Commit Graph

30 Commits

Author SHA1 Message Date
Aaron Franke
33ecd5bf8a Add header builders script for env.GLSL_HEADER and SVG icons
(cherry picked from commit 51008e1556)
2025-10-20 13:30:20 -05:00
David Snopek
d7bdc62a91 Fix custom_api_file with SCons 4.0.1
(cherry picked from commit 8e7dfbc71a)
2025-08-21 08:48:33 -05:00
Cedric Shock
9b6a44cb04 Add SCons variant_dir support, which allows specifying a target build directory.
(cherry picked from commit 1345c46650)
2025-08-21 08:48:19 -05:00
David Snopek
58c3594cd7 Files generated by SCons should depend on the build_profile (if given)
(cherry picked from commit 646ccdf470)
2025-08-21 08:48:04 -05:00
Thaddeus Crews
b905a87ebe SCons: Add CPPEXTPATH for external includes
(cherry picked from commit 30bfa6f215)
2025-06-24 15:35:19 -05:00
Tom
b139e2fb76 Synced defs.hpp with godot's typedefs.h
(cherry picked from commit d634a5f8c4)
2025-06-24 15:34:18 -05:00
David Snopek
2d45d08722 Check that precision of extension_api.json matches build options
(cherry picked from commit 0a73df5f53)
2025-03-17 11:27:06 -05:00
Samuel Nicholas
8814ac51ac CMake: Support for XML documentation
Add new function generate_doc_source to python_callouts.cmake
Update Test extension to use generate_doc_source function and include generated file in the build.

Cleanup:
Fix godotcpp.py imports after rebase
Pre-Commit hook sorted python imports in doc_source_generator.py
- replace ${CMAKE_CURRENT_SOURCE_DIR} with ${godot-cpp_SOURCE_DIR} when referencing current working directory and script locations when invoking python scripts.

Co-authored-by: David Snopek <dsnopek@gmail.com>
2025-01-13 08:28:42 +10:30
Fabio Alessandrelli
c4f1abe3f9 [Bindings] Build profile now strips methods and skip files
This allows removing dependencies that are not explicitly unused by the
gdextension being built and is implemented using an intermediate json
API file with the methods and classes stripped (i.e. without touching
the file generators).
2025-01-07 20:33:12 +01:00
David Snopek
c20a84e483 Merge pull request #1601 from Ivorforce/lto
Add lto scons option
2024-11-12 11:16:10 -06:00
Lukas Tenbrink
5f7cf05043 Add lto scons option, defaulting to "none". 2024-11-12 12:45:35 +01:00
Thaddeus Crews
83c0f15ab9 SCons: Don't cache librarys 2024-09-30 11:26:06 -05:00
Thaddeus Crews
e0d363aad8 Integrate .pre-commit-config.yaml 2024-06-24 15:43:55 -05:00
Fabio Alessandrelli
1186c488bd Add support for build profiles.
Allow enabling or disabling specific classes (which will not be built).
2024-06-15 16:19:41 +02:00
David Snopek
340dde31a2 Merge pull request #1451 from Faless/build/to_threads_or_not_to_threads
[SCons] Add option to build without threads
2024-05-16 10:39:57 -05:00
David Snopek
a434850069 Allow submitting documentation to the Godot editor 2024-05-07 11:08:18 -05:00
Fabio Alessandrelli
b0296bb562 [SCons] Add option to build without threads
This is relevant for the Web platform, where builds with and without
threads are incompatible.
2024-04-30 19:19:36 +02:00
Thaddeus Crews
b05c21bb1d Implement verbose toggle from godot repo 2024-04-09 21:13:02 -05:00
Fabio Alessandrelli
16df4bff30 [SCons] Split targets.py, apply flags from tools
Split `targets` tool logic, moving all the compiler-specific flags to a
new `common_compiler_flags.py` file, and everything else (CPPDEFINES,
optimize option logic, dev build logic, etc) to the `godotcpp` tool.

The default tools now apply the common compiler flags by importing the
file and explicitly calling `configure`.
2024-02-16 23:08:06 +01:00
Fabio Alessandrelli
baaad7ada2 [SCons] Add support for custom build tools and platforms
Use with:

`scons platform=os2 custom_tools=/path/to/tools`

(assuming you have an `os2.py` inside `/path/to/tools/`)
2024-02-14 21:20:38 +01:00
Aaron Franke
e17c7bf530 Allow detecting when building as a GDExtension 2023-12-18 09:13:20 -06:00
DmitriySalnikov
f5e4f95cde [Scons] Added the ability to change the visibility of symbols 2023-11-21 18:55:02 +03:00
Thaddeus Crews
648b8c4489 fix is_msvc and use_hot_reload variables 2023-11-06 10:50:19 -06:00
Rémi Verschelde
bf1c03ab5f SCons: Disable C++ exception handling by default
Counterpart to https://github.com/godotengine/godot/pull/80612.
2023-10-22 12:45:46 +02:00
Adam Scott
2d5024ac8e Refactor compiledb implementation
This comment enables the possibility to build the "compile_commands.json"
file by only using `scons -Q compiledb`. No need to use the argument
`compiledb=yes`.

And when using the `compiledb=yes`, it will create a
"compiled_commands.json" automatically.
2023-10-19 10:51:31 -04:00
Thaddeus Crews
7a5cbcac21 Let gdextension_dir function as only argument 2023-10-18 11:32:51 -05:00
Fabio Alessandrelli
18bfa133ab [SCons] Rename javascript tool to web
And clean it up a bit.
2023-10-15 13:12:49 +02:00
David Snopek
df849651d9 Changes necessary for hot reload to work 2023-09-25 22:13:33 -05:00
DmitriySalnikov
0e5975dd26 [SCons] Fixed crashes in several scripts 2023-09-09 12:44:14 +03:00
Fabio Alessandrelli
f8b4f60cb9 [SCons] Move the GodotCPP build to its own tool. 2023-08-29 18:14:42 +02:00