|
||||
maxb = MAX(dp, maxb);
|
||||
minb = MIN(dp, minb);
|
||||
|
||||
|
||||
if ( mina > maxb )
|
||||
if (mina > maxb)
|
||||
return false;
|
||||
if ( minb > maxa )
|
||||
if (minb > maxa)
|
||||
return false;
|
||||
|
||||
maxa=p_xform.elements[1].dot(xf_points2[0]);
|
||||
mina=maxa;
|
||||
maxa = p_xform.elements[1].dot(xf_points2[0]);
|
||||
mina = maxa;
|
||||
|
||||
dp = p_xform.elements[1].dot(xf_points2[1]);
|
||||
maxa=MAX(dp,maxa);
|
||||
mina=MIN(dp,mina);
|
||||
maxa = MAX(dp, maxa);
|
||||
mina = MIN(dp, mina);
|
||||
|
||||
dp = p_xform.elements[1].dot(xf_points2[2]);
|
||||
maxa=MAX(dp,maxa);
|
||||
mina=MIN(dp,mina);
|
||||
maxa = MAX(dp, maxa);
|
||||
mina = MIN(dp, mina);
|
||||
|
||||
dp = p_xform.elements[1].dot(xf_points2[3]);
|
||||
maxa=MAX(dp,maxa);
|
||||
mina=MIN(dp,mina);
|
||||
maxa = MAX(dp, maxa);
|
||||
mina = MIN(dp, mina);
|
||||
|
||||
maxb=p_xform.elements[1].dot(xf_points[0]);
|
||||
minb=maxb;
|
||||
maxb = p_xform.elements[1].dot(xf_points[0]);
|
||||
minb = maxb;
|
||||
|
||||
dp = p_xform.elements[1].dot(xf_points[1]);
|
||||
maxb=MAX(dp,maxb);
|
||||
minb=MIN(dp,minb);
|
||||
maxb = MAX(dp, maxb);
|
||||
minb = MIN(dp, minb);
|
||||
|
||||
dp = p_xform.elements[1].dot(xf_points[2]);
|
||||
maxb=MAX(dp,maxb);
|
||||
minb=MIN(dp,minb);
|
||||
maxb = MAX(dp, maxb);
|
||||
minb = MIN(dp, minb);
|
||||
|
||||
dp = p_xform.elements[1].dot(xf_points[3]);
|
||||
maxb=MAX(dp,maxb);
|
||||
minb=MIN(dp,minb);
|
||||
maxb = MAX(dp, maxb);
|
||||
minb = MIN(dp, minb);
|
||||
|
||||
|
||||
if ( mina > maxb )
|
||||
if (mina > maxb)
|
||||
return false;
|
||||
if ( minb > maxa )
|
||||
if (minb > maxa)
|
||||
return false;
|
||||
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
} // namespace godot
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
#include "String.hpp"
|
||||
|
||||
#include "Array.hpp"
|
||||
#include "GodotGlobal.hpp"
|
||||
#include "NodePath.hpp"
|
||||
#include "PoolArrays.hpp"
|
||||
#include "Variant.hpp"
|
||||
#include "GodotGlobal.hpp"
|
||||
|
||||
#include <gdnative/string.h>
|
||||
|
||||
@@ -25,52 +25,31 @@ const char *godot::CharString::get_data() const {
|
||||
}
|
||||
|
||||
String String::num(double p_num, int p_decimals) {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_num_with_decimals(p_num, p_decimals);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_num_with_decimals(p_num, p_decimals));
|
||||
}
|
||||
|
||||
String String::num_scientific(double p_num) {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_num_scientific(p_num);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_num_scientific(p_num));
|
||||
}
|
||||
|
||||
String String::num_real(double p_num) {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_num_real(p_num);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_num_real(p_num));
|
||||
}
|
||||
|
||||
String String::num_int64(int64_t p_num, int base, bool capitalize_hex) {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_num_int64_capitalized(p_num, base, capitalize_hex);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_num_int64_capitalized(p_num, base, capitalize_hex));
|
||||
}
|
||||
|
||||
String String::chr(godot_char_type p_char) {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_chr(p_char);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_chr(p_char));
|
||||
}
|
||||
|
||||
String String::md5(const uint8_t *p_md5) {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_md5(p_md5);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_md5(p_md5));
|
||||
}
|
||||
|
||||
String String::hex_encode_buffer(const uint8_t *p_buffer, int p_len) {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_hex_encode_buffer(p_buffer, p_len);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_hex_encode_buffer(p_buffer, p_len));
|
||||
}
|
||||
|
||||
godot::String::String() {
|
||||
@@ -99,7 +78,7 @@ String::~String() {
|
||||
}
|
||||
|
||||
wchar_t &String::operator[](const int idx) {
|
||||
return *godot::api->godot_string_operator_index(&_godot_string, idx);
|
||||
return *const_cast<wchar_t *>(godot::api->godot_string_operator_index(&_godot_string, idx));
|
||||
}
|
||||
|
||||
wchar_t String::operator[](const int idx) const {
|
||||
@@ -124,18 +103,16 @@ bool String::operator!=(const String &s) const {
|
||||
}
|
||||
|
||||
String String::operator+(const String &s) const {
|
||||
String new_string = *this;
|
||||
new_string._godot_string = godot::api->godot_string_operator_plus(&new_string._godot_string, &s._godot_string);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_operator_plus(&_godot_string, &s._godot_string));
|
||||
}
|
||||
|
||||
void String::operator+=(const String &s) {
|
||||
_godot_string = godot::api->godot_string_operator_plus(&_godot_string, &s._godot_string);
|
||||
*this = String(godot::api->godot_string_operator_plus(&_godot_string, &s._godot_string));
|
||||
}
|
||||
|
||||
void String::operator+=(const wchar_t c) {
|
||||
// @Todo
|
||||
String _to_be_added = String(c);
|
||||
*this = String(godot::api->godot_string_operator_plus(&_godot_string, &_to_be_added._godot_string));
|
||||
}
|
||||
|
||||
bool String::operator<(const String &s) const {
|
||||
@@ -164,12 +141,11 @@ const wchar_t *String::unicode_str() const {
|
||||
}
|
||||
|
||||
char *String::alloc_c_string() const {
|
||||
|
||||
godot_char_string contents = godot::api->godot_string_utf8(&_godot_string);
|
||||
|
||||
int length = godot::api->godot_char_string_length(&contents);
|
||||
|
||||
char *result = (char *) godot::api->godot_alloc(length + 1);
|
||||
char *result = (char *)godot::api->godot_alloc(length + 1);
|
||||
|
||||
if (result) {
|
||||
memcpy(result, godot::api->godot_char_string_get_data(&contents), length + 1);
|
||||
@@ -189,7 +165,6 @@ CharString String::utf8() const {
|
||||
}
|
||||
|
||||
CharString String::ascii(bool p_extended) const {
|
||||
|
||||
CharString ret;
|
||||
|
||||
if (p_extended)
|
||||
@@ -218,29 +193,19 @@ bool String::begins_with_char_array(const char *p_char_array) const {
|
||||
|
||||
PoolStringArray String::bigrams() const {
|
||||
godot_array arr = godot::api->godot_string_bigrams(&_godot_string);
|
||||
|
||||
return *(PoolStringArray *)&arr;
|
||||
return Array(arr);
|
||||
}
|
||||
|
||||
String String::c_escape() const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_c_escape(&_godot_string);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_c_escape(&_godot_string));
|
||||
}
|
||||
|
||||
String String::c_unescape() const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_c_unescape(&_godot_string);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_c_unescape(&_godot_string));
|
||||
}
|
||||
|
||||
String String::capitalize() const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_capitalize(&_godot_string);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_capitalize(&_godot_string));
|
||||
}
|
||||
|
||||
bool String::empty() const {
|
||||
@@ -256,53 +221,43 @@ void String::erase(int position, int chars) {
|
||||
}
|
||||
|
||||
int String::find(String p_what, int p_from) const {
|
||||
return godot::api->godot_string_find(&_godot_string, p_what._godot_string);
|
||||
return godot::api->godot_string_find_from(&_godot_string, p_what._godot_string, p_from);
|
||||
}
|
||||
|
||||
int String::find_last(String what) const {
|
||||
return godot::api->godot_string_find_last(&_godot_string, what._godot_string);
|
||||
int String::find_last(String p_what) const {
|
||||
return godot::api->godot_string_find_last(&_godot_string, p_what._godot_string);
|
||||
}
|
||||
|
||||
int String::findn(String what, int from) const {
|
||||
return godot::api->godot_string_findn(&_godot_string, what._godot_string);
|
||||
int String::findn(String p_what, int p_from) const {
|
||||
return godot::api->godot_string_findn_from(&_godot_string, p_what._godot_string, p_from);
|
||||
}
|
||||
|
||||
String String::format(Variant values) const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_format(&_godot_string, (godot_variant *)&values);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_format(&_godot_string, (godot_variant *)&values));
|
||||
}
|
||||
|
||||
String String::format(Variant values, String placeholder) const {
|
||||
String new_string;
|
||||
godot_char_string contents = godot::api->godot_string_utf8(&placeholder._godot_string);
|
||||
new_string._godot_string = godot::api->godot_string_format_with_custom_placeholder(&_godot_string, (godot_variant *)&values, godot::api->godot_char_string_get_data(&contents));
|
||||
String new_string(godot::api->godot_string_format_with_custom_placeholder(&_godot_string, (godot_variant *)&values, godot::api->godot_char_string_get_data(&contents)));
|
||||
godot::api->godot_char_string_destroy(&contents);
|
||||
|
||||
return new_string;
|
||||
}
|
||||
|
||||
String String::get_base_dir() const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_get_base_dir(&_godot_string);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_get_base_dir(&_godot_string));
|
||||
}
|
||||
|
||||
String String::get_basename() const {
|
||||
godot_string new_string = godot::api->godot_string_get_basename(&_godot_string);
|
||||
return *(String *)&new_string;
|
||||
return String(godot::api->godot_string_get_basename(&_godot_string));
|
||||
}
|
||||
|
||||
String String::get_extension() const {
|
||||
godot_string new_string = godot::api->godot_string_get_extension(&_godot_string);
|
||||
return *(String *)&new_string;
|
||||
return String(godot::api->godot_string_get_extension(&_godot_string));
|
||||
}
|
||||
|
||||
String String::get_file() const {
|
||||
godot_string new_string = godot::api->godot_string_get_file(&_godot_string);
|
||||
return *(String *)&new_string;
|
||||
return String(godot::api->godot_string_get_file(&_godot_string));
|
||||
}
|
||||
|
||||
int String::hash() const {
|
||||
@@ -314,10 +269,7 @@ int String::hex_to_int() const {
|
||||
}
|
||||
|
||||
String String::insert(int position, String what) const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_insert(&_godot_string, position, what._godot_string);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_insert(&_godot_string, position, what._godot_string));
|
||||
}
|
||||
|
||||
bool String::is_abs_path() const {
|
||||
@@ -357,17 +309,11 @@ bool String::is_valid_ip_address() const {
|
||||
}
|
||||
|
||||
String String::json_escape() const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_json_escape(&_godot_string);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_json_escape(&_godot_string));
|
||||
}
|
||||
|
||||
String String::left(int position) const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_left(&_godot_string, position);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_left(&_godot_string, position));
|
||||
}
|
||||
|
||||
bool String::match(String expr) const {
|
||||
@@ -380,14 +326,11 @@ bool String::matchn(String expr) const {
|
||||
|
||||
PoolByteArray String::md5_buffer() const {
|
||||
godot_pool_byte_array arr = godot::api->godot_string_md5_buffer(&_godot_string);
|
||||
return *(PoolByteArray *)&arr;
|
||||
return PoolByteArray(arr);
|
||||
}
|
||||
|
||||
String String::md5_text() const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_md5_text(&_godot_string);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_md5_text(&_godot_string));
|
||||
}
|
||||
|
||||
int String::ord_at(int at) const {
|
||||
@@ -395,111 +338,84 @@ int String::ord_at(int at) const {
|
||||
}
|
||||
|
||||
String String::pad_decimals(int digits) const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_pad_decimals(&_godot_string, digits);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_pad_decimals(&_godot_string, digits));
|
||||
}
|
||||
|
||||
String String::pad_zeros(int digits) const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_pad_zeros(&_godot_string, digits);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_pad_zeros(&_godot_string, digits));
|
||||
}
|
||||
|
||||
String String::percent_decode() const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_percent_decode(&_godot_string);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_percent_decode(&_godot_string));
|
||||
}
|
||||
|
||||
String String::percent_encode() const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_percent_encode(&_godot_string);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_percent_encode(&_godot_string));
|
||||
}
|
||||
|
||||
String String::plus_file(String file) const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_plus_file(&_godot_string, &file._godot_string);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_plus_file(&_godot_string, &file._godot_string));
|
||||
}
|
||||
|
||||
String String::replace(String p_key, String p_with) const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_replace(&_godot_string, p_key._godot_string, p_with._godot_string);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_replace(&_godot_string, p_key._godot_string, p_with._godot_string));
|
||||
}
|
||||
|
||||
String String::replacen(String what, String forwhat) const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_replacen(&_godot_string, what._godot_string, forwhat._godot_string);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_replacen(&_godot_string, what._godot_string, forwhat._godot_string));
|
||||
}
|
||||
|
||||
int String::rfind(String what, int from) const {
|
||||
return godot::api->godot_string_rfind(&_godot_string, what._godot_string);
|
||||
int String::rfind(String p_what, int p_from) const {
|
||||
return godot::api->godot_string_rfind_from(&_godot_string, p_what._godot_string, p_from);
|
||||
}
|
||||
|
||||
int String::rfindn(String what, int from) const {
|
||||
// From -1
|
||||
return godot::api->godot_string_rfindn(&_godot_string, what._godot_string);
|
||||
int String::rfindn(String p_what, int p_from) const {
|
||||
return godot::api->godot_string_rfindn_from(&_godot_string, p_what._godot_string, p_from);
|
||||
}
|
||||
|
||||
String String::right(int position) const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_right(&_godot_string, position);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_right(&_godot_string, position));
|
||||
}
|
||||
|
||||
PoolByteArray String::sha256_buffer() const {
|
||||
godot_pool_byte_array arr = godot::api->godot_string_sha256_buffer(&_godot_string);
|
||||
|
||||
return *(PoolByteArray *)&arr;
|
||||
return PoolByteArray(arr);
|
||||
}
|
||||
|
||||
String String::sha256_text() const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_sha256_text(&_godot_string);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_sha256_text(&_godot_string));
|
||||
}
|
||||
|
||||
float String::similarity(String text) const {
|
||||
return godot::api->godot_string_similarity(&_godot_string, &text._godot_string);
|
||||
}
|
||||
|
||||
PoolStringArray String::split(String divisor, bool allow_empty) const {
|
||||
// TODO Suport allow_empty
|
||||
PoolStringArray String::split(String divisor, bool /*allow_empty*/) const {
|
||||
godot_array arr = godot::api->godot_string_split(&_godot_string, &divisor._godot_string);
|
||||
|
||||
return *(PoolStringArray *)&arr;
|
||||
return Array(arr);
|
||||
}
|
||||
|
||||
PoolRealArray String::split_floats(String divisor, bool allow_empty) const {
|
||||
// TODO Suport allow_empty
|
||||
PoolIntArray String::split_ints(String divisor, bool /*allow_empty*/) const {
|
||||
godot_array arr = godot::api->godot_string_split_floats(&_godot_string, &divisor._godot_string);
|
||||
return Array(arr);
|
||||
}
|
||||
|
||||
return *(PoolRealArray *)&arr;
|
||||
// TODO Suport allow_empty
|
||||
PoolRealArray String::split_floats(String divisor, bool /*allow_empty*/) const {
|
||||
// TODO The GDNative API returns godot_array, when according to the doc, it should have been godot_pool_real_array
|
||||
godot_array arr = godot::api->godot_string_split_floats(&_godot_string, &divisor._godot_string);
|
||||
Array wrapped_array(arr);
|
||||
return PoolRealArray(wrapped_array);
|
||||
}
|
||||
|
||||
String String::strip_edges(bool left, bool right) const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_strip_edges(&_godot_string, left, right);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_strip_edges(&_godot_string, left, right));
|
||||
}
|
||||
|
||||
String String::substr(int from, int len) const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_substr(&_godot_string, from, len);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_substr(&_godot_string, from, len));
|
||||
}
|
||||
|
||||
float String::to_float() const {
|
||||
@@ -511,30 +427,57 @@ int64_t String::to_int() const {
|
||||
}
|
||||
|
||||
String String::to_lower() const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_to_lower(&_godot_string);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_to_lower(&_godot_string));
|
||||
}
|
||||
|
||||
String String::to_upper() const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_to_upper(&_godot_string);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_to_upper(&_godot_string));
|
||||
}
|
||||
|
||||
String String::xml_escape() const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_xml_escape(&_godot_string);
|
||||
|
||||
return new_string;
|
||||
return String(godot::api->godot_string_xml_escape(&_godot_string));
|
||||
}
|
||||
|
||||
String String::xml_unescape() const {
|
||||
String new_string;
|
||||
new_string._godot_string = godot::api->godot_string_xml_unescape(&_godot_string);
|
||||
return String(godot::api->godot_string_xml_unescape(&_godot_string));
|
||||
}
|
||||
|
||||
return new_string;
|
||||
signed char String::casecmp_to(String p_str) const {
|
||||
return godot::api->godot_string_casecmp_to(&_godot_string, &p_str._godot_string);
|
||||
}
|
||||
|
||||
signed char String::nocasecmp_to(String p_str) const {
|
||||
return godot::api->godot_string_nocasecmp_to(&_godot_string, &p_str._godot_string);
|
||||
}
|
||||
|
||||
signed char String::naturalnocasecmp_to(String p_str) const {
|
||||
return godot::api->godot_string_naturalnocasecmp_to(&_godot_string, &p_str._godot_string);
|
||||
}
|
||||
|
||||
String String::dedent() const {
|
||||
godot_string s = godot::core_1_1_api->godot_string_dedent(&_godot_string);
|
||||
return String(s);
|
||||
}
|
||||
|
||||
PoolStringArray String::rsplit(const String &divisor, const bool allow_empty, const int maxsplit) const {
|
||||
godot_pool_string_array arr =
|
||||
godot::core_1_1_api->godot_string_rsplit(&_godot_string, &divisor._godot_string, allow_empty, maxsplit);
|
||||
return PoolStringArray(arr);
|
||||
}
|
||||
|
||||
String String::rstrip(const String &chars) const {
|
||||
godot_string s = godot::core_1_1_api->godot_string_rstrip(&_godot_string, &chars._godot_string);
|
||||
return String(s);
|
||||
}
|
||||
|
||||
String String::trim_prefix(const String &prefix) const {
|
||||
godot_string s = godot::core_1_1_api->godot_string_trim_prefix(&_godot_string, &prefix._godot_string);
|
||||
return String(s);
|
||||
}
|
||||
|
||||
String String::trim_suffix(const String &suffix) const {
|
||||
godot_string s = godot::core_1_1_api->godot_string_trim_suffix(&_godot_string, &suffix._godot_string);
|
||||
return String(s);
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
48
src/core/TagDB.cpp
Normal file
48
src/core/TagDB.cpp
Normal file
@@ -0,0 +1,48 @@
|
||||
#include "TagDB.hpp"
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
#include <GodotGlobal.hpp>
|
||||
|
||||
namespace godot {
|
||||
|
||||
namespace _TagDB {
|
||||
|
||||
std::unordered_map<size_t, size_t> parent_to;
|
||||
|
||||
void register_type(size_t type_tag, size_t base_type_tag) {
|
||||
if (type_tag == base_type_tag) {
|
||||
return;
|
||||
}
|
||||
parent_to[type_tag] = base_type_tag;
|
||||
}
|
||||
|
||||
bool is_type_known(size_t type_tag) {
|
||||
return parent_to.find(type_tag) != parent_to.end();
|
||||
}
|
||||
|
||||
void register_global_type(const char *name, size_t type_tag, size_t base_type_tag) {
|
||||
godot::nativescript_1_1_api->godot_nativescript_set_global_type_tag(godot::_RegisterState::language_index, name, (const void *)type_tag);
|
||||
|
||||
register_type(type_tag, base_type_tag);
|
||||
}
|
||||
|
||||
bool is_type_compatible(size_t ask_tag, size_t have_tag) {
|
||||
if (have_tag == 0)
|
||||
return false;
|
||||
|
||||
size_t tag = have_tag;
|
||||
|
||||
while (tag != 0) {
|
||||
if (tag == ask_tag)
|
||||
return true;
|
||||
|
||||
tag = parent_to[tag];
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace _TagDB
|
||||
|
||||
} // namespace godot
|
||||
@@ -2,153 +2,133 @@
|
||||
|
||||
#include "Basis.hpp"
|
||||
|
||||
#include "Plane.hpp"
|
||||
#include "AABB.hpp"
|
||||
#include "Plane.hpp"
|
||||
|
||||
#include "Quat.hpp"
|
||||
|
||||
namespace godot {
|
||||
|
||||
const Transform Transform::IDENTITY = Transform();
|
||||
const Transform Transform::FLIP_X = Transform(-1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0);
|
||||
const Transform Transform::FLIP_Y = Transform(1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0);
|
||||
const Transform Transform::FLIP_Z = Transform(1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0);
|
||||
|
||||
|
||||
Transform Transform::inverse_xform(const Transform& t) const {
|
||||
|
||||
Transform Transform::inverse_xform(const Transform &t) const {
|
||||
Vector3 v = t.origin - origin;
|
||||
return Transform(basis.transpose_xform(t.basis),
|
||||
basis.xform(v));
|
||||
basis.xform(v));
|
||||
}
|
||||
|
||||
void Transform::set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz,real_t tx, real_t ty, real_t tz) {
|
||||
|
||||
basis.elements[0][0]=xx;
|
||||
basis.elements[0][1]=xy;
|
||||
basis.elements[0][2]=xz;
|
||||
basis.elements[1][0]=yx;
|
||||
basis.elements[1][1]=yy;
|
||||
basis.elements[1][2]=yz;
|
||||
basis.elements[2][0]=zx;
|
||||
basis.elements[2][1]=zy;
|
||||
basis.elements[2][2]=zz;
|
||||
origin.x=tx;
|
||||
origin.y=ty;
|
||||
origin.z=tz;
|
||||
void Transform::set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t tx, real_t ty, real_t tz) {
|
||||
basis.elements[0][0] = xx;
|
||||
basis.elements[0][1] = xy;
|
||||
basis.elements[0][2] = xz;
|
||||
basis.elements[1][0] = yx;
|
||||
basis.elements[1][1] = yy;
|
||||
basis.elements[1][2] = yz;
|
||||
basis.elements[2][0] = zx;
|
||||
basis.elements[2][1] = zy;
|
||||
basis.elements[2][2] = zz;
|
||||
origin.x = tx;
|
||||
origin.y = ty;
|
||||
origin.z = tz;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Vector3 Transform::xform(const Vector3& p_vector) const {
|
||||
|
||||
Vector3 Transform::xform(const Vector3 &p_vector) const {
|
||||
return Vector3(
|
||||
basis[0].dot(p_vector)+origin.x,
|
||||
basis[1].dot(p_vector)+origin.y,
|
||||
basis[2].dot(p_vector)+origin.z
|
||||
);
|
||||
basis.elements[0].dot(p_vector) + origin.x,
|
||||
basis.elements[1].dot(p_vector) + origin.y,
|
||||
basis.elements[2].dot(p_vector) + origin.z);
|
||||
}
|
||||
Vector3 Transform::xform_inv(const Vector3& p_vector) const {
|
||||
|
||||
Vector3 Transform::xform_inv(const Vector3 &p_vector) const {
|
||||
Vector3 v = p_vector - origin;
|
||||
|
||||
return Vector3(
|
||||
(basis.elements[0][0]*v.x ) + ( basis.elements[1][0]*v.y ) + ( basis.elements[2][0]*v.z ),
|
||||
(basis.elements[0][1]*v.x ) + ( basis.elements[1][1]*v.y ) + ( basis.elements[2][1]*v.z ),
|
||||
(basis.elements[0][2]*v.x ) + ( basis.elements[1][2]*v.y ) + ( basis.elements[2][2]*v.z )
|
||||
);
|
||||
(basis.elements[0][0] * v.x) + (basis.elements[1][0] * v.y) + (basis.elements[2][0] * v.z),
|
||||
(basis.elements[0][1] * v.x) + (basis.elements[1][1] * v.y) + (basis.elements[2][1] * v.z),
|
||||
(basis.elements[0][2] * v.x) + (basis.elements[1][2] * v.y) + (basis.elements[2][2] * v.z));
|
||||
}
|
||||
|
||||
Plane Transform::xform(const Plane& p_plane) const {
|
||||
Plane Transform::xform(const Plane &p_plane) const {
|
||||
Vector3 point = p_plane.normal * p_plane.d;
|
||||
Vector3 point_dir = point + p_plane.normal;
|
||||
point = xform(point);
|
||||
point_dir = xform(point_dir);
|
||||
|
||||
|
||||
Vector3 point=p_plane.normal*p_plane.d;
|
||||
Vector3 point_dir=point+p_plane.normal;
|
||||
point=xform(point);
|
||||
point_dir=xform(point_dir);
|
||||
|
||||
Vector3 normal=point_dir-point;
|
||||
Vector3 normal = point_dir - point;
|
||||
normal.normalize();
|
||||
real_t d=normal.dot(point);
|
||||
|
||||
return Plane(normal,d);
|
||||
real_t d = normal.dot(point);
|
||||
|
||||
return Plane(normal, d);
|
||||
}
|
||||
Plane Transform::xform_inv(const Plane& p_plane) const {
|
||||
Plane Transform::xform_inv(const Plane &p_plane) const {
|
||||
Vector3 point = p_plane.normal * p_plane.d;
|
||||
Vector3 point_dir = point + p_plane.normal;
|
||||
point = xform_inv(point);
|
||||
point_dir = xform_inv(point_dir);
|
||||
|
||||
Vector3 point=p_plane.normal*p_plane.d;
|
||||
Vector3 point_dir=point+p_plane.normal;
|
||||
xform_inv(point);
|
||||
xform_inv(point_dir);
|
||||
|
||||
Vector3 normal=point_dir-point;
|
||||
Vector3 normal = point_dir - point;
|
||||
normal.normalize();
|
||||
real_t d=normal.dot(point);
|
||||
|
||||
return Plane(normal,d);
|
||||
real_t d = normal.dot(point);
|
||||
|
||||
return Plane(normal, d);
|
||||
}
|
||||
|
||||
AABB Transform::xform(const AABB& p_aabb) const {
|
||||
AABB Transform::xform(const AABB &p_aabb) const {
|
||||
/* define vertices */
|
||||
Vector3 x=basis.get_axis(0)*p_aabb.size.x;
|
||||
Vector3 y=basis.get_axis(1)*p_aabb.size.y;
|
||||
Vector3 z=basis.get_axis(2)*p_aabb.size.z;
|
||||
Vector3 pos = xform( p_aabb.position );
|
||||
//could be even further optimized
|
||||
Vector3 x = basis.get_axis(0) * p_aabb.size.x;
|
||||
Vector3 y = basis.get_axis(1) * p_aabb.size.y;
|
||||
Vector3 z = basis.get_axis(2) * p_aabb.size.z;
|
||||
Vector3 pos = xform(p_aabb.position);
|
||||
//could be even further optimized
|
||||
AABB new_aabb;
|
||||
new_aabb.position=pos;
|
||||
new_aabb.expand_to( pos+x );
|
||||
new_aabb.expand_to( pos+y );
|
||||
new_aabb.expand_to( pos+z );
|
||||
new_aabb.expand_to( pos+x+y );
|
||||
new_aabb.expand_to( pos+x+z );
|
||||
new_aabb.expand_to( pos+y+z );
|
||||
new_aabb.expand_to( pos+x+y+z );
|
||||
new_aabb.position = pos;
|
||||
new_aabb.expand_to(pos + x);
|
||||
new_aabb.expand_to(pos + y);
|
||||
new_aabb.expand_to(pos + z);
|
||||
new_aabb.expand_to(pos + x + y);
|
||||
new_aabb.expand_to(pos + x + z);
|
||||
new_aabb.expand_to(pos + y + z);
|
||||
new_aabb.expand_to(pos + x + y + z);
|
||||
return new_aabb;
|
||||
|
||||
}
|
||||
AABB Transform::xform_inv(const AABB& p_aabb) const {
|
||||
|
||||
AABB Transform::xform_inv(const AABB &p_aabb) const {
|
||||
/* define vertices */
|
||||
Vector3 vertices[8]={
|
||||
Vector3(p_aabb.position.x+p_aabb.size.x, p_aabb.position.y+p_aabb.size.y, p_aabb.position.z+p_aabb.size.z),
|
||||
Vector3(p_aabb.position.x+p_aabb.size.x, p_aabb.position.y+p_aabb.size.y, p_aabb.position.z),
|
||||
Vector3(p_aabb.position.x+p_aabb.size.x, p_aabb.position.y, p_aabb.position.z+p_aabb.size.z),
|
||||
Vector3(p_aabb.position.x+p_aabb.size.x, p_aabb.position.y, p_aabb.position.z),
|
||||
Vector3(p_aabb.position.x, p_aabb.position.y+p_aabb.size.y, p_aabb.position.z+p_aabb.size.z),
|
||||
Vector3(p_aabb.position.x, p_aabb.position.y+p_aabb.size.y, p_aabb.position.z),
|
||||
Vector3(p_aabb.position.x, p_aabb.position.y, p_aabb.position.z+p_aabb.size.z),
|
||||
Vector3(p_aabb.position.x, p_aabb.position.y, p_aabb.position.z)
|
||||
Vector3 vertices[8] = {
|
||||
Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z + p_aabb.size.z),
|
||||
Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z),
|
||||
Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y, p_aabb.position.z + p_aabb.size.z),
|
||||
Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y, p_aabb.position.z),
|
||||
Vector3(p_aabb.position.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z + p_aabb.size.z),
|
||||
Vector3(p_aabb.position.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z),
|
||||
Vector3(p_aabb.position.x, p_aabb.position.y, p_aabb.position.z + p_aabb.size.z),
|
||||
Vector3(p_aabb.position.x, p_aabb.position.y, p_aabb.position.z)
|
||||
};
|
||||
|
||||
|
||||
AABB ret;
|
||||
|
||||
ret.position=xform_inv(vertices[0]);
|
||||
ret.position = xform_inv(vertices[0]);
|
||||
|
||||
for (int i=1;i<8;i++) {
|
||||
|
||||
ret.expand_to( xform_inv(vertices[i]) );
|
||||
for (int i = 1; i < 8; i++) {
|
||||
ret.expand_to(xform_inv(vertices[i]));
|
||||
}
|
||||
|
||||
return ret;
|
||||
|
||||
}
|
||||
|
||||
void Transform::affine_invert() {
|
||||
|
||||
basis.invert();
|
||||
origin = basis.xform(-origin);
|
||||
}
|
||||
|
||||
Transform Transform::affine_inverse() const {
|
||||
|
||||
Transform ret=*this;
|
||||
Transform ret = *this;
|
||||
ret.affine_invert();
|
||||
return ret;
|
||||
|
||||
}
|
||||
|
||||
|
||||
void Transform::invert() {
|
||||
|
||||
basis.transpose();
|
||||
origin = basis.xform(-origin);
|
||||
}
|
||||
@@ -156,36 +136,30 @@ void Transform::invert() {
|
||||
Transform Transform::inverse() const {
|
||||
// FIXME: this function assumes the basis is a rotation matrix, with no scaling.
|
||||
// Transform::affine_inverse can handle matrices with scaling, so GDScript should eventually use that.
|
||||
Transform ret=*this;
|
||||
Transform ret = *this;
|
||||
ret.invert();
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
void Transform::rotate(const Vector3& p_axis,real_t p_phi) {
|
||||
|
||||
void Transform::rotate(const Vector3 &p_axis, real_t p_phi) {
|
||||
*this = rotated(p_axis, p_phi);
|
||||
}
|
||||
|
||||
Transform Transform::rotated(const Vector3& p_axis,real_t p_phi) const{
|
||||
|
||||
return Transform(Basis( p_axis, p_phi ), Vector3()) * (*this);
|
||||
Transform Transform::rotated(const Vector3 &p_axis, real_t p_phi) const {
|
||||
return Transform(Basis(p_axis, p_phi), Vector3()) * (*this);
|
||||
}
|
||||
|
||||
void Transform::rotate_basis(const Vector3& p_axis,real_t p_phi) {
|
||||
|
||||
basis.rotate(p_axis,p_phi);
|
||||
void Transform::rotate_basis(const Vector3 &p_axis, real_t p_phi) {
|
||||
basis.rotate(p_axis, p_phi);
|
||||
}
|
||||
|
||||
Transform Transform::looking_at( const Vector3& p_target, const Vector3& p_up ) const {
|
||||
|
||||
Transform Transform::looking_at(const Vector3 &p_target, const Vector3 &p_up) const {
|
||||
Transform t = *this;
|
||||
t.set_look_at(origin,p_target,p_up);
|
||||
t.set_look_at(origin, p_target, p_up);
|
||||
return t;
|
||||
}
|
||||
|
||||
void Transform::set_look_at( const Vector3& p_eye, const Vector3& p_target, const Vector3& p_up ) {
|
||||
|
||||
void Transform::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up) {
|
||||
// Reference: MESA source code
|
||||
Vector3 v_x, v_y, v_z;
|
||||
|
||||
@@ -198,24 +172,21 @@ void Transform::set_look_at( const Vector3& p_eye, const Vector3& p_target, cons
|
||||
|
||||
v_y = p_up;
|
||||
|
||||
|
||||
v_x=v_y.cross(v_z);
|
||||
v_x = v_y.cross(v_z);
|
||||
|
||||
/* Recompute Y = Z cross X */
|
||||
v_y=v_z.cross(v_x);
|
||||
v_y = v_z.cross(v_x);
|
||||
|
||||
v_x.normalize();
|
||||
v_y.normalize();
|
||||
|
||||
basis.set_axis(0,v_x);
|
||||
basis.set_axis(1,v_y);
|
||||
basis.set_axis(2,v_z);
|
||||
origin=p_eye;
|
||||
|
||||
basis.set_axis(0, v_x);
|
||||
basis.set_axis(1, v_y);
|
||||
basis.set_axis(2, v_z);
|
||||
origin = p_eye;
|
||||
}
|
||||
|
||||
Transform Transform::interpolate_with(const Transform& p_transform, real_t p_c) const {
|
||||
|
||||
Transform Transform::interpolate_with(const Transform &p_transform, real_t p_c) const {
|
||||
/* not sure if very "efficient" but good enough? */
|
||||
|
||||
Vector3 src_scale = basis.get_scale();
|
||||
@@ -227,93 +198,78 @@ Transform Transform::interpolate_with(const Transform& p_transform, real_t p_c)
|
||||
Vector3 dst_loc = p_transform.origin;
|
||||
|
||||
Transform dst;
|
||||
dst.basis=src_rot.slerp(dst_rot,p_c);
|
||||
dst.basis.scale(src_scale.linear_interpolate(dst_scale,p_c));
|
||||
dst.origin=src_loc.linear_interpolate(dst_loc,p_c);
|
||||
dst.basis = src_rot.slerp(dst_rot, p_c);
|
||||
dst.basis.scale(src_scale.linear_interpolate(dst_scale, p_c));
|
||||
dst.origin = src_loc.linear_interpolate(dst_loc, p_c);
|
||||
|
||||
return dst;
|
||||
}
|
||||
|
||||
void Transform::scale(const Vector3& p_scale) {
|
||||
|
||||
void Transform::scale(const Vector3 &p_scale) {
|
||||
basis.scale(p_scale);
|
||||
origin*=p_scale;
|
||||
origin *= p_scale;
|
||||
}
|
||||
|
||||
Transform Transform::scaled(const Vector3& p_scale) const {
|
||||
|
||||
Transform Transform::scaled(const Vector3 &p_scale) const {
|
||||
Transform t = *this;
|
||||
t.scale(p_scale);
|
||||
return t;
|
||||
}
|
||||
|
||||
void Transform::scale_basis(const Vector3& p_scale) {
|
||||
|
||||
void Transform::scale_basis(const Vector3 &p_scale) {
|
||||
basis.scale(p_scale);
|
||||
}
|
||||
|
||||
void Transform::translate( real_t p_tx, real_t p_ty, real_t p_tz) {
|
||||
translate( Vector3(p_tx,p_ty,p_tz) );
|
||||
|
||||
void Transform::translate(real_t p_tx, real_t p_ty, real_t p_tz) {
|
||||
translate(Vector3(p_tx, p_ty, p_tz));
|
||||
}
|
||||
void Transform::translate( const Vector3& p_translation ) {
|
||||
|
||||
for( int i = 0; i < 3; i++ ) {
|
||||
origin[i] += basis[i].dot(p_translation);
|
||||
void Transform::translate(const Vector3 &p_translation) {
|
||||
for (int i = 0; i < 3; i++) {
|
||||
origin[i] += basis.elements[i].dot(p_translation);
|
||||
}
|
||||
}
|
||||
|
||||
Transform Transform::translated( const Vector3& p_translation ) const {
|
||||
|
||||
Transform t=*this;
|
||||
Transform Transform::translated(const Vector3 &p_translation) const {
|
||||
Transform t = *this;
|
||||
t.translate(p_translation);
|
||||
return t;
|
||||
}
|
||||
|
||||
void Transform::orthonormalize() {
|
||||
|
||||
basis.orthonormalize();
|
||||
}
|
||||
|
||||
Transform Transform::orthonormalized() const {
|
||||
|
||||
Transform _copy = *this;
|
||||
_copy.orthonormalize();
|
||||
return _copy;
|
||||
}
|
||||
|
||||
bool Transform::operator==(const Transform& p_transform) const {
|
||||
|
||||
return (basis==p_transform.basis && origin==p_transform.origin);
|
||||
bool Transform::operator==(const Transform &p_transform) const {
|
||||
return (basis == p_transform.basis && origin == p_transform.origin);
|
||||
}
|
||||
bool Transform::operator!=(const Transform& p_transform) const {
|
||||
|
||||
return (basis!=p_transform.basis || origin!=p_transform.origin);
|
||||
bool Transform::operator!=(const Transform &p_transform) const {
|
||||
return (basis != p_transform.basis || origin != p_transform.origin);
|
||||
}
|
||||
|
||||
void Transform::operator*=(const Transform& p_transform) {
|
||||
|
||||
origin=xform(p_transform.origin);
|
||||
basis*=p_transform.basis;
|
||||
void Transform::operator*=(const Transform &p_transform) {
|
||||
origin = xform(p_transform.origin);
|
||||
basis *= p_transform.basis;
|
||||
}
|
||||
|
||||
Transform Transform::operator*(const Transform& p_transform) const {
|
||||
|
||||
Transform t=*this;
|
||||
t*=p_transform;
|
||||
Transform Transform::operator*(const Transform &p_transform) const {
|
||||
Transform t = *this;
|
||||
t *= p_transform;
|
||||
return t;
|
||||
}
|
||||
|
||||
Transform::operator String() const {
|
||||
|
||||
return basis.operator String() + " - " + origin.operator String();
|
||||
}
|
||||
|
||||
|
||||
Transform::Transform(const Basis& p_basis, const Vector3& p_origin) {
|
||||
|
||||
basis=p_basis;
|
||||
origin=p_origin;
|
||||
Transform::Transform(const Basis &p_basis, const Vector3 &p_origin) {
|
||||
basis = p_basis;
|
||||
origin = p_origin;
|
||||
}
|
||||
|
||||
}
|
||||
} // namespace godot
|
||||
|
||||
@@ -1,14 +1,17 @@
|
||||
#include "Transform2D.hpp"
|
||||
#include "Vector2.hpp"
|
||||
#include "String.hpp"
|
||||
#include "Rect2.hpp"
|
||||
#include "String.hpp"
|
||||
#include "Vector2.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
namespace godot {
|
||||
|
||||
Transform2D::Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) {
|
||||
const Transform2D Transform2D::IDENTITY;
|
||||
const Transform2D Transform2D::FLIP_X = Transform2D(-1, 0, 0, 1, 0, 0);
|
||||
const Transform2D Transform2D::FLIP_Y = Transform2D(1, 0, 0, -1, 0, 0);
|
||||
|
||||
Transform2D::Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) {
|
||||
elements[0][0] = xx;
|
||||
elements[0][1] = xy;
|
||||
elements[1][0] = yx;
|
||||
@@ -17,75 +20,61 @@ Transform2D::Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox,
|
||||
elements[2][1] = oy;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Vector2 Transform2D::basis_xform(const Vector2& v) const {
|
||||
|
||||
Vector2 Transform2D::basis_xform(const Vector2 &v) const {
|
||||
return Vector2(
|
||||
tdotx(v),
|
||||
tdoty(v)
|
||||
);
|
||||
tdotx(v),
|
||||
tdoty(v));
|
||||
}
|
||||
|
||||
Vector2 Transform2D::basis_xform_inv(const Vector2& v) const{
|
||||
|
||||
Vector2 Transform2D::basis_xform_inv(const Vector2 &v) const {
|
||||
return Vector2(
|
||||
elements[0].dot(v),
|
||||
elements[1].dot(v)
|
||||
);
|
||||
elements[0].dot(v),
|
||||
elements[1].dot(v));
|
||||
}
|
||||
|
||||
Vector2 Transform2D::xform(const Vector2& v) const {
|
||||
|
||||
Vector2 Transform2D::xform(const Vector2 &v) const {
|
||||
return Vector2(
|
||||
tdotx(v),
|
||||
tdoty(v)
|
||||
) + elements[2];
|
||||
tdotx(v),
|
||||
tdoty(v)) +
|
||||
elements[2];
|
||||
}
|
||||
Vector2 Transform2D::xform_inv(const Vector2& p_vec) const {
|
||||
|
||||
Vector2 Transform2D::xform_inv(const Vector2 &p_vec) const {
|
||||
Vector2 v = p_vec - elements[2];
|
||||
|
||||
return Vector2(
|
||||
elements[0].dot(v),
|
||||
elements[1].dot(v)
|
||||
);
|
||||
|
||||
elements[0].dot(v),
|
||||
elements[1].dot(v));
|
||||
}
|
||||
Rect2 Transform2D::xform(const Rect2& p_rect) const {
|
||||
|
||||
Vector2 x=elements[0]*p_rect.size.x;
|
||||
Vector2 y=elements[1]*p_rect.size.y;
|
||||
Vector2 pos = xform( p_rect.pos );
|
||||
Rect2 Transform2D::xform(const Rect2 &p_rect) const {
|
||||
Vector2 x = elements[0] * p_rect.size.x;
|
||||
Vector2 y = elements[1] * p_rect.size.y;
|
||||
Vector2 position = xform(p_rect.position);
|
||||
|
||||
Rect2 new_rect;
|
||||
new_rect.pos=pos;
|
||||
new_rect.expand_to( pos+x );
|
||||
new_rect.expand_to( pos+y );
|
||||
new_rect.expand_to( pos+x+y );
|
||||
new_rect.position = position;
|
||||
new_rect.expand_to(position + x);
|
||||
new_rect.expand_to(position + y);
|
||||
new_rect.expand_to(position + x + y);
|
||||
return new_rect;
|
||||
}
|
||||
|
||||
void Transform2D::set_rotation_and_scale(real_t p_rot,const Size2& p_scale) {
|
||||
|
||||
elements[0][0]=::cos(p_rot)*p_scale.x;
|
||||
elements[1][1]=::cos(p_rot)*p_scale.y;
|
||||
elements[1][0]=-::sin(p_rot)*p_scale.y;
|
||||
elements[0][1]=::sin(p_rot)*p_scale.x;
|
||||
|
||||
void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) {
|
||||
elements[0][0] = ::cos(p_rot) * p_scale.x;
|
||||
elements[1][1] = ::cos(p_rot) * p_scale.y;
|
||||
elements[1][0] = -::sin(p_rot) * p_scale.y;
|
||||
elements[0][1] = ::sin(p_rot) * p_scale.x;
|
||||
}
|
||||
|
||||
Rect2 Transform2D::xform_inv(const Rect2& p_rect) const {
|
||||
|
||||
Vector2 ends[4]={
|
||||
xform_inv( p_rect.pos ),
|
||||
xform_inv( Vector2(p_rect.pos.x,p_rect.pos.y+p_rect.size.y ) ),
|
||||
xform_inv( Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y+p_rect.size.y ) ),
|
||||
xform_inv( Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y ) )
|
||||
Rect2 Transform2D::xform_inv(const Rect2 &p_rect) const {
|
||||
Vector2 ends[4] = {
|
||||
xform_inv(p_rect.position),
|
||||
xform_inv(Vector2(p_rect.position.x, p_rect.position.y + p_rect.size.y)),
|
||||
xform_inv(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y + p_rect.size.y)),
|
||||
xform_inv(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y))
|
||||
};
|
||||
|
||||
Rect2 new_rect;
|
||||
new_rect.pos=ends[0];
|
||||
new_rect.position = ends[0];
|
||||
new_rect.expand_to(ends[1]);
|
||||
new_rect.expand_to(ends[2]);
|
||||
new_rect.expand_to(ends[3]);
|
||||
@@ -96,214 +85,182 @@ Rect2 Transform2D::xform_inv(const Rect2& p_rect) const {
|
||||
void Transform2D::invert() {
|
||||
// FIXME: this function assumes the basis is a rotation matrix, with no scaling.
|
||||
// Transform2D::affine_inverse can handle matrices with scaling, so GDScript should eventually use that.
|
||||
std::swap(elements[0][1],elements[1][0]);
|
||||
std::swap(elements[0][1], elements[1][0]);
|
||||
elements[2] = basis_xform(-elements[2]);
|
||||
}
|
||||
|
||||
Transform2D Transform2D::inverse() const {
|
||||
|
||||
Transform2D inv=*this;
|
||||
Transform2D inv = *this;
|
||||
inv.invert();
|
||||
return inv;
|
||||
|
||||
}
|
||||
|
||||
void Transform2D::affine_invert() {
|
||||
|
||||
real_t det = basis_determinant();
|
||||
ERR_FAIL_COND(det==0);
|
||||
ERR_FAIL_COND(det == 0);
|
||||
real_t idet = 1.0 / det;
|
||||
|
||||
std::swap( elements[0][0],elements[1][1] );
|
||||
elements[0]*=Vector2(idet,-idet);
|
||||
elements[1]*=Vector2(-idet,idet);
|
||||
std::swap(elements[0][0], elements[1][1]);
|
||||
elements[0] *= Vector2(idet, -idet);
|
||||
elements[1] *= Vector2(-idet, idet);
|
||||
|
||||
elements[2] = basis_xform(-elements[2]);
|
||||
|
||||
}
|
||||
|
||||
Transform2D Transform2D::affine_inverse() const {
|
||||
|
||||
Transform2D inv=*this;
|
||||
Transform2D inv = *this;
|
||||
inv.affine_invert();
|
||||
return inv;
|
||||
}
|
||||
|
||||
void Transform2D::rotate(real_t p_phi) {
|
||||
*this = Transform2D(p_phi,Vector2()) * (*this);
|
||||
*this = Transform2D(p_phi, Vector2()) * (*this);
|
||||
}
|
||||
|
||||
real_t Transform2D::get_rotation() const {
|
||||
real_t det = basis_determinant();
|
||||
Transform2D m = orthonormalized();
|
||||
if (det < 0) {
|
||||
m.scale_basis(Size2(-1,-1));
|
||||
m.scale_basis(Size2(-1, -1));
|
||||
}
|
||||
return ::atan2(m[0].y,m[0].x);
|
||||
return ::atan2(m[0].y, m[0].x);
|
||||
}
|
||||
|
||||
void Transform2D::set_rotation(real_t p_rot) {
|
||||
|
||||
real_t cr = ::cos(p_rot);
|
||||
real_t sr = ::sin(p_rot);
|
||||
elements[0][0]=cr;
|
||||
elements[0][1]=sr;
|
||||
elements[1][0]=-sr;
|
||||
elements[1][1]=cr;
|
||||
elements[0][0] = cr;
|
||||
elements[0][1] = sr;
|
||||
elements[1][0] = -sr;
|
||||
elements[1][1] = cr;
|
||||
}
|
||||
|
||||
Transform2D::Transform2D(real_t p_rot, const Vector2& p_pos) {
|
||||
|
||||
Transform2D::Transform2D(real_t p_rot, const Vector2 &p_position) {
|
||||
real_t cr = ::cos(p_rot);
|
||||
real_t sr = ::sin(p_rot);
|
||||
elements[0][0]=cr;
|
||||
elements[0][1]=sr;
|
||||
elements[1][0]=-sr;
|
||||
elements[1][1]=cr;
|
||||
elements[2]=p_pos;
|
||||
elements[0][0] = cr;
|
||||
elements[0][1] = sr;
|
||||
elements[1][0] = -sr;
|
||||
elements[1][1] = cr;
|
||||
elements[2] = p_position;
|
||||
}
|
||||
|
||||
Size2 Transform2D::get_scale() const {
|
||||
real_t det_sign = basis_determinant() > 0 ? 1 : -1;
|
||||
return det_sign * Size2( elements[0].length(), elements[1].length() );
|
||||
return det_sign * Size2(elements[0].length(), elements[1].length());
|
||||
}
|
||||
|
||||
void Transform2D::scale(const Size2& p_scale) {
|
||||
void Transform2D::scale(const Size2 &p_scale) {
|
||||
scale_basis(p_scale);
|
||||
elements[2]*=p_scale;
|
||||
elements[2] *= p_scale;
|
||||
}
|
||||
void Transform2D::scale_basis(const Size2& p_scale) {
|
||||
|
||||
elements[0][0]*=p_scale.x;
|
||||
elements[0][1]*=p_scale.y;
|
||||
elements[1][0]*=p_scale.x;
|
||||
elements[1][1]*=p_scale.y;
|
||||
|
||||
void Transform2D::scale_basis(const Size2 &p_scale) {
|
||||
elements[0][0] *= p_scale.x;
|
||||
elements[0][1] *= p_scale.y;
|
||||
elements[1][0] *= p_scale.x;
|
||||
elements[1][1] *= p_scale.y;
|
||||
}
|
||||
void Transform2D::translate( real_t p_tx, real_t p_ty) {
|
||||
|
||||
translate(Vector2(p_tx,p_ty));
|
||||
void Transform2D::translate(real_t p_tx, real_t p_ty) {
|
||||
translate(Vector2(p_tx, p_ty));
|
||||
}
|
||||
void Transform2D::translate( const Vector2& p_translation ) {
|
||||
|
||||
elements[2]+=basis_xform(p_translation);
|
||||
void Transform2D::translate(const Vector2 &p_translation) {
|
||||
elements[2] += basis_xform(p_translation);
|
||||
}
|
||||
|
||||
void Transform2D::orthonormalize() {
|
||||
|
||||
// Gram-Schmidt Process
|
||||
|
||||
Vector2 x=elements[0];
|
||||
Vector2 y=elements[1];
|
||||
Vector2 x = elements[0];
|
||||
Vector2 y = elements[1];
|
||||
|
||||
x.normalize();
|
||||
y = (y-x*(x.dot(y)));
|
||||
y = (y - x * (x.dot(y)));
|
||||
y.normalize();
|
||||
|
||||
elements[0]=x;
|
||||
elements[1]=y;
|
||||
elements[0] = x;
|
||||
elements[1] = y;
|
||||
}
|
||||
Transform2D Transform2D::orthonormalized() const {
|
||||
|
||||
Transform2D on=*this;
|
||||
Transform2D on = *this;
|
||||
on.orthonormalize();
|
||||
return on;
|
||||
|
||||
}
|
||||
|
||||
bool Transform2D::operator==(const Transform2D& p_transform) const {
|
||||
|
||||
for(int i=0;i<3;i++) {
|
||||
if (elements[i]!=p_transform.elements[i])
|
||||
bool Transform2D::operator==(const Transform2D &p_transform) const {
|
||||
for (int i = 0; i < 3; i++) {
|
||||
if (elements[i] != p_transform.elements[i])
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Transform2D::operator!=(const Transform2D& p_transform) const {
|
||||
|
||||
for(int i=0;i<3;i++) {
|
||||
if (elements[i]!=p_transform.elements[i])
|
||||
bool Transform2D::operator!=(const Transform2D &p_transform) const {
|
||||
for (int i = 0; i < 3; i++) {
|
||||
if (elements[i] != p_transform.elements[i])
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
void Transform2D::operator*=(const Transform2D& p_transform) {
|
||||
|
||||
void Transform2D::operator*=(const Transform2D &p_transform) {
|
||||
elements[2] = xform(p_transform.elements[2]);
|
||||
|
||||
real_t x0,x1,y0,y1;
|
||||
real_t x0, x1, y0, y1;
|
||||
|
||||
x0 = tdotx(p_transform.elements[0]);
|
||||
x1 = tdoty(p_transform.elements[0]);
|
||||
y0 = tdotx(p_transform.elements[1]);
|
||||
y1 = tdoty(p_transform.elements[1]);
|
||||
|
||||
elements[0][0]=x0;
|
||||
elements[0][1]=x1;
|
||||
elements[1][0]=y0;
|
||||
elements[1][1]=y1;
|
||||
elements[0][0] = x0;
|
||||
elements[0][1] = x1;
|
||||
elements[1][0] = y0;
|
||||
elements[1][1] = y1;
|
||||
}
|
||||
|
||||
|
||||
Transform2D Transform2D::operator*(const Transform2D& p_transform) const {
|
||||
|
||||
Transform2D Transform2D::operator*(const Transform2D &p_transform) const {
|
||||
Transform2D t = *this;
|
||||
t*=p_transform;
|
||||
t *= p_transform;
|
||||
return t;
|
||||
|
||||
}
|
||||
|
||||
Transform2D Transform2D::scaled(const Size2& p_scale) const {
|
||||
|
||||
Transform2D copy=*this;
|
||||
Transform2D Transform2D::scaled(const Size2 &p_scale) const {
|
||||
Transform2D copy = *this;
|
||||
copy.scale(p_scale);
|
||||
return copy;
|
||||
|
||||
}
|
||||
|
||||
Transform2D Transform2D::basis_scaled(const Size2& p_scale) const {
|
||||
|
||||
Transform2D copy=*this;
|
||||
Transform2D Transform2D::basis_scaled(const Size2 &p_scale) const {
|
||||
Transform2D copy = *this;
|
||||
copy.scale_basis(p_scale);
|
||||
return copy;
|
||||
|
||||
}
|
||||
|
||||
Transform2D Transform2D::untranslated() const {
|
||||
|
||||
Transform2D copy=*this;
|
||||
copy.elements[2]=Vector2();
|
||||
Transform2D copy = *this;
|
||||
copy.elements[2] = Vector2();
|
||||
return copy;
|
||||
}
|
||||
|
||||
Transform2D Transform2D::translated(const Vector2& p_offset) const {
|
||||
|
||||
Transform2D copy=*this;
|
||||
Transform2D Transform2D::translated(const Vector2 &p_offset) const {
|
||||
Transform2D copy = *this;
|
||||
copy.translate(p_offset);
|
||||
return copy;
|
||||
|
||||
}
|
||||
|
||||
Transform2D Transform2D::rotated(real_t p_phi) const {
|
||||
|
||||
Transform2D copy=*this;
|
||||
Transform2D copy = *this;
|
||||
copy.rotate(p_phi);
|
||||
return copy;
|
||||
|
||||
}
|
||||
|
||||
real_t Transform2D::basis_determinant() const {
|
||||
|
||||
return elements[0].x * elements[1].y - elements[0].y * elements[1].x;
|
||||
}
|
||||
|
||||
Transform2D Transform2D::interpolate_with(const Transform2D& p_transform, real_t p_c) const {
|
||||
|
||||
Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t p_c) const {
|
||||
//extract parameters
|
||||
Vector2 p1 = get_origin();
|
||||
Vector2 p2 = p_transform.get_origin();
|
||||
@@ -327,9 +284,9 @@ Transform2D Transform2D::interpolate_with(const Transform2D& p_transform, real_t
|
||||
if (dot > 0.9995) {
|
||||
v = Vector2::linear_interpolate(v1, v2, p_c).normalized(); //linearly interpolate to avoid numerical precision issues
|
||||
} else {
|
||||
real_t angle = p_c*::acos(dot);
|
||||
Vector2 v3 = (v2 - v1*dot).normalized();
|
||||
v = v1*::cos(angle) + v3*::sin(angle);
|
||||
real_t angle = p_c * ::acos(dot);
|
||||
Vector2 v3 = (v2 - v1 * dot).normalized();
|
||||
v = v1 * ::cos(angle) + v3 * ::sin(angle);
|
||||
}
|
||||
|
||||
//construct matrix
|
||||
@@ -339,8 +296,7 @@ Transform2D Transform2D::interpolate_with(const Transform2D& p_transform, real_t
|
||||
}
|
||||
|
||||
Transform2D::operator String() const {
|
||||
|
||||
return String(String() + elements[0] + ", " + elements[1] + ", " + elements[2]);
|
||||
}
|
||||
|
||||
}
|
||||
} // namespace godot
|
||||
|
||||
@@ -2,26 +2,24 @@
|
||||
|
||||
#include <gdnative/variant.h>
|
||||
|
||||
#include "Defs.hpp"
|
||||
#include "CoreTypes.hpp"
|
||||
#include "Defs.hpp"
|
||||
#include "GodotGlobal.hpp"
|
||||
#include "Object.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
namespace godot {
|
||||
|
||||
Variant::Variant()
|
||||
{
|
||||
Variant::Variant() {
|
||||
godot::api->godot_variant_new_nil(&_godot_variant);
|
||||
}
|
||||
|
||||
Variant::Variant(const Variant& v)
|
||||
{
|
||||
Variant::Variant(const Variant &v) {
|
||||
godot::api->godot_variant_new_copy(&_godot_variant, &v._godot_variant);
|
||||
}
|
||||
|
||||
Variant::Variant(bool p_bool)
|
||||
{
|
||||
Variant::Variant(bool p_bool) {
|
||||
godot::api->godot_variant_new_bool(&_godot_variant, p_bool);
|
||||
}
|
||||
|
||||
@@ -30,408 +28,326 @@ Variant::Variant(signed int p_int) // real one
|
||||
godot::api->godot_variant_new_int(&_godot_variant, p_int);
|
||||
}
|
||||
|
||||
Variant::Variant(unsigned int p_int)
|
||||
{
|
||||
Variant::Variant(unsigned int p_int) {
|
||||
godot::api->godot_variant_new_uint(&_godot_variant, p_int);
|
||||
}
|
||||
|
||||
Variant::Variant(signed short p_short) // real one
|
||||
{
|
||||
godot::api->godot_variant_new_int(&_godot_variant, (int) p_short);
|
||||
godot::api->godot_variant_new_int(&_godot_variant, (int)p_short);
|
||||
}
|
||||
|
||||
|
||||
Variant::Variant(int64_t p_char) // real one
|
||||
{
|
||||
godot::api->godot_variant_new_int(&_godot_variant, p_char);
|
||||
}
|
||||
|
||||
Variant::Variant(uint64_t p_char)
|
||||
{
|
||||
Variant::Variant(uint64_t p_char) {
|
||||
godot::api->godot_variant_new_uint(&_godot_variant, p_char);
|
||||
}
|
||||
|
||||
Variant::Variant(float p_float)
|
||||
{
|
||||
Variant::Variant(float p_float) {
|
||||
godot::api->godot_variant_new_real(&_godot_variant, p_float);
|
||||
}
|
||||
|
||||
Variant::Variant(double p_double)
|
||||
{
|
||||
Variant::Variant(double p_double) {
|
||||
godot::api->godot_variant_new_real(&_godot_variant, p_double);
|
||||
}
|
||||
|
||||
Variant::Variant(const String& p_string)
|
||||
{
|
||||
godot::api->godot_variant_new_string(&_godot_variant, (godot_string *) &p_string);
|
||||
Variant::Variant(const String &p_string) {
|
||||
godot::api->godot_variant_new_string(&_godot_variant, (godot_string *)&p_string);
|
||||
}
|
||||
|
||||
Variant::Variant(const char * const p_cstring)
|
||||
{
|
||||
Variant::Variant(const char *const p_cstring) {
|
||||
String s = String(p_cstring);
|
||||
godot::api->godot_variant_new_string(&_godot_variant, (godot_string *) &s);
|
||||
godot::api->godot_variant_new_string(&_godot_variant, (godot_string *)&s);
|
||||
}
|
||||
|
||||
Variant::Variant(const wchar_t * p_wstring)
|
||||
{
|
||||
Variant::Variant(const wchar_t *p_wstring) {
|
||||
String s = p_wstring;
|
||||
godot::api->godot_variant_new_string(&_godot_variant, (godot_string *) &s);
|
||||
godot::api->godot_variant_new_string(&_godot_variant, (godot_string *)&s);
|
||||
}
|
||||
|
||||
Variant::Variant(const Vector2& p_vector2)
|
||||
{
|
||||
godot::api->godot_variant_new_vector2(&_godot_variant, (godot_vector2 *) &p_vector2);
|
||||
Variant::Variant(const Vector2 &p_vector2) {
|
||||
godot::api->godot_variant_new_vector2(&_godot_variant, (godot_vector2 *)&p_vector2);
|
||||
}
|
||||
|
||||
Variant::Variant(const Rect2& p_rect2)
|
||||
{
|
||||
godot::api->godot_variant_new_rect2(&_godot_variant, (godot_rect2 *) &p_rect2);
|
||||
Variant::Variant(const Rect2 &p_rect2) {
|
||||
godot::api->godot_variant_new_rect2(&_godot_variant, (godot_rect2 *)&p_rect2);
|
||||
}
|
||||
|
||||
Variant::Variant(const Vector3& p_vector3)
|
||||
{
|
||||
godot::api->godot_variant_new_vector3(&_godot_variant, (godot_vector3 *) &p_vector3);
|
||||
Variant::Variant(const Vector3 &p_vector3) {
|
||||
godot::api->godot_variant_new_vector3(&_godot_variant, (godot_vector3 *)&p_vector3);
|
||||
}
|
||||
|
||||
Variant::Variant(const Plane& p_plane)
|
||||
{
|
||||
godot::api->godot_variant_new_plane(&_godot_variant, (godot_plane *) &p_plane);
|
||||
Variant::Variant(const Plane &p_plane) {
|
||||
godot::api->godot_variant_new_plane(&_godot_variant, (godot_plane *)&p_plane);
|
||||
}
|
||||
|
||||
|
||||
Variant::Variant(const AABB& p_aabb)
|
||||
{
|
||||
godot::api->godot_variant_new_aabb(&_godot_variant, (godot_aabb *) &p_aabb);
|
||||
Variant::Variant(const AABB &p_aabb) {
|
||||
godot::api->godot_variant_new_aabb(&_godot_variant, (godot_aabb *)&p_aabb);
|
||||
}
|
||||
|
||||
Variant::Variant(const Quat& p_quat)
|
||||
{
|
||||
godot::api->godot_variant_new_quat(&_godot_variant, (godot_quat *) &p_quat);
|
||||
Variant::Variant(const Quat &p_quat) {
|
||||
godot::api->godot_variant_new_quat(&_godot_variant, (godot_quat *)&p_quat);
|
||||
}
|
||||
|
||||
Variant::Variant(const Basis& p_transform)
|
||||
{
|
||||
godot::api->godot_variant_new_basis(&_godot_variant, (godot_basis *) &p_transform);
|
||||
Variant::Variant(const Basis &p_transform) {
|
||||
godot::api->godot_variant_new_basis(&_godot_variant, (godot_basis *)&p_transform);
|
||||
}
|
||||
|
||||
Variant::Variant(const Transform2D& p_transform)
|
||||
{
|
||||
godot::api->godot_variant_new_transform2d(&_godot_variant, (godot_transform2d *) &p_transform);
|
||||
Variant::Variant(const Transform2D &p_transform) {
|
||||
godot::api->godot_variant_new_transform2d(&_godot_variant, (godot_transform2d *)&p_transform);
|
||||
}
|
||||
|
||||
Variant::Variant(const Transform& p_transform)
|
||||
{
|
||||
godot::api->godot_variant_new_transform(&_godot_variant, (godot_transform *) &p_transform);
|
||||
Variant::Variant(const Transform &p_transform) {
|
||||
godot::api->godot_variant_new_transform(&_godot_variant, (godot_transform *)&p_transform);
|
||||
}
|
||||
|
||||
Variant::Variant(const Color& p_color)
|
||||
{
|
||||
godot::api->godot_variant_new_color(&_godot_variant, (godot_color *) &p_color);
|
||||
Variant::Variant(const Color &p_color) {
|
||||
godot::api->godot_variant_new_color(&_godot_variant, (godot_color *)&p_color);
|
||||
}
|
||||
|
||||
Variant::Variant(const NodePath& p_path)
|
||||
{
|
||||
godot::api->godot_variant_new_node_path(&_godot_variant, (godot_node_path *) &p_path);
|
||||
Variant::Variant(const NodePath &p_path) {
|
||||
godot::api->godot_variant_new_node_path(&_godot_variant, (godot_node_path *)&p_path);
|
||||
}
|
||||
|
||||
Variant::Variant(const RID& p_rid)
|
||||
{
|
||||
godot::api->godot_variant_new_rid(&_godot_variant, (godot_rid *) &p_rid);
|
||||
Variant::Variant(const RID &p_rid) {
|
||||
godot::api->godot_variant_new_rid(&_godot_variant, (godot_rid *)&p_rid);
|
||||
}
|
||||
|
||||
Variant::Variant(const Object* p_object)
|
||||
{
|
||||
godot::api->godot_variant_new_object(&_godot_variant, (godot_object *) p_object);
|
||||
Variant::Variant(const Object *p_object) {
|
||||
if (p_object)
|
||||
godot::api->godot_variant_new_object(&_godot_variant, p_object->_owner);
|
||||
else
|
||||
godot::api->godot_variant_new_nil(&_godot_variant);
|
||||
}
|
||||
|
||||
Variant::Variant(const Dictionary& p_dictionary)
|
||||
{
|
||||
godot::api->godot_variant_new_dictionary(&_godot_variant, (godot_dictionary *) &p_dictionary);
|
||||
Variant::Variant(const Dictionary &p_dictionary) {
|
||||
godot::api->godot_variant_new_dictionary(&_godot_variant, (godot_dictionary *)&p_dictionary);
|
||||
}
|
||||
|
||||
Variant::Variant(const Array& p_array)
|
||||
{
|
||||
godot::api->godot_variant_new_array(&_godot_variant, (godot_array *) &p_array);
|
||||
Variant::Variant(const Array &p_array) {
|
||||
godot::api->godot_variant_new_array(&_godot_variant, (godot_array *)&p_array);
|
||||
}
|
||||
|
||||
Variant::Variant(const PoolByteArray& p_raw_array)
|
||||
{
|
||||
godot::api->godot_variant_new_pool_byte_array(&_godot_variant, (godot_pool_byte_array *) &p_raw_array);
|
||||
Variant::Variant(const PoolByteArray &p_raw_array) {
|
||||
godot::api->godot_variant_new_pool_byte_array(&_godot_variant, (godot_pool_byte_array *)&p_raw_array);
|
||||
}
|
||||
|
||||
Variant::Variant(const PoolIntArray& p_int_array)
|
||||
{
|
||||
godot::api->godot_variant_new_pool_int_array(&_godot_variant, (godot_pool_int_array *) &p_int_array);
|
||||
Variant::Variant(const PoolIntArray &p_int_array) {
|
||||
godot::api->godot_variant_new_pool_int_array(&_godot_variant, (godot_pool_int_array *)&p_int_array);
|
||||
}
|
||||
|
||||
Variant::Variant(const PoolRealArray& p_real_array)
|
||||
{
|
||||
godot::api->godot_variant_new_pool_real_array(&_godot_variant, (godot_pool_real_array *) &p_real_array);
|
||||
Variant::Variant(const PoolRealArray &p_real_array) {
|
||||
godot::api->godot_variant_new_pool_real_array(&_godot_variant, (godot_pool_real_array *)&p_real_array);
|
||||
}
|
||||
|
||||
Variant::Variant(const PoolStringArray& p_string_array)
|
||||
{
|
||||
godot::api->godot_variant_new_pool_string_array(&_godot_variant, (godot_pool_string_array *) &p_string_array);
|
||||
Variant::Variant(const PoolStringArray &p_string_array) {
|
||||
godot::api->godot_variant_new_pool_string_array(&_godot_variant, (godot_pool_string_array *)&p_string_array);
|
||||
}
|
||||
|
||||
Variant::Variant(const PoolVector2Array& p_vector2_array)
|
||||
{
|
||||
godot::api->godot_variant_new_pool_vector2_array(&_godot_variant, (godot_pool_vector2_array *) &p_vector2_array);
|
||||
Variant::Variant(const PoolVector2Array &p_vector2_array) {
|
||||
godot::api->godot_variant_new_pool_vector2_array(&_godot_variant, (godot_pool_vector2_array *)&p_vector2_array);
|
||||
}
|
||||
|
||||
Variant::Variant(const PoolVector3Array& p_vector3_array)
|
||||
{
|
||||
godot::api->godot_variant_new_pool_vector3_array(&_godot_variant, (godot_pool_vector3_array *) &p_vector3_array);
|
||||
Variant::Variant(const PoolVector3Array &p_vector3_array) {
|
||||
godot::api->godot_variant_new_pool_vector3_array(&_godot_variant, (godot_pool_vector3_array *)&p_vector3_array);
|
||||
}
|
||||
|
||||
Variant::Variant(const PoolColorArray& p_color_array)
|
||||
{
|
||||
godot::api->godot_variant_new_pool_color_array(&_godot_variant, (godot_pool_color_array *) &p_color_array);
|
||||
Variant::Variant(const PoolColorArray &p_color_array) {
|
||||
godot::api->godot_variant_new_pool_color_array(&_godot_variant, (godot_pool_color_array *)&p_color_array);
|
||||
}
|
||||
|
||||
|
||||
Variant &Variant::operator =(const Variant& v)
|
||||
{
|
||||
Variant &Variant::operator=(const Variant &v) {
|
||||
godot::api->godot_variant_new_copy(&_godot_variant, &v._godot_variant);
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
Variant::operator bool() const
|
||||
{
|
||||
Variant::operator bool() const {
|
||||
return booleanize();
|
||||
}
|
||||
Variant::operator signed int() const
|
||||
{
|
||||
Variant::operator signed int() const {
|
||||
return godot::api->godot_variant_as_int(&_godot_variant);
|
||||
}
|
||||
Variant::operator unsigned int() const // this is the real one
|
||||
{
|
||||
return godot::api->godot_variant_as_uint(&_godot_variant);
|
||||
}
|
||||
Variant::operator signed short() const
|
||||
{
|
||||
Variant::operator signed short() const {
|
||||
return godot::api->godot_variant_as_int(&_godot_variant);
|
||||
}
|
||||
Variant::operator unsigned short() const
|
||||
{
|
||||
Variant::operator unsigned short() const {
|
||||
return godot::api->godot_variant_as_uint(&_godot_variant);
|
||||
}
|
||||
Variant::operator signed char() const
|
||||
{
|
||||
Variant::operator signed char() const {
|
||||
return godot::api->godot_variant_as_int(&_godot_variant);
|
||||
}
|
||||
Variant::operator unsigned char() const
|
||||
{
|
||||
Variant::operator unsigned char() const {
|
||||
return godot::api->godot_variant_as_uint(&_godot_variant);
|
||||
}
|
||||
Variant::operator int64_t() const
|
||||
{
|
||||
Variant::operator int64_t() const {
|
||||
return godot::api->godot_variant_as_int(&_godot_variant);
|
||||
}
|
||||
Variant::operator uint64_t() const
|
||||
{
|
||||
Variant::operator uint64_t() const {
|
||||
return godot::api->godot_variant_as_uint(&_godot_variant);
|
||||
}
|
||||
|
||||
|
||||
Variant::operator wchar_t() const
|
||||
{
|
||||
Variant::operator wchar_t() const {
|
||||
return godot::api->godot_variant_as_int(&_godot_variant);
|
||||
}
|
||||
|
||||
Variant::operator float() const
|
||||
{
|
||||
Variant::operator float() const {
|
||||
return godot::api->godot_variant_as_real(&_godot_variant);
|
||||
}
|
||||
|
||||
Variant::operator double() const
|
||||
{
|
||||
Variant::operator double() const {
|
||||
return godot::api->godot_variant_as_real(&_godot_variant);
|
||||
}
|
||||
Variant::operator String() const
|
||||
{
|
||||
Variant::operator String() const {
|
||||
godot_string s = godot::api->godot_variant_as_string(&_godot_variant);
|
||||
return *(String *) &s;
|
||||
return String(s);
|
||||
}
|
||||
Variant::operator Vector2() const
|
||||
{
|
||||
Variant::operator Vector2() const {
|
||||
godot_vector2 s = godot::api->godot_variant_as_vector2(&_godot_variant);
|
||||
return *(Vector2 *) &s;
|
||||
return *(Vector2 *)&s;
|
||||
}
|
||||
Variant::operator Rect2() const
|
||||
{
|
||||
Variant::operator Rect2() const {
|
||||
godot_rect2 s = godot::api->godot_variant_as_rect2(&_godot_variant);
|
||||
return *(Rect2 *) &s;
|
||||
return *(Rect2 *)&s;
|
||||
}
|
||||
Variant::operator Vector3() const
|
||||
{
|
||||
Variant::operator Vector3() const {
|
||||
godot_vector3 s = godot::api->godot_variant_as_vector3(&_godot_variant);
|
||||
return *(Vector3 *) &s;
|
||||
return *(Vector3 *)&s;
|
||||
}
|
||||
Variant::operator Plane() const
|
||||
{
|
||||
Variant::operator Plane() const {
|
||||
godot_plane s = godot::api->godot_variant_as_plane(&_godot_variant);
|
||||
return *(Plane *) &s;
|
||||
return *(Plane *)&s;
|
||||
}
|
||||
Variant::operator AABB() const
|
||||
{
|
||||
Variant::operator AABB() const {
|
||||
godot_aabb s = godot::api->godot_variant_as_aabb(&_godot_variant);
|
||||
return *(AABB *) &s;
|
||||
return *(AABB *)&s;
|
||||
}
|
||||
Variant::operator Quat() const
|
||||
{
|
||||
Variant::operator Quat() const {
|
||||
godot_quat s = godot::api->godot_variant_as_quat(&_godot_variant);
|
||||
return *(Quat *) &s;
|
||||
return *(Quat *)&s;
|
||||
}
|
||||
Variant::operator Basis() const
|
||||
{
|
||||
Variant::operator Basis() const {
|
||||
godot_basis s = godot::api->godot_variant_as_basis(&_godot_variant);
|
||||
return *(Basis *) &s;
|
||||
return *(Basis *)&s;
|
||||
}
|
||||
Variant::operator Transform() const
|
||||
{
|
||||
Variant::operator Transform() const {
|
||||
godot_transform s = godot::api->godot_variant_as_transform(&_godot_variant);
|
||||
return *(Transform *) &s;
|
||||
return *(Transform *)&s;
|
||||
}
|
||||
Variant::operator Transform2D() const
|
||||
{
|
||||
Variant::operator Transform2D() const {
|
||||
godot_transform2d s = godot::api->godot_variant_as_transform2d(&_godot_variant);
|
||||
return *(Transform2D *) &s;
|
||||
return *(Transform2D *)&s;
|
||||
}
|
||||
|
||||
Variant::operator Color() const
|
||||
{
|
||||
Variant::operator Color() const {
|
||||
godot_color s = godot::api->godot_variant_as_color(&_godot_variant);
|
||||
return *(Color *) &s;
|
||||
return *(Color *)&s;
|
||||
}
|
||||
Variant::operator NodePath() const
|
||||
{
|
||||
godot_node_path s = godot::api->godot_variant_as_node_path(&_godot_variant);
|
||||
return *(NodePath *) &s;
|
||||
Variant::operator NodePath() const {
|
||||
godot_node_path ret = godot::api->godot_variant_as_node_path(&_godot_variant);
|
||||
return NodePath(ret);
|
||||
}
|
||||
Variant::operator RID() const
|
||||
{
|
||||
Variant::operator RID() const {
|
||||
godot_rid s = godot::api->godot_variant_as_rid(&_godot_variant);
|
||||
return *(RID *) &s;
|
||||
return *(RID *)&s;
|
||||
}
|
||||
|
||||
Variant::operator Dictionary() const
|
||||
{
|
||||
godot_dictionary d = godot::api->godot_variant_as_dictionary(&_godot_variant);
|
||||
return *(Dictionary *) &d;
|
||||
Variant::operator Dictionary() const {
|
||||
Dictionary ret(godot::api->godot_variant_as_dictionary(&_godot_variant));
|
||||
return ret;
|
||||
}
|
||||
|
||||
Variant::operator Array() const
|
||||
{
|
||||
godot_array s = godot::api->godot_variant_as_array(&_godot_variant);
|
||||
return *(Array *) &s;
|
||||
Variant::operator Array() const {
|
||||
Array ret(godot::api->godot_variant_as_array(&_godot_variant));
|
||||
return ret;
|
||||
}
|
||||
|
||||
Variant::operator PoolByteArray() const
|
||||
{
|
||||
godot_pool_byte_array s = godot::api->godot_variant_as_pool_byte_array(&_godot_variant);
|
||||
return *(PoolByteArray *) &s;
|
||||
Variant::operator PoolByteArray() const {
|
||||
godot_pool_byte_array ret = godot::api->godot_variant_as_pool_byte_array(&_godot_variant);
|
||||
return PoolByteArray(ret);
|
||||
}
|
||||
Variant::operator PoolIntArray() const
|
||||
{
|
||||
godot_pool_int_array s = godot::api->godot_variant_as_pool_int_array(&_godot_variant);
|
||||
return *(PoolIntArray *) &s;
|
||||
Variant::operator PoolIntArray() const {
|
||||
godot_pool_int_array ret = godot::api->godot_variant_as_pool_int_array(&_godot_variant);
|
||||
return PoolIntArray(ret);
|
||||
}
|
||||
Variant::operator PoolRealArray() const
|
||||
{
|
||||
godot_pool_real_array s = godot::api->godot_variant_as_pool_real_array(&_godot_variant);
|
||||
return *(PoolRealArray *) &s;
|
||||
Variant::operator PoolRealArray() const {
|
||||
godot_pool_real_array ret = godot::api->godot_variant_as_pool_real_array(&_godot_variant);
|
||||
return PoolRealArray(ret);
|
||||
}
|
||||
Variant::operator PoolStringArray() const
|
||||
{
|
||||
godot_pool_string_array s = godot::api->godot_variant_as_pool_string_array(&_godot_variant);
|
||||
return *(PoolStringArray *) &s;
|
||||
Variant::operator PoolStringArray() const {
|
||||
godot_pool_string_array ret = godot::api->godot_variant_as_pool_string_array(&_godot_variant);
|
||||
return PoolStringArray(ret);
|
||||
}
|
||||
Variant::operator PoolVector2Array() const
|
||||
{
|
||||
godot_pool_vector2_array s = godot::api->godot_variant_as_pool_vector2_array(&_godot_variant);
|
||||
return *(PoolVector2Array *) &s;
|
||||
Variant::operator PoolVector2Array() const {
|
||||
godot_pool_vector2_array ret = godot::api->godot_variant_as_pool_vector2_array(&_godot_variant);
|
||||
return PoolVector2Array(ret);
|
||||
}
|
||||
Variant::operator PoolVector3Array() const
|
||||
{
|
||||
godot_pool_vector3_array s = godot::api->godot_variant_as_pool_vector3_array(&_godot_variant);
|
||||
return *(PoolVector3Array *) &s;
|
||||
Variant::operator PoolVector3Array() const {
|
||||
godot_pool_vector3_array ret = godot::api->godot_variant_as_pool_vector3_array(&_godot_variant);
|
||||
return PoolVector3Array(ret);
|
||||
}
|
||||
Variant::operator PoolColorArray() const
|
||||
{
|
||||
godot_pool_color_array s = godot::api->godot_variant_as_pool_color_array(&_godot_variant);
|
||||
return *(PoolColorArray *) &s;
|
||||
Variant::operator PoolColorArray() const {
|
||||
godot_pool_color_array ret = godot::api->godot_variant_as_pool_color_array(&_godot_variant);
|
||||
return PoolColorArray(ret);
|
||||
}
|
||||
Variant::operator Object*() const {
|
||||
godot_object *o = godot::api->godot_variant_as_object(&_godot_variant);
|
||||
return (Object *) o;
|
||||
Variant::operator godot_object *() const {
|
||||
return godot::api->godot_variant_as_object(&_godot_variant);
|
||||
}
|
||||
|
||||
Variant::Type Variant::get_type() const
|
||||
{
|
||||
return (Type) godot::api->godot_variant_get_type(&_godot_variant);
|
||||
Variant::Type Variant::get_type() const {
|
||||
return static_cast<Type>(godot::api->godot_variant_get_type(&_godot_variant));
|
||||
}
|
||||
|
||||
|
||||
Variant Variant::call(const String& method, const Variant **args, const int arg_count)
|
||||
{
|
||||
Variant v;
|
||||
*(godot_variant *) &v = godot::api->godot_variant_call(&_godot_variant, (godot_string *) &method, (const godot_variant **)args, arg_count, nullptr);
|
||||
return v;
|
||||
Variant Variant::call(const String &method, const Variant **args, const int arg_count) {
|
||||
godot_variant v = godot::api->godot_variant_call(
|
||||
&_godot_variant, (godot_string *)&method, (const godot_variant **)args, arg_count, nullptr);
|
||||
return Variant(v);
|
||||
}
|
||||
|
||||
bool Variant::has_method(const String& method)
|
||||
{
|
||||
return godot::api->godot_variant_has_method(&_godot_variant, (godot_string *) &method);
|
||||
bool Variant::has_method(const String &method) {
|
||||
return godot::api->godot_variant_has_method(&_godot_variant, (godot_string *)&method);
|
||||
}
|
||||
|
||||
bool Variant::operator ==(const Variant& b) const
|
||||
{
|
||||
bool Variant::operator==(const Variant &b) const {
|
||||
return godot::api->godot_variant_operator_equal(&_godot_variant, &b._godot_variant);
|
||||
}
|
||||
|
||||
bool Variant::operator !=(const Variant& b) const
|
||||
{
|
||||
bool Variant::operator!=(const Variant &b) const {
|
||||
return !(*this == b);
|
||||
}
|
||||
|
||||
bool Variant::operator <(const Variant& b) const
|
||||
{
|
||||
bool Variant::operator<(const Variant &b) const {
|
||||
return godot::api->godot_variant_operator_less(&_godot_variant, &b._godot_variant);
|
||||
}
|
||||
|
||||
bool Variant::operator <=(const Variant& b) const
|
||||
{
|
||||
bool Variant::operator<=(const Variant &b) const {
|
||||
return (*this < b) || (*this == b);
|
||||
}
|
||||
|
||||
bool Variant::operator >(const Variant& b) const
|
||||
{
|
||||
bool Variant::operator>(const Variant &b) const {
|
||||
return !(*this <= b);
|
||||
}
|
||||
|
||||
bool Variant::operator >=(const Variant& b) const
|
||||
{
|
||||
bool Variant::operator>=(const Variant &b) const {
|
||||
return !(*this < b);
|
||||
}
|
||||
|
||||
bool Variant::hash_compare(const Variant& b) const
|
||||
{
|
||||
bool Variant::hash_compare(const Variant &b) const {
|
||||
return godot::api->godot_variant_hash_compare(&_godot_variant, &b._godot_variant);
|
||||
}
|
||||
|
||||
bool Variant::booleanize() const
|
||||
{
|
||||
bool Variant::booleanize() const {
|
||||
return godot::api->godot_variant_booleanize(&_godot_variant);
|
||||
}
|
||||
|
||||
Variant::~Variant()
|
||||
{
|
||||
Variant::~Variant() {
|
||||
godot::api->godot_variant_destroy(&_godot_variant);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
@@ -1,157 +1,39 @@
|
||||
#include "Vector2.hpp"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
#include <gdnative/vector2.h>
|
||||
|
||||
#include "String.hpp"
|
||||
|
||||
namespace godot {
|
||||
|
||||
Vector2 Vector2::operator+(const Vector2& p_v) const
|
||||
{
|
||||
return Vector2(x + p_v.x, y + p_v.y);
|
||||
}
|
||||
const Vector2 Vector2::ZERO = Vector2();
|
||||
const Vector2 Vector2::ONE = Vector2(1, 1);
|
||||
const Vector2 Vector2::INF = Vector2(INFINITY, INFINITY);
|
||||
|
||||
void Vector2::operator+=(const Vector2& p_v)
|
||||
{
|
||||
x += p_v.x;
|
||||
y += p_v.y;
|
||||
}
|
||||
const Vector2 Vector2::LEFT = Vector2(-1, 0);
|
||||
const Vector2 Vector2::RIGHT = Vector2(1, 0);
|
||||
const Vector2 Vector2::UP = Vector2(0, -1);
|
||||
const Vector2 Vector2::DOWN = Vector2(0, 1);
|
||||
|
||||
Vector2 Vector2::operator-(const Vector2& p_v) const
|
||||
{
|
||||
return Vector2(x - p_v.x, y - p_v.y);
|
||||
}
|
||||
|
||||
void Vector2::operator-=(const Vector2& p_v)
|
||||
{
|
||||
x -= p_v.x;
|
||||
y -= p_v.y;
|
||||
}
|
||||
|
||||
Vector2 Vector2::operator*(const Vector2 &p_v1) const
|
||||
{
|
||||
return Vector2(x * p_v1.x, y * p_v1.y);
|
||||
}
|
||||
|
||||
Vector2 Vector2::operator*(const real_t &rvalue) const
|
||||
{
|
||||
return Vector2(x * rvalue, y * rvalue);
|
||||
}
|
||||
|
||||
void Vector2::operator*=(const real_t &rvalue)
|
||||
{
|
||||
x *= rvalue;
|
||||
y *= rvalue;
|
||||
}
|
||||
|
||||
Vector2 Vector2::operator/(const Vector2 &p_v1) const
|
||||
{
|
||||
return Vector2(x / p_v1.x, y / p_v1.y);
|
||||
}
|
||||
|
||||
Vector2 Vector2::operator/(const real_t &rvalue) const
|
||||
{
|
||||
return Vector2(x / rvalue, y / rvalue);
|
||||
}
|
||||
|
||||
void Vector2::operator/=(const real_t &rvalue)
|
||||
{
|
||||
x /= rvalue;
|
||||
y /= rvalue;
|
||||
}
|
||||
|
||||
Vector2 Vector2::operator-() const
|
||||
{
|
||||
return Vector2(-x, -y);
|
||||
}
|
||||
|
||||
bool Vector2::operator==(const Vector2& p_vec2) const
|
||||
{
|
||||
bool Vector2::operator==(const Vector2 &p_vec2) const {
|
||||
return x == p_vec2.x && y == p_vec2.y;
|
||||
}
|
||||
|
||||
bool Vector2::operator!=(const Vector2& p_vec2) const
|
||||
{
|
||||
bool Vector2::operator!=(const Vector2 &p_vec2) const {
|
||||
return x != p_vec2.x || y != p_vec2.y;
|
||||
}
|
||||
|
||||
void Vector2::normalize()
|
||||
{
|
||||
real_t l = x*x + y*y;
|
||||
if (l != 0) {
|
||||
l = (l);
|
||||
x /= l;
|
||||
y /= l;
|
||||
}
|
||||
}
|
||||
|
||||
Vector2 Vector2::normalized() const
|
||||
{
|
||||
Vector2 v = *this;
|
||||
v.normalize();
|
||||
return v;
|
||||
}
|
||||
|
||||
real_t Vector2::length() const
|
||||
{
|
||||
return sqrt(x*x + y*y);
|
||||
}
|
||||
real_t Vector2::length_squared() const
|
||||
{
|
||||
return x*x + y*y;
|
||||
}
|
||||
|
||||
real_t Vector2::distance_to(const Vector2& p_vector2) const
|
||||
{
|
||||
return sqrt((x - p_vector2.x) * (x - p_vector2.x) + (y - p_vector2.y) * (y - p_vector2.y));
|
||||
}
|
||||
|
||||
real_t Vector2::distance_squared_to(const Vector2& p_vector2) const
|
||||
{
|
||||
return (x - p_vector2.x) * (x - p_vector2.x) + (y - p_vector2.y) * (y - p_vector2.y);
|
||||
}
|
||||
|
||||
real_t Vector2::angle_to(const Vector2& p_vector2) const
|
||||
{
|
||||
return atan2(cross(p_vector2), dot(p_vector2));
|
||||
}
|
||||
|
||||
real_t Vector2::angle_to_point(const Vector2& p_vector2) const
|
||||
{
|
||||
return atan2(y - p_vector2.y, x-p_vector2.x);
|
||||
}
|
||||
|
||||
real_t Vector2::dot(const Vector2& p_other) const
|
||||
{
|
||||
return x * p_other.x + y * p_other.y;
|
||||
}
|
||||
|
||||
real_t Vector2::cross(const Vector2& p_other) const
|
||||
{
|
||||
return x * p_other.y - y * p_other.x;
|
||||
}
|
||||
|
||||
Vector2 Vector2::cross(real_t p_other) const
|
||||
{
|
||||
return Vector2(p_other * y, -p_other * x);
|
||||
}
|
||||
|
||||
Vector2 Vector2::project(const Vector2& p_vec) const
|
||||
{
|
||||
Vector2 Vector2::project(const Vector2 &p_vec) const {
|
||||
Vector2 v1 = p_vec;
|
||||
Vector2 v2 = *this;
|
||||
return v2 * (v1.dot(v2) / v2.dot(v2));
|
||||
}
|
||||
|
||||
Vector2 Vector2::plane_project(real_t p_d, const Vector2& p_vec) const
|
||||
{
|
||||
return p_vec - *this * ( dot(p_vec) -p_d);
|
||||
Vector2 Vector2::plane_project(real_t p_d, const Vector2 &p_vec) const {
|
||||
return p_vec - *this * (dot(p_vec) - p_d);
|
||||
}
|
||||
|
||||
Vector2 Vector2::clamped(real_t p_len) const
|
||||
{
|
||||
Vector2 Vector2::clamped(real_t p_len) const {
|
||||
real_t l = length();
|
||||
Vector2 v = *this;
|
||||
if (l > 0 && p_len < l) {
|
||||
@@ -161,99 +43,28 @@ Vector2 Vector2::clamped(real_t p_len) const
|
||||
return v;
|
||||
}
|
||||
|
||||
Vector2 Vector2::linear_interpolate(const Vector2& p_a, const Vector2& p_b,real_t p_t)
|
||||
{
|
||||
Vector2 res=p_a;
|
||||
res.x+= (p_t * (p_b.x-p_a.x));
|
||||
res.y+= (p_t * (p_b.y-p_a.y));
|
||||
return res;
|
||||
}
|
||||
|
||||
Vector2 Vector2::linear_interpolate(const Vector2& p_b,real_t p_t) const
|
||||
{
|
||||
Vector2 res=*this;
|
||||
res.x+= (p_t * (p_b.x-x));
|
||||
res.y+= (p_t * (p_b.y-y));
|
||||
return res;
|
||||
|
||||
}
|
||||
Vector2 Vector2::cubic_interpolate(const Vector2& p_b,const Vector2& p_pre_a, const Vector2& p_post_b,real_t p_t) const
|
||||
{
|
||||
Vector2 p0=p_pre_a;
|
||||
Vector2 p1=*this;
|
||||
Vector2 p2=p_b;
|
||||
Vector2 p3=p_post_b;
|
||||
Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const {
|
||||
Vector2 p0 = p_pre_a;
|
||||
Vector2 p1 = *this;
|
||||
Vector2 p2 = p_b;
|
||||
Vector2 p3 = p_post_b;
|
||||
|
||||
real_t t = p_t;
|
||||
real_t t2 = t * t;
|
||||
real_t t3 = t2 * t;
|
||||
|
||||
Vector2 out;
|
||||
out = ( ( p1 * 2.0) +
|
||||
( -p0 + p2 ) * t +
|
||||
( p0 * 2.0 - p1 * 5.0 + p2 * 4 - p3 ) * t2 +
|
||||
( -p0 + p1 * 3.0 - p2 * 3.0 + p3 ) * t3 ) * 0.5;
|
||||
out = ((p1 * 2.0) +
|
||||
(-p0 + p2) * t +
|
||||
(p0 * 2.0 - p1 * 5.0 + p2 * 4 - p3) * t2 +
|
||||
(-p0 + p1 * 3.0 - p2 * 3.0 + p3) * t3) *
|
||||
0.5;
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
|
||||
Vector2 Vector2::slide(const Vector2& p_vec) const
|
||||
{
|
||||
return p_vec - *this * this->dot(p_vec);
|
||||
}
|
||||
|
||||
Vector2 Vector2::reflect(const Vector2& p_vec) const
|
||||
{
|
||||
return p_vec - *this * this->dot(p_vec) * 2.0;
|
||||
}
|
||||
|
||||
real_t Vector2::angle() const
|
||||
{
|
||||
return atan2(y, x);
|
||||
}
|
||||
|
||||
void Vector2::set_rotation(real_t p_radians) {
|
||||
|
||||
x = cosf(p_radians);
|
||||
y = sinf(p_radians);
|
||||
}
|
||||
|
||||
Vector2 Vector2::abs() const {
|
||||
|
||||
return Vector2( fabs(x), fabs(y) );
|
||||
}
|
||||
|
||||
Vector2 Vector2::rotated(real_t p_by) const
|
||||
{
|
||||
Vector2 v;
|
||||
v.set_rotation(angle() + p_by);
|
||||
v *= length();
|
||||
return v;
|
||||
}
|
||||
|
||||
Vector2 Vector2::tangent() const {
|
||||
|
||||
return Vector2(y,-x);
|
||||
}
|
||||
|
||||
Vector2 Vector2::floor() const
|
||||
{
|
||||
return Vector2(::floor(x), ::floor(y));
|
||||
}
|
||||
|
||||
Vector2 Vector2::snapped(const Vector2& p_by) const
|
||||
{
|
||||
return Vector2(
|
||||
p_by.x != 0 ? ::floor(x / p_by.x + 0.5) * p_by.x : x,
|
||||
p_by.y != 0 ? ::floor(y / p_by.y + 0.5) * p_by.y : y
|
||||
);
|
||||
}
|
||||
|
||||
Vector2::operator String() const
|
||||
{
|
||||
Vector2::operator String() const {
|
||||
return String::num(x) + ", " + String::num(y);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
} // namespace godot
|
||||
|
||||
@@ -4,332 +4,88 @@
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
#include <cmath>
|
||||
|
||||
#include "Basis.hpp"
|
||||
|
||||
namespace godot {
|
||||
|
||||
const Vector3 Vector3::ZERO = Vector3();
|
||||
const Vector3 Vector3::ONE = Vector3(1, 1, 1);
|
||||
const Vector3 Vector3::INF = Vector3(INFINITY, INFINITY, INFINITY);
|
||||
|
||||
Vector3::Vector3(real_t x, real_t y, real_t z)
|
||||
{
|
||||
this->x = x;
|
||||
this->y = y;
|
||||
this->z = z;
|
||||
}
|
||||
const Vector3 Vector3::LEFT = Vector3(-1, 0, 0);
|
||||
const Vector3 Vector3::RIGHT = Vector3(1, 0, 0);
|
||||
const Vector3 Vector3::UP = Vector3(0, 1, 0);
|
||||
const Vector3 Vector3::DOWN = Vector3(0, -1, 0);
|
||||
const Vector3 Vector3::FORWARD = Vector3(0, 0, -1);
|
||||
const Vector3 Vector3::BACK = Vector3(0, 0, 1);
|
||||
|
||||
Vector3::Vector3()
|
||||
{
|
||||
this->x = 0;
|
||||
this->y = 0;
|
||||
this->z = 0;
|
||||
}
|
||||
|
||||
const real_t& Vector3::operator[](int p_axis) const
|
||||
{
|
||||
return coord[p_axis];
|
||||
}
|
||||
|
||||
real_t& Vector3::operator[](int p_axis)
|
||||
{
|
||||
return coord[p_axis];
|
||||
}
|
||||
|
||||
Vector3& Vector3::operator+=(const Vector3& p_v)
|
||||
{
|
||||
x += p_v.x;
|
||||
y += p_v.y;
|
||||
z += p_v.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector3 Vector3::operator+(const Vector3& p_v) const
|
||||
{
|
||||
Vector3 v = *this;
|
||||
v += p_v;
|
||||
return v;
|
||||
}
|
||||
|
||||
Vector3& Vector3::operator-=(const Vector3& p_v)
|
||||
{
|
||||
x -= p_v.x;
|
||||
y -= p_v.y;
|
||||
z -= p_v.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector3 Vector3::operator-(const Vector3& p_v) const
|
||||
{
|
||||
Vector3 v = *this;
|
||||
v -= p_v;
|
||||
return v;
|
||||
}
|
||||
|
||||
Vector3& Vector3::operator*=(const Vector3& p_v)
|
||||
{
|
||||
x *= p_v.x;
|
||||
y *= p_v.y;
|
||||
z *= p_v.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector3 Vector3::operator*(const Vector3& p_v) const
|
||||
{
|
||||
Vector3 v = *this;
|
||||
v *= p_v;
|
||||
return v;
|
||||
}
|
||||
|
||||
Vector3& Vector3::operator/=(const Vector3& p_v)
|
||||
{
|
||||
x /= p_v.x;
|
||||
y /= p_v.y;
|
||||
z /= p_v.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector3 Vector3::operator/(const Vector3& p_v) const
|
||||
{
|
||||
Vector3 v = *this;
|
||||
v /= p_v;
|
||||
return v;
|
||||
}
|
||||
|
||||
|
||||
Vector3& Vector3::operator*=(real_t p_scalar)
|
||||
{
|
||||
*this *= Vector3(p_scalar, p_scalar, p_scalar);
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector3 Vector3::operator*(real_t p_scalar) const
|
||||
{
|
||||
Vector3 v = *this;
|
||||
v *= p_scalar;
|
||||
return v;
|
||||
}
|
||||
|
||||
Vector3& Vector3::operator/=(real_t p_scalar)
|
||||
{
|
||||
*this /= Vector3(p_scalar, p_scalar, p_scalar);
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector3 Vector3::operator/(real_t p_scalar) const
|
||||
{
|
||||
Vector3 v = *this;
|
||||
v /= p_scalar;
|
||||
return v;
|
||||
}
|
||||
|
||||
Vector3 Vector3::operator-() const
|
||||
{
|
||||
return Vector3(-x, -y, -z);
|
||||
}
|
||||
|
||||
bool Vector3::operator==(const Vector3& p_v) const
|
||||
{
|
||||
return (x==p_v.x && y==p_v.y && z==p_v.z);
|
||||
}
|
||||
|
||||
bool Vector3::operator!=(const Vector3& p_v) const
|
||||
{
|
||||
return (x!=p_v.x || y!=p_v.y || z!=p_v.z);
|
||||
}
|
||||
|
||||
bool Vector3::operator<(const Vector3& p_v) const
|
||||
{
|
||||
if (x==p_v.x) {
|
||||
if (y==p_v.y)
|
||||
return z<p_v.z;
|
||||
bool Vector3::operator<(const Vector3 &p_v) const {
|
||||
if (x == p_v.x) {
|
||||
if (y == p_v.y)
|
||||
return z < p_v.z;
|
||||
else
|
||||
return y<p_v.y;
|
||||
return y < p_v.y;
|
||||
} else {
|
||||
return x<p_v.x;
|
||||
return x < p_v.x;
|
||||
}
|
||||
}
|
||||
|
||||
bool Vector3::operator<=(const Vector3& p_v) const
|
||||
{
|
||||
if (x==p_v.x) {
|
||||
if (y==p_v.y)
|
||||
return z<=p_v.z;
|
||||
bool Vector3::operator<=(const Vector3 &p_v) const {
|
||||
if (x == p_v.x) {
|
||||
if (y == p_v.y)
|
||||
return z <= p_v.z;
|
||||
else
|
||||
return y<p_v.y;
|
||||
return y < p_v.y;
|
||||
} else {
|
||||
return x<p_v.x;
|
||||
return x < p_v.x;
|
||||
}
|
||||
}
|
||||
|
||||
Vector3 Vector3::abs() const
|
||||
{
|
||||
return Vector3(::fabs(x), ::fabs(y), ::fabs(z));
|
||||
}
|
||||
|
||||
Vector3 Vector3::ceil() const
|
||||
{
|
||||
return Vector3(::ceil(x), ::ceil(y), ::ceil(z));
|
||||
}
|
||||
|
||||
Vector3 Vector3::cross(const Vector3& b) const
|
||||
{
|
||||
Vector3 ret (
|
||||
(y * b.z) - (z * b.y),
|
||||
(z * b.x) - (x * b.z),
|
||||
(x * b.y) - (y * b.x)
|
||||
);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vector3 Vector3::linear_interpolate(const Vector3& p_b,real_t p_t) const
|
||||
{
|
||||
return Vector3(
|
||||
x+(p_t * (p_b.x-x)),
|
||||
y+(p_t * (p_b.y-y)),
|
||||
z+(p_t * (p_b.z-z))
|
||||
);
|
||||
}
|
||||
|
||||
Vector3 Vector3::cubic_interpolate(const Vector3& b, const Vector3& pre_a, const Vector3& post_b, const real_t t) const
|
||||
{
|
||||
Vector3 p0=pre_a;
|
||||
Vector3 p1=*this;
|
||||
Vector3 p2=b;
|
||||
Vector3 p3=post_b;
|
||||
Vector3 Vector3::cubic_interpolate(const Vector3 &b, const Vector3 &pre_a, const Vector3 &post_b, const real_t t) const {
|
||||
Vector3 p0 = pre_a;
|
||||
Vector3 p1 = *this;
|
||||
Vector3 p2 = b;
|
||||
Vector3 p3 = post_b;
|
||||
|
||||
real_t t2 = t * t;
|
||||
real_t t3 = t2 * t;
|
||||
|
||||
Vector3 out;
|
||||
out = ( ( p1 * 2.0) +
|
||||
( -p0 + p2 ) * t +
|
||||
( p0 * 2.0 - p1 * 5.0 + p2 * 4 - p3 ) * t2 +
|
||||
( -p0 + p1 * 3.0 - p2 * 3.0 + p3 ) * t3 ) * 0.5;
|
||||
out = ((p1 * 2.0) +
|
||||
(-p0 + p2) * t +
|
||||
(p0 * 2.0 - p1 * 5.0 + p2 * 4 - p3) * t2 +
|
||||
(-p0 + p1 * 3.0 - p2 * 3.0 + p3) * t3) *
|
||||
0.5;
|
||||
return out;
|
||||
}
|
||||
|
||||
real_t Vector3::length() const
|
||||
{
|
||||
real_t x2=x*x;
|
||||
real_t y2=y*y;
|
||||
real_t z2=z*z;
|
||||
|
||||
return ::sqrt(x2+y2+z2);
|
||||
Basis Vector3::outer(const Vector3 &b) const {
|
||||
Vector3 row0(x * b.x, x * b.y, x * b.z);
|
||||
Vector3 row1(y * b.x, y * b.y, y * b.z);
|
||||
Vector3 row2(z * b.x, z * b.y, z * b.z);
|
||||
return Basis(row0, row1, row2);
|
||||
}
|
||||
|
||||
real_t Vector3::length_squared() const
|
||||
{
|
||||
real_t x2=x*x;
|
||||
real_t y2=y*y;
|
||||
real_t z2=z*z;
|
||||
|
||||
return x2+y2+z2;
|
||||
}
|
||||
|
||||
real_t Vector3::distance_squared_to(const Vector3& b) const
|
||||
{
|
||||
return (b-*this).length();
|
||||
}
|
||||
|
||||
real_t Vector3::distance_to(const Vector3& b) const
|
||||
{
|
||||
return (b-*this).length_squared();
|
||||
}
|
||||
|
||||
real_t Vector3::dot(const Vector3& b) const
|
||||
{
|
||||
return x*b.x + y*b.y + z*b.z;
|
||||
}
|
||||
|
||||
Vector3 Vector3::floor() const
|
||||
{
|
||||
return Vector3(::floor(x), ::floor(y), ::floor(z));
|
||||
}
|
||||
|
||||
Vector3 Vector3::inverse() const
|
||||
{
|
||||
return Vector3( 1.0/x, 1.0/y, 1.0/z );
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
int Vector3::max_axis() const
|
||||
{
|
||||
int Vector3::max_axis() const {
|
||||
return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0);
|
||||
}
|
||||
|
||||
int Vector3::min_axis() const
|
||||
{
|
||||
int Vector3::min_axis() const {
|
||||
return x < y ? (x < z ? 0 : 2) : (y < z ? 1 : 2);
|
||||
}
|
||||
|
||||
void Vector3::normalize()
|
||||
{
|
||||
real_t l=length();
|
||||
if (l==0) {
|
||||
x=y=z=0;
|
||||
} else {
|
||||
x/=l;
|
||||
y/=l;
|
||||
z/=l;
|
||||
}
|
||||
void Vector3::rotate(const Vector3 &p_axis, real_t p_phi) {
|
||||
*this = Basis(p_axis, p_phi).xform(*this);
|
||||
}
|
||||
|
||||
Vector3 Vector3::normalized() const
|
||||
{
|
||||
Vector3 v = *this;
|
||||
v.normalize();
|
||||
return v;
|
||||
void Vector3::snap(real_t p_val) {
|
||||
x = Math::stepify(x, p_val);
|
||||
y = Math::stepify(y, p_val);
|
||||
z = Math::stepify(z, p_val);
|
||||
}
|
||||
|
||||
Vector3 Vector3::reflect(const Vector3& by) const
|
||||
{
|
||||
return by - *this * this->dot(by) * 2.0;
|
||||
}
|
||||
|
||||
Vector3 Vector3::rotated(const Vector3& axis, const real_t phi) const
|
||||
{
|
||||
Vector3 v = *this;
|
||||
v.rotate(axis, phi);
|
||||
return v;
|
||||
}
|
||||
|
||||
void Vector3::rotate(const Vector3& p_axis,real_t p_phi)
|
||||
{
|
||||
*this=Basis(p_axis,p_phi).xform(*this);
|
||||
}
|
||||
|
||||
Vector3 Vector3::slide(const Vector3& by) const
|
||||
{
|
||||
return by - *this * this->dot(by);
|
||||
}
|
||||
|
||||
// this is ugly as well, but hey, I'm a simple man
|
||||
#define _ugly_stepify(val, step) (step != 0 ? ::floor(val / step + 0.5) * step : val)
|
||||
|
||||
void Vector3::snap(real_t p_val)
|
||||
{
|
||||
x = _ugly_stepify(x,p_val);
|
||||
y = _ugly_stepify(y,p_val);
|
||||
z = _ugly_stepify(z,p_val);
|
||||
}
|
||||
|
||||
#undef _ugly_stepify
|
||||
|
||||
Vector3 Vector3::snapped(const float by)
|
||||
{
|
||||
Vector3 v = *this;
|
||||
v.snap(by);
|
||||
return v;
|
||||
}
|
||||
|
||||
Vector3::operator String() const
|
||||
{
|
||||
Vector3::operator String() const {
|
||||
return String::num(x) + ", " + String::num(y) + ", " + String::num(z);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
2
src/gen/.gitignore
vendored
Normal file
2
src/gen/.gitignore
vendored
Normal file
@@ -0,0 +1,2 @@
|
||||
*
|
||||
!.gitignore
|
||||
134
test/SConstruct
Normal file
134
test/SConstruct
Normal file
@@ -0,0 +1,134 @@
|
||||
#!/usr/bin/env python
|
||||
import os
|
||||
import sys
|
||||
|
||||
# Try to detect the host platform automatically.
|
||||
# This is used if no `platform` argument is passed
|
||||
if sys.platform.startswith('linux'):
|
||||
host_platform = 'linux'
|
||||
elif sys.platform == 'darwin':
|
||||
host_platform = 'osx'
|
||||
elif sys.platform == 'win32' or sys.platform == 'msys':
|
||||
host_platform = 'windows'
|
||||
else:
|
||||
raise ValueError(
|
||||
'Could not detect platform automatically, please specify with '
|
||||
'platform=<platform>'
|
||||
)
|
||||
|
||||
env = Environment(ENV = os.environ)
|
||||
|
||||
opts = Variables([], ARGUMENTS)
|
||||
|
||||
# Define our options
|
||||
opts.Add(EnumVariable('target', "Compilation target", 'debug', ['d', 'debug', 'r', 'release']))
|
||||
opts.Add(EnumVariable('platform', "Compilation platform", host_platform, ['', 'windows', 'x11', 'linux', 'osx']))
|
||||
opts.Add(EnumVariable('p', "Compilation target, alias for 'platform'", host_platform, ['', 'windows', 'x11', 'linux', 'osx']))
|
||||
opts.Add(EnumVariable('bits', 'Target platform bits', '64', ('32', '64')))
|
||||
opts.Add(BoolVariable('use_llvm', "Use the LLVM / Clang compiler", 'no'))
|
||||
opts.Add(PathVariable('target_path', 'The path where the lib is installed.', 'bin/', PathVariable.PathAccept))
|
||||
opts.Add(PathVariable('target_name', 'The library name.', 'libgdexample', PathVariable.PathAccept))
|
||||
|
||||
# Local dependency paths, adapt them to your setup
|
||||
godot_headers_path = "../godot-headers/"
|
||||
cpp_bindings_path = "../"
|
||||
cpp_library = "libgodot-cpp"
|
||||
|
||||
# only support 64 at this time..
|
||||
bits = 64
|
||||
|
||||
# Updates the environment with the option variables.
|
||||
opts.Update(env)
|
||||
# Generates help for the -h scons option.
|
||||
Help(opts.GenerateHelpText(env))
|
||||
|
||||
# This makes sure to keep the session environment variables on Windows.
|
||||
# This way, you can run SCons in a Visual Studio 2017 prompt and it will find
|
||||
# all the required tools
|
||||
if host_platform == 'windows' and env['platform'] != 'android':
|
||||
if env['bits'] == '64':
|
||||
env = Environment(TARGET_ARCH='amd64')
|
||||
elif env['bits'] == '32':
|
||||
env = Environment(TARGET_ARCH='x86')
|
||||
|
||||
opts.Update(env)
|
||||
|
||||
# Process some arguments
|
||||
if env['use_llvm']:
|
||||
env['CC'] = 'clang'
|
||||
env['CXX'] = 'clang++'
|
||||
|
||||
if env['p'] != '':
|
||||
env['platform'] = env['p']
|
||||
|
||||
if env['platform'] == '':
|
||||
print("No valid target platform selected.")
|
||||
quit();
|
||||
|
||||
# For the reference:
|
||||
# - CCFLAGS are compilation flags shared between C and C++
|
||||
# - CFLAGS are for C-specific compilation flags
|
||||
# - CXXFLAGS are for C++-specific compilation flags
|
||||
# - CPPFLAGS are for pre-processor flags
|
||||
# - CPPDEFINES are for pre-processor defines
|
||||
# - LINKFLAGS are for linking flags
|
||||
|
||||
# Check our platform specifics
|
||||
if env['platform'] == "osx":
|
||||
env['target_path'] += 'osx/'
|
||||
cpp_library += '.osx'
|
||||
env.Append(CCFLAGS=['-arch', 'x86_64'])
|
||||
env.Append(CXXFLAGS=['-std=c++17'])
|
||||
env.Append(LINKFLAGS=['-arch', 'x86_64'])
|
||||
if env['target'] in ('debug', 'd'):
|
||||
env.Append(CCFLAGS=['-g', '-O2'])
|
||||
else:
|
||||
env.Append(CCFLAGS=['-g', '-O3'])
|
||||
|
||||
elif env['platform'] in ('x11', 'linux'):
|
||||
env['target_path'] += 'x11/'
|
||||
cpp_library += '.linux'
|
||||
env.Append(CCFLAGS=['-fPIC'])
|
||||
env.Append(CXXFLAGS=['-std=c++17'])
|
||||
if env['target'] in ('debug', 'd'):
|
||||
env.Append(CCFLAGS=['-g3', '-Og'])
|
||||
else:
|
||||
env.Append(CCFLAGS=['-g', '-O3'])
|
||||
|
||||
elif env['platform'] == "windows":
|
||||
env['target_path'] += 'win64/'
|
||||
cpp_library += '.windows'
|
||||
# This makes sure to keep the session environment variables on windows,
|
||||
# that way you can run scons in a vs 2017 prompt and it will find all the required tools
|
||||
env.Append(ENV=os.environ)
|
||||
|
||||
env.Append(CPPDEFINES=['WIN32', '_WIN32', '_WINDOWS', '_CRT_SECURE_NO_WARNINGS'])
|
||||
env.Append(CCFLAGS=['-W3', '-GR'])
|
||||
if env['target'] in ('debug', 'd'):
|
||||
env.Append(CPPDEFINES=['_DEBUG'])
|
||||
env.Append(CCFLAGS=['-EHsc', '-MDd', '-ZI'])
|
||||
env.Append(LINKFLAGS=['-DEBUG'])
|
||||
else:
|
||||
env.Append(CPPDEFINES=['NDEBUG'])
|
||||
env.Append(CCFLAGS=['-O2', '-EHsc', '-MD'])
|
||||
|
||||
if env['target'] in ('debug', 'd'):
|
||||
cpp_library += '.debug'
|
||||
else:
|
||||
cpp_library += '.release'
|
||||
|
||||
cpp_library += '.' + str(bits)
|
||||
|
||||
# make sure our binding library is properly includes
|
||||
env.Append(CPPPATH=['.', godot_headers_path, cpp_bindings_path + 'include/', cpp_bindings_path + 'include/core/', cpp_bindings_path + 'include/gen/'])
|
||||
env.Append(LIBPATH=[cpp_bindings_path + 'bin/'])
|
||||
env.Append(LIBS=[cpp_library])
|
||||
|
||||
# tweak this if you want to use different folders, or more folders, to store your source code in.
|
||||
env.Append(CPPPATH=['src/'])
|
||||
sources = Glob('src/*.cpp')
|
||||
|
||||
library = env.SharedLibrary(target=env['target_path'] + env['target_name'] , source=sources)
|
||||
|
||||
Default(library)
|
||||
|
||||
20
test/gdexample.gdnlib
Normal file
20
test/gdexample.gdnlib
Normal file
@@ -0,0 +1,20 @@
|
||||
[general]
|
||||
|
||||
singleton=false
|
||||
load_once=true
|
||||
symbol_prefix="godot_"
|
||||
reloadable=false
|
||||
|
||||
[entry]
|
||||
|
||||
X11.64="res://bin/x11/libgdexample.so"
|
||||
Server.64="res://bin/x11/libgdexample.so"
|
||||
Windows.64="res://bin/win64/libgdexample.dll"
|
||||
OSX.64="res://bin/osx/libgdexample.dylib"
|
||||
|
||||
[dependencies]
|
||||
|
||||
X11.64=[]
|
||||
Server.64=[]
|
||||
Windows.64=[]
|
||||
OSX.64=[]
|
||||
9
test/gdexample.gdns
Normal file
9
test/gdexample.gdns
Normal file
@@ -0,0 +1,9 @@
|
||||
[gd_resource type="NativeScript" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://gdexample.gdnlib" type="GDNativeLibrary" id=1]
|
||||
|
||||
[resource]
|
||||
|
||||
resource_name = "gdexample"
|
||||
class_name = "SimpleClass"
|
||||
library = ExtResource( 1 )
|
||||
19
test/project.godot
Normal file
19
test/project.godot
Normal file
@@ -0,0 +1,19 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=4
|
||||
|
||||
_global_script_classes=[ ]
|
||||
_global_script_class_icons={
|
||||
|
||||
}
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Test CI project"
|
||||
|
||||
30
test/script.gd
Normal file
30
test/script.gd
Normal file
@@ -0,0 +1,30 @@
|
||||
|
||||
extends MainLoop
|
||||
|
||||
func _initialize():
|
||||
OS.exit_code = 1
|
||||
var native_script = load("res://gdexample.gdns")
|
||||
print("Native Script ", native_script)
|
||||
if native_script == null || !is_instance_valid(native_script):
|
||||
return
|
||||
print("Library ", native_script.library)
|
||||
if native_script.library == null || !is_instance_valid(native_script.library):
|
||||
return
|
||||
var ref = native_script.new()
|
||||
print("Reference ", ref)
|
||||
if ref == null || !is_instance_valid(ref):
|
||||
return
|
||||
print("Reference name ", ref.name)
|
||||
if ref.name != "SimpleClass":
|
||||
return
|
||||
print("Reference value ", ref.value)
|
||||
if ref.value != 0:
|
||||
return
|
||||
print("Call method ", ref.method(1))
|
||||
if ref.method(1) != 1:
|
||||
return
|
||||
OS.exit_code = 0
|
||||
|
||||
func _idle(_delta):
|
||||
return true
|
||||
|
||||
73
test/src/init.cpp
Normal file
73
test/src/init.cpp
Normal file
@@ -0,0 +1,73 @@
|
||||
#include <Godot.hpp>
|
||||
#include <Reference.hpp>
|
||||
|
||||
using namespace godot;
|
||||
|
||||
class SimpleClass : public Reference {
|
||||
GODOT_CLASS(SimpleClass, Reference);
|
||||
|
||||
public:
|
||||
SimpleClass() {}
|
||||
|
||||
/** `_init` must exist as it is called by Godot. */
|
||||
void _init() {
|
||||
_name = String("SimpleClass");
|
||||
_value = 0;
|
||||
}
|
||||
|
||||
void test_void_method() {
|
||||
Godot::print("This is test");
|
||||
}
|
||||
|
||||
Variant method(Variant arg) {
|
||||
Variant ret;
|
||||
ret = arg;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
static void _register_methods() {
|
||||
register_method("method", &SimpleClass::method);
|
||||
|
||||
/**
|
||||
* The line below is equivalent to the following GDScript export:
|
||||
* export var _name = "SimpleClass"
|
||||
**/
|
||||
register_property<SimpleClass, String>("name", &SimpleClass::_name, String("SimpleClass"));
|
||||
|
||||
/** Alternatively, with getter and setter methods: */
|
||||
register_property<SimpleClass, int>("value", &SimpleClass::set_value, &SimpleClass::get_value, 0);
|
||||
|
||||
/** Registering a signal: **/
|
||||
register_signal<SimpleClass>("signal_name0"); // windows: error C2668: 'godot::register_signal': ambiguous call to overloaded function
|
||||
register_signal<SimpleClass>("signal_name1", "string_argument", GODOT_VARIANT_TYPE_STRING);
|
||||
}
|
||||
|
||||
String _name;
|
||||
int _value;
|
||||
|
||||
void set_value(int p_value) {
|
||||
_value = p_value;
|
||||
}
|
||||
|
||||
int get_value() const {
|
||||
return _value;
|
||||
}
|
||||
};
|
||||
|
||||
/** GDNative Initialize **/
|
||||
extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *o) {
|
||||
godot::Godot::gdnative_init(o);
|
||||
}
|
||||
|
||||
/** GDNative Terminate **/
|
||||
extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_options *o) {
|
||||
godot::Godot::gdnative_terminate(o);
|
||||
}
|
||||
|
||||
/** NativeScript Initialize **/
|
||||
extern "C" void GDN_EXPORT godot_nativescript_init(void *handle) {
|
||||
godot::Godot::nativescript_init(handle);
|
||||
|
||||
godot::register_class<SimpleClass>();
|
||||
}
|
||||
Reference in New Issue
Block a user